GTK4 Window Created From XML Immediately Closes - python

I create a GTK4 Window from an XML file via Python.
When I run the code, the window actually pops up very briefly (and all controls are there as expected), but then closes immediately. I assume there is something missing in my code, but I can't figure out what it is from the documentation.
import sys
import gi
gi.require_version('Gtk', '4.0')
gi.require_version('Adw', '1')
from gi.repository import Gtk, Adw
class MyApp(Adw.Application):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.connect('activate', self.on_activate)
def on_activate(self, app):
builder = Gtk.Builder()
builder.add_from_file("main.glade")
self.win = builder.get_object("window")
self.win.present()
app = MyApp(application_id="com.example.GtkApplication")
app.run(sys.argv)

Fixed it :-)
The solution is a simple one-liner:
self.win.set_application(app)

Related

Detect when a window opens in wnck python

I am making a window tiling script using libwnck. I would like to detect when the user opens a new window in order to resize it. Here is the gist of my code so far:
import gi
gi.require_version("Wnck", "3.0")
from gi.repository import Wnck
screen = Wnck.Screen.get_default()
screen.force_update()
# Here I resize all windows in the current workspace using
# window.set_geometry
# The script ends here however I'd like it to continue forever
# and detect a "window opened event"
From the documentation it looks like there are virtual methods like do_window_opened but I have no idea how to get it working in python.
Here is a working simple test code. Hope it can help you and is what you want.
import gi
gi.require_version('Wnck', '3.0')
gi.require_version('Gtk', '3.0')
from gi.repository import Wnck
from gi.repository import Gtk
def test_do_when_window_opened_simple():
Gtk.init([])
screen: Wnck.Screen = Wnck.Screen.get_default()
screen.force_update()
def do_window_opened(this_screen: Wnck.Screen, opened_window: Wnck.Window):
print('hello')
app: Wnck.Application = opened_window.get_application()
app_name = app.get_name()
print('app name -> ' + app_name)
print('window name -> ' + opened_window.get_name())
screen.connect('window-opened', do_window_opened)
Gtk.main()
if __name__ == '__main__':
test_do_when_window_opened_simple()
See also:
Please check the first comment of this link
Please check the example of this link, it's written in C though
Note: the Wnck.Screen object has a function named 'do_window_opened', but it's not implemented. I received an error message 'gi.repository.GLib.GError: g-invoke-error-quark: Class WnckScreen doesn't implement window_opened (1)' when trying to call it.

Glade 3 imports not working for both gtk and gi

import gtk
class Buglump:
def on_window1_destroy(self, object, data=None):
print "quit with cancel"
gtk.main_quit()
def on_gtk_quit_activate(self, menuitem, data=None):
print "quit from menu"
gtk.main_quit()
def __init__(self):
self.gladefile = "tutorial-1.glade"
self.builder = gtk.Builder()
self.builder.add_from_file(self.gladefile)
self.builder.connect_signals(self)
self.window = self.builder.get_object("window1")
self.window.show()
if __name__ == "__main__":
main = Buglump()
gtk.main()
So I am using this source code to attempt to use the GUI builder glade, however I keep running into many different errors and am doubting if I am even taking the right approach. From my understanding, you generate this code in a different python shell and it will produce whatever you have built in glade. However I keep running into errors, the current one being :
ModuleNotFoundError: No module named 'gtk'
I am seeking guidance of how to move forward using glade, I am very new to python so I apologize if this is not a good question. I can not find any way to use this program from anywhere I have looked online.
In an app in development, I have following below; perhaps you can use something similar.
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk as gtk, Gdk as gdk, GLib, GObject as gobject

Stop Python Gtk.Application using Ctrl+C

I am creating an application. Previously, I were using Gtk.Main() to start my application, and created some hooks to stop the application from the command line using Ctrl+C. Now, I have migrated the application to a more "standard" Gtk.Application, but can't get it to stop using Ctrl+C.
This is a very simple Gtk.Application, that when is run from the command line, it can't be stopped using Ctrl+C:
from gi.repository import Gtk
import sys
# a Gtk ApplicationWindow
class MyWindow(Gtk.ApplicationWindow):
# constructor: the title is "Welcome to GNOME" and the window belongs
# to the application app
def __init__(self, app):
Gtk.Window.__init__(self, title="Welcome to GNOME", application=app)
class MyApplication(Gtk.Application):
# constructor of the Gtk Application
def __init__(self):
Gtk.Application.__init__(self)
# create and activate a MyWindow, with self (the MyApplication) as
# application the window belongs to.
# Note that the function in C activate() becomes do_activate() in Python
def do_activate(self):
win = MyWindow(self)
# show the window and all its content
# this line could go in the constructor of MyWindow as well
win.show_all()
# start up the application
# Note that the function in C startup() becomes do_startup() in Python
def do_startup(self):
Gtk.Application.do_startup(self)
# create and run the application, exit with the value returned by
# running the program
app = MyApplication()
exit_status = app.run(sys.argv)
sys.exit(exit_status)
import signal
from gi.repository import GLib
...
GLib.unix_signal_add(GLib.PRIORITY_DEFAULT, signal.SIGINT, app.quit)
This worked with Gtk 3.0:
import signal
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import GLib
app = Application()
GLib.unix_signal_add(GLib.PRIORITY_DEFAULT, signal.SIGINT, Gtk.main_quit)
You can use Ctrl+Z to stop the execution of script.

python gtk gobject toggle visibility of windows

I wrote global shortcut example for hide and show my windows with key like 'F12', I used python-xlib and some script named 'pyxhook' everything works fine except when i want to hide() and show() window few times my proccess turning a zombie, but same code working with hiding and showing just button.
#!/usr/bin/python
# -*- coding: utf-8; -*-
from gi.repository import Gtk, GObject
from pyxhook import HookManager
GObject.threads_init()
class Win(Gtk.Window):
def __init__(self):
super(Win, self).__init__()
self.connect('destroy', Gtk.main_quit)
self.button = Gtk.Button()
self.add(self.button)
self.resize(200,150)
self.show_all()
def handle_global_keypress(self, event):
if event.Key == 'F12':
if self.get_visible():
self.hide()
else:
self.show()
### this part works fine with button
#if self.button.get_visible():
# self.button.hide()
#else:
# self.button.show()
def main():
app = Win()
hm = HookManager()
hm.HookKeyboard()
hm.KeyDown = app.handle_global_keypress
hm.start()
Gtk.main()
hm.cancel()
if __name__ == "__main__":
main()
edit: i solved my problem using Keybinder library instead of coding pure python keybinder.
http://kaizer.se/wiki/keybinder/
I'm unable to answer your specific question but I might suggest another option. Guake console implements this very same behavior but using dbus:
http://guake.org/
In the dbusiface.py file you can find:
import dbus
import dbus.service
import dbus.glib
import gtk
import guake.common
dbus.glib.threads_init()
DBUS_PATH = '/org/guake/RemoteControl'
DBUS_NAME = 'org.guake.RemoteControl'
class DbusManager(dbus.service.Object):
def __init__(self, guakeinstance):
self.guake = guakeinstance
self.bus = dbus.SessionBus()
bus_name = dbus.service.BusName(DBUS_NAME, bus=self.bus)
super(DbusManager, self).__init__(bus_name, DBUS_PATH)
#dbus.service.method(DBUS_NAME)
def show_hide(self):
self.guake.show_hide()
Among others methods. This is worth to explore. Please also note that Guake is developed using PyGtk and not PyGObject, but anyway you can get some ideas.

putting glade interface in python

I've made a gui in glade that I want to put in a python program. I was adapting the instructions from a tutorial I found online to load in my glade file (http://www.pygtk.org/articles/pygtk-glade-gui/Creating_a_GUI_using_PyGTK_and_Glade.htm). When I had problems I tried something basic (one button) calling it the same thing as in that tutorial, and copy pasting their code, and it still didn't work. I also took a look at (http://www.linuxjournal.com/article/6586?page=0,2), which has a function being called slightly differently ("self.wTree=gtk.glade.XML (gladefile,windowname)" instead of without windowname), and implemented an equivalent with mine and that didn't fix it. I definitely have pygtk working, I made something without using glade before and it worked fine. The error I'm getting is:
/usr/share/themes/NOX/gtk-2.0/gtkrc:233: Murrine configuration option "gradients"
is no longer supported and will be ignored.
(helloWorld.py:9804): libglade-WARNING **: Expected <glade-interface>. Got
<interface>.
(helloWorld.py:9804): libglade-WARNING **: did not finish in PARSER_FINISH state
Traceback (most recent call last):
File "helloWorld.py", line 31, in <module>
hwg = HellowWorldGTK()
File "helloWorld.py", line 22, in __init__
self.wTree = gtk.glade.XML(self.gladefile)
RuntimeError: could not create GladeXML object
I'm running xubuntu 11.04. The Murrine configuration thing comes up when any gtk application opens, but I included it in case it is relevant. Here's the code I took from the tutorial (but isn't working)
#!/usr/bin/env python
import sys
try:
import pygtk
pygtk.require("2.0")
except:
pass
try:
import gtk
import gtk.glade
except:
sys.exit(1)
class HellowWorldGTK:
"""This is an Hello World GTK application"""
def __init__(self):
#Set the Glade file
self.gladefile = "PyHelloWorld.glade"
self.wTree = gtk.glade.XML(self.gladefile)
#Get the Main Window, and connect the "destroy" event
self.window = self.wTree.get_widget("MainWindow")
self.window.show()
if (self.window):
self.window.connect("destroy", gtk.main_quit)
if __name__ == "__main__":
hwg = HellowWorldGTK()
gtk.main()
Try with this code:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygtk
pygtk.require("2.0")
import gtk
import gtk.glade
class HellowWorldGTK:
def __init__(self):
self.gladefile = "helloworld.glade"
self.glade = gtk.Builder()
self.glade.add_from_file(self.gladefile)
self.glade.connect_signals(self)
self.glade.get_object("MainWindow").show_all()
def on_MainWindow_delete_event(self, widget, event):
gtk.main_quit()
if __name__ == "__main__":
try:
a = HellowWorldGTK()
gtk.main()
except KeyboardInterrupt:
pass
Remember:
In Glade, Edit the "Preferences" of the file to "GTKBuilder" (not "libglade")
Your PyHelloWorld.glade is incorrect. Make sure you created it with the correct Glade application, there are Glade2 and Glade3 applications that can be installed and used. If you downloaded the file make sure it is correct. The error message says it all:
Expected <glade-interface>. Got <interface>
So the XML file has the interface tag, but PyGTK library expects glade-interface tag.
Since I always end up having problems with this, here is a Python 2.7 code that I use for one or the other:
for Libglade:
# needs libglade (not for gtk-builder)
import pygtk
pygtk.require("2.0")
import gtk
import gtk.glade
gladefile = "test-libglade.glade"
wTree = gtk.glade.XML(gladefile)
window = wTree.get_widget("MainWindow")
if (window):
window.connect("destroy", gtk.main_quit)
window.show_all() # must have!
gtk.main()
For GtkBuilder:
# needs gtk-builder (not for libglade)
import pygtk
pygtk.require("2.0")
import gtk
gladefile = "test-gtkbuilder.glade"
wTree = gtk.Builder()
wTree.add_from_file(gladefile)
window = wTree.get_object("MainWindow")
if (window):
window.connect("destroy", gtk.main_quit)
window.show_all() # must have!
gtk.main()
In Glade, you can just add a Window, call it MainWindow, and save two versions with the respective filenames as above for each format; and these snippets should work with them respeactively.
Hope this helps someone,
Cheers!
This works perfectly.
#!/usr/bin/python
import pygtk
pygtk.require("2.0")
import gtk
import gtk.glade
class SubinsWindow:
def __init__(self):
self.gladefile = "game.glade"
self.glade = gtk.Builder()
self.glade.add_from_file(self.gladefile)
self.glade.connect_signals(self)
self.win=self.glade.get_object("window1") # Window Name in GLADE
self.win.show_all()
if __name__ == "__main__":
a = SubinsWindow()
gtk.main()
If you are using GTK+3 in python, see builder.
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
class Handler:
def onDestroy(self, *args):
Gtk.main_quit()
def onButtonPressed(self, button):
print("Hello World!")
builder = Gtk.Builder()
builder.add_from_file("builder_example.glade")
builder.connect_signals(Handler())
window = builder.get_object("window1")
window.show_all()
Gtk.main()

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