How to run discord.py interactively in jupyter notebook? - python

In discord.py, you can initialize a Client, and run it with client.run(). But the function never returns.
What if I just want to just retrieve some message history then use it in jupyter notebook?
#bot.command()
async def history(ctx):
counter = 0
messageList=[]
async for message in ctx.channel.history(limit = 100):
print(message.author, message.content)
counter += 1
messageList.append(message)
await ctx.send(f'total **{counter}** messages in this channel.')
# How to return the messageList to my jupyter notebook cell and I start playing with the messageList?
How to return the messageList?

There isn't a good way to do this. discord.py is designed to be started once and run until your program terminates since all of the internal objects are destroyed upon closure of the bot, which makes starting the bot back up again nearly impossible. And it is not possible to "pause" discord.py and run your code then resumes discord.py afterwards, because Discord API communicates via web sockets, which relies on a constant stream of heartbeats and acks.
A possible workaround would be to:
Use a single event loop through out the code.
Use loop.run_until_complete() to start the bot's internal loop.
Create a new Client every time you need to run the bot.
Create an on_ready event handle that fetches the information.
Downside is that you won't be able to interact with the Message objects (ie. delete, edit, etc), they will be view only.
Example:
import asyncio
import discord
TOKEN = "YOURBOTTOKEN"
loop = asyncio.get_event_loop()
def get_message_list(token, channel_id):
client = discord.Client(loop=loop)
message_list = []
#client.event
async def on_ready():
nonlocal message_list
channel = client.get_channel(channel_id)
if not channel: # incase the channel cache isn't fully populated yet
channel = await client.fetch_channel(channel_id)
async for message in channel.history(limit=100):
message_list.append(message)
await client.close()
async def runner():
try:
await client.start(token)
finally:
if not client.is_closed():
# Incase the bot was terminated abruptly (ie. KeyboardInterrupt)
await client.close()
loop.run_until_complete(runner())
return message_list
message_list = get_message_list(TOKEN, channel_id=747699344911712345)
print("Message list for channel #1:", message_list)
# ... do stuff with message_list
message_list = get_message_list(TOKEN, channel_id=747699344911754321)
print("Message list for channel #2:", message_list)
# ... do more stuff with message_list
# Finally closes the event loop when everything's done
loop.close()
Instead of doing this, I'd recommend you to find another solution to the task you're trying to accomplish.

Related

Single action script for discord bot with python discord.py

I understand that usually the discord bots are in a listening (blocking) loop, but how can I create a function that connects, send a message or perform any action and disconnect in a non blocking flow?
I'm using discord.py and I'm looking for something like:
import discord
TOKEN = "mYtOkEn"
discord.connect(TOKEN)
discord.send("I'm sending this message")
discord.disconnect()
I already tryied playing with the async but have problems with the threading, so was wondering if there is something more simple.
It is for a button that when clicked, perform that action but after that it can continue working on other tasks
Thanks beforehand
One way you could accomplish this is by using a custom event loop.
Example:
import discord
import asyncio
from threading import Thread
TOKEN = "secret"
client = discord.Client()
def init():
loop = asyncio.get_event_loop()
loop.create_task(client.start(TOKEN))
Thread(target=loop.run_forever).start()
#client.event
async def on_message(message):
if message.author == client.user:
return
await message.channel.send('Hello!')
#client.event
async def on_ready():
print("Discord bot logged in as: %s, %s" % (client.user.name, client.user.id))
init()
print("Non-blocking")
Take a look at this for more info: C-Python asyncio: running discord.py in a thread
Thank you for your help and support. With the SleepyStew answer I could find the path to solve it and went this way:
import discord
import asyncio
def discord_single_task():
# Define Coroutine
async def coroutine_to_run():
TOKEN = "Secret"
# Instantiate the Client Class
client = discord.Client()
# # Start (We won't use connect because we don't want to open a websocket, it will start a blocking loop and it is what we are avoiding)
await client.login(TOKEN)
# Do what you have to do
print("We are doing what we want to do")
# Close
await client.close()
# Create Loop to run coroutine
loop = asyncio.new_event_loop()
llll = loop.create_task(coroutine_to_run())
loop.run_until_complete(llll)
return 'Action performed successfully without a blocking loop!'

Discord.py: client not working inside tasks?

I am trying to loop a task that would check a member's activity from a certain server every hour, and sending a message on a specific channel if they are still on the same activity. Here is the part of code I need help with:
import discord
from discord.ext import commands, tasks
from keep_alive import keep_alive
intents = discord.Intents.all()
client = commands.Bot(command_prefix="?", intents=intents)
#tasks.loop(seconds = 10, count = 1)
async def checkactiv():
guild = client.get_guild(int(####))
member = guild.get_member(int(####))
channel = client.get_channel(int(####))
if member.activity.name.lower() == "a certain game":
await channel.send("ignore this test message")
checkactiv.start()
I have tried this as a command and it works, but I want it to loop automatically every hour or so (I made it 10 seconds as a test). The error I get is saying that guild and channel are a NoneType, this wasn't the case when I was using as a command like this:
#client.command()
async def test(ctx):
guild = client.get_guild(int(####))
member = guild.get_member(int(####))
await ctx.channel.purge(limit = 1)
if member.activity.name.lower() == "a certain game":
await ctx.send("still playing")
I am not entirely sure what the problem is, but I am assuming that client cannot be called under a task? It obviously works just fine under #client.command, but not within a task loop. Any ideas on how I can fix this? Does it have something to do with my client being commands.Bot rather than discord.Client? I have commands on the Discord bot that is not displayed here so I can't try changing my client.
Any help is appreciated!
client.get_x gets the object from the internal cache, when you start the task the cache is not fully loaded yet, you can use the client.wait_until_ready method to wait till the cache is ready:
#tasks.loop(seconds = 10, count = 1)
async def checkactiv():
guild = client.get_guild(int(####))
member = guild.get_member(int(####))
channel = client.get_channel(int(####))
#checkactiv.before_loop # it's called before the actual task runs
async def before_checkactiv():
await client.wait_until_ready()

Discord.py Bot Takes too Long to Respond

Goal:
I'm developing a discord bot which scans a url every 5 seconds or so, checks for a specified change on that webpage, and will send a message in the discord channel if that change occurs. I've done this by sending the url to the bot using an if statement in on_message. The url is then passed to a tasks.loop() function, where it is scanned and processed in another function for the change.
Problem:
I'd like to be able to send a message in the discord channel which quickly ends the process taking place in the tasks.loop(), so that I can pass it a different url to scan using the on_message function. In its current form, it works-- just very slowly. From the time the cancel trigger is sent, it takes around 3 minutes to send the verification message that the process has been cancelled. I need to make this 5 seconds or less. For what its worth, the bot is kept running using replit and uptime robot, but I am sure that the long response time is not related to the frequency the repl is awoken by uptime robot.
Code:
My code is much more complex and riddled with obscurely named variables, so here is a much simpler snippet of code with the same general structure.
client = discord.Client()
channel = client.get_channel(CHANNEL_ID)
#tasks.loop()
async def myloop(website, dataframe):
channel = client.get_channel(CHANNEL_ID)
try:
# iteratively scrape data from a website for
# a predefined change in the dataframe
if change = True:
await channel.send(notification)
except:
pass
#client.event
async def on_message(message):
channel = client.get_channel(CHANNEL_ID)
msg = message.content
if msg.startswith('track'):
website = msg[6:]
await channel.send('Now tracking '+str(website))
myloop(website,df)
if msg.starswith('stop'):
myloop.cancel()
await channel.send('Done tracking, awaiting orders.')
Attempted Solutions:
I have tried using some forms of threading, which I am very new to, and I haven't found a way to make it work any faster. Any suggestions or solutions would be greatly appreciated! I've been combing the web for help for quite some time now.
Looks like you could use client.loop.create_task to create asyncio task objects, and their cancel method to immediately cancel those asyncio tasks at the right time, e.g.
import asyncio
from replit import db
_task = None
async def myloop():
website = db['website']
dataframe = db['dataframe']
channel = client.get_channel(CHANNEL_ID)
while not client.is_closed():
await asyncio.sleep(5)
try:
# iteratively scrape data from a website for
# a predefined change in the dataframe
if change:
await channel.send(notification)
except:
pass
#client.event
async def on_message(message):
global _task # This gives the function access to the variable that was already created above.
msg = message.content
if msg.startswith('track'):
website = msg[6:]
await message.channel.send('Now tracking '+str(website))
db['website'] = website
db['dataframe'] = df
if _task is not None:
_task.cancel()
_task = client.loop.create_task(myloop())
if msg.startswith('stop'):
if _task is not None:
_task.cancel()
_task = None
await message.channel.send('Done tracking, awaiting orders.')
The argument create_task takes is a coroutine that takes no arguments, so the website URL and dataframe need to be accessible to the function a different way (I'm not sure which way you would prefer or would be best; using replit's db is just an example).
With this approach, you should be able to use track again to change which website is being monitored without using stop in between.
More details in the docs:
discord.Client.loop
loop.create_task
Task.cancel
asyncio.sleep
discord.Client.is_closed
Replit db

discord.py way to use the bot in a new thread

I'm making my discord.py bot, and I want a way to send custom messages. I tried using on_message but kept having error about threading.
#bot.event
async def on_ready():
print(f'{bot.user.name} is now on Discord!')
#Here I want a loop that asks for input, then, if it gets it, the bot sends it.
I've tried using Thread's, but I can't await in a thread.
#I want to do somthing like:
channel = bot.get_channel(my_channel_id)
while True:
msg = input("Bot: ")
await channel.send(msg)
Thanks for all your answers!
EDIT:
I'm having trouble getting your solutions to work, and I'm pretty sure it's my fault. Is there any way for the bot to run normally, but while it does, there is a loop asking for input and sending it to discord as the bot when it gets it.
Like a working version of this?:
c = bot.get_channel(my_channel_id)
while True:
message = input("Bot: ")
await c.send(message)
AFAIK There is no async equivalent of input() in standard library. There are some workarounds for it, here is my suggestion that I think is the cleanest:
Fire up a thread when your program starts that you can run the blocking input() call in it. I used an executor because asyncio has a handy function to communicate with executor of any kind. Then from async code schedule a new job in executor and wait for it.
import asyncio
from concurrent.futures.thread import ThreadPoolExecutor
async def main():
loop = asyncio.get_event_loop()
while True:
line = await loop.run_in_executor(executor, input)
print('Got text:', line)
executor = ThreadPoolExecutor(max_workers=1)
asyncio.run(main())

How to add a function to discord.py event loop?

I am using Python with discord.py. Documentation here
I've got a bot that is running on a Discord server that links the server with a subreddit. Users have various commands that do things like getting the top submissions, getting the latest submissions, and so on.
I want to add some features to the bot, with one of them being a keyword notifier. The bot should search the subreddit for keywords in the title, and then notify users if they are on the list for that keyword. I know how to do this, I've done it plenty of times, but I don't know how to do it with a Discord bot. I have no experience with asynchio or any kind of asynchronous programming.
The way I've tried to do it works, but it is very janky and definitely not good. At the top of the on message() function, I just add a call to the search_submissions() function, so that whenever someone puts sends a new message on the server, the bot will scan the Reddit submissions. The server is busy enough that this would work relatively okay, but I really want to do it the "proper" way.
I don't know how to call the search_submissions() function without putting it inside of on_message().
Edit for extra code:
import discord
TOKEN = "redacted"
client = discord.Client()
#client.event
async def reddit_search():
print("Searching")
#client.event
async def on_message(message):
if message.content.startswith("reddit!hot"):
# Get hot
# Do other things.
#client.event
async def on_ready():
print("Connected to Discord as {}.".format(client.user.name))
client.run(TOKEN)
You can add a function to the bot event loop with Client.loop.create_task(search_submissions()) like this:
async def search_submissions():
pass
client = discord.Client()
client.loop.create_task(search_submissions())
client.run(TOKEN)
Update:
If you want your function to continue working you can put it in a while loop with some sleeping in between:
async def search_submissions():
while(true):
# do your stuff
await asyncio.sleep(1)
The other answers here don't take into account discord.py's helpful tasks.loop decorator.
To make an event occur every 5 seconds, you would use
from discord.ext import tasks, commands
class MyCog(commands.Cog):
def __init__(self):
self.foo.start()
def cog_unload(self):
self.printer.cancel()
#tasks.loop(seconds=5.0)
async def foo(self):
print('bar')
More can be found here: https://discordpy.readthedocs.io/en/latest/ext/tasks/
You want your search_submissions() function to be async so other functions of your bot can still be invoked and your bot stays responsive. Define it to be def async and use aiohttp to send async HTTP requests to reddit -- what this does is send off the request, relinquish control to the event loop, and then take back control once the results have been transmitted back. If you use a standard HTTP library here instead then your whole bot will be blocked until the result comes back. This of course only makes sense if the task is mainly I/O-bound and less CPU-bound.
Then call search_submissions() in on_message(message) -- but call it asynchronously using result = await search_submissions(). This will resume execution of on_message once the result of search_submissions is ready.
If you truly want to do something else in the same context while waiting on search_submissions (which I think is unlikely), dispatch it as task = asyncio.create_task(search_submissions()). This will start the task immediately and allow you to do something else within the same function. Once you need the result you will have to result = await task.
async def search_submissions():
async with aiohttp.ClientSession() as session:
async with session.get(some_reddit_url) as response:
return await response.read()
#client.event
async def on_message(message):
if message.content.startswith("reddit!hot"):
result = await search_submissions()
await message.channel.send(result)

Categories