Socket in python and socket.recv() - python

I am sending some request from the server to my client but I have some problem.
When I'm sending messages to the client, if I send many messages, I'll receive all with socket.recv()
Is there a way to get the messages one by one ?
Thanks

You need to use some kind of protocol over otherwise bare sockets.
See python twisted or use something like nanomsg or ZeroMQ if you want a simple drop-in replacement which is message-oriented.
It is not transport-agnostic though, meaning they will only work if they are used on both ends.

No. TCP is a byte stream. There are no messages larger than one byte.

I assume that you are using TCP. TCP is a streaming protocol, not a datagram protocol. This means that the data are not a series of messages, but instead a single data stream without any message boundaries. If you need something like this either switch the protocol (UDP is datagram, but has other problems) or make your own protocol on top of TCP which knows about messages.
Typical message based protocols on top of TCP either use some message delimiter (often newline) or prefix each message with its size.

Related

Python SocketServer send message from server

I use a TCP server in python, that implements this class:
class ThreadedTCPServer(SocketServer.ThreadingTCPServer):
pass
The normal use of it works perfect (initiating the server, handling requests and so on).
Now- I need to send a message to the clients, outside of the handle function in the TcpRequestHandler(SocketServer.BaseRequestHandler) class.
I tried to use the following trick, of using the internal socket of the server (it works for UDP)-
tcp_server.client_socket.send(message)
But I get this error message-
socket.error: [Errno 10057] A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
So I assume it is not possible for TCP.
Is there any other way to do it?
I assume some servers need to send messages to their client sometimes (that are not just responses to requests), but I couldn't find a good way.
Thanks!
You have two general options with TCP:
Send a message to the client out of band (OOB). In this, the server connects separately to the client and the roles are reversed. The client has to listen on a port for OOB messages and acts as a server in this regard. From your problem description you don’t want to do this, which is fine.
Implement a protocol where the server can send messages to the client in response to incoming messages. You will need a way to multiplex the extra messages along with any expected return value to the initiating message. You could implement this with a shared queue on your server. You put messages into this queue outside of your handler and then when the handler is responding to messages you consume from the queue and insert them into the response.
If that sounds like something you are interested in I could write some example code later.
There are pros & cons between both approaches:
In (1) you have more socket connections to manage and you expose the client host to connections which you might not desire. The protocols are simpler because they are not multiplexed.
In (2) you only have a single TCP stream but you have to multiplex your OOB message. You also have increased latency if the client is not regularly contacting the server.
Hope that helps.

Weird behavior of send() and recv()

SORRY FOR BAD ENGLISH
Why if I have two send()-s on the server, and two recv()-s on the client, sometimes the first recv() will get the content of the 2nd send() from the server, without taking just the content of the first one and let the other recv() to take the "due and proper" content of the other send()?
How can I get this work in an other way?
This is by design.
A TCP stream is a channel on which you can send bytes between two endpoints but the transmission is stream-based, not message based.
If you want to send messages then you need to encode them... for example by prepending a "size" field that will inform the receiver how many bytes to expect for the body.
If you send 100 bytes and then other 100 bytes it's well possible that the receiver will instead see 200 at once, or even 50 + 150 in two different read commands. If you want message boundaries then you have to put them in the data yourself.
There is a lower layer (datagrams) that allows to send messages, however they are limited in size and delivery is not guaranteed (i.e. it's possible that a message will get lost, that will be duplicated or that two messages you send will arrive in different order).
TCP stream is built on top of this datagram service and implements all the logic needed to transfer data reliably between the two endpoints.
As an alternative there are libraries designed to provide reliable message-passing between endpoints, like ZeroMQ.
Most probably you use SOCK_STREAM type socket. This is a TCP socket and that means that you push data to one side and it gets from the other side in the same order and without missing chunks, but there are no delimiters. So send() just sends data and recv() receives all the data available to the current moment.
You can use SOCK_DGRAM and then UDP will be used. But in such case every send() will send a datagram and recv() will receive it. But you are not guaranteed that your datagrams will not be shuffled or lost, so you will have to deal with such problems yourself. There is also a limit on maximal datagram size.
Or you can stick to TCP connection but then you have to send delimiters yourself.

How to incrementally parse JSON from a websocket message in Python?

I have JSON messages (JSON hash table) represented as strings coming in through a websocket. Each read from the socket may return a string that does not end on a message boundary. What's the easiest way to parse the JSON messages in Python? How do I find where in the string a message terminates without writing a parser (or brace/paren matcher) myself?
Do other languages provide tools to make this easier?
Each read from the socket may return a string that does not end on a message boundary.
This is incorrect - Websockets is a message oriented protocol as opposed to the traditional stream oriented TCP socket protocol where you needed to worry about and handle message chunking.
It is built on top of TCP, however it automatically handles piecing the individual fragments into one complete message before delivering it at the application layer (your code).
So websockets are message-oriented like UDP without the maximum length constraints but with TCP’s delivery guarantees and congestion control. It turns out that TCP’s stream orientation isn’t all that useful (think about how many protocols build some sort of “message” concept on top of TCP). In fact SCTP (RFC 4960) provides many of the same benefits of messages-on-top-of-TCP but removes the TCP part to reduce the overhead. Unfortunately, SCTP is yet to gain widespread adoption.
Also from the official RFC:
layers a framing mechanism on top of TCP to get back to the IP packet mechanism that TCP is built on, but without length limits

Python TCP programming

I am having a tcp server and a client written in python. The aim of the programs is that the server will be sending some numbers one after the other to the client and the client should process each one of the number in a separate thread.
The server loops over the number list and sends each one of them to client.
as:
for num in nums:
client_sock.send(str(num))
and the client loop as:
while True:
data = tcpClientSock.recv(BUFSIZE)
thread.start_new_thread( startFunction, (data, ) )
The problem is even though the server sends the program in separate send() call the client receives it all at once.
How can I avoid it? Should I use UDP instead of TCP in this situation?
you'll have to flush the socket on the sending end - add a CR/NL to do so (since you're sending a string)
TCP is a stream based protocol and not message based. This means there are no message boundaries for each time the server calls send(). In fact, each time send() is called, the bytes of data are just added to the stream.
On the receiving end, you'll receive bytes of the stream as they arrive. Since there are no message boundaries, you may receive part of a message or whole messages or whole + part of the next message.
In order to send message over a TCP stream, your protocol needs to establish message boundaries. This allows the receiver to interpret whether it has received a partial, full, or multiple messages.
In your example, the server is sending strings. The string termination servers as the message boundary. On the receiving side, you should be parsing out the strings and have handling for receiving partial strings

Send messages to ZeroMQ server using conventional TCP, possible?

I'm not sure if I'm doing this right, but I would like to be able to send messages to my server running ZMQ from normal TCP connections. The server is running Python ZMQ on port 5555 using a TCP transport. I would like to be able to send messages to it using different clients (Python, Java, PHP) that use conventional TCP. This is what I have so far:
SERVER
context = zmq.Context()
socket = context.socket(zmq.REP)
socket.bind("tcp://*:5555")
while True:
message = socket.recv()
print message
socket.send('{"name":"someone"}')
CLIENT
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('127.0.0.1', 5555))
s.send('Hello, World!')
data = s.recv(1024)
print data
Printing data on the client does not give me the message I am expecting. I get this: �. I tried doing bytes(data).decode('utf8') thinking what I'm getting was an array of bytes, but I get the following error:
UnicodeDecodeError: 'ascii' codec can't decode byte 0xff in position 0: ordinal not in range(128)
I am just wondering: Is this possible at all? Or am I doing something wrong? Also, is it recommended?
My reason for not using ZMQ on the clients is that I want to reduce the number of dependencies (ZeroMQ being one).
Thank you for your help.
ZeroMQ is a protocol that sits on top of TCP (well, technically, ZMTP is a protocol; 0MQ is the library that implements the ZMTP protocol, and ZeroMQ is the Python implementation of 0MQ…). All the signaling it does, and all the framing (dividing the stream of bytes into separate messages), is done by sending bytes over the socket. A client that doesn't know how to do ZeroMQ signaling and framing is just going to see a bunch of garbage.
What you're trying to do is exactly like trying to write a web client that just reads off a socket without knowing anything about HTTP. You're going to get a bunch of framing stuff that you don't know what to do with. The only difference is that in the case of HTTP, the framing is sometimes (but not always—you can have MIME envelopes, gzip transport-encoding, chunked transport, …) just a bunch of human-readable ASCII that comes before the data, while with ZMTP it's never human-readable…
If you want to send data over a plain TCP socket, you have to do that by creating a plain TCP socket on the server side and calling its send (or sendall, etc.) method. If you want to send data over a ZMTP channel, you have to do that by parsing ZMTP, or using a library that does it for you (like ZeroMQ), on the client side.
One more thing to keep in mind is that, unlike ZMTP, TCP is not a message-oriented protocol; all TCP sends is a stream of bytes. From the receiving side, there's no way to know when one send ends and the next one begins. So, for almost anything but a "send a request, get a response, hang up" protocol, you need to write some kind of framing of your own. This can be as simple as "messages are strings that have no newlines in them, and each message is separated by a newline" (in which case you can just use socket.makefile), but often the message format has to be more complicated, or you have to send "commands" rather than just data, etc.
Since tdelaney's answer has been deleted (which I think means it's invisible to anyone under 10K rep), and had a useful suggestion, I'll repeat it here, with credit as due: You can (using the ZeroMQ library) write a piece of middleware that talks ZMTP to the server but your own simple TCP-based protocol to the clients. ZeroMQ has been specifically designed to make this reasonably easy; as tdelaney put it, it's "kinda like Lego, you build a robust communication infrastructure by building different communicating parts. Not all of the parts need to be zeromq."

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