Delete a row in Kivy's BoxLayout - python

With Kivy, I want a layout that is different when the window size is portrait or landscape (a grid of buttons, and for exemple the buttons on a row are shown in a column).
I tried first to hide some widgets, but that doesn't work well (even at a size of 0, some text appears, and this doesn't work with spacing)
So I wanted to delete a row directly, it worked, but...
The space for the raw remains with, like this
I tried to delete the second row, but there is now a gap.
Here is the code for that example
test3.kv file
<MDBoxLayout>:
spacing:5
<MyLayout>:
MDBoxLayout:
orientation: "vertical"
size: root.width, root.height
id: vbox
# Texte
MDLabel:
size_hint: 1,0.4
text: "Text"
halign: 'left'
valign: 'bottom'
font_size: 48
id: label
# Ligne 1
MDBoxLayout:
orientation: "horizontal"
size_hint: 1,0.15
id: ligne1
MDFillRoundFlatButton:
size_hint: 0.25,1
text: "A"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"B"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"C"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"D"
# Ligne 2
MDBoxLayout:
orientation: "horizontal"
size_hint: 1,0.15
id: ligne2
MDFillRoundFlatButton:
size_hint: 0.25,1
text: "1"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"2"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"3"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"4"
# Ligne 3
MDBoxLayout:
orientation: "horizontal"
size_hint: 1,0.15
MDFillRoundFlatButton:
size_hint: 0.25,1
text: "E"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"F"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"G"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"H"
# Ligne 4
MDBoxLayout:
orientation: "horizontal"
size_hint: 1,0.15
MDFillRoundFlatButton:
size_hint: 0.25,1
text: "I"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"J"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"K"
MDFillRoundFlatButton:
size_hint: 0.25,1
text:"L"
test3.py file
import kivy
kivy.require('1.1.1')
from kivymd.app import MDApp
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivymd.uix.boxlayout import MDBoxLayout
Builder.load_file('test3.kv')
class MyLayout(Widget):
def on_size(self, *args):
self.ids.label.text = 'on_size'
if self.width > self.height:
self.ids.label.text = self.ids.label.text + f' horizontal {self.ids.ligne2}'
# orientation : horizontal
if isinstance(self.ids.ligne2, MDBoxLayout):
self.ids.label.text = self.ids.label.text + ' ligne 2 existe: supprimée'
self.ids.ligne2.clear_widgets()
self.remove_widget(self.ids.ligne2)
self.ids.ligne2 = None
class app(MDApp):
def build(self):
return MyLayout()
if __name__ == '__main__':
app().run()
Is this something missing in my code, or should I try another method to change dynamically the layout?

Related

Either the class "FourthWindow" doesn't show stacklayout or its the only thing on the screen

from kivy.app import App
from kivy.graphics import Line
from kivy.metrics import dp
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.dropdown import DropDown
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.scrollview import ScrollView
from kivy.uix.stacklayout import StackLayout
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivymd.app import MDApp
class ScrollViewExample(ScrollView):
pass
class FirstWindow(Screen):
def set_text(self):
my_title_input = self.ids.note_title
my_details = self.ids.note_details
fo = open("notes.txt", "a")
fo.write('\n'+'\n'+my_title_input.text)
fo.write('\n'+my_details.text)
fo.close()
class SecondWindow(Screen):
pass
class ThirdWindow(Screen):
def on_toggle_button_state(self):
dark_mode = self.ids.dark_mode
dark_mode.text = 'Feature not available'
pass
class FourthWindow(Screen):
#This class displays notes from a file in buttons
#works but only the notes showup
def build(self):
root = FourthWindow()
root.add_widget(FourthWindow(name='StackLayout'))
class StackLayoutExample(StackLayout):
class ScrollView(ScrollView):
pass
def __init__(self, **kwargs):
super().__init__(**kwargs)
layout = StackLayout(orientation='lr-tb')
with open('notes.txt', 'r') as fp:
data = fp.read()
splat = data.split("\n\n")
notes = []
for i, note in enumerate(splat, 0):
notes.append(note)
for i in range(0, len(notes)):
b = Button(text=notes[i], size_hint=(.25, .4))
self.add_widget(b)
class WindowManager(ScreenManager):
pass
class RelativeLayoutExample(RelativeLayout):
pass
class ScreeManager(ScreenManager):
pass
class LineMaker(Widget):
pass
class Noteit(App):
pass
Noteit().run()
Noteit.kv <---The kv file begins here
WindowManager:
FirstWindow:
SecondWindow:
ThirdWindow:
FourthWindow:
<FirstWindow>:
id: first_window
name: "Notes"
RelativeLayout:
Label:
text: "Notes"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Account'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Account"
root.manager.transition.direction= "left"
Button:
text: 'Preferences'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Preferences"
root.manager.transition.direction= "right"
Label:
text: "Title:"
size_hint: None,None
pos_hint: {'top':.85,'center_x':.5}
font_size: 20
TextInput:
id: note_title
size_hint: .45,.08
pos_hint: {'top':.75,'center_x':.5}
multiline: False
Label:
text: "Details:"
size_hint: None,None
pos_hint: {'top':.65,'center_x':.5}
font_size: 20
TextInput:
id: note_details
size_hint: .45,.3
pos_hint: {'top':.55,'center_x':.5}
multiline: True
Button:
text: "Submit"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.25,'center_x':.5}
on_release:
root.set_text()
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
Button:
text: 'View All Notes'
size_hint:.25,.15
pos_hint: {'bottom':1,'center_x':.5}
on_release:
app.root.current = "View"
root.manager.transition.direction= "up"
<SecondWindow>:
name: "Account"
RelativeLayout:
Label:
text: "Account"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Notes'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "right"
Button:
text: 'Preferences'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Preferences"
root.manager.transition.direction= "left"
Label:
text: "Username:"
size_hint: None,None
pos_hint: {'top':.85}
font_size: 20
TextInput:
size_hint: .5,.1
pos_hint: {'top':.55,'left':.3}
multiline: False
Label:
text: "Password:"
size_hint: None,None
pos_hint: {'top':.65}
font_size: 20
TextInput:
size_hint: .5,.1
pos_hint: {'top':.75,'left':.3}
multiline: False
Button:
text: "Log In"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.45}
Button:
text: "Sign Up"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.45,'center_x':.375}
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
<ThirdWindow>:
name: "Preferences"
RelativeLayout:
Label:
text: "Preferences"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Notes'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "left"
Button:
text: 'Account'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Account"
root.manager.transition.direction= "right"
ToggleButton:
text: 'Dark Mode'
size_hint: .25,.1
pos_hint: {'top':.75,'center_x':.25}
on_state: root.on_toggle_button_state()
Label:
id: dark_mode
text: ''
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
<FourthWindow>:
name: "View"
RelativeLayout:
Button:
text: 'Note Submission'
size_hint:.25,.15
pos_hint: {'top':1,'center_x':.5}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "down"
Label:
text: 'All Notes'
size_hint: None,None
pos_hint: {'top':1,'right':.9}
font_size: 35
How do I make the stacklayout code showup with the kv file code? Or at least make the stacklayout part of the screen.
Right now the only option I have is either take the screen as output or the stack layout as output.
Replacing the def build(self) inside the class FourthWindow(Screen) will show the whole application. The code inside the def build(self) also works but they do not work together.
I am new to kivy and object oriented programming so I do not know much about this topic so I could be missing something really basic.

position gridlayout inside gridlayout kivy

I'm trying to position a gridlayout(that contains 4 text input) at the center of another gridlayout(that is the rootwidget- ResgistrationWindow in my case) in kivy.but nothing seems to work.
This is my .kv file and the root widget is a grid layout
<RegistrationWindow>
cols:1
canvas.before:
Rectangle:
size: self.size
pos:self.pos
source:"emotion.jpg"
GridLayout:
cols: 2
size_hint: None,None
size:root.width,root.height/14
Label:
text: "Button 1"
size_hint_x:0.95
Button:
text: "X"
size_hint_x: 0.05
GridLayout:
cols:1
size_hint: None, None
size:root.width, root.height/2
TextInput:
multiline:False
TextInput:
multiline:False
TextInput:
multiline:False
TextInput:
multiline:False
And this is my .py file
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.lang.builder import Builder
class RegistrationWindow(GridLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
kv = Builder.load_file("emotions.kv")
class RegistrationApp(App):
def build(self):
return RegistrationWindow()
if __name__ == "__main__":
RegistrationApp().run()
I think your problem is a matter of indentations. Since you want to add your GridLayouts inside your RegistrationWindow, your .kv file should look more like this:
(You can rearrange the GridLayouts further as you like, or indent a GridLayout even more to put it inside another GridLayout.)
<RegistrationWindow>
cols:1
canvas.before:
Rectangle:
size: self.size
pos:self.pos
source:"emotion.jpg"
GridLayout:
cols: 2
size_hint: None,None
size:root.width,root.height/14
Label:
text: "Button 1"
size_hint_x:0.95
Button:
text: "X"
size_hint_x: 0.05
GridLayout:
cols:1
size_hint: None, None
size:root.width, root.height/2
TextInput:
multiline:False
TextInput:
multiline:False
TextInput:
multiline:False
TextInput:
multiline:False

KIVY: adding buttons in a sub layout when a button is pressed (on_release)

The screen has multiple layouts all child of a box layout. I am trying to add a button in the last sub layout (grid-layout) when a button in other layout is clicked. The code does not crash but nothing happens too. I want to add buttons to the layout with id drinkslayout when a button is clicked eg pepsi,sprite
Python:
class MainScreen(Screen):
pass
class AnotherScreen(Screen):
pass
class ScreenManagement(ScreenManager):
pass
class Stacks(StackLayout):
pass
present=Builder.load_file('hellokivy2.kv') #Specifying location of kv file
class MainApp(App):
def build(self):
return present
def drinksSelect(self,value): #creating a button by referring the id of the layout in which to create button
print(value)
yolo = AnotherScreen()
yolo2 = yolo.ids.newButtonLayout
button = Button(text="value",size_hint= (0.2,0.4))
yolo2.add_widget(button)
if __name__ == "__main__":
MainApp().run()
KV
#: import FadeTransition kivy.uix.screenmanager.FadeTransition
ScreenManagement:
transition: FadeTransition()
MainScreen:
AnotherScreen:
<MainScreen>:
name: "main"
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
orientation: 'vertical'
size:root.size
Button:
text: "Slideshow"
GridLayout:
cols: 2
Button:
text: "Burger"
Button:
text: "Drinks"
on_release: app.root.current = "other"
Button:
text: "Fries"
Button:
text: "Others"
Label:
text: "Your Cart"
font_size: 40
color:(0,0,0,1)
size_hint_y: None
canvas.before:
Color:
rgba:150,10,200,0.5
Rectangle:
pos: self.pos
size: self.size
<AnotherScreen>:
name: "other"
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
size:root.size
orientation: 'vertical'
GridLayout:
size_hint_y:0.1
orientation: 'vertical'
rows: 1
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.1
text: "Back Home"
on_release: app.root.current = "main"
Label:
text: "Project BAM"
canvas.before:
Color:
rgba: 0,0,0,1
Rectangle:
pos: self.pos
size: self.size
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.1
text: "Profile"
on_release: app.root.current = "main"
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.9
text: "Whats New"
on_release: app.root.current = "main"
GridLayout:
rows: 2
Button:
text: "Pepsi"
on_release: app.drinksSelect(1)
Button:
text: "7up"
on_release: app.drinksSelect(2)
Button:
text: "Fanta"
on_release: app.drinksSelect(3)
Button:
text: "Mountain Dew"
on_release: app.drinksSelect(4)
Button:
text: "Diet Pepsi"
on_release: app.drinksSelect(5)
Button:
text: "Sprite"
on_release: app.drinksSelect(6)
GridLayout:
id: drinksLayout
size_hint_y: 0.3
orientation: 'horizontal'
rows: 1
Button:
id: label1
size_hint: 0.2,0.4
background_normal:'1.jpg'
text: 'B1'
Button:
id: label2
size_hint: 0.2,0.4
background_normal:'1.jpg'
text: 'B1'
Button:
id: label3
size_hint: 0.2,0.4
background_normal:'1.jpg'
text: 'B1'
Ok the problem was your drinksSelect method, also you need to keep the value of your screens
Try this:
py:
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.lang.builder import Builder
from kivy.uix.stacklayout import StackLayout
from kivy.uix.button import Button
from kivy.properties import ObjectProperty
class MainScreen(Screen):
pass
class AnotherScreen(Screen):
dl = ObjectProperty()
l = 0
limit = 3 # Fix your limit here 3 is an example
class ScreenManagement(ScreenManager):
m_s = ObjectProperty() # Here I will keep the value of the MainScreen
a_s = ObjectProperty() # Here the AnotherScreen so I can use them later
class Stacks(StackLayout):
pass
present = Builder.load_file('hellokivy2.kv') # Specifying location of kv file
class MainApp(App):
def build(self):
return present
def drinksSelect(self,value): # creating a button by referring the id of the layout in which to create button
print(value)
if self.root.a_s.l < self.root.a_s.limit: # You know what I mean
button = Button(text=str(value), size_hint= (0.2,0.4))
self.root.a_s.ids['place_remaining'].add_widget(button)
self.root.a_s.l += 1
if __name__ == "__main__":
MainApp().run()
kv:
#: import FadeTransition kivy.uix.screenmanager.FadeTransition
ScreenManagement:
m_s: m_s # so I can use it in the .py file
a_s:a_s # same here
transition: FadeTransition()
MainScreen:
id: m_s
AnotherScreen:
id: a_s
<MainScreen>:
name: "main"
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
orientation: 'vertical'
size:root.size
Button:
text: "Slideshow"
GridLayout:
cols: 2
Button:
text: "Burger"
Button:
text: "Drinks"
on_release: app.root.current = "other"
Button:
text: "Fries"
Button:
text: "Others"
Label:
text: "Your Cart"
font_size: 40
color:(0,0,0,1)
size_hint_y: None
canvas.before:
Color:
rgba:150,10,200,0.5
Rectangle:
pos: self.pos
size: self.size
<AnotherScreen>:
name: "other"
dl : drinksLayout
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
size:root.size
orientation: 'vertical'
GridLayout:
size_hint_y:0.1
orientation: 'vertical'
rows: 1
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.1
text: "Back Home"
on_release: app.root.current = "main"
Label:
text: "Project BAM"
canvas.before:
Color:
rgba: 0,0,0,1
Rectangle:
pos: self.pos
size: self.size
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.1
text: "Profile"
on_release: app.root.current = "main"
Button:
color: 1,1,1,1
font_size: 25
size_hint_y:0.9
text: "Whats New"
on_release: app.root.current = "main"
GridLayout:
rows: 2
Button:
text: "Pepsi"
on_release: app.drinksSelect(1)
Button:
text: "7up"
on_release: app.drinksSelect(2)
Button:
text: "Fanta"
on_release: app.drinksSelect(3)
Button:
text: "Mountain Dew"
on_release: app.drinksSelect(4)
Button:
text: "Diet Pepsi"
on_release: app.drinksSelect(5)
Button:
text: "Sprite"
on_release: app.drinksSelect(6)
GridLayout:
id: drinksLayout
size_hint_y: 0.3
orientation: 'horizontal'
rows: 1
GridLayout:
id: place_remaining
rows: 1
size_hint_x: 80
Button:
id: label1
width: 40 # Set the size_hint_x to None and then set the width if you want a fixed dimension
size_hint: None,0.4
background_normal:'1.jpg'
text: 'B1'
Button:
id: label2
width: 40
size_hint: None,0.4
background_normal:'1.jpg'
text: 'B1'
Button:
id: label3
width: 40
size_hint: None,0.4
background_normal:'1.jpg'
text: 'B1'
Outputs:
I hope that the code is a bit clear now

how to use GridLayout in TabeedPanel using kivy in python

I am trying to make a GUI in python using kivy and TabeedPanel . some problems are coming for putting on exact location of label, TextInput , button. I'm unable to put multiple label, TextInput altogether. That's why I commented in the code. I tried GridLayout also, but Unable to arrange exactly.
Can you help me? Thanks in advance.
from kivy.app import App
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.lang import Builder
from kivy.uix.checkbox import CheckBox
from kivy.uix.button import Button
from kivy.app import App
from kivy.uix.textinput import TextInput
import json
Builder.load_string("""
<Test>:
do_default_tab: False
TabbedPanelItem:
text: 'page1'
BoxLayout:
Label:
text: 'label'
TextInput:
text: 'TextInput'
CheckBox:
text: 'CheckBox'
Button:
text: 'save'
#BoxLayout:
# orientation: 'vertical'
# BoxLayout:
# orientation: 'horizontal'
# Label:
# text: 'label'
TabbedPanelItem:
text: 'page2'
BoxLayout:
Label:
text: 'number1'
#TextInput:
# text: 'TextInput'
Label:
text: 'number2'
# TextInput:
# text: 'TextInput'
Button:
text: 'button'
""")
class Test(TabbedPanel):
pass
class MyApp(App):
def build(self):
test = Test()
return test
if __name__ == '__main__':
MyApp().run()
Following your example, you can use BoxLayouts but you need to nest them correctly:
from kivy.app import App
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.lang import Builder
Builder.load_string("""
<Test>:
do_default_tab: False
TabbedPanelItem:
text: 'page1'
BoxLayout:
padding: 50, 50, 50, 50
orientation: 'horizontal'
BoxLayout:
spacing: 50
orientation: 'vertical'
size_hint_x: 1
Label:
text: 'label'
Label:
text: 'label'
Label:
text: 'label'
BoxLayout:
spacing: 50
orientation: 'vertical'
TextInput:
text: 'TextInput'
TextInput:
text: 'TextInput'
TextInput:
text: 'TextInput'
BoxLayout:
spacing: 50
orientation: 'vertical'
size_hint_x: 0.40
CheckBox:
text: 'CheckBox'
CheckBox:
text: 'CheckBox'
CheckBox:
text: 'CheckBox'
BoxLayout:
spacing: 50
orientation: 'vertical'
size_hint_x: 0.60
Button:
text: 'save'
Button:
text: 'save'
Button:
text: 'save'
TabbedPanelItem:
text: 'page2'
BoxLayout:
padding: 50, 50, 50, 50
orientation: 'horizontal'
BoxLayout:
spacing: 50
orientation: 'vertical'
Label:
text: 'label'
Label:
text: 'label'
Label:
BoxLayout:
spacing: 50
orientation: 'vertical'
TextInput:
text: 'TextInput'
TextInput:
text: 'TextInput'
Button:
spacing: 100
text: 'button'
""")
class Test(TabbedPanel):
pass
class MyApp(App):
def build(self):
test = Test()
return test
if __name__ == '__main__':
MyApp().run()
Output:
Here's an example using GridLayout that I made a reference to in your other question. FYI, there are many ways you could go about this. I personally like using gridlayout with forms because it's easy to put then ScrollViews if need be.
Read up on the kv language here to help keep things DRY and other things. If a widget is defined in kv, then you don't need to import them at the top of your file.
Example:
from kivy.app import App
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.lang import Builder
Builder.load_string("""
<MyLabel#Label>:
size_hint: (None, None)
size: (400, 100)
<MyTextInput#TextInput>:
size_hint: (None, None)
size: (600, 100)
<MyButton#Button>:
size_hint: (None, None)
size: (400, 100)
<MyCheckBox#AnchorLayout>:
# I'm nesting the checkbox here b/c it is hard to see if the background is not lightened.
size_hint: (None, None)
size: (100, 100)
anchor_x: "center"
anchor_y: "center"
canvas.before:
Color:
rgba: [0.7, 0.7, 0.7, 1]
Rectangle:
pos: self.pos
size: self.size
CheckBox:
<Test>:
do_default_tab: False
TabbedPanelItem:
text: 'page1'
GridLayout:
rows: 3
cols: 4
padding: [10, 100]
spacing: [10, 50]
MyLabel:
text: "Label 1"
MyTextInput:
MyCheckBox:
MyButton:
text: "Button 1"
MyLabel:
text: "Label 3"
MyTextInput:
MyCheckBox:
MyButton:
text: "Button 2"
MyLabel:
text: "Label 3"
MyTextInput:
MyCheckBox:
MyButton:
text: "Button 3"
TabbedPanelItem:
text: 'page2'
GridLayout:
rows: 3
cols: 2
padding: [10, 100]
spacing: [10, 50]
MyLabel:
text: "Label 1"
MyTextInput:
MyLabel:
text: "Label 2"
MyTextInput:
# blank spacer widget
Widget:
size_hint: (None, None)
size: (400, 100)
MyButton:
text: "Button"
""")
class Test(TabbedPanel):
pass
class MyApp(App):
def build(self):
return Test()
if __name__ == '__main__':
MyApp().run()

Kivy input values for simple calculations

I'm quite new to Kivy (started yesterday) and am trying to create a simple enough app that has input boxes for several values of height and area to calculate volumes. I cant find any working methods of doing this. So far all I have got is this:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
Builder.load_string("""
<MenuScreen>:
FloatLayout:
Label:
text: 'Please Select an Area to Work With:'
pos: 230, 490
size_hint: .15, .05
font_size: 23
Button:
text: "A"
pos: 230, 100
size_hint: .4,.1
font_size: 23
on_press: root.manager.current = 'settings'
Button:
text: "B"
pos: 230, 210
size_hint: .4,.1
font_size: 23
on_press: root.manager.current = 'settings'
Button:
text: "C"
pos: 230, 320
size_hint: .4,.1
font_size: 23
on_press: root.manager.current = 'settings'
Button:
text: "D"
pos: 230, 420
size_hint: .4,.1
font_size: 23
on_press: root.manager.current = 'settings'
<SettingsScreen>:
GridLayout:
Label:
text: 'Room 1'
pos: 6, 460
size_hint: .15, .05
font_size: 23
Label:
text: 'Room 2'
pos: 6, 420
size_hint: .15, .05
font_size: 23
Label:
text: 'Room 3'
pos: 6, 380
size_hint: .15, .05
font_size: 23
Label:
text: 'Room 4'
pos: 6, 340
size_hint: .15, .05
font_size: 23
Label:
text: 'Room 5'
pos: 6, 300
size_hint: .15, .05
font_size: 23
Label:
text: 'Room 6'
pos: 6, 260
size_hint: .15, .05
font_size: 23
TextInput:
text1: "0"
multiline: False
pos: 200,420
font_size: 23
on_text: viewer.text = self.text1
size_hint: .001, .001
TextInput:
text2: "0"
multiline: False
pos: 200, 420
font_size: 23
on_text: viewer.text = self.text2
size_hint: .001, .001
TextInput:
text3: "0"
multiline: False
pos: 200,380
font_size: 23
on_text: viewer.text = self.text3
size_hint: .001, .001
TextInput:
text4: "0"
multiline: False
pos: 200,340
font_size: 23
on_text: viewer.text = self.text4
size_hint: .001, .001
TextInput:
text5: "0"
multiline: False
pos: 200,300
font_size: 23
on_text: viewer.text = self.text5
size_hint: .001, .001
TextInput:
text6: "0"
multiline: False
pos: 200,240
font_size: 23
on_text: viewer.text = self.text6
size_hint: .001, .001
""")
# Declare both screen
class MenuScreen(Screen):
pass
class SettingsScreen(Screen):
pass
# Create the screen manager
sm = ScreenManager()
sm.add_widget(MenuScreen(name='menu'))
sm.add_widget(SettingsScreen(name='settings'))
class TestApp(App):
def build(self):
return sm
if __name__ == '__main__':
TestApp().run()
Im planning to have the second page unique for each button pressed, but want Any help would be appreciated.
I hope I got to understand your question. You are asking for methods to do this. The plain answer is that you have the whole Python to do all the operations you want. Kivy is a library that provides a lot of components to design GUI. It also provides you with a language that is parsed by the Builder.load_string(). Here is an example that might be more or less what you are looking for. It is sort of a calculator on the first screen. The second screen is empty and you can move between them with the bottom buttons.
The calculator on the first screen has two InputTexts and two buttons (Sum and Product). The Sum Button has the implementation of a sum directly on the kivy language. The Product Button calls a method in the root (an instance of Calc). The method doesn't exist by itself. I created in the python code below the kivy section. There is some comments on the code for what I am saying.
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.floatlayout import FloatLayout
Builder.load_string("""
<Calc>:
# This are attributes of the class Calc now
a: _a
b: _b
result: _result
AnchorLayout:
anchor_x: 'center'
anchor_y: 'top'
ScreenManager:
size_hint: 1, .9
id: _screen_manager
Screen:
name: 'screen1'
GridLayout:
cols:1
TextInput:
id: _a
text: '3'
TextInput:
id: _b
text: '5'
Label:
id: _result
Button:
text: 'sum'
# You can do the opertion directly
on_press: _result.text = str(int(_a.text) + int(_b.text))
Button:
text: 'product'
# Or you can call a method from the root class (instance of calc)
on_press: root.product(*args)
Screen:
name: 'screen2'
Label:
text: 'The second screen'
AnchorLayout:
anchor_x: 'center'
anchor_y: 'bottom'
BoxLayout:
orientation: 'horizontal'
size_hint: 1, .1
Button:
text: 'Go to Screen 1'
on_press: _screen_manager.current = 'screen1'
Button:
text: 'Go to Screen 2'
on_press: _screen_manager.current = 'screen2'""")
class Calc(FloatLayout):
# define the multiplication of a function
def product(self, instance):
# self.result, self.a and self.b where defined explicitely in the kv
self.result.text = str(int(self.a.text) * int(self.b.text))
class TestApp(App):
def build(self):
return Calc()
if __name__ == '__main__':
TestApp().run()

Categories