Roblox won't detect mouse movement from autopygui - python

I am trying to create a script that automatically rejoins a roblox game on disconnect. I have beeen using ctypes to obtain a pixel on the screen, and if the pixel matches a color, it should automatically press the rejoin button. the problem is that it wont press the button. After some troubleshooting, I have figured out that the mouse movement wont register with the game, as if I move my mouse manually, it clicks the button.
In short, the game won't detect mouse movement from autopygui. If I move my mouse manually, it registers.
Video example:
https://youtu.be/VvAfHHXul8Q
Code:
import pyautogui as py
import keyboard
import tkinter
import requests
from ctypes import windll
from time import sleep
key = "m"
toggled = False
rjcolor = 16777215
root = tkinter.Tk()
root.withdraw()
width, height = root.winfo_screenwidth(), root.winfo_screenheight()
dc= windll.user32.GetDC(0)
def getpixel(x,y):
return windll.gdi32.GetPixel(dc,x,y)
while True:
if keyboard.is_pressed(key):
toggled = not toggled
print("toggled to " + str(toggled))
sleep(0.5)
if toggled == True:
py.moveTo(width / 2, 800)
py.click(button='left')
if getpixel(1050, 600) == rjcolor:
print("disconnected, waiting until internet back online!")
while True:
try:
requests.head("http://www.google.com/", timeout=3)
print('The internet connection is active, rejoining.')
py.moveTo(1050, 590)
py.mouseDown(button='left')
sleep(0.1)
py.mouseUp(button='left')
break
except requests.ConnectionError:
print("The internet connection is down")
sleep(3)
sleep(0.1)

Pyautogui has issues with clicking on roblox, but i've found a workaround:
Replace py.click(button="left") with autoit.mouse_click("left")
import autoit
autoit.mouse_click("left")

Related

Why do I always have the error message Controller has no attribute is_pressed?

I've been coding a very simple autoclicker. My autoclicker works just fine, but the only way to kill it is forcefully shut down my computer because it clicks so fast I can't access my taskbar. I could make it slower, but I'd prefer a way for the user to close the autoclicker with the press of a button. I've tried if keyboard.is_presssed('q'): break but I always get the error message AttributeError: 'Controller' object has no attribute 'is_pressed'. Did you mean: 'alt_pressed'? I expected my code to break the loop when I press q, but instead I get an error message. The error message will also pop up without the pressing of q. My code as of now is:
from pynput.mouse import Button, Controller
from pynput.keyboard import Key, Controller
import time
keyboard = Controller()
mouse = Controller()
while True:
time.sleep(10)
mouse.click(Button.left)
if keyboard.is_pressed('q'):
break
pynput doesn't have is_pressed() - I don't know where you find it.
You should rather use pynput.keyboard.Listener to run code when q is pressed and set some variable - q_is_pressed = True - or run code which ends program.
You can't have two objects with the same name Controller.
One Controller replaces other Controller and later you use the same Controller to create mouse and keyboard - and this makes problem.
You have to use pynput.mouse.Controller and pynput.keyboard.pynput.Controller
import pynput
from pynput.mouse import Button
from pynput.keyboard import Key
import time
keyboard = pynput.keyboard.Controller()
mouse = pynput.mouse.Controller()
while True:
time.sleep(10)
mouse.click(Button.left)
#if keyboard.is_pressed('q'): # <-- this will need Listener()
# break
EDIT:
To end code when q was pressed you have to use Listener
For example:
import pynput
from pynput.mouse import Button
import time
mouse_controller = pynput.mouse.Controller()
def on_press(key):
print('pressed:', key)
if str(key) == "'q'": # it has to be with `' '` inside `" "`
# Stop listener
print("exit listener")
return False # `False` ends listener
with pynput.keyboard.Listener(on_press=on_press) as keyboard_listener:
while keyboard_listener.is_alive():
time.sleep(10)
mouse_controller.click(Button.left)
print('clicked')

Python Not Clicking in game or Webbrowser

I am making my own autoclicker. But its can not clicking. I try all alternatives which ones in stackoverflow. Is there a any helper please.
My Code:
import pyautogui
import python_imagesearch.imagesearch
import time
while True:
icon = python_imagesearch.imagesearch.imagesearch("clickme.png", 0.8)
print(icon)
icon_x = icon[0]
icon_y = icon[1]
icon_x = icon_x+5
icon_y = icon_y+5
# time.sleep(1.5)
pyautogui.leftClick(icon_x, icon_y)
time.sleep(0.1)
pyautogui.leftClick(icon_x, icon_y)
time.sleep(0.1)
I am trying the click here.
https://www.tetralark.com/ClickerJs/
It's solved. It is about other games anticheat blocking.
If your code is moving to your image already, you can click in the image by using:
pyautogui.click()
Or you can pass coordinates as Mouse Control Functions says:
pyautogui.click(x=100, y=200) # move to 100, 200, then click the left mouse button.

Simulate real click python

As I can simulate a click as if it were made from the mouse, a game has detection of click events or simulated keys, I would like to know if it is possible to simulate a real click.
Translated.
My code:
import time
import keyboard
import pyautogui
from playsound import playsound
pyautogui.PAUSE = 0.2
sW, sH = pyautogui.size()
down = False
while True:
if keyboard.is_pressed('f4'):
if not down:
down = True
playsound('on.mp3')
pyautogui.moveTo(sW*0.67, sH*0.5)
pyautogui.click()
pyautogui.moveTo(sW*0.67, sH*0.6)
pyautogui.click()
pyautogui.moveTo(sW*0.67, sH*0.64)
else:
down = False
This code simulates a real click of the mouse.
import win32api, win32con
from time import sleep
def click(x,y, duration=30, delay=0.3):
win32api.SetCursorPos((x,y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,x,y,0,0)
sleep(duration / 1000)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,x,y,0,0)
sleep(delay)
Why?
Because the lib win32api is directly connected with the windows commands.
When u click with the mouse, you actualy triggers a function inside the windows.
win32api does de same.
Also...win32api is the fastest comunication with the windows for this stuff, like image rendering

Python - how to clear screen when switch is toggled

Right now, i am trying to make the turtle graphic screen clear and reset everything when i toggle a new algorithm using the tab key. The toggle part works however i am unable to clear the whole screen when i toggle to a new algorithm.
My codes are as shown below:
from pynput import keyboard
from pynput.keyboard import Listener, Key, Controller
import keyboard
from turtle import Turtle, Screen, clearscreen, clear
import sys
def lefthand_Algo():
execfile('...')
def bfs_Algo():
execfile('...')
# Creates the title
def title():
t = Turtle()
t.color('white')
t.write('Hello, hit tab to start the algorithm!', font=('lemon',20,'normal'), align='center')
t.hideturtle()
screen = Screen()
clearscreen = clearscreen
clear = clear
screen.bgcolor("black") # Set the background colour
screen.setup(width=0.9, height=0.9) # Setup the dimensions of the working window
title = title()
current_state = bfs_Algo
next_state = lefthand_Algo
switch = False
def toggle():
global switch
switch = not switch
if switch:
next_state()
else:
current_state()
screen.onkeypress(toggle, "Tab")
screen.listen()
screen.mainloop()
Note: The algorithms are in separate files and this file is just for the toggling between the two files.
How do i clear the screen each time i toggle? Help will be greatly appreciated! :)
From #RhinoRunner in the comments:
Use turtle.reset().

hook the left mouse button down event on any window

I want to hook the left mouse button down event on any window, my code as following :
import win32gui
import win32ui
import win32con
def onMousePressed(self):
print('onMousePressed', win32gui.GetCursorPos())
def listener():
windowHandle = win32gui.WindowFromPoint(win32gui.GetCursorPos())
clickedWindow = win32ui.CreateWindowFromHandle(windowHandle)
clickedWindow.HookMessage(onMousePressed, win32con.WM_LBUTTONDOWN)
# print('-------------registerMouseEvent', clickedWindow)
while True:
listener()
However , the onMousePressed function was never called when clicked, what is wrong ?
P.S. I know some similar projects such as PyUserInput, mouse, pynput, just want to know why my code didn't work.

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