Basically I have a chatroom which I'm going to turn into a network (I know it doesn't sound like it makes a lot of sense) but basically I was wondering if I could have a python script capture all outgoing requests on a computer and instead send it to another computer (c2). I then want c2 to make the request on it's own. This is a watered down explanation of what I'm doing but any help will be great!
Firstly, you can set up a remote machine and get its IP address. On the remote machine you can set up this code:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_address = ('*CHANGE TO SERVER IP*', portnumber)
print("Starting on %s port %s" % server_address)
sock.bind(server_address)
sock.listen(1)
while True:
connection, client_address = sock.accept()
try:
data = connection.recv(999)
# You have received the data, do what you want with it.
except:
connection.close()
And on the client machine:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_address = ('*INSERT SERVER IP*', portnumber)
print('Connecting to %s port %s' % server_address)
while True:
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(server_address)
message=input('Message: ')
if message=='quit':
break
sock.sendall(message)
except:
break
sock.close()
The server side code also works as client side for receiving information.
Related
I have a tcp server running that serves to two devices (clients). When I open the connection from a client and send data, I get the response as expected.
However, if I close the client connection and open again, I get "port already in use".
I am already setting socket.SO_REUSEADDR but there isn't the solution.
It is running into Linux Ubuntu.
import socket
import select
#!/usr/bin/python3
def main():
CONNECTION_LIST = [] # list of socket clients
RECV_BUFFER = 4096
PORT = 50001
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.bind(('0.0.0.0', PORT))
server_socket.listen(10)
# Add server socket to the list of readable connections
CONNECTION_LIST.append(server_socket)
print("Server started on port " + str(PORT))
while 1:
# Get the list sockets which are ready to be read through select
read_sockets,write_sockets,error_sockets = select.select(CONNECTION_LIST,[],[])
for sock in read_sockets:
#New connection
if sock == server_socket:
# Handle the case in which there is a new connection received through server_socket
sockfd, addr = server_socket.accept()
CONNECTION_LIST.append(sockfd)
print("Client (%s, %s) connected" % addr)
#Some incoming message from a client
else:
# Data recieved from client, process it
try:
data = sock.recv(RECV_BUFFER)
print(data)
if data.startswith("CLIENT1_"):
sock.sendall("client1")
elif data.startswith("CLIENT2_"):
sock.sendall("client2")
# client disconnected, so remove from socket list
except:
#broadcast_data(sock, "Client (%s, %s) is offline" % addr)
print("Client (%s, %s) is offline" % addr)
sock.close()
CONNECTION_LIST.remove(sock)
continue
server_socket.close()
if __name__ == "__main__":
main()
I can only guess that you use Ctrl+C to stop server - but it raises error and script doesn't run server_socket.close(). And if it doesn't run server_socket.close() then socket is still open and SO_REUSEADDR can't change it.
You have to use server_socket.close() to close socket.
SO_REUSEADDR is only to release PORT after correct close. It only inform system that it has to release PORT at once after closing without blocking PORT for short time - but this need to close socket correctly.
So you need try/except or try/finally to run server_socket.close()
try:
server_socket = socket.socket(...)
# ... code ...
finally:
server_socket.close()
I am trying to simply send a list from one computer to another.
I have my server set up on one computer, where the IP address is 192.168.0.101
The code for the server:
import socket
import pickle
import time
import errno
HEADERSIZE = 20
HOST = socket.gethostbyname(socket.gethostname())
PORT = 65432
print(HOST)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen(10)
while True:
conn, adrs = s.accept()
print(f"Connection with {adrs} has been established")
conn.setblocking(1)
try:
data = conn.recv(HEADERSIZE)
if not data:
print("connection closed")
conn.close()
break
else:
print("Received %d bytes: '%s'" % (len(data), pickle.loads(data)))
except socket.error as e:
if e.args[0] == errno.EWOULDBLOCK:
print('EWOULDBLOCK')
time.sleep(1) # short delay, no tight loops
else:
print(e)
break
The client is on another computer. The code:
import socket
import pickle
HOST = '192.168.0.101'
PORT = 65432
def send_data(list):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.settimeout(10)
print(".")
print(s.connect_ex((HOST, PORT)))
print(".")
data = pickle.dumps(list)
print(len(data))
s.send(data)
s.close()
send_data([1,1,1])
The outputted error number of connect_ex is 10035. I read a lot about the error, but all I found was about the server side. To me, it looks like the problem is with the client and that it is unable to make a connection to 192.168.0.101. But then, I don't understand why the error I get is about non-blocking.
What is it that I am doing wrong that I am unable to send data?
First of all, how user207421 suggested, change the timeout to a longer duration.
Also, as stated here Socket Programming in Python raising error socket.error:< [Errno 10060] A connection attempt failed I was trying to run my server and connect to a private IP address.
The fix is: on the server side, in the s.bind, to leave the host part empty
HOST = ''
PORT = 65432
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
And on the client side, use the public IP of the PC where the server is running (I got it from ip4.me)
HOST = 'THE PUBLIC IP' #not going to write it
PORT = 65432
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, PORT))
I am attempting to connect a simple server and client from two computers on the same network. Both the client and server cannot 'find' each other, as they do not move past .connect() and .accept() respectively. What am I doing wrong?
(Windows 10)
Server:
import socket
HOST = socket.gethostname() #Returns: "WASS104983"
#I have also tried socket.gethostbyname(socket.gethostname)), returning: "25.38.252.147"
PORT = 50007
sock = socket.socket()
sock.bind((HOST, PORT))
sock.listen(5)
print("Awaiting connection... ")
(clnt, addr) = sock.accept()
print("Client connected")
…
and Client:
import socket
HOST = "WASS104983" #Or "25.38.252.147", depending on the servers setup
PORT = 50007
sock = socket.socket()
print("Attempting connection... ")
sock.connect((HOST, PORT))
print("Connected")
…
I have gotten this to work before so I am not sure why it's not now.
I know there are a few questions of this calibre, but none seem to cover my problem.
Also, a wifi extender should not interfere with local transmissions should it?
I have always seen servers setup as such:
import socket
import threading
bind_ip = '0.0.0.0'
bind_port = 9999
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((bind_ip, bind_port))
server.listen(5)
print("[*] Listening on {}:{}".format(bind_ip, bind_port))
def handle_client(client_socket):
request = client_socket.recv(1024)
print('received: {}'.format(request))
client_socket.send(b'ACK!')
client_socket.close()
while True:
client, addr = server.accept()
print("[*] Accepted connection from: {}:{}".format(addr[0], addr[1]))
client_handler = threading.Thread(target=handle_client, args=(client,))
client_handler.start()*
Where I think an important distinction from your post may be that the server accepting connections is within an infinite loop. Have you tried this?
I am trying a little client server project to get me into network programming but I seem to have got stuck at the first hurdle. I cant seem to get past getting the first line of data only even if its a new connection.
#!/usr/bin/python
import socket
s = socket.socket()
host = '192.168.0.233' # Test Server
port = 7777
s.bind((host, port))
s.listen(5)
while True:
c, addr = s.accept()
print 'Got connection from', addr
data = c.recv(2048)
print(data)
If I telnet to the host running the server, the connection opens fine and I see on the server Got connection from addr, but I also only see the first line of data when I sent 4 lines of data,
I thought because its in a loop it should now always be looking for data?
I know im doing something wrong but unsure what.
Im using Python 2.6.6
recv needs to be in a loop too, at the moment your code is receiving some data and then waiting for a new connection.
https://docs.python.org/2/library/socket.html#example has an example of socket.recv in a loop.
Try this:
#!/usr/bin/python
import socket
import threading
def listenForClients(sock):
while True:
client, address = sock.accept()
client.settimeout(5)
threading.Thread( target = listenToClient, args = (client,address) ).start()
def listenToClient(client, address):
size = 2048
while True:
try:
data = client.recv(size)
if data:
response = "Got connection"
client.send(response)
else:
raise error('Client disconnected')
except:
client.close()
return False
def main(host, port):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((host, port))
sock.listen(5)
listenForClients(sock)
if __name__ == "__main__":
main('192.168.0.233',7777)
Here I use a thread for each client. The problem that you have with having Socket.accept() in the loop is that it blocks meaning that concurrent access won't work and you'll only be able to talk to one client at a time.
Try running it in the background and sending it messages with:
#!/usr/bin/python
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(('192.168.0.233',7777))
vwhile True:
data = raw_input("enter a message: ")
sock.send(data)
print sock.recv(2048)
I'm trying the following client and server chat program. Although I get an error whenever I try to run the server program, when the client program runs it stays on a blank screen not allowing me to type anything. I've tried running server first and running client first and I get the same results. I can't read the error from the server program because it flashes the error and closes the window. Here is my code:
server:
#server
import socket
import time
HOST = ''
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((HOST,PORT))
s.listen(1)
conn, addr = s.accept()
print 'Connected by', addr
while 1:
data = conn.recv(1024)
if not data: break
conn.sendall(data)
conn.close()
client:
#client
import socket
import time
HOST = "localhost"
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect((HOST,PORT))
s.sendall('Helloworld')
data = s.recv(1024)
s.close()
print 'Recieved', repr(data)
Im not an expert but I was able to make your examples work by changing the socket from datagram to stream connection, and then encoding message being sent because strings aren't supported (although this might not effect you since I think that change was made in Python 3...I'm not 100% sure).
I believe the main issue is that you're trying to listen() but SOCK_DGRAM (UDP) doesn't support listen(), you just bind and go from there, whereas SOCK_STREAM (TCP) uses connections.
If you're just trying to get the program going, use the below code, unless there is a specific reason you'd like to use SOCK_DGRAM.
The code is below:
client
#client
import socket
import time
HOST = "localhost"
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST,PORT))
test = 'Helloworld'
s.sendall(test.encode())
data = s.recv(1024)
s.close()
print 'Recieved', repr(data)
server
#server
import socket
import time
HOST = ''
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST,PORT))
s.listen(1)
conn, addr = s.accept()
print ('Connected by', addr)
while 1:
data = conn.recv(1024)
if not data: break
conn.sendall(data)
conn.close()