Classes.py
from tkinter import *
BGCL = '#000000'
CANCELCL = '#800000'
CANCELHOVCL = '#400000'
INFOCL = '#000080'
INFOHOVCL = '#000040'
BARCL = '#004000'
STROKECL = '#00c000'
class FantomForm(Tk):
def __init__(self):
Tk.__init__(self)
self.withdraw()
class MainForm(Tk):
def __init__(self):
Tk.__init__(self)
self['bg'] = BGCL
self.overrideredirect(True)
self.bar = Frame(self,bg = BARCL)
self.bar.place(x = 0 ,y = 0,relwidth = 1,height = 24)
self.closebtn = Button(self,bg = CANCELCL,fg = BGCL,relief = FLAT,command = self.Exit,bd=0,activebackground = BGCL)
#print(self.winfo_reqwidth())
self.closebtn.place(width =24,height = 24,x = self.winfo_reqwidth()-24)
self.bar.bind("<ButtonPress-1>", self.StartMove)
self.bar.bind("<ButtonRelease-1>", self.StopMove)
self.bar.bind("<B1-Motion>", self.OnMotion)
self.closebtn.bind("<Enter>",self.__closebtne)
self.closebtn.bind("<Leave>",self.__closebtnl)
def __closebtne(self,event = None):
self.closebtn['bg'] = CANCELHOVCL
def __closebtnl(self,event = None):
self.closebtn['bg'] = CANCELCL
def StartMove(self, event = None):
self.dragx = event.x
self.dragy = event.y
def StopMove(self, event = None):
self.dragx = None
self.dragy = None
def OnMotion(self, event = None):
deltax = event.x - self.dragx
deltay = event.y - self.dragy
x = self.winfo_x() + deltax
y = self.winfo_y() + deltay
self.geometry("+%s+%s" % (x, y))
def Exit(self,event = None):
self.destroy()
class Form(Toplevel):
def __init__(self,master = None):
Toplevel.__init__(self,master)
self['bg'] = BGCL
self.overrideredirect(True)
self.bar = Frame(self,bg = BARCL)
self.bar.place(x = 0 ,y = 0,relwidth = 1,height = 24)
self.closebtn = Button(self,bg = CANCELCL,fg = BGCL,relief = FLAT,command = self.Exit,bd=0,activebackground = BGCL)
#print(self.winfo_reqwidth())
self.closebtn.place(width =24,height = 24,x = self.winfo_reqwidth()-24)
self.bar.bind("<ButtonPress-1>", self.StartMove)
self.bar.bind("<ButtonRelease-1>", self.StopMove)
self.bar.bind("<B1-Motion>", self.OnMotion)
self.closebtn.bind("<Enter>",self.__closebtne)
self.closebtn.bind("<Leave>",self.__closebtnl)
def __closebtne(self,event = None):
self.closebtn['bg'] = CANCELHOVCL
def __closebtnl(self,event = None):
self.closebtn['bg'] = CANCELCL
def StartMove(self, event = None):
self.dragx = event.x
self.dragy = event.y
def StopMove(self, event = None):
self.dragx = None
self.dragy = None
def OnMotion(self, event = None):
deltax = event.x - self.dragx
deltay = event.y - self.dragy
x = self.winfo_x() + deltax
y = self.winfo_y() + deltay
self.geometry("+%s+%s" % (x, y))
def Exit(self,event = None):
self.destroy()
Main.py
from Classes import *
Form0 = MainForm()
Form1 = Form(MainForm)
Form0.mainloop()
Form1.mainloop()
MainForm is class based on Tk
Form is class based on Toplevel
The master for a widget must be another widget. You're passing a class, and a class isn't a widget. You can use an instance of the class, however.
Instead of this:
Form0 = MainForm()
Form1 = Form(MainForm)
do this:
Form0 = MainForm()
Form1 = Form(Form0)
Also, you should only call mainloop once. You shouldn't call it for every window.
Related
Currently, 2 layouts have been added, and buttons are added using FlowLayout at the top and below the label.
on Qrubberband
When the mouse is don't move, there is nothing wrong. When I drag, there is a problem with the selection.
Where did the problem come from?
# -*- coding: utf-8 -*-
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class QToolButton(QToolButton):
def __init__(self, label='', icon='', icon_size=100):
super(QToolButton, self).__init__()
self.label = label
self.icon = icon
self.icon_size = icon_size
self.create()
def create(self):
self.setText(self.label)
self.setIcon(QIcon(self.icon))
self.setIconSize(QSize(self.icon_size, self.icon_size))
self.setToolButtonStyle(Qt.ToolButtonTextUnderIcon)
self.setCheckable(True)
self.setFocusPolicy(Qt.NoFocus)
class Window(QMainWindow):
def __init__(self):
super(Window, self).__init__()
self.rubberBand = QRubberBand(QRubberBand.Rectangle, self)
self.ui()
self.add_thumbnail()
def ui(self):
self.setContentsMargins(2, 2, 2, 2)
self.resize(1000, 800)
self.centralwidget = QWidget(self)
self.gridLayout = QGridLayout(self.centralwidget)
self.label = QLabel(self.centralwidget)
self.label.setText('LABEL IMAGE')
self.label.setMinimumSize(QSize(0, 100))
self.label.setMaximumSize(QSize(16777215, 100))
self.label.setAlignment(Qt.AlignCenter)
self.gridLayout.addWidget(self.label, 0, 0, 1, 1)
self.frame = QFrame(self.centralwidget)
self.frame.setFrameShape(QFrame.StyledPanel)
self.frame.setFrameShadow(QFrame.Raised)
self.gridLayout.addWidget(self.frame, 1, 0, 1, 1)
self.setCentralWidget(self.centralwidget)
self.flow_layout = FlowLayout()
self.frame.setLayout(self.flow_layout)
def add_thumbnail(self):
for i in range(10):
button = QToolButton(label='test', icon='test')
self.flow_layout.addWidget(button)
button.installEventFilter(self)
def eventFilter(self, source, event):
if event.type() == event.MouseButtonPress:
self.origin = source.mapTo(self, event.pos())
elif event.type() == event.MouseMove and event.buttons():
if not self.rubberBand.isVisible():
distance = (source.mapTo(self, event.pos()) - self.origin).manhattanLength()
if distance > QApplication.startDragDistance():
if isinstance(source, QAbstractButton) and source.isDown():
source.setDown(False)
self.rubberBand.show()
if self.rubberBand.isVisible():
self.resizeRubberBand(source.mapTo(self, event.pos()))
event.accept()
return True
elif event.type() == event.MouseButtonRelease and self.rubberBand.isVisible():
self.closeRubberBand()
event.accept()
return True
return super(Window, self).eventFilter(source, event)
def startRubberBand(self, pos):
self.origin = pos
self.rubberBand.setGeometry(
QRect(self.origin, QSize()))
self.rubberBand.show()
def resizeRubberBand(self, pos):
if self.rubberBand.isVisible():
self.rubberBand.setGeometry(
QRect(self.origin, pos).normalized())
def closeRubberBand(self):
if self.rubberBand.isVisible():
self.rubberBand.hide()
selected = []
rect = self.rubberBand.geometry()
for child in self.findChildren(QToolButton):
if rect.intersects(child.geometry()):
selected.append(child)
if selected:
for i in selected:
if i.isChecked():
i.setChecked(False)
else:
i.setChecked(True)
def mousePressEvent(self, event):
self.startRubberBand(event.pos())
QMainWindow.mousePressEvent(self, event)
def mouseMoveEvent(self, event):
self.resizeRubberBand(event.pos())
QMainWindow.mouseMoveEvent(self, event)
def mouseReleaseEvent(self, event):
self.closeRubberBand()
QMainWindow.mouseReleaseEvent(self, event)
class FlowLayout(QLayout):
def __init__(self, parent=None, margin=0, spacing=-1):
super(FlowLayout, self).__init__(parent)
if parent is not None:
self.setContentsMargins(margin, margin, margin, margin)
self.setSpacing(spacing)
self.margin = margin
# spaces between each item
self.spaceX = 2
self.spaceY = 2
self.itemList = []
def __del__(self):
item = self.takeAt(0)
while item:
item = self.takeAt(0)
def addItem(self, item):
self.itemList.append(item)
def count(self):
return len(self.itemList)
def itemAt(self, index):
if index >= 0 and index < len(self.itemList):
return self.itemList[index]
return None
def takeAt(self, index):
if index >= 0 and index < len(self.itemList):
return self.itemList.pop(index)
return None
def expandingDirections(self):
return Qt.Orientations(Qt.Orientation(0))
def hasHeightForWidth(self):
return True
def heightForWidth(self, width):
height = self.doLayout(QRect(0, 0, width, 0), True)
return height
def setGeometry(self, rect):
super(FlowLayout, self).setGeometry(rect)
self.doLayout(rect, False)
def sizeHint(self):
return self.minimumSize()
def minimumSize(self):
size = QSize()
for item in self.itemList:
size = size.expandedTo(item.minimumSize())
size += QSize(2 * self.margin, 2 * self.margin)
return size
def doLayout(self, rect, testOnly):
x = rect.x()
y = rect.y()
lineHeight = 0
for item in self.itemList:
wid = item.widget()
nextX = x + item.sizeHint().width() + self.spaceX
if nextX - self.spaceX > rect.right() and lineHeight > 0:
x = rect.x()
y = y + lineHeight + self.spaceY
nextX = x + item.sizeHint().width() + self.spaceX
lineHeight = 0
if not testOnly:
item.setGeometry(QRect(QPoint(x, y), item.sizeHint()))
x = nextX
lineHeight = max(lineHeight, item.sizeHint().height())
return y + lineHeight - rect.y()
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
Where did the problem come from?
When left-clicking the mouse, when it was mousePressEvent, it worked normally, and when it was mouseReleaseEvent, there was a problem with widget selection.
I have solved it now
the code is
def closeRubberBand(self):
if self.rubberBand.isVisible():
self.rubberBand.hide()
selected = []
rect = self.rubberBand.geometry()
for child in self.findChildren(QToolButton):
if self.flow_layout_widget:
layout_x = self.flow_layout_widget.pos().toTuple()[0]
layout_y = self.flow_layout_widget.pos().toTuple()[1]
child_w = child.geometry().size().toTuple()[0]
child_h = child.geometry().size().toTuple()[1]
cx, cy, cw, ch = (child.geometry().x() + layout_x, child.geometry().y() + layout_y, child_w, child_h)
child_rect = QRect(cx, cy, cw, ch)
else:
child_rect = child.geometry()
if rect.intersects(child_rect):
selected.append(child)
if selected:
for i in selected:
if i.isChecked():
i.setChecked(False)
else:
i.setChecked(True)
Could there be an easier way?
So I'm just trying to create a window with a shadow. I want to move both windows at the same time. so far it works. however, when i click on the edge, the "shadow" window comes to the fore. is there a possibility to leave the second window permanently in the background?
from tkinter import *
from tkinter import ttk
from tkinter import messagebox
class CFrame(Tk):
def __init__(self, parent=None, bg="#1b1e21", bd=1, bdcolor="lime"):
super().__init__(parent)
self.bg = bg
self.bd = bd
self.bdcolor = bdcolor
self.title("CFrame")
self.geometry("740x740+200+200")
self.overrideredirect(1)
self.bind("<B1-Motion>", self.dragWindow)
self.bind("<Button-1>", self.clickWindow)
self.shadow = Shadow()
self.headingFrame = Frame(self, bg="lime")
self.headingFrame.pack(fill="x")
self.mainFrame = Frame(self, bg=self.bg, highlightthickness=bd,
highlightbackground=self.bdcolor, highlightcolor=self.bdcolor)
self.mainFrame.pack(fill="both", expand="yes")
self.exitButton = ttk.Button(self.headingFrame, text="\u2613", command=self.programQuit)
self.exitButton.pack(side="right")
self.offSetX = 0
self.offSetY = 0
def dragWindow(self, event):
x = self.winfo_pointerx() - self.offSetX
y = self.winfo_pointery() - self.offSetY
x2 = self.winfo_pointerx() - self.offSetX - 10
y2 = self.winfo_pointery() - self.offSetY - 10
self.geometry("+%d+%d" % (x,y))
self.shadow.geometry("+%d+%d" % (x2,y2))
def clickWindow(self, event):
self.offSetX = event.widget.winfo_rootx() - self.winfo_rootx() + event.x
self.offSetY = event.widget.winfo_rooty() - self.winfo_rooty() + event.y
def programQuit(self):
ex = messagebox.askyesno("Quit?", "Quit?")
if ex == 1:
self.destroy()
class Shadow(Tk):
def __init__(self):
super().__init__()
self.title("Shadow")
self.geometry("760x760+190+190")
self.overrideredirect(1)
self.attributes("-alpha", 0.3)
self.bg = Frame(self, bg="black")
self.bg.pack(fill="both", expand="yes")
if __name__ == '__main__':
cf = CFrame()
cf.mainloop()
maybe a little bit too much code, but i think you can it imagn better with the whole example
I already did something like this here. It works by binding to "<FocusIn>" on your dummy shadow window and calling .focus_force() on the main window. Like this:
import tkinter as tk
from tkinter import ttk
from tkinter import messagebox
class CFrame(tk.Tk):
def __init__(self, bg="#1b1e21", bd=1, bdcolor="lime"):
super().__init__()
self.bg = bg
self.bd = bd
self.bdcolor = bdcolor
super().geometry("740x740+200+200")
super().overrideredirect(True)
super().bind("<B1-Motion>", self.drag_window)
super().bind("<Button-1>", self.click_window)
self.shadow = Shadow()
self.heading_frame = tk.Frame(self, bg="lime")
self.heading_frame.pack(fill="x")
self.main_frame = tk.Frame(self, bg=self.bg, highlightthickness=bd,
highlightbackground=self.bdcolor,
highlightcolor=self.bdcolor)
self.main_frame.pack(fill="both", expand="yes")
self.exit_button = ttk.Button(self.heading_frame, text="\u2613",
command=self.program_quit)
self.exit_button.pack(side="right")
self.offset_x = 0
self.offset_y = 0
self.shadow.bind("<FocusIn>", self.focus_main)
def focus_main(self, event):
super().focus_force()
def drag_window(self, event):
x = self.winfo_pointerx() - self.offset_x
y = self.winfo_pointery() - self.offset_y
x2 = self.winfo_pointerx() - self.offset_x - 10
y2 = self.winfo_pointery() - self.offset_y - 10
super().geometry("+%d+%d" % (x,y))
self.shadow.geometry("+%d+%d" % (x2,y2))
def click_window(self, event):
self.offset_x = event.widget.winfo_rootx() - self.winfo_rootx() + event.x
self.offset_y = event.widget.winfo_rooty() - self.winfo_rooty() + event.y
def program_quit(self):
result = messagebox.askyesno("Quit?", "Are you sure you want to quit?")
if result:
super().destroy()
self.shadow.destroy()
class Shadow(tk.Tk):
def __init__(self):
super().__init__()
super().geometry("760x760+190+190")
super().overrideredirect(True)
super().attributes("-alpha", 0.3)
super().config(bg="black")
if __name__ == "__main__":
cf = CFrame()
cf.mainloop()
Also I removed the frame from the shadow window and replaced it with <tkinter.Tk>.config(bg="black").
Another thing: Is there a point to calling .title(...) when you are going to use .overrideredirect(True)?
In the ShowMoneyButton class, I want the activation function to only activate if self.button_activated is False, and I set it as False when the SongButton class's activation function is triggered, yet it's not registering. It stays True. Is there a way I can make it so the ShowMoneyButton class's activation function is executed only if the SongButton class's activation function is executed, except for the first time?
import tkinter as tk, random, subprocess, time, os, datetime, pprint
class Song:
def __init__(self):
self.files = []
self.path = "/users/eliasrahoui/desktop/songy"
for filename in os.listdir(self.path):
self.files.append(self.path + "/" + filename)
class Money_Value:
def __init__(self):
with open("money_counter.txt", "r") as f:
a = f.read()
a = int(a)
self.current_value = a
class Clock:
def __init__(self, root):
money = Money_Value()
self.money = money.current_value
self.root = root
self.label = tk.Label(self.root, text = "$" + str(self.money), foreground = "green", font = ('calibri', 100, 'bold'))
self.label.pack()
def countup(self, *args):
root = self.root
money_per_hour = 1000
self.money += 1
self.label['text'] = "$" + str(self.money)
self.root_id = root.after(money_per_hour, self.countup)
def stop(self):
root = self.root
root.after_cancel(self.root_id)
with open("money_counter.txt", "w") as f:
f.write(str(self.money))
def save(self):
with open("money_counter.txt", "w") as f:
f.write(str(self.money))
self.root.destroy()
class Button:
all_buttons = {}
windows = []
return_code = []
button_activated = False
def __init__(self, root, text, command):
self.text = text
button = tk.Button(root, text = text, command = command)
self.all_buttons[self.text] = button
def remove(self, button):
button.pack_forget()
def show_button(self, button):
button.pack(side ="bottom")
class SongButton(Button):
def __init__(self, root, clock):
self.root = root
self.root_clock = clock
super().__init__(self.root, text = "stop song", command = self.activation)
def activation(self):
windows = self.windows
for i in windows:
i.destroy()
code = self.return_code[-1]
code.kill()
self.remove(self.all_buttons["stop song"])
self.root_clock.countup()
self.button_activated = False
class ShowMoneyButton(Button):
def __init__(self, root, clock):
self.root = root
super().__init__(self.root, "show me the money", self.activation)
song = Song()
self.songs = song.files
money_show_button = self.all_buttons["show me the money"]
self.show_button(money_show_button)
self.pic = tk.PhotoImage(file = "/users/eliasrahoui/desktop/IMG_7465.png")
#self.button_activated = False
self.label = tk.Label(self.root, text = "")
self.root_clock = clock
def activation(self):
if self.button_activated == False:
self.root_clock.stop()
num = Money_Value()
money = num.current_value
self.label.config(text =f'Money {money}')
self.label.pack()
random_song = random.choice(self.songs)
a = SongButton(self.root, self.root_clock)
return_cod = subprocess.Popen(["afplay", random_song])
self.return_code.append(return_cod)
self.show_button(self.all_buttons["stop song"])
self.button_activated = True
for _ in range(30):
root = self.root
window = tk.Toplevel(self.root)
self.windows.append(window)
window.minsize(100, 100)
window_label = tk.Label(window, image = self.pic)
window_label.pack()
ws = root.winfo_screenwidth() # width of the screen
hs = root.winfo_screenheight() # height of the screen
x = random.randint(0, ws)
y = random.randint(0, hs)
w = 200
h = 200
window.geometry('%dx%d+%d+%d' % (w, h, x, y))
class Timer(Button):
def __init__(self, root, start_time, name, counter = False):
self.count_down_start_time = start_time
self.root = root
self.name = name
self.counter = counter
self.tmp_counter = counter
super().__init__(self.root, text = name, command = self.timer_window)
self.show_button(self.all_buttons[self.name])
self.timer_id = None
self.window_label = None
self.orignial = start_time
self.window = None
self.current_question = 1
self.questions_answered = {}
self.times = [self.orignial]
self.positive = False
self.min_max = {}
def timer_window(self):
self.window = tk.Toplevel(self.root)
self.window.geometry('%dx%d+%d+%d' % (300, 200, 500, 300))
self.window_label = tk.Label(self.window, text = "", font = ('calibri', 100, 'bold'))
self.counter_label = tk.Label(self.window, text = f'Current Question: {self.current_question}')
self.window_label.pack()
self.timer()
def timer(self):
mins, secs = divmod(self.count_down_start_time, 60)
mins = abs(mins)
secs = abs(secs)
timerr = '{:02d}:{:02d}'.format(mins, secs)
if self.count_down_start_time == -1:
self.positive = True
self.window_label["foreground"] = "red"
if self.positive:
self.count_down_start_time += 1
else:
self.count_down_start_time -= 1
self.window_label["text"] = timerr
self.window.protocol("WM_DELETE_WINDOW", self.callback)
if self.counter == True:
button = tk.Button(self.window, text = "Question Done!", command = self.counter_func)
button.pack(side = "bottom")
button_report = tk.Button(self.window, text = "Report", command = self.report)
self.counter = False
self.counter_label.pack()
button_report.pack(side = "bottom")
self.timer_id = self.window.after(1000, self.timer)
def callback(self):
self.window.after_cancel(self.timer_id)
self.window.destroy()
self.count_down_start_time = self.orignial
if self.tmp_counter == True:
self.counter = True
self.current_question = 1
self.questions_answered = {}
self.positive = False
self.times = [self.orignial]
def counter_func(self):
self.questions_answered[self.current_question] = str(datetime.timedelta(seconds = self.times[-1] - self.count_down_start_time))
self.times.append(self.count_down_start_time)
self.current_question += 1
self.counter_label["text"] = f'Current Question: {self.current_question}'
def report(self):
vals = self.times_min_max()
new_window = tk.Toplevel(self.window)
new_window.minsize(300,300)
a = self.questions_answered[1]
data_pretty = pprint.pformat(self.questions_answered)
label = tk.Label(new_window, text = data_pretty)
label.pack()
mx = {f'Maximum time took per question: {vals[0]} question numbers': vals[2]}
mn = {f'Minimum time took per question: {vals[1]} question numbers': vals[-1]}
mx_label = tk.Label(new_window, text = mx, font = ('calibri', 14, 'bold'))
mn_label = tk.Label(new_window, text = mn, font = ('calibri', 14, 'bold'))
mn_label.pack(side = "bottom")
mx_label.pack(side = "bottom")
def times_min_max(self):
f = {}
big = []
small = []
for i in range(1, len(self.questions_answered) + 1):
val = self.questions_answered[i]
if ":" in val:
q = val.split(":")
secs = int(q[-1])
mins = q[0]
secs = secs/60
secs = str(secs)
secs = secs.split(".")
secs = secs[-1]
final = mins + "." + secs
final = (float(final)) * 60
final = round(final)
f[i] = final
else:
f[i] = int(val)
max_val = max(f, key = f.get) #max(f.items(), key=operator.itemgetter(1))[0]
min_val = min(f, key=f.get)#min(f.keys(), key=(lambda key: f[key]))#min(f.items(), key = operator.intemgetter(1))[0]
min_val = f[min_val]
max_val = f[max_val]
for i in f.keys():
if f[i] == max_val:
big.append(i)
if f[i] == min_val:
small.append(i)
return (self.questions_answered[big[0]], self.questions_answered[small[0]], big, small)
main function:
import clocky_classy as cm
import tkinter as tk
root = tk.Tk()
root.minsize(400,200)
my_clock = cm.Clock(root)
money_button = cm.ShowMoneyButton(root, my_clock)
root.protocol("WM_DELETE_WINDOW", my_clock.save)
timer = cm.Timer(root, 120, "2 min timer")
timer = cm.Timer(root, 1800, "30 min timer", counter = True)
my_clock.countup()
root.mainloop()
I don't understand how to call function every second in Kivy. There are little examples in docs. I want to make an application with music player and I should to update slider value every second when music plays, I also don't use kivy.audio but pygame. My playing fuction is starting every second, but the program crushes.
class Player(BoxLayout):
def __init__(self, **kwargs):
super(Player, self).__init__(**kwargs)
self.file = 'music_files/muzlome_Billie_Eilish_-_Ocean_Eyes_47841905.mp3'
self.play = 'images/play.png'
self.palki = 'images/palki.png'
self.cursor = 'images/cursor.png'
pygame.init()
pygame.mixer.music.load(self.file)
self.sound = SoundLoader.load(self.file)
pygame.mixer.music.play()
pygame.mixer.music.pause()
pygame.mixer.music.set_pos(100)
self.position = pygame.mixer.music.get_pos() // 1000
self.f = 1
self.sl = Slider(orientation='horizontal',
min=0,
max=self.sound.length,
value=(pygame.mixer.music.get_pos() // 1000),
step=1,
padding=20,
background_width=40,
value_track=True,
value_track_color=(1, .1, .1, 1),
value_track_width=(5),
cursor_image=(self.cursor),
)
self.sl.bind(value=self.slider_callback)
self.w1.add_widget(self.sl)
but1 = Button()
self.but2 = Button(background_normal=(self.play),
background_down=(self.palki),
on_press=self.play_but_callback,
)
but3 = Button()
self.gl.add_widget(but1)
self.gl.add_widget(self.but2)
self.gl.add_widget(but3)
self.lb = Label(font_size=35,
size_hint_x=.85,
text=to_seconds(self.sl.value),
halign='right',
valign='top'
)
self.al.add_widget(self.lb)
def slider_callback(self, intance, value):
print(value)
self.position = value
self.lb.text = to_seconds(value)
pygame.mixer.music.rewind()
pygame.mixer.music.set_pos(self.position)
def playing(self, dt):
if self.but2.background_normal == self.palki:
self.position = pygame.mixer.music.get_pos() // 1000
self.sl.value = self.position
def play_but_callback(self, intance):
if intance.background_normal == self.play:
intance.background_normal = self.palki
intance.background_down = self.palki
self.f = 0
pygame.mixer.music.unpause()
self.sl.value = self.position
#self.event = Clock.schedule_interval(self.playing, 0.5)
else:
pygame.mixer.music.pause()
intance.background_normal = self.play
intance.background_down = self.play
self.f = 1
#self.event.cancel()
class Audio_Player(App):
def build(self):
p = Player()
Clock.schedule_interval(p.playing, 1)
return p
if __name__ == '__main__':
Audio_Player().run()
So I have a main window. I use setCentralWidget to set it to a class I made called mainWindowWidget to handle the UI.
I am now trying to add a graphics view widget I made to that but cannot seem to get anything to display. If I set the graphics view as the central widget I can see it and all my behaviour is working.
Do I need to do anything to get the graphics view to display within another widget?
Below are the sections of code I think are relevant to the question followed by the entire application. I am really new to PyQt and any guidance would be appreciated.
class mainWindowWidget(QtGui.QWidget):
grid = None
scene = None
def __init__(self):
self.initScene()
QtGui.QWidget.__init__(self)
def initScene(self):
self.grid = QtGui.QGridLayout()
'''Node Interface'''
self.scene = Scene(0, 0, 1280, 720, self)
self.view = QtGui.QGraphicsView()
self.view.setScene(self.scene)
self.grid.addWidget(self.view)
'''AttributeWindow'''
class MainWindowUi(QtGui.QMainWindow):
def __init__(self):
mainDataGraber = ind.dataGraber()
QtGui.QMainWindow.__init__(self)
self.setWindowTitle('RIS RIB Generator')
mainwindowwidget = mainWindowWidget()
self.setCentralWidget(mainwindowwidget)
This is the main GUI file for the application
#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
This is the base py file for the GUI
Todo list
-----------------
- Pop up menu for adding new Nodes
- node connectivity
- create data structure for storing
"""
#import code mods
import sys
import uuid
import gtk, pygtk
from PyQt4 import QtGui, QtCore
from array import *
#import StyleMod
import RRG_NodeInterfaceGUIStyle as ns
import RRG_importNodeData as ind
"""
Base class for a node. Contains all the inilization, drawing, and containing inputs and outputs
"""
class node(QtGui.QGraphicsRectItem):
nid = 0
width = ns.nodeWidth
height = ns.nodeHeight
color = ns.nodeBackgroundColor
alpha = ns.nodeBackgroundAlpha
x = 90
y = 60
inputs=[]
outputs=[]
viewObj = None
isNode = True
scene = None
def __init__(self, n_x, n_y, n_width,n_height, n_scene):
QtGui.QGraphicsRectItem.__init__(self, n_x, n_y, n_width, n_height)
self.width = n_width
self.height = n_height
self.x = n_x
self.y = n_y
self.scene = n_scene
self.nid = uuid.uuid4()
print(self.nid)
self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
self.iniNodeData()
def mousePressEvent(self, e):
print("Square got mouse press event")
print("Event came to us accepted: %s"%(e.isAccepted(),))
a = []
self.scene.selectedNodes = a
self.scene.selectedNodes.append(self)
self.scene.selectedNodeID = self.nid
QtGui.QGraphicsRectItem.mousePressEvent(self, e)
def mouseReleaseEvent(self, e):
#print("Square got mouse release event")
#print("Event came to us accepted: %s"%(e.isAccepted(),))
QtGui.QGraphicsRectItem.mouseReleaseEvent(self, e)
"""
This is where inputs and outputs will be created based on node type
"""
def iniNodeData(self):
print('making node data')
for j in range(5):
this = self
x = input(this,0, 0+(j*10),self.scene)
self.inputs.append(x)
for k in range(5):
this = self
x = output(this, self.width-10, 0+(k*10),self.scene)
self.outputs.append(x)
def mouseMoveEvent(self, event):
self.scene.updateConnections()
QtGui.QGraphicsRectItem.mouseMoveEvent(self, event)
def nid(self):
return self.nid
"""
Nodes will evaluate from the last node to the first node, therefore inputs are evaluted
"""
class input(QtGui.QGraphicsRectItem):
currentConnectedNode = None
currentConnectedOutput = None
parentNode = None
width = 10
height = 10
x = 1
y = 1
color = 1
drawItem = None
isOutput = False
isNode = False
scene = None
points = []
line = None
def __init__(self, pnode, posX, posY, n_scene):
self.parentNode = pnode
self.x = posX
self.y = posY
self.color = 1
self.scene = n_scene
QtGui.QGraphicsRectItem.__init__(self, self.x+self.parentNode.x, self.y+self.parentNode.y, self.width, self.height, self.parentNode)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)
'''
This will handel connections. It determins if a connection is allowed aswell as creates them
'''
def mousePressEvent(self, e):
#print("Square got mouse press event")
#print("Event came to us accepted: %s"%(e.isAccepted(),))
emptyArray = []
if len(self.scene.selectedNodes) > 0 or len(self.scene.selectedNodes) > 1:
a = self.scene.selectedNodes[0]
if a.isNode == False:
if a.parentNode != self.parentNode:
if a.isOutput == True and self.isOutput == False:
print('Output and Input! line test runnin....')
currentConnectedOutput = a
currentConnectedNode = a.parentNode
if self.line != None:
self.line = None
self.scene.addConnection(self, a)
elif a.isOutput == True and self.isOutput == True:
print('Output and Output')
elif a.isOutput == False and self.isOutput == False:
print('Input and Input')
self.scene.selectedNodes = emptyArray
else:
self.scene.selectedNodes = emptyArray
else:
self.scene.selectedNodes = emptyArray
self.scene.selectedNodes.append(self)
else:
self.scene.selectedNodes.append(self)
QtGui.QGraphicsRectItem.mousePressEvent(self, e)
'''
Output value from a node
'''
class output(QtGui.QGraphicsRectItem):
parentNode = None
width = 10
height = 10
x = 0
y = 0
isOutput = True
isNode = False
scene = None
def __init__(self, pnode, posX, posY, n_scene):
self.parentNode = pnode
self.x = posX
self.y = posY
self.color = 1
self.scene = n_scene
QtGui.QGraphicsRectItem.__init__(self, self.x+self.parentNode.x, self.y+self.parentNode.y, self.width, self.height, self.parentNode)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)
'''
This will handel connections. It determins if a connection is allowed aswell as creates them
'''
def mousePressEvent(self, e):
#print("Square got mouse press event")
#print("Event came to us accepted: %s"%(e.isAccepted(),))
emptyArray = []
if len(self.scene.selectedNodes) > 0 or len(self.scene.selectedNodes) > 1:
a = self.scene.selectedNodes[0]
if a.isNode == False:
if a.parentNode != self.parentNode:
if a.isOutput == False and self.isOutput == True:
print('Input and Output!')
a.currentConnectedOutput = self
a.currentConnectedNode = self.parentNode
elif a.isOutput == True and self.isOutput == False:
print('Output and Input!')
elif a.isOutput == True and self.isOutput == True:
print('Output and Output')
elif a.isOutput == False and self.isOutput == False:
print('Input and Input')
self.scene.selectedNodes = emptyArray
else:
self.scene.selectedNodes = emptyArray
else:
self.scene.selectedNodes = emptyArray
self.scene.selectedNodes.append(self)
else:
self.scene.selectedNodes.append(self)
QtGui.QGraphicsRectItem.mousePressEvent(self, e)
class connection(QtGui.QGraphicsLineItem):
usedNodeIDs = []
inputItem = None
outputItem = None
x1 = 0.0
y1 = 0.0
x2 = 0.0
y2 = 0.0
nid = None
scene = None
def __init__(self, n_inputItem, n_outputItemm, n_scene):
self.inputItem = n_inputItem
self.outputItem = n_outputItemm
self.usedNodeIDs.append(self.inputItem.parentNode.nid)
self.usedNodeIDs.append(self.outputItem.parentNode.nid)
self.updatePos()
QtGui.QGraphicsLineItem.__init__(self, self.x1, self.y1, self.x2, self.y2)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)
self.scene = n_scene
self.nid = uuid.uuid4()
def update(self):
self.updatePos()
self.setLine(self.x1, self.y1, self.x2, self.y2)
def updatePos(self):
scenePosInput = QtGui.QGraphicsItem.pos(self.inputItem)
scenePosOutput = QtGui.QGraphicsItem.pos(self.outputItem)
scenePosInputNode = QtGui.QGraphicsItem.pos(self.inputItem.parentNode)
scenePosOutputNode = QtGui.QGraphicsItem.pos(self.outputItem.parentNode)
self.x1 = (scenePosInputNode.x()+self.inputItem.parentNode.x)+(scenePosInput.x()+self.inputItem.x) + ns.inputWidth/2
self.y1 = (scenePosInputNode.y()+self.inputItem.parentNode.y)+(scenePosInput.y()+self.inputItem.y) + ns.inputHeight/2
self.x2 = (scenePosOutputNode.x()+self.outputItem.parentNode.x)+(scenePosOutput.x()+self.outputItem.x) + ns.outputWidth/2
self.y2 = (scenePosOutputNode.y()+self.outputItem.parentNode.y)+(scenePosOutput.y()+self.outputItem.y) + ns.outputHeight/2
def mousePressEvent(self, e):
self.scene.selectedNodeID = self.nid
QtGui.QGraphicsLineItem.mousePressEvent(self, e)
'''
Check Click events on the scene Object
Also Stores the node data
'''
class Scene(QtGui.QGraphicsScene):
nodes = []
connections = []
selectedNodeID = None
def __init__(self, x, y, w, h, p):
super(Scene, self).__init__()
self.width = w
self.height = h
def mousePressEvent(self, e):
#print("Scene got mouse press event")
#print("Event came to us accepted: %s"%(e.isAccepted(),))
QtGui.QGraphicsScene.mousePressEvent(self, e)
def mouseReleaseEvent(self, e):
#print("Scene got mouse release event")
#print("Event came to us accepted: %s"%(e.isAccepted(),))
QtGui.QGraphicsScene.mouseReleaseEvent(self, e)
def dragMoveEvent(self, e):
QtGui.QGraphicsScene.dragMoveEvent(self, e)
def updateConnections(self):
for connect in self.connections:
connect.update()
def addNode(self):
newNode = node(250,250,100,150, self)
self.addItem(newNode)
self.nodes.append(newNode)
def addPatternNode(self):
newNode = node(250,250,100,150, self)
self.addItem(newNode)
self.nodes.append(newNode)
def addConnection(self, n_inputItem, n_outputItem):
newConnection = connection(n_inputItem, n_outputItem, self)
self.addItem(newConnection)
self.connections.append(newConnection)
def keyPressEvent(self, e):
#Delete a node after it have been clicked on
#Use the node ID as the unique ID of the node to delete
if e.key() == QtCore.Qt.Key_Delete or e.key() == QtCore.Qt.Key_Backspace:
#If nothing selected
if self.selectedNodeID != None:
isConnection = False
for j in range(len(self.connections)):
if self.connections[j].nid == self.selectedNodeID:
isConnection = True
self.removeItem(self.connections[j])
self.connections.remove(self.connections[j])
if isConnection != True:
#first remove connections
rmItem = False
connectionsToRemove = []
for connect in self.connections:
rmItem = False
for nid in connect.usedNodeIDs:
if nid == self.selectedNodeID:
if rmItem == False:
connectionsToRemove.append(connect)
rmItem = True
for removeThis in connectionsToRemove:
self.connections.remove(removeThis)
self.removeItem(removeThis)
#now remove the nodes
for j in range(len(self.nodes)):
print(self.nodes[j].nid)
#figure out which node in our master node list must be deleted
if self.nodes[j].nid == self.selectedNodeID:
self.removeItem(self.nodes[j])
self.nodes.remove(self.nodes[j])
self.selectedNodeID = None
class mainWindowWidget(QtGui.QWidget):
grid = None
scene = None
def __init__(self):
self.initScene()
QtGui.QWidget.__init__(self)
def initScene(self):
self.grid = QtGui.QGridLayout()
'''Node Interface'''
self.scene = Scene(0, 0, 1280, 720, self)
self.view = QtGui.QGraphicsView()
self.view.setScene(self.scene)
self.grid.addWidget(self.view)
'''AttributeWindow'''
class MainWindowUi(QtGui.QMainWindow):
def __init__(self):
mainDataGraber = ind.dataGraber()
QtGui.QMainWindow.__init__(self)
self.setWindowTitle('RIS RIB Generator')
mainwindowwidget = mainWindowWidget()
self.setCentralWidget(mainwindowwidget)
exitAction = QtGui.QAction(QtGui.QIcon('exit24.png'), 'Exit', self)
exitAction.setShortcut('Ctrl+Q')
exitAction.setStatusTip('Exit application')
exitAction.triggered.connect(self.close)
newNodeAction = QtGui.QAction(QtGui.QIcon('exit24.png'), 'New Node', self)
newNodeAction.setStatusTip('Add a blank node')
newNodeAction.triggered.connect(mainwindowwidget.scene.addPatternNode)
nodeCreationActions = []
for nodeType in mainDataGraber.abstractNodeObjects:
nodeName = nodeType.nName
nodeType = nodeType.nType
#nodeStatusTip = nodeType.nhelp
newNodeAction = QtGui.QAction(QtGui.QIcon('exit24.png'), nodeName, self)
newNodeAction.setStatusTip('nodeType.nhelp')
if nodeType == 'pattern':
newNodeAction.triggered.connect(mainwindowwidget.scene.addPatternNode)
nodeCreationActions.append(newNodeAction)
newNodeAction = QtGui.QAction(QtGui.QIcon('exit24.png'), 'New Node', self)
newNodeAction.setStatusTip('Add a blank node')
newNodeAction.triggered.connect(mainwindowwidget.scene.addPatternNode)
self.statusBar()
menubar = self.menuBar()
fileMenu = menubar.addMenu('&File')
fileMenu.addAction(newNodeAction)
nodeMenu = menubar.addMenu('&Nodes')
for action in nodeCreationActions:
nodeMenu.addAction(action)
fileMenu.addAction(exitAction)
'''
Start Point
'''
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
win = MainWindowUi()
win.show()
sys.exit(app.exec_())
Your issue is that you don't specify a parent for the QGridLayout (in the mainWindowWidget class), so it isn't attached to a widget. This results in the layout (and all widgets contained within it) not being visible. Adding a parent to the layout reveals a second problem in that you try and do things with the QWidget before calling __init__.
The corrected code is thus:
class mainWindowWidget(QtGui.QWidget):
grid = None
scene = None
def __init__(self):
QtGui.QWidget.__init__(self)
self.initScene()
def initScene(self):
self.grid = QtGui.QGridLayout(self)
'''Node Interface'''
self.scene = Scene(0, 0, 1280, 720, self)
self.view = QtGui.QGraphicsView()
self.view.setScene(self.scene)
self.grid.addWidget(self.view)
Note: For future questions requiring debugging help, please make a minimilistic example that is runnable. Don't just dump 90% of your code in a stack overflow post. It's not fun trying to dig through random code trying to cut out the missing imports so that it still reproduces the problem (fortunately it wasn't too difficult in this case). See How to create a Minimal, Complete, and Verifiable example.
Note 2: Why are you importing pygtk into a qt app?