Why my tkinter back button does not function? - python

I made 2 pages in my tkinter. The main page have one button that will bring the user to Classifier_UI page. In the Classifier_UI page, I made a back button that will bring the user back to the main page. The back button works just fine if I run only the Classifier_UI.py. It did bring me back to the main page. However, if I run from the main_page.py, then click on the button that bring me to the Classifier_UI page, and click on the back button, the windows will automatically closed and did not bring me back to the main page. Why is this happening and how can I fix this?
Below is the button code that I made in my main page:
from tkinter import *
class Test:
def __init__(self, tk):
fm = Frame(tk)
self.l1 = Label(tk, text="Welcome", font=("Helvetica", 38, 'bold'), bg='LightGoldenrod2', fg='gray24').place(relx=0.25, rely=0.15)
self.b2 = Button(tk, bg='LightGoldenrod4', text="Classifier 1", font=("Helvetica", '10', 'bold'), foreground="white", width = 24, height = 3, command=self.change).pack(side=LEFT, expand=YES, padx=110, pady=300)
fm.pack(fill=BOTH, expand=YES)
def change(self):
tk.destroy()
import Classifier_UI
img_path = StringVar()
canvas = tk.Canvas(root, height = '700', width= '750', bg='#292828')
canvas.pack(fill=BOTH)
tk = Tk()
tk['bg']='LightGoldenrod2'
tk.toolbar = Frame(tk, bg="white")
width= tk.winfo_screenwidth()
height= tk.winfo_screenheight()
tk.geometry("%dx%d" % (width, height))
tt = Test(tk)
tk.mainloop()
This is code of the button in my second page:
def change():
root.destroy()
import main_page
root = tk.Tk()
root.title("Image Classifier")
browse = tk.Button(text="Back", bg='white', font='courier 10', command=change)
browse.place(relx = 0.75 ,rely = 0.85, relwidth = 0.12, relheight=0.05)
root.mainloop()

The problem is that tk.destroy() and root.destroy() close the window, because you're calling the destroy() method of the window, not the frame one. Try to do self.destroy() when your class is referring to a frame, this will destroy just the frame and not the entire window, but, when the frame is destroyed, you have no other way to make it reapper but to create another instance. Also, you shouldn't import modules inside functions unless you want to make that import optional, put all your imports at the start of the script if it's not the case.
More importantly, in both files you make a root window and destroy it, which is not necessary if you just want to change the displayed frame. I suggest you to put two frame inside the window, one on top of the other, and switch back and forth between the frames when the button is pressed.
Here is a simple example of code were a button switch between two frames (note that I've put the button straight inside the window and not inside a frame to make it indipendent from the change, but you can put one for each frame if you want):
import tkinter as tk
class MainWindow(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.frame_on_top = 1
self.switch_frame_button = tk.Button(self, text='switch', command=self.switch_frame)
self.switch_frame_button.grid(row=0, column=0)
self.container = tk.Frame(self) # This is the position where we will put the frames.
self.container.grid(row=1, column=0)
self.frames = {}
counter = 2
# Now let's make our frames.
# Starting from the second, so that the first frame will be put on top (last in first out).
for fr in (SecondFrame, FirstFrame):
frame = fr(parent=self)
self.frames[str(counter)] = frame
frame.grid(row=1, column=0, sticky='nsew') # Put all the frames in the same spot.
counter -= 1
def switch_frame(self):
if self.frame_on_top == 1:
frame = self.frames['2']
frame.tkraise()
self.frame_on_top = 2
elif self.frame_on_top == 2:
frame = self.frames['1']
frame.tkraise()
self.frame_on_top = 1
class FirstFrame(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
tk.Label(self, text='First frame').pack()
class SecondFrame(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
tk.Label(self, text='Second frame').pack()
root = MainWindow()
root.mainloop()

try making a button that it's command goes back to that function
def BackFunction(self):
pass
def __init__(self):
back = Button(root, command=self.BackFunction)

Related

Display message when the cursor is hovering a canvas in Python (tkinter)

So i have these lines of code:
from tkinter import *
root = Tk()
root.geometry("400x200")
canvas = Canvas(root, width=150, height=150, bg="black", bd=2, relief="ridge")
canvas.place(x=20, y=20)
A = canvas.create_oval(20,20,30,30, outline='grey', fill="grey")
B = canvas.create_oval(130,130,140,140, outline='grey', fill="grey")
root.mainloop()
I'm trying to find out how I could show a text when im hovering over a canvas. For example, when my mouse is hovering the first circle, the text should say "A" and for the second circle, it should say "B".
I found a code that does what I want to do but it's with text and I don't know how to make it work with a canvas too:
import tkinter as tk
class Example(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.l1 = tk.Label(self, text="Hover over me")
self.l2 = tk.Label(self, text="", width=40)
self.l1.pack(side="top")
self.l2.pack(side="top", fill="x")
self.l1.bind("<Enter>", self.on_enter)
self.l1.bind("<Leave>", self.on_leave)
def on_enter(self, event):
self.l2.configure(text="Hello world")
def on_leave(self, enter):
self.l2.configure(text="")
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(side="top", fill="both", expand="true")
root.mainloop()
In addition, let's say i have another .py file in which I want to assign both A and B canvases a different variables from that .py file and have it show in the text config. For example: In the .py file i have the variables
for_A = 123
for_B = 456
How can I make it look such as when I'm hovering the A canvas it shows something like this:
A
123
you need to add tag option in canvas.create_oval(...):
A = canvas.create_oval(20,20,30,30, outline='grey', fill="grey", tag="A")
B = canvas.create_oval(130,130,140,140, outline='grey', fill="grey", tag="B")
create a label to show the circle name:
lbl = Label(root)
lbl.place(x=200, y=20, anchor="nw")
use canvas.tag_bind() to bind <Enter> and <Leave> events on the two circles:
def on_enter(e):
# find the canvas item below mouse cursor
item = canvas.find_withtag("current")
# get the tags for the item
tags = canvas.gettags(item)
# show it using the label
lbl.config(text=tags[0])
def on_leave(e):
# clear the label text
lbl.config(text="")
for item in (A, B):
canvas.tag_bind(item, "<Enter>", on_enter)
canvas.tag_bind(item, "<Leave>", on_leave)

Menu item in Tkinter is not working properly (in MacOS)

I am making a tkinter app with multiple pages. The simple version of the codes I used is shown below. I added the menu to the root of the app and gave one option of File with sub-option of "Reload Defaults" and "Exit".
When I run this code then I do get the menu but not on the GUI but the main menu bar of Mac. And the menu is unresponsive. I am not sure what I am doing wrong!
import tkinter as tk
from tkinter import ttk
from tkinter import RAISED
LARGEFONT =("Verdana", 35)
class tkinterApp(tk.Tk):
# __init__ function for class tkinterApp
def __init__(self, *args, **kwargs):
# __init__ function for class Tk
tk.Tk.__init__(self, *args, **kwargs)
# creating a container
container = tk.Frame(self)
container.pack(side = "top", fill = "both", expand = True)
container.grid_rowconfigure(0, weight = 1)
container.grid_columnconfigure(0, weight = 1)
container2 = tk.Frame(self, relief=RAISED, borderwidth=2)
container2.pack(side="bottom",fill="both", expand=True)
container2.grid_rowconfigure(0, weight = 1)
container2.grid_columnconfigure(0, weight = 1)
def runProg():
print("response from runProg")
#get all entry value from page 2
runButton = ttk.Button(container2, text="Run", command=runProg)
runButton.pack(side="left", padx=5, pady=5)
######################################################
## Menu items
progMenu = tk.Menu(self,tearoff=0)
self.config(menu=progMenu)
#create File menu
def reload_command():
pass
fileMenu = tk.Menu(progMenu)
progMenu.add_cascade(label="File", menu=fileMenu)
fileMenu.add_command(label="Reload Defaults", command=reload_command)
fileMenu.add_command(label="Exit", command=reload_command)
######################################################
# initializing frames to an empty array
self.frames = {}
frame = StartPage(container, self)
self.frames[StartPage] = frame
frame.grid(row = 0, column = 0, sticky ="nsew")
self.show_frame(StartPage)
# to display the current frame passed as
# parameter
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
# first window frame startpage
class StartPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
# label of frame Layout 2
label = ttk.Label(self, text ="Startpage", font = LARGEFONT)
# putting the grid in its place by using
# grid
label.grid(row = 0, column = 2, padx = 10, pady = 10)
app = tkinterApp()
app.mainloop()
Any help would be greatly appreciated!
You might want to change the menu to be buttons at the top of the grid as on a Mac you will get this bug, but on windows it works perfectly fine.

Python-Tkinter Place button on left of frame

How do I place the QUIT button in below code to the extreme right of the Frame?
I tried several things like:
padx
and
self.pack(side="top", anchor="e")
but after trying some 15 times both buttons are coming close to each other. Maybe Some help from anyone would be really appreciated. I need one button on extreme right and other on extreme left
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(anchor='e')
self.pack(side="top", anchor="w")
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
You have several problems here.
First, you're using the wrong geometry manager. The pack geometry manager, as the name implies, packs the widgets as close together as possible. That's not what you want. The grid geometry manager lets you put the widgets into a table-like layout with rows and columns. If you put the Browse button into the first column and the Quit button into the last column, you'll be a step closer.
Second, your Application window contains three child widgets and you're only putting two of them into a geometry manager. How that is going to mess you up I don't even want to think about. So I put the label into column 1, the Quit button into column 2, and the Browse button into column 0. The Quit button I gave a "sticky" value of "e" so it will be attached to the east (right) side of its allocated space.
Third, all the geometry managers try to compact the widgets as much as possible unless you specifically tell it to do otherwise. I told the grid manager to expand column 2 so that the extra space gets assigned to the cell that holds the Quit button.
Fourth, you need to tell the pack manager to expand the top widget so that it spans the entire window. The directive for that is fill="x".
Fifth, you have a redundant call to the pack manager at the end of your createWidgets function.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack(fill="x")
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.Label.grid(row=0, column=1)
self.Run_Main.grid(row=0, column=0, sticky="w")
self.QUIT.grid(row=0, column=2, sticky="e")
self.columnconfigure(2, weight=1)
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
These link, link helped. The other option would be to use tkinter's grid manager, it will be more intuitive and keep you more organized in the future.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.Label.pack(side='left')
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(side='right')
self.pack(side="top", fill=tk.BOTH) # changes here
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
There are two simple fixes you can make in order to get the behavior you want.
First, you need to pack Application so that it fills the window:
class Application(...):
def __init__(...):
...
self.pack(fill="x")
Next, simply pack the quick button on the right side of the window:
self.QUIT.pack(side="right", anchor='e')
Even though the above is all you need to do in this specific example, there are additional things you can do to make your job much easier.
I would recommend creating a frame specifically for the buttons. You can pack it at the top. Then, put the buttons inside this frame, and pack them either on the left or right. You'll get the same results, but you'll find it easier to add additional buttons later.
I also find that it makes the code much easier to read, write, maintain, and visualize when you separate widget creation from widget layout.
class Application(...):
...
def createWidgets(self):
toolbar = tk.Frame(self)
toolbar.pack(side="top", fill="x")
self.Run_Main = tk.Button(toolbar)
self.Label = tk.Label(toolbar)
self.QUIT = tk.Button(toolbar)
...
self.Run_Main.pack(side="left")
self.Label.pack(side="left", fill="x")
self.QUIT.pack(side="right")
...

IntVar().trace() not working

I'm just getting started coding in Python/Tkinter for a small Pymol plugin. Here I'm trying to have a toggle button and report its status when it is clicked. The button goes up and down, but toggleAVA never gets called. Any ideas why?
from Tkinter import *
import tkMessageBox
class AVAGnome:
def __init__(self, master):
# create frames
self.F1 = Frame(rootGnome, padx=5, pady=5, bg='red')
# checkbuttons
self.AVAselected = IntVar()
self.AVAselected.trace("w", self.toggleAVA)
self.AVAbutton = Checkbutton(self.F1, text='AVA', indicatoron=0, variable=self.AVAselected)
# start layout procedure
self.layout()
def layout(self):
self.F1.pack(side=TOP, fill=BOTH, anchor=NW)
#entry and buttons
self.AVAbutton.pack(side=LEFT)
def toggleAVA(self, *args):
if (self.AVAselected.get()):
avastatus = "selected"
else:
avastatus = "unselected"
tkMessageBox.showinfo("AVA status", avastatus)
def __init__(self):
open_GnomeUI()
def open_GnomeUI():
# initialize window
global rootGnome
rootGnome = Tk()
rootGnome.title('AVAGnome')
global gnomeUI
gnomeUI = AVAGnome(rootGnome)
I tested your code with Pymol.
Problem is because you use Tk() to create your window. You have to use Toplevel() and then it will work correctly with trace() or with command=.
Pymol is created with tkinter which can have only one window created with Tk() - it is main window in program. Every other window has to be created with Toplevel().
I have attached a working version of your code below. You can refer to it to learn where you went wrong. Generally, you have to mind how you structure your code if you are using a class format.This will help you visualize your code and debug better. You can read this discussion to help you.
from Tkinter import *
import tkMessageBox
class AVAGnome(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
# create frames
self.F1 = Frame(self, padx=5, pady=5, bg='red')
# checkbutton
self.AVAselected = IntVar()
self.AVAselected.trace("w", self.toggleAVA)
self.AVAbutton = Checkbutton(
self.F1, text='AVA', indicatoron=0, width=10,
variable=self.AVAselected)
# start layout procedure
self.F1.pack(side=TOP, fill=BOTH, anchor=NW)
self.AVAbutton.pack(side=LEFT) #entry and buttons
def toggleAVA(self, *args):
if (self.AVAselected.get()):
avastatus = "selected"
else:
avastatus = "unselected"
tkMessageBox.showinfo("AVA status", avastatus)
if __name__ == '__main__':
rootGnome = Tk()
rootGnome.title('AVAGnome')
gnomeUI = AVAGnome(rootGnome)
gnomeUI.pack(fill="both", expand=True)
gnomeUI.mainloop()
Update: The above code structure is for standalone tkinter programme. I am attempting to convert this working code to follow Pymol plugin example. Revised code is posted below and is susceptible to further revision.
# https://pymolwiki.org/index.php/Plugins_Tutorial
# I adapted from the example in the above link and converted my previous code to
#
from Tkinter import *
import tkMessageBox
def __init__(self): # The example had a self term here.
self.open_GnomeUI()
class AVAGnome(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
# create frames
self.F1 = Frame(self, padx=5, pady=5, bg='red')
# checkbutton
self.AVAselected = IntVar()
self.AVAselected.trace("w", self.toggleAVA)
self.AVAbutton = Checkbutton(
self.F1, text='AVA', indicatoron=0, width=10,
variable=self.AVAselected)
# start layout procedure
self.F1.pack(side=TOP, fill=BOTH, anchor=NW)
self.AVAbutton.pack(side=LEFT) #entry and buttons
def toggleAVA(self, *args):
if (self.AVAselected.get()):
avastatus = "selected"
else:
avastatus = "unselected"
tkMessageBox.showinfo("AVA status", avastatus)
# Note, I added a "self" term throughout function.
# Try w/ & w/o "self" to see which works.
def open_GnomeUI(self):
self.rootGnome = Tk()
self.rootGnome.title('AVAGnome')
self.gnomeUI = AVAGnome(self.rootGnome)
self.gnomeUI.pack(fill="both", expand=True)
self.gnomeUI.mainloop()

How to make Tkinter button to be placed in particular position?

I am new to python so I was trying to make a GUI, in that I have to place a button in a particular position.
I tried using self.nxt_form.place(x=200,y=100) instead of self.nxt_form.pack().
But the button disappeared and only the frame appeared when it ran. Can you tell me how to place the button in a particular position?
Here is the code:
import tkinter as tk
class Main_form:
def __init__(self, root,title="Simulated MTBF"):
self.root = root
self.frame = tk.Frame(self.root)
"""Button nxt_form which moves to next form"""
self.nxt_form = tk.Button(self.frame, text = 'Next Form', width = 25,command = self.new_window)
self.nxt_form.pack()
self.frame.pack()
"""command to open new window by clicking Button """
def new_window(self):
self.newWindow = tk.Toplevel(self.root)
self.app = Demo2(self.newWindow)
class Demo2:
def __init__(self, root):
self.root = root
self.frame = tk.Frame(self.root)
self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_windows)
self.quitButton.pack()
self.frame.pack()
def close_windows(self):
self.root.destroy()
def main():
root = tk.Tk()
app = Main_form(root)
root.mainloop()
if __name__ == '__main__':
main()
when i am using tkinter i used column and row to position objects
self.btn = tk.Button(self, text = "button")
self.btn.grid(row = 1, column = 1)
EDIT - expanded on information in response to comment (below)
I would make an label and change its width and height to make the spacing you need (note im a beginer at python as well so this is probly a bad way but it works)
from tkinter import *
import tkinter as tk
from tkinter.ttk import Combobox,Treeview,Scrollbar
class MainMenu(Frame):
def __init__(self, master):
""" Initialize the frame. """
super(MainMenu, self).__init__(master)
self.grid()
self.create_GUI()
def create_GUI(self):
frame1 = tk.LabelFrame(self, text="frame1", width=300, height=130, bd=5)
frame1.grid(row=0, column=0, columnspan=3, padx=8)
#the frame is not needed but it is a good thing to use as can group
#parts of your interface together
self.text1 = Entry(frame1)
#note if you were not using frames would just put self here
self.text1.grid(row = 1, column = 0)
self.text2 = Label(frame1, text = "",height = 10)
self.text2.grid(row = 2 , column = 0)
self.text3 = Entry(frame1)
self.text3.grid(row = 3, column = 0)
root = Tk()
root.title("hi")
root.geometry("500x500")
root.configure(bg="white")
app = MainMenu(root)
root.mainloop()
Also note that you can not use pack and grid together what you could do is group your objects in different frames then use grid in one frame and pack in a different frame. I personally prefer to use grid to pack as it gives you more control over your object then pack does

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