How to stop a websocket client without stopping reactor - python

I have an app similar to a chat-room writing in python that intends to do the following things:
A prompt for user to input websocket server address.
Then create a websocket client that connects to server and send/receive messages. Disable the ability to create a websocket client.
After receiving "close" from server (NOT a close frame), client should drop connecting and re-enable the app to create a client. Go back to 1.
If user exits the app, it exit the websocket client if there is one running.
My approach for this is using a main thread to deal with user input. When user hits enter, a thread is created for WebSocketClient using AutoBahn's twisted module and pass a Queue to it. Check if the reactor is running or not and start it if it's not.
Overwrite on message method to put a closing flag into the Queue when getting "close". The main thread will be busy checking the Queue until receiving the flag and go back to start. The code looks like following.
Main thread.
def main_thread():
while True:
text = raw_input("Input server url or exit")
if text == "exit":
if myreactor:
myreactor.stop()
break
msgq = Queue.Queue()
threading.Thread(target=wsthread, args=(text, msgq)).start()
is_close = False
while True:
if msgq.empty() is False:
msg = msgq.get()
if msg == "close":
is_close = True
else:
print msg
if is_close:
break
print 'Websocket client closed!'
Factory and Protocol.
class MyProtocol(WebSocketClientProtocol):
def onMessage(self, payload, isBinary):
msg = payload.decode('utf-8')
self.Factory.q.put(msg)
if msg == 'close':
self.dropConnection(abort=True)
class WebSocketClientFactoryWithQ(WebSocketClientFactory):
def __init__(self, *args, **kwargs):
self.queue = kwargs.pop('queue', None)
WebSocketClientFactory.__init__(self, *args, **kwargs)
Client thread.
def wsthread(url, q):
factory = WebSocketClientFactoryWithQ(url=url, queue=q)
factory.protocol = MyProtocol
connectWS(Factory)
if myreactor is None:
myreactor = reactor
reactor.run()
print 'Done'
Now I got a problem. It seems that my client thread never stops. Even if I receive "close", it seems still running and every time I try to recreate a new client, it creates a new thread. I understand the first thread won't stop since reactor.run() will run forever, but from the 2nd thread and on, it should be non-blocking since I'm not starting it anymore. How can I change that?
EDIT:
I end up solving it with
Adding stopFactory() after disconnect.
Make protocol functions with reactor.callFromThread().
Start the reactor in the first thread and put clients in other threads and use reactor.callInThread() to create them.

Your main_thread creates new threads running wsthread. wsthread uses Twisted APIs. The first wsthread becomes the reactor thread. All subsequent threads are different and it is undefined what happens if you use a Twisted API from them.
You should almost certainly remove the use of threads from your application. For dealing with console input in a Twisted-based application, take a look at twisted.conch.stdio (not the best documented part of Twisted, alas, but just what you want).

Related

connection to two RabbitMQ servers

I'm using python with pika, and have the following two similar use cases:
Connect to RabbitMQ server A and server B (at different IP addrs with different credentials), listen on exchange A1 on server A; when a message arrives, process it and send to an exchange on server B
Open an HTTP listener and connect to RabbitMQ server B; when a specific HTTP request arrives, process it and send to an exchange on server B
Alas, in both these cases using my usual techniques, by the time I get to sending to server B the connection throws ConnectionClosed or ChannelClosed.
I assume this is the cause: while waiting on the incoming messages, the connection to server B (its "driver") is starved of CPU cycles, and it never gets a chance to service is connection socket, thus it can't respond to heartbeats from server B, thus the servers shuts down the connection.
But I can't noodle out the fix. My current work around is lame: I catch the ConnectionClosed, reopen a connection to server B, and retry sending my message.
But what is the "right" way to do this? I've considered these, but don't really feel I have all the parts to solve this:
Don't just sit forever in server A's basic_consume (my usual pattern), but rather, use a timeout, and when I catch the timeout somehow "service" heartbeats on server B's driver, before returning to a "consume with timeout"... but how do I do that? How do I "let service B's connection driver service its heartbeats"?
I know the socket library's select() call can wait for messages on several sockets and once, then service the socket who has packets waiting. So maybe this is what pika's SelectConnection is for? a) I'm not sure, this is just a hunch. b) Even if right, while I can find examples of how to create this connection, I can't find examples of how to use it to solve my multiconnection case.
Set up the the two server connections in different processes... and use Python interprocess queues to get the processed message from one process to the next. The concept is "two different RabbitMQ connections in two different processes should thus then be able to independently service their heartbeats". Except... I think this has a fatal flaw: the process with "server B" is, instead, going to be "stuck" waiting on the interprocess queue, and the same "starvation" is going to happen.
I've checked StackOverflow and Googled this for an hour last night: I can't for the life of me find a blog post or sample code for this.
Any input? Thanks a million!
I managed to work it out, basing my solution on the documentation and an answer in the pika-python Google group.
First of all, your assumption is correct — the client process that's connected to server B, responsible for publishing, cannot reply to heartbeats if it's already blocking on something else, like waiting a message from server A or blocking on an internal communication queue.
The crux of the solution is that the publisher should run as a separate thread and use BlockingConnection.process_data_events to service heartbeats and such. It looks like that method is supposed to be called in a loop that checks if the publisher still needs to run:
def run(self):
while self.is_running:
# Block at most 1 second before returning and re-checking
self.connection.process_data_events(time_limit=1)
Proof of concept
Since proving the full solution requires having two separate RabbitMQ instances running, I have put together a Git repo with an appropriate docker-compose.yml, the application code and comments to test this solution.
https://github.com/karls/rabbitmq-two-connections
Solution outline
Below is a sketch of the solution, minus imports and such. Some notable things:
Publisher runs as a separate thread
The only "work" that the publisher does is servicing heartbeats and such, via Connection.process_data_events
The publisher registers a callback whenever the consumer wants to publish a message, using Connection.add_callback_threadsafe
The consumer takes the publisher as a constructor argument so it can publish the messages it receives, but it can work via any other mechanism as long as you have a reference to an instance of Publisher
The code is taken from the linked Git repo, which is why certain details are hardcoded, e.g the queue name etc. It will work with any RabbitMQ setup needed (direct-to-queue, topic exchange, fanout, etc).
class Publisher(threading.Thread):
def __init__(
self,
connection_params: ConnectionParameters,
*args,
**kwargs,
):
super().__init__(*args, **kwargs)
self.daemon = True
self.is_running = True
self.name = "Publisher"
self.queue = "downstream_queue"
self.connection = BlockingConnection(connection_params)
self.channel = self.connection.channel()
self.channel.queue_declare(queue=self.queue, auto_delete=True)
self.channel.confirm_delivery()
def run(self):
while self.is_running:
self.connection.process_data_events(time_limit=1)
def _publish(self, message):
logger.info("Calling '_publish'")
self.channel.basic_publish("", self.queue, body=message.encode())
def publish(self, message):
logger.info("Calling 'publish'")
self.connection.add_callback_threadsafe(lambda: self._publish(message))
def stop(self):
logger.info("Stopping...")
self.is_running = False
# Call .process_data_events one more time to block
# and allow the while-loop in .run() to break.
# Otherwise the connection might be closed too early.
#
self.connection.process_data_events(time_limit=1)
if self.connection.is_open:
self.connection.close()
logger.info("Connection closed")
logger.info("Stopped")
class Consumer:
def __init__(
self,
connection_params: ConnectionParameters,
publisher: Optional["Publisher"] = None,
):
self.publisher = publisher
self.queue = "upstream_queue"
self.connection = BlockingConnection(connection_params)
self.channel = self.connection.channel()
self.channel.queue_declare(queue=self.queue, auto_delete=True)
self.channel.basic_qos(prefetch_count=1)
def start(self):
self.channel.basic_consume(
queue=self.queue, on_message_callback=self.on_message
)
try:
self.channel.start_consuming()
except KeyboardInterrupt:
logger.info("Warm shutdown requested...")
except Exception:
traceback.print_exception(*sys.exc_info())
finally:
self.stop()
def on_message(self, _channel: Channel, m, _properties, body):
try:
message = body.decode()
logger.info(f"Got: {message!r}")
if self.publisher:
self.publisher.publish(message)
else:
logger.info(f"No publisher provided, printing message: {message!r}")
self.channel.basic_ack(delivery_tag=m.delivery_tag)
except Exception:
traceback.print_exception(*sys.exc_info())
self.channel.basic_nack(delivery_tag=m.delivery_tag, requeue=False)
def stop(self):
logger.info("Stopping consuming...")
if self.connection.is_open:
logger.info("Closing connection...")
self.connection.close()
if self.publisher:
self.publisher.stop()
logger.info("Stopped")

How to clean up connections after KeyboardInterrupt in python-trio

My class when is connected to the server should immediately send sign in string, afterwards when the session is over it should send out the sign out string and clean up the sockets. Below is my code.
import trio
class test:
_buffer = 8192
_max_retry = 4
def __init__(self, host='127.0.0.1', port=12345, usr='user', pwd='secret'):
self.host = str(host)
self.port = int(port)
self.usr = str(usr)
self.pwd = str(pwd)
self._nl = b'\r\n'
self._attempt = 0
self._queue = trio.Queue(30)
self._connected = trio.Event()
self._end_session = trio.Event()
#property
def connected(self):
return self._connected.is_set()
async def _sender(self, client_stream, nursery):
print('## sender: started!')
q = self._queue
while True:
cmd = await q.get()
print('## sending to the server:\n{!r}\n'.format(cmd))
if self._end_session.is_set():
nursery.cancel_scope.shield = True
with trio.move_on_after(1):
await client_stream.send_all(cmd)
nursery.cancel_scope.shield = False
await client_stream.send_all(cmd)
async def _receiver(self, client_stream, nursery):
print('## receiver: started!')
buff = self._buffer
while True:
data = await client_stream.receive_some(buff)
if not data:
print('## receiver: connection closed')
self._end_session.set()
break
print('## got data from the server:\n{!r}'.format(data))
async def _watchdog(self, nursery):
await self._end_session.wait()
await self._queue.put(self._logoff)
self._connected.clear()
nursery.cancel_scope.cancel()
#property
def _login(self, *a, **kw):
nl = self._nl
usr, pwd = self.usr, self.pwd
return nl.join(x.encode() for x in ['Login', usr,pwd]) + 2*nl
#property
def _logoff(self, *a, **kw):
nl = self._nl
return nl.join(x.encode() for x in ['Logoff']) + 2*nl
async def _connect(self):
host, port = self.host, self.port
print('## connecting to {}:{}'.format(host, port))
try:
client_stream = await trio.open_tcp_stream(host, port)
except OSError as err:
print('##', err)
else:
async with client_stream:
self._end_session.clear()
self._connected.set()
self._attempt = 0
# Sign in as soon as connected
await self._queue.put(self._login)
async with trio.open_nursery() as nursery:
print("## spawning watchdog...")
nursery.start_soon(self._watchdog, nursery)
print("## spawning sender...")
nursery.start_soon(self._sender, client_stream, nursery)
print("## spawning receiver...")
nursery.start_soon(self._receiver, client_stream, nursery)
def connect(self):
while self._attempt <= self._max_retry:
try:
trio.run(self._connect)
trio.run(trio.sleep, 1)
self._attempt += 1
except KeyboardInterrupt:
self._end_session.set()
print('Bye bye...')
break
tst = test()
tst.connect()
My logic doesn't quite work. Well it works if I kill the netcat listener, so then my session looks like the following:
## connecting to 127.0.0.1:12345
## spawning watchdog...
## spawning sender...
## spawning receiver...
## receiver: started!
## sender: started!
## sending to the server:
b'Login\r\nuser\r\nsecret\r\n\r\n'
## receiver: connection closed
## sending to the server:
b'Logoff\r\n\r\n'
Note that Logoff string has been sent out, although it doesn't make sense in here as connection is already broken by that time.
However my goal is to Logoff when user KeyboardInterrupt. In this case my session looks similar to this:
## connecting to 127.0.0.1:12345
## spawning watchdog...
## spawning sender...
## spawning receiver...
## receiver: started!
## sender: started!
## sending to the server:
b'Login\r\nuser\r\nsecret\r\n\r\n'
Bye bye...
Note that Logoff hasn't been sent off.
Any ideas?
Here your call tree looks something like:
connect
|
+- _connect*
|
+- _watchdog*
|
+- _sender*
|
+- _receiver*
The *s indicate the 4 trio tasks. The _connect task is sitting at the end of the nursery block, waiting for the child tasks to complete. The _watchdog task is blocked in await self._end_session.wait(), the _sender task is blocked in await q.get(), and the _receiver task is blocked in await client_stream.receive_some(...).
When you hit control-C, then the standard Python semantics are that whatever bit of Python code is running suddenly raises KeyboardInterrupt. In this case, you have 4 different tasks running, so one of those blocked operations gets picked at random [1], and raises a KeyboardInterrupt. This means a few different things might happen:
If _watchdog's wait call raises KeyboardInterrupt, then the _watchdog method immediately exits, so it never even tries to send logout. Then as part of unwinding the stack, trio cancels all the other tasks, and once they've exited then the KeyboardInterrupt keeps propagating up until it reaches your finally block in connect. At this point you try to notify the watchdog task using self._end_session.set(), but it's not running anymore, so it doesn't notice.
If _sender's q.get() call raises KeyboardInterrupt, then the _sender method immediately exits, so even if the _watchdog did ask it to send a logoff message, it won't be there to notice. And in any case, trio then proceeds to cancel the watchdog and receiver tasks anyway, and things proceed as above.
If _receiver's receive_all call raises KeyboardInterrupt... same thing happens.
Minor subtlety: _connect can also receive the KeyboardInterrupt, which does the same thing: cancels all the children, and then waits for them to stop before allowing the KeyboardInterrupt to keep propagating.
If you want to reliably catch control-C and then do something with it, then this business of it being raised at some random point is quite a nuisance. The simplest way to do this is to use Trio's support for catching signals to catch the signal.SIGINT signal, which is the thing that Python normally converts into a KeyboardInterrupt. (The "INT" stands for "interrupt".) Something like:
async def _control_c_watcher(self):
# This API is currently a little cumbersome, sorry, see
# https://github.com/python-trio/trio/issues/354
with trio.catch_signals({signal.SIGINT}) as batched_signal_aiter:
async for _ in batched_signal_aiter:
self._end_session.set()
# We exit the loop, restoring the normal behavior of
# control-C. This way hitting control-C once will try to
# do a polite shutdown, but if that gets stuck the user
# can hit control-C again to raise KeyboardInterrupt and
# force things to exit.
break
and then start this running alongside your other tasks.
You also have the problem that in your _watchdog method, it puts the logoff request into the queue – thus scheduling a message to be sent later, by the _sender task – and then immediately cancels all the tasks, so that the _sender task probably won't get a chance to see the message and react to it! In general, I find my code works nicer when I use tasks only when necessary. Instead of having a sender task and then putting messages in a queue when you want to send them, why not have the code that wants to send a message call stream.send_all directly? The one thing you have to watch out for is if you have multiple tasks that might send things simultaneously, you might want to use a trio.Lock() to make sure they don't bump into each other by calling send_all at the same time:
async def send_all(self, data):
async with self.send_lock:
await self.send_stream.send_all(data)
async def do_logoff(self):
# First send the message
await self.send_all(b"Logoff\r\n\r\n")
# And then, *after* the message has been sent, cancel the tasks
self.nursery.cancel()
If you do it this way, you might be able to get rid of the watchdog task and the _end_session event entirely.
A few other notes about your code while I'm here:
Calling trio.run multiple times like this is unusual. The normal style is to call it once at the top of your program, and put all your real code inside it. Once you exit trio.run, all of trio's state is lost, you're definitely not running any concurrent tasks (so there's no way anything could possibly be listening and notice your call to _end_session.set()!). And in general, almost all Trio functions assume that you're already inside a call to trio.run. It turns out that right now you can call trio.Queue() before starting trio without getting an exception, but that's basically just a coincidence.
The use of shielding inside _sender looks odd to me. Shielding is generally an advanced feature that you almost never want to use, and I don't think this is an exception.
Hope that helps! And if you want to talk more about style/design issues like this but are worried they might be too vague for stack overflow ("is this program designed well?"), then feel free to drop by the trio chat channel.
[1] Well, actually trio probably picks the main task for various reasons, but that's not guaranteed and in any case it doesn't make a difference here.

Python: How to interrupt raw_input() in other thread

I am writing a simple client-server program in python. In the client program, I am creating two threads (using Python's threading module), one for receiving, one for sending. The receiving thread continuously receives strings from the server side; while the sending thread continuously listens to the user input (using raw_input()) and send it to the server side. The two threads communicate using a Queue (which is natively synchronized, LIKE!).
The basic logic is like following:
Receiving thread:
global queue = Queue.Queue(0)
def run(self):
while 1:
receive a string from the server side
if the string is QUIT signal:
sys.exit()
else:
put it into the global queue
Sending thread:
def run(self):
while 1:
str = raw_input()
send str to the server side
fetch an element from the global queue
deal with the element
As you can see, in the receiving thread, I have a if condition to test whether the server has sent a "QUIT signal" to the client. If it has, then I want the whole program to stop.
The problem here is that for most of its time, the sending thread is blocked by "raw_input()" and waiting for the user input. When it is blocked, calling "sys.exit()" from the other thread (receiving thread) will not terminate the sending thread immediately. The sending thread has to wait for the user to type something and hit the enter button.
Could anybody inspire me how to get around with this? I do not mind using alternatives of "raw_input()". Actually I do not even mind changing the whole structure.
-------------EDIT-------------
I am running this on a linux machine, and my Python version is 2.7.5
You could just make the sending thread daemonic:
send_thread = SendThread() # Assuming this inherits from threading.Thread
send_thread.daemon = True # This must be called before you call start()
The Python interpreter won't be blocked from exiting if the only threads left running are daemons. So, if the only thread left is send_thread, your program will exit, even if you're blocked on raw_input.
Note that this will terminate the sending thread abruptly, no matter what its doing. This could be dangerous if it accesses external resources that need to be cleaned up properly or shouldn't be interrupted (like writing to a file, for example). If you're doing anything like that, protect it with a threading.Lock, and only call sys.exit() from the receiving thread if you can acquire that same Lock.
The short answer is you can't. input() like a lot of such input commands is blocking and it's blocking whether everything about the thread has been killed. You can sometimes call sys.exit() and get it to work depending on the OS, but it's not going to be consistent. Sometimes you can kill the program by deferring out to the local OS. But, then you're not going to be widely cross platform.
What you might want to consider if you have this is to funnel the functionality through the sockets. Because unlike input() we can do timeouts, and threads and kill things rather easily. It also gives you the ability to do multiple connections and maybe accept connections more broadly.
import socket
import time
from threading import Thread
def process(command, connection):
print("Command Entered: %s" % command)
# Any responses are written to connection.
connection.send(bytes('>', 'utf-8'))
class ConsoleSocket:
def __init__(self):
self.keep_running_the_listening_thread = True
self.data_buffer = ''
Thread(target=self.tcp_listen_handle).start()
def stop(self):
self.keep_running_the_listening_thread = False
def handle_tcp_connection_in_another_thread(self, connection, addr):
def handle():
while self.keep_running_the_listening_thread:
try:
data_from_socket = connection.recv(1024)
if len(data_from_socket) != 0:
self.data_buffer += data_from_socket.decode('utf-8')
else:
break
while '\n' in self.data_buffer:
pos = self.data_buffer.find('\n')
command = self.data_buffer[0:pos].strip('\r')
self.data_buffer = self.data_buffer[pos + 1:]
process(command, connection)
except socket.timeout:
continue
except socket.error:
if connection is not None:
connection.close()
break
Thread(target=handle).start()
connection.send(bytes('>', 'utf-8'))
def tcp_listen_handle(self, port=23, connects=5, timeout=2):
"""This is running in its own thread."""
sock = socket.socket()
sock.settimeout(timeout)
sock.bind(('', port))
sock.listen(connects) # We accept more than one connection.
while self.keep_running_the_listening_thread:
connection = None
try:
connection, addr = sock.accept()
address, port = addr
if address != '127.0.0.1': # Only permit localhost.
connection.close()
continue
# makes a thread deals with that stuff. We only do listening.
connection.settimeout(timeout)
self.handle_tcp_connection_in_another_thread(connection, addr)
except socket.timeout:
pass
except OSError:
# Some other error.
if connection is not None:
connection.close()
sock.close()
c = ConsoleSocket()
def killsocket():
time.sleep(20)
c.stop()
Thread(target=killsocket).start()
This launches a listener thread for the connections set on port 23 (telnet), and you connect and it passes that connection off to another thread. And it starts a killsocket thread that disables the various threads and lets them die peacefully (for demonstration purposes). You cannot however connect localhost within this code, because you'd need input() to know what to send to the server, which recreates the problem.

Connected clients list in Python Tornado

I have a Tornado WebSocket Server running in a separate process that is launched by a thread. This thread calls the publish method of my TornadoServer when it gets messages to send via websockets.
Running Tornado on a separate process was the only way I found to start the tornado loop without the thread blocking on this call.
In my thread, I start the tornado process by calling these methods on thread init method:
self.p = tornado_server.TornadoServer()
self.p.daemon = True
self.p.start()
In this thread, I have an infinite loop that tries to get messages from a Queue and if it gets messages, it calls the self.p.publish(client, message).
So far, so good.
On the Tornado process, I basically implemented a publish/subscribe system. When a user opens a webpage, the page sends a "subscription" message for a specific "client" let's say. On the "on_message" callback I append a tuple of the WebSocketHandler instance and the client that the user wants to subscribe to a global list.
Then, the publish method should search in the list for subscribed users to the message's target client and it should call the write_message on the WebSocket stored on that list.
The only thing that it isn't working is that my "clients" list have different scopes or something.
This is the code of my tornado_server file:
#!/usr/bin/python2
import tornado.web, tornado.websocket, tornado.ioloop, multiprocessing
clients = []
class TornadoServer(multiprocessing.Process):
class WebSocketHandler(tornado.websocket.WebSocketHandler):
def on_message(self, message):
global clients
print 'TORNADO - Received message:', str(message)
channel, subtopic = message.split('/')
print 'TORNADO - Subscribing:', str(subtopic)
clients.append((self, subtopic))
def on_close(self):
global clients
for websocket, client in clients:
if self == websocket:
print 'TORNADO - Removed client'
to_remove = (self, client)
clients.remove(to_remove)
def __init__(self):
multiprocessing.Process.__init__(self)
self.application = tornado.web.Application([(r"/tri-anim", WebSocketHandler)])
self.application.listen(1339)
def run(self):
tornado.ioloop.IOLoop.current().start()
def publish(self, client, message):
global clients
for websocket, websocketclient in clients:
if websocketclient == client:
websocket.write_message(str(message))
No matter what I do, clients have always different scopes. When publish is called, the "clients" is always empty. Is there any way to get this working?
You're calling publish in the parent process, but the clients list is only updated in the child process. When using multiprocessing each process gets its own copy of all the variables. If you used threads instead the variables would be shared, but even then you'd need to use IOLoop.instance().add_callback to do a thread-safe handoff between the thread calling publish and the write_message function (which must be called on the IOLoop thread).

Redis pub/sub adding additional channels mid subscription

Is it possible to add additional subscriptions to a Redis connection? I have a listening thread but it appears not to be influenced by new SUBSCRIBE commands.
If this is the expected behavior, what is the pattern that should be used if users add a stock ticker feed to their interests or join chatroom?
I would like to implement a Python class similar to:
import threading
import redis
class RedisPubSub(object):
def __init__(self):
self._redis_pub = redis.Redis(host='localhost', port=6379, db=0)
self._redis_sub = redis.Redis(host='localhost', port=6379, db=0)
self._sub_thread = threading.Thread(target=self._listen)
self._sub_thread.setDaemon(True)
self._sub_thread.start()
def publish(self, channel, message):
self._redis_pub.publish(channel, message)
def subscribe(self, channel):
self._redis_sub.subscribe(channel)
def _listen(self):
for message in self._redis_sub.listen():
print message
The python-redis Redis and ConnectionPool classes inherit from threading.local, and this is producing the "magical" effects you're seeing.
Summary: your main thread and worker threads' self._redis_sub clients end up using two different connections to the server, but only the main thread's connection has issued the SUBSCRIBE command.
Details: Since the main thread is creating the self._redis_sub, that client ends up being placed into main's thread-local storage. Next I presume the main thread does a client.subscribe(channel) call. Now the main thread's client is subscribed on connection 1. Next you start the self._sub_thread worker thread which ends up having its own self._redis_sub attribute set to a new instance of redis.Client which constructs a new connection pool and establishes a new connection to the redis server.
This new connection has not yet been subscribed to your channel, so listen() returns immediately. So with python-redis you cannot pass an established connection with outstanding subscriptions (or any other stateful commands) between threads.
Depending on how you plan to implement your app you may need to switch to using a different client, or come up with some other way to communicate subscription state to the worker threads, e.g. send subscription commands through a queue.
One other issue is that python-redis uses blocking sockets, which prevents your listening thread from doing other work while waiting for messages, and it cannot signal it wishes to unsubscribe unless it does so immediately after receiving a message.
Async way:
Twisted framework and the plug txredisapi
Example code (Subscribe:
import txredisapi as redis
from twisted.application import internet
from twisted.application import service
class myProtocol(redis.SubscriberProtocol):
def connectionMade(self):
print "waiting for messages..."
print "use the redis client to send messages:"
print "$ redis-cli publish chat test"
print "$ redis-cli publish foo.bar hello world"
self.subscribe("chat")
self.psubscribe("foo.*")
reactor.callLater(10, self.unsubscribe, "chat")
reactor.callLater(15, self.punsubscribe, "foo.*")
# self.continueTrying = False
# self.transport.loseConnection()
def messageReceived(self, pattern, channel, message):
print "pattern=%s, channel=%s message=%s" % (pattern, channel, message)
def connectionLost(self, reason):
print "lost connection:", reason
class myFactory(redis.SubscriberFactory):
# SubscriberFactory is a wapper for the ReconnectingClientFactory
maxDelay = 120
continueTrying = True
protocol = myProtocol
application = service.Application("subscriber")
srv = internet.TCPClient("127.0.0.1", 6379, myFactory())
srv.setServiceParent(application)
Only one thread, no headache :)
Depends on what kind of app u coding of course. In networking case go twisted.

Categories