Basically, I have geographic data that is in the shape of an OSM multipolygon. I need to find every x value that exits for a horizontal line intersecting the interpolate4d shape. Is this possible? I know scipy.interpolate.interp1d does it for the first point but I need it for every point.
For reference, here’s the shape i’m talking about. https://www.openstreetmap.org/relation/6704142#map=14/39.1520/-120.2375
Related
I ran into a problem that I don't know how to address, if anyone has any ideas I would be very grateful.
So I have a NxM matrix and number of points (minimum 4) that represent a shape resting on the matrix as show in the figure (Each point is represented by a number, ignore the black/white points):
I know how to match each point to the x,y coordinate inside the matrix.
But let's say I want to calculate the average of the values inside the polygon, how can I do it?
Many thanks to all the helpers
I tried to parametrize the polygon to a new square, but without success...
You need to use a polygon filling algorithm (also called scan conversion). In a nutshell, you intersect the polygon with all horizontals through the matrix rows and find intervals covered by the inside of the polygon. Accumulate the matrix values spanned by these intervals.
I have a dataset of georeferenced flickr posts (ca. 35k, picture below) and I have an unrelated dataset of georeferenced polygons (ca. 40k, picture below), both are currently panda dataframes. The polygons do not cover the entire area where flickr posts are possible. I am having trouble understanding how to sort many different points in many different polygons (or check if they are close). In the end I want a map with the points from the flickerdata in polygons colord to an attribute (Tag). I am trying to do this in Python. Do you have any ideas or recommendations?
Point dataframe Polygon dataframe
Since, you don't have any sample data to load and play with, my answer will be descriptive in nature, trying to explain some possible strategies to approach the problem you are trying to solve.
I assume that:
these polygons are probably some addresses and you essentially want to place the geolocated flickr posts to the nearest best-match among the polygons.
First of all, you need to identify or acquire information on the precision of those flickr geolocations. How off could they possibly be because of numerous sources of errors (the reason behind those errors is not your concern, but the amount of error is). This will give you an idea of a circle of confusion (2D) or more likely a sphere of confusion (3D). Why 3D? Well, you might have flickr post from a certain elevation on a high-rise apartment, and so, (x: latitude,y: longitude, z: altitude) all may be necessary to consider. But, you have to study the data and any other information available to you to determine the best option here (2D/3D space-of-confusion).
Once you have figured out the type of ND-space-of-confusion, you will need a distance metric (typically just a distance between two points) -- call this sigma. Just to be on the safe side, find all the addresses (geopolygons) within a radius of 1 sigma and additionally within 2 sigma -- these are your possible set of target addresses. For each of these addresses have a variable that calculates its distances of its centroid, and the four corners of its rectangular outer bounding box from the flickr geolocations.
You will then want to rank these addresses for each flickr geolocation, based on their distances for all the five points. You will need a way of identifying a flickr point that is far from a big building's center (distance from centroid could be way more than distance from the corners) but closer to it's edges vs. a different property with smaller area-footprint.
For each flickr point, thus you would have multiple predictions with different probabilities (convert the distance metric based scores into probabilities) using the distances, on which polygon they belong to.
Thus, if you choose any flickr location, you should be able to show top-k geopolygons that flickr location could belong to (with probabilities).
For visualizations, I would suggest you to use holoviews with datashader as that should be able to take care of curse of dimension in your data. Also, please take a look at leafmap (or, geemap).
References
holoviews: https://holoviews.org/
datshader: https://datashader.org/
leafmap: https://leafmap.org/
geemap: https://geemap.org/
Hello,
in my 2d software i have two inputs available:
an array of XY points
[(x,y),(1,1),(2,2),(2,3),(-1,3),...]
and another matrix representing the closed 2D bezier curve handles
[((x,y),(x,y),(x,y)),
((-1,-1),(1,1),(1,2)),
((1,1),(2,2),(2,3)),
...]
How can i check if a point is inside or outside the given curve using python ? using preferably numpy maybe
I don't know how the theory of Bezier curves, so if your second list of points is a kind of compressed way to represent a Bezier curve, first try to sample some points of the curve with the precision you want.
So you have n points of your curve, and then you can apply a simple PIP algorithm : https://en.wikipedia.org/wiki/Point_in_polygon
I can explain in details later if you want to know how to do it programmatically.
I cant write code right here, because I need the entire program to understand properly, however I may provide two approaches how to do that.
The hardest way is to approximate each Bézier curve by a polyline. And then, according to the wiki you can use two techniques:
Ray casting algorithm: the shorthand of the algorithm: You put a ray, which starting from a point and goes through the entire polygon to an another point. Some lines lies inside a polygon, some outside. And then you check to which line belongs a specific point Looks like this:
Winding number algorithm: A little bit about winding numbers. So if a winding number is non-zero, the point lies inside the polygon
The huge drawback of this approach is that the accuracy depends on how close you approximated a curve to a polyline.
The second way is to use a bitmap. For example, you set your points to the white then render the area under the curve to the black and see if your points remain white. This method is more accurate and the fastest one, because you can use the GPU for the render.
And some links related to the first a approach:
https://pomax.github.io/bezierinfo/#intersections
http://web.mit.edu/hyperbook/Patrikalakis-Maekawa-Cho/node80.html
I have a sequence of points which are distributed in 2D space. They represent a shape but they are not ordered. So, I can plot them as points to give an idea of the shape, but if I plot the line connecting them, I miss the shape because the order of points is not the right order of connection.
I'm wondering, how can I put them in the right order such that, if I connect them one by one in sequence, I get a spline showing the shape they represent? I found and tried the convex hull in Matlab but with no results. The shape could be complex, for example a star and with convex hull I get a shape that is too much simplified (many points are not taken into account).
Thanks for help!
EDIT
Could be everything the image. I've randomly created one to show you a possible case, with some parts that are coming into the shape, and also points can have different distances.
I've tried with convex hull function in Matlab, that's what I get. Every time the contour have a "sharp corner", I miss it and the final shape is not what I'm looking for. Also, Matlab function has no parameter to set to change convex hull result (at least I can't see anything in the help).
hull = convhull(coords(:,1),coords(:,2));
plot(coords(hull,1),coords(hull,2),'.r');
You need to somehow order your points, so they can be in a sequence; in the case of your drawing example, the points can likely be ordered using the minimal distance, to the next -not yet used- point, starting at one end (you'll probably have to provide the end).
Then you can draw a spline, maybe using Chaikin's algorithm for curves that will locally approximate a bezier curve.
You need to start working on this, and post another question with your code, if you are having difficulties.
Alpha shapes may perform better than convexhulls for this problem. Alpha shapes will touch all the points in the exterior of a point cloud, even can carve out holes.
But for complicated shape reconstruction, I would recommend you to try a beta-skeleton bsed approach discussed in https://people.eecs.berkeley.edu/~jrs/meshpapers/AmentaBernEppstein.pdf
See more details on β-Skeleton at https://en.wikipedia.org/wiki/Beta_skeleton
Quote from the linked article:
The circle-based β-skeleton may be used in image analysis to reconstruct the shape of a two-dimensional object, given a set of sample points on the boundary of the object (a computational form of the connect the dots puzzle where the sequence in which the dots are to be connected must be deduced by an algorithm rather than being given as part of the puzzle).
it is possible to prove that the choice β = 1.7 will correctly reconstruct the entire boundary of any smooth surface, and not generate any edges that do not belong to the boundary, as long as the samples are generated sufficiently densely relative to the local curvature of the surface
Cheers
Please allow me to start the question with a simplest task:If I have four points which are vertices of a rectangle, stored in a 4x2 matrix, how can I turn this into a rectangular window? (Please do not use any special command specific to drawing rectangles as the rectangle is raised just to represent a general class of regular geometrical object)
To make things more complicated, suppose I have a nx2 matrix, how can I connect all of the n points so that it becomes a polygon? Note the object is not necessarily convex. I think the main difficulty is that, how can R know which point should be connected with which?
The reason I am asking is that I was doing some image processing on a fish, and I managed to get the body line of the fish by finding the contour with opencv in python, and output it as a nx2 csv file. When I read the csv file into R and tried to use the SpatialPolygnos in the sp package to turn this into a polygon, some very unexpected behavior happened; there seems to be a break somewhere in the middle that the polygon got cut in half, i.e. the boundary of the polygon was not connected. Is there anyway I can fix this problem?
Thank you.
Edit: Someone kindly pointed out that this is possibly a duplicate of another question: drawing polygons in R. However the solution to that question relies on the shape being drawn is convex and hence it makes sense to order by angels; However here the shape is not necessarily convex and it will not work.
Do you want it to be a spatstat study region (of class owin) since you have the spatstat tag on there? In that case you can just use owin(poly=x) where x is your nx2 matrix (after loading the spatstat library of course). The rows in this matrix should contain the vertices of the polygon in the order that you want them connected (that's how R knows which point to connect with which). See help(owin) for more details.