Can someone help with this?
I have my page defined with frames but when i run the code it only shows the browser window.
This issue is a continuation from Load CEF in labelframe
Its basicly a window with links and a browser window on the right
import ctypes
import platform
import sys
import tkinter as tk
from cefpython3 import cefpython as cef
from tkinter import ttk
import tkinter as tk
import requests
from bs4 import BeautifulSoup
import webbrowser
import tkinterweb
global urlset
urlset="https://www.google.com"
# platforms
WINDOWS = platform.system() == 'Windows'
LINUX = platform.system() == 'Linux'
MAC = platform.system() == 'Darwin'
class BrowserFrame(tk.Frame):
def __init__(self, master=None, **kw):
super().__init__(master, **kw)
self.browser = None
self.bind('<Configure>', self.on_configure)
def open(self, url):
if self.browser:
self.browser.LoadUrl(url)
# inside BrowserFrame
def on_configure(self, event):
if self.browser is None:
self.browser = cef.CreateBrowserSync(cef_winfo,url=urlset)
def get_window_handle(self):
if MAC:
from AppKit import NSApp
import objc
return objc.pyobjc_id(NSApp.windows()[-1].contentView())
elif self.winfo_id() > 0:
return self.winfo_id()
else:
raise Exception('Could not obtain window handle!')
def on_configure(self, event):
if self.browser is None:
# create the browser and embed it in current frame
rect = [0, 0, self.winfo_width(), self.winfo_height()]
cef_winfo = cef.WindowInfo()
win_id = self.get_window_handle()
cef_winfo.SetAsChild(win_id, rect)
self.browser = cef.CreateBrowserSync(cef_winfo, url=urlset)
# start the browser handling loop
self.cef_loop()
# resize the browser
if WINDOWS:
ctypes.windll.user32.SetWindowPos(
self.browser.GetWindowHandle(), 0,
0, 0, event.width, event.height, 0x0002)
elif LINUX:
self.browser.SetBounds(0, 0, event.width, event.height)
def cef_loop(self):
cef.MessageLoopWork()
self.after(10, self.cef_loop)
def main():
sys.excepthook = cef.ExceptHook # To shutdown all CEF processes on error
root = tk.Tk()
w, h = root.winfo_screenwidth(), root.winfo_screenheight()
root.geometry("%dx%d+0+0" % (w, h))
root.title('Test')
settings = {}
if MAC:
settings["external_message_pump"] = True
cef.Initialize(settings=settings)
container = ttk.Frame(root)
canvas = tk.Canvas(container)
scrollbar_x = ttk.Scrollbar(container, orient="horizontal", command=canvas.xview)
scrollbar_y = ttk.Scrollbar(container, orient="vertical", command=canvas.yview)
scrollable_frame = ttk.Frame(canvas)
scrollable_frame.bind("<Configure>", lambda e: canvas.configure(scrollregion=canvas.bbox("all")))
canvas.create_window((0, 0), window=scrollable_frame, anchor="nw")
canvas.configure(xscrollcommand=scrollbar_x.set)
canvas.configure(yscrollcommand=scrollbar_y.set)
stathomelib = tk.LabelFrame(scrollable_frame, text="Library", padx=5, pady=5, highlightbackground="black",
highlightthickness=2)
stathomelib.grid(row=3, column=0, columnspan=2, sticky="NW", pady=2)
stathomedoc = tk.LabelFrame(scrollable_frame, text="Documentation", padx=5, pady=5, highlightbackground="black",
highlightthickness=2)
stathomedoc.grid(row=3, column=2, columnspan=2, sticky="NW", pady=2)
home_browser = tk.LabelFrame(scrollable_frame, text="", padx=5, pady=5, highlightbackground="black", highlightthickness=2)
home_browser.grid(row=0, column=99, rowspan=99, sticky='ne', pady=2)
valido_browser = tk.IntVar()
valido_browser.set(False)
checkbrowser = tk.Checkbutton(home_browser, fg="blue", selectcolor="red", text="Open in Browser",variable=valido_browser)
checkbrowser.grid(row=0, column=0, columnspan=9, sticky="wn")
# specify initial width and height
browser = BrowserFrame(home_browser, width=1200, height=700)
browser.grid(row=2, column=0, columnspan=9, sticky="wn")
def choose_browser(urlbook):
if valido_browser.get() == 1:
webbrowser.open(urlbook)
else:
browser.open(urlbook)
global varLnkOrder
varLnkOrder = ""
varLbook = open("Confs/bookmarks.txt", "r").readlines()
try:
for line in varLbook:
undef = ""
if ":stathomelib" in line:
varLnkOrder = stathomelib
taman = 43
c = 0
i = 0
elif ":stathomedoc" in line:
varLnkOrder = stathomedoc
taman = 43
c = 0
i = 0
if len(line) > 1:
titul, urlbook = line.split('<=>')
if len(titul) > 1:
link1 = tk.Label(varLnkOrder, width=taman, text=titul + str(undef), justify="left", anchor="center",
fg="blue", cursor="draft_large")
link1.grid(row=i, column=c, sticky="n", pady=2)
link1.bind("<Button-1>", lambda e, urlbook=urlbook: choose_browser(urlbook.rstrip()))
i += 1
line == ""
except Exception as e:
from main import log_error
log_error(e, "Bookmark_Builder")
container.pack(expand=1, fill="both")
scrollbar_x.pack(side="bottom", fill="x")
scrollbar_y.pack(side="right", fill="y")
canvas.pack(side="bottom", fill="both", expand=True)
root.mainloop()
if __name__ == '__main__':
main()
bookmarks.txt
<=>:stathomelib
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrth
<=>:stathomedoc Wiki Teltonika
Commands<=>https://wiki.teltonika-gps.com/view/FMB_SMS/GPRS_Commands
Lucene Query Syntax(LogTrail
Search)<=>http://www.lucenetutorial.com/lucene-query-syntax.html
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
<=>:stathomeTools
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
aaaaswefdee<=>ryweryfgertgjhslkrghkjreshjglkjhlksghklrhsklrhklegrthuyug/
Note that updating urlset will not load the URL in the CEF browser automatically. You need to create a function in BrowserFrame to load an URL:
# inside BrowserFrame
def open(self, url):
if self.browser:
self.browser.LoadUrl(url)
And you need to load a default URL when creating the CEF browser:
# inside BrowserFrame
def on_configure(self, event):
if self.browser is None:
...
self.browser = cef.CreateBrowserSync(cef_winfo,
url="https://www.google.com")
...
Then update main() as below:
def main():
...
# specify initial width and height
browser = BrowserFrame(home_browser, width=1200, height=700)
browser.grid(row=2, column=0, columnspan=9, sticky="wn")
def choose_browser(urlbook):
if valido_browser.get() == 1:
webbrowser.open(urlbook)
else:
browser.open(urlbook)
# not necessary to call choose_browser() here
#choose_browser("http://www.google.com")
...
It is not recommended to import same module like below:
from tkinter import *
import tkinter as tk
Better use the later only.
Related
All of the tutorials I have seen deomonstrate the tkinter filedialog.askopenfilename function by only using the information collected within the function that is linked to the tkinter button. I can pass information in the function, but I would like to pass variables (filepath, images, etc.) outside the function and have them update variables in my GUI.
I have commented out the location I would like to call the variables in main_gui_setup function below. Any help will be appreciated, as it has been very demoralizing not being able to open a file. If this problem persists, my future as a programmer may be limited to creating tic-tac-toe games or instructional videos for Youtube.
from tkinter import *
import tkinter as tk
from tkinter import ttk
from tkinter import filedialog, messagebox
from PIL import ImageTk, Image # was import PIL.Image, PIL.ImageTk
import cv2
def main():
root = Tk()
window1 = Window(root, "X-ray Assist", "Give up")
return None
# can't pass by reference in python
class Window():
n = 0
file_path = ""
img1_info = ""
def __init__(self, root, title, message):
self.root = root
self.root.title(title)
#self.root.geometry(geometry)
self.screen_width = root.winfo_screenwidth()
self.screen_height = root.winfo_screenheight()
#self.root.attributes('-topmost', 1)
# SET APP WINDOW SIZE
scr_size_main = self.scr_size() # create instance of scr_size
self.root.geometry("%dx%d+%d+%d" % (self.root_width, self.root_height, self.root_x, self.root_y))
# CREATE MAIN WINDOW GUI
create_gui = self.main_gui_setup()
self.root.mainloop()
pass
def scr_size(self):
'''Reads monitor size and adjusts GUI frame sizes'''
self.root_width = int(self.screen_width*0.52)
self.root_height = int(self.screen_height*0.9)
self.root_x = int(self.screen_width*0.23)
self.root_y = int(self.screen_height*0.02)
self.img_ht_full = int(self.screen_height*0.82)
self.tools_nb_width = int(self.screen_width*0.22)
self.tools_nb_height = int(self.screen_height*0.48)
self.hist_nb_width = int(self.screen_width*0.22)
self.hist_nb_height = int(self.screen_height*0.23)
def open_image(self):
main_win = ttk.Frame(self.root)
main_win.grid(column=0, row=0)
self.file_path = filedialog.askopenfilename(initialdir='/', title='Open File',
filetypes=(('tif files', '*.tif'), ('all files', '*.*')))
self.file_path_label = ttk.Label(main_win, text=self.file_path)
self.file_path_label.grid(column=0, row=0, columnspan=1, sticky="nw", padx=(5,0), pady=1)
self.img1_8bit = cv2.imread(self.file_path, 0) #, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_GRAYSCALE)
#self.img1_8bit_resize = cv2.resize(self.img1_8bit, (self.img_ht_full, self.img_ht_full)) #, interpolation = cv2.INTER_CUBIC)
#self.img1_height, self.img1_width = self.img1_8bit.shape # not resized for screen
#img1_info = text = f"{self.img1_height} {self.img1_8bit.dtype} {self.img1_16bit.dtype}"
#print(self.img1_width, " x ", self.img1_height, " bitdepth = ", self.img1_8bit.dtype)
#img1_info = ttk.Label
#print(f"{self.img1_height} {self.img1_width} {self.img1_8bit.dtype}")
#img1_info.grid(column=3, row=1, columnspan=1, sticky="w", padx=(5,0), pady=1)
#img = io.imread(main_win.filename) #scikit
self.img1_16bit = cv2.imread(self.file_path, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_GRAYSCALE)
#self.img_canvas = tk.Canvas(self.root, width=self.img_ht_full, height=self.img_ht_full)
#self.img_canvas.grid(column=1, row=2, columnspan=10, rowspan=10, sticky="nw")
#self.img_canvas.image = ImageTk.PhotoImage(image=Image.fromarray(self.img1_8bit_resize))
#self.img_canvas.create_image(0,0, image=self.img_canvas.image, anchor="nw")
# .create_line(x1, y1, x2, y2, fill="color")
#self.img_canvas.create_line((self.img_ht_full/2), 0, (self.img_ht_full/2), (self.img_ht_full), fill="yellow")
#self.img_canvas.create_line(0, (self.img_ht_full/2), (self.img_ht_full), (self.img_ht_full/2), fill="yellow")
def main_gui_setup(self):
main_win = ttk.Frame(self.root)
main_win.grid(column=0, row=0)
image_win = ttk.Frame(main_win, borderwidth=25, relief="groove", width=self.img_ht_full, height=self.img_ht_full)
image_win.grid(column=1, row=2, columnspan=10, rowspan=10, sticky="nw")
toolbar = ttk.Frame(main_win, borderwidth=5) #, width=1100, height=15)
toolbar.grid(column=0, row=0, columnspan=10, rowspan=1, sticky="nw", padx=20)
hist_win = ttk.Frame(main_win, borderwidth=25, relief="groove", width=300, height=200)
panel_info = ttk.Label(main_win, text=f"{self.screen_width} x {self.screen_height}")
panel_info.grid(column=5, row=1, columnspan=1, sticky="e", pady=1)
# SCROLL SLIDER AT BOTTOM
slider = ttk.Scrollbar(main_win, orient="horizontal")
slider.grid(column=1, row=13, columnspan=7, padx=5, pady=5, sticky="ew")
#X-RAY AND DETECTOR SETTINGS - will input these from separate class
kv = ttk.Label(main_win, text="125kV")
kv.grid(column=0, row=2, columnspan=1, padx=15, pady=5)
file_path_label = ttk.Label(main_win, text="No image loaded")
file_path_label.grid(column=1, row=1, columnspan=1, sticky="nw", padx=(5,0), pady=1)
# CREATE BUTTONS
open = ttk.Button(toolbar, text="Open", width=10, command=self.open_image)
open.grid(column=0, row=0)
save = ttk.Button(toolbar, text="Save", width=10)
save.grid(column=1, row=0)
b1 = ttk.Button(toolbar, text="1", width=10)
b1.grid(column=2, row=0)
b2 = ttk.Button(toolbar, text="2", width=10)
b2.grid(column=3, row=0)
pass
main()
You aren't thinking of event driven programming correctly. In event driven programming you have callbacks to the functions you defined. Let's look at your code:
def get_path(self):
...
self.path_label = ...
...
def main_gui_setup(self):
main_win = ttk.Frame(self.root)
main_win.pack()
open = ttk.Button(main_win, text="Open", width=10, command=self.get_path)
open.pack()
# Problematic code:
# main_label = ttk.Label(main_win, self.path_label)
# main_label.pack()
When main_gui_setup is called it creates a frame and a button inside it. When the button is clicked it calls get_path which sets up the path_label variable. The problem that you were facing is that that as soon as you create your button (without waiting for the button to be pressed), you create the label called main_label.
For a simple fix to your problem try this:
def get_path(self):
...
self.file_path = ...
self.path_label = ...
...
def button_callback(self, main_win):
# set up
self.get_path()
# My guess is that you wanted `self.file_path` here instead of `self.path_label`
main_label = ttk.Label(main_win, self.file_path)
main_label.pack()
def main_gui_setup(self):
main_win = ttk.Frame(self.root)
main_win.pack()
# I am using a lambda and passing in `main_win` because you haven't
# assigned it to `self` using `self.main_win = ...`
open = ttk.Button(main_win, text="Open", width=10, command=lambda: self.button_callback(main_win))
open.pack()
I am still confused by what You are trying to accomplish:
from tkinter import Tk, Button, Label, filedialog
class MainWindow(Tk):
def __init__(self):
Tk.__init__(self)
self.open_file_btn = Button(self, text='Open', command=self.open_file)
self.open_file_btn.pack()
self.file_name = None
def open_file(self):
self.file_name = filedialog.askopenfilename()
Label(self, text=self.file_name).pack()
root = MainWindow()
root.mainloop()
I will explain what will happen here! (You can change the .askopenfilename() attributes obviously).
When the program opens the filedialog and You select a file, that file name will now get assigned to self.file_name and that variable can be used anywhere in the class.
also from what I have seen You should learn more about classes and PEP 8
It runs in IDLE for example and as a .py file, but when I try to get rid of the command line using a .pyw extension the GUI never opens. I'm new with tkinter so I don't know a simple fix, here's my code (sorry that it's a bit sloppy, just doing this as a test):
from pytube import YouTube
import tkinter as tk
import time
from os.path import expanduser
class YTdownloader(tk.Frame):
def __init__(self, main=None):
super().__init__(main)
self.main = main
self.pack()
self.create()
def create(self):
self.text = tk.Label(self, text='Youtube URL').pack(side='top')
url = ''
self.enter = tk.Entry(self, textvariable=url, width=50, justify='center')
self.enter.pack(side='top')
self.done = tk.Button(self, text='Enter', command=self.downloader)
self.done.pack(side='top')
def downloader(self):
try:
vid = YouTube(self.enter.get())
dv = vid.streams.first()
dv.download(expanduser("~") + '\downloads')
self.enter.delete(0, len(self.enter.get()))
self.enter['fg'] = 'green'
self.enter.insert(0, 'Success!')
self.enter['state'] = 'readonly'
screen.after(2000, self.normalize)
except Exception as e:
self.enter.delete(0, len(self.enter.get()))
self.enter['fg'] = 'red'
self.enter.insert(0, 'Video not found!')
self.enter['state'] = 'readonly'
screen.after(2000, self.normalize)
def normalize(self):
self.enter.config(state='normal', fg='black')
self.enter.delete(0, len(self.enter.get()))
screen = tk.Tk()
screen.geometry("325x275")
screen.resizable(width=False, height=False)
screen.configure(bg='white')
img = tk.PhotoImage(file='rpb.png')
tk.Label(screen, image=img, bd=0).pack(side='top')
screen.title("Youtube MP4 Downloader")
inputS = tk.Frame(height=100, bd=1, relief='sunken')
inputS.pack(fill='x', padx=5, pady=5, side='bottom')
yt = YTdownloader(main=inputS)
yt.mainloop()
This is my first time here, and I would really appreciate some help with this.
So I have some code which runs a Tkinter tab and shows 2 buttons. If you click the first one, a picture of a cat appears.
However, if you click the button again, the same picture appears again at the bottom, making there 2.
If I click the other button, titled N/A, a different picture appears. But if you click the button again, the picture duplicates.
I want to make it so that when each button is pressed, the image is replaced, not duplicated.
Here is what I have so far.
from tkinter import *
root = Tk()
class HomeClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
def FirstClick(self):
FirstPhoto = PhotoImage(file="keyboardcat.gif")
FiLabel = Label(root, image=FirstPhoto)
FiLabel.img = FirstPhoto
FiLabel.pack()
def SecondClick(self):
FirstPhoto = PhotoImage(file="donald.gif")
FiLabel = Label(root, image=FirstPhoto)
FiLabel.img = FirstPhoto
FiLabel.pack()
k = HomeClass(root)
root.mainloop()
That's becouse every time you click a button, you're calling FirstClick method which in turn creates new instance of PhotoImage class. I think it would be better to store FirstPhoto and in every FirstClick method call check if it is already has value or not.
class HomeClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
self.FirstPhoto = None
def FirstClick(self):
if self.FirstPhoto is None:
self.FirstPhoto = PhotoImage(file="ksiazka.png")
self.FiLabel = Label(root, image=self.FirstPhoto)
self.FiLabel.img = self.FirstPhoto
self.FiLabel.pack()
Try this to change SecondPhoto
def SecondClick(self):
if self.SecondPhoto is None:
self.SecondPhoto = PhotoImage(file="ksiazka.png")
self.SecondPhotoLabel = Label(root, image=self.FirstPhoto)
self.SecondPhotoLabel.img = self.SecondPhoto
self.SecondPhotoLabel.pack()
Else:
self.SecondPhotoLabel.config(image='newimage')
self.SecondPhotoLabel.update()
Note - you can declare the newImage before as you have to read it with PhotoImage and then just put the image name in the .config
In this example you have two methods FirstClick, SecondClick to display an image and two methods to clear an first and second image accordingly: clearFirstImage, clearSecondImage. You just have to add two buttons to trigger those clear methods :)
from tkinter import *
from tkFileDialog import askopenfilename
root = Tk()
class HomeClass(object):
def __init__(self, master):
self.master = master
self.frame = Frame(master)
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
self.ToggleButtonText = "Show image"
self.ToggleButton = Button(root, text=self.ToggleButtonText, bg="Grey", fg="White",
command=self.ToggleClick)
self.ToggleButton.pack(side=LEFT, fill=X)
self.FirstPhoto = None
self.FiLabel = None
self.SecondPhoto = None
self.SecondPhotoLabel = None
self.ToggleButtonPhoto = None
self.ToggleButtonPhotoLabel = None
self.frame.pack()
def FirstClick(self):
if self.FirstPhoto is None:
self.FirstPhoto = PhotoImage(file="ksiazka.png")
self.FiLabel = Label(root, image=self.FirstPhoto)
self.FiLabel.img = self.FirstPhoto
self.FiLabel.pack()
def ToggleClick(self):
if self.ToggleButtonPhoto is None:
self.ToggleButtonPhoto = PhotoImage(file="ksiazka.png")
self.ToggleButtonPhotoLabel = Label(self.frame, image=self.ToggleButtonPhoto)
self.ToggleButtonPhotoLabel.img = self.ToggleButtonPhoto
self.ToggleButtonPhotoLabel.pack()
# and set label
self.ToggleButton.config(text="Hide image")
else:
self.ToggleButton.config(text="Show image")
self.ToggleButtonPhotoLabel.destroy()
self.ToggleButtonPhotoLabel.img = None
self.ToggleButtonPhotoLabel = None
self.ToggleButtonPhoto = None
self.frame.pack()
def SecondClick(self):
filename = askopenfilename()
allowed_extensions = ['jpg', 'png']
if len(filename) > 0 and filename.split('.')[-1] in allowed_extensions:
self.SecondPhoto = PhotoImage(file=filename)
self.SecondPhotoLabel = Label(root, image=self.SecondPhoto)
self.SecondPhotoLabel.img = self.SecondPhoto
self.SecondPhotoLabel.pack()
def clearFirstImage(self):
self.FirstPhoto = None
self.FiLabel = None
def clearSecondImage(self):
self.SecondPhoto = None
self.SecondPhotoLabel = None
k = HomeClass(root)
root.mainloop()
If you want to replace an existing image, first create the label the image is displayed in, and simply reconfigure only its image option with each click. Below is an example that does that:
try: # In order to be able to import tkinter for
import tkinter as tk # either in python 2 or in python 3
except ImportError:
import Tkinter as tk
def download_images():
# In order to fetch the image online
try:
import urllib.request as url
except ImportError:
import urllib as url
url.urlretrieve("https://i.stack.imgur.com/57uJJ.gif", "13.gif")
url.urlretrieve("https://i.stack.imgur.com/8LThi.gif", "8.gif")
class ImageFrame(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self._create_widgets()
self._display_widgets()
def _create_widgets(self):
def __create_image_label():
def ___load_images():
self.label.images = list()
self.label.images.append(tk.PhotoImage(file="8.gif"))
self.label.images.append(tk.PhotoImage(file="13.gif"))
self.label = tk.Label(self)
___load_images()
def __create_buttons():
self.buttons = list()
for i in range(2):
self.buttons.append(tk.Button(self, text=i,
command=lambda i=i: self.replace_image(i)))
__create_image_label()
__create_buttons()
def replace_image(self, button_index):
"""
Replaces the image in label attribute based on the index of the
button pressed.
"""
self.label['image'] = self.label.images[button_index]
def _display_widgets(self):
self.label.pack()
for i in range(2):
self.buttons[i].pack(fill='x', expand=True)
if __name__ == '__main__':
#download_images() # comment out after initial run
root = tk.Tk()
frame = ImageFrame(root)
frame.pack()
tk.mainloop()
I am working with tkinter library in python. I have a main window which has several buttons and when clicked those buttons a new window will popup which also has a button called cancel. I want to make that cancel button to all the windows.
I tried the following solution, which only closes the current window.
from tkinter import *
from tkinter import ttk
import tkinter.messagebox
import datetime
import tkinter as tk
class AlertDialog:
def __init__(self):
self.invalidDiag = tk.Toplevel()
invalidInput = tk.Label(master=self.invalidDiag,
text='Error: Invalid Input').grid(row=1, column=1)
closeButton = tk.Button(master=self.invalidDiag,
text='Close',
command=self.invalidDiag.destroy).grid(row=2, column=1)
def start(self):
# self.invalidDiag.grab_set() #takes control over the dialog (makes it active)
self.invalidDiag.wait_window()
class QuitDialog():
def __init__(self, ):
self.quitDialog = tk.Toplevel()
warnMessage = tk.Label(master=self.quitDialog,
text='Are you sure that you want to quit? ').grid(row=1, column=1)
cancelButton = tk.Button(master= self.quitDialog ,
text='Cancel',
command = self.quitALL).grid(row=2, column=1)
def start(self):
# self.invalidDiag.grab_set() #takes control over the dialog (makes it active)
self.quitDialog.wait_window()
def quitALL(self):
self.quitDialog.destroy()
tc =TimeConverter()
tc.destroyit()
class TimeConverter:
def __init__(self):
self.mainWindow = tk.Tk()
self.mainWindow.title("Seconds Converter")
self.results = tk.StringVar()
self.inputSecs = tk.StringVar()
secLabel = tk.Label(master=self.mainWindow,
text="Seconds:").grid(row=0, sticky="W")
resultLabel = tk.Label(master=self.mainWindow,
text="Converted Time:\n(H:M:S)").grid(row=1, sticky="W")
calcResults = tk.Label(master=self.mainWindow,
background='light gray', width=20,
textvariable=self.results,
anchor="w").grid(row=1, column=1)
secEntry = tk.Entry(master=self.mainWindow,
width=24,
textvariable=self.inputSecs).grid(row=0, column=1)
calcButton = tk.Button(master=self.mainWindow,
text='Calculate',
command=self.SecondsToHours).grid(row=2,
column=0, sticky="w")
# quitButton = tk.Button(master=self.mainWindow,
# text='Quit',
# command=self.mainWindow.destroy).grid(row=2, column=1, sticky="E")
quitButton = tk.Button(master=self.mainWindow,
text='Quit',
command=self.showQuitDialog).grid(row=3, column=1, sticky="E")
def invalidInputEntered(self):
errorDiag = AlertDialog()
errorDiag.start()
def showQuitDialog(self):
quitdialog = QuitDialog()
quitdialog.start()
def startDisplay(self) -> None:
self.mainWindow.mainloop()
def destroyit(self):
self.mainWindow.destroy()
def SecondsToHours(self):
try:
inputseconds = int(self.inputSecs.get())
seconds = int(inputseconds % 60)
minutes = int(((inputseconds - seconds) / 60) % 60)
hours = int((((inputseconds - seconds) / 60) - minutes) / 60)
tempResults = str(hours) + ':' + str(minutes) + ':' + str(seconds)
self.results.set(tempResults)
return
except ValueError:
self.invalidInputEntered()
#self.showQuitDialog()
if __name__ == '__main__':
TimeConverter().startDisplay()
You are importing tkinter 2 times here. Onces with * and ones as tk.
Just use:
import tkinter as tk
this will help you avoid overriding anything that other libraries imports or having tkinter's functions overwritten by other imports.
You have a very unorthodox way of creating your tkinter app but if you wish to keep everything as is here is what you need to change:
Lets remove the cancel button from your quitDialog window and then add a yes and no button. This will server to allow you to either say yes to destroy all windows or to say no to only destroy the quitDialog window.
First we need to add an arguement to your QuitDialog class so we can pass the any window or frame we want to it.
So add the instance argument to your QuitDialog() class like below:
class QuitDialog():
def __init__(self, instance):
self.instance = instance
Now replace:
cancelButton = tk.Button(master= self.quitDialog ,
text='Cancel',
command = self.quitALL).grid(row=2, column=1)
With:
quitButton = tk.Button(master= self.quitDialog ,
text='Yes', command = self.quitALL).grid(row=2, column=1)
cancelButton = tk.Button(master= self.quitDialog,
text='No', command = lambda: self.quitDialog.destroy()).grid(row=2, column=2)
Then lets change your quitALL() method to:
def quitALL(self):
self.quitDialog.destroy()
self.instance.destroy()
This will use our instance argument to destroy a window we pass in.
Now change your showQuitDialog() method to:
def showQuitDialog(self):
quitdialog = QuitDialog(self.mainWindow)
quitdialog.start()
As you can see we are now passing the the tk window self.mainWindow to the QuitDialog class so we can decide on weather or not to close it.
Below is the copy past version of your code that should work as you need it to:
import tkinter as tk
from tkinter import ttk
import tkinter.messagebox
import datetime
class AlertDialog:
def __init__(self):
self.invalidDiag = tk.Toplevel()
invalidInput = tk.Label(master=self.invalidDiag,
text='Error: Invalid Input').grid(row=1, column=1)
closeButton = tk.Button(master=self.invalidDiag,
text='Close',
command=self.invalidDiag.destroy).grid(row=2, column=1)
def start(self):
# self.invalidDiag.grab_set() #takes control over the dialog (makes it active)
self.invalidDiag.wait_window()
class QuitDialog():
def __init__(self, instance):
self.instance = instance
self.quitDialog = tk.Toplevel()
warnMessage = tk.Label(master=self.quitDialog,
text='Are you sure that you want to quit? ').grid(row=1, column=1, columnspan=2)
quitButton = tk.Button(master= self.quitDialog ,
text='Yes',
command = self.quitALL).grid(row=2, column=1)
cancelButton = tk.Button(master= self.quitDialog,
text='No',
command = lambda: self.quitDialog.destroy()).grid(row=2, column=2)
def start(self):
# self.invalidDiag.grab_set() #takes control over the dialog (makes it active)
self.quitDialog.wait_window()
def quitALL(self):
self.quitDialog.destroy()
self.instance.destroy()
class TimeConverter:
def __init__(self):
self.mainWindow = tk.Tk()
self.mainWindow.title("Seconds Converter")
self.results = tk.StringVar()
self.inputSecs = tk.StringVar()
secLabel = tk.Label(master=self.mainWindow,
text="Seconds:").grid(row=0, sticky="W")
resultLabel = tk.Label(master=self.mainWindow,
text="Converted Time:\n(H:M:S)").grid(row=1, sticky="W")
calcResults = tk.Label(master=self.mainWindow,
background='light gray', width=20,
textvariable=self.results,
anchor="w").grid(row=1, column=1)
secEntry = tk.Entry(master=self.mainWindow,
width=24,
textvariable=self.inputSecs).grid(row=0, column=1)
calcButton = tk.Button(master=self.mainWindow,
text='Calculate',
command=self.SecondsToHours).grid(row=2,
column=0, sticky="w")
quitButton = tk.Button(master=self.mainWindow,
text='Quit',
command=self.showQuitDialog).grid(row=3, column=1, sticky="E")
def invalidInputEntered(self):
errorDiag = AlertDialog()
errorDiag.start()
def showQuitDialog(self):
quitdialog = QuitDialog(self.mainWindow)
quitdialog.start()
def startDisplay(self) -> None:
self.mainWindow.mainloop()
def destroyit(self):
self.mainWindow.destroy()
def SecondsToHours(self):
try:
inputseconds = int(self.inputSecs.get())
seconds = int(inputseconds % 60)
minutes = int(((inputseconds - seconds) / 60) % 60)
hours = int((((inputseconds - seconds) / 60) - minutes) / 60)
tempResults = str(hours) + ':' + str(minutes) + ':' + str(seconds)
self.results.set(tempResults)
return
except ValueError:
self.invalidInputEntered()
#self.showQuitDialog()
if __name__ == '__main__':
TimeConverter().startDisplay()
Interesting question. As I know, you can also use just quit() in order to quit from program by closing everything.
quit()
I am trying to make a GUI for my program but I have changed my code a lot and I saw that GUI misses one frame but it was fine before.
Could anyone help me and tell why a frame with a button does not appear on the bottom?
Whole "button_part" object does not appear.
from tkinter import *
import tkinter as tk
import os
import glob
BOUNDS = ["Last week", "Last 2 weeks", "Last 3 weeks"]
class settings_part:
path_to_copy = 0
def __init__(self, master, update_func):
path_to_copy = StringVar()
settings_frame = Frame(master, background="")
settings_frame.pack(side=TOP, fill=X)
date_bound = StringVar()
date_bound.set(BOUNDS[1])
date_option = OptionMenu(settings_frame, date_bound, *BOUNDS, command=update_func)
date_option.config(background="#732c30")
date_option.config(foreground="white")
date_option.config(bd=0)
date_option.pack(side=LEFT, padx=5, pady=5)
path_to_copy.set("~/Python/usun")
box_with_path = Entry(settings_frame, textvariable=path_to_copy)
box_with_path.pack(side=RIGHT, padx=5, pady=5)
# s = path_to_copy.get()
class songs_part:
def __init__(self, master, root):
self.songs_frame = Frame(master)
self.update_songs(root.list_of_songs)
self.songs_frame.pack()
def update_songs(self, l):
for song in l:
c = Checkbutton(self.songs_frame, text=song[0], variable=song[1])
c.pack()
class button_part:
def __init__(self, master, copyFunc):
self.button_frame = Frame(master)
btn_image = PhotoImage(file="copybtn.png")
self.copy_button = Button(self.button_frame, command=copyFunc, text="Copy",
image=btn_image, highlightthickness=0, bd=0, activebackground="#732c30")
self.copy_button.pack()
class App:
def __init__(self):
root = Tk()
root.title("Copying songs")
root.geometry("500x500")
root.option_add("*Font", "Calibra")
back_image = PhotoImage(file="back.png")
self.window = Label(root, image=back_image)
self.window.pack(fill="both", expand="yes")
self.list_of_songs = list()
self.make_list_of_songs()
self.set_part = settings_part(self.window, self.update_list)
self.son_part = songs_part(self.window, self)
self.but_part = button_part(self.window, self.copy_songs)
root.mainloop()
def make_list_of_songs(self):
owd = os.getcwd()
os.chdir("/home/stanek/Music/usun")
for file in glob.glob("*.mp3"):
self.list_of_songs.append([file, tk.IntVar()])
os.chdir(owd)
def copy_songs(self):
for s in self.list_of_songs:
print(s)
def update_list(self, arg):
print("updating list with songs from " + arg)
self.son_part = songs_part(self.window, self)
if __name__ == '__main__':
App()
You never pack the button frame.