Not able to save data instantly after clicking save button- kivy - python

I am trying to write in a text file after getting an input through TextInput in kivy. The problem is the data gets saved only after i close the app but i want the data to get saved as soon as I leave the specific screen and go to another screen. I am trying to input in add_staff and get it saved in the app through save() function.
import kivymd
import kivy
from kivymd.app import MDApp
from kivy.lang.builder import Builder
from kivy.uix.floatlayout import FloatLayout
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
Builder.load_string('''
<MenuScreen>:
nm:nm_input
BoxLayout:
TextInput:
id:nm_input
Button:
text: 'Add New Staff'
on_press: root.manager.current = 'add_staff'
Button:
text: 'View Staff Profile'
Button:
text: 'Salary report'
<Add_new_staff>:
nam: str(name_input)
job: job_input
GridLayout:
cols: 2
Label:
text: 'Name'
TextInput:
id: name_input
multiline: False
Label:
text: 'Job'
TextInput:
id: job_input
Label:
text: 'Salary'
TextInput:
Label:
text: 'Date of Joining'
TextInput:
Button:
text: 'Back to menu'
on_press: root.manager.current = 'menu'
Button:
text: 'Save'
on_press: root.save(name_input.text, job_input.text);root.manager.current = 'menu'
''')
class MenuScreen(Screen):
pass
class Add_new_staff(Screen):
def save(self, name, job):
fob = open('testi.txt','a')
fob.write(name + "\n")
fob.write(job)
fob.close()
class TestApp(App):
def build(self):
sm = ScreenManager()
sm.add_widget(MenuScreen(name='menu'))
sm.add_widget(Add_new_staff(name='add_staff'))
return sm
def lo(self,nm):
f=open('log.txt','a')
f.write(nm)
f.close()
if __name__ == '__main__':
TestApp().run()

Related

How to refer to another class method in kivy

I'm trying to make an app. On button click on the bottom right of the screen there appears a dialog window(popup). On "Done" click the popup window closes (close_dialog method), and a new List Item is expected to appear.
Unfortunately the error occurs on "Done" click:
AttributeError: 'DialogContent' object has no attribute 'get_screen'
Could you please tell me why does the error occur and how can I fix it?
I suppose that it is caused by the fact that DialogContent class inherits from BoxLayout (not from Screen) but I don't know how to fix it.
Code .py:
from kivy.lang import Builder
from kivy.core.window import Window
from kivymd.app import MDApp
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.scrollview import ScrollView
from kivymd.uix.button import MDFlatButton
from kivymd.uix.dialog import MDDialog
from kivymd.uix.textfield import MDTextField
from kivy.uix.textinput import TextInput
from kivy.uix.screenmanager import Screen, ScreenManager
from kivymd.uix.list import TwoLineAvatarListItem
Window.size = (288, 511)
class GroupScreen(Screen):
pass
class DialogContent(BoxLayout):
pass
class MainScreen(Screen):
dialog = None
def show_dialog(self, *args):
'''
Create group creation popup
'''
if not self.dialog:
self.dialog = MDDialog(
title="Create new group",
type="custom",
content_cls=DialogContent(),
auto_dismiss=False
)
self.dialog.open()
def close_dialog(self, *args):
'''
Close popup on Done click
'''
self.dialog.dismiss()
self.new_window()
def new_window(self, *args):
'''
Create new group button
'''
mylist = TwoLineAvatarListItem(text = self.dialog.content_cls.textfield.text,
secondary_text = "1,2,3...")
self.mdlist.add_widget(mylist)
class test2App(MDApp):
def build(self):
sm = ScreenManager()
sm.add_widget(MainScreen(name='main'))
sm.add_widget(GroupScreen(name='group'))
scroll = ScrollView()
return sm
if __name__ == '__main__':
test2App().run()
Code .kv:
ScreenManager:
MainScreen:
GroupScreen:
<DialogContent>:
textfield: textfield
orientation: "vertical"
spacing: "12dp"
size_hint_y: None
height: "120dp"
MDTextField:
id: textfield
hint_text: "Group name"
MDFlatButton:
id: btn1
text: "Done"
text_color: self.theme_cls.primary_color
on_release: root.get_screen['main'].close_dialog()
<MainScreen>:
name: 'main'
mdlist: mdlist
FloatLayout:
size_hint: 1, 0.89
ScrollView:
MDList:
id: mdlist
MDFloatingActionButton:
pos_hint: {'right': 0.95, 'y': 0.05}
icon: "android"
theme_text_color: "Custom"
text_color: app.theme_cls.primary_color
on_release:
root.show_dialog()
<GroupScreen>:
name: 'group'
MDLabel:
text: 'Welcome'
halign: 'center'
MDRectangleFlatButton:
text: 'Back'
pos_hint: {'center_x': 0.5, 'center_y': 0.3}
on_release: root.manager.current = 'main'
Change:
on_release: root.get_screen['main'].close_dialog()
to:
on_release: app.root.get_screen('main').close_dialog()
The app.root gets you a reference to the root widget of the app, which is the ScreenManager. Then you can use get_screen('main') to access the main Screen and call its close_dialog() method.

Problem about kivy.uix.widget.WidgetException

I am new to python and kivymd and I am trying to develop a program for data entry. However, when I create a drop-down menu for a selection, an error occurred and I can't update the value of the text field after I select an item.
Here is the python code:
from kivymd.app import MDApp
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty
from kivy.lang import Builder
from kivy.clock import Clock
from kivy.properties import ObjectProperty
from kivymd.uix.menu import MDDropdownMenu
class AMRMenu(Screen):
def GIbutton(self):
sm.current = 'GI'
class GIWindow(Screen):
weather = ObjectProperty(None)
menu_weather_items = [{"text":"Sunny"},{"text":"Cloudy"},{"text":"Raining"}]
menu_FeedResponse_items=[{"text":"High"},{"text":"Medium"},{"text":"Low"}]
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.menu = MDDropdownMenu(
items=self.menu_weather_items,
width_mult=4,
caller = self.weather,
callback=self.set_item)
def set_item(self, instance):
def set_item(interval):
self.weather.text = instance.text
self.menu.dismiss()
Clock.schedule_once(set_item, 0.5)
class WindowManager(ScreenManager):
pass
sm = WindowManager()
class MainApp(MDApp):
def __init__(self, **kwargs):
super().__init__(**kwargs)
kv = Builder.load_file("FR.kv")
def build(self):
screens = [AMRMenu(name = "menu"), GIWindow(name = "GI")]
for screen in screens:
sm.add_widget(screen)
sm.current = "menu"
return sm
if __name__ == "__main__":
MainApp().run()
And here is the kv. file:
<AMRMenu>:
name:"menu"
BoxLayout:
orientation: "vertical"
MDToolbar:
title: "Main Menu"
MDList:
OneLineListItem:
text: "General Information"
on_press: root.GIbutton()
OneLineListItem:
text: "Water Temperature"
OneLineListItem
text: "Feeding Amount"
OneLineListItem:
text: "Residue and Feeding response"
OneLineListItem:
text: "Dead fish"
OneLineListItem:
text: "Sell/Use"
<GIWindow>
name: "GI"
weather: weather
ScrollView:
id: screen
MDBoxLayout:
orientation: 'vertical'
adaptive_height: True
MDTextField:
id: weather
pos_hint: {'center_x': .5, 'center_y': .5}
hint_text: "Weather"
icon_right: "arrow-down-drop-circle-outline"
input_filter: lambda text, from_undo: text[:5 - len(self.text)]
on_focus: root.menu.open()
Here is the error message:
File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/kivy/core/window/__init__.py", line 1297, in add_widget
(widget, widget.parent)
kivy.uix.widget.WidgetException: Cannot add <kivymd.uix.menu.MDDropdownMenu object at 0x7fd2fa31a6e0> to window, it already has a parent <kivy.core.window.window_sdl2.WindowSDL object at 0x7fd2f65826e0>
I don't know why I made this happen. It helps a lot if someone figures it out. Thank you for reading this question
The problem is that your kv line:
on_focus: root.menu.open()
is opening the menu every time the focus changes. So, it tries to open the menu even when the focus becomes false. An easy fix is to just open the menu when focus is True`:
on_focus: if self.focus: root.menu.open()

Save checkbox data and textinput data to .Json file

Im trying to save data from one page of my app into a .json file. There are 2 checkboxes and one text input area. I only wish to save one or the other as not all of them need to be saved. Just the selected one.
Ive tried reading the kivy docs, and ive tried various examples from here and on the web, and i still cannot save my data as intended into a json file.
from kivy.app import App
from kivy.base import runTouchApp
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen, ScreenManager, FadeTransition
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.label import Label
from kivy.core.window import Window
from kivy.properties import ListProperty, ObjectProperty
from kivy.uix.checkbox import CheckBox
from kivy.uix.button import Button
from kivy.storage.jsonstore import JsonStore
from kivy.clock import Clock
class MyScreenManager(ScreenManager):
pass
class FirstScreen(Screen):
pass
class Who(Screen):
def __init__(self, **kwargs):
super(Who, self).__init__(**kwargs)
self.store = JsonStore("who.json")
Clock.schedule_once(lambda *args: self.load())
def save(self):
self.store.put('who',
mum = self.mum.checkbox,
dad = self.dad.checkbox,
other = self.other.text)
def load(self):
if self.store.exists('who'):
who = self.store.get('who')
w = [("mum", self.mum), ("dad", self.dad), ("other", self.other)]
for key, ti in v:
val = who.get(key)
if val:
ti.text = val
root_widget = Builder.load_file("test.kv")
runTouchApp(root_widget)
and my kv doc looks like this:
#:import FadeTransition kivy.uix.screenmanager.FadeTransition
#:import StringProperty kivy.properties.StringProperty
#:import ObjectProperty kivy.properties.ObjectProperty
#:import Label kivy.uix.label.Label
#:import Window kivy.core.window.Window
#:import ListProperty kivy.properties.ListProperty
#:import CheckBox kivy.uix.checkbox.CheckBox
#:import TextInput kivy.uix.textinput.TextInput
#:import Button kivy.uix.button.Button
#:import BoxLayout kivy.uix.boxlayout.BoxLayout
#:import GridLayout kivy.uix.gridlayout.GridLayout
#:import CheckBox kivy.uix.checkbox.CheckBox
MyScreenManager:
transition: FadeTransition()
Who:
FirstScreen:
<Who>:
name: 'who'
mum: mum
dad: dad
other: other
GridLayout:
cols: 2
row_force_default: True
row_default_height: '50dp'
Label:
text: 'Mum'
font_size: 30
CheckBox:
id: mum
on_press: root.save(mum.active, mum.text)
Label:
text: 'Dad'
font_size: 30
CheckBox:
id: dad
on_press: root.save(dad.active, dad.text)
Label:
text: 'Someone Else'
font_size: 30
TextInput:
id: other
multiline: False
font_size: 30
Button:
text: 'Book'
font_size: 30
valign: 'middle'
on_press: root.save()
Button:
text: 'Cancel'
font_size: 30
valign: 'middle'
on_press: root.manager.current = 'first'
<FirstScreen>:
name: 'first'
BoxLayout:
orientation: 'vertical'
Label:
text: 'Go Back'
font_size: 40
BoxLayout:
Button:
text: 'Back To Who'
font_size: 40
on_press: root.manager.current = 'who'
The outcome usually revolves around this:
File "kivy/weakproxy.pyx", line 30, in kivy.weakproxy.WeakProxy.getattr
AttributeError: 'CheckBox' object has no attribute 'text'
Expected outcome is obviously saved json data. I need to be able to select one or the other or even all at once. I have tried all I can find. My cat is scared of me. I need help. Thank you.

How to arrange Label, Entry in TabbedPanel in python using Kivy

Hello I am facing problem when I am using a GUI in python using Kivy. I am using TabbedPanel.
TabbedPanelItem:
text: 'apple'
BoxLayout:
Label:
text: 'Label1'
Entry:
text: 'Entry1'
CheckBox:
text: 'CheckBox1'
Button:
text: 'Button1'
TabbedPanelItem:
text: 'Grape'
BoxLayout:
Label:
text: 'Label1'
Button:
text: 'Button1'
Several things:
you can have only one build method
return in the second build method, is incorrectly indented, should be same as for
you can always only have one App class not class AccordionApp(App): and class KivyGuiApp(App):
Here is a smaller version of your app from which you should be able to implement more from
'''
TabbedPanel
============
Test of the widget TabbedPanel.
'''
from kivy.app import App
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.lang import Builder
from kivy.uix.checkbox import CheckBox
from kivy.uix.accordion import Accordion, AccordionItem
from kivy.uix.button import Button
from kivy.app import App
Builder.load_string("""
<Test>:
TabbedPanelItem:
text: 'apple'
BoxLayout:
Label:
text: 'Label1'
Label:
text: 'Entry1'
CheckBox:
text: 'CheckBox1'
Button:
text: 'Button1'
""")
class Test(TabbedPanel):
pass
class KivyGuiApp(App):
def build(self):
test = Test()
acc = Accordion()
for x in range(5):
item = AccordionItem(title='Table %d' % x)
item.add_widget(Button(text='apple\n'))
item.add_widget(Button(text='Grape\n'))
item.add_widget(Button(text='Lemon\n'))
acc.add_widget(item)
panel = TabbedPanelItem()
panel.add_widget(acc)
test.add_widget(panel)
return test
if __name__ == '__main__':
KivyGuiApp().run()

Extremely oversized/large buttons inside Kivy Screen class

For the sake of brevity I'll explain my problem before posing the code. Here it goes:
I have a Screen class in Kivy that holds two widgets, a GridLayout and an Image. The latter is fine, but the buttons are extremely oversized:
And here's my main.py:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.factory import Factory
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.config import Config
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen, ScreenManager
import configparser
Builder.load_file('kv\MainMain.kv')
#read configurations
config = configparser.RawConfigParser()
config.read('config.ini')
#read config values
width = config.getint('Default', 'MAX_WINDOW_WIDTH')
height = config.getint('Default', 'MAX_WINDOW_HEIGHT')
border = config.getint('Default', 'BORDERLESS')
#apply config values
Config.set('graphics','width', width)
Config.set('graphics', 'height', height)
Config.set('graphics', 'borderless', border)
Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
#create screen manager
class ScreenManager(ScreenManager):
pass
#create background widget
class BackGround(Image):
pass
#image buttons
class MainButtons(GridLayout):
pass
#create main screen:
class MainScreen(Screen):
pass
#create main app
class MainMainApp(App):
def build(self):
return MainScreen()
#register class
Factory.register(MainScreen, cls=MainScreen)
#run
if __name__ == '__main__':
MainMainApp().run()
And here's my kv file:
<ScreenManager>:
id: screen_manager
MainScreen:
id: main_screen
name: 'MainScreen'
manager: screen_manager
ReadScreen:
id: read_screen
name: 'ReadScreen'
manager: screen_manager
<MainScreen>:
BackGround:
id: back_ground
source: 'images\\app_background.jpg'
size: root.width, root.height
MainButtons:
cols: 1
pos: root.width / 2 - 100, root.height / 4
size: 20, 10
Button:
id: button_read
text: "Read"
on_press: root.callback_read()
Button:
id: button_add
text: "Add"
Button:
id: button_manage
text: "Manage"
I'm really swamped on this one. Thanks for your help.
You can use size_hint for this.
Here is an example
The pyhton file:
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen,ScreenManager
Builder.load_file("my.kv")
class MainButtons(GridLayout):
pass
class MainScreen(Screen):
pass
class MainMainApp(App):
def build(self):
self.sm = ScreenManager()
self.sm.add_widget(MainScreen(name="main"))
return self.sm
if __name__ == '__main__':
MainMainApp().run()
and kivy file:
<MainScreen>:
MainButtons:
cols: 1
rows: 4
Label:
font_size: "40sp"
text: "Something"
Button:
size_hint: (1,0.1)
text: "Read"
Button:
size_hint: (1,0.1)
text: "Add"
Button:
size_hint: (1,0.1)
text: "Manage"
And output will be:
And if you want the buttons to be smaller in width, you add ´size_hint_x: None´ to your kv file, like this.
<MainScreen>:
MainButtons:
cols: 1
rows: 4
Label:
font_size: "40sp"
text: "Something"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Read"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Add"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Manage"
Output will now be:

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