Boxlayout is not showing button on the screen - python

getting the blank screen after running this code what is the problem
after adding .kv file everything is working fine and after removing .kv file and using the only python to show the layout it is not working
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
class BoxLayoutExample(BoxLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
b1 = Button(text="A")
b2 = Button(text="B")
b3 = Button(text="C")
self.clear_widgets()
self.add_widget(b1)
self.add_widget(b2)
self.add_widget(b3)
class MainWidget(Widget):
pass
class TheLabApp(App):
pass
TheLabApp().run()
This the output:)
Image

If you are not using a kv file named thelab.kv, then your App has no way of knowing what you want it to look like. You will at least need to add a build() method to your TheLabApp class that returns BoxLayoutExample().

Related

Kivy ScrollView is not able to scroll

This is the .py file:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.scrollview import ScrollView
from kivy.uix.stacklayout import StackLayout
class Stack(StackLayout):
def __init__(self,**kwargs):
super().__init__(**kwargs)
for i in range(0,100):
b1 = Button(text=str(i+1),size_hint=(.1,.1))
self.add_widget(b1)
class ScrollView(ScrollView):
pass
class GameApp(App):
def build(self):
return Stack()
GameApp().run()
And this is the .kV file:
<ScrollView>:
Stack:
size_hint:1,None
height:4000
In the output I am getting the buttons but I am unable to scroll.
Hello if you are new please check this link for beginners guide.
The ScrollView only works if you put 1 widget on it with specific adjustments to size ofcourse.
Instead of this line
return stack()
You must return the scrollview widget and add the stack() layout on top. Even better you can modify your code like so
For .py
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.scrollview import ScrollView
from kivy.uix.stacklayout import StackLayout
from kivy.uix.screenmanager import Screen
class MainScreen(Screen):
pass
class Stack(StackLayout):
def __init__(self,**kwargs):
super().__init__(**kwargs)
for i in range(0,100):
b1 = Button(text=str(i+1),size_hint=(.1,.1))
self.add_widget(b1)
class GameApp(App):
def build(self):
return MainScreen()
GameApp().run()
.kv
<MainScreen>:
ScrollView:
do_scroll_y: True
do_scroll_y: False
Stack:
size_hint:1,None
height:4000
I did not test the code but thats the logic of how the code can be. The rest you can check here

First character not getting printed in kivy

I am learning to code in Kivy using python
But my Label is not showing the first character
Can anyone help me
The kv File is as follows:
<MyGrid>
Label:
text: "Techy Matanhelia"
The python file is as Follows:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.label import Label
from kivy.uix.widget import Widget
class MyGrid(Widget):
pass
class MyApp(App):
def build(self):
return MyGrid()
if __name__ == '__main__':
MyApp().run()
Also Can anyone tell me how to edit kivy files on pycharm2020.2.2
That is because your MyGrid class extends Widget. A simple Widget has no capability to handle positioning or sizing of its children, so the Label gets assigned the default size of (100,100) and the default position of (0,0). which results in the first letter of the Label being off the screen. Try making MyGrid extend a Layout, perhaps like this:
class MyGrid(FloatLayout):
pass

How to Bind on_press to GridLayout in kivy python

i was trying to bind on_press method to gridLayout in kv language but i got this error AttributeError: pressed. I did some research even in the kivy doc but no help .So if any one has a solution to this problem please you may be a good resource
here is my testApp.py
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
class screendb(BoxLayout):
def mycall_back(self):
print('hello')
class testApp(App):
def build(self):
return screendb()
if __name__=='__main__':
testApp().run()
here is my testApp.kv
<Screendb#BoxLayout>:
GridLayout:
on_pressed:root.Mycall_back()
In your py file:
# Behaviors let you add behavior from one widget to another widget
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.gridlayout import GridLayout
# We create a new widget that is a GridLayout with access to Button Behaviors
# Like Button's 'on_press' method
class ButtonGrid(ButtonBehavior, GridLayout):
pass
class screendb(BoxLayout):
def mycall_back(self):
print('hello')
class testApp(App):
def build(self):
return screendb()
In your kv file:
# We create a Root Widget for the ButtonGrid
<ButtonGrid>:
<Screendb#BoxLayout>:
# We add an instance of the ButtonGrid class to our main layout
ButtonGrid:
# We can now use on_press because it is a part of the ButtonBehavior class, that makes up your ButtonGrid class.
on_press:root.mycall_back()
Note: There were a few minor mistakes in your post as well. For example, there is no method 'on_pressed', only 'on_press', you also wrote your callback as 'mycall_back' in your py file while writing it as 'Mycall_back' in your kv file, which refers to a different method that exists. Make sure your letter cases match.
video example

Kivy: Kivy launcher fall down

I have simple code for kivy, on W10 runs without problem. It falls down during loading in kivy launcher. Problem is without message.
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.button import Button
class View(BoxLayout):
def __init__(self):
super().__init__()
self.text = "No text"
but = Button(text = "Press",on_press = self.show)
self.add_widget(but)
self.lbl = Label()
self.add_widget(self.lbl)
def show(self,obj):
self.lbl.text = self.text
pass
class MyPaintApp(App):
def build(self):
return View()
if __name__ == '__main__':
MyPaintApp().run()
It does not run because you call super wrong.
As kivy launcher uses python 2, you need to pass your class (View) and the instance (self) to super.
You need to edit your class like this:
class View(BoxLayout):
def __init__(self,**kwargs):
super(View,self).__init__(**kwargs)
in every failure in kivy launcher, there is a '.kivy/log' directory inside the project directory that has a full log. you could find all the problem there.

Adding a new Button on release of another button in Kivy

I'm trying to have a button where if it is clicked it will insert a new button. I cant get the bind to return the new button.
from kivy.base import runTouchApp
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.widget import Widget
from kivy.uix.scatter import Scatter
from kivy.uix.button import Button
class app(App):
def build(self):
layout = FloatLayout()
button1 =Button(text="test",pos=(385,450),size_hint=(.1,.1))
button1.bind(on_release=self.btn2)
layout.add_widget(button1)
return layout
def btn2(self, event):
print "worked"
layout = FloatLayout()
btn3 = Button(text="worked",size=(.1,.1),pos=(380,400))
layout.add_widget(btn3)
return layout
app().run()
You are creating another instance of FloatLayout in the btn2 event with layout = FloatLayout(), however that instance isn't anywhere else, but in the btn2 method - i.e. you added a Button to FloatLayout, but that layout isn't visible and after the function ends it's highly possible that even doesn't exist, because it's garbage-collected by Python.
You can either use partial to pass the already existing instance of FloatLayout (where your previous Button is) like this if you need only one layout:
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout
from kivy.app import App
from functools import partial
class app(App):
def build(self):
layout = FloatLayout()
button1 =Button(text="test",pos=(385,450),size_hint=(.1,.1))
button1.bind(on_release=partial(self.btn2, layout))
layout.add_widget(button1)
return layout
def btn2(self, layout, *args):
print "worked"
btn3 = Button(text="worked",size=(.1,.1),pos=(380,400))
layout.add_widget(btn3)
app().run()
Or you can use the instance that's passed to method arguments from the event (the instance of a widget that dispatched the event):
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout
from kivy.app import App
class app(App):
def build(self):
layout = FloatLayout()
button1 =Button(text="test",pos=(385,450),size_hint=(.1,.1))
button1.bind(on_release=self.btn2)
layout.add_widget(button1)
return layout
def btn2(self, button):
layout = button.parent # parent of the button is the "layout" from build()
btn3 = Button(text="worked",size=(.1,.1),pos=(380,400))
layout.add_widget(btn3)
app().run()
In both cases you only need to find the right instance to work with, not create another one that's not even used. Also return layout isn't necessary if you don't expect on_release to work with the layout variable (which it won't).

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