I'm working on a project and i would like to get the Value of an Entry created in a def (turned on by a button on Tkinter)
So I have my main tkinter menu, with a button which will call the def "panier".
The def "panier" is creating the Entry "value" and another button to call a second def "calcul".
The second def "calcul" will do things with the value of Entry...
But then, in the def "calcul", when i'm trying to do value.get() it tells "NameError: name 'value' is not defined"
Here is the code, btw the Entry must be created by the def...
from tkinter import *
def panier():
value=Entry(test)
value.pack()
t2=Button(test,text="Validate",command=calcul)
t2.pack()
def calcul(value):
a=value.get()
#here will be the different calculations I'll do
test=Tk()
t1=Button(test,text="Button",command=panier)
t1.pack()
test.mainloop()
Appreciate every feedback :)
You can make the variable global like this:
from tkinter import *
def panier():
global value
value = Entry(test)
value.pack()
t2 = Button(test, text="Validate", command=calcul)
t2.pack()
def calcul():
a = value.get()
print(a)
#here will be the different calculations I'll do
test = Tk()
t1 = Button(test, text="Button", command=panier)
t1.pack()
test.mainloop()
The global value line makes the variable global so you can use it anywhere in your program.
You can also pass in the variable as an argument like what #JacksonPro suggested
t2 = Button(test, text="Validate", command=lambda: calcul(value))
This is one way to do it. Globally create a collection (list or dictionary) to hold a reference to the Entry. When you create the Entry, add it to the collection. I made it with either a list or dictionary for holding the references, so toggle the commented variations in all three places to try it both ways.
import tkinter as tk
def panier():
for item in ('value', ):
ent = tk.Entry(test)
collection.append(ent)
# collection[item] = ent
ent.pack()
t2 = tk.Button(test,text="Validate",command=calcul)
t2.pack()
def calcul():
a = collection[0].get()
# a = collection['value'].get()
print(a)
collection = []
# collection = {}
test = tk.Tk()
t1 = tk.Button(test, text="Button", command=panier)
t1.pack()
test.mainloop()
Related
Still pretty new to Python, so my apologies in advance...
I'm trying to use a button to move thru a List one item at a time.
It works the first time the button is clicked and moves to the second item in the List, but subsequent clicks keep returning the same values
from tkinter import *
window=Tk()
window.title('nextArrItem')
window.geometry("300x200+10+10")
options = ["H9Iu49E6Mxs", "YuWZNV4BkkY", "mBf6kJIbXLg", "Hz-xbM6jaRY"]
print("options[0] = " + options[0])
curItemText = options[0]
nextItemText = options[1]
curItem = 0
print('curItemText = '+curItemText)
print('nextItemText = '+nextItemText)
def nextArrItem(curItem=curItem+1):
print("str(curItem) = "+str(curItem))
try:
curItemText = options[curItem]
nextItemText = options[curItem+1]
print('curItemText = '+curItemText)
print('nextItemText = '+nextItemText)
curItem = curItem + 1
except:
print("End of Array Reached")
nextButton = Button(window, text="Next Item", command=nextArrItem)
nextButton.place(x=130, y=110)
window.mainloop()
When the Window opens initially, these values are returned:
options[0] = H9Iu49E6Mxs
curItemText = H9Iu49E6Mxs
nextItemText = YuWZNV4BkkY
The first click returns the following:
str(curItem) = 1
curItemText = YuWZNV4BkkY
nextItemText = mBf6kJIbXLg
Subsequent clicks keep returning the same values, so it only advances the first time and I'm not sure how to fix it. Although it probably doesn't look like it, this is the culmination of a lot of work just to get it to this point but I'm not sure where to go from here. I have the feeling the solution is going to be a true Homer Simpson "D'oh!" moment but I've steered this boat into shallow waters and need someone to help me from running aground...
Thanks in advance!
Paul
You need to increment the parameter each time to the next highest value. Currently your code just feeds the nextArrItem function the same value each time.
You could also try something to put the curItem inside a mutable data type so that it can be updated from within the scope of the function call like this:
...
options = ["H9Iu49E6Mxs", "YuWZNV4BkkY", "mBf6kJIbXLg", "Hz-xbM6jaRY"]
curItem = [0]
...
def nextArrItem(label=label):
try:
option = options[curItem[0]]
print(option)
label["text"] = option # updates label on each call
curItem[0] += 1 # increments index for option text
except IndexError:
print("End of Array Reached")
...
nextButton = Button(window, text="Next Item", command=nextArrItem)
...
Another way of doing it would be to bind the curItem variable to the window itself like this:
from tkinter import *
window=Tk()
window.curItem = 0
window.title('nextArrItem')
window.geometry("300x200+10+10")
options = ["H9Iu49E6Mxs", "YuWZNV4BkkY", "mBf6kJIbXLg", "Hz-xbM6jaRY"]
label = Label(window, text=options[window.curItem])
label.place(x=130, y=50)
def nextArrItem(label=label):
try:
option = options[window.curItem]
print(option)
label["text"] = option # updates label on each call
window.curItem += 1 # increments index for option text
except IndexError:
print("End of Array Reached")
nextButton = Button(window, text="Next Item", command=nextArrItem)
nextButton.place(x=130, y=110)
window.mainloop()
The issue you have is that curItem is both a global variable and a local variable in your callback function. You only ever update the local variable, so the change doesn't persist.
Here's how you're currently setting up the local variable, as an argument with a default value:
def nextArrItem(curItem=curItem+1):
The default value comes from the global variable, but it is only evaluated once, at the time the function is defined. It does not keep checking the global value, nor do changes to the local variable in the function change the global value either.
There's a better way. You can use a global statement to make it so that your function's code can directly read and write the global variable, so that there's only one curItem that everything is accessing the same way.
def nextArrItem():
global curItem
# the rest can be the same
I am using a for loop to create checkbuttons based off a list. I then want a button that'll "get" which buttons have been checked or not.
Since I am not manually creating the checkbuttons, I am not naming the variables so how can I .get() whether they are on or off?
Thanks very much this worked nicely
'''
from tkinter import *
root = Tk()
shopping = ['Apples','Pears','Bananas']
chbuttonlist = []
for item in shopping:
var = StringVar()
b = Checkbutton(root,text=item,variable=var)
b.deselect()
b.pack()
chbuttonlist.append(var)
def printlist():
lst=[]
for var in chbuttonlist:
lst.append(var.get())
for i in range(len(lst)):
if lst[i]=='1':
print(shopping[i])
Button(root,text='Click to print checked items',command=printlist).pack()
root.mainloop()
'''
Eventually I want to use the values in the comboboxes as parameters in other functions, but I think if I can just get them to print for now, that will be enough to build off of. Here's what I have so far.
import tkinter as tk
from tkinter import ttk
import time
def ok():
betType = betTypeVar.get()
season = seasonVar.get()
print(betType, season)
def CreateSimPreviousSeasonWindow():
prevSeasonWindow = tk.Tk()
#============= Bet Type Input =============#
betTypeVar = tk.StringVar()
betTypeLabel = tk.Label(prevSeasonWindow, text="Bet type:").grid(row=0,column=0)
betTypeChosen = ttk.Combobox(prevSeasonWindow, values=['Moneyline','Total'])
betTypeChosen.grid(row=0, column=1)
seasonVar = tk.StringVar()
seasonLabel = tk.Label(prevSeasonWindow, text='Season:').grid(row=1, column=0)
seasonChosen = ttk.Combobox(prevSeasonWindow, values=['2018', '2017'])
seasonChosen.grid(row=1,column=1)
button = tk.Button(prevSeasonWindow, text='OK', command=ok)
button.grid(row=2,column=0)
prevSeasonWindow.mainloop()
This gives me
File "C:[directory...]", line 6, in ok
betType = betTypeVar.get()
NameError: name 'betTypeVar' is not defined
To me it looks pretty obvious that this error is because ok() doesn't have any parameters passed to it, so it has no idea what 'betTypeVar' is, but all the tutorials I've read do it this way, so I'm missing something. If I try actually passing ok() the arguments, it still doesn't work.
There are two things to fix in your code. First let's focus on CreateSimPreviousSeasonWindow:
betTypeVar = tk.StringVar()
seasonVar = tk.StringVar()
You defined two StringVar but you actually never used it or linked them to your combobox object. The correct way is to set them as a textvaraible:
betTypeChosen = ttk.Combobox(prevSeasonWindow, textvariable=betTypeVar, values=['Moneyline','Total'])
seasonChosen = ttk.Combobox(prevSeasonWindow, textvariable=seasonVar, values=['2018', '2017'])
Next, NameError: name 'betTypeVar' is not defined is due to your variables being local variables. You are trying to access the same variable across different functions. To pass them around, you need to declare global:
def ok():
global betTypeVar, seasonVar
betType = betTypeVar.get()
season = seasonVar.get()
print(betType, season)
def CreateSimPreviousSeasonWindow():
global betTypeVar, seasonVar
...
Also I want to point out that if you just want to retrieve the values of the combobox, you don't really need to create two StringVar. Just combobox.get() already works good enough.
import tkinter as tk
from tkinter import ttk
import time
def ok():
global betTypeChosen, seasonChosen
print (betTypeChosen.get(), seasonChosen.get())
def CreateSimPreviousSeasonWindow():
global betTypeChosen,seasonChosen
prevSeasonWindow = tk.Tk()
#============= Bet Type Input =============#
betTypeLabel = tk.Label(prevSeasonWindow, text="Bet type:").grid(row=0,column=0)
betTypeChosen = ttk.Combobox(prevSeasonWindow,values=['Moneyline','Total'])
betTypeChosen.grid(row=0, column=1)
seasonLabel = tk.Label(prevSeasonWindow, text='Season:').grid(row=1, column=0)
seasonChosen = ttk.Combobox(prevSeasonWindow, values=['2018', '2017'])
seasonChosen.grid(row=1,column=1)
button = tk.Button(prevSeasonWindow, text='OK', command=ok)
button.grid(row=2,column=0)
prevSeasonWindow.mainloop()
CreateSimPreviousSeasonWindow()
I have a dynamically created Tkinter checkbutton widget, which takes in the contents of a list of usernames. I then displayed those names with a checkbox alongside.
What I need to do is obviously collect which usernames have been checked, so I can pass that off to another function to action.
How should I write the variable part of this so it creates a new list of chosen usernames?
What I have thus far:
def delprof_results(users_delprof):
for i in range(len(users_delprof)):
c = Checkbutton(resultsFrame, text=users_delprof[i], variable=users_delprof[i])
c.pack(anchor=W)
def delprof_del():
users_chosen = []
print str(users_delprof[i]).get() # Works up until this point. How to get individual variable with ID.
del_but = Button(resultsFrame, text="Delete", width=7, height=1, command=delprof_del)
del_but.pack(side=LEFT)
Thanks in advance,
Chris.
If you want to reach individual objects, simply keep a reference to the individual objects instead of creating objects while overwriting the same variable with each iteration of a loop like:
for i in range(30):
a = i
How to reach a's state where it was 13? Well, you can't as it's overwritten.
Instead, use collection types. In the example below I used dict:
try: # In order to be able to import tkinter for
import tkinter as tk # either in python 2 or in python 3
except ImportError:
import Tkinter as tk
def upon_select(widget):
print("{}'s value is {}.".format(widget['text'], widget.var.get()))
if __name__ == '__main__':
root = tk.Tk()
names = {"Chester", "James", "Mike"}
username_cbs = dict()
for name in names:
username_cbs[name] = tk.Checkbutton(root, text=name,
onvalue=True, offvalue=False)
username_cbs[name].var = tk.BooleanVar()
username_cbs[name]['variable'] = username_cbs[name].var
username_cbs[name]['command'] = lambda w=username_cbs[name]: \
upon_select(w)
username_cbs[name].pack()
tk.mainloop()
You could make a list of values from the checkbuttons:
values = []
for i in range(len(users_delprof)):
v = IntVar()
c = Checkbutton(master, text="Don't show this again", variable=v)
c.var = v
values.append(v)
Now you can check the value by looking in the list values, and getting the value of a checkbutton with v.get().
I'm trying to create an "Admin" section to a small program that executes some maths.
The admin button on the main TK window creates a top level window with an entry field that only turns on when the correct password is entered into a password field (or at least it will be when I figure out how to do this.)
The submit button is intended to update the global variable of a price that will then be remembered by the program from the entry field that would have the new price input by the user. The issue I'm having is how to make the global variable update and change and stay changed once this button is pressed.
This code is only designed to test the ability to do this but for the sake of context I will post it here anyways. Any help towards this goal would be fantastic.
The issue is that this code does not work, it wont allow me to alter the global variables, and produces the error the variable int has no attribute append?
Further - So append was the wrong move, fair enough, the problem i have is that global12mmprice = 200 is not updating the globalvariable and at other points in the program it is still referencing the original value. Is there a way to completely update the global variable so that the program will reflect the new value and the old one will no longer exist?
global12mmprice = 86.67
global15mmprice = 191.19
int12mmprice = int(global12mmprice)
int15mmprice = int(global15mmprice)
class mainwindow(tk.Frame):
def __init__(self, root):
tk.Frame.__init__(self, root)
b1 = tk.Button(self, text="Glass Table", command = self.glsqWindow)
b1.grid(column=1,row=2,pady=50,padx=10)
self.count = 0
b2 = tk.Button(self, text='Round Table', command = self.glrnWindow)
b2.grid(column=2,row=2,pady=50,padx=10)
self.count = 0
b3 = tk.Button(self, text='Console Table', command = self.glcnWindow)
b3.grid(column=3,row=2,pady=50,padx=10)
self.count = 0
b4 = tk.Button(self, text='Admin', command = self.admin)
b4.grid(column=4,row=2,pady=50,padx=10)
self.count = 0
def admin(self):
self.count += 1
window = tk.Toplevel(self)
window.geometry("600x350+300+300")
def submit():
int12mmprice.append(200)
b1 = tk.Button(window,text='Submit', command=submit)
b1.grid(column=3,row=2,pady=50,padx=10)
There is alot more code after this but this is the relevant part. Also any general advice you might have is of course welcome.
ANSWER:- Provided with alot of assistance from "fdhsdrg". This is the solution that i implemented to get the desired result for anyone who has this question in future.
As was explained to me i needed to create a file that the program could read and write to that would create the necessary information for the program to access and alter as and when needed.
import tkinter as tk
from tkinter import *
from tkinter import Tk, Frame, Menu
import tkinter.messagebox as box
import pickle, os
file=open('prices.dat','rb')
data=pickle.load(file)
file.close
global12mmprice = data[0]
global15mmprice = data[1]
class mainwindow(tk.Frame):
def __init__(self, root):
tk.Frame.__init__(self, root)
b1 = tk.Button(self, text="Glass Table", command = self.glsqWindow)
b1.grid(column=1,row=2,pady=50,padx=10)
self.count = 0
b2 = tk.Button(self, text='Round Table', command = self.glrnWindow)
b2.grid(column=2,row=2,pady=50,padx=10)
self.count = 0
b3 = tk.Button(self, text='Console Table', command = self.glcnWindow)
b3.grid(column=3,row=2,pady=50,padx=10)
self.count = 0
b4 = tk.Button(self, text='Admin', command = self.admin)
b4.grid(column=4,row=2,pady=50,padx=10)
self.count = 0
def admin(self):
self.count += 1
window = tk.Toplevel(self)
window.geometry("600x350+300+300")
def submit():
global data
data[0] = '86.67'
file=open('prices.dat','wb')
pickle.dump(data,file)
file.close
global root
box.showinfo('Administration','The program will now terminate and the prices will be updated.')
root.destroy()
b1 = tk.Button(window,text='Submit', command=submit)
b1.grid(column=3,row=2,pady=50,padx=10)
As you can see the data list in the .dat file gets updated, later i will replace this with a get.entry() field but for now this demonstrates the intended design. You might want to consider using resetboard instead of destroy if you want the program to automatically relaunch after closing.
Well, the error message you added pretty much explains everything.
int12mmprice is an Integer, which does not have the method append. Append is a method which can be used on objects of type List:
>>> a=9
>>> type(a)
<type 'int'>
>>> a.append(15)
Traceback (most recent call last):
File "<pyshell#1>", line 1, in <module>
a.append(15)
AttributeError: 'int' object has no attribute 'append'
>>> a=[9]
>>> type(a)
<type 'list'>
>>> a.append(15)
>>> a
[9, 15]
EDIT:
Right, now the problem of the scopes. To edit the global int12mmprice put global int12mmprice at the start of the submit function. This makes sure that submit does not look at int12mmprice in its own function scope but in the global scope.