Validating a tk entry after a value is entered [duplicate] - python

What is the recommended technique for interactively validating content in a tkinter Entry widget?
I've read the posts about using validate=True and validatecommand=command, and it appears that these features are limited by the fact that they get cleared if the validatecommand command updates the Entry widget's value.
Given this behavior, should we bind on the KeyPress, Cut, and Paste events and monitor/update our Entry widget's value through these events? (And other related events that I might have missed?)
Or should we forget interactive validation altogether and only validate on FocusOut events?

The correct answer is, use the validatecommand attribute of the widget. Unfortunately this feature is severely under-documented in the Tkinter world, though it is quite sufficiently documented in the Tk world. Even though it's not documented well, it has everything you need to do validation without resorting to bindings or tracing variables, or modifying the widget from within the validation procedure.
The trick is to know that you can have Tkinter pass in special values to your validate command. These values give you all the information you need to know to decide on whether the data is valid or not: the value prior to the edit, the value after the edit if the edit is valid, and several other bits of information. To use these, though, you need to do a little voodoo to get this information passed to your validate command.
Note: it's important that the validation command returns either True or False. Anything else will cause the validation to be turned off for the widget.
Here's an example that only allows lowercase. It also prints the values of all of the special values for illustrative purposes. They aren't all necessary; you rarely need more than one or two.
import tkinter as tk # python 3.x
# import Tkinter as tk # python 2.x
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
# valid percent substitutions (from the Tk entry man page)
# note: you only have to register the ones you need; this
# example registers them all for illustrative purposes
#
# %d = Type of action (1=insert, 0=delete, -1 for others)
# %i = index of char string to be inserted/deleted, or -1
# %P = value of the entry if the edit is allowed
# %s = value of entry prior to editing
# %S = the text string being inserted or deleted, if any
# %v = the type of validation that is currently set
# %V = the type of validation that triggered the callback
# (key, focusin, focusout, forced)
# %W = the tk name of the widget
vcmd = (self.register(self.onValidate),
'%d', '%i', '%P', '%s', '%S', '%v', '%V', '%W')
self.entry = tk.Entry(self, validate="key", validatecommand=vcmd)
self.text = tk.Text(self, height=10, width=40)
self.entry.pack(side="top", fill="x")
self.text.pack(side="bottom", fill="both", expand=True)
def onValidate(self, d, i, P, s, S, v, V, W):
self.text.delete("1.0", "end")
self.text.insert("end","OnValidate:\n")
self.text.insert("end","d='%s'\n" % d)
self.text.insert("end","i='%s'\n" % i)
self.text.insert("end","P='%s'\n" % P)
self.text.insert("end","s='%s'\n" % s)
self.text.insert("end","S='%s'\n" % S)
self.text.insert("end","v='%s'\n" % v)
self.text.insert("end","V='%s'\n" % V)
self.text.insert("end","W='%s'\n" % W)
# Disallow anything but lowercase letters
if S == S.lower():
return True
else:
self.bell()
return False
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(fill="both", expand=True)
root.mainloop()
For more information about what happens under the hood when you call the register method, see Why is calling register() required for tkinter input validation?
For the canonical documentation see the Validation section of the Tcl/Tk Entry man page

After studying and experimenting with Bryan's code, I produced a minimal version of input validation. The following code will put up an Entry box and only accept numeric digits.
from tkinter import *
root = Tk()
def testVal(inStr,acttyp):
if acttyp == '1': #insert
if not inStr.isdigit():
return False
return True
entry = Entry(root, validate="key")
entry['validatecommand'] = (entry.register(testVal),'%P','%d')
entry.pack()
root.mainloop()
Perhaps I should add that I am still learning Python and I will gladly accept any and all comments/suggestions.

Use a Tkinter.StringVar to track the value of the Entry widget. You can validate the value of the StringVar by setting a trace on it.
Here's a short working program that accepts only valid floats in the Entry widget.
try:
from tkinter import *
except ImportError:
from Tkinter import * # Python 2
root = Tk()
sv = StringVar()
def validate_float(var):
new_value = var.get()
try:
new_value == '' or float(new_value)
validate_float.old_value = new_value
except:
var.set(validate_float.old_value)
validate_float.old_value = '' # Define function attribute.
# trace wants a callback with nearly useless parameters, fixing with lambda.
sv.trace('w', lambda nm, idx, mode, var=sv: validate_float(var))
ent = Entry(root, textvariable=sv)
ent.pack()
ent.focus_set()
root.mainloop()

Bryan's answer is correct, however no one mentioned the 'invalidcommand' attribute of the tkinter widget.
A good explanation is here:
http://infohost.nmt.edu/tcc/help/pubs/tkinter/web/entry-validation.html
Text copy/pasted in case of broken link
The Entry widget also supports an invalidcommand option that specifies a callback function that is called whenever the validatecommand returns False. This command may modify the text in the widget by using the .set() method on the widget's associated textvariable. Setting up this option works the same as setting up the validatecommand. You must use the .register() method to wrap your Python function; this method returns the name of the wrapped function as a string. Then you will pass as the value of the invalidcommand option either that string, or as the first element of a tuple containing substitution codes.
Note:
There is only one thing that I cannot figure out how to do: If you add validation to an entry, and the user selects a portion of the text and types a new value, there is no way to capture the original value and reset the entry. Here's an example
Entry is designed to only accept integers by implementing 'validatecommand'
User enters 1234567
User selects '345' and presses 'j'. This is registered as two actions: deletion of '345', and insertion of 'j'. Tkinter ignores the deletion and acts only on the insertion of 'j'. 'validatecommand' returns False, and the values passed to the 'invalidcommand' function are as follows: %d=1, %i=2, %P=12j67, %s=1267, %S=j
If the code does not implement an 'invalidcommand' function, the 'validatecommand' function will reject the 'j' and the result will be 1267. If the code does implement an 'invalidcommand' function, there is no way to recover the original 1234567.

Define a function returning a boolean that indicates whether the input is valid.Register it as a Tcl callback, and pass the callback name to the widget as a validatecommand.
For example:
import tkinter as tk
def validator(P):
"""Validates the input.
Args:
P (int): the value the text would have after the change.
Returns:
bool: True if the input is digit-only or empty, and False otherwise.
"""
return P.isdigit() or P == ""
root = tk.Tk()
entry = tk.Entry(root)
entry.configure(
validate="key",
validatecommand=(
root.register(validator),
"%P",
),
)
entry.grid()
root.mainloop()
Reference.

While studying Bryan Oakley's answer, something told me that a far more general solution could be developed. The following example introduces a mode enumeration, a type dictionary, and a setup function for validation purposes. See line 48 for example usage and a demonstration of its simplicity.
#! /usr/bin/env python3
# https://stackoverflow.com/questions/4140437
import enum
import inspect
import tkinter
from tkinter.constants import *
Mode = enum.Enum('Mode', 'none key focus focusin focusout all')
CAST = dict(d=int, i=int, P=str, s=str, S=str,
v=Mode.__getitem__, V=Mode.__getitem__, W=str)
def on_validate(widget, mode, validator):
# http://www.tcl.tk/man/tcl/TkCmd/ttk_entry.htm#M39
if mode not in Mode:
raise ValueError('mode not recognized')
parameters = inspect.signature(validator).parameters
if not set(parameters).issubset(CAST):
raise ValueError('validator arguments not recognized')
casts = tuple(map(CAST.__getitem__, parameters))
widget.configure(validate=mode.name, validatecommand=[widget.register(
lambda *args: bool(validator(*(cast(arg) for cast, arg in zip(
casts, args)))))]+['%' + parameter for parameter in parameters])
class Example(tkinter.Frame):
#classmethod
def main(cls):
tkinter.NoDefaultRoot()
root = tkinter.Tk()
root.title('Validation Example')
cls(root).grid(sticky=NSEW)
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
root.mainloop()
def __init__(self, master, **kw):
super().__init__(master, **kw)
self.entry = tkinter.Entry(self)
self.text = tkinter.Text(self, height=15, width=50,
wrap=WORD, state=DISABLED)
self.entry.grid(row=0, column=0, sticky=NSEW)
self.text.grid(row=1, column=0, sticky=NSEW)
self.grid_rowconfigure(1, weight=1)
self.grid_columnconfigure(0, weight=1)
on_validate(self.entry, Mode.key, self.validator)
def validator(self, d, i, P, s, S, v, V, W):
self.text['state'] = NORMAL
self.text.delete(1.0, END)
self.text.insert(END, 'd = {!r}\ni = {!r}\nP = {!r}\ns = {!r}\n'
'S = {!r}\nv = {!r}\nV = {!r}\nW = {!r}'
.format(d, i, P, s, S, v, V, W))
self.text['state'] = DISABLED
return not S.isupper()
if __name__ == '__main__':
Example.main()

import tkinter
tk=tkinter.Tk()
def only_numeric_input(e):
#this is allowing all numeric input
if e.isdigit():
return True
#this will allow backspace to work
elif e=="":
return True
else:
return False
#this will make the entry widget on root window
e1=tkinter.Entry(tk)
#arranging entry widget on screen
e1.grid(row=0,column=0)
c=tk.register(only_numeric_input)
e1.configure(validate="key",validatecommand=(c,'%P'))
tk.mainloop()
#very usefull for making app like calci

Here's an improved version of #Steven Rumbalski's answer of validating the Entry widgets value by tracing changes to a StringVar — which I have already debugged and improved to some degree by editing it in place.
The version below puts everything into a StringVar subclass to encapsulates what's going on better and, more importantly allow multiple independent instances of it to exist at the same time without interfering with each other — a potential problem with his implementation because it utilizes function attributes instead of instance attributes, which are essentially the same thing as global variables and can lead to problems in such a scenario.
try:
from tkinter import *
except ImportError:
from Tkinter import * # Python 2
class ValidateFloatVar(StringVar):
"""StringVar subclass that only allows valid float values to be put in it."""
def __init__(self, master=None, value=None, name=None):
StringVar.__init__(self, master, value, name)
self._old_value = self.get()
self.trace('w', self._validate)
def _validate(self, *_):
new_value = self.get()
try:
new_value == '' or float(new_value)
self._old_value = new_value
except ValueError:
StringVar.set(self, self._old_value)
root = Tk()
ent = Entry(root, textvariable=ValidateFloatVar(value=42.0))
ent.pack()
ent.focus_set()
ent.icursor(END)
root.mainloop()

This code can help if you want to set both just digits and max characters.
from tkinter import *
root = Tk()
def validate(P):
if len(P) == 0 or len(P) <= 10 and P.isdigit(): # 10 characters
return True
else:
return False
ent = Entry(root, validate="key", validatecommand=(root.register(validate), '%P'))
ent.pack()
root.mainloop()

Responding to orionrobert's problem of dealing with simple validation upon substitutions of text through selection, instead of separate deletions or insertions:
A substitution of selected text is processed as a deletion followed by an insertion. This may lead to problems, for example, when the deletion should move the cursor to the left, while a substitution should move the cursor to the right. Fortunately, these two processes are executed immediately after one another.
Hence, we can differentiate between a deletion by itself and a deletion directly followed by an insertion due to a substitution because the latter has does not change the idle flag between deletion and insertion.
This is exploited using a substitutionFlag and a Widget.after_idle().
after_idle() executes the lambda-function at the end of the event queue:
class ValidatedEntry(Entry):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.tclValidate = (self.register(self.validate), '%d', '%i', '%P', '%s', '%S', '%v', '%V', '%W')
# attach the registered validation function to this spinbox
self.config(validate = "all", validatecommand = self.tclValidate)
def validate(self, type, index, result, prior, indelText, currentValidationMode, reason, widgetName):
if typeOfAction == "0":
# set a flag that can be checked by the insertion validation for being part of the substitution
self.substitutionFlag = True
# store desired data
self.priorBeforeDeletion = prior
self.indexBeforeDeletion = index
# reset the flag after idle
self.after_idle(lambda: setattr(self, "substitutionFlag", False))
# normal deletion validation
pass
elif typeOfAction == "1":
# if this is a substitution, everything is shifted left by a deletion, so undo this by using the previous prior
if self.substitutionFlag:
# restore desired data to what it was during validation of the deletion
prior = self.priorBeforeDeletion
index = self.indexBeforeDeletion
# optional (often not required) additional behavior upon substitution
pass
else:
# normal insertion validation
pass
return True
Of course, after a substitution, while validating the deletion part, one still won’t know whether an insert will follow.
Luckily however, with:
.set(),
.icursor(),
.index(SEL_FIRST),
.index(SEL_LAST),
.index(INSERT),
we can achieve most desired behavior retrospectively (since the combination of our new substitutionFlag with an insertion is a new unique and final event.

Related

How to limit the number of characters for several Entry widgets

I am trying to limit the number of characters that can be input in a list of Entry widgets. I tried using the following:
def character_limit(entry_text):
if len(entry_text.get()) > 0:
entry_text.set(entry_text.get()[:10])
player_names = []
for i in range(num_players):
player_names.append(tk.StringVar())
player_names[i].trace("w", lambda *args: character_limit(player_names[i]))
player_name_entry = tk.Entry(top, textvariable=player_names[i])
player_name_entry.grid(row=i, column=0)
But this only limits the last Entry widget. How can I fix this?
The looping problem is a very commonly seen problem and to fix it, you have to store the current value of the iteration within the lambda itself:
def character_limit(*args, entry_text):
# if len(entry_text.get()) > 0: Can remove this line as it seems to not really be doing anything
entry_text.set(entry_text.get()[:10])
for i in range(num_players):
...
player_names[i].trace("w", lambda *args, i=i: character_limit(entry_text=player_names[i]))
The reason you use *args is because, trace passes 3 arguments to the function itself, that we don't need mostly.
But a more better method to do this will be to use validation for the entry widgets as this will prevent you needing to create a StringVar and trace its activity unnecessarily:
def character_limit(inp):
if len(inp) > 10:
return False
return True
player_names = []
vcmd = (root.register(character_limit), '%P')
for i in range(num_players):
player_name_entry = Entry(root, validate='key', validatecommand=vcmd)
player_name_entry.grid(row=i, column=0)
player_names.append(player_name_entry)
Read:
tkinter creating buttons in for loop passing command arguments
Interactively validating Entry widget content in tkinter
The problem is not related to the widget. Variable i is not local to the lambda functions, so the last value of i is used for every function.
To create local variables change your lambda into:
player_names[i].trace("w", lambda *args, n=i: character_limit(player_names[n]))
For a good description see https://docs.python.org/3/faq/programming.html#why-do-lambdas-defined-in-a-loop-with-different-values-all-return-the-same-result

Allowing only a range of inputs within an entry field in Tkinter

I need to implement an entry box that accepts only a range of DoubleVar values. I have referenced this question that was asked How to only allow certain parameters within an entry field on Tkinter, but I want the user to be notified (using a change in font colour or anything) while they are entering the values. I've read the documentation but this is something that I haven't come across.
I'm new to Tkinter, so please excuse me if this sounds very stupid
You can bind KeyRelease event of the Entry to a callback and check whether the input value is valid and within the required range, then update the foreground color of the Entry accordingly:
import tkinter as tk
root = tk.Tk()
def check_value(entry, min_value, max_value):
try:
value = float(entry.get().strip())
valid = min_value <= value <= max_value
except ValueError:
valid = False
entry.config(fg='black' if valid else 'red')
return valid # in case you want the checking result somewhere else
entry = tk.Entry(root)
entry.pack()
entry.bind('<KeyRelease>', lambda e: check_value(e.widget, 10, 20))
root.mainloop()
Use the validatecommand option for the Entry.
Some code fragments to show how it works:
root = tk.Tk()
vcmd = root.register(is_number)
e = ttk.Entry(pressf, justify='right', validate='key', validatecommand=(vcmd, '%P'))
def is_number(data):
"""Validate the contents of an entry widget as a float."""
if data == '':
return True
try:
rv = float(data)
if rv < 0:
return False
except ValueError:
return False
return True
This basically calls the validation function on every keypress. Only if the validation succeeds is the character added to the entry.
You can find a complete working example here.
Edit
Above is the "canonical" example of a validator. It allows or disallows characters into the Entry.
But you can also use it in other ways.
For example, you can always return True, but e.g. change the text color of the Entry to red if the value is not within the limits you want.

Updating a value in a Python TKinter Entry Box

I'm using Python 3.8.1 with tkinter version 8.6.
I have a GUI class, Pressureinput, which takes in input for a pressure sensor simulator. I want the entry to be in units of kPa (native units of the sensor) but I also want the user to know what the psi equivalent is. So, when the user updates the kpa value, I want the psi value to update, but I don't want the user to be able to update the psi value manually. I'm using an entry box for both. They start with a default of 242 kPa.
I'm trying to use validate="focusout" to trigger an event after the kpa entry box loses focus.
Here's my code so you can see what I'm trying to do. Basically, if they enter anything that's not a positive, even integer, I want it to automatically round the value in the entry box and then I also want it to update the psi equivalent.
I realize the method I'm using with my pressurevalid function won't work because the entrybox objects, kpa and psi are immutable and it won't change the original objects.
Note that I've set up the StringVar variables psitext and kpatext. Every time I try to use them in my pressurevalid function, however, I get errors saying they don't exist.
Everything else I've tried ends up with errors that won't run, and I think this at least illustrates what I want to do:
import tkinter as tkGUI
#global constants for conversion
global psi2kpa
global kpa2psi
psi2kpa = 6.894757
kpa2psi = 1 / psi2kpa
class Pressureinput(tkGUI.Frame):
def __init__(self,parent):
tkGUI.Frame.__init__(self,parent)
self.parent = parent
self.initialize()
def initialize(self):
kpatext = tkGUI.StringVar()
psitext = tkGUI.StringVar()
self.IDlabel = tkGUI.Label(self,text="Sensor ID (hex):")
self.IDlabel.grid(row=0, column=0)
self.ID = tkGUI.Entry(self)
self.ID.insert(0,"AABBCCDD")
self.ID.grid(row=0, column=1)
self.kpalabel = tkGUI.Label(self,text="Pressure (kPa):")
self.kpalabel.grid(row=1, column=0)
self.kpa = tkGUI.Entry(self)
self.kpa.insert(0,242)
self.kpa.grid(row=1, column=1)
self.psilabel = tkGUI.Label(self,text="Pressure (PSI):")
self.psilabel.grid(row=2, column=0)
self.psi = tkGUI.Entry(self, textvariable=psitext)
self.psi.insert(0,float(self.kpa.get())*kpa2psi)
self.psi.grid(row=2, column=1)
self.psi.config(state='disabled') #state = 'normal' to restore
vpressure = self.register(self.pressurevalid(self.kpa,self.psi))
self.kpa = tkGUI.Entry(self, textvariable=kpatext, validate="focusout", validatecommand=vpressure)
self.sendbutton = tkGUI.Button(self,text="Send Transmission",state="disabled",command=self.send_data)
self.sendbutton.grid(row=9,columnspan=2)
def pressurevalid(self,kpa,psi):
if len(kpa.get()) < 1:
kpa.delete(0,tkGUI.END)
kpa.insert(0,"0");
elif 2*int(round(float(kpa.get())) / 2) != int(kpa.get()):
kpa.delete(0,tkGUI.END)
kpa.insert(0,2 * int(round(float(kpa.get()))) / 2)
psi.config(state='normal')
psi.delete(0,tkGUI.END)
psi.insert(0,float(kpa.get())*kpa2psi)
psi.config(state='disabled')
return True
def send_data(self):
ID = int(self.ID.get(),16)
pressure = int(self.kpa.get())
if pressure >= 510:
pressure = 255
else:
pressure = int(round(pressure/2))
sendstring = str(ID) + "," + str(function_code) + "," + str(pressure)
print (sendstring)
Since you are using a StringVar for the entries, you can set up a trace on the variable to call a function whenever the value changes. This will constantly keep the value updated rather than waiting for a focus-out event.
First, you need to convert the variables into attributes of the class rather than making them local variables:
self.kpatext = tkGUI.StringVar()
self.psitext = tkGUI.StringVar()
You'll also have to adjust other places which reference these variables:
self.psi = tkGUI.Entry(..., textvariable=self.psitext, ...)
self.kpa = tkGUI.Entry(..., textvariable=self.kpatext, ...)
Next, set up a trace on self.kpatext right after you create the variables:
self.kpatext.trace("w", self.update_psi)
And finally, write the method self.update_psi. The following code will set the PSI to an empty string if the current value of kPa isn't able to be converted.
def update_psi(self, *args):
try:
psi = int(self.kpatext.get())*kpa2psi
self.psitext.set(psi)
except Exception as e:
self.psitext.set("")
For more information on what the arguments to the trace function are, see What are the arguments to Tkinter variable trace method callbacks?. In this example we don't need them, but the function still must accept them.
Note, your code defines self.kpa twice -- once without using textvariable and once with. I don't understand why you're doing that given that the second one is never added to the screen with pack/place/grid. My solution works under the assumption that the original self.kpa is the one that you intend to use.

Tkinter - How to change the value of an argument for an event binding with lambda function?

I have a list named chosenTestHolder (imported from the my_config file) that consists of several objects each with the attribute 'sentence'.
When pressing the button 'Press' for the first time, the attribute 'sentence' of the first object in the chosenTestHolder should be displayed in the text widget. The next time the button 'Press' is pressed the attribute 'sentence' of the second object in chosenTestHolder should be displayed and so on.
I am using lambda event for binding the 'Press' button and tries to use a new sentences as its first arguments after each pressing of the 'Press' button. However, it keeps showing the first sentence.
When searching Stackoverflow I have seen in
Using lambda function to change value of an attribute that you can't use assignments in lambda expressions but by reading that I still have not figured out how to solve my problem.
Grateful for help! Code is below!
main.py
from tkinter import font
import tkinter as tk
import tkinter.ttk as ttk
import my_config
import Testlist as tl
class TestWidgetTest:
def __init__(self):
ram = tk.Frame(root)
ram.grid(in_=root,row=0, column=0)
self.myText = tk.Text(ram, height = 5)
self.myText.grid(row=0,column=1)
my_config.counter = 0
self.myButton = tk.Button(ram, text = 'Press')
self.myButton.grid(row =1, column =0, columnspan =2)
indata =[my_config.chosenTestHolder[my_config.counter] , self.myText]
self.myButton.bind('<ButtonRelease-1>',lambda event, arg=indata : self.TagConfigure(event, arg))
def TagConfigure(self, event, arg):
arg[1].delete('1.0',tk.END)
arg[1].insert('1.0',arg[0].sentence)
my_config.counter += 1
root = tk.Tk()
TestWidgetTest()
root.mainloop()
my_config.py
import Testlist as tl
testListHolder = [ ['Fabian was very tired'],
['Thomas light the fire'],
['Anna eat a red apple ']]
chosenTestHolder = []
count = 0
while count <(len(testListHolder)):
chosenTestHolder.append(tl.Testlist(testListHolder[count][0]))
count += 1
counter = 0
Testlist.py
class Testlist:
def __init__(self, sentence):
self.sentence = sentence
Your issue is the assignment of indata.
You do only assign in init.
To get your code working you need to re-configure your sentecte...
indata =[my_config.chosenTestHolder[my_config.counter] , self.myText]
self.myButton.bind('&ltButtonRelease-1&gt',lambda event, arg=indata : self.TagConfigure(event, arg))
I would advise to keep track of the current sentence as an instance variable.
class Test_widget(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, args, kwargs)
self.sentences=["a", "b", "c", "d"] # the data
self.show = tk.StringVar() # the current displayed data
self.show.set("NULL")
self.counter=0 # the indexer
tk.Label(self, textvariable=self.show).grid(row=0)
tk.Button(self, command=self.click).grid(row=1)
def click(self, event):
self.show.set("%s"%self.sentences[self.counter]) # use the indexer to access the data
self.counter = self.counter + 1 # modify the indexer
if self.counter = len(self.sentences): # make sure you dont run in index-err
self.counter = 0
As you see, there is no need at all for the lambdas.
Edit
As to your questions:
The change in your original code was not intended.
I do not see a use case where you can use a lambda for its use inside your code.
At least none where a lambda is necessary.
Please remember to use lambda only and exclusively if there are
no ( == NULL ) other options.
Using inheritance (thats what the mechanism is called), you can inherit functions, "default" behaviour from other classes. It is a common mechanism in programming and not exclusive to python.
It is used like any normal object except you have to call the constructor of the base class (what I do using tk.Frame.__init__(self, args, kwargs) inside the init method. For more information on inheritance please refer to the uncounted manuals and tutorials available for that topic (google is your friend now that you know what the mechanism is called).

Returning PY_VARxxx instead of expected string

I'm currently creating a GUI in order to turn a lot of individual instruments into one complete system. In def smuSelect(self) I create a list self.smuChoices I can use to call individual choices such as smuChoices[0] and it will return "2410(1)".
Once I call def checkBoxSetup it returns PY_VARxxx. I've tried searching the different forums and everything. I've seen mentions using the .get() which just gives me the state of the individual choice. The reason I want the actual string itself is I would like to use it in def testSetup(self) for the user to assign specific names to the individual machine, for example, 2410 = Gate.
My initial attempt was to create another variable smuChoice2 but I believe this is still changing the original list self.smuChoices.
import tkinter as tk
import numpy as np
from tkinter import ttk
def checkBoxSetup(smuChoice2): #TK.INTVAR() IS CHANGING NAME OF SMUS NEED TO CREATE ANOTHER INSTANCE OF SELF.SMUCHOICES
for val, SMU in enumerate(smuChoice2):
smuChoice2[val] = tk.IntVar()
b = tk.Checkbutton(smuSelection,text=SMU,variable=smuChoice2[val])
b.grid()
root = tk.Tk()
root.title("SMU Selection")
"""
Selects the specific SMUs that are going to be used, only allow amount up to chosen terminals.
--> If only allow 590 if CV is picked, also only allow use of low voltage SMU (maybe dim options that aren't available)
--> Clear Checkboxes once complete
--> change checkbox selection method
"""
smuChoices = [
"2410(1)",
"2410(2)",
"6430",
"590 (CV)",
"2400",
"2420"
]
smuChoice2 = smuChoices
smuSelection = ttk.Frame(root)
selectInstruct = tk.Label(smuSelection,text="Choose SMUs").grid()
print(smuChoices[0]) #Accessing list prior to checkboxsetup resulting in 2410(1)
checkBoxSetup(smuChoice2)
print(smuChoices[0]) #Accessing list after check box setup resulting in PY_VAR376
variableSMUs = tk.StringVar()
w7_Button = tk.Button(smuSelection,text="Enter").grid()
w8_Button = tk.Button(smuSelection,text="Setup Window").grid()
root.mainloop()
I was able to solve the problem by changing my list, smuChoices, to a dictionary then modifying
def checkBoxSetup(smuChoice2):
for val, SMU in enumerate(smuChoice2):
smuChoice2[val] = tk.IntVar()
b = tk.Checkbutton(smuSelection,text=SMU,variable=smuChoice2[val])
b.grid()
to
def checkBoxSetup(self):
for i in self.smuChoices:
self.smuChoices[i] = tk.IntVar()
b = tk.Checkbutton(self.smuSelection,text=i,variable=self.smuChoices[i])
b.grid()
Previously I was replacing the variable with what I'm guessing is some identifier that tkinter uses to store the state which is why I was getting PYxxx.
First of all getting PY_VARXX instead of what's in a variable class indicates the lack of get().
replace:
print(self.smuChoices[0])
with:
print(self.smuChoices[0].get())
Secondly, if you want to display the value of a variable class on a label, button, etc. you could rather just use the textvariable option by simply assigning the variable class to it.
Replace:
tk.Label(self.smuName,text=SMU).grid()
with:
tk.Label(self.smuName, textvariable=self.smuChoices[val]).grid()
Your question is still a bit unclear to me but I will try to provide an answer to the best of my understanding.
As I understand it, you're trying to create a set of Checkbuttons for a given list of items. Below is an example of a method that takes items as an argument and returns a dictionary of checkboxes that have root as their parent:
import tkinter as tk
def dict_of_cbs(iterable, parent):
if iterable:
dict_of_cbs = dict()
for item in iterable:
dict_of_cbs[item] = tk.Checkbutton(parent)
dict_of_cbs[item]['text'] = item
dict_of_cbs[item].pack() # it's probably a better idea to manage
# geometry in the same place wherever
# the parent is customizing its
# children's layout
return dict_of_cbs
if __name__ == '__main__':
root = tk.Tk()
items = ("These", "are", "some", "items.")
my_checkboxes = dict_of_cbs(items, root)
root.mainloop()
Additionally note that I haven't used any variable classes (BooleanVar, DoubleVar, IntVar or StringVar) as they seem to be redundant in this particular case.

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