Can't Make Code Detect whose turn it is in Python IDLE - python

My friend and I are trying to code the "21" game into Python, where you play against a random thingy and you take in turns adding numbers (from 1-4) to a score and if its 21 or above when its your turn, you lose.
but we can't figure out how to make it detect who's turn it was when it reaches 21
Here's my code so far:
import random
import time
carryOn = True
counter = 0
print("First to 21 or above LOSES\n \n")
while carryOn == True:
user = input("Please enter any number from 1 – 4")
print("You Chose " + user)
counter = counter + int(user)
print("The new Total is " + str(counter) + "\n")
user == 0
time.sleep(3)
computer = random.randint(1,4)
print("The Computer Rolled a " + str(computer))
counter = counter + int(computer)
print("The new Total is " + str(counter) + "\n")
if counter == 21:
carryOn == False

First your code does not detect when the score is 21, because if statement is not inside while loop and because you are comparing carryOn with False, but not setting it to False. Also if statement should check if counter is more or equal than 21, because you can jump over it (for example score was 20 and then 24).
And you need to check counter after each turn, not after every two turns, because game might end after user's turn. To end loop in the middle you can use break or continue. I prefer continue, so it ends up like this
import random
import time
carryOn = True
counter = 0
print("First to 21 or above LOOSES\n \n")
while carryOn:
user = input("Please enter any number from 1 – 4")
print("You Chose " + user)
counter = counter + int(user)
print("The new Total is " + str(counter) + "\n")
if counter >= 21:
print('User lost')
carryOn = False
continue
computer = random.randint(1,4)
print("The Computer Rolled a " + str(computer))
counter = counter + int(computer)
print("The new Total is " + str(counter) + "\n")
if counter >= 21:
print('Computer lost')
carryOn = False

Related

Repeated prints from loop

I am trying to create a program similar to the game Mastermind. I am having an issue in my while loop where it constantly prints "You got " + str(correct) + " correct!"
import random
import replit
def useranswer(input):
userinput.append(input)
return input
number = 0
answer = 0
guesses = 0
correct = 0
x = 0
userinput = []
generation = []
c = []
replit.clear()
for i in range(0,4):
num = random.randrange(1,9)
generation.append(num)
for i in range(0,4):
answer = str(input('Give me a number: '))
useranswer(answer)
print(generation)
while userinput != generation:
guesses += 1
for i in range(0,4):
if generation[i] == userinput[i]:
correct += 1
print("You got " + str(correct) + " correct! ")
correct = 0
if guesses==1:
print("Good job! You became the MASTERMIND in one turn!")
else:
print("You have become the MASTERMIND in " + str(guesses) + " tries!")
If you want it to exit the while loop after printing the line print("You got " + str(correct) + " correct! ") then you'll need to do something within the while loop to make the check not true.
Right now if userinput != generation is true then it will loop forever because nothing in the loop ever changes that to be false.
You need to get the player's input within the while loop if you want it to keep looping until something happens, otherwise an if statement might be better.
Ive made couple of changes to your code. Take a look at it
Removed def userinput().
Moved userinput inside the while loop.
import random
import replit
number = 0
answer = 0
guesses = 0
x = 0
userinput = []
generation = []
c = []
replit.clear()
for i in range(0,4):
num = random.randrange(1,9)
generation.append(num)
while userinput != generation:
guesses += 1
correct = 0
userinput = []
for i in range(0,4):
answer = int(input('Give me a number: '))
userinput.append(answer)
for i in range(0,4):
if generation[i] == userinput[i]:
correct += 1
print("You got ",correct, " correct! ")
if guesses==1:
print("Good job! You became the MASTERMIND in one turn!")
else:
print("You have become the MASTERMIND in " ,guesses, " tries!")

The list does not add up

I am creating a random number generator. I want to add up the guess tries I had for different trials and find the average. However, when I add up the list, it will only calculate how many guesses I had for the first trials divided by the number of trials. How could I fix this problem?
import random
import string
#get the instruction ready
def display_instruction():
filename = "guessing_game.txt"
filemode = "r"
file = open(filename, filemode)
contents = file.read()
file.close()
print(contents)
#bring the instruction
def main():
display_instruction()
main()
#set the random letter
alpha_list = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']
letter = random.choice(alpha_list)
print(letter)
guess = ''
dist = []
number_of_guess = []
number_of_game = 1
guess_number = 1
game = True
if guess_number < 5:
rank = 'expert'
elif guess_number >= 5 and guess_number < 10:
rank = 'intermidiate'
else:
rank = beginner
while game == True:
guess_number = int(guess_number)
guess_number += 1
#add the input of user
guess = input("I am thinking of a letter between a and z" + "\n" + "Take a guess ")
#what happens if it is not a letter?
if guess not in alpha_list:
print("Invalid input")
elif alpha_list.index(guess) > alpha_list.index(letter):
print("too high")
dist.append(alpha_list.index(guess) - alpha_list.index(letter))
number_of_guess.append(guess)
#what happens if the guess is less than the letter?
elif alpha_list.index(guess) < alpha_list.index(letter):
print("too low")
dist.append(alpha_list.index(letter) - alpha_list.index(guess))
number_of_guess.append(guess)
elif guess == letter:
print("Good job, you guessed the correct letter!")
guess_number = str(guess_number)
print("---MY STATS---" + "\n" + "Number of Guesses:", guess_number + "\n" + "Level", rank)
replay = input("Would you like to play again? Y/N")
if replay == 'y' or replay == 'Y':
number_of_game += 1
game = True
else:
game = False
print(number_of_guess)
print("---MY STATS---" + "\n" + "Lowest Number of Guesses:" + "\n" + "Lowest Number of Guesses:" + "\n" + "Average Number of Guesses:", str(len(number_of_guess)/number_of_game))
If you want to get the average guesses per game, why you divide the length of the guess list? Why it is even a list? You can save it as an int do:
... "Average Number of Guesses:", (number_of_guess / number_of_game))
Also, note the following:
You initialize number_of_guess with 1, means that you will always count one more guess for the first round.
You do not choose a new letter between each round!

Python: local variable referenced before assigment

I'm very new to python (~1 wk). I got this error when trying to run this code, intended to be a simple game where you guess heads or tails and it keeps track of your score. Is there any way I can avoid this error? I get the error for the "attempts" variable when I run attempts += 1, but I assume I'd get it for "score" too when I do the same.
import random
coin = ['heads', 'tails']
score = 0
attempts = 0
def coin_flip():
print("Heads or tails?")
guess = input()
result = random.choice(coin)
print("Your guess: " + guess)
print("Result: " + result)
attempts += 1
if result == guess:
print('You guessed correctly!')
score += 1
else:
print('Your guess was incorrect.')
percentCorrect = str((score / attempts) * 100) + '%'
print("You have " + str(score) + " correct guesses in " + str(attempts) + ' attempts.')
print("Accuracy: " + percentCorrect)
print('Do you want to play again?')
if input() == 'y' or 'yes':
return coin_flip()
else:
quit()
coin_flip()
import random
coin = ['heads', 'tails']
score = 0
attempts = 0
def coin_flip():
global attempts
global score
print("Heads or tails?")
guess = input()
result = random.choice(coin)
print("Your guess: " + guess)
print("Result: " + result)
attempts += 1
if result == guess:
print('You guessed correctly!')
score += 1
else:
print('Your guess was incorrect.')
percentCorrect = str((score / attempts) * 100) + '%'
print("You have " + str(score) + " correct guesses in " + str(attempts) + ' attempts.')
print("Accuracy: " + percentCorrect)
print('Do you want to play again?')
if input() == 'y' or 'yes':
return coin_flip()
else:
quit()
coin_flip()
What was missing:
global attempts
global score
This is an issue with scoping. Either put the word global in front of attemps and score, or create a class (which would not be ideal for what I assume you're doing).

how to integrate a simple menu in python

This is my current HiLo game, I want to integrate a menu with 4 options, 1. read csv file 2. play game 3. show results and 4. exit, any help is appreciated.
Because I don't know where to start.
import\
random
n = random.randint(1,20)
print(n)
guesses = 0
while guesses < 5:
print("Guess the number between 1 and 20")
trial = input()
trial = int(trial)
guesses = guesses + 1
if trial < n:
print("higher")
if trial > n:
print("lower")
if trial == n:
print("you win")
break
if trial == n:
guesses = str(guesses)
print("Congratulations it took" + " " + guesses + " " + "tries to guess my number")
if trial != n:
n = str(n)
print("Sorry, the number I was thinking of was" + " " + n + " ")`enter code here`
You could place your game loop inside a menu loop, and all the code for csv file, etc. inside these loops...
However, it is surely preferable to learn a little bit about functions, in order to organize your code a little bit:
Here, I placed your game loop inside a function, and also created functions for the other options; right now, they only print what they should be doing, but as you add features, you will fill this with code.
import random
def read_csv():
print('reading csv')
def show_results():
print('showing results')
def play_game():
n = random.randint(1,20)
# print(n)
guesses = 0
while guesses < 5:
print("Guess the number between 1 and 20")
trial = input()
trial = int(trial)
guesses = guesses + 1
if trial < n:
print("higher")
if trial > n:
print("lower")
if trial == n:
print("you win")
break
if trial == n:
guesses = str(guesses)
print("Congratulations it took" + " " + guesses + " " + "tries to guess my number")
if trial != n:
n = str(n)
print("Sorry, the number I was thinking of was" + " " + n + " ")
while True:
choice = int(input("1. read csv file 2. play game 3. show results and 4. exit"))
if choice == 4:
break
elif choice == 2:
play_game()
elif choice == 3:
show_results()
elif choice == 1:
read_csv()

How to set a time limit for a game?

I've programmed a game that takes a song and artist name from an external file. The program prints the artist name but masks the title of the song, and the user must guess the title correctly to earn points. That works fine, but I want to add a time limit, so they only have 60secs to get the highest score they possibly can.
Here's the part of the code I'm referencing:
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print ("(+1 point)")
print("\n")
score += 1
break
else:
print("That's incorrect, guess again.\n")
lives = lives-1
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
slow_print ("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
I've tried playing around with this concept, but no luck thus far:
import time
countdown=True
time=60
while countdown == True:
time = time-1
time.sleep(1.0)
print (time)
countdown=True
if time == 0:
print ("You've ran out of time!")
UPDATE 1
My projects code has now changed quite a far bit
#Casey_Neale
import sys
import random
import time
import math
import csv
import time, sys
newaccounts=True
loggedIn=False
yn=True
def tutorial(): #Games introduction
slow_print("Your aim is to get as many points as possible...")
print("\n")
time.sleep(1.5)
slow_print("You need to guess the name of each song to gain points...")
print("\n")
time.sleep(1.5)
slow_print("You have two guesses for each song...")
print("\n")
time.sleep(1.5)
slow_print ("The artist name is provided for you...")
time.sleep(0.5)
print("\n")
def slow_print(s):
for c in s:
sys.stdout.write( '%s' % c )
sys.stdout.flush()
time.sleep(0.03)
def leaderboard():
print ("\n")
print ("⬇ Check out the leaderboard ⬇") #LEADERBOARD SECTION
f = open('H_Highscore.txt', 'r')
leaderboard = [line.replace('\n','') for line in f.readlines()]
for i in leaderboard:
print(i)
f.close()
time.sleep(10)
sys.exit()
def loginsys():
doublecheck=True
while doublecheck == True:
verifyRegister = input ("➡Welcome | Are you a registered user?\n[Y/N]: ")
print (" ")
if verifyRegister == "n" or verifyRegister == "N": #If the user is not already registered
if newaccounts == True:
loop=True
while loop == True:
username = input ("Please enter a username\n[User]: ")#Prompts the user to provide a desired username
print (" ")#Prompts for username
checkusername = input ("Please retype your username\n[Verify]: ")#Verifys username
print (" ")#Prompts to verify username
if checkusername != username:
print ("Invalid, please try again")
loop=True
else:
loop=False
time.sleep(0.5)
passloop=True
while passloop == True:
password = input ("Please enter a password\n[Password]: ") #Prompts the user to provide a desired password
print (" ")#Prompts for password
checkpassword = input ("Please retype your password\n[Verify]: ") #Verifys password
print (" ")#Prompts to verify password
if checkpassword != password:
print ("Invalid, please try again")
print (" ")
passloop=True
else:
passloop=False
file = open("C_AccountData.txt","a") #Opens the file C_AccountData.txt in write mode/opens connection
file.write("USRN:") #Prefix Username to make the file easier to read
file.write(username) #Writes the username
file.write("|") #Partition for visual ease to make the file easier to read
file.write("PSWD:") #Prefix Password to make the file easier to read
file.write(password)#Writes the password
file.write("\n") #New line to make the file easier to read
file.close() #Closes file/ends connection
print ("✓Your account has been created") #Verifies that the account has been made to the user
time.sleep(2)
print ("\n")
doublecheck=True #Loop
if verifyRegister == "Y" or verifyRegister == "y":
loop=True
if loop == True:
user = input("[User]: ")
passw = input("[Password]: ")
f = open("C_AccountData.txt", "r")
for line in f.readlines():
uspwd = line.split("|")
us = uspwd[0]
pw = uspwd[1]
if (user in us) and (passw in pw):
loop=False
print("Login successful, welcome",user)
doublecheck=False
else:
if loop == True:
print ("\n")
print ("Sorry, your account details were not recognised. ")
else:
if verifyRegister != "Y" or verifyRegister != "y" or verifyRegister != "N" or verifyRegister != "n" or verifyRegister !="backup":
print("\n")
doublecheck=True
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Enter your guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("\n")
print ("⬆(+3 points)⬆")
print("\n")
score += 3
break
elif guesses == 2:
print ("\n")
print ("⬆(+1 point)⬆")
print("\n")
score += 1
break
else:
print("❌The song name isn't",guess,"\n")
lives = lives-1
if guesses == 2:
print ("Sorry, you couldn't guess the song.")
print ("\n")
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
print("\n")
slow_print ("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print ("\n")
user = str(input("Enter a name to save your highscore: ")) #user variable is not saved from the login system as it is defined as a function separately
file = open ("H_Highscore.txt","a")
file.write(user)
file.write(",")
file.write(str(score)) #(int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
loginsys() #LOGIN PROTOCOL
time.sleep(3)
print("\n")
tutorial() #TUTORIAL PROTOCOL
slow_print ("Prepare yourself! The game will begin in...\n")
time.sleep(0.5)
print("\n")
slow_print("5...")
time.sleep(0.5)
print("\n")
slow_print("4...")
time.sleep(0.5)
print("\n")
slow_print ("3...")
time.sleep(0.5)
print("\n")
slow_print ("2...")
time.sleep(0.5)
print("\n")
slow_print ("1...")
time.sleep(0.5)
print("\n")
pickSong_random() #GAME PROTOCOL
sys.exit() #EXIT PROTOCOL
Here's how to do it with the threading.Timer() class I suggested in a comment. These can be configured to delay a specified amount of time and the call as function of your choosing.
In the code below I've defined a callback function named timeout() and a global variable named time_ran_out that it sets to True when the timer expires. There's comments in the added code describing what's being done. All the callback function does is set the value of a variable. Other code in the pickSong_random() function checks the value of this variable to determine if the callback function got called or not.
The nice thing about Timer instances (and functions they callback) is that their execution occurs in the background, in parallel with the the main thread which is running the game itself—so using them doesn't impact game's execution or code very much.
Note I also reformatted your code so it follows PEP 8 - Style Guide for Python Code guides so it's a lot more readable (and easier to work on) in my opinion.
import random
import sys
import time
from threading import Timer
TIMELIMIT = 10.0 # Seconds (set low for testing).
def slow_print(s):
for c in s:
sys.stdout.write('%s' % c)
sys.stdout.flush()
time.sleep(0.03)
def pickSong_random():
# Local Timer callback function.
def timeout():
nonlocal time_ran_out # Reference variable defined in enclosing scope
# (so a local one isn't created automatically).
time_ran_out = True
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
timer = Timer(TIMELIMIT, timeout) # Create a timer thread object.
time_ran_out = False # Define local variable the callback function modifies.
timer.start() # Start the background timer.
while guesses < 2:
if time_ran_out:
print('Times up!')
break
guesses += 1
guess = input("[Enter your guess]: ")
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1]
+ " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("\n")
print("↑(+3 points)↑")
print("\n")
score += 3
break
elif guesses == 2:
print("\n")
print("↑(+1 point)↑")
print("\n")
score += 1
break
else:
print("╳The song name isn't", guess, "\n")
lives = lives-1
if guesses == 2:
print("Sorry, you couldn't guess the song.")
print("\n")
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
print("\n")
slow_print("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print("\n")
# user variable is not saved from the login system as it is
# defined as a function separately
user = str(input("Enter a name to save your highscore: "))
file = open ("H_Highscore.txt", "a")
file.write(user)
file.write(",")
file.write(str(score)) # (int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print("Your last score was", score,", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()
if __name__ == '__main__':
pickSong_random()
Simply record the start time, and break from your loop if the time is up. By sleeping you make your program hibernate and the user can not do anything. So "fasteness" does not make any difference because you can't do anything while the program sleeps:
import random
import datetime
correct = 0
start = datetime.datetime.now()
while True:
print("Math test. Add , dont screw up, you got {}s left".
format(20-(datetime.datetime.now()-start).seconds))
a,b = random.choices(range(1,20),k=2)
c = input(" {:>2} + {:>2} = ".format(a,b))
if (datetime.datetime.now()-start).seconds > 20:
print("Times up. Score: {}".format(correct))
break
try:
if a+b == int(c):
correct += 1
print("Correct")
else:
print("Wrong")
except:
print("Wrong")
Output:
Math test. Add , dont screw up, you got 20s left
17 + 8 = 23
Wrong
Math test. Add , dont screw up, you got 18s left
10 + 2 = 12
Correct
Math test. Add , dont screw up, you got 14s left
1 + 7 = 8
Correct
Math test. Add , dont screw up, you got 12s left
5 + 19 = 24
Correct
Math test. Add , dont screw up, you got 8s left
4 + 3 = 7
Correct
Math test. Add , dont screw up, you got 5s left
3 + 18 = 21
Correct
Math test. Add , dont screw up, you got 3s left
15 + 12 = 27
Correct
Math test. Add , dont screw up, you got 1s left
7 + 8 = 15
Times up. Score: 6
It turns out you were actually reassigning the "time" module to an integer of 60, overwriting the library, which is why it had no attribute ".sleep()". Also the countdown part is irrelevant and a bit redundant. Anyways, this revised bit of code worked for me:
import time
sec=60
while sec != 0:
print(sec)
sec = sec-1
time.sleep(1)
print ("You've ran out of time!")
Hope this helps!
While Om Agarwal may have a possible solution, you may also want to consider using a non-blocking approach in your game using the built-in pygame time.
start_ticks = pygame.time.get_ticks()
while guesses < 2:
# OTHER GAME CODE HERE
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print ("You've ran out of time!")
break
Cheers!
Edit 1: Added example modification.
import pygame
import time
import random
import sys
def pickSong_random():
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
start_ticks = pygame.time.get_ticks()
while guesses < 2:
guesses += 1
guess = input("[Guess]: ")
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print("You've ran out of time!")
break
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print("(+1 point)")
print("\n")
score += 1
break
else:
print("That's incorrect, guess again.\n")
lives = lives - 1
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
slow_print("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == "n" or playAgain == "N":
sys.exit()
if playAgain == "Y" or playAgain == "y":
print("Your last score was", score, ", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()

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