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I don't know how to print the calculator's answer outside the place where it is entered.
The code that I want to insert is:
Button(master, text="Submit",width=23, height=3, command=lambda(?)).grid(row=5, column=0, columnspan=3)
? = The thing that i want to be define
I want the text in the entry, self.e to be printed outside of the entry in a messagebox or a label.
from tkinter import *
from tkinter import ttk
import tkinter as tk
root = tk.Tk()
class sweltres:
def clearall(self):
self.e.delete(0,END)
def clear1(self):
self.txt=self.e.get()[:-1]
self.e.delete(0,END)
self.e.insert(0,self.txt)
def action(self,argi):
self.e.insert(END,argi)
def __init__(self,master):
master.title('Calculator')
master.geometry("100x50")
self.e = ttk.Entry(master)
self.e.grid(row=0,column=0,columnspan=6,pady=3)
self.e.focus_set()
Button(master,text='AC',width=5,height=3,
fg="black", bg="blue",
command=lambda:self.clearall()).grid(row=4, column=2)
Button(master,text='C',width=5,height=3,
fg="red",bg="blue",
command=lambda:self.clear1()).grid(row=4, column=0)
Button(master,text="7",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action('7')).grid(row=1, column=0)
Button(master,text="8",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(8)).grid(row=1, column=1)
Button(master,text="9",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(9)).grid(row=1, column=2)
Button(master,text="4",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(4)).grid(row=2, column=0)
Button(master,text="5",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(5)).grid(row=2, column=1)
Button(master,text="6",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(6)).grid(row=2, column=2)
Button(master,text="1",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(1)).grid(row=3, column=0)
Button(master,text="2",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(2)).grid(row=3, column=1)
Button(master,text="3",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(3)).grid(row=3, column=2)
Button(master,text="0",width=5,height=3,
fg="white",bg="blue",
command=lambda:self.action(0)).grid(row=4, column=1)
Button(master, text="Exit wtf",width=23,height=3,
fg="white",bg="red", command=master.destroy).grid(row=6, column=0, columnspan=3)
sweltres(root)
root.mainloop()
Yes, you can get a messagebox to pop up with its text being the text in the Entry:
class sweltres:
def msg(self):
tk.messagebox.showinfo(title='Submit Button',message = self.e.get())
def __init__(self,master):
# your existing parts elided
tk.Button(master, text="Submit",width=23, height=3, command=self.msg).grid(row=5, column=0, columnspan=3)
Sorry if I didn't understand your answer very well, but if I did, I did this kind of thing before. You need to print the text in your entry, self.e, to a label or something. You can do as follows:
def callback(event):
text = tk.StringVar()
text.set(self.e.get())
lbl = ttk.Label(master, textvariable=text)
# lbl.whatever_geometry_manager_you_use(**options)
lbl.pack(side="bottom")
And for a message box, do this at the top:
from tkinter.messagebox import showinfo
def callback(event):
text = tk.StringVar()
text.set(self.e.get())
showinfo(title="Result", message=text)
Now, you can define your button as follows:
# submit_btn being your variable name
submit_btn = Button(master, text="Submit", width=23, height=3, command=callback).grid(row=5, column=0, columnspan=3)
Or if you prefer and like lambda:
# submit_btn being your variable name
submit_btn = Button(master, text="Submit", width=23, height=3, command=lambda: callback()).grid(row=5, column=0, columnspan=3)
There are no doubt better ways to do this. This answer is partly an answer to your question and partly a clarification to others who can answer your question.
i'm working on downloading manager python gui app using Tkinter and halfway there my code started to look very messy so i decided to seperate functions on different file and then import it:
my main code:
from tkinter import *
from functions import add_download
root = Tk()
root.title("The Pownloader!")
canvas = Canvas(root, width=700, height=500).pack()
# Buttons:
ADD_BUTTON = Button(root, text="ADD", bd=4, height=2, width=5, command=add_download)
SETTINGS_BUTTON = Button(root, text="SETTINGS", bd=4, height=2, width=5)
ABOUT_BUTTON = Button(root, text="ABOUT", bd=4, height=2, width=5)
EXIT_BUTTON = Button(root, text="EXIT", bd=4, height=2, width=5, command=quit)
# Mini-Buttons:
PAUSE_MINI_BUTTON = Button(root, text="PAUSE", font=(None, "8"), height=2, width=3)
RESUME_MINI_BUTTON = Button(root, text="RESUME", font=(None, "8"), height=2, width=3)
REMOVE_MINI_BUTTON = Button(root, text="REMOVE", font=(None, "8"), height=2, width=3)
# Side_Mini_Buttons:
DOWNLOAD_WINDOW = Button(root, text="Downloads", font=(None, "8"), height=3, width=6)
ERRORS_WINDOW = Button(root, text="Failed", font=(None, "8"), height=3, width=6)
COMPLETED_WINDOW = Button(root, text="Completed", font=(None, "8"), height=3, width=6)
# Positionning Buttons:
ADD_BUTTON.place(x=70, y=20)
SETTINGS_BUTTON.place(x=145, y=20)
ABOUT_BUTTON.place(x=220, y=20)
EXIT_BUTTON.place(x=295, y=20)
PAUSE_MINI_BUTTON.place(x=290, y=455)
RESUME_MINI_BUTTON.place(x=340, y=455)
REMOVE_MINI_BUTTON.place(x=390, y=455)
DOWNLOAD_WINDOW.place(x=1, y=100)
ERRORS_WINDOW.place(x=1, y=160)
COMPLETED_WINDOW.place(x=1, y=220)
# Download Frame:
DOWNLOAD_LIST_LABEL = Label(root, text="Download List:")
DOWNLOAD_LIST_LABEL.place(x=70, y=80)
DOWNLOAD_ENTRIES = Listbox(root, width=70, height=19)
DOWNLOAD_ENTRIES.place(x=70, y=100)
# Main Loop:
root.mainloop()
However my functions.py code looks like this:
def add_download():
# Defining The Pop-up frame:
top = Toplevel(root, width = 420, height = 150)
top.title("New Download")
# Putting on widgets:
link = StringVar()
LINK_LABEL = Label(top, text = "Paste Link:")
FIELD_ENTRY = Entry(top, width = 40, textvariable=link)
def on_click():
link_to_verify = (link.get()).strip()
if len(link_to_verify)>15:
if link_to_verify[0:11]=="http://www.":
DOWNLOAD_ENTRIES.insert(0, link_to_verify)
else:
print("Stupid")
else:
print("not a valid link")
BUTTONS_WIDGET = Frame(top)
ADD_BUTTON = Button(BUTTONS_WIDGET, text = "Add", width=10, command=on_click)
CANCEL_BUTTON = Button(BUTTONS_WIDGET, text = "Cancel", width=10, command=top.destroy)
# Positionning everythig:
LINK_LABEL.grid(column=0,row=0)
FIELD_ENTRY.grid(column=1,row=0)
BUTTONS_WIDGET.grid(column=1,row=2)
ADD_BUTTON.grid(column=0,row=0)
CANCEL_BUTTON.grid(column=1,row=0)
basically i wanted the function to call and show a pop-up window, i'm sure this could done in a million times better but i'm just learning, however i receive an error says:
Toplevel is not defined
Every file needs to import tkinter.
In addition, any variables in the main file which are needed by the imported functions need to be passed into the functions. For example, you should define add_download to accept the root window as a parameter.
def add_download(root):
...
Then, in the main program, pass root as that parameter:
ADD_BUTTON = Button(root, ..., command=lambda: add_download(root))
You will need to build a class to manage it.
Inside run.py:
import tkinter as tk
from interface import GUI
root = tk.Tk()
GUI(root)
Then inside your interface.py script you can call in additional modules:
import tkinter as tk
from aux import AuxGUI
from menu import MenuGUI
class GUI:
def __init__(self, master):
self.master = master
self.GUI_list = []
self.AuxGUI = AuxGUI(self.master, self.GUI_list) # Additional module
self.MenuGUI = MenuGUI (self.master, self.GUI_list) # Additional module
Then you can use OOP to access functions or objects to dynamically interact with each other.
self.GUI_list.append(self.AuxGUI)
self.GUI_list.append(self.MenuGUI)
Inside menu.py identify the correct index from the GUI_list:
import tkinter as tk
class MenuGUI:
def __init__(self, master, GUI_list):
self.master = master
self.AuxGUI = GUI_list[0]
I am creating a password manager which includes some buttons, but for some reason these buttons aren't aligning properly, could someone help out?
Here is the code i've done usint Tkinter for these buttons:
btn = Button(window, text="Exit Securely", command=exit)
btn.grid(column=2)
btn = Button(window, text="Add Entry", command=addEntry)
btn.grid(column=1)
btn = Button(window, text="Generate", command=run)
btn.grid(column=0)
lbl = Label(window, text="Website")
lbl.grid(row=3, column=0, padx=80)
lbl = Label(window, text="Username")
lbl.grid(row=3, column=1, padx=80)
lbl = Label(window, text="password")
lbl.grid(row=3, column=2, padx=80)
which makes my program look like this:
Any general tips or helpful links for how to make a nicer GUI would be appreciated as well, as I have been struggling with that.
As #acw1668 said if you don't specify row in grid(), it will take the next available row.
# Code to make this example work:
from tkinter import *
def addEntry():pass
def run():pass
window = Tk()
# Added `row=0` for each one of them
btn = Button(window, text="Exit Securely", command=exit)
btn.grid(row=0, column=2)
btn = Button(window, text="Add Entry", command=addEntry)
btn.grid(row=0, column=1)
btn = Button(window, text="Generate", command=run)
btn.grid(row=0, column=0)
# Changed the row to 1 for all of them
lbl = Label(window, text="Website")
lbl.grid(row=1, column=0, padx=80)
lbl = Label(window, text="Username")
lbl.grid(row=1, column=1, padx=80)
lbl = Label(window, text="password")
lbl.grid(row=1, column=2, padx=80)
By the way it is a good idea to use different names for the different buttons/labels.
I have been trying various method of aligning the widgets of tkinter in the program window lately and well I have found a better working solution to this.
In you program you have been using grid for aligning. I would say that you replace with place instead.
place will allow you to set a definite x and y coordinate for the widget and it would be easy to use.
If I alter your code accordingly, I can show you the code (after alteration) and the image of the output.
Code (After Alteration)
# Code to make this example work:
from tkinter import *
def addEntry():pass
def run():pass
window = Tk()
# Adding geometry ettig.
window.geometry('500x500')
btn = Button(window, text="Exit Securely", command=exit)
btn.place(x=410, y=20)
btn = Button(window, text="Add Entry", command=addEntry)
btn.place(x=210, y=20)
btn = Button(window, text="Generate", command=run)
btn.place(x=10, y=20)
lbl = Label(window, text="Website")
lbl.place(x=10, y=50)
lbl = Label(window, text="Username")
lbl.place(x=210, y=50)
lbl = Label(window, text="password")
lbl.place(x=410, y=50)
The Output Screen
This is for a python project on GitHub where I'm making a GUI for a Magic 8 Ball simulation. I cant seem to use the .pack() function or my window just loads forever without ever instantiating.
When created
When I click a button the text appears
window = Tk()
window.configure(bg="black")
window.title("Magic 8 Ball")
Label(window, text="Ask the Magic 8 Ball the question on your mind or enter X to exit: ", bg="black", fg="white")\
.grid(row=0, column=0)
# Create entry box to type question
entrybox = Entry(window, width=30, bg="white")
entrybox.grid(row=1, column=0)
# Create output box at below buttons
output = Text(window, bg="white", fg="black", width=40, height=5)
output.grid(row=4, column=0)
# Create 4 button: Ask, Clear, Play Again, Quit
button_frame = Frame(window)
button_frame.configure(bg="black")
button_frame.grid(row=2, column=0)
#button_frame.pack(fill=X, side=BOTTOM)
Button(button_frame, text="Ask", width=10, bg="black", fg="white", command=click).grid(row=2, column=0)
Button(button_frame, text="Clear", width=10, command=clear).grid(row=2, column=1)
Button(button_frame, text="Play Again", width=10,command=repeat).grid(row=3, column=0)
Button(button_frame, text="Quit", width=10, command=close).grid(row=3, column=1)
window.mainloop()
I think we will need more specifications about your OS and python version. I ran it on Python 3.5.0 and Windows 10 with the result:
So I do not think it is an error in your code. I did have to add in all the functions and import you were missing so what I ran ended up looking like:
from tkinter import *
window = Tk()
def click():
print('click')
def clear():
print('clear')
def repeat():
print('repeat')
def close():
print('close')
window.configure(bg="black")
window.title("Magic 8 Ball")
Label(window, text="Ask the Magic 8 Ball the question on your mind or enter X to exit: ", bg="black", fg="white")\
.grid(row=0, column=0)
# Create entry box to type question
entrybox = Entry(window, width=30, bg="white")
entrybox.grid(row=1, column=0)
# Create output box at below buttons
output = Text(window, bg="white", fg="black", width=40, height=5)
output.grid(row=4, column=0)
# Create 4 button: Ask, Clear, Play Again, Quit
button_frame = Frame(window)
button_frame.configure(bg="black")
button_frame.grid(row=2, column=0)
#button_frame.pack(fill=X, side=BOTTOM)
Button(button_frame, text="Ask", width=10, bg="black", fg="white", command=click).grid(row=2, column=0)
Button(button_frame, text="Clear", width=10, command=clear).grid(row=2, column=1)
Button(button_frame, text="Play Again", width=10,command=repeat).grid(row=3, column=0)
Button(button_frame, text="Quit", width=10, command=close).grid(row=3, column=1)
window.mainloop()
from Tkinter import *
import random
menu = Tk()
subpage = Tk()
entry_values = []
population_values = []
startUpPage = Tk()
def main_menu(window):
window.destroy()
global menu
menu = Tk()
frame1 = Frame(menu)
menu.resizable(width=FALSE, height=FALSE)
button0 = Button(menu, text="Set Generation Zero Values", command=sub_menu(menu))
button1 = Button(menu, text="Display Generation Zero Values")
button2 = Button(menu, text="Run Model")
button3 = Button(menu, text="Export Data")
button4 = Button(menu, text="Exit Program", command=menu.destroy)
button0.grid(row=0, column=0, sticky=W)
button1.grid(row=2, column=0, sticky=W)
button2.grid(row=3, column=0, sticky=W)
button3.grid(row=4, column=0, sticky=W)
button4.grid(row=5, column=0, sticky=W)
menu.mainloop()
def sub_menu(window):
global subpage
window.destroy()
subpage = Tk()
subpage.resizable(width=FALSE, height=FALSE)
#defining sub page items
button5 = Button(subpage, text="Save Generation Data",command = main_menu(subpage))
juveniles_label0 = Label(subpage,text="Juveniles")
adults_label1 = Label(subpage,text="Adults")
seniles_label2 = Label(subpage,text="Seniles")
population_label3 = Label(subpage,text="Popultation")
survival_rate_label4 = Label(subpage,text="Survival Rate (Between 0 and 1)")
entry0 = Entry(subpage)
entry1 = Entry(subpage)
entry2 = Entry(subpage)
entry3 = Entry(subpage)
entry4 = Entry(subpage)
entry5 = Entry(subpage)
button4.grid(row=1, column= 6, sticky=E)
juveniles_label0.grid(row=0, column=1)
adults_label1.grid(row=0, column=2)
seniles_label2.grid(row=0, column=3)
population_label3.grid(row=1, column=0)
survival_rate_label4.grid(row=2, column=0)
entry0.grid(row=1, column=1)
entry1.grid(row=1, column=2)
entry2.grid(row=1, column=3)
entry3.grid(row=2, column=1)
entry4.grid(row=2, column=2)
entry5.grid(row=2, column=3)
#add entry 6 7 8
subpage.mainloop()
main_menu(subpage)
main_menu(startUpPage)
I'm very new to coding and stackoverflow. I am trying to create a GUI that has a main page which will be opened first and a sub page which will be opened by clicking a button which will be stored in the main page. my issue is that I have no clue why it isn't opening my main page. my thought is that it is something to do with the .destroy() or something similar. any help would be much appreciated.
As a general rule, you should create exactly one instance of Tk for the life of your program. That is how Tkinter is designed to be used. You can break this rule when you understand the reasoning behind it, though there are very few good reasons to break the rule.
The simplest solution is to implement your main menu and your sub menu as frames, which you've already done. To switch between them you can simply destroy one and (re)create the other, or create them all ahead of time and then remove one and show the other.
For example, the following example shows how you would create them ahead of time and simply swap them out. The key is that each function needs to return the frame, which is saved in a dictionary. The dictionary is used to map symbolic names (eg: "main", "sub", etc) to the actual frames.
def main_menu(root):
menu = Frame(root)
button0 = Button(menu, text="Set Generation Zero Values",
command=lambda: switch_page("sub"))
...
return menu
def sub_menu(root):
subpage = Frame(root)
button5 = Button(subpage, text="Save Generation Data",
command = lambda: switch_page("main"))
...
return subpage
def switch_page(page_name):
slaves = root.pack_slaves()
if slaves:
# this assumes there is only one slave in the master
slaves[0].pack_forget()
pages[page_name].pack(fill="both", expand=True)
root = Tk()
pages = {
"main": main_menu(root),
"sub": sub_menu(root),
...
}
switch_page("main")
root.mainloop()
For a more complex object-oriented approach see Switch between two frames in tkinter
heres some code that does what you want.. make a window, destroy it when button is clicked and then make a new window...
from Tkinter import *
import random
def main_menu():
global root
root = Tk()
b = Button(root,text='our text button',command = next_page)
b.pack()
def next_page():
global root,parent
parent = Tk()
root.destroy()
new_b = Button(parent,text = 'new Button',command=print_something)
new_b.pack()
def print_something():
print('clicked')
main_menu()
root.mainloop()
parent.mainloop()
ps. ive done this in python3 so keep that in mind though it wouldnt be a problem in my opinion