I don't mean a tiny precision error, I mean a completely "wrong" result, for a harmless-looking calculation:
expected: 1.7306687640440686
got: 0.08453630115074517
The calculation (Try it online!):
from math import pi
a = 60.9
mod = 2 * pi
print('expected:', a**2 % mod)
print('got: ', (a % mod)**2 % mod)
The second calculation above uses a % mod before squaring. With integers, when we want to modulo at the end anyway, such early modulos are a well-known and often-used way to keep intermediate results small (to avoid overflow of fixed-size ints or slowness of arbitrary-size ints). With floats, I expected a small precision error but got entirely different results. Even for the above example of moduloing before a simple squaring.
Why do I get a completely "wrong" number with floats, when the same technique works perfectly for ints?
Writing "wrong" in quotes because most certainly it's my expectation that's wrong, not the result. Though apparently I'm not the only one with that expectation (which is why I found it useful enough to point out as question and hopefully an answer): This came from another question's comment suggesting to "implement your own fast exponentiation with modulo in each iteration", which got five upvotes, two answers implementing that, four upvotes for those answers, and nobody batted an eye about this severe issue even though people did point out precision worries about it (which don't even matter). (I also tried it, utterly failed, even for small exponents, and my above snippet is what I reduced / tracked down the problem to).
Indeed the result is mathematically correct (except for a tiny precision error of course which the floats do have). It's just wrong to use an early modulo on floats like that, expecting it to stay mathematically equivalent to only doing one final modulo later.
When we do an early a % m, we subtract a multiple of the modulus m. That is, we get a - mq with some integer q. Squaring that gives:
(a - mq)²
= a² - 2amq + (mq)²
= a² - m(2aq - mq²)
That differs from a² by m(2aq - mq²), which is not a multiple of m, unless 2aq - mq² happens to be an integer. And that's just not the case here, as both a = 60.9 and m = 2π aren't integers.
So unlike when doing this with integers, such an "early modulo" with floats to "keep intermediate results small" is not compatible with an overall final modulo (which does subtract a multiple of the modulus).
(This answer is based on someone's comment that had pointed out the essence of this.)
Related
Steps to reproduce how I came to believe this:
>>> 2 ** 4324567
Keyboard interrupt the above if you get tired of waiting since the comparitive operation takes less than a second while the above takes like 20.
>>> 2 ** 4324567 % 55
You'll notice the one with the modulus operation is way quicker. The only way this could be possible is if it uses something like the Chinese remainder theorem right?
What's weird is that if the exponent (being what 2 is to the power of) is a calculated value (like 2 * 2162283 or e where e = 2 * 2162283) it doesn't do this it seems. Can someone explain what's going on here?
The time to do the exponentiation here:
>>> 2 ** 4324567
is actually brief, which you can verify by doing, e.g.,
>>> x = 2 ** 4324567
instead. The vast bulk of the time in the original is actually consumed by converting the internal 4-million+ bit binary integer into a decimal string for display.
That's expensive. Converting between base-2 and base-10 representations generally takes time quadratic in the number of bits (or digits).
Which is also why the one with the modulus operation appears quicker: there are only 2 decimal digits to display. That goes fast.
However, if you're going to do modular exponentiation, use the 3-argument version of pow() instead. That can be unboundedly more efficient than computing a giant power first and only then doing a modulus operation.
The Chinese Remainder Theorem is not used here, and not useful here either. If you want to do modular exponentiation, use 3-argument pow: pow(2, 4324567, 55).
The second line runs much faster because almost all of the work in the first line is actually in constructing the string representation of the result, not in performing the exponentiation. The second line produces a much smaller number which is much quicker to stringify.
Or I guess binary in general. I'm obviously quite new to coding, so I'll appreciate any help here.
I just started learning about converting numbers into binary, specifically two's complement. The course presented the following code for converting:
num = 19
if num < 0:
isNeg = True
num = abs(num)
else:
isNeg = False
result = ''
if num == 0:
result = '0'
while num > 0:
result = str(num % 2) + result
num = num // 2
if isNeg:
result = '-' + result
This raised a couple of questions with me and after doing some research (mostly here on Stack Overflow), I found myself more confused than I was before. Hoping somebody can break things down a bit more for me. Here are some of those questions:
I thought it was outright wrong that the code suggested just appending a - to the front of a binary number to show its negative counterpart. It looks like bin() does the same thing, but don't you have to flip the bits and add a 1 or something? Is there a reason for this other than making it easy to comprehend/read?
Was reading here and one of the answers in particular said that Python doesn't really work in two's complement, but something else that mimics it. The disconnect here for me is that Python shows me one thing but is storing the numbers a different way. Again, is this just for ease of use? Is bin() using two's complement or Python's method?
Follow-up to that one, how does the 'sign-magnitude' format mentioned in the above answer differ from two's complement?
The Professor doesn't talk at all about 8-bit, 16-bit, 64-bit, etc., which I saw a lot of while reading up on this. Where does this distinction come from, and does Python use one? Or are those designations specific to the program that I might be coding?
A lot of these posts I've only reference how Python stores integers. Is that suggesting that it stores floats a different way, or are they just speaking broadly?
As I wrote this all up, I sort of realized that maybe I'm diving into the deep end before learning how to swim, but I'm curious like that and like to have a deeper understanding of stuff before moving on.
I thought it was outright wrong that the code suggested just appending a - to the front of a binary number to show its negative counterpart. It looks like bin() does the same thing, but don't you have to flip the bits and add a 1 or something? Is there a reason for this other than making it easy to comprehend/read?
You have to somehow designate the number being negative. You can add another symbol (-), add a sign bit at the very beginning, use ones'-complement, use two's-complement, or some other completely made-up scheme that works. Both the ones'- and two's-complement representation of a number require a fixed number of bits, which doesn't exist for Python integers:
>>> 2**1000
1071508607186267320948425049060001810561404811705533607443750
3883703510511249361224931983788156958581275946729175531468251
8714528569231404359845775746985748039345677748242309854210746
0506237114187795418215304647498358194126739876755916554394607
7062914571196477686542167660429831652624386837205668069376
The natural solution is to just prepend a minus sign. You can similarly write your own version of bin() that requires you to specify the number of bits and return the two's-complement representation of the number.
Was reading here and one of the answers in particular said that Python doesn't really work in two's complement, but something else that mimics it. The disconnect here for me is that Python shows me one thing but is storing the numbers a different way. Again, is this just for ease of use? Is bin() using two's complement or Python's method?
Python is a high-level language, so you don't really know (or care) how your particular Python runtime interally stores integers. Whether you use CPython, Jython, PyPy, IronPython, or something else, the language specification only defines how they should behave, not how they should be represented in memory. bin() just takes a number and prints it out using binary digits, the same way you'd convert 123 into base-2.
Follow-up to that one, how does the 'sign-magnitude' format mentioned in the above answer differ from two's complement?
Sign-magnitude usually encodes a number n as 0bXYYYYYY..., where X is the sign bit and YY... are the binary digits of the non-negative magnitude. Arithmetic with numbers encoded as two's-complement is more elegant due to the representation, while sign-magnitude encoding requires special handling for operations on numbers of opposite signs.
The Professor doesn't talk at all about 8-bit, 16-bit, 64-bit, etc., which I saw a lot of while reading up on this. Where does this distinction come from, and does Python use one? Or are those designations specific to the program that I might be coding?
No, Python doesn't define a maximum size for its integers because it's not that low-level. 2**1000000 computes fine, as will 2**10000000 if you have enough memory. n-bit numbers arise when your hardware makes it more beneficial to make your numbers a certain size. For example, processors have instructions that quickly work with 32-bit numbers but not with 87-bit numbers.
A lot of these posts I've only reference how Python stores integers. Is that suggesting that it stores floats a different way, or are they just speaking broadly?
It depends on what your Python runtime uses. Usually floating point numbers are like C doubles, but that's not required.
don't you have to flip the bits and add a 1 or something?
Yes, for two complement notation you invert all bits and add one to get the negative counterpart.
Is bin() using two's complement or Python's method?
Two's complement is a practical way to represent negative number in electronics that can have only 0 and 1. Internally the microprocessor uses two's complement for negative numbers and all modern microprocessors do. For more info, see your textbook on computer architecture.
how does the 'sign-magnitude' format mentioned in the above answer
differ from two's complement?
You should look what this code does and why it is there:
while num > 0:
result = str(num % 2) + result
num = num // 2
I'm getting something that doesn't seem to be making a lot of sense. I was practicing my coding by making a little program that would give me the probability of getting certain cards within a certain timeframe of a card game. In order to calculate the chances, I would need to create a method that would perform division, and report the chances as a fraction and as a decimal. so I designed this:
from fractions import Fraction
def time_odds(card_count,turns,deck_size=60):
chance_of_occurence = float(card_count)/float(deck_size)
opening_hand_odds = 7*chance_of_occurence
turn_odds = (7 + turns)*chance_of_occurence
print ("Chance of it being in the opening hand: %s or %s" %(opening_hand_odds,Fraction(opening_hand_odds)))
print ("Chance of it being acquired by turn %s : %s or %s" %(turns,turn_odds,Fraction(turn_odds) ))
and then I used it like so:
time_odds(3,5)
but for whatever reason I got this as the answer:
"Chance of it being in the opening hand: 0.35000000000000003 or
6305039478318695/18014398509481984"
"Chance of it being acquired by turn 5 : 0.6000000000000001 or
1351079888211149/2251799813685248"
so it's like, almost right, except the decimal is just slightly off, giving like a 0.0000000000003 difference or a 0.000000000000000000001 difference.
Python doesn't do this when I just make it do division like this:
print (7*3/60)
This gives me just 0.35, which is correct. The only difference that I can observe, is that I get the slightly incorrect values when I am dividing with variables rather than just numbers.
I've looked around a little for an answer, and most incorrect division problems have to do with integer division (or I think it can be called floor division) , but I didn't manage to find anything addressing this.
I've had a similar problem with python doing this when I was dividing really big numbers. What's going on?
Why is this so? what can I do to correct it?
The extra digits you're seeing are floating point precision errors. As you do more and more operations with floating point numbers, the errors have a chance of compounding.
The reason you don't see them when you try to replicate the computation by hand is that your replication performs the operations in a different order. If you compute 7 * 3 / 60, the mutiplication happens first (with no error), and the division introduces a small enough error that Python's float type hides it for you in its repr (because 0.35 unambiguously refers to the same float value as the computation). If you do 7 * (3 / 60), the division happens first (introducing error) and then the multiplication increases the size of the error to the point that it can't be hidden (because 0.35000000000000003 is a different float value than 0.35).
To avoid printing out the the extra digits that are probably error, you may want to explicitly specify a precision to use when turning your numbers into strings. For instance, rather than using the %s format code (which calls str on the value), you could use %.3f, which will round off your number after three decimal places.
There's another issue with your Fractions. You're creating the Fraction directly from the floating point value, which already has the error calculated in. That's why you're seeing the fraction print out with a very large numerator and denominator (it's exactly representing the same number as the inaccurate float). If you instead pass integer numerator and denominator values to the Fraction constructor, it will take care of simplifying the fraction for you without any floating point inaccuracy:
print("Chance of it being in the opening hand: %.3f or %s"
% (opening_hand_odds, Fraction(7*card_count, deck_size)))
This should print out the numbers as 0.350 and 7/20. You can of course choose whatever number of decimal places you want.
Completely separate from the floating point errors, the calculation isn't actually getting the probability right. The formula you're using may be a good enough one for doing in your head while playing a game, but it's not completely accurate. If you're using a computer to crunch the numbers for you, you might as well get it right.
The probability of drawing at least one of N specific cards from a deck of size M after D draws is:
1 - (comb(M-N, D) / comb(M, D))
Where comb is the binary coefficient or "combination" function (often spoken as "N choose R" and written "nCr" in mathematics). Python doesn't have an implementation of that function in the standard library, but there are a lot of add on modules you may already have installed that provide one or you can pretty easily write your own. See this earlier question for more specifics.
For your example parameters, the correct odds are '5397/17110' or 0.315.
This question is very similar to this post - but not exactly
I have some data in a .csv file. The data has precision to the 4th digit (#.####).
Calculating the mean in Excel or SAS gives a result with precision to 5th digit (#.#####) but using numpy gives:
import numpy as np
data = np.recfromcsv(path2file, delimiter=';', names=['measurements'], dtype=np.float64)
rawD = data['measurements']
print np.average(rawD)
gives a number like this
#.#####999999999994
Clearly something is wrong..
using
from math import fsum
print fsum(rawD.ravel())/rawD.size
gives
#.#####
Is there anything in the np.average that I set wrong _______?
BONUS info:
I'm only working with 200 data points in the array
UPDATE
I thought I should make my case more clear.
I have numbers like 4.2730 in my csv (giving a 4 decimal precision - even though the 4th always is zero [not part of the subject so don't mind that])
Calculating an average/mean by numpy gives me this
4.2516499999999994
Which gives a print by
>>>print "%.4f" % np.average(rawD)
4.2516
During the same thing in Excel or SAS gives me this:
4.2517
Which I actually believe as being the true average value because it finds it to be 4.25165.
This code also illustrate it:
answer = 0
for number in rawD:
answer += int(number*1000)
print answer/2
425165
So how do I tell np.average() to calculate this value ___?
I'm a bit surprised that numpy did this to me... I thought that I only needed to worry if I was dealing with 16 digits numbers. Didn't expect a round off on the 4 decimal place would be influenced by this..
I know I could use
fsum(rawD.ravel())/rawD.size
But I also have other things (like std) I want to calculate with the same precision
UPDATE 2
I thought I could make a temp solution by
>>>print "%.4f" % np.float64("%.5f" % np.mean(rawD))
4.2416
Which did not solve the case. Then I tried
>>>print "%.4f" % float("4.24165")
4.2416
AHA! There is a bug in the formatter: Issue 5118
To be honest I don't care if python stores 4.24165 as 4.241649999... It's still a round off error - NO MATTER WHAT.
If the interpeter can figure out how to display the number
>>>print float("4.24165")
4.24165
Then should the formatter as well and deal with that number when rounding..
It still doesn't change the fact that I have a round off problem (now both with the formatter and numpy)
In case you need some numbers to help me out then I have made this modified .csv file:
Download it from here
(I'm aware that this file does not have the number of digits I explained earlier and that the average gives ..9988 at the end instead of ..9994 - it's modified)
Guess my qeustion boils down to how do I get a string output like the one excel gives me if I use =average()
and have it round off correctly if I choose to show only 4 digits
I know that this might seem strange for some.. But I have my reasons for wanting to reproduce the behavior of Excel.
Any help would be appreciated, thank you.
To get exact decimal numbers, you need to use decimal arithmetic instead of binary. Python provides the decimal module for this.
If you want to continue to use numpy for the calculations and simply round the result, you can still do this with decimal. You do it in two steps, rounding to a large number of digits to eliminate the accumulated error, then rounding to the desired precision. The quantize method is used for rounding.
from decimal import Decimal,ROUND_HALF_UP
ten_places = Decimal('0.0000000001')
four_places = Decimal('0.0001')
mean = 4.2516499999999994
print Decimal(mean).quantize(ten_places).quantize(four_places, rounding=ROUND_HALF_UP)
4.2517
The result value of average is a double. When you print out a double, by default all digits are printed. What you see here is the result of limited digital precision, which is not a problem of numpy, but a general computing problem. When you care of the presentation of your float value, use "%.4f" % avg_val. There is also a package for rational numbers, to avoid representing fractions as real numbers, but I guess that's not what you're looking for.
For your second statement, summarizing all the values by hand and then dividing it, I suppose you're using python 2.7 and all your input values are integer. In that way, you would have an integer division, which truncates everything after the dot, resulting in another integer value.
Can someone explain this (straight from the docs- emphasis mine):
math.ceil(x) Return the ceiling of x as a float, the smallest integer value greater than or equal to x.
math.floor(x) Return the floor of x as a float, the largest integer value less than or equal to x.
Why would .ceil and .floor return floats when they are by definition supposed to calculate integers?
EDIT:
Well this got some very good arguments as to why they should return floats, and I was just getting used to the idea, when #jcollado pointed out that they in fact do return ints in Python 3...
As pointed out by other answers, in python they return floats probably because of historical reasons to prevent overflow problems. However, they return integers in python 3.
>>> import math
>>> type(math.floor(3.1))
<class 'int'>
>>> type(math.ceil(3.1))
<class 'int'>
You can find more information in PEP 3141.
The range of floating point numbers usually exceeds the range of integers. By returning a floating point value, the functions can return a sensible value for input values that lie outside the representable range of integers.
Consider: If floor() returned an integer, what should floor(1.0e30) return?
Now, while Python's integers are now arbitrary precision, it wasn't always this way. The standard library functions are thin wrappers around the equivalent C library functions.
Because python's math library is a thin wrapper around the C math library which returns floats.
The source of your confusion is evident in your comment:
The whole point of ceil/floor operations is to convert floats to integers!
The point of the ceil and floor operations is to round floating-point data to integral values. Not to do a type conversion. Users who need to get integer values can do an explicit conversion following the operation.
Note that it would not be possible to implement a round to integral value as trivially if all you had available were a ceil or float operation that returned an integer. You would need to first check that the input is within the representable integer range, then call the function; you would need to handle NaN and infinities in a separate code path.
Additionally, you must have versions of ceil and floor which return floating-point numbers if you want to conform to IEEE 754.
Before Python 2.4, an integer couldn't hold the full range of truncated real numbers.
http://docs.python.org/whatsnew/2.4.html#pep-237-unifying-long-integers-and-integers
Because the range for floats is greater than that of integers -- returning an integer could overflow
This is a very interesting question! As a float requires some bits to store the exponent (=bits_for_exponent) any floating point number greater than 2**(float_size - bits_for_exponent) will always be an integral value! At the other extreme a float with a negative exponent will give one of 1, 0 or -1. This makes the discussion of integer range versus float range moot because these functions will simply return the original number whenever the number is outside the range of the integer type. The python functions are wrappers of the C function and so this is really a deficiency of the C functions where they should have returned an integer and forced the programer to do the range/NaN/Inf check before calling ceil/floor.
Thus the logical answer is the only time these functions are useful they would return a value within integer range and so the fact they return a float is a mistake and you are very smart for realizing this!
Maybe because other languages do this as well, so it is generally-accepted behavior. (For good reasons, as shown in the other answers)
This totally caught me off guard recently. This is because I've programmed in C since the 1970's and I'm only now learning the fine details of Python. Like this curious behavior of math.floor().
The math library of Python is how you access the C standard math library. And the C standard math library is a collection of floating point numerical functions, like sin(), and cos(), sqrt(). The floor() function in the context of numerical calculations has ALWAYS returned a float. For 50 YEARS now. It's part of the standards for numerical computation. For those of us familiar with the math library of C, we don't understand it to be just "math functions". We understand it to be a collection of floating-point algorithms. It would be better named something like NFPAL - Numerical Floating Point Algorithms Libary. :)
Those of us that understand the history instantly see the python math module as just a wrapper for the long-established C floating-point library. So we expect without a second thought, that math.floor() is the same function as the C standard library floor() which takes a float argument and returns a float value.
The use of floor() as a numerical math concept goes back to 1798 per the Wikipedia page on the subject: https://en.wikipedia.org/wiki/Floor_and_ceiling_functions#Notation
It never has been a computer science covert floating-point to integer storage format function even though logically it's a similar concept.
The floor() function in this context has always been a floating-point numerical calculation as all(most) the functions in the math library. Floating-point goes beyond what integers can do. They include the special values of +inf, -inf, and Nan (not a number) which are all well defined as to how they propagate through floating-point numerical calculations. Floor() has always CORRECTLY preserved values like Nan and +inf and -inf in numerical calculations. If Floor returns an int, it totally breaks the entire concept of what the numerical floor() function was meant to do. math.floor(float("nan")) must return "nan" if it is to be a true floating-point numerical floor() function.
When I recently saw a Python education video telling us to use:
i = math.floor(12.34/3)
to get an integer I laughed to myself at how clueless the instructor was. But before writing a snarkish comment, I did some testing and to my shock, I found the numerical algorithms library in Python was returning an int. And even stranger, what I thought was the obvious answer to getting an int from a divide, was to use:
i = 12.34 // 3
Why not use the built-in integer divide to get the integer you are looking for! From my C background, it was the obvious right answer. But low and behold, integer divide in Python returns a FLOAT in this case! Wow! What a strange upside-down world Python can be.
A better answer in Python is that if you really NEED an int type, you should just be explicit and ask for int in python:
i = int(12.34/3)
Keeping in mind however that floor() rounds towards negative infinity and int() rounds towards zero so they give different answers for negative numbers. So if negative values are possible, you must use the function that gives the results you need for your application.
Python however is a different beast for good reasons. It's trying to address a different problem set than C. The static typing of Python is great for fast prototyping and development, but it can create some very complex and hard to find bugs when code that was tested with one type of objects, like floats, fails in subtle and hard to find ways when passed an int argument. And because of this, a lot of interesting choices were made for Python that put the need to minimize surprise errors above other historic norms.
Changing the divide to always return a float (or some form of non int) was a move in the right direction for this. And in this same light, it's logical to make // be a floor(a/b) function, and not an "int divide".
Making float divide by zero a fatal error instead of returning float("inf") is likewise wise because, in MOST python code, a divide by zero is not a numerical calculation but a programming bug where the math is wrong or there is an off by one error. It's more important for average Python code to catch that bug when it happens, instead of propagating a hidden error in the form of an "inf" which causes a blow-up miles away from the actual bug.
And as long as the rest of the language is doing a good job of casting ints to floats when needed, such as in divide, or math.sqrt(), it's logical to have math.floor() return an int, because if it is needed as a float later, it will be converted correctly back to a float. And if the programmer needed an int, well then the function gave them what they needed. math.floor(a/b) and a//b should act the same way, but the fact that they don't I guess is just a matter of history not yet adjusted for consistency. And maybe too hard to "fix" due to backward compatibility issues. And maybe not that important???
In Python, if you want to write hard-core numerical algorithms, the correct answer is to use NumPy and SciPy, not the built-in Python math module.
import numpy as np
nan = np.float64(0.0) / 0.0 # gives a warning and returns float64 nan
nan = np.floor(nan) # returns float64 nan
Python is different, for good reasons, and it takes a bit of time to understand it. And we can see in this case, the OP, who didn't understand the history of the numerical floor() function, needed and expected it to return an int from their thinking about mathematical integers and reals. Now Python is doing what our mathematical (vs computer science) training implies. Which makes it more likely to do what a beginner expects it to do while still covering all the more complex needs of advanced numerical algorithms with NumPy and SciPy. I'm constantly impressed with how Python has evolved, even if at times I'm totally caught off guard.