PyQt5 GUI Freezing even with MultiThreading - python

I'm trying to write a PyQt5 program with start and stop buttons. For both the start and stop buttons, I am using two different functions that connect to the Twitter API. When I click on the start button, the GUI freezes and my cursor is constantly "processing" and does not let me click on the stop button. I tried multi-threading and this still occurs.
This is my program:
class TwitterMain(QDialog):
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
loadUi('twittermain.ui', self)
self.thread = {}
self.startcollect.clicked.connect(self.start_worker_1)
self.startanalyze.clicked.connect(self.start_worker_2)
self.stopcollect.clicked.connect(self.stop_worker_1)
self.stopanalyze.clicked.connect(self.stop_worker_2)
def start_worker_1(self):
self.thread[1] = ThreadClass(parent=None, index=1)
self.thread[1].start()
self.thread[1].any_signal.connect(self.datacollection)
self.startcollect.setEnabled(False)
def start_worker_2(self):
self.thread[2] = ThreadClass(parent=None, index=2)
self.thread[2].start()
self.thread[2].any_signal.connect(self.datacollection)
self.startanalyze.setEnabled(False)
def stop_worker_1(self):
self.thread[1].stop()
self.stopcollect.setEnabled(True)
def stop_worker_2(self):
self.thread[2].stop()
self.stopanalyze.setEnabled(True)
def datacollection(self, counter):
#data collection from twitter API using tweepy
class ThreadClass(QtCore.QThread):
any_signal = QtCore.pyqtSignal(int)
def __init__(self, parent=None, index=0):
super(ThreadClass, self).__init__(parent)
self.index = index
self.is_running = True
def run(self):
print('Starting thread...', self.index)
cnt = 0
while (True):
cnt += 1
if cnt == 99: cnt = 0
time.sleep(0.01)
self.any_signal.emit(cnt)
def stop(self):
self.is_running = False
print('Stopping thread...', self.index)
self.terminate()
I'm not entirely sure why it isn't working. There is more code above and below it connecting it to the GUI but this is the main page. I'm only trying to make the start1 and stop1 work and will replicate it for the second set of start and stop. Any help is appreciated!

Related

Using a QTimer within a PyQt worker thread

I am working with serial device and set a flag (which is global variable) based on the received data. Now I want to reset the flag after a while (for example one second) by using a timer.
Here is the code:
class Inlet_Worker(QObject):
def __init__(self):
super(Inlet_Worker, self).__init__()
self.timer = QTimer(self)
self.timer.timeout.connect(self.Reset_Register_Barcode)
def run(self):
global Register_Barcode
while True :
if client.read_coils(address = 0x0802).bits[0]:
Register_Barcode = True
self.timer.start(1000)
def Reset_Register_Barcode(self):
global Register_Barcode
Register_Barcode = False
However the timer is not working.
I will assume from your example code that your are using a QThread and that you also use QObject.moveToThread on your worker object. This is the correct procedure, but there are some other things you must do to make your timer work.
Firstly, you should use a single-shot timer so as to avoid re-regsitration whilst the current one is active. Secondly, you must explicitly process any pending events, since your while-loop will block the thread's event-loop. Without this, the timer's timeout signal will never be emitted. Thirdly, you should ensure that the worker and thread shut down cleanly when the program exits (which will also prevent any Qt error messages). Finally, if possible, you should use signals to communicate registration changes to the main GUI thread, rather than global variables.
The demo script below (based on your example) implements all of that. After the Start button is clicked, the thread will start and periodically update the regsitration (indicated by the check-box). Hopefully you shoudld be able to see how to adapt it to your real application:
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
class Inlet_Worker(QObject):
barcodeRegistered = pyqtSignal(bool)
def __init__(self):
super().__init__()
self._stopped = False
self._registered = False
self.timer = QTimer(self)
self.timer.setSingleShot(True)
self.timer.timeout.connect(self.updateBarcodeRegistration)
def run(self):
count = 0
self._stopped = False
while not self._stopped:
#if client.read_coils(address = 0x0802).bits[0]:
count += 1
if count % 20 == 0 and not self._registered:
self.updateBarcodeRegistration(True)
self.timer.start(2000)
QCoreApplication.processEvents()
QThread.msleep(100)
self.updateBarcodeRegistration(False)
self.timer.stop()
print('Stopped')
def updateBarcodeRegistration(self, enable=False):
print('Register' if enable else 'Reset')
self._registered = enable
self.barcodeRegistered.emit(enable)
def stop(self):
self._stopped = True
class Window(QWidget):
def __init__(self):
super().__init__()
self.thread = QThread()
self.worker = Inlet_Worker()
self.worker.moveToThread(self.thread)
self.button = QPushButton('Start')
self.check = QCheckBox('Registered')
layout = QHBoxLayout(self)
layout.addWidget(self.button)
layout.addWidget(self.check)
self.thread.started.connect(self.worker.run)
self.button.clicked.connect(self.thread.start)
self.worker.barcodeRegistered.connect(self.check.setChecked)
def closeEvent(self, event):
self.worker.stop()
self.thread.quit()
self.thread.wait()
if __name__ == '__main__':
app = QApplication(['Test'])
window = Window()
window.setGeometry(600, 100, 200, 50)
window.show()
app.exec()

PYQT5: instantiating multiple QThread classes for independent timers

I have an application that keeps track of the time with a 1-second countdown timer that works perfectly:
class CDWorker(QtCore.QThread):
sinout= pyqtSignal()
def __init__(self, ctrl):
super(CDWorker,self).__init__()
self.working = True
self.num = 0
################################ Trigger the controller callback on timer cycle
def timerEvent(self, ctrl, event):
if len(ctrl.activeDF) != 0:
ctrl.activeDF.apply(ctrl.timerPipeline, axis = 1)
ctrl.getNearest()
super().timerEvent(event)
######################## Spin up the 1-second timer to constantly update time
#QtCore.pyqtSlot()
def run(self, ctrl):
while self.working == True:
loop = QtCore.QEventLoop()
ctrl.DF.apply(ctrl.callback1, axis = 1)
QtCore.QTimer.singleShot(1000, loop.quit)
loop.exec()
and I have a controller class that handles most of the heavy lifting in the app
class Controller:
def __init__(self):
self._app = QtWidgets.QApplication(sys.argv)
self._model = Model()
self._view = View(ctrl = self)
self._view.show()
cdTimer = QtCore.QThread()
cdWorker = CDWorker(ctrl = self)
cdWorker.moveToThread(cdTimer)
cdWorker.run(ctrl = self)
cdTimer.started.connect(CDWorker.run)
This all works perfectly and everything is good. However, now I need another class responsible for scheduling an http request on a 5 minute timer. Every attempt ive made so far to make another Qthread, QTimer, Qthreadpool, etc has either blocked the main eventloop, overridden the original timer, or was just ignored. Ive tried messing with the signal/slots and all too.
How can I get two classes with independent timers to trigger callbacks in my controller class?

How to display a timer using PyQt5 for Python

I'm making a game where I would like a timer to be displayed on the screen after the user clicks on 'NEW GAME', to keep track of how long they've been playing. I have a class that runs the timer fine by itself, but when I incorporate it into the rest of my game and then on top of that, try to display the updated values of the timer, no values in the UI are updated and the printout of the timer doesn't even occur in the terminal. I've tried running the timer in the same thread as the game-setup process and I've also tried creating a new thread to run the timer but neither work. The game loads up and functions fine, with the exception of the timer not counting upwards and not displaying the updated timer values. Where am I going wrong here?
Here is my standalone Timer class, which again, works fine by itself.
from PyQt5 import QtCore
import sys
def startThread(functionName, *args, **kwargs):
print(args)
if len(args) == 0:
t = threading.Thread(target=functionName)
else:
try:
t = threading.Thread(target=functionName, args=args, kwargs=kwargs)
except:
try:
if args is None:
t = threading.Thread(target=functionName, kwargs=kwargs)
except:
t = threading.Thread(target=functionName)
t.daemon = True
t.start()
class Timer(object):
def __init__(self):
super(Timer, self).__init__()
def start_timer(self):
print("Starting timer...")
Timer.timer = QtCore.QTimer()
Timer.time = QtCore.QTime(0, 0, 0)
Timer.timer.timeout.connect(self.tick)
Timer.timer.start(1000)
def tick(self):
Timer.time = Timer.time.addSecs(1)
self.update_UI('%s' % Timer.time.toString("hh:mm:ss"))
def update_UI(self, text_string):
print(text_string)
# This is where the text would be sent to try and update the UI
Timer().start_timer()
This is more or less how my game-setup class is structured - currently I'm showing the version that uses threading:
class BuildUI(PyQt5.QtWidgets.QMainWindow, Ui_game):
def __init__(self):
super(BuildUI, self).__init__()
self.setupUi(self)
self.easy_mode = 38
self.user_available_cells = []
self.start_easy_game.triggered.connect(lambda: self.setup_game(self.easy_mode))
def setup_game(self, hidden_count):
def create_game_board():
startThread(Timer().start_timer)
self.game = BuildGame()
#The BuildGame class is not deliberately not shown
startThread(create_game_board)
class GAME(object):
def __init__(self):
GAME.app = PyQt5.QtWidgets.QApplication(sys.argv)
GAME.UI = BuildUI()
GAME.UI.show()
GAME.app.exec_()
def main():
GAME()
if __name__ == '__main__':
main()
The key to getting this to work is by using signals. Leaving the Timer class exactly as it is, the only modifications to be done are in the initialization of the GAME class, a signal needs to be added at the beginning of the BuildUI class and then using emit() to trigger that signal just before the self.game = BuildGame() call.
class BuildUI(PyQt5.QtWidgets.QMainWindow, sudoku_ui.Ui_sudoku_game):
# This signal just triggers a msgbox to display, telling the user the game is loading
process_start = PyQt5.QtCore.pyqtSignal()
# this is called to automatically close the msgbox window
process_finished = PyQt5.QtCore.pyqtSignal()
# This signal, when called will start the timer
start_game_timer = PyQt5.QtCore.pyqtSignal()
def __init__(self):
super(BuildUI, self).__init__()
self.setupUi(self)
self.easy_mode = 38
self.user_available_cells = []
self.start_easy_game.triggered.connect(lambda: self.setup_game(self.easy_mode))
def setup_game(self, hidden_count):
def create_game_board():
self.game = BuildGame()
# Now that the game is built, the timer can start
# This is the emit which will start the timer
GAME.UI.start_game_timer.emit()
startThread(create_game_board)
class GAME(object):
def __init__(self):
GAME.app = PyQt5.QtWidgets.QApplication(sys.argv)
GAME.UI = BuildUI()
GAME.dialog_box = MsgPrompt()
# This is the key right here - initializing the timer class
GAME.timer = Timer()
# This line below attaches a function to the emit() call - which will kick off the timer
GAME.UI.start_game_timer.connect(GAME.timer.start_timer)
# The below referenced class is deliberately omitted from this post
GAME.UI.process_start.connect(GAME.dialog_box.show_dialog_box)
GAME.UI.process_finished.connect(GAME.dialog_box.hide_dialog_box)
GAME.UI.show()
GAME.app.exec_()
def main():
GAME()
if __name__ == '__main__':
main()

How do I stop a thread when its done working and restart it when a button is pressed?

I have an installer I am creating for a game and as of now there are two buttons. One downloads the game, and one starts the game if it detects the executable. I multi-threaded both buttons so that my GUI will not freeze when I click either button. The problem is, if I click one of the buttons, the other will not work until restarting the application. I need some way for the thread to close after its process is completed so that the thread is open for the other button to work.
Here is what I have so far:
# Import Libraries
import requests, os, sys, zipfile, shutil, subprocess, wx, urllib, time
from threading import *
# Define global variables
url = "{ENTER DROPBOX URL HERE}" # The url to the file we are downloading
myEVT_PROGRESS = wx.NewEventType() # Custom Event Type
EVT_PROGRESS = wx.PyEventBinder(myEVT_PROGRESS, 1) # Bind specific events to event handlers
ID_START = wx.NewId()# Button definitions
EVT_RESULT_ID = wx.NewId()# Define notification event for thread completion
# Version Check
def VersionCheck():
try:
CurrentVersion = os.listdir("./RFMB6_WINDOWS/")[0] # Checks the version currently downloaded
VersionCheck = requests.get('https://pastebin.com/raw/yc30uwAh') # Checks the newest version
NewestVersion = VersionCheck.text # Converts VersionCheck to a string
if CurrentVersion == NewestVersion:
message = 'It looks like you have the newest version already.\n Are you sure you want to download?'
wx.MessageBox(message=message, caption='RFMP GUIntaller | Complete!', style=wx.OK | wx.ICON_INFORMATION)
else:
print('\n\nThere is an update available, would you like to install it?')
pass
except:
print("It looks like you don't have RFMP installed yet. Let me fix that for you.")
# Downloads new file
def Download():
urllib.request.urlretrieve(url, 'RFMP.zip')
# Extracts new file
def Extract():
zip_ref = zipfile.ZipFile("RFMP.zip", 'r')
zip_ref.extractall("RFMB6_WINDOWS")
zip_ref.close()
# Deletes the .zip file but leave the folder
def Clean():
os.remove("RFMP.zip")
class ProgressEvent(wx.PyCommandEvent):
"""Event to signal that a status or progress changed"""
def __init__(self, etype, eid, status=None, progress=None):
"""Creates the event object"""
wx.PyCommandEvent.__init__(self, etype, eid)
self._status = status # field to update label
self._progress = progress # field to update progress bar
def GetValue(self):
"""Returns the value from the event.
#return: the tuple of status and progress
"""
return (self._status, self._progress)
# Thread class that executes processing
class DLThread(Thread):
"""Worker Thread Class."""
def __init__(self, notify_window):
"""Init Worker Thread Class."""
Thread.__init__(self)
self._notify_window = notify_window
self.start()
# This is what runs on a separate thread when you click the download button
def run(self):
# This is the code executing in the new thread.
self.sendEvent('Checking for old files...', 00)
self.sendEvent('Checking for old files...', 100)
time.sleep(.5)
if os.path.exists("RFMB6_WINDOWS"):
self.sendEvent('Removing old files...', 200)
subprocess.check_call(('attrib -R ' + 'RFMB6_WINDOWS' + '\\* /S').split())
shutil.rmtree('RFMB6_WINDOWS')
time.sleep(.3)
self.sendEvent('Removed old files.', 300)
else:
time.sleep(.3)
self.sendEvent('No old files found.', 300)
time.sleep(.3)
pass
self.sendEvent('Downloading Package...', 400)
Download()
self.sendEvent('Downloading complete.', 600)
time.sleep(.3)
self.sendEvent('Extracting...', 650)
Extract()
self.sendEvent('Extraction complete.', 900)
time.sleep(.3)
self.sendEvent('Cleaning up...', 950)
Clean()
time.sleep(.3)
self.sendEvent('Cleaning complete.', 1000)
time.sleep(.5)
done = ("Installation the RFMP Private Alpha has been completed!")
wx.MessageBox(message=done, caption='RFMP GUIntaller | Complete!', style=wx.OK | wx.ICON_INFORMATION)
self._notify_window.worker = None
def sendEvent(self, status=None, progress=None):
# Send event to main frame, first param (str) is for label, second (int) for the progress bar
evt = ProgressEvent(myEVT_PROGRESS, -1, status, progress)
wx.PostEvent(self._notify_window, evt)
class StartAppThread(Thread):
"""Worker Thread Class."""
def __init__(self, notify_window):
"""Init Worker Thread Class."""
Thread.__init__(self)
self._notify_window = notify_window
# This starts the thread running on creation.
self.start()
# This is what runs on a separate thread when you click the download button
def run(self):
try:
subprocess.run('RFMB6_WINDOWS/RFMB6_WINDOWS/RFMB6.exe')
except:
error = ("Failed to locate RFMB6.exe. Please don't move any game files after downloading.")
wx.MessageBox(message=error, caption='RFMP GUIntaller | Error!',
style=wx.OK | wx.ICON_ERROR)
self._notify_window.worker = None
# GUI Frame class that spins off the worker thread
class MainFrame(wx.Frame):
"""Class MainFrame."""
def __init__(self, parent, id):
"""Create the MainFrame."""
wx.Frame.__init__(self, parent, id, 'RFMP GUInstaller',
style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER
^ wx.MAXIMIZE_BOX)
self.SetSize(400, 350)
self.Centre()
DLStart = wx.Button(self.bitmap1, ID_START, 'Download RFMP', size=(175,50), pos=(50,260))
DLStart.Bind(wx.EVT_BUTTON, self.OnButton_DLStart)
AppStart = wx.Button(self.bitmap1, ID_START, 'Start RFMP', size=(175,50), pos=(50,160))
AppStart.Bind(wx.EVT_BUTTON, self.OnButton_AppStart)
self.status = wx.StaticText(self.bitmap1, -1, '', pos=(10,215), style=wx.NO_BORDER)
self.status.SetBackgroundColour((255,255,0)) # set text back color
self.gauge = wx.Gauge(self.bitmap1, range = 1000, size = (375, 30), pos=(10,230),
style = wx.GA_HORIZONTAL)
# And indicate we don't have a worker thread yet
self.worker = None
self.Bind(EVT_PROGRESS, self.OnResult) # Bind the custom event to a function
def OnButton_DLStart(self, event):
# Trigger the worker thread unless it's already busy
VersionCheck()
if not self.worker:
self.worker = DLThread(self)
def OnButton_AppStart(self, event):
if not self.worker:
self.worker = StartAppThread(self)
def OnResult(self, event):
"""Our handler for our custom progress event."""
status, progress = event.GetValue()
self.status.SetLabel(status)
if progress:
self.gauge.SetValue(progress)
class MainApp(wx.App):
"""Class Main App."""
def OnInit(self):
"""Init Main App."""
self.frame = MainFrame(None, -1)
self.frame.Show(True)
self.SetTopWindow(self.frame)
return True
# Main Loop
if __name__ == '__main__':
app = MainApp(0)
app.MainLoop()
Your issue is caused by the fact that self.worker has a value.
You need to reset self.worker.
Below I have adjusted your code to do that and in doing so I have renamed notify_window to parent, simply because it makes what is going on more obvious and fits with python standards. I'm sure that there are many others ways of achieving this, this is just a simplistic way of achieving it, in this case.
import requests, os, sys, zipfile, shutil, subprocess, wx, urllib, time
from threading import *
class DLThread(Thread):
"""Worker Thread Class."""
def __init__(self, parent):
"""Init Worker Thread Class."""
Thread.__init__(self)
self.parent = parent
self.stop_download = 0
self.setDaemon(1)
self.start()
def run(self):
# This is the code executing in the new thread.
'''
This is what runs on a separate thread when you click the download button
'''
x = 0
while self.stop_download == 0:
time.sleep(0.5)
x +=1
if x > 20:
self.stop_download = 1
print ("Downloading App", x)
print("Download finished")
self.parent.worker = None
def stop(self):
self.stop_download = 1
print ("Download Cancelled")
class StartAppThread(Thread):
"""Worker Thread Class."""
def __init__(self, parent):
"""Init Worker Thread Class."""
Thread.__init__(self)
self.parent = parent
self.stop_app_thread = 0
self.setDaemon(1)
self.start()
def run(self):
# This is the code executing in the new thread.
'''
This is what runs on a separate thread when you click the Start App button.
'''
x= 0
while self.stop_app_thread == 0:
print ("Game in progress",str(x))
time.sleep(0.5)
x +=1
print ("Game finished")
self.parent.worker = None
def stop(self):
self.stop_app_thread = 1
# GUI Frame class that spins off the worker thread
class MainFrame(wx.Frame):
"""Class MainFrame."""
#Main Window
def __init__(self, parent, id):
"""Create the MainFrame."""
wx.Frame.__init__(self, parent, id, 'RFMP GUInstaller',
style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER
^ wx.MAXIMIZE_BOX)
self.SetSize(400, 350)
#self.bitmap1 = wx.StaticBitmap(self)
self.bitmap1 = wx.Panel(self)
self.Centre()
# Variables
myEVT_PROGRESS = wx.NewEventType() # Custom Event Type
EVT_PROGRESS = wx.PyEventBinder(myEVT_PROGRESS, 1) # Bind specific events to event handlers
ID_START = wx.NewId()# Button definitions
EVT_RESULT_ID = wx.NewId()# Define notification event for thread completion
# Download button
DLStart = wx.Button(self.bitmap1, ID_START, 'Download', size=(175,50), pos=(50,260))
DLStart.Bind(wx.EVT_BUTTON, self.OnButton_DLStart)
# App Start button
AppStart = wx.Button(self.bitmap1, ID_START, 'Start App', size=(75,50), pos=(50,160))
AppStart.Bind(wx.EVT_BUTTON, self.OnButton_AppStart)
# App Stop button
AppStop = wx.Button(self.bitmap1, ID_START, 'Stop', size=(75,50), pos=(150,160))
AppStop.Bind(wx.EVT_BUTTON, self.OnButton_AppStop)
# Progress bar
self.gauge = wx.Gauge(self.bitmap1, range = 1000, size = (375, 30), pos=(10,230), style = wx.GA_HORIZONTAL)
# And indicate we don't have a worker thread yet
self.worker = None
self.Bind(EVT_PROGRESS, self.OnResult) # Bind the custom event to a function
def OnButton_DLStart(self, event):
# Trigger the worker thread unless it's already busy
if not self.worker:
self.worker = DLThread(self)
def OnButton_AppStart(self, event):
if not self.worker:
self.worker = StartAppThread(self)
def OnButton_AppStop(self, event):
if self.worker:
self.worker.stop()
print ("App Stop command")
def OnResult(self, event):
"""Our handler for our custom progress event."""
status, progress = event.GetValue()
self.status.SetLabel(status)
if progress:
self.gauge.SetValue(progress)
class MainApp(wx.App):
"""Class Main App."""
def OnInit(self):
"""Init Main App."""
self.frame = MainFrame(None, -1)
self.frame.Show(True)
self.SetTopWindow(self.frame)
return True
# Main Loop
if __name__ == '__main__':
app = MainApp(0)
app.MainLoop()

how to terminate qthread in python

I have GUI application which uses qwebview to make web automation process through long loop so I used QThread to do this but I can't terminate the thread, my code is below
class Main(QMainWindow):
def btStart(self):
self.mythread = BrowserThread()
self.connect(self.mythread, SIGNAL('loop()'), self.campaign_loop, Qt.AutoConnection)
self.mythread.start()
def btStop(self):
self.mythread.terminate()
def campaign_loop(self):
loop goes here
class BrowserThread(QThread):
def __init__(self):
QThread.__init__(self)
def run(self):
self.emit(SIGNAL('loop()'))
this code is working fine in starting thread but fail to stop the loop and browser still running even if I call close event to it and it disappears from GUI
EDIT: it works on linux too, I tried this on raspberry pi 4 and it works fine
the point is to make the main loop in the " run " method because " terminate " function is stopping the loop in " run " not the thread its self
here is a working example for this, but unfortunately it works on windows only
import sys
import time
from PySide.QtGui import *
from PySide.QtCore import *
class frmMain(QDialog):
def __init__(self):
QDialog.__init__(self)
self.btStart = QPushButton('Start')
self.btStop = QPushButton('Stop')
self.counter = QSpinBox()
self.layout = QVBoxLayout()
self.layout.addWidget(self.btStart)
self.layout.addWidget(self.btStop)
self.layout.addWidget(self.counter)
self.setLayout(self.layout)
self.btStart.clicked.connect(self.start_thread)
self.btStop.clicked.connect(self.stop_thread)
def stop_thread(self):
self.th.stop()
def loopfunction(self, x):
self.counter.setValue(x)
def start_thread(self):
self.th = thread(2)
#self.connect(self.th, SIGNAL('loop()'), lambda x=2: self.loopfunction(x), Qt.AutoConnection)
self.th.loop.connect(self.loopfunction)
self.th.setTerminationEnabled(True)
self.th.start()
class thread(QThread):
loop = Signal(object)
def __init__(self, x):
QThread.__init__(self)
self.x = x
def run(self):
for i in range(100):
self.x = i
self.loop.emit(self.x)
time.sleep(0.5)
def stop(self):
self.terminate()
app = QApplication(sys.argv)
win = frmMain()
win.show()
sys.exit(app.exec_())

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