I made a bot that kicks people when pinging #everyone on discord but the problem is that I get this error
NameError: name 'kick' is not defined
Here is the code:
import discord
client = discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'.format(client))
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('#everyone'):
await kick(message.author,reason = "spam")
client.run('censored for obvious reasons')
I think the comments were already quite informative, but here is a possible solution anyway, in case others stumble across this "error".
Your information is not correct, but you have already provided all the information we need, only these must be changed in the arrangement.
Have a look at the following code:
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('#everyone'):
await message.author.kick(reason="Spam")
Here we get the message.author and kick him for the reason="Spam"
An await kick does not work here, because the bot does not know who to kick, even if you have already specified message.author as the person to be kicked. It's just the wrong arrangement.
Related
So, basically i was trying to make a bot for discord using python and this is my first project so i was trying out new stuffs
here's my code
import discord
from http import client
from discord.ext import commands
client = discord.Client()
client = commands.Bot(command_prefix='`')
#client.event
async def on_ready():
print("Bot is online")
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content == 'hello':
await message.channel.send('Welcome to the server, human')
#client.command
async def info(ctx):
await ctx.send(ctx.guild)
client.run(#mytokenishereicantshareit)
as you can see i am completely new to programming in general, so if you may help me out, the bot is saying "Bot is online" in output and it's getting online in my server its not showing any errors either. but it's none of my commands are working, like the "hello" and `info.
Edit : This issue has been fixed, There are two possible solutions for this either you can replace the #client.event with #client.listen or just add a await bot.process_commands(message) after
if message.content == 'hello':
await message.channel.send('Welcome to the server, human')
Part like
if message.content == 'hello':
await message.channel.send('Welcome to the server, human')
await bot.process_commands(message)
and you're done.
Firstly, remove the client = discord.Client() bit because the bot already does that, and secondly, add a bracket after the #client.command so it's #client.command()
import discord
intent=discord.Intents.default()
intent.members=True
client=discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'.format(client))
#client.event
async def on_member_join(member):
guild=client.get_guild(ServerID)
channel=guild.get_channel(ChannelID)
await channel.send(f'Welcome to the server{member.mention}! :D')
await member.send(f'Welcome to the {guild.name} server,{member.name}! :D')
print(f'Welcome to the {guild.name} server,{member.name}! :D')
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('$hello'):
await message.channel.send('Hello!')
Why is my join function not being executed when someone joins my discord server ?
i have given all the permission as well that is needed to msg in the specific channel
but it seems that it never even calls the function
Edit: I changed it to on_member_join it still doesn't work
Your code for creating your client isn't complete. You have to assign the intents along with it, such as down below.
client=discord.Client(intents = intent)
In fact, I would recommend you look at the bot part of the discord.py documentation in order to setup the client with the necessary attributes for a discord bot.
(Also I'm going to assume you have the variables of ServerID and ChannelID saved somewhere else in the code, I just wanted to help the issue of triggering the on_member_join at all).
join is an invalid event listener name in discord.py. Try changing the function's name to on_member_join.
This bot that I am making on Discord is just a hangman game. I've been able to do the most basic part of the bot and now am trying to add a 2nd command. But there is an error on line 24 that pops up saying "redefinition of unused 'on_message' from line 13".
The 2nd command is supposed to print something once a person sends "$start". However, it does not work when I do so.
This is my current code:
import discord
import random
import os
client = discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'
.format(client))
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith("$help"):
await message.channel.send("To start your game, type '$start'")
client.run(os.getenv("TOKEN"))
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith("$start"):
await message.channel.send("You will have to guess a month. Have fun :) (The first letter will be always capital)")
This is where the problem lies:
#client.event
async def on_message(message): #this is line 24
if message.author == client.user:
return
if message.content.startswith("$start"):
await message.channel.send("You will have to guess a month. Have fun :) (The first letter will be always capital)")
Issue:
You have redefined the on_message function. This means, there are 2 functions with the same name on_message.
Solution:
Since you have been using some if statements to decide which function to execute on which command, you can group all if statements into one function, so your code would look like:
import discord
import random
import os
client = discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'.format(client))
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith("$help"):
await message.channel.send("To start your game, type '$start'")
if message.content.startswith("$start"):
await message.channel.send("You will have to guess a month. Have fun :) (The first letter will be always capital)")
client.run(os.getenv("TOKEN"))
The error states what it means literally: you are redefining the on_message event for the same Client.
Typically you would use the commands.Bot client from discord.ext branch instead of the native Client when implementing bots with commands.
So this piece of code:
client = discord.Client()
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith("$help"):
await message.channel.send("To start your game, type '$start'")
would be replaced with this:
client = commands.Bot("$")
#client.command()
async def help(ctx):
if ctx.author == client.user:
return
await message.channel.send("To start your game, type '$start'")
However FYI, you can have multiple on_message listeners in your code through the Bot.listen() decorator.
What I have so far, where the #s are are where I might want to place them. of course, in your answer please pick a different location.
The top is cut off:
#client.event
async def on_ready():
print('Bot is open {0.user}'.format(client))
#client.event
async def on_message(message):
if message.author == client.user:
return
#status thing here?
if message.content.startswith('gf!ami'):
await message.channel.send('Hello!')
if message.content.startswith('gf!help'):
await message.channel.send(h)
if message.content.startswith('gf!SEhelp'):
await message.channel.send(sh)
if message.content.startswith('gf!music'):
await message.channel.send
("https://open.spotify.com/playlist/49ddWzhNmWxyMuYlvu8L5Z?si=jYlh6zK9RryKSeMlvKZ3yA")
if message.content.startswith('gf!d6'):
await message.channel.send(d6())
if message.content.startswith('gf!cl'):
await message.channel.send(cl)
#Status thing here?
client.run('bot token')
Check out documentation for presence updating https://discordpy.readthedocs.io/en/v0.16.12/api.html#discord.Client.change_presence
For example, you should make something like that:
await client.change_presence(game=discord.Game(type=1, url="https://www.twitch.tv/tomori_bot", name="Follow me on twitch ^_^"))
You can see full example there: https://github.com/TomoriBot/Tomori/blob/master/tomori.py
at statuses() function
import discord
import asyncio
client = discord.Client()
#client.event
async def on_ready():
print ("I’m Now Online")
#client.event
async def on_message(message):
if message.author == client.user:
return
elif message.content.startswith("deletethis"):
I’m wonder how I could be able to add to this to delete the above command when the author of the message sends the command above.
May someone help create one? I’ve tried my self by brain and didn’t find anything online so I’m looking for some help maybe.
for async just do
await client.delete_message(message)
otherwise for rewrite just do
await message.delete()
Finished code:
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith("deletethis"):
await asyncio.sleep(1)
await message.delete()