Always Reference Logger Object in Main - python

Is it possible for a library of code to obtain a reference to a logger object created by client code that uses a unique name?
The python advanced logging tutorial says the following:
A good convention to use when naming loggers is to use a module-level logger, in each module which uses logging, named as follows:
logger = logging.getLogger(__name__) This means that logger names track the package/module hierarchy, and it’s intuitively obvious where events are logged just from the logger name.
Every module in my library does:
LOG = logging.getLogger(__name__)
This works fine when client code does something like:
logger = logging.getLogger()
But breaks (I get no log output to the registered handlers from the logging object in main) when client code does something like:
logger = logging.getLogger('some.unique.path')
Because I am packaging my code as a library to be used with a lot of different clients, I want to have the most extensible logging. That is, I want my module level logging to reference the same logger object as main whenever possible, whether the client code is using a named logger or not.
Here is an example program to reproduce on your end. Imagine test.py is my library of code that I want to always reference any logger created in main.py.
Example Output
% python3 main.py
in main
%
Desired Output
% python3 main.py
in main
hi
%
main.py
import logging
from test import somefunc
LOG = logging.getLogger('some.unique.path')
LOG.setLevel(logging.DEBUG)
ch = logging.StreamHandler()
LOG.addHandler(ch)
def main():
LOG.info('in main')
somefunc()
if __name__ == '__main__':
main()
test.py
import logging
LOG = logging.getLogger(__name__)
def somefunc():
LOG.info('hi')

This is the approach I would take.
Create a separate logging utility. I have attached the code for it below.
Now, import this logger utility (or) class (or) function that this provides, wherever needed.
Updated your code, assuming I am using the above linked logger utility and tested it locally on my machine.
Code for main.py
from logger import get_logger
from test import somefunc
LOG = get_logger()
def main():
LOG.info("in main")
somefunc()
if __name__ == "__main__":
main()
Code for test.py
from logger import get_logger
LOG = get_logger()
def somefunc():
LOG.info("hi")
Code for logger.py - Attaching the code here too
import logging
from logging.handlers import RotatingFileHandler
bytes_type = bytes
unicode_type = str
basestring_type = str
DEFAULT_LOGGER = "default"
INTERNAL_LOGGER_ATTR = "internal"
CUSTOM_LOGLEVEL = "customloglevel"
logger = None
_loglevel = logging.DEBUG
_logfile = None
_formatter = None
def get_logger(
name=None,
logfile=None,
level=logging.DEBUG,
maxBytes=0,
backupCount=0,
fileLoglevel=None,
):
_logger = logging.getLogger(name or __name__)
_logger.propagate = False
_logger.setLevel(level)
# Reconfigure existing handlers
has_stream_handler = False
for handler in list(_logger.handlers):
if isinstance(handler, logging.StreamHandler):
has_stream_handler = True
if isinstance(handler, logging.FileHandler) and hasattr(
handler, INTERNAL_LOGGER_ATTR
):
# Internal FileHandler needs to be removed and re-setup to be able
# to set a new logfile.
_logger.removeHandler(handler)
continue
# reconfigure handler
handler.setLevel(level)
if not has_stream_handler:
stream_handler = logging.StreamHandler()
setattr(stream_handler, INTERNAL_LOGGER_ATTR, True)
stream_handler.setLevel(level)
_logger.addHandler(stream_handler)
if logfile:
rotating_filehandler = RotatingFileHandler(
filename=logfile, maxBytes=maxBytes, backupCount=backupCount
)
setattr(rotating_filehandler, INTERNAL_LOGGER_ATTR, True)
rotating_filehandler.setLevel(fileLoglevel or level)
_logger.addHandler(rotating_filehandler)
return _logger
def setup_default_logger(
logfile=None, level=logging.DEBUG, formatter=None, maxBytes=0, backupCount=0
):
global logger
logger = get_logger(
name=DEFAULT_LOGGER, logfile=logfile, level=level, formatter=formatter
)
return logger
def reset_default_logger():
"""
Resets the internal default logger to the initial configuration
"""
global logger
global _loglevel
global _logfile
global _formatter
_loglevel = logging.DEBUG
_logfile = None
_formatter = None
logger = get_logger(name=DEFAULT_LOGGER, logfile=_logfile, level=_loglevel)
# Initially setup the default logger
reset_default_logger()
def loglevel(level=logging.DEBUG, update_custom_handlers=False):
"""
Set the minimum loglevel for the default logger
Reconfigures only the internal handlers of the default logger (eg. stream and logfile).
Update the loglevel for custom handlers by using `update_custom_handlers=True`.
:param int level: Minimum logging-level (default: `logging.DEBUG`).
:param bool update_custom_handlers: custom handlers to this logger; set `update_custom_handlers` to `True`
"""
logger.setLevel(level)
# Reconfigure existing internal handlers
for handler in list(logger.handlers):
if hasattr(handler, INTERNAL_LOGGER_ATTR) or update_custom_handlers:
# Don't update the loglevel if this handler uses a custom one
if hasattr(handler, CUSTOM_LOGLEVEL):
continue
# Update the loglevel for all default handlers
handler.setLevel(level)
global _loglevel
_loglevel = level
def formatter(formatter, update_custom_handlers=False):
"""
Set the formatter for all handlers of the default logger
:param Formatter formatter: default uses the internal LogFormatter.
:param bool update_custom_handlers: custom handlers to this logger - set ``update_custom_handlers`` to `True`
"""
for handler in list(logger.handlers):
if hasattr(handler, INTERNAL_LOGGER_ATTR) or update_custom_handlers:
handler.setFormatter(formatter)
global _formatter
_formatter = formatter
def logfile(
filename,
formatter=None,
mode="a",
maxBytes=0,
backupCount=0,
encoding=None,
loglevel=None,
):
"""
Function to handle the rotating fileHandler
:param filename: filename logs are being collected
:param mode: fileMode
:param maxBytes: values for roll-over at a pre-determined size; if zero; rollover never occurs
:param backupCount: if value is non-zero; system saves old logfiles; by appending extensions
:param encoding: set encoding option; if not None; open file with that encoding.
:param loglevel: loglevel set
"""
# Step 1: If an internal RotatingFileHandler already exists, remove it
for handler in list(logger.handlers):
if isinstance(handler, RotatingFileHandler) and hasattr(
handler, INTERNAL_LOGGER_ATTR
):
logger.removeHandler(handler)
# Step 2: If wanted, add the RotatingFileHandler now
if filename:
rotating_filehandler = RotatingFileHandler(
filename,
mode=mode,
maxBytes=maxBytes,
backupCount=backupCount,
encoding=encoding,
)
# Set internal attributes on this handler
setattr(rotating_filehandler, INTERNAL_LOGGER_ATTR, True)
if loglevel:
setattr(rotating_filehandler, CUSTOM_LOGLEVEL, True)
# Configure the handler and add it to the logger
rotating_filehandler.setLevel(loglevel or _loglevel)
logger.addHandler(rotating_filehandler)
Output:
in main
hi
Note:
Do dive deep into the Logger Utility linked to understand all the internal details.

Use logging.basicConfig instead of manually trying to configure a logger. Loggers inherit their configuration from their parent.
import logging
from test import somefunc
LOG = logging.getLogger('some.unique.path')
def main():
LOG.info('in main')
somefunc()
if __name__ == '__main__':
logging.basicConfig(level=logging.DEBUG)
main()

Related

Logging across multiple modules with always changing filenames

I have a logging function with hardcoded logfile name (LOG_FILE):
setup_logger.py
import logging
import sys
FORMATTER = logging.Formatter("%(levelname)s - %(asctime)s - %(name)s - %(message)s")
LOG_FILE = "my_app.log"
def get_console_handler():
console_handler = logging.StreamHandler(sys.stdout)
console_handler.setFormatter(FORMATTER)
return console_handler
def get_file_handler():
file_handler = logging.FileHandler(LOG_FILE)
file_handler.setFormatter(FORMATTER)
return file_handler
def get_logger(logger_name):
logger = logging.getLogger(logger_name)
logger.setLevel(logging.DEBUG) # better to have too much log than not enough
logger.addHandler(get_console_handler())
logger.addHandler(get_file_handler())
# with this pattern, it's rarely necessary to propagate the error up to parent
logger.propagate = False
return logger
I use this in various modules this way:
main.py
from _Core import setup_logger as log
def main(incoming_feed_id: int, type: str) -> None:
logger = log.get_logger(__name__)
...rest of my code
database.py
from _Core import setup_logger as log
logger = log.get_logger(__name__)
Class Database:
...rest of my code
etl.py
import _Core.database as db
from _Core import setup_logger as log
logger = log.get_logger(__name__)
Class ETL:
...rest of my code
What I want to achieve is to always change the logfile's path and name on each run based on arguments passed to the main() function in main.py.
Simplified example:
If main() receives the following arguments: incoming_feed_id = 1, type = simple_load, the logfile's name should be 1simple_load.log.
I am not sure what is the best practice for this. What I came up with is probably the worst thing to do: Add a log_file parameter to the get_logger() function in setup_logger.py, so I can add a filename in main() in main.py. But in this case I would need to pass the parameters from main to the other modules as well, which I do not think I should do as for example the database class is not even used in main.py.
I don't know enough about your application to be sure this'll work for you, but you can just configure the root logger in main() by calling get_logger('', filename_based_on_cmdline_args), and stuff logged to the other loggers will be passed to the root logger's handlers for processing if the logger levels configured allow it. The way you're doing it now seems to open multiple handlers pointing to the same file, which seems sub-optimal. The other modules can just use logging.getLogger(__name__) rather than log.get_logger(__name__).

pythonic way to setup logging with a module involved

I wrote a simple bot.py that defines a logger. The logger worked fine.
But then I needed to keepalive the bot.py script, so I wrote a keepalive.py that is called hourly and uses a sockets to identify when bot.py died, and restart it.
But I don't see the right/pythonic way to setup and share the logger between keepalive.py and bot.py.
I experimented with trying to pass the logger instance to bot.py when it's called from the keepalive.py, and otherwise creating it (if bot.py is run directly), but it would require me pass around the logger as a parameter to all the functions I call (example, the demo() function). This is gross.
Whats the best way to setup a logger once, and then use it everywhere else without doing too much passing around, etc?
bot.py
import logging
def demo():
#this won't work unless I pass in the logger as a parameter
#logger.info("demonstrate the Inner demo() called from Inner main works")
pass
def main(logger=None):
if logger is None:
# Enable logging
logging.basicConfig(
filename='log_experiment.txt',
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO)
logger = logging.getLogger(__name__)
logger.info("I created logger instance inside Inner Main()")
else:
logger.info("I am using the logger passed to Inner main() as a parameter")
demo()
if __name__ == "__main__":
main()
keepalive.py
import logging
import socket
import sys
# Enable logging
logging.basicConfig(
filename='log_experiment.txt',
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO)
logger = logging.getLogger(__name__)
logger.info("I created logger instance inside keepalive")
lock_socket = None # we want to keep the socket open until the very end of
# our script so we use a global variable to avoid going
# out of scope and being garbage-collected
def is_lock_free():
global lock_socket
lock_socket = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
try:
lock_id = "straits.keepalive" # this should be unique. using your username as a prefix is a convention
lock_socket.bind('\0' + lock_id)
logging.debug("Acquired lock %r" % (lock_id,))
return True
except socket.error:
# socket already locked, task must already be running
logging.info("Failed to acquire lock %r" % (lock_id,))
return False
if not is_lock_free():
print("alive")
sys.exit()
print("**RESTART REQUIRED")
# then, either include the rest of your script below,
# or import it, if it's in a separate file:
import inner as bot
bot.main(logger)

Redirecting Loggers`messages to sys.stdout and sys.stderr

I´m just starting to learn Python and have encountered a Problem that I´m not able to solve.
I want to redirect every level above CRITICAL to sys.stderr and everything above WARNING to sys.stdout.
I came up with this script...
import logging
import sys
print("imported module {}".format(__name__))
class PyLogger(logging.Logger):
"""Wrapper for logging.Logger to redirect its message to
sys.stdout or sys.stderr accordingly """
def __init__(self, *args):
super(PyLogger, self).__init__(self, *args)
# get Logger
logger = logging.getLogger()
logger.setLevel(logging.DEBUG)
# build Formatter
formatter = logging.Formatter(fmt="%(asctime)s:%(name)s %(message)s")
# build StreamHandler for sys.stderr
error = logging.StreamHandler(stream=sys.stderr)
error.setLevel(logging.CRITICAL)
error.setFormatter(formatter)
logger.addHandler(error)
# build StreamHandler for sys.stdin
out = logging.StreamHandler(stream=sys.stdout)
out.setFormatter(formatter)
out.setLevel(logging.WARNING)
logger.addHandler(out)
def main():
logger = PyLogger()
# help(logger)
logger.info("INFO")
if __name__ == "__main__":
main()
When running this scrip directly I get the following error:
No handlers could be found for logger "<__main__.PyLogger object at 0x105f23c50>"
I´ve googled around and many people said that a logging.basicConfig() would do the job but that didn´t worked for me.
Maybe someone of you guys could help me out.
Thanks!
Your class subclasses logging.Logger, so you should not call getLogger or manipulate a logger as an attribute. Rather, the logger is self inside the class, and should be adjusted directly:
import logging
import sys
print("imported module {}".format(__name__))
class PyLogger(logging.Logger):
"""Wrapper for logging.Logger to redirect its message to
sys.stdout or sys.stderr accordingly """
def __init__(self, *args):
super(PyLogger, self).__init__(self, *args)
#####
# self *is* the logger!
self.setLevel(logging.DEBUG)
# build Formatter
formatter = logging.Formatter(fmt="%(asctime)s:%(name)s %(message)s")
# build StreamHandler for sys.stderr
error = logging.StreamHandler(stream=sys.stderr)
error.setLevel(logging.CRITICAL)
error.setFormatter(formatter)
#####
# Assign the handler to self
self.addHandler(error)
# build StreamHandler for sys.stdin
out = logging.StreamHandler(stream=sys.stdout)
out.setFormatter(formatter)
out.setLevel(logging.WARNING)
#####
# Assign the handler to self
self.addHandler(out)
def main():
logger = PyLogger()
# help(logger)
logger.info("INFO")
logger.warning("WARN")
logger.critical("CRIT")
if __name__ == "__main__":
main()
This displays the following, as expected:
ely#eschaton:~/programming$ python test_logger.py
imported module __main__
2018-03-01 11:59:41,896:<__main__.PyLogger object at 0x7fa236aa4a50> WARN
2018-03-01 11:59:41,896:<__main__.PyLogger object at 0x7fa236aa4a50> CRIT
2018-03-01 11:59:41,896:<__main__.PyLogger object at 0x7fa236aa4a50> CRIT
Notice how the critical message trips two different output handlers, so it appears twice (once because it satisfied warning level, once for critical level).
In your original code, notice that you are creating a variable called logger inside of __init__, but this not assigned to self or anything. This variable gets destroyed when it goes out of scope of the __init__ function, and so the assignment of any handlers is meaningless. Plus, because handlers weren't assigned to self, but the object that self is referencing is the logger that will be called later on, that is why you see the error about no handlers.

Python - Logger over multiple files

I created a module named log.py where a function defines how the log will be registered. Here is the atomic code:
import logging
import time
def set_up_log():
"""
Create a logging file.
"""
#
# Create the parent logger.
#
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
#
# Create a file as handler.
#
file_handler = logging.FileHandler('report\\activity.log')
file_handler.setLevel(logging.INFO)
formatter = logging.Formatter('%(asctime)s - %(filename)s - %(name)s - % (levelname)4s - %(message)s')
file_handler.setFormatter(formatter)
logger.addHandler(file_handler)
#
# Start recording.
#
logger.info('______ STARTS RECORDING _______')
if __name__=='__main__':
set_up_log()
A second module named read_file.py is using this log.py to record potential error.
import logging
import log
log.set_up_log()
logger = logging.getLogger(__name__)
def read_bb_file(input_file):
"""
Input_file must be the path.
Open the source_name and read the content. Return the result.
"""
content = list()
logger.info('noi')
try:
file = open(input_file, 'r')
except IOError, e:
logger.error(e)
else:
for line in file:
str = line.rstrip('\n\r')
content.append(str)
file.close()
return content
if __name__ == "__main__":
logger.info("begin execution")
c = read_bb_file('textatraiter.out')
logger.info("end execution")
In the command prompt lauching read_file.py, I get this error:
No handlers could be found for logger "__main__"
My result in the file is the following
2014-05-12 13:32:58,690 - log.py - log - INFO - ______ STARTS RECORDING _______
I read lots of topics here and on Py Doc but it seems I did not understand them properly since I have this error.
I add I would like to keep the log settlement appart in a function and not define it explicitely in my main method.
You have 2 distinct loggers and you're only configuring one.
The first is the one you make in log.py and set up correctly. Its name however will be log, because you have imported this module from read_file.py.
The second logger, the one you're hoping is the same as the first, is the one you assign to the variable logger in read_file.py. Its name will be __main__ because you're calling this module from the command line. You're not configuring this logger.
What you could do is to add a parameter to set_up_log to pass the name of the logger in, e.g.
def set_up_log(logname):
logger = logging.getLogger(logname)
That way, you will set the handlers and formatters for the correct logging instance.
Organizing your logs in a hierarchy is the way logging was intended to be used by Vinay Sajip, the original author of the module. So your modules would only log to a logging instance with the fully qualified name, as given by __name__. Then your application code could set up the loggers, which is what you're trying to accomplish with your set_up_log function. You just need to remember to pass it the relevant name, that's all. I found this reference very useful at the time.

Python logging: log only to handlers not to root

I have the following class:
class Log(object):
# class new
#new is used instead of init because __new__ is able to return (where __init__ can't)
def __new__(self, name, consolelevel, filelevel):
formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')
#Create consolehandler and set formatting (level is set in the ROOT)
consolehandler = StreamHandler()
consolehandler.setFormatter(formatter)
#Create filehandler, set level and set formatting
filehandler = FileHandler(name + '.log')
filehandler.setLevel(filelevel)
filehandler.setFormatter(formatter)
#Create the root logger, add console and file logger. Set the rootlevel == consolelevel.
self.root = logging.getLogger(name)
#causing me problems....
self.root.setLevel(consolelevel)
self.root.addHandler(consolehandler)
self.root.addHandler(filehandler)
self.root.propagate = True
return self.root
# Close the logger object
def close():
# to be implemented
pass
I use this class to log to the console and to a file (depending on the set level). The problem is that the root level seems to be leading for the addhandlers. Is there a way to disable this? Now I set the rootlevel to the same level as the consolelevel but this does not work...
Any advice?
Thanks in advance and with best regards,
JR
A problem that I can see in your code is that it will add more handlers whenever you instantiate the Log class. You probably do not want this.
Keep in mind that getLogger returns always the same instance when called with the same argument, and basically it implements the singleton pattern.
Hence when you later call addHandler it will add a new handler everytime.
The way to deal with logging is to create a logger at the module level and use it.
Also I'd avoid using __new__. In your case you can use a simple function. And note that your Log.close method wont work, because your __new__ method does not return a Log instance, and thus the returned logger doesn't have that method.
Regarding the level of the logger, I don't understand why you do not set the level on the consolehandler but on the whole logger.
This is a simplified version of the module I am making. The module contains a few classes that all need a logging functionality. Each class logs to a different file and and it should also be possible to change the file handler levels between classes (e.g. gamepad class: console.debug and filehandler.info and MQTT class: console info and filehandler.debug).
Therefor I thought that setting up a log class would be the easiest way. Please bear in mind that I usually do electronics but now combined with python. So my skills are pretty basic....
#!/bin/env python2.7
from future import division
from operator import *
import logging
from logging import FileHandler
from logging import StreamHandler
import pygame
import threading
from pygame.locals import *
import mosquitto
import time
from time import sleep
import sys
class ConsoleFileLogger(object):
# class constructor
def __init__(self, filename, loggername, rootlevel, consolelevel, filelevel):
# logger levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
# define a root logger and set its ROOT logging level
logger = logging.getLogger(loggername)
logger.setLevel(rootlevel)
# define a Handler which writes messages or higher to the sys.stderr (Console)
self.console = logging.StreamHandler()
# set the logging level
self.console.setLevel(consolelevel)
# define a Handler which writes messages to a logfile
self.logfile = logging.FileHandler(filename + '.log')
# set the logging level
self.logfile.setLevel(filelevel)
# create formatter and add it to the handlers
formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')
self.console.setFormatter(formatter)
self.logfile.setFormatter(formatter)
# add the handlers to the root logger
logger.addHandler(self.console)
logger.addHandler(self.logfile)
self._logger = logger
# set a net instance of the logger
def set(self):
return self._logger
# Stop and remove the ConsoleFileLogger object
def remove(self):
self._logger.removeHandler(self.console)
self._logger.removeHandler(self.logfile)
self._logfile.FileHandler().close()
class Gamepad():
# class constructor
def __init__(self, mqttgamepad):
self.logger = ConsoleFileLogger('BaseLogFiles/Gamepad', 'Gamepad', logging.INFO, logging.INFO, logging.INFO).set()
if joystickcount == 0:
self.logger.error('No gamepad connected')
elif joystickcount == 1:
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
self.logger.debug('Joystick name %s', self.gamepad.get_name())
self.logger.debug('nb of axes = %s', self.gamepad.get_numaxes())
self.logger.debug('nb of balls = %s', self.gamepad.get_numballs())
self.logger.debug('nb of buttons = %s', self.gamepad.get_numbuttons())
self.logger.debug('nb of mini joysticks = %s', self.gamepad.get_numhats())
elif joystickcount > 1:
self.logger.error('only one gamepad is allowed')
def run(self):
self.logger.debug('gamepad running')
class MQTTClient():
def __init__(self, clientname):
self.logger = ConsoleFileLogger('BaseLogFiles/MQTT/Pub', clientname, logging.DEBUG, logging.DEBUG, logging.DEBUG).set()
self.logger.debug('test')
def run(self):
self.logger.info('Connection MQTT Sub OK')
def main():
logger = ConsoleFileLogger('BaseLogFiles/logControlCenterMain', 'ControlCenterMain', logging.DEBUG, logging.DEBUG, logging.DEBUG).set()
mqttclient = MQTTClient("MQTTClient")
mqttclient.connect()
gamepad = Gamepad(mqttclient)
if gamepad.initialized():
gamepadthread = threading.Thread(target=gamepad.run)
gamepadthread.start()
mqtttpubhread = threading.Thread(target=mqttclient.run)
mqtttpubhread.start()
logger.info('BaseMain started')
# Monitor the running program for a KeyboardInterrupt exception
# If this is the case all threads and other methods can be closed the correct way :)
while 1:
try:
sleep(1)
except KeyboardInterrupt:
logger.info('Ctrl-C pressed')
gamepad.stop()
mqttclient.stop()
logger.info('BaseMain stopped')
sys.exit(0)
if name == 'main':
main()

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