Add points to a live graph from a different file - python

I'm trying to get a live graph working in my code.
I can get a live graph working when everything is within the same python file, though when I try to separate the graph class into its own python file, the graph doesn't update. I have no real indication of why the graph isn't updating, but I think I may be creating a bunch of LogGraph objects as opposed to adding points to the actual LogGraph which is in my.kv, but I am not sure how to not do that.
My actual code is a bit involved and confusing, so I mocked up an example code here which should be behaving exactly the same:
main.py
from math import sin
import kivy
from kivy_garden.graph import Graph, MeshLinePlot
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.uix.boxlayout import BoxLayout
from kivy.clock import Clock
from data import startdata
class MainWindow(Screen):
def pressrun(self):
self.ids.runlbl.text = 'Started'
startdata()
pass
class MyApp(App):
def build(self):
wm.add_widget(MainWindow())
return wm
class WindowManager(ScreenManager):
def __init__(self, **kwargs):
super(WindowManager, self).__init__(**kwargs)
wm = WindowManager()
kv = Builder.load_file("my.kv")
MyApp().run()
my.kv
#: import LogGraph graphs.LogGraph
<MainWindow>:
id: main
BoxLayout:
orientation: "vertical"
LogGraph:
BoxLayout:
orientation: "horizontal"
Button:
text: "Start Data Gen"
on_release:
root.pressrun()
Label:
id: runlbl
text: "Not Started"
graphs.py
from kivy_garden.graph import Graph, MeshLinePlot
class LogGraph(Graph):
def __init__(self, **kwargs):
super(LogGraph, self).__init__(**kwargs)
self.xlabel = 'X'
self.ylabel = 'Y'
self.x_ticks_major = 25
self.x_ticks_minor = 5
self.x_grid_label = True
self.y_ticks_major = 1
self.y_grid_label = True
self.xmin = 0
self.xmax = 100
self.ymin = 0.1
self.ymax = 10
self.ylog = True
self.x_grid = True
self.y_grid = True
self.plot = MeshLinePlot(color=[1, 0, 0, 1])
self.add_plot(self.plot)
self.plot.points = [(1,1)]
def update_xaxis(self,xmin = 0):
self.xmin = xmin
self.xmax = xmin + 10
def update_yaxis(self,ymin = 0):
self.ymin = ymin
self.ymax = ymin + 10
def update_points(self, point, *args):
self.plot.points.append([point,point])
# x axis resize
if point > self.xmax:
self.update_xaxis(self.xmax)
# y axis resize
if point > self.ymax:
self.update_yaxis(self.ymax)
data.py
from kivy.clock import Clock
from functools import partial
from graphs import LogGraph
class DataStore():
def __init__(self):
self.i = 1
self.dataarray = []
def start(self):
self.clock = Clock.schedule_interval(self.getData, 1/60)
def cancel(self):
self.clock.cancel()
def wait(self):
print('Waited!')
def getData(self):
i = self.i + 1/60
LogGraph.update_points(LogGraph(), i)
pass
def startdata():
ds = DataStore()
ds.start()

Three main problems with your code:
Your code kv = Builder.load_file("my.kv") is loading the my.kv file a second time. It will be loaded automatically because the file is named correctly for that to happen. You should eliminate that code.
Your scheduled calls to DataStore.getData() will not work because your DataStore instance is not saved anywhere, and so it gets garbage collected.
The getData() method of DataStore creates a new instance of LogGraph each time it runs, but does not use the instance of LogGraph that is in your GUI.
To fix these problems, start by adding to your kv to allow access:
#: import LogGraph graphs.LogGraph
<MainWindow>:
id: main
name: 'main' # added to enable access
BoxLayout:
orientation: "vertical"
LogGraph:
id: graph # added to enable access
BoxLayout:
orientation: "horizontal"
Button:
text: "Start Data Gen"
on_release:
root.pressrun()
Label:
id: runlbl
text: "Not Started"
Then in the startdata() method, add a return
def startdata():
ds = DataStore()
ds.start()
# return the DataStore instance so it can be saved
return ds
Then save the returned DataStore in the pressrun() method:
def pressrun(self):
self.ids.runlbl.text = 'Started'
self.dataStore = startdata()
And the getData() method must be modified to access the LogGraph that is in the GUI:
def getData(self, dt): # time interval argument is required
self.i += dt
# access the LogGraph instance in the GUI
lg = App.get_running_app().root.get_screen('main').ids.graph
lg.update_points(self.i)
# LogGraph.update_points(LogGraph(), i)

Related

what is the problem with my code. it keeps on displaying this error message

i am trying to make a software that records microphone data in realtime but it keeps on coming up with an error. " TypeError: init() got an unexpected keyword argument '__no_builder'"
i have looked through the code but cant seem to find any problems.
i am using atom to code.
there is a .kv and .py file
python file
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.garden.graph import MeshLinePlot
from kivy.clock import Clock
from threading import Thread
import audioop
import pyaudio
from kivy.core.window import Window
from kivy.lang import Builder
Window.borderless = True
def capture_mic_data():
chunk = 1024
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE : 44100
p = pyaudio.PyAudio()
s = p.open(format = FORMAT, channels = CHANNELS, rate = RATE, input = True,frames_per_buffer =chunk)
global levels
while True:
data = s.read(chunk)
mx = audio.rms(data,2)
if len(levels) >= 100:
levels = []
levels.append(mx)
class Logic(BoxLayout):
def __init__(self,):
super(Logic,self).__init__()
self.plot = MeshLinePlot(color=[1,0,0,1])
def start(self):
self.ids.graph.add_plot(self.plot)
Clock.schedule_interval(self.get_value,0.0001)
def stop(self):
Clock.unschedule(self.get_value)
def get_value(self,dt):
self.plot.points =[(i,j/5) for i,j in enumerate(levels)]
class MainApp(App):
def build(self):
return Builder.load_file("main.kv")
levels =[]
capture_mic_data_thread = Thread(target = capture_mic_data)
capture_mic_data_thread.daemon = True
capture_mic_data_thread.start()
MainApp().run()
kivy file
Logic:
BoxLayout:
orientation: "vertical"
BoxLayout:
size_hint: [1,.8]
Graph:
id: graph
xlabel: "Amplitude"
ylabel: "Sample"
x_grid_label : True
y_grid_label : True
background_color : 0.429,0.3,0.423,1
x_ticks_minor : 10
x_ticks_major :5
color : 1,1,0,1
ymax: 500
ymin: 0
xmax: 100
border_color : 1,1,0,1
BoxLayout:
size_hint: [1,.1]
orientation : "horizontal"
Button:
size_hint:[0.2,1]
text: "START"
bold : True
on_press: root.start()
Button:
text: "STOP"
size_hint_x:0.2
bold :True
on_press: root.stop()
You must handle keyword arguments when you extend a class. Just add that to your Logic class:
class Logic(BoxLayout):
def __init__(self, **kwargs):
super(Logic,self).__init__(**kwargs)
self.plot = MeshLinePlot(color=[1,0,0,1])

python kivy app stops functioning after adding widget (on PC)

I removed everything superfluous, leaving only what was necessary to reproduce the same behavior.
There is an MD Text Field in which, when entering text, if there are matches, MDDropdownMenu appears with options to choose from. The options are stored in the P_LIST list. If you don't enter text into this Mytextfield, everything works. As soon as you enter the text, the function is triggered, a menu appears, you select. After that, the application does not function.
I determined that this is happening because of the line: self.add_widget(list drop down) # <----------- marked in the code
The menu appears without add_widget, but if you enter more than one letter, a new instance of the ListDropdownValue class is created each time and the menus overlap.
#kivymd 0.104.2
#kivy 2.0.0
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.metrics import dp
from kivy.properties import ObjectProperty
from kivymd.app import MDApp
from kivy.uix.boxlayout import BoxLayout
from kivymd.uix.menu import MDDropdownMenu
kv_str = """
<StartScreen>:
startscreen_textfield_1: textfield_id
BoxLayout:
orientation: "vertical"
BoxLayout:
size_hint: 1, 0.5
BoxLayout:
size_hint: 1, 0.5
orientation: "vertical"
BoxLayout:
MDTextField:
id: textfield_id
on_text:
root.open_listdropdown(textfield_id)#
BoxLayout:
MDTextField:
BoxLayout:
MDTextField:
"""
P_LIST = ["ASD", "SDF", "AASD"]
def search_product(prefix):
filtered_list = []
filtered_list = list(filter(lambda l: l.startswith(prefix), P_LIST))
return filtered_list
class MyListDropdownValue(MDDropdownMenu):
def __init__(self, dropdown_list, **kwargs):
super().__init__(**kwargs)
self.dropdown_list_id = dropdown_list
def list_dropdown(self):
if len(self.dropdown_list_id.text) != 0:
prefix = self.dropdown_list_id.text.upper()
filtered_list = search_product(prefix)
menu_items = [{'text':f'{value}',
"height": dp(56),
"viewclass": "OneLineListItem",
"on_release": lambda x= f"{value}": self.set_item(x)}
for value in filtered_list]
self.menu = MDDropdownMenu(
caller=self.dropdown_list_id,
items=menu_items,
width_mult=5,
)
self.menu.open()
def set_item(self, value):
def set_item(interval):
self.dropdown_list_id.text = value
self.menu.dismiss()
Clock.schedule_once(set_item, 0.1)
class StartScreen(BoxLayout):
startscreen_textfield_1 = ObjectProperty()
def open_listdropdown(self, id):
if len(self.children) == 1:
listdropdown = MyListDropdownProduct(id)
self.add_widget(listdropdown)
self.children[0].list_dropdown()
else:
self.children[0].menu.dismiss()
self.children[0].list_dropdown()
kv = Builder.load_string(kv_str)
class Program(MDApp):
def build(self):
self.screen = StartScreen()
return self.screen
def main():
app = Program()
app.run()
if __name__ == "__main__":
main()
Your MyListDropdownValue(MDDropdownMenu) class inherits from a MDDropdownMenu.
Then you make dropdown instance with
openlistdrop_down = MyDropdownValue(id)
Then you add that instance every time you "on_text" with
self.add_widget(listdropdown)
So you are adding multiple dropdowns.
In Kv try changing
on_text:
root.open_listdropdown(textfield_id)
To
on_validate:
root.open_listdropdown(textfield_id)
Then the user will need to hit enter before the list is made instead of with every letter added.

usage of DragBehavior in Kivy

I'm new for python and kivy, and struggling with them.
I wanted to implement drag and drop function (a function that when a image is dragged to another image and dropped on it, do something.) with kivy.
What I want to do are the following three things;
know the id of the element that the user has been holding now.
know the id of the element that the user is on hover.
know the id of the element which was under the pointer when the user has dropped what he had.
I thought this would be useful to deal with them, so I wrote down the python script and .kivy file following. However, it dosen't work as I intended.
there are many problems which I don't know how to solve;
print(self.id) returns None.
Even though I am dragging only 1 element, on_touch_up prints None twice.
once you dragged and dropped a image, the image cannot be dragged anymore.
python file:
from kivy.app import App
from kivy.uix.image import Image
from kivy.uix.behaviors import DragBehavior
from kivy.properties import BooleanProperty
from kivy.properties import ObjectProperty
from kivy.factory import Factory
from kivy.core.window import Window
class HoverBehavior(object):
"""Hover behavior.
:Events:
`on_enter`
Fired when mouse enter the bbox of the widget.
`on_leave`
Fired when the mouse exit the widget
"""
hovered = BooleanProperty(False)
border_point = ObjectProperty(None)
'''Contains the last relevant point received by the Hoverable. This can
be used in `on_enter` or `on_leave` in order to know where was dispatched the event.
'''
def __init__(self, **kwargs):
self.register_event_type('on_enter')
self.register_event_type('on_leave')
Window.bind(mouse_pos=self.on_mouse_pos)
super(HoverBehavior, self).__init__(**kwargs)
def on_mouse_pos(self, *args):
if not self.get_root_window():
return # do proceed if I'm not displayed <=> If have no parent
pos = args[1]
# Next line to_widget allow to compensate for relative layout
inside = self.collide_point(*self.to_widget(*pos))
if self.hovered == inside:
# We have already done what was needed
return
self.border_point = pos
self.hovered = inside
if inside:
self.dispatch('on_enter')
else:
self.dispatch('on_leave')
def on_enter(self):
pass
def on_leave(self):
pass
Factory.register('HoverBehavior', HoverBehavior)
class DraggableImage(DragBehavior, HoverBehavior, Image):
def __init__(self, **args):
super(DraggableImage, self).__init__(**args)
self.source_file = ""
self.is_on_hover = False
def on_enter(self):
self.source_file = self.source
self.source = "green.png"
self.is_on_hover = True
print(self.id)
def on_leave(self):
self.source = self.source_file
self.is_on_hover = False
print(self.id)
def on_touch_up(self, touch):
if self.is_on_hover:
print(self.id)
class TestApp(App):
def build(self):
pass
if __name__ == '__main__':
TestApp().run()
test.kivy:
<DraggableImage>
drag_rectangle: self.x, self.y, self.width, self.height
drag_timeout: 10000000
drag_distance: 0
BoxLayout:
orientation: "horizontal"
DraggableImage:
id: "left_left"
source: "red.png"
DraggableImage:
id: "left_right"
source: "yellow.png"
DraggableImage:
id: "right_left"
source: "red.png"
DraggableImage:
id: "right_right"
source: "yellow.png"
Create a StringProperty named, name for example. Don't use id, because id is used in kv.
Change your class and kv as so:
from kivy.properties import StringProperty
class DraggableImage(DragBehavior, HoverBehavior, Image):
name = StringProperty("")
def __init__(self, **args):
super(DraggableImage, self).__init__(**args)
self.source_file = ""
self.is_on_hover = False
def on_enter(self):
self.source_file = self.source
self.source = "green.png"
self.is_on_hover = True
print(self.name)
def on_leave(self):
self.source = self.source_file
self.is_on_hover = False
print(self.name)
def on_touch_up(self, touch):
if self.is_on_hover:
print(self.name)
KV = """
<DraggableImage>:
drag_rectangle: self.x, self.y, self.width, self.height
drag_timeout: 10000000
drag_distance: 0
BoxLayout:
orientation: "horizontal"
DraggableImage:
name: "left_left"
source: "red.png"
DraggableImage:
name: "left_right"
source: "yellow.png"
DraggableImage:
name: "right_left"
source: "red.png"
DraggableImage:
name: "right_right"
source: "yellow.png"
"""

Kivy - Update a label with sensor data?

New to kivy, and OOP.
I'm trying to update a label in kivy with data I pull from a temp sensor. The code that pulls in the sensor data is in labeltempmod. I created a function getTheTemp() that is called every second. In the function I try to assign the text of the label via Label(text=(format(thetemp)), font_size=80). The program ignores this. What am I doing wrong here?
#This is a test to see if I can write the temp to label
import labeltempmod
import kivy
from kivy.app import App
from kivy.clock import Clock
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.textinput import TextInput
from kivy.uix.boxlayout import BoxLayout
def getTheTemp(dt):
thetemp = labeltempmod.readtemp()
Label(text=(format(thetemp)), font_size=80)
print thetemp
class LabelWidget(BoxLayout):
pass
class labeltestApp(App):
def build(self):
# call get_temp 0.5 seconds
Clock.schedule_interval(getTheTemp, 1)
return LabelWidget()
if __name__ == "__main__":
labeltestApp().run()
Here is the kivy language file:
<LabelWidget>:
orientation: 'vertical'
TextInput:
id: my_textinput
font_size: 80
size_hint_y: None
height: 100
text: 'default'
FloatLayout:
Label:
id: TempLabel
font_size: 150
text: 'Temp Test'
Thanks.
Sorry but you never update something You are just creating another label
Try this:
class LabelWidget(BoxLayout):
def __init__(self, **kwargs):
super(LabelWidget, self).__init__(**kwargs)
Clock.schedule_interval(self.getTheTemp, 1)
def getTheTemp(self, dt):
thetemp = labeltempmod.readtemp()
self.ids.TempLabel.text = thetemp
print thetemp
class labeltestApp(App):
def build(self):
return LabelWidget()
if __name__ == "__main__":
labeltestApp().run()
Update : for your last request, I think the best way to do that is:
...
class LabelWidget(BoxLayout):
def __init__(self, **kwargs):
super(LabelWidget, self).__init__(**kwargs)
self.Thetemp = None
Clock.schedule_interval(self.getTheTemp, 1)
def getTheTemp(self, dt):
if self.Thetemp is None:
self.thetemp = labeltempmod.readtemp()
else:
self.thetemp = labeltempmod.readtemp(self.theTemp)
self.ids.TempLabel.text = str(self.thetemp)

How to trigger an action once on overscroll in Kivy?

I have a ScrollView that's supposed to have an update feature when you overscroll to the top (like in many apps). I've found a way to trigger it when the overscroll exceeds a certain threshold, but it triggers it a lot of times, as the on_overscroll event is triggered on every movement. So is there a way to limit it?
My code looks like this:
from kivy.app import App
from kivy.uix.scrollview import ScrollView
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.effects.dampedscroll import DampedScrollEffect
class Effect(DampedScrollEffect):
def on_overscroll(self, *args):
super().on_overscroll(*args)
if self.overscroll < -50:
print('hey')
class TestApp(App):
def build(self):
sv = ScrollView(effect_cls = Effect,
size_hint_y = 0.2)
gl = GridLayout(cols = 1,
size_hint_y = None)
gl.bind(minimum_height = gl.setter('height'))
for i in range(5):
gl.add_widget(Button(text = str(i),
size_hint = (None, None)))
sv.add_widget(gl)
return sv
TestApp().run()
So, as you can see, when the overscroll goes beyond 50, it prints a simple message. But when you actually try it, you'll see that it prints it many times. What I want for it is to trigger an event, stay untriggerable for some time (like a second) and update the content. I've tried messing with boolean flags and Clock, but it didn't work. What could be done here?
I would use a stateful decorator here:
class call_control:
def __init__(self, max_call_interval):
self._max_call_interval = max_call_interval
self._last_call = time()
def __call__(self, function):
def wrapped(*args, **kwargs):
now = time()
if now - self._last_call > self._max_call_interval:
self._last_call = now
function(*args, **kwargs)
return wrapped
class Effect(DampedScrollEffect):
def on_overscroll(self, *args):
super().on_overscroll(*args)
if self.overscroll < -50:
self.do_something()
#call_control(max_call_interval=1)
def do_something(self):
print('hey')
I know this an old question but someone might find it useful
This is a sample from tshirtman's github gist
from threading import Thread
from time import sleep
from kivy.app import App
from kivy.lang import Builder
from kivy.factory import Factory
from kivy.clock import mainthread
from kivy.properties import ListProperty, BooleanProperty
KV = '''
FloatLayout:
Label:
opacity: 1 if app.refreshing or rv.scroll_y > 1 else 0
size_hint_y: None
pos_hint: {'top': 1}
text: 'Refreshing…' if app.refreshing else 'Pull down to refresh'
RecycleView:
id: rv
data: app.data
viewclass: 'Row'
do_scroll_y: True
do_scroll_x: False
on_scroll_y: app.check_pull_refresh(self, grid)
RecycleGridLayout:
id: grid
cols: 1
size_hint_y: None
height: self.minimum_height
default_size: 0, 36
default_size_hint: 1, None
<Row#Label>:
_id: 0
text: ''
canvas:
Line:
rectangle: self.pos + self.size
width: 0.6
'''
class Application(App):
data = ListProperty([])
refreshing = BooleanProperty()
def build(self):
self.refresh_data()
return Builder.load_string(KV)
def check_pull_refresh(self, view, grid):
max_pixel = 200
to_relative = max_pixel / (grid.height - view.height)
if view.scroll_y < 1.0 + to_relative or self.refreshing:
return
self.refresh_data()
def refresh_data(self):
Thread(target=self._refresh_data).start()
def _refresh_data(self):
self.refreshing = True
sleep(2)
self.append_data([
{'_id': i, 'text': 'hello {}'.format(i)}
for i in range(len(self.data), len(self.data) + 50)
])
self.refreshing = False
#mainthread
def append_data(self, data):
self.data = self.data + data
if __name__ == "__main__":
Application().run()

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