How to access self object within class from outside - python

I am writing an application that uses a Qt GUI and am now trying to multithread it (first time learner). A longer task will be contained within the worker thread eventually but output logs will be required to be written as it goes. The GUI class has a method to output these logs to a plain text widget. Up until now, everything has been running within the GUI class.
I currently have the following code (included the important bits for brevity):
class Worker(QRunnable):
#pyqtSlot()
def run(self):
Ui.logentry(self, "Test")
class Ui(QtWidgets.QMainWindow):
def __init__(self):
super(Ui, self).__init__()
uic.loadUi(resourcepath('./pycdra.ui'), self)
self.outputlog = self.findChild(QtWidgets.QPlainTextEdit, 'outputlog')
self.button = self.findChild(QtWidgets.QPushButton, 'button')
self.button.clicked.connect(self.Button)
self.threadpool = QThreadPool()
self.logentry("Available threads: %d" % self.threadpool.maxThreadCount())
def Button(self):
worker = Worker()
self.threadpool.start(worker)
def logentry(self, returntext):
self.outputlog.appendPlainText(self.timestamp() + " " + str(returntext))
self.outputlog.repaint()
def timestamp(self):
import datetime
ts = datetime.datetime.now(tz=None).strftime("%Y-%m-%d %H:%M:%S"))
return ts
def applic():
app = QApplication(sys.argv)
window = Ui()
window.show()
sys.exit(app.exec_())
applic()
When I try running this, the GUI loads perfectly, but upon pushing button the Ui.logentry part of Worker returns the error: AttributeError: 'Worker' object has no attribute 'outputlog'
I attempted making logentry() and timestamp() global so they can access and be accessed by both classes, but the closest I got with the line Ui.self.outputlog.appendPlainText(self.timestamp() + " " + str(returntext)) was that 'Ui' object has no attribute 'self'.
What am I missing? Am I right in making them global or are there other means to do this?

There are various problems with your code. I'll try to address them in order of importance.
logentry is an instance method of Ui, which means that it requires an instance of Ui in order to be run; what you're trying to achieve would never work since that self refers to an instance of Worker, which clearly doesn't have any outputlog attribute (which is what logentry expects instead). Remember: the self argument is not there just for fun, it always refers to the object (the instance, for instance methods) the function is called from; self.logentry means "call the function logentry using self as first argument. Since, in your case, self refers to an instance of Ui, that explains your main issue, since that instance doesn't have that attribute.
None is exactly what its name says: nothing. The timestamp function will throw another AttributeError, since there's no strftime attribute in None. That is part of a datetime object, so you have to get a now object, then call its strftime function against it. In any case, the tz argument requires a tzinfo subclass.
pyqtSlot only works for Qt classes that inherit from QObject (such as QWidget). QRunnable isn't one of those classes. You can check the whole inheritance tree in the header of the documentation in each class: if there's a "Inherits:" field, go up until there's none. If you get a QObject inheritance at some point, then you can use slots and signals for that object, otherwise not. Consider that: QWidget also inherits from QObject; all Qt widgets inherit from QWidget; there are Qt classes that inherit from QObject but are not widgets.
Even ignoring all the above, access to UI elements is always forbidden from external threads (including QRunnable objects); while you can theoretically (but unreliably) get their properties, trying to set them will most likely cause a crash; in order to change something in a UI element, using signals is mandatory. Note that "access" also includes creation, and always results in a crash.
Calling repaint is a common (and wrong) attempt to solve the above issue; that's unnecessary, as properly setting widget properties (like using appendPlainText()) already results in a scheduled repaint on its own; there are very few cases for which repaint is actually necessary, and the rule of thumb is that if you're calling it you probably don't know what your doing or why your doing it. In any case, calling update() is always preferred, and it must always be called from the main UI thread anyway.
Using imports in a function is rarely required, as import statements should always be in the very beginning of the script; while there are cases for which imports can (or should) be done later or in a specific function, doing them in a function that is likely to be called often, makes using them there completely pointless. Also, datetime is part of the standard library, so importing it on demand will hardly affect performance (especially considering its "performance weight" against what a big library like Qt is compared to it).
When the ui is loaded from a .ui file (or a pyuic generated file), PyQt alread creates all widgets as instance attributes, so there's no need for findChild. Unfortunately there are a lot of tutorials that suggest that approach, and they are just completely and plain wrong. You can already access those widgets as self.outputlog and self.button right after uic.loadUi.
Function names (like variables and attributes) should always begin with a lower case letter, as only classes and constants should begin with upper cases (see the official Style Guide for Python Code). Also, object names should always explain what those object do (see "self-documenting code"): a function that does an "action" should have a verb; if it's named "Button" it doesn't tell me that it's going to do some processing, and that's not a very good thing.
A "main" function (like your applic) usually makes sense within the common if __name__ == '__main__': block, which ensures that that function doesn't get called in case the file gets imported instead of being directly run. (See this answer and the related question).
Since QRunnable doesn't inherit from QObject, we can create a QObject subclass that acts as a signal "proxy", and make it a member of the QRunnable instance. Then we must connect to that signal everytime we create a new Worker object.
Here is a revised version of your code, based on the above points.
import datetime
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.uic import loadUi
class WorkerSignals(QObject):
mySignal = pyqtSignal(str)
class Worker(QRunnable):
def __init__(self):
super().__init__()
self.signalProxy = WorkerSignals()
self.mySignal = self.signalProxy.mySignal
def run(self):
self.mySignal.emit("Test")
class Ui(QMainWindow):
def __init__(self):
super(Ui, self).__init__()
loadUi('./pycdra.ui', self)
self.button.clicked.connect(self.startWorker)
self.threadpool = QThreadPool()
self.logentry("Available threads: %d" % self.threadpool.maxThreadCount())
def startWorker(self):
worker = Worker()
worker.mySignal.connect(self.logentry)
self.threadpool.start(worker)
def logentry(self, returntext):
self.outputlog.appendPlainText(self.timestamp() + " " + str(returntext))
def timestamp(self):
ts = datetime.datetime.now()
return ts.strftime("%Y-%m-%d %H:%M:%S")
def applic():
import sys
app = QApplication(sys.argv)
window = Ui()
window.show()
sys.exit(app.exec_())
if __name__ == "__main__":
applic()
I suggest you to carefully study the provided code and the differences with yours, and then do some careful, patient research both on the links given above and the following topics:
classes and instances, and the meaning of self;
python types (including None);
what is event driven programming and how it relates with graphical interfaces;
the most important Qt classes, QObject and QWidget, and all their properties and functions (yes, they are a lot);
general PyQt related topics
(most importantly, signals/slots and properties);
code styling and good practices;

Use the class' initialised form
class foo:pass
selfuotsideclass=foo()
Use variable selfoutsideclass as self

Related

Click a button and change MainWindow

I am learning Qt and I am interesting in how to change some features of MainWindow.
I was trying this code, but there were some errors when I clicked the first button:
Traceback (most recent call last):
File "\main.py", line 15, in run_the_first_button_was_clicked
the_first_button_was_clicked(self)
File "clickedButton.py", line 15, in the_first_button_was_clicked
self.button2.clicked.connect(self.the_second_button_was_clicked)
AttributeError: 'MainWindow' object has no attribute 'the_second_button_was_clicked'
what I did wrong (how could I do 'the_second_button_was_clicked' callable )?
main.py
from PySide2.QtWidgets import QApplication, QMainWindow, QPushButton
import sys
from clickedButton import the_first_button_was_clicked, the_second_button_was_clicked
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("MainWindow")
self.button1 = QPushButton("button1")
self.button1.clicked.connect(self.run_the_first_button_was_clicked)
self.setCentralWidget(self.button1)
def run_the_first_button_was_clicked(self):
the_first_button_was_clicked(self)
app = QApplication(sys.argv)
window = MainWindow()
window.show()
app.exec_()
clickedButton.py
from PySide2.QtWidgets import QPushButton
from PySide2 import QtCore
def the_first_button_was_clicked(self):
self.setWindowTitle("the_first_button_was_clicked next will be the_second_button_was_clicked")
self.resize(800, 600)
self.button1.setText("the_first_button_was_clicked")
self.button1.setEnabled(False)
self.button2 = QPushButton("button2")
self.button2.setGeometry(QtCore.QRect(100, 100, 150, 150))
self.button2.setVisible(True)
self.button2.clicked.connect(self.the_second_button_was_clicked)
def the_second_button_was_clicked(self):
self.setWindowTitle("the_second_button_was_clicked")
self.resize(600, 800)
The issue has nothing to do with PyQt, but with how classes and instances work.
The first argument of instance methods always refers to the instance of the class, and it's called self just for convention: it could actually be named in any way as long as its syntax is valid, just like any other variable.
When using functions that are declared outside a class, it's good practice to avoid that naming convention (mostly to avoid confusion when reading code).
What is happening is that the self in def the_first_button_was_clicked(self): refers to the instance of MainWindow, which has no the_second_button_was_clicked method, hence the AttributeError exception.
The point is that both your functions are just functions, not methods (which are functions of an instance or a class): they are not members of the class.
Also note that creating a direct connection to the function will not work, as the self argument is only "created" when a function is a method.
As Heike pointed out in the comments, a possibility is to use lambda, which allows keeping an actual reference to the instance, while directly calling the function, which will be executed using the self argument provided, exactly as you did in run_the_first_button_was_clicked.
In the following examples I'm replacing self with mainWinInstance in order to make things more clear (which is the reason for which self should not be used in these cases).
def the_first_button_was_clicked(mainWinInstance):
# we reference the function locally to this script, adding the "self" argument
mainWinInstance.button2.clicked.connect(lambda:
the_second_button_was_clicked(mainWinInstance))
def the_second_button_was_clicked(mainWinInstance):
# "self" (mainWinInstance) was manually added to the function arguments
mainWinInstance.setWindowTitle("the_second_button_was_clicked")
mainWinInstance.resize(600, 800)
Another possibility is to make the second function a member of the instance:
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
# ...
self.the_second_button_was_clicked = the_second_button_was_clicked
or:
def the_first_button_was_clicked(mainWinInstance):
# ...
mainWinInstance.the_second_button_was_clicked = the_second_button_was_clicked
mainWinInstance.button2.clicked.connect(mainWinInstance.the_second_button_was_clicked)
In both cases the instance attribute has to be created before the connection (which also means before calling the first function in the first case).
Consider that this "monkey patching" approaches should only be used in special cases (mostly due to objects that cannot be subclassed because created autonomously), especially if done outside the class or even the script.
In most cases, what you're doing is considered bad practice, and if you're doing this with a class created on your own, there's probably something really wrong in your implementation: you should better rethink your logic and implement everything within the class itself.

Python: RuntimeError: super-class __init__() of %S was never called

I tried to do some operation (setParent) on an object in Python (an instance of a class which inherits from a different class - to be specific, QtGui.QLabel), but during runtime the above error was raised. The object itself has had some fields with actual content (verified on debug), but from some reason I couldn't "use" it. What does the error mean and how can I fix it? For some additional information, I shall say that the object was returned from a static method before I tried to do this operation on it.
The subclass has a __init__() function of its own:
def __init__(self, image, father):
super(AtomicFactory.Image, self).__init__(father)
self.raw_attributes = image.attributes
self.attributes = {}
father.addChild(self)
self.update()
Now I wrote a similar code, a simple one, that had the same error on the line widget.setParent(mw) when the window was moved.
#!/usr/bin/env python
import sys
import copy
from PyQt4 import QtCore, QtGui
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
main_widget=QtGui.QWidget()
widget = QtGui.QPushButton('Test')
widget.resize(640, 480)
widget.setParent(main_widget)
widget.move(0, 0)
widget2=QtGui.QPushButton('Test2')
widget2.i=0
widget2.resize(600, 200)
widget2.setParent(main_widget)
widget2.move(640, 0)
def onResize(event):
print event
mw=copy.deepcopy(main_widget)
widget.setParent(mw)
widget2.setParent(mw)
widget.move(0, 0)
widget2.move(640, 480)
main_widget_width=main_widget.width()
widget_width=widget.width()
width2=main_widget_width-widget_width
height2=widget2.height()
widget2.resize(width2, height2)
widget2.move(640, 0)
main_widget.resizeEvent=onResize
def onClick():
size=(widget2.width(), widget2.height())
if(widget2.i%2==0):
widget2.resize(int(size[0]/2), int(size[1]/2))
else:
widget2.resize(size[0]*2, size[1]*2)
widget2.i+=1
QtCore.QObject.connect(widget, QtCore.SIGNAL('clicked()'), onClick)
main_widget.show()
sys.exit(app.exec_())
What was the problem?
If you want to inherit QObject (or QWidget), you must always call the super-class __init__:
class MyObject(QObject):
def __init__(self, *args, **kwargs):
super(MyObject, self).__init__(arguments to parent class)
#other stuff here
You may also call the parent's class's __init__ after some instructions, but you can't call QObject methods or use QObject attributes until you did so.
Edit:
In your case you are trying to deepcopy a QWidget, but this is not possible.
Python may be able to copy the wrapper of the QWidget, but the QWidget itself is a C++ object that python cannot handle with the default implementation of copy.deepcopy, hence whenever you call a method of the copied instance you get the RuntimeError because the underlying C++ object wasn't initialized properly.
The same is true for pickling these objects. Python is able to pickle the wrapper, not the C++ object itself, hence when unpickling the instance the result is a corrupted instance.
In order to support deepcopy() the QWidget class should implement the __deepcopy__ method, but it does not do that.
If you want to copy widgets you'll have to implement by yourself all the mechanism by hand.

Python: How to handle method calls on a class that could not initialize correctly?

If an object relies on a module that is not included with Python (like win32api, gstreamer, gui toolkits, etc.), and a class/function/method from that module may fail, what should the object do?
Here's an example:
import guimodule # Just an example; could be anything
class RandomWindow(object):
def __init__(self):
try:
self.dialog = guimodule.Dialog() # I might fail
except: guimodule.DialogError:
self.dialog = None # This can't be right
def update(self):
self.dialog.prepare()
self.dialog.paint()
self.dialog.update()
# ~30 more methods
This class would only be a tiny (and unnecessary, but useful) part of a bigger program.
Let's assume we have an imaginary module called guimodule, with a class called Dialog, that may fail to instantiate. If our RandomWindow class has say, 30 methods that manipulate this window, checking if self.dialog is not None will be a pain, and will slow down the program when implemented in constantly used methods (like the update method in the example above). Calling .paint() on a NoneType (when the Dialog fails to load) will raise an error, and making a dummy Dialog class with all of the original's methods and attributes would be absurd.
How can I modify my class to handle a failed creation of the Dialog class?
Rather than creating an invalid object, you should have allowed the exception raised in __init__ to propogate out so the error could be handled in an appropriate manner. Or you could have raised a different exception.
See also Python: is it bad form to raise exceptions within __init__?
You may find it useful to have two subclasses of it; one that uses that module and one that does not. A "factory" method could determine which subclass was appropriate, and return an instance of that subclass.
By subclassing, you allow them to share code that is independent of whether that module is available.
I agree that "checking if self.dialog is not None will be pain" but I don't agree that it will slow down things because if self.dialog existed it will be more slower. So forget about slowness for time being. so one way to handle is to create a MockDialog which does nothing on function calls e.g.
class RandomWindow(object):
def __init__(self):
try:
self.dialog = guimodule.Dialog() # I might fail
except: guimodule.DialogError:
self.dialog = DummyDialog() # create a placeholder
class DummyDialog(object):
# either list all methods or override __getattr__ to create a mock object
Making a dummy Dialog class is not as absurd as you might thing if you consider using Pythons __getattr__ feature. This following dummy-implementation would completely fit your needs:
class DummyDialog:
def __getattr__(self, name):
def fct(*args, **kwargs):
pass
return fct

Python PySide (Internal c++ Object Already Deleted)

I recently decided to write my first app with Python and PySide. But I have a problem and hope you guys can help.
Python keeps raising exceptions that the "Internal C++ Object" is deleted. From my limited experience with Python I figure that my object is going out of scope and being deleted by Python's Garbage Collector.
So how would I go about designing a multi-page application in Python with PySide. And being able to keep my QWidgets so I can show the page again.
Thanks for your time.
Update (Code)
instancing = None
def instance():
global instancing
if instancing == None:
instancing = WPZKernel()
return instancing
class WPZKernel:
win = None
mainscreen = None
def mainwindow(self):
if self.win == None:
self.win = GMKMainWindow(self)
return self.win
def main_panel(self):
if self.mainscreen == None:
self.mainscreen = GMKMainScreen(self.mainwindow())
return self.mainscreen
I would then normally access the mainpanel by calling:
import kernel
kernel.instance().main_panel()
So am I going about this the wrong way?
After some searching and hair pulling, I found the solution. I was showing all the pages by setting them as the central widget, and when reading the QMainWindow documentation I found that my widget basically gets deleted by qt as stated:
Note: QMainWindow takes ownership of
the widget pointer and deletes it at
the appropriate time.
So to develop a Multi-Page application rather take a look at QStackedWidget.
See here: PySide Pitfalls.
If a QObject falls out of scope in
Python, it will get deleted. You have
to take care of keeping a reference to
the object:
Store it as an attribute of an object you keep around, e.g.
self.window = QMainWindow()
Pass a parent QObject to the object’s constructor, so it gets owned
by the parent

PyQt4.QtCore.pyqtSignal object has no attribute 'connect'

I'm having issues with a custom signal in a class I made.
Relevant code:
self.parse_triggered = QtCore.pyqtSignal()
def parseFile(self):
self.emit(self.parse_triggered)
Both of those belong to the class: RefreshWidget.
In its parent class I have:
self.refreshWidget.parse_triggered.connect(self.tabWidget.giveTabsData())
When I try to run the program, I get the error:
AttributeError: 'PyQt4.QtCore.pyqtSignal' object has no attribute 'connect'
Help?
Thanks in advance.
I had the same exact problem as you.
Try moving
self.parse_triggered = QtCore.pyqtSignal()
out of your constructor but inside your class declaration. So instead of it looking like this:
class Worker(QtCore.QThread):
def __init__(self, parent = None):
super(Worker, self).__init__(parent)
self.parse_triggered = QtCore.pyqtSignal()
It should look like this:
class Worker(QtCore.QThread):
parse_triggered = QtCore.pyqtSignal()
def __init__(self, parent = None):
super(Worker, self).__init__(parent)
This might not be at all what you are looking for, but it worked for me. I switched back to old-style signals anyways because I haven't found a way in new-style signals to have an undefined number or type of parameters.
You also get that error message if you fail to call super() or QObject.__init__() in your custom class.
A checklist for defining custom signals in a class in Qt in Python:
your class derives from QObject (directly or indirectly)
your class __init__ calls super() (or calls QObject.__init__() directly.)
your signal is defined as a class variable, not an instance variable
the signature (formal arguments) of your signal matches the signature of any slot that you will connect to the signal e.g. () or (int) or (str) or ((int,), (str,))
I have recently started working with PySide (Nokia's own version of PyQt), and saw the exact same behaviour (and solution) with custom new-style signals. My biggest concern with the solution was that using a class variable to hold the signal would mess things up when I have multiple instances of that class (QThreads in my case).
From what I could see, QtCore.QObject.__init__(self) finds the Signal variable in the class and creates a copy of that Signal for the instance. I have no idea what QObject.__init__() does, but the resulting Signal does proper connect(), disconnect() and emit() methods (and also a __getitem__() method), whereas the class Signal or standalone Signal variables created outside of a QObject-derived class do not have these methods and can't be used properly.
To use the signal/slot system you need to have a QObject inherited class.
Here is a simple example:
from PySide import QtCore
class LivingBeing(QtCore.QObject):
bornSignal = QtCore.Signal() # initialise our signal
def __init__(self,name):
QtCore.QObject.__init__(self) # initialisation required for object inheritance
self.bornSignal.connect(self.helloWorld) # connect the born signal to the helloworld function
self.name = name #
self.alive = False
def summonFromClay(self):
self.alive = True
self.bornSignal.emit() # emit the signal
def helloWorld(self):
print "Hello World !, my name is %s, this place is so great !" % self.name
# now try the little piece of code
if __name__ == '__main__':
firstHuman = LivingBeing('Adam')
firstHuman.summonFromClay()
I had the same problem.
I forgot that if a class uses Signals, then it must inherit from QObject. I was doing some re-factoring and did not pay attention to this.
Why do you connect directly to the signal, while you can do
self.connect(widget, SIGNAL('parse_triggered()'), listener.listening_method)?
where self is, for example, the form itself, and may be the same as listener

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