I'm trying to display text message on screen, when barcode is detected via OpenCV, from within long running background thread, but nothing that I've tried worked so far.
I'm confused by slight differences between PySide and PyQt and most examples deal with user interactions.
Could someone give me a simple example if possible of how to achieve that?
Much appreciated.
import os, sys, cv2, threading, time
from multiprocessing import Process
from PySide2.QtCore import QObject, Signal, Property, QUrl, QTimer, QDateTime
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
class TextManager(QObject):
textChanged = Signal()
def __init__(self, parent=None):
QObject.__init__(self, parent)
self._text = ""
def get_text(self):
return self._text
def set_text(self, value):
if self._text == value:
return
self._text = value
self.textChanged.emit()
class CamWorker(QObject):
def scanner(self):
camera = cv2.VideoCapture(0)
def decodeCam(image):
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
barcodes = pyzbar.decode(gray)
if detected:
changeQMLProperty
return image
while True:
# Read current frame
try:
ret, frame = camera.read()
im=decodeCam(frame)
except ValueError:
print("error")
def run():
app = QtGui.QGuiApplication(sys.argv)
manager = TextManager()
directory = os.path.dirname(os.path.abspath(__file__))
engine = QQmlApplicationEngine()
engine.quit.connect(app.quit)
engine.load('qml/main.qml')
engine.rootContext().setContextProperty
if not engine.rootObjects():
sys.exit(-1)
engine.rootObjects()[0].setProperty('manager', manager)
worker = CamWorker()
threading.Thread(target=worker.scanner, daemon=True).start()
return app.exec_()
if __name__ == "__main__":
sys.exit(run())
import QtQuick 2.5
import QtQuick.Window 2.2
Window {
id: testing
visible: true
width: 640
height: 480
Text{
anchors.fill: parent
text: manager.text
}
}
You can use QML types for getting video from camera here is a simple example:
File main.py
import sys
from pathlib import Path
from PySide6.QtCore import QObject, Slot, Signal, QRunnable, QThreadPool
from PySide6.QtGui import QGuiApplication, QImage
from PySide6.QtQml import QQmlApplicationEngine, QmlElement
import cv2
import numpy as np
from pyzbar import pyzbar
import random
QML_IMPORT_NAME = "com.myapp.components"
QML_IMPORT_MAJOR_VERSION = 1
class Worker(QRunnable):
def __init__(self, emiter: Signal, image: QImage):
super().__init__(None)
self.image = image
self.emiter = emiter
def qimage_to_array(self, image: QImage) -> np.ndarray:
"""Converts a QImage into an opencv MAT format"""
image = image.convertToFormat(QImage.Format.Format_RGBA8888)
width = image.width()
height = image.height()
ptr = image.constBits()
return np.array(ptr).reshape(height, width, 4)
def run(self):
arr = self.qimage_to_array(self.image)
gray = cv2.cvtColor(arr, cv2.COLOR_BGR2GRAY)
barcodes = pyzbar.decode(gray)
# logic here.
# returning now random boolean
self.emiter.emit(random.choice([True, False]))
#QmlElement
class Cv2Capture(QObject):
imageAnalayized = Signal(bool)
#Slot(int, QImage)
def receive(self,req_id, image: QImage):
worker = Worker(self.imageAnalayized, image)
QThreadPool.globalInstance().start(worker)
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
qml_file = Path(__file__).parent / "main.qml"
engine.load(qml_file)
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec())
File main.qml
import QtQuick
import QtQuick.Controls
import QtMultimedia
import com.myapp.components
import QtQuick.Controls.Material
ApplicationWindow {
id: mainFrame
Material.theme: Material.Dark
width: 640
height: 480
visible: true
title: qsTr("Cam Test")
Cv2Capture {
id: bridge
onImageAnalayized: function(res){console.log(res)}
}
Rectangle {id: rect
width: 640
height: 400
MediaDevices {
id: mediaDevices
}
CaptureSession {
imageCapture: ImageCapture {
id: capture
onImageCaptured: function(req_id, preview){bridge.receive(req_id, preview)}
}
camera: Camera {
id: camera
}
videoOutput: output
}
VideoOutput {
id: output
anchors.fill: parent
}
Button {
id: startCamButton
text: "Start Cam"
anchors.top: output.bottom
anchors.left: output.left
onClicked: {
camera.start()
camImage.opacity = 0
}
}
Button {
id: takePicButton
text: "take pic"
anchors.top: output.bottom
anchors.left: startCamButton.right
onClicked: {
capture.capture()
camImage.opacity = 1
}
}
Image {
id: camImage
anchors.fill: parent
source: capture.preview
}
}
}
This example uses PySide6 which has better support for QML than PySide2.
I'm confused by slight differences between PySide and PyQt
PyQt and PySide are both Python bindings of the C++ library called Qt.
PyQt - made by riverbanks.
PySide - by Qt company.
Explanation:
The QmlElement, as described here, decorator will register the class to be used in QML.
every Signal you create in that class would be available in QML
in the type instantiation e.g:
Cv2Capture {
id: bridge
onImageAnalayized: function(res){console.log(res)}
}
Where onImageAnalayized was imageAnalayized = Signal(bool) in Python.
slots are also available via calling them with the component id.
Related
I made a QtQuick Window Gui Application for Python 3.8 on Windows. The last thing I cant figure out is how to display Python print() in the Gui Text Area. What i want is, that wherever in my Python code a print statement is and gets executed during runtime, i want to output it into the TextArea in my Gui app
I read the following post, but failed to implemet it, different errors occured and am more confused then before:
the closest and most usefull was this one:
How to capture output of Python's interpreter and show in a Text widget?
and some others:
Python/PyQt/Qt Threading: How do I print stdout/stderr right away?
How to Redirect a Python Console output to a QTextBox
How can I flush the output of the print function?
How do I direct console output to a pyqt5 plainTextEdit widget with Python?
Python Printing StdOut As It Received
working Sample Code to send a string from Python into QML TextArea
main.py
import os
from pathlib import Path
import sys
from vantage import daily
# load GUI libs
from PySide2.QtGui import QGuiApplication
from PySide2.QtCore import QSettings, QObject, Signal, Slot
from PySide2.QtQml import QQmlApplicationEngine
# load app
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.load(os.fspath(Path(__file__).resolve().parent / "main.qml"))
class Backend(QObject):
textwritten = Signal(str, arguments=['writen'])
def __init__(self):
super().__init__()
self.timer = QTimer()
self.timer.setInterval(100)
self.timer.timeout.connect(self.writer)
self.timer.start()
# console output write function
def writer(self):
towrite = 'i am writing'
self.textwritten.emit(str(towrite))
# create an instance of the Python object (Backend class)
back_end = Backend()
# give data back to QML
engine.rootObjects()[0].setProperty('writen', back_end)
# close app
sys.exit(app.exec_())
main.qml
import QtQuick 2.14
import QtQuick.Window 2.14
import QtQuick.Controls 2.15
Window {
width: 640
height: 480
visible: true
color: "#2f2f2f"
title: qsTr("alpha")
/*print out console text*/
property string texted: "Console Text"
property QtObject writen
ScrollView {
id: scrollViewCon
x: 58
y: 306
width: 507
height: 100
ScrollBar.vertical.verticalPadding: 4
ScrollBar.vertical.minimumSize: 0.4
ScrollBar.vertical.contentItem: Rectangle {
implicitWidth: 6
implicitHeight: 100
radius: width / 2
color: control.pressed ? "#81e889" : "#f9930b"
}
TextArea {
font.family: control.font
font.pointSize: 8
color:"#f9930b"
wrapMode: TextEdit.Wrap
KeyNavigation.priority: KeyNavigation.BeforeItem
KeyNavigation.tab: textField
placeholderTextColor : "#f9930b"
opacity: 1
text: texted
placeholderText: texted //qsTr("Console")
readOnly: true
background: Rectangle {
radius: 12
border.width: 2
border.color: "#f9930b"
}
}
}
Connections {
target: writen
function onTextwritten(msg) {
texted = msg;
}
}
}
i think what needs to happen is that everytime sys.stdout is called by print() it emits a signal with itself?
leaving main.qml as is and only changing main.py
main.py
...
class Backend(QObject):
textwritten = Signal(str, arguments=['writen'])
def __init__(self):
super().__init__()
sys.stdout = self.writer(str(sys.stdout))
def writer(self, message):
#towrite = 'i am writing'
self.textwritten.emit(message)
...
The print function writes over sys.stdout so the solution is to assign some QObject that has a write method that emits a signal. For this you can use contextlib.redirect_stdout:
import os
import sys
from contextlib import redirect_stdout
from functools import cached_property
from pathlib import Path
from PySide2.QtCore import (
QCoreApplication,
QDateTime,
QObject,
Qt,
QTimer,
QUrl,
Signal,
)
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
CURRENT_DIRECTORY = Path(__file__).resolve().parent
class RedirectHelper(QObject):
stream_changed = Signal(str, name="streamChanged", arguments=["stream"])
def write(self, message):
self.stream_changed.emit(message)
class TimerTest(QObject):
#cached_property
def timer(self):
return QTimer(interval=1000, timeout=self.handle_timeout)
def handle_timeout(self):
print(QDateTime.currentDateTime().toString())
def start(self):
self.timer.start()
def main():
ret = 0
redirect_helper = RedirectHelper()
with redirect_stdout(redirect_helper):
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("redirectHelper", redirect_helper)
filename = os.fspath(CURRENT_DIRECTORY / "main.qml")
url = QUrl.fromLocalFile(filename)
def handle_object_created(obj, obj_url):
if obj is None and url == obj_url:
QCoreApplication.exit(-1)
engine.objectCreated.connect(handle_object_created, Qt.QueuedConnection)
engine.load(url)
timer_test = TimerTest()
timer_test.start()
ret = app.exec_()
sys.exit(ret)
if __name__ == "__main__":
main()
import QtQuick 2.12
import QtQuick.Controls 2.12
ApplicationWindow {
id: root
width: 640
height: 480
visible: true
Flickable {
id: flickable
flickableDirection: Flickable.VerticalFlick
anchors.fill: parent
TextArea.flickable: TextArea {
id: textArea
anchors.fill: parent
readOnly: true
font.pointSize: 8
color: "#f9930b"
wrapMode: TextEdit.Wrap
placeholderTextColor: "#f9930b"
opacity: 1
placeholderText: qsTr("Console")
background: Rectangle {
radius: 12
border.width: 2
border.color: "#f9930b"
}
}
ScrollBar.vertical: ScrollBar {
}
}
Connections {
function onStreamChanged(stream) {
textArea.insert(textArea.length, stream);
}
target: redirectHelper
}
}
I've been trying to make for example 10 different elements for example buttons and I could do that using the repeater but I've been having trouble with setting the text for each new element.
I'm getting the texts I want to set from a list in Python and I sent them to qml through QStringListModel. The text got to qml from the list as I wanted, but somehow the repeater set's the text of all the elements as the last string in the list given from Python.
I will provide the code later for extra explanation but for now I want to see if someone have idea how I can do it...(the thing is that the code is in another device and I'm waiting for it). Basically what I'm trying to do is, let's say for example, I have a list in python a_list = {buttonName, buttonAge, buttonHeight} and I want to make multiple buttons in qml as the size of the list (in this case 3) and change each text of the buttons i made in the repeater as the strings in the list).
this is main.py
import sys
from PySide2.QtCore import QUrl
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
from foo import FooController
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
fooController = FooController()
engine.rootContext().setContextProperty("fooController", fooController)
engine.load(QUrl.fromLocalFile('main.qml'))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
This is foo.py
from PySide2.QtCore import QObject, Property, Slot
class x:
def __init__(self, name, age):
self.name = name
self.age = age
class FooController(QObject):
def __init__(self, parent=None):
QObject.__init__(self, parent)
self.__text = "Foo"
self.__name = s1.name
self.__age = s1.age
#Property(str)
def text(self):
return self.__name
#Slot()
def clickListener(self):
print(self.__name)
This is foo.qml
import QtQuick 2.9
import QtQuick.Controls 2.2
Button {
text: fooController.text
onClicked: fooController.clickListener()
}
and here is the qml window that contains the repeater
import QtQuick 2.0
import "../components"
//import QtQuick.Timeline 1.0
import QtQuick.Controls 2.15
import QtQuick 2.15
import QtQuick.Window 2.15
import QtGraphicalEffects 1.15
import QtQuick.Layouts 1.15
import "../main.py"
window{
width: 1500
height: 920
minimumWidth: 1100
minimumHeight: 650
visible: true
color: "#00000000"
id: mainWindow
title: qsTr("--")
Rectangle{
id: rectangle
anchors.fill: parent
anchors.rightMargin: 0
anchors.bottomMargin: 0
anchors.leftMargin: 0
anchors.topMargin: 0
radius: 10
color: "#4642b6"
Flickable {
id: flickable
contentHeight: gridLayoutBottom.height
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.topMargin: 96
anchors.rightMargin: 8
anchors.leftMargin: 8
anchors.bottomMargin: 8
clip: true
ListModel {
id: imageModel
ListElement { _id: "tile0" }
}
Repeater {
model: imageModel
delegate: CustomMenuType{
ListView{
model: s
delegate: Text {
text: model.display
font.family: "Segoe UI"
color: "#ffffff"
}
}
//text: ListView.delegate.Text.text
font.pointSize: 9
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
}
}
}
}
}
Disclaimer: The code you provide is useless since it does not show any attempt to solve your problem, besides that there are undefined elements that I will not take as a basis for my answer, and it is a shame because you always learn more by correcting errors.
If you want to handle the information that the Repeater uses from Python then you must use a model. The Repeater supports 3 types of models:
A number,
A list or
An object that inherits from QAbstractItemModel.
In this case the first does not provide important information since it only indicates the number of elements so it will not show it since it is a trivial example.
In the case of the list the logic is to create a Q_PROPERTY of type "QVariantList" (in PyQt5 list is enough) and that has an associated signal that is emitted every time the list changes so that the view is notified and updates the painting.
import os.path
import sys
from PySide2.QtCore import Property, QObject, QDateTime, QTimer, QUrl, Signal
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
CURRENT_DIRECTORY = os.path.dirname(os.path.realpath(__file__))
class Controller(QObject):
modelChanged = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self._model = ["Text1", "Text2", "Text3"]
#Property("QVariantList", notify=modelChanged)
def model(self):
return self._model
def update_model(self, l):
self._model = l[:]
self.modelChanged.emit()
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
controller = Controller()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("controller", controller)
filename = os.path.join(CURRENT_DIRECTORY, "main.qml")
engine.load(QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
def on_timeout():
dt = QDateTime.currentDateTime()
l = [dt.addSecs(i).toString() for i in range(3)]
controller.update_model(l)
timer = QTimer(timeout=on_timeout, interval=1000)
timer.start()
sys.exit(app.exec_())
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
Window{
width: 640
height: 480
visible: true
Column {
Repeater {
model: controller.model
Button {
text: model.modelData
}
}
}
}
In the case of QAbstractItemModel the logic is to create a QProperty of type QObject and make it constant since the model itself does not change but the information it manages. And on the QML side, the property must be accessed using the associated role, for example in the case of QStringListModel the role is "display":
import os.path
import sys
from PySide2.QtCore import Property, QDateTime, QObject, QStringListModel, QTimer, QUrl
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
CURRENT_DIRECTORY = os.path.dirname(os.path.realpath(__file__))
class Controller(QObject):
def __init__(self, parent=None):
super().__init__(parent)
self._model = QStringListModel()
self.model.setStringList(["Text1", "Text2", "Text3"])
def get_model(self):
return self._model
model = Property(QObject, fget=get_model, constant=True)
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
controller = Controller()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("controller", controller)
filename = os.path.join(CURRENT_DIRECTORY, "main.qml")
engine.load(QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
def on_timeout():
dt = QDateTime.currentDateTime()
l = [dt.addSecs(i).toString() for i in range(3)]
controller.model.setStringList(l)
timer = QTimer(timeout=on_timeout, interval=1000)
timer.start()
sys.exit(app.exec_())
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
Window{
width: 640
height: 480
visible: true
Column {
Repeater {
model: controller.model
Button {
text: model.display
}
}
}
}
You can also create a custom model but you have to declare a role associated with the data, a trivial example is to use the QStandardItemModel class.
import os.path
import sys
from PySide2.QtCore import (
Property,
QDateTime,
QObject,
Qt,
QTimer,
QUrl,
)
from PySide2.QtGui import QGuiApplication, QStandardItem, QStandardItemModel
from PySide2.QtQml import QQmlApplicationEngine
CURRENT_DIRECTORY = os.path.dirname(os.path.realpath(__file__))
TEXT_ROLE = Qt.UserRole + 1000
DATA_ROLE = TEXT_ROLE + 1
class Controller(QObject):
def __init__(self, parent=None):
super().__init__(parent)
self._model = QStandardItemModel()
self.model.setItemRoleNames({TEXT_ROLE: b"text", DATA_ROLE: b"data"})
for i in range(3):
item = QStandardItem()
item.setData("Text{}".format(i), TEXT_ROLE)
item.setData(i, DATA_ROLE)
self.model.appendRow(item)
def get_model(self):
return self._model
model = Property(QObject, fget=get_model, constant=True)
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
controller = Controller()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("controller", controller)
filename = os.path.join(CURRENT_DIRECTORY, "main.qml")
engine.load(QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
def on_timeout():
dt = QDateTime.currentDateTime()
for i in range(controller.model.rowCount()):
item = controller.model.item(i)
item.setData(dt.addSecs(i).toString(), TEXT_ROLE)
item.setData(dt.addSecs(i), DATA_ROLE)
timer = QTimer(timeout=on_timeout, interval=1000)
timer.start()
sys.exit(app.exec_())
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
Window{
width: 640
height: 480
visible: true
Column {
Repeater {
model: controller.model
Button {
text: model.text
onClicked: console.log(model.data)
}
}
}
}
You could also create a class that inherits from QAbstractListModel and overrides the data, setData, roleNames, rowCount methods.
I try to get the root object after window having completed, but I get a error:
QmlObj = self.engine.rootObjects()[0]
Error: list index out of range
The strange thing is that it works when I try to call foo.init_window() after the MouseArea having clicked.
Here is my python code:
main.py
from PySide2.QtWidgets import QApplication
from PySide2.QtQml import QQmlApplicationEngine
from PySide2.QtCore import QObject, QUrl, Slot
import sys
import win32gui
flag = False
class Foo(QObject):
def __init__(self):
super().__init__()
self.engine = QQmlApplicationEngine()
#Slot()
def init_window(self):
global flag
if not flag:
QmlObj = self.engine.rootObjects()[0]
desk = win32gui.FindWindow("Progman", "Program Manager")
print(desk)
sndWnd = win32gui.FindWindowEx(desk, 0, "SHELLDLL_DefView", None)
print(sndWnd)
targetWnd = win32gui.FindWindowEx(sndWnd,
0, "SysListView32", "FolderView")
print(targetWnd)
win32gui.SetParent((int)(QmlObj.winId()), targetWnd)
flag = True
if __name__ == "__main__":
app = QApplication(sys.argv)
foo = Foo()
foo.engine.rootContext().setContextProperty("foo", foo)
foo.engine.load(QUrl("main.qml"))
# win = foo.engine.rootObjects()[0]
# win.show()
if not foo.engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
Here is the .qml file:
main.qml
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Controls 2.0
Window {
width: 200
height: 100
visible: true
//flags: Qt.FramelessWindowHint
//flags: Qt.WindowStaysOnBottomHint
//flags: Qt.WindowMinMaxButtonsHint
Rectangle {
anchors.fill: parent
color: "red"
Component.onCompleted: foo.init_window()
MouseArea {
anchors.fill: parent
onClicked: foo.init_window()
}
Text {
anchors.centerIn: parent
text: "Hello, World!"
}
Button {
text: "Ok"
onClicked: {
console.log("OK Button clicked....")
}
}
}
}
The problem is that in Component.onCompleted the window(the rootObject) has finished building but the engine list has not been updated. The solution is to invoke init_window an instant later using Qt.callLater():
Component.onCompleted: Qt.callLater(foo.init_window)
I'm new to QML, QtQuick and Python. I would like to display a list of files (full path) using QML. It seems like I should use a ListView and ListElements. The examples and tutorials I have found all use list data that is hard-coded and very simple. I do not understand how to go from those examples to something more realistic.
How do I use a Python string array from my backend to populate a list displayed by the QML UI?
The length of the string array is arbitrary. I want the list items to be clickable (like a QML url type, possibly). They will open the operating system's default application for that file/url type.
My backend code is similar to this:
import sys
from subprocess import Popen, PIPE
import getpass
from PyQt5.QtWidgets import QApplication, QMessageBox
from PyQt5.QtCore import Qt, QCoreApplication, QObject, pyqtSlot
from PyQt5.QtQml import QQmlApplicationEngine
class Backend(QObject):
basepath = '/path/to/files'
list_files_cmd = "find " + basepath + " -type f -readable"
myfiles = Popen(list_files_cmd, shell=True, stdout=PIPE, stderr=PIPE)
output, err = myfiles.communicate()
# the output is a Byte literal like this: b'/path/to/file1.txt\n/path/to/file2.txt\n'. Transform into a regular string:
newstr = output.decode(encoding='UTF-8')
files_list = newstr.split('\n')
for file in files_list:
print(file)
if __name__ == '__main__':
backend = Backend()
QApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
QCoreApplication.setAttribute(Qt.AA_UseHighDpiPixmaps)
app = QApplication(sys.argv)
engine = QQmlApplicationEngine('view.qml')
engine.rootContext().setContextProperty("backend", backend)
sys.exit(app.exec_())
Right now I am just printing the files_list string array from the backend to the console, but the goal is to use that string array to populate the QML list in the UI.
An example of the contents of files_list is:
['/path/to/files/xdgr/todo.txt', '/path/to/files/xdgr/a2hosting.txt', '/path/to/files/xdgr/paypal.txt', '/path/to/files/xdgr/toggle.txt', '/path/to/files/xdgr/from_kty.txt', '/path/to/files/xdgr/feed59.txt', '/path/to/files/one/sharing.txt', '/path/to/files/two/data.dbx', '']
(I will need to figure out how to deal with the null string at the end of that array.)
A rough outline of my QML (to the best of my current ability) is like this:
import QtQml.Models 2.2
import QtQuick.Window 2.2
import QtQuick 2.2
import QtQuick.Controls 1.3
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
TabView {
anchors.fill: parent
Tab {
title: "Files"
anchors.fill: parent
ListView {
id: mListViewId
anchors.fill: parent
model: mListModelId
delegate : delegateId
}
ListModel {
id: mListModelId
// I would like backend.files_list to provide the model data
}
}
}
Component.onCompleted: {
mListModelId.append(backend.files_list)
}
}
The most relevant questions I have found are these, but they did not resolve my issue:
qt - Dynamically create QML ListElement and content - Stack Overflow Dynamically create QML ListElement and content
qt - QML ListElement pass list of strings - Stack Overflow QML ListElement pass list of strings
You don't need to use a ListModel to populate a ListView since as the docs points out a model can be a list:
model : model
This property holds the model providing data for the list.
The model provides the set of data that is used to create the items in
the view. Models can be created directly in QML using ListModel,
XmlListModel or ObjectModel, or provided by C++ model classes. If a
C++ model class is used, it must be a subclass of QAbstractItemModel
or a simple list.
(emphasis mine)
I also recommend Data Models.
In this case, a list can be displayed through a pyqtProperty. On the other hand do not use subprocess.Popen() as it is blocking causing the GUI to freeze, instead use QProcess.
import os
import sys
from PyQt5.QtCore import (
pyqtProperty,
pyqtSignal,
pyqtSlot,
QCoreApplication,
QObject,
QProcess,
Qt,
QUrl,
)
from PyQt5.QtWidgets import QApplication
from PyQt5.QtQml import QQmlApplicationEngine
class Backend(QObject):
filesChanged = pyqtSignal()
def __init__(self, parent=None):
super().__init__(parent)
self._files = []
self._process = QProcess(self)
self._process.readyReadStandardOutput.connect(self._on_readyReadStandardOutput)
self._process.setProgram("find")
#pyqtProperty(list, notify=filesChanged)
def files(self):
return self._files
#pyqtSlot(str)
def findFiles(self, basepath):
self._files = []
self.filesChanged.emit()
self._process.setArguments([basepath, "-type", "f", "-readable"])
self._process.start()
def _on_readyReadStandardOutput(self):
new_files = self._process.readAllStandardOutput().data().decode().splitlines()
self._files.extend(new_files)
self.filesChanged.emit()
if __name__ == "__main__":
QCoreApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
QCoreApplication.setAttribute(Qt.AA_UseHighDpiPixmaps)
app = QApplication(sys.argv)
backend = Backend()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("backend", backend)
current_dir = os.path.dirname(os.path.realpath(__file__))
filename = os.path.join(current_dir, "view.qml")
engine.load(QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
view.qml
import QtQuick 2.14
import QtQuick.Controls 2.14
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 640
height: 480
TabView {
anchors.fill: parent
Tab {
title: "Files"
ListView {
id: mListViewId
clip: true
anchors.fill: parent
model: backend.files
delegate: Text{
text: model.modelData
}
ScrollBar.vertical: ScrollBar {}
}
}
}
Component.onCompleted: backend.findFiles("/path/to/files")
}
You can also use QStringListModel.
import os
import sys
from PyQt5.QtCore import (
pyqtProperty,
pyqtSignal,
pyqtSlot,
QCoreApplication,
QObject,
QProcess,
QStringListModel,
Qt,
QUrl,
)
from PyQt5.QtWidgets import QApplication
from PyQt5.QtQml import QQmlApplicationEngine
class Backend(QObject):
def __init__(self, parent=None):
super().__init__(parent)
self._model = QStringListModel()
self._process = QProcess(self)
self._process.readyReadStandardOutput.connect(self._on_readyReadStandardOutput)
self._process.setProgram("find")
#pyqtProperty(QObject, constant=True)
def model(self):
return self._model
#pyqtSlot(str)
def findFiles(self, basepath):
self._model.setStringList([])
self._process.setArguments([basepath, "-type", "f", "-readable"])
self._process.start()
def _on_readyReadStandardOutput(self):
new_files = self._process.readAllStandardOutput().data().decode().splitlines()
self._model.setStringList(self._model.stringList() + new_files)
if __name__ == "__main__":
QCoreApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
QCoreApplication.setAttribute(Qt.AA_UseHighDpiPixmaps)
app = QApplication(sys.argv)
backend = Backend()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("backend", backend)
current_dir = os.path.dirname(os.path.realpath(__file__))
filename = os.path.join(current_dir, "view.qml")
engine.load(QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
view.qml
import QtQuick 2.14
import QtQuick.Controls 2.14
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 640
height: 480
TabView {
anchors.fill: parent
Tab {
title: "Files"
ListView {
id: mListViewId
clip: true
anchors.fill: parent
model: backend.model
delegate: Text{
text: model.display
}
ScrollBar.vertical: ScrollBar {}
}
}
}
Component.onCompleted: backend.findFiles("/path/to/files")
}
I want to show a rectangle in Qml and I want to change the rectangle's properties(width, length) from my python code. In fact, there is a socket connection in the python code, through which the values of width and length are received from another computer. To put it simple: another user should be able to adjust this rectangle in real-time.
I know how to make a socket connection in my python file and using PyQt5, I can show the qml file from python.
However, I am in trouble to access the rectangle's parameters through my python code. How can I do that?
This is a simplified sample of my qml file:
import QtQuick 2.11
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
ApplicationWindow {
visible: true
width: Screen.width/2
height: Screen.height/2
Rectangle {
id: rectangle
x: 187
y: 92
width: 200
height: 200
color: "blue"
}
}
And here is what I have written in my .py file:
from PyQt5.QtQml import QQmlApplicationEngine, QQmlProperty
from PyQt5.QtQuick import QQuickWindow, QQuickView
from PyQt5.QtCore import QObject, QUrl
from PyQt5.QtWidgets import QApplication
import sys
def run():
myApp = QApplication(sys.argv)
myEngine = QQmlApplicationEngine()
myEngine.load('mainViewofHoomanApp.qml')
if not myEngine.rootObjects():
return -1
return myApp.exec_()
if __name__ == "__main__":
sys.exit(run())
There are several methods to modify a property of a QML element from python/C++, and each has its advantages and disadvantages.
1. Pulling References from QML
Obtain the QML object through findChildren through another object.
Modify or access the property with setProperty() or property(), respectively or with QQmlProperty.
main.qml (the qml is for the next 2 .py)
import QtQuick 2.11
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
ApplicationWindow {
visible: true
width: Screen.width/2
height: Screen.height/2
Rectangle {
id: rectangle
x: 187
y: 92
width: 200
height: 200
color: "blue"
objectName: "foo_object"
}
}
1.1 setProperty(), property().
import os
import sys
from PyQt5 import QtCore, QtGui, QtQml
from functools import partial
def testing(r):
import random
w = r.property("width")
h = r.property("height")
print("width: {}, height: {}".format(w, h))
r.setProperty("width", random.randint(100, 400))
r.setProperty("height", random.randint(100, 400))
def run():
myApp = QtGui.QGuiApplication(sys.argv)
myEngine = QtQml.QQmlApplicationEngine()
directory = os.path.dirname(os.path.abspath(__file__))
myEngine.load(QtCore.QUrl.fromLocalFile(os.path.join(directory, 'main.qml')))
if not myEngine.rootObjects():
return -1
r = myEngine.rootObjects()[0].findChild(QtCore.QObject, "foo_object")
timer = QtCore.QTimer(interval=500)
timer.timeout.connect(partial(testing, r))
timer.start()
return myApp.exec_()
if __name__ == "__main__":
sys.exit(run())
1.2 QQmlProperty.
import os
import sys
from PyQt5 import QtCore, QtGui, QtQml
from functools import partial
def testing(r):
import random
w_prop = QtQml.QQmlProperty(r, "width")
h_prop = QtQml.QQmlProperty(r, "height")
print("width: {}, height: {}".format(w_prop.read(), w_prop.read()))
w_prop.write(random.randint(100, 400))
h_prop.write(random.randint(100, 400))
def run():
myApp = QtGui.QGuiApplication(sys.argv)
myEngine = QtQml.QQmlApplicationEngine()
directory = os.path.dirname(os.path.abspath(__file__))
myEngine.load(QtCore.QUrl.fromLocalFile(os.path.join(directory, 'main.qml')))
if not myEngine.rootObjects():
return -1
r = myEngine.rootObjects()[0].findChild(QtCore.QObject, "foo_object")
timer = QtCore.QTimer(interval=500)
timer.timeout.connect(partial(testing, r))
timer.start()
return myApp.exec_()
if __name__ == "__main__":
sys.exit(run())
A disadvantage of this method is that if the relation of the object with the rootobject is complex(Sometimes objects that are in other QMLs are hard to access with findChild) the part of accessing the object becomes complicated and sometimes impossible so this method will fail. Another problem is that when using the objectName as the main search data there is a high dependency of the Python layer to the QML layer since if the objectName is modified in QML the logic in python would have to be modified. Another disadvantage is that by not managing the life cycle of the QML object it could be eliminated without Python knowing so it would access an incorrect reference causing the application to terminate unexpectedly.
2. Pushing References to QML
Create a QObject that has the same type of properties.
Export to QML using setContextProperty.
Make the binding between the properties of the QObject and the properties of the item.
main.qml
import QtQuick 2.11
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
ApplicationWindow {
visible: true
width: Screen.width/2
height: Screen.height/2
Rectangle {
id: rectangle
x: 187
y: 92
width: r_manager.width
height: r_manager.height
color: "blue"
}
}
main.py
import os
import sys
from PyQt5 import QtCore, QtGui, QtQml
from functools import partial
class RectangleManager(QtCore.QObject):
widthChanged = QtCore.pyqtSignal(float)
heightChanged = QtCore.pyqtSignal(float)
def __init__(self, parent=None):
super(RectangleManager, self).__init__(parent)
self._width = 100
self._height = 100
#QtCore.pyqtProperty(float, notify=widthChanged)
def width(self):
return self._width
#width.setter
def width(self, w):
if self._width != w:
self._width = w
self.widthChanged.emit(w)
#QtCore.pyqtProperty(float, notify=heightChanged)
def height(self):
return self._height
#height.setter
def height(self, h):
if self._height != h:
self._height = h
self.heightChanged.emit(h)
def testing(r):
import random
print("width: {}, height: {}".format(r.width, r.height))
r.width = random.randint(100, 400)
r.height = random.randint(100, 400)
def run():
myApp = QtGui.QGuiApplication(sys.argv)
myEngine = QtQml.QQmlApplicationEngine()
manager = RectangleManager()
myEngine.rootContext().setContextProperty("r_manager", manager)
directory = os.path.dirname(os.path.abspath(__file__))
myEngine.load(QtCore.QUrl.fromLocalFile(os.path.join(directory, 'main.qml')))
if not myEngine.rootObjects():
return -1
timer = QtCore.QTimer(interval=500)
timer.timeout.connect(partial(testing, manager))
timer.start()
return myApp.exec_()
if __name__ == "__main__":
sys.exit(run())
The disadvantage is that you have to write some more code. The advantage is that the object is accessible by all the QML since it uses setContextProperty, another advantage is that if the QML object is deleted it does not generate problems since only the binding is eliminated. And finally, by not using the objectName, the dependency does not exist.
So I prefer to use the second method, for more information read Interacting with QML from C++.
Try some thing like below (Not tested, but will give you an idea).
create some objectname for rectangle as shown below:
Rectangle {
id: rectangle
x: 187
y: 92
width: 200
height: 200
color: "blue"
objectName: "myRect"
}
Interact with QML and find your child, then set the property.
#INTERACT WITH QML
engine = QQmlEngine()
component = QQmlComponent(engine)
component.loadUrl(QUrl('mainViewofHoomanApp.qml'))
object = component.create()
#FIND YOUR RECTANGLE AND SET WIDTH
child = object.findChild(QObject,"myRect")
child.setProperty("width", 500)
This is what I do in PySide6 (6.2.4 at the point of testing this):
If I have a custom property defined in QML like this:
import pyobjects
CustomPyObject {
id: iTheMighty
property var myCustomProperty: "is awesome"
Component.onCompleted: iTheMighty.subscribe_to_property_changes()
}
I define my python object like this:
QML_IMPORT_NAME = "pyobjects"
QML_IMPORT_MAJOR_VERSION = 1
#QmlElement
class CustomPyObject(QQuickItem):
#Slot()
def subscribe_to_property_changes(self):
self.myCustomPropertyChanged.connect(
lambda: self.on_my_custom_property_changed(self.property("myCustomProperty"))
)
# or
self.myCustomPropertyChanged.connect(
lambda: self.on_my_custom_property_changed(QQmlProperty(self, "myCustomProperty").read())
)
def on_my_custom_property_changed(self, new_value):
print("Got new value", new_value)
This way I get notified whenever a Qml property changes. Subscribing in the constructor of CustomPyObject is not possible as the custom property will only be ready after the object was created. Hence, the Component.onCompleted trigger.