I want to catch a value from my first screen into my thirdscreen.
In the first, I write my name in an input field.
I go to the next window.
And I try to show my name in this last window.
So I share the code with you and I hope I will find an issue.
Python code :
import kivy
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivy.core.window import Window
from kivy.properties import ObjectProperty
from kivy.uix.screenmanager import ScreenManager, Screen
#define ou different screens
class FirstWindow(Screen):
def envoyer(self):
name = self.ids.nom_input.text
self.ids.my_name.text = name
class SecondWindow(Screen):
pass
class ThirdWindow(Screen):
#PROBLEM HERE
def on_press(self):
self.ids.recup_infos.text = self.root.get_screen('FirstWindow').ids.my_name.text
class WindowManager(ScreenManager):
pass
class MonWidget(Widget):
pass
kv = Builder.load_file('new_window.kv')
class AwesomeApp(App):
def build(self):
Window.clearcolor = (0,0,0,0)
return kv
if __name__ == '__main__':
AwesomeApp().run()
My KV CODE :
WindowManager:
FirstWindow:
SecondWindow:
ThirdWindow:
<FirstWindow>:
name: "romain"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
id: my_name
text: "Entrez votre nom"
font_size: 32
TextInput:
id: nom_input
multiline: False
size_hint: (1, .5)
Button:
text: "Next screen"
font_size: 32
on_press: root.envoyer()
on_release:
app.root.current = "Mickael"
root.manager.transition.direction = "left"
<SecondWindow>:
name: "Mickael"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "Entre votre ville"
font_size: 32
TextInput:
id: ville_input
multiline: False
size_hint: (1, .5)
Button:
text: "Vérifier les infos"
font_size: 32
on_release:
app.root.current = "foncier"
root.manager.transition.direction = "left"
Button:
text: "go back first screen"
font_size: 32
on_release:
app.root.current = "romain"
root.manager.transition.direction = "right"
<ThirdWindow>:
name: "foncier"
BoxLayout:
orientation: "vertical"
size: root.width, root.height
Label:
text: "Verifier : "
font_size: 32
Label:
id: recup_infos
text: ""
font_size: 32
color: 'white'
Button:
text: "On press"
font_size: 32
#Problem HERE
on_press: root.on_press()
Button:
text: "Précedent"
font_size: 32
on_release:
app.root.current = "Mickael"
root.manager.transition.direction = "right"
Could you help me ?
Thank you
Romain
In your on_press method:
def on_press(self):
self.ids.recup_infos.text = self.root.get_screen('FirstWindow').ids.my_name.text
self.root.get_screen('FirstWindow').ids.my_name.text isn't the correct way to get access to widgets outside of the class that you are in right now, or in this situation, screen. The correct way is to use the App.get_running_app() method:
self.ids.recup_infos.text = App.get_running_app().root.ids.First.ids.my_name.text
But before doing that, you have to give ids to the screens of your app, so that the First argument of the method demonstrated above actually makes sense:
WindowManager:
FirstWindow:
id: First
# "First" is the id of the FirstWindow class
# which can also explain why there was a "First" arg
# inside "App.get_running_app().root.ids.First.ids.my_name.text"
SecondWindow:
id: Second
ThirdWindow:
id: Third
Still confused to why this works? Let's divide the attributes of App.get_running_app().root.ids.First.ids.my_name.text into 3 parts:
App.get_running_app(): this method returns the location of your running App class, in this case AwesomeApp. This also acts as self if you were to get the variable inside the App object itself
.root.ids.First: if you read the Kivy documentation, or just simply watched Kivy course videos online, carefully, you should know that self.root.ids inside the App object returns a list of ids of the widgets inside your root widget. In this case, App.get_running_app().root.ids is doing the same thing here, and your screens are passed in the ScreenManager root widget, hence make First an available attribute in App.get_running_app().root.ids
.ids.my_name.text: same as above, App.get_running_app().root.ids.First acts the same as self if you were to run it in your FirstWindow class, which gives you the opportunity to get access to variables outside of your working classes/screens
Related
I am trying to change the label of the button "Choose Activity" to "Schlafen" (in the Screen "DayWindow"), if the user clicks on the button "Schlafen" in the popup window.
My problem is that I dont know how to access the Screen "DayWindow" from the Popup-Class.
As you can see in the code, I tried to access it through the ScreenManager but than I get the Error: 'super' object has no attribute '__getattr__'
In another try I got the Error: Screen "day" does not exist
I would be very thankful for any help and tips.
My Pyhton File:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.app import runTouchApp
from kivy.properties import ObjectProperty
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.popup import Popup
from kivy.properties import ObjectProperty
from datetime import date, timedelta
import json
class MenuWindow(Screen):
pass
class DayWindow(Screen):
null = ObjectProperty("Null")
def btn(self,index):
show_ActivityPopup()
def change_button():
scn = ScreenManager()
scn.ids.null.text = "Geschafft"
class WeekWindow(Screen):
pass
class MonthWindow(Screen):
pass
class WindowManager(ScreenManager):
pass
class ActivityPopup(FloatLayout):
def change_text(self):
DayWindow.change_button()
def show_ActivityPopup():
show = ActivityPopup()
ActivityPopupWindow = Popup(title="Activities", content=show, auto_dismiss=False)
ActivityPopupWindow.open()
kv = Builder.load_file("my.kv")
class MyMainApp(App):
def build(self):
return kv
if __name__ == "__main__":
MyMainApp().run()enter code here
My .kv - File
WindowManager:
MenuWindow:
DayWindow:
WeekWindow:
MonthWindow:
<MenuWindow>:
name: "menu"
GridLayout:
cols:1
Label:
text: "Time/MoodTracker"
Button:
text: "Day"
on_release:
app.root.current = "day"
root.manager.transition.direction ="left"
GridLayout:
cols: 2
Button:
text: "Weelky Overview"
on_release:
app.root.current = "week"
root.manager.transition.direction ="left"
Button:
text: "Monthly Overview"
on_release:
app.root.current = "month"
root.manager.transition.direction ="left"
<DayWindow>:
name: "day"
ScrollView:
GridLayout:
cols: 2
Label:
text: "0:00 - 0:30"
Button:
id: null
text: root.null
on_release:
root.btn(0)
Label:
text: "0:30 - 1:00"
id: Eins
Button:
text: "Choose Aviticity"
on_release: root.btn(1)
Label:
text: "1:00 - 1:30"
Button:
text: "Choose Aviticity"
on_release: root.btn(2)
Label:
text: "1:30 - 2:00"
Button:
text: "Choose Aviticity"
on_release: root.btn(3)
Label:
text: "2:00 - 2:30"
Button:
text: "Choose Aviticity"
on_release: root.btn(4)
<ActivityPopup>:
auto_dismiss: False
ScrollView:
GridLayout:
size_hint_y: None
cols:1
height: dp(600)
spacing: "10dp"
Button:
text: "Schlafen"
on_release:
root.change_text()
root.parent.parent.parent.dismiss()
Button:
text: "Frühstücken"
on_release:
root.parent.parent.parent.dismiss()
Button:
text: "Kochen"
Button:
text: "Lernen"
Button:
text: "Joggen"
<WeekWindow>:
name: "week"
Button:
text: "Back"
on_release:
app.root.current = "menu"
root.manager.transition.direction ="right"
<MonthWindow>:
name: "month"
Button:
text: "Back"
on_release:
app.root.current = "menu"
root.manager.transition.direction ="right"
A couple problems:
The code:
def change_button():
scn = ScreenManager()
scn.ids.null.text = "Geschafft"
is creating a new instance of ScreenManager, which has nothing to do with your App. So nothing that you do with scn will have any effect on your App.
And, in that same method, you are trying to access ids of the ScreenManager. Even if you were actually dealing with the WindowManager in your App, this would not work, because the WindowsManager has no defined ids.
The ids defined in your kv file are defined in the object that is the root of the rule where that id is defined. So, for example, the null id is defined in the ids of the DayWindow. The kivy documentation on this issue is confusing due to its multiple uses of the term root widget.
The fix is to just modify the change_text() method of the ActivityPopup class. Here is an updated version of that method, that should fix your problems:
class ActivityPopup(FloatLayout):
def change_text(self):
scn = App.get_running_app().root.get_screen('day')
scn.ids.null.text = "Geschafft"
I'm trying to build an app that can calculate the sum of two values. I have a screen called Therdwindow that has three text input widgets.
from kivy.app import App
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scatter import Scatter
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.textinput import TextInput
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen`
class MainWindow(Screen):
pass
class SecondWindow(Screen):
pass
class Therdwindow(Screen):
pass
class Fourwindow(Screen):
pass
class FunfthWindow(Screen):
def calculate3(self,bibi,mimi):
kiki = str(float(bibi) + float(mimi))
if kiki:
try :
self.result_1.text = str(eval(kiki))
except Exception:
self.result_1.text = 'Error'
class Sixwindow(Screen):
pass
class WindowManager(ScreenManager):
psss
kv = Builder.load_file("layout.kv")
class MyMainApp(App):
def build(self):
return kv
if __name__ == "__main__":
MyMainApp().run()
A person is supposed to enter the Password 'gin' than click on a button 'NEXT' to go to the next screen named SecondWindow , then click on a button 'NEXT' to go to the next screen named TherdWindow ,
Then enter a First Value in the Box then click on a button 'NEXT' to go to the next screen named fourWindow ,
than enter the second Value and click on a button 'NEXT' to go to the next screen named funfthWindow .
there should have the 'Result' if he click on a button result. In this screen there is a Label that should print the volume of the sum that the person specified.
layout.kv
<CustButton#Button>:
font_size: 40
WindowManager:
MainWindow:
SecondWindow:
Therdwindow:
Fourwindow:
FunfthWindow:
Sixwindow:
<MainWindow>:
name: "main"
<MainWindow>:
name: "main"
GridLayout:
cols:1
GridLayout:
cols: 2
orientation: 'vertical'
Label:
text: "Password: "
font_size: "40sp"
background_color: (1,1,0,1)
font_name: 'RobotoMono-Regular.ttf'
TextInput:
id: passw
multiline: False
font_size: "40sp"
CustButton:
text: "Submit"
background_color: (0.8,0.8,0,1)
on_press:
app.root.current = "second" if passw.text == "gin" else "six"
root.manager.transition.duration = 1
root.manager.transition.direction = "left"
<SecondWindow>:
name: "second"
GridLayout:
cols: 1
spacing: 10
CustButton:
text: "Go Back"
on_press:
app.root.current = "main"
root.manager.transition.direction = "right"
CustButton:
text: "next"
on_press:
app.root.current = "therd"
root.manager.transition.direction = "left"
<Therdwindow>:
id:lulu
name: "therd"
nani:feras1
rows: 20
padding: 0
spacing: 2
GridLayout:
spacing: 10
cols:2
Label:
text: "Enter The First Value : "
font_size: "30sp"
TextInput:
id:first_Value
font_size: 40
multiline: True
CustButton:
text: "go back"
on_press:
app.root.current = "second"
root.manager.transition.direction = "right"
CustButton:
text: "Next"
on_press:
app.root.current = "four"
root.manager.transition.direction = "left"
<Fourwindow>:
id:lala
name: "four"
nani21:feras2
rows: 20
padding: 0
spacing: 2
GridLayout:
spacing: 10
cols:2
Label:
text: "Enter The second Value : "
font_size: "30sp"
TextInput:
id: second_Value
font_size: 40
multiline: True
CustButton:
text: "go back"
on_press:
app.root.current = "therd"
root.manager.transition.direction = "right"
CustButton:
text: "NEXT"
on_press:
app.root.current = "funfth"
root.manager.transition.direction = "left"
<FunfthWindow>:
id:CalcmGridLayout
name: "funfth"
result_1:label_id
rows: 20
padding: 0
spacing: 2
GridLayout:
spacing: 10
cols:2
CustButton:
text: "Result : "
font_size: "30sp"
on_press:CalcmGridLayout.calculate3(first_Value.text,second_Value.text)
Label:
id: label_id
font_size: 40
multiline: True
CustButton:
text: "go back"
on_press:
app.root.current = "four"
root.manager.transition.direction = "right"
CustButton:
text: "NEXT"
on_press:
app.root.current = "main"
root.manager.transition.direction = "left"
<Sixwindow>:
name: "six"
GridLayout:
cols: 1
spacing: 10
Label:
text: 'das Password ist falsch'
font_size: "40sp"
CustButton:
text: "nochmal"
on_press:
app.root.current = "main"
root.manager.transition.direction = "right"
When I click of 'Result' I get this Error NameError : first_Value is not defined
please help. I would really appreciate any advice.
Well, there's a lot of ways to do that, for the simplicity I'll do all operations in the MyMainApp class:
from kivy.properties import ObjectProperty
from Kivy.clock import Clock
...
class Therdwindow(Screen):
first_Value = ObjectProperty(None)
def getvalue(self):
return self.first_Value
class Fourwindow(Screen):
second_Value = ObjectProperty(None)
def getvalue(self):
return self.second_Value
class FunfthWindow(Screen):
label_id = ObjectProperty(None)
def getlabel(self):
return self.label_id
class WindowManager(ScreenManager):
pass
class MyMainApp(App):
def build(self):
with open('layout.kv', encoding='utf-8', errors='ignore') as f:
Builder.load_string(f.read())
# creating objects of screens
self.mainwindow = MainWindow()
self.secondwindow = SecondWindow()
self.therdwindow = Therdwindow()
self.fourwindow = Fourwindow()
self.funfthwindow = FunthWindow()
# creating object of screen manager
self.sm = WindowManager()
# getting all object properties
self.first_Value = self.therdwindow.getvalue()
self.second_Value = self.fourwindow.getvalue()
self.label_id = self.funfthwindow.getlabel()
# connecting object properties to widgets from kv file
# sometimes we need to delay that, because the app can't load so quickly, so let's make a method for it
Clock.schedule_once(self.getids)
# adding screens to screen manager
self.sm.add_widget(self.mainwindow)
self.sm.add_widget(self.secondwindow)
self.sm.add_widget(self.therdwindow)
self.sm.add_widget(self.fourwindow)
self.sm.add_widget(self.funfthwindow)
# in case you want screen manager be able to work you should return it
return self.sm
def getids(self):
self.first_Value = self.therdwindow.ids.first_Value
self.second_Value = self.fourwindow.ids.second_Value
self.label_id = self.funfthwindow.ids.label_id
# method that does what you want
def count(self):
self.label_id.text = str(int(self.first_Value.text) + int(self.second_Value.text))
if __name__ == "__main__":
MyMainApp().run()
And you need to edit your kv file, change all that
on_press:
app.root.current = "second"
to that:
on_press:
app.sm.current = "second"
And change this:
CustButton:
text: "Result : "
font_size: "30sp"
on_press:CalcmGridLayout.calculate3(first_Value.text,second_Value.text)
to this:
CustButton:
text: "Result : "
font_size: "30sp"
on_press: app.count
Also you need to add that lines in classes:
<Therdwindow>:
...
first_Value: first_Value.__self__
<Fourwindow>:
...
second_Value: second_Value.__self__
<FunfthWindow>:
...
label_id: label_id.__self__
And delete this:
WindowManager:
MainWindow:
SecondWindow:
Therdwindow:
Fourwindow:
FunfthWindow:
Sixwindow:
You are trying to use ids from one rule inside another rule, but ids are only available for the current rule. So, this line in your kv will not work:
on_press:CalcmGridLayout.calculate3(first_Value.text,second_Value.text)
A way to fix this, is to access the ids by first getting the Screen where that id is defined, and that is more easily done outside of kv. So, I would recommend replacing the above line with:
on_press:root.calculate3()
And then rewrite your calculate3() method slightly to access the other values:
class FunfthWindow(Screen):
def calculate3(self):
bibi = App.get_running_app().root.get_screen('therd').ids.first_Value.text
mimi = App.get_running_app().root.get_screen('four').ids.second_Value.text
kiki = str(float(bibi) + float(mimi))
if kiki:
try :
self.ids.label_id.text = str(eval(kiki))
except Exception:
self.ids.label_id.text = 'Error'
I'm trying to make a list of screens and randomly select one of them in this python file (other code is not included here, like builder etc):
class selectionScreen
testScreen = StringProperty('Screen1')
def screenSelector(self)
screenList = ['Screen1', 'Screen2']
testNumber = random.randint(0, 1)
testScreen = screenList[testNumber]
return testscreen
I then want to choose this screen in my .kv-file, which looks somewhat like this, but also includes screen 1 and 2
ScreenManager:
SelectionScreen:
name: 'SelectionScreen'
Screen0:
name: 'Screen0'
Screen1:
name: 'Screen1'
<SelectionScreen>:
BoxLayout:
Button:
text: "Click when ready"
size_hint: .6, .5
font_size: 10
on_press: root.screenSelector()
on_release: root.manager.current = 'Screen0'
<Screen0>:
BoxLayout:
orientation: 'vertical'
Button:
text: "Next"
on_release: root.manager.current = str(root.testScreen)
The SelectionScreen is working fine, but now I am not able to reach screen0. When removing the line
on_press: root.screenSelector()
I can, however, do this.
Thank you in advance for any help!
Problem
You are not able to reach screen0 because it is not in your screenList.
The variable, testScreen defined in method screenSelector is a local variable, which is not the same class variable, testScreen defined in class selectionScreen.
Undefined variable, return testscreen due to typo error.
At Screen0, the code, on_release: root.manager.current = str(root.testScreen) will cause an AttributeError: 'Screen0' object has no attribute 'testScreen'
Solution
In order to reach Screen0, you have to do the following:
Python Script
Add Screen0 into the variable, screenList
Replace random.randint(0, 1) with random.randint(0, 2)
Replace testScreen with self.testScreen in method screenSelector
kv file
Define an id, e.g. id: selection_screen
Reference it, e.g. root.manager.ids.selection_screen.testScreen
Add on_press call to screenSelector in the other screens, e.g. on_press: root.manager.ids.selection_screen.screenSelector()
Example
main.py
from kivy.app import App
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import StringProperty
import random
class ScreenManager(ScreenManager):
pass
class SelectionScreen(Screen):
testScreen = StringProperty('Screen1')
def screenSelector(self):
screenList = ['Screen0', 'Screen1', 'Screen2']
testNumber = random.randint(0, 2)
self.testScreen = screenList[testNumber]
return self.testScreen
class Screen0(Screen):
pass
class Screen1(Screen):
pass
class Screen2(Screen):
pass
class Test(App):
def build(self):
return ScreenManager()
if __name__ == "__main__":
Test().run()
test.kv
#:kivy 1.10.0
<ScreenManager>:
SelectionScreen:
id: selection_screen
name: 'SelectionScreen'
Screen0:
name: 'Screen0'
Screen1:
name: 'Screen1'
Screen2:
name: 'Screen2'
<SelectionScreen>:
BoxLayout:
Button:
text: "Click when ready"
size_hint: .6, .5
font_size: 10
on_press: root.screenSelector()
on_release:
root.manager.current = str(root.manager.ids.selection_screen.testScreen)
<Screen0>:
BoxLayout:
orientation: 'vertical'
Button:
text: "Screen 0"
on_press: root.manager.ids.selection_screen.screenSelector()
on_release:
root.manager.current = str(root.manager.ids.selection_screen.testScreen)
<Screen1>:
BoxLayout:
orientation: 'vertical'
Button:
text: "Screen 1"
on_press: root.manager.ids.selection_screen.screenSelector()
on_release:
root.manager.current = str(root.manager.ids.selection_screen.testScreen)
<Screen2>:
BoxLayout:
orientation: 'vertical'
Button:
text: "Screen 2"
on_press: root.manager.ids.selection_screen.screenSelector()
on_release:
root.manager.current = str(root.manager.ids.selection_screen.testScreen)
Output
I am trying create a GUI by implementing the template of the ComicCreator GUI sample as a template for my own project. The code is easy to follow, but I would like to be able to reconfigure the drawingspace.kv, each time a button is pushed, say for example something like this:
Q: How could I configure the drawingspace.kv to have a different layout with different widgets for each button that is pressed?
A neat way to do this is to use screen.
Since I allready have an example of this app from you earlier question, it was easy to implement the screens, and rewrite the classes a bit.
When a button is pressed, you set the screenmanager's current to whatever the name you named the screen you want.
Then you just edit the layouts as you want inside of each screen, in the kv file, or python file.
I choose to make most of the layout stuff in kv language here. Because I find it easier to develop a layout the way I want it this way.
Later I could rewrite it to python if I want that.
So my python file looks like this now:
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import StringProperty
from kivy.clock import Clock
from kivy.uix.screenmanager import Screen,ScreenManager,NoTransition
from kivy.lang import Builder
import time
Builder.load_file("kv.kv")
class MyLayout(BoxLayout):
def __init__(self,**kwargs):
super(MyLayout,self).__init__(**kwargs)
self.orientation = "vertical"
self.padding = 10
class MainScreen(Screen):
pass
class RemoveScreen(Screen):
pass
class GroupScreen(Screen):
pass
class MyLogo(BoxLayout):
your_time = StringProperty()
def __init__(self,**kwargs):
super(MyLogo,self).__init__(**kwargs)
Clock.schedule_interval(self.set_time, 0.1)
def set_time(self,dt):
self.your_time = time.strftime("%m/%d/%Y %H:%M")
class MyApp(App):
def __init__(self,**kwargs):
super(MyApp,self).__init__(**kwargs)
self.sm = ScreenManager(transition=NoTransition())
self.sm.add_widget(MainScreen(name = "main"))
self.sm.add_widget(RemoveScreen(name = "remove"))
self.sm.add_widget(GroupScreen(name = "group"))
self.sm.current = "main"
def build(self):
return self.sm
if __name__ == "__main__":
MyApp().run()
And kv.kv file looks like this:
#:kivy 1.9.1
<MyButtons#BoxLayout>:
padding: 10,10,10,0
spacing: 10
size_hint: 1,0.3
orientation: "horizontal"
Button:
text: "Clear"
on_press: app.sm.current = "main"
Button:
text: "Remove"
on_press: app.sm.current = "remove"
Button:
text: "Group"
on_press: app.sm.current = "group"
Button:
text: "Color"
Button:
text: "Gestures"
<MyLogo>:
spacing: 10
padding: 10,10,10,0
orientation: "horizontal"
BoxLayout:
orientation: "vertical"
size_hint: 0.3,1
canvas:
Rectangle:
pos: self.pos
size: self.size
AsyncImage
source: 'http://lmsotfy.com/so.png'
Label:
size_hint: 1,0.3
text: root.your_time
color: [0,0,0,1]
Label:
size_hint: 1,0.3
text: "NYC, New York, USA"
color: [0,0,0,1]
<MainScreen>:
MyLayout:
MyLogo:
#Button:
# text: "main"
MyButtons:
#buttons
BoxLayout:
padding: 10,10,10,10
size_hint: 1,0.3
Button:
text: "Total figures: 1 Kivy Started"
<RemoveScreen>:
MyLayout:
MyLogo:
BoxLayout:
orientation: "horizontal"
Label:
font_size: "40sp"
text: "Remove"
Button:
font_size: "20sp"
text: "Remove this or something"
MyButtons:
#buttons
BoxLayout:
padding: 10,10,10,10
size_hint: 1,0.3
Button:
text: "Total figures: 1 Kivy Started"
<GroupScreen>:
MyLayout:
MyLogo:
BoxLayout:
orientation: "vertical"
Label:
font_size: "40sp"
text: "Group"
Button:
font_size: "20sp"
text: "Something groups stuff"
MyButtons:
#buttons
BoxLayout:
padding: 10,10,10,10
size_hint: 1,0.3
Button:
text: "Total figures: 1 Kivy Started"
The layout frame should be a screen manager, and each layout a screen. Screen transitions would be then triggered by pressing the buttons. You can also watch a tutorial here if you don't know how to do this, but the documentation should be enough.
I am having difficulty figuring out how to correctly change screens using the on_press attribute of a button inside of a ModalView widget.
On pressing the button in the ModalView, I want the screen to change to the game_screen_name defined in the Game1HomeScreen class and other GameHomeScreen classes (as is done with the NewGameButton and SavedGameButton below). This app has multiple games, so I would rather not make a call directly to Game1HomeScreen1().game_screen_name and want to instead keep it generic, so game_screen_name takes on the value of the class from which NewGamePopup is called.
What is a good way to do this?
The main.py code:
class Game1HomeScreen(Screen):
game_screen_name = 'game1_gameboard_screen_name'
class NewGamePopup(ModalView):
pass
class GamesApp(App):
sm = ScreenManager()
def show_new_game_popup(self):
p = NewGamePopup()
p.open()
def prev_screen(self):
self.sm.current = self.game_screen_name #this line does not work of course, because there is no game_screen_name variable in the NewGamePopup class.
The .kv code:
<NewGamePopup>:
size_hint: .5, .3
NewGameBoxLayout:
padding: [10,10,10,10]
orientation: 'vertical'
Label:
font_name: 'fonts/playce.ttf'
font_size: '14sp'
markup: True
text: '[color=#000000]Are you sure? Current game will be erased![/color]'
Button:
font_name: 'fonts/playce.ttf'
font_size: '14sp'
text: 'Confirm'
background_normal: 'img/red_button5.png'
background_down: 'img/red_button5.png'
size_hint_y: None
on_press: root.dismiss(); app.prev_screen()
<Game1HomeScreen>:
GeneralBoxLayout:
BannerGridLayout1:
BodyBoxLayout:
rows: 2
Image:
source: 'img/logo.png'
size_hint: (1.0,.9)
GridLayout:
cols: 2
spacing: '5dp'
padding: '5dp'
size_hint: (1.0,.1)
NewGameButton:
id: game1
on_press:
if saved_game1.disabled == False: app.show_new_game_popup()
else: root.manager.current = root.game_screen_name; saved_game1.disabled = False
SavedGameButton:
id: saved_game1
on_press: root.manager.current = root.game_screen_name;
FooterGridLayout:
ReturnButton:
text: 'Return to main menu'
on_press: root.manager.current = 'home'
Save the game screen name in a string property when the game is selected
from kivy.properties import StringProperty
....
class GamesApp(App):
game_screen_name = StringProperty('')
Then you can use the sm.current call later as needed. Too many things were left out of the code snippet in the question to create a working version; even the build method was missing.