tkinter - loading gif until def has came out - python

when i start the process def loading(): has come out until print("hello world") and also without click button in def loading(): when i start the def loading(): it must be click button and use command with button but i dont wanna do like that lastly i just want to make when i start process def loading(): has come out first until print("hello world") without any click button or something clicking please help me
from PIL import Image
def hi():
time.sleep(10)
print("hello world")
def loading():
root = tk.Tk()
root.configure(bg='white')
file="giphy.gif"
info = Image.open(file)
frames = info.n_frames # gives total number of frames that gif contains
# creating list of PhotoImage objects for each frames
im = [tk.PhotoImage(file=file,format=f"gif -index {i}") for i in range(frames)]
count = 0
anim = None
def animation(count):
global anim
im2 = im[count]
gif_label.configure(image=im2)
count += 2
if count == frames:
count = 0
anim = root.after(100,lambda :animation(count))
gif_label = tk.Label(root,image="",bg='white',)
gif_label.pack()

The code below shows a way to do it. When the def hi() function executes and print the message, it now also sets a global flag variable which the function doing the animation checks periodically. When the value of the flag has changed, it causes the animation to cease.
from PIL import Image
import tkinter as tk
stop = False # Global flag.
def hi():
global stop
print("hello world")
stop = True
def loading(filename):
root = tk.Tk()
root.configure(bg='white')
info = Image.open(filename)
frames = info.n_frames # gives total number of frames that gif contains
# creating list of PhotoImage objects for each frames
im = [tk.PhotoImage(file=filename, format=f"gif -index {i}") for i in range(frames)]
count = 0
def animation(count):
frame = im[count]
gif_label.configure(image=frame)
count = (count+1) % frames
if not stop:
root.after(200, lambda: animation(count))
btn = tk.Button(text="Start", command=lambda: animation(count))
btn.pack()
gif_label = tk.Label(root, image="", bg='white',)
gif_label.pack()
root.after(5000, hi) # Call hi() in 5 seconds.
root.mainloop()
loading("small_globe.gif")

Related

How to stop/pause and restart the code using same button? (tkinter)

This is a photo slideshow code its just a skeleton I want use buttons to start or stop the code from slide show.
# import required modules
import tkinter as tk
from tkinter import *
from PIL import Image
from PIL import ImageTk
# This here is to adjust window
root=tk.Tk()
root.geometry("200x200")
# loading the images
img=ImageTk.PhotoImage(Image.open("photo1.png"))
img2=ImageTk.PhotoImage(Image.open("photo2.png"))
img3=ImageTk.PhotoImage(Image.open("photo3.png"))
img4=ImageTk.PhotoImage(Image.open("photo4.png"))
l=Label()
l.pack()
# using recursion to slide to next image
x = 1
# function to change to next image
def move():
global x
if x == 4:
x = 1
if x == 1:
l.config(image=img)
elif x == 2:
l.config(image=img2)
elif x == 3:
l.config(image=img3)
x = x+1
root.after(2000, move)
# calling the function please refer the indents
btn_1 = Button(root, text="start", command=move)
btn_1.pack()
btn_2=Button(root,text="start", command=pause))
btn_2.pack()
root.mainloop()
Here's runnable code that illustrates how to do it. It uses several global variables to keep track of the current state of the slide show that the various functions use to determine what needs to be be done.
It simplies the logic you had for determining the next image to display by adding one to then current image index and the applying the modulo % the number of images in show which forces the index back to 0 whenever it exceeds the number of image that there are — which can all be done with a single statement: cur_img = (cur_img+1) % len(slides).
You could get rid of the most of the globals by defining a SlideShow class that encapsulated the state variables and defined the related functions that manipulate them.
from pathlib import Path
from PIL import Image
from PIL import ImageTk
import tkinter as tk
root = tk.Tk()
root.geometry("500x500")
after_id = None
cur_img = 0
paused = True
image_folder = Path('./photos')
slides = [ImageTk.PhotoImage(Image.open(filename))
for filename in image_folder.glob('*.png')]
def slide_show():
"""Change to next image (wraps around)."""
global after_id, cur_img, paused
if not paused:
cur_img = (cur_img+1) % len(slides)
lbl.config(image=slides[cur_img])
after_id = root.after(2000, slide_show)
def start():
global after_id, cur_img, paused
paused = False
if after_id: # Already started?
root.after_cancel(after_id)
after_id = None
slide_show()
def pause():
global after_id, cur_img, paused
paused = True
lbl = tk.Label(image=slides[cur_img])
lbl.pack()
btn_1 = tk.Button(root, text="start", command=start)
btn_1.pack()
btn_2 = tk.Button(root, text="pause", command=pause)
btn_2.pack()
root.mainloop()

Label Is Not Shown When Called From Other Tkinter Program

I was writing a program with a start page, and two programs that are called from that start page. Both of the subprograms work by themselves. However, when I put them into my start page, the stopwatch timing label doesn't show up. If you are wondering, I put them into my program by doing:
import program
program.function()
Here is my start page program:
from Tkinter import *
class start_page:
def __init__(self,master):
self.master = master
self.frame = Frame(self.master)
self.countdown = Button(master, text = "Timer", command = self.c).pack()
self.stopwatch_butt = Button(master,text="Stopwatch",command=self.g).pack()
def g(self):
import stopwatch
stopwatch.f()
def c(self):
import timer_prog
timer_prog.timer()
self.master.after_cancel(timer_prog)
def main():
root = Tk()
s = start_page(root)
root.title("Timer Suite: Brian Ton")
root.mainloop()
main()
If I run this program, the timer program works fine, but the stopwatch doesn't show its label, only its buttons. I tried to clear all Tk after functions, and that didn't work, and I also tried to run the stopwatch program first, to no avail.
Here is my stopwatch program:
from Tkinter import *
import datetime
def s():
start.config(state='disabled')
stop.config(state="normal")
reset.config(state='disabled')
Start()
def Start():
if reset['state'] == 'disabled' and stop['state'] == 'normal':
hidden.set(str(int(hidden.get())+1))
root.update()
root.after(1000,Start)
curr = hidden.get()
g.set(str(datetime.timedelta(seconds=int(curr))))
print g.get()
else:
return None
def Stop():
start.config(state='disabled')
stop.config(state='disabled')
reset.config(state="normal")
def Reset():
start.config(state="normal")
stop.config(state="disabled")
reset.config(state='disabled')
hidden.set('0')
g.set(str(datetime.timedelta(seconds=0)))
def f():
global root,frame,master,hidden,g,timelabel,start,stop,reset
root = Tk()
frame = Frame(root)
master = root
hidden = StringVar()
g = StringVar()
hidden.set('0')
timelabel = Label(master,textvariable=g)
g.set(str(datetime.timedelta(seconds=int(0))))
timelabel.grid(row=1,column=2)
start = Button(master,text="Start",command = s,state="normal")
stop = Button(master,text="Stop",command = Stop,state = "disabled")
reset = Button(master,text="Reset",command = Reset,state = "disabled")
start.grid(row=2,column=1)
stop.grid(row=2,column=2)
reset.grid(row=2,column=3)
root.update()
root.mainloop()
And here is my timer program:
from Tkinter import *
import datetime
def get_seconds(h,m,s):
hr_sec = h * 3600
m_sec = m * 60
return hr_sec+m_sec+s
def timerstartstop():
hours = hour_entry.get()
minutes = minute_entry.get()
sec = second_entry.get()
if hours == "":
hours = 0
hour_entry.insert(0,"0")
if minutes == "":
minutes = 0
minute_entry.insert(0,"0")
if sec == "":
sec = 0
second_entry.insert(0,"0")
c = get_seconds(int(hours), int(minutes), int(sec))
global s
s = StringVar(master)
s.set(c)
if startstop['text'] == 'Stop':
global curr
curr = shown
s.set(-1)
if startstop['text'] == 'Reset':
startstop.config(text="Start")
s.set(c)
root.update()
shown.set(str(datetime.timedelta(seconds=int(s.get()))))
return None
countdown()
import winsound
def countdown():
startstop.config(text="Stop")
global shown
good = True
shown = StringVar(master)
shown.set(str(datetime.timedelta(seconds=int(s.get()))))
L = Label(master,textvariable=shown).grid(row=1,column=2)
if int(s.get()) == 0:
startstop.config(text="Reset")
while startstop['text'] != "Start":
root.update()
winsound.Beep(500,500)
elif int(s.get()) < 0:
good = False
shown.set(curr.get())
startstop.config(text="Reset")
else:
if good:
s.set(str(int(s.get())-1))
root.after(1000,countdown)
def ex():
root.after_cancel(countdown)
root.destroy()
def timer():
global root
global master
global frame
root = Tk()
master = root
frame = Frame(master)
global hour_entry
hour_entry = Entry(master,width=3)
hour_entry.grid(row=0,column=0)
colon_l = Label(master,text=':').grid(row=0,column=1)
global minute_entry
minute_entry = Entry(master,width=2)
minute_entry.grid(row=0,column=2)
colon_l2 = Label(master,text=':').grid(row=0,column=3)
global second_entry
second_entry = Entry(master,width=2)
second_entry.grid(row=0,column=4)
global startstop
startstop = Button(master,text="Start",command=timerstartstop)
e = Button(master,text="Exit",command=ex).grid(row=1,column=3)
startstop.grid(row=0,column=5)
root.mainloop()
In addition, I tried to run these two programs from a different starting menu that used the console, which worked.
The console program is:
import timer_prog
timer_prog.timer()
raw_input('next')
import stopwatch
stopwatch.f()
Attached are some screenshots of what the stopwatch program should look like vs what it does look like when called from the starting program.
Note: I can tell the program is running from the starting page, as it prints the current time each second. Also, I attached some screenshots
Stopwatch Program Run Directly
Stopwatch Program Run From The Start Page
Tkinter program should use only one Tk() - to create main window - and one mainloop() - to control all windows and widgets. If you use two Tk() and two mainloop() then it has problem - for example get()/set() may not work.
Subwindows should use Toplevel() instead of Tk().
Function which starts program (ie. run()) could run with parameter window (def run(window)) and then you can execute it as standalone program with
root = Tk()
run(root)
root.mainloop()
or after importing
run(Toplevel())
(without maniloop())
You can use if __name__ == "__main__" to recognize if program starts as standalone.
Example
main.py
from Tkinter import *
class StartPage:
def __init__(self, master):
self.master = master
master.title("Timer Suite: Brian Ton")
Button(master, text="Timer", command=self.run_timer).pack()
Button(master, text="Stopwatch", command=self.run_stopwatch).pack()
def run_stopwatch(self):
import stopwatch
window = Toplevel()
stopwatch.run(window)
def run_timer(self):
import timer_prog
window = Toplevel()
timer_prog.timer(window)
self.master.after_cancel(timer_prog)
def main():
root = Tk()
StartPage(root)
root.mainloop()
main()
stopwatch.py
from Tkinter import *
import datetime
def pre_start():
start_button.config(state='disabled')
stop_button.config(state='normal')
reset_button.config(state='disabled')
start()
def start():
global current_time
# stop_button['state'] can be 'normal' or 'active' so better use ` != 'disabled'`
if reset_button['state'] == 'disabled' and stop_button['state'] != 'disabled':
current_time += 1
time_var.set(str(datetime.timedelta(seconds=current_time)))
print(time_var.get())
master.after(1000, start)
def stop():
start_button.config(state='disabled')
stop_button.config(state='disabled')
reset_button.config(state='normal')
def reset():
global current_time
start_button.config(state='normal')
stop_button.config(state='disabled')
reset_button.config(state='disabled')
current_time = 0
time_var.set(str(datetime.timedelta(seconds=0)))
def run(window):
global master
global current_time, time_var
global start_button, stop_button, reset_button
master = window
current_time = 0
time_var = StringVar()
time_var.set(str(datetime.timedelta(seconds=0)))
time_label = Label(window, textvariable=time_var)
time_label.grid(row=1, column=2)
start_button = Button(master, text='Start', command=pre_start, state='normal')
stop_button = Button(master, text='Stop', command=stop, state='disabled')
reset_button = Button(master, text='Reset', command=reset, state='disabled')
start_button.grid(row=2, column=1)
stop_button.grid(row=2, column=2)
reset_button.grid(row=2, column=3)
if __name__ == '__main__':
# it runs only in standalone program
root = Tk()
run(root)
root.mainloop()

Python tkinter Slider control

I want to control the Speed of the images animation using the slider. So im trying to do the following but instead I get many images reappearing on the same canvas when i vary the slider. I want to vary the time interval between one image and the next using the slider.
from tkinter import *
#import tkFont
import random
from time import sleep
root = Tk()
class App:
def __init__(self, master):
frame = Frame(master)
frame.pack()
scale = Scale(frame, from_=0, to=100, command=self.update)
scale.grid(row=0)
def update(self, duty):
#Importing the images. They are named a1.gif, a2.gif...a7.gif
frame=[]
for i in range(1,10):
fname="CORE\\a"+str(i)+".gif"
frame+=[PhotoImage(file=fname)]
wrap = Canvas(root, width=200, height=140)
wrap.pack()
def do_animation(currentframe):
def do_image():
wrap.create_image(100,70,image=frame[currentframe], tag='ani')
# Delete the current picture if one exists
wrap.delete('ani')
try:
do_image()
except IndexError:
# End of image list reached, start over at the first image
#- works for an arbitrary number of images
currentframe = 0
do_image()
wrap.update_idletasks() #Force redraw
currentframe = currentframe + 1
# Call myself again to keep the animation running in a loop
root.after(100, do_animation, currentframe)
# Start the animation loop just after the Tkinter loop begins
root.after(100, do_animation, 0)
app = App(root)
#app.geometry("800x480")
root.mainloop()
python
You're creating a new canvas every time, and not using the speed from the slider. I think this is what you want.
from tkinter import *
#import tkFont
import random
from time import sleep
root = Tk()
class App:
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.scale = Scale(frame, from_=0, to=1000)
self.scale.grid(row=0)
self.wrap = Canvas(root, width=200, height=140)
self.wrap.pack()
self.update()
def update(self):
#Importing the images. They are named a1.gif, a2.gif...a7.gif
frame=[]
for i in range(1,10):
fname="CORE\\a"+str(i)+".gif"
frame+=[PhotoImage(file=fname)]
def do_animation(currentframe):
def do_image():
self.wrap.create_image(100,70,image=frame[currentframe], tag='ani')
# Delete the current picture if one exists
self.wrap.delete('ani')
try:
do_image()
except IndexError:
# End of image list reached, start over at the first image
#- works for an arbitrary number of images
currentframe = 0
do_image()
self.wrap.update_idletasks() #Force redraw
currentframe = currentframe + 1
# Call myself again to keep the animation running in a loop
root.after(self.scale.get(), do_animation, currentframe)
# Start the animation loop just after the Tkinter loop begins
root.after(100, do_animation, 0)
app = App(root)
#app.geometry("800x480")
root.mainloop()

Tkinter animation will not work

I am trying to display the animation from my gif image. From my previous question, I discovered that Tkinter doesn't animate images automatically. My Tk interface shows the first frame of the image, and when I click the button to play its animation, it does nothing. It's likely something to do with the command associated with the button. Here's the code:
from Tkinter import *
import Tkinter
root = Tk()
photo_path = "/users/zinedine/downloads/091.gif"
photo = PhotoImage(
file = photo_path
)
def run():
frame = 1
while True:
try:
photo = PhotoImage(
file = photo_path,
format = "gif - {}".format(frame)
)
frame = frame + 1
except Exception: # This because I don't know what exception it would raise
frame = 1
break
picture = Label(image = photo)
picture.pack()
picture.configure(run())
animate = Button(
root,
text = "animate",
command = run()
)
animate.pack()
root.geometry("250x250+100+100")
root.mainloop()
You can use the universal Tk widget after() method to schedule a function to run after a specified delay given in milliseconds. This only happens once, so typically the function itself also calls after() to perpetuate the process.
In the code below a custom AnimatedGif container class is defined which loads and holds all the frames of animated sequence separately in a list which allows quick (random) access to them using [] indexing syntax. It reads individual frames from the file using the -index indexvalue image format suboption mentioned on the photo Tk manual page.
I got the test image shown below from the Animation Library website.
Here's how things should look when it's initially started.
You should be able use the same technique to animate multiple images or those that are attached to other kinds of widgets, such as Button and Canvas instances.
try:
from tkinter import *
except ImportError:
from Tkinter import * # Python 2
class AnimatedGif(object):
""" Animated GIF Image Container. """
def __init__(self, image_file_path):
# Read in all the frames of a multi-frame gif image.
self._frames = []
frame_num = 0 # Number of next frame to read.
while True:
try:
frame = PhotoImage(file=image_file_path,
format="gif -index {}".format(frame_num))
except TclError:
break
self._frames.append(frame)
frame_num += 1
def __len__(self):
return len(self._frames)
def __getitem__(self, frame_num):
return self._frames[frame_num]
def update_label_image(label, ani_img, ms_delay, frame_num):
global cancel_id
label.configure(image=ani_img[frame_num])
frame_num = (frame_num+1) % len(ani_img)
cancel_id = root.after(
ms_delay, update_label_image, label, ani_img, ms_delay, frame_num)
def enable_animation():
global cancel_id
if cancel_id is None: # Animation not started?
ms_delay = 1000 // len(ani_img) # Show all frames in 1000 ms.
cancel_id = root.after(
ms_delay, update_label_image, animation, ani_img, ms_delay, 0)
def cancel_animation():
global cancel_id
if cancel_id is not None: # Animation started?
root.after_cancel(cancel_id)
cancel_id = None
root = Tk()
root.title("Animation Demo")
root.geometry("250x125+100+100")
ani_img = AnimatedGif("small_globe.gif")
cancel_id = None
animation = Label(image=ani_img[0]) # Display first frame initially.
animation.pack()
Button(root, text="start animation", command=enable_animation).pack()
Button(root, text="stop animation", command=cancel_animation).pack()
Button(root, text="exit", command=root.quit).pack()
root.mainloop()
Here's an alternative version of my previous answer. Although also based on the universal Tk widget after() method, it uses the PIL (or the pillow fork of it) module to read the gif image file. With PIL it's not only easy to extract each frame from the file, but also to get the delay (or "duration") between frames of the animation directly from the gif file — which eliminates guessing what it should be for different files.
try:
from tkinter import *
except ImportError:
from Tkinter import *
from PIL import Image, ImageSequence, ImageTk
class AnimatedGif(object):
""" Animated GIF Image Container. """
def __init__(self, image_file_path):
# Read in all the frames of a multi-frame gif image.
self._frames = []
img = Image.open(image_file_path)
for frame in ImageSequence.Iterator(img):
photo = ImageTk.PhotoImage(frame)
photo.delay = frame.info['duration'] * 10 # Add attribute.
self._frames.append(photo)
def __len__(self):
return len(self._frames)
def __getitem__(self, frame_num):
return self._frames[frame_num]
def update_label_image(label, ani_img, frame_num):
""" Change label image to given frame number of AnimatedGif. """
global cancel_id
frame = ani_img[frame_num]
label.configure(image=frame)
frame_num = (frame_num+1) % len(ani_img) # Next frame number.
cancel_id = root.after(frame.delay, update_label_image, label, ani_img, frame_num)
def enable_animation():
""" Start animation of label image. """
global cancel_id
if cancel_id is None: # Animation not started?
cancel_id = root.after(ani_img[0].delay, update_label_image, animation, ani_img, 0)
def cancel_animation():
""" Stop animation of label image. """
global cancel_id
if cancel_id is not None: # Animation started?
root.after_cancel(cancel_id)
cancel_id = None
root = Tk()
root.title("Animation Demo")
root.geometry("250x125+100+100")
ani_img = AnimatedGif("small_globe.gif")
cancel_id = None
animation = Label(image=ani_img[0]) # Display first frame initially.
animation.pack()
Button(root, text="start animation", command=enable_animation).pack()
Button(root, text="stop animation", command=cancel_animation).pack()
Button(root, text="exit", command=root.quit).pack()
root.mainloop()

Exit Tks mainloop in Python?

I'm writing a slideshow program with Tkinter, but I don't know how to go to the next image without binding a key.
import os, sys
import Tkinter
import Image, ImageTk
import time
root = Tkinter.Tk()
w, h = root.winfo_screenwidth(), root.winfo_screenheight()
root.overrideredirect(1)
root.geometry("%dx%d+0+0" % (w, h))
root.focus_set()
root.bind("<Escape>", lambda e: e.widget.quit())
image_path = os.path.join(os.getcwd(), 'images/')
dirlist = os.listdir(image_path)
for f in dirlist:
try:
image = Image.open(image_path+f)
tkpi = ImageTk.PhotoImage(image)
label_image = Tkinter.Label(root, image=tkpi) # ?
label_image.place(x=0,y=0,width=w,height=h)
root.mainloop(0)
except IOError:
pass
root.destroy()
I would like to add a time.sleep(10) "instead" of the root.mainloop(0) so that it would go to the next image after 10s. Now it changes when I press ESC. How can I have a timer there?
edit: I should add that I don't want another thread that does a sleep even though it works.
You can try
root.after(10*1000, root.quit)
There's no need to do a loop over your images -- you're already running in a loop (mainloop) so take advantage of it. The typical way to do this is to create a method that draws something, waits for a period of time, then calls itself. This isn't recursion, it's just telling the main loop "after N seconds, call me again".
Here's a working example:
import glob
import Tkinter
class Slideshow:
def __init__(self, pattern="*.gif", delay=10000):
root = Tkinter.Tk()
root.geometry("200x200")
# this label will be used to display the image. Make
# it automatically fill the whole window
label = Tkinter.Label(root)
label.pack(side="top", fill="both", expand=True)
self.current_image = None
self.image_label = label
self.root = root
self.image_files = glob.glob(pattern)
self.delay = delay # milliseconds
# schedule the first image to appear as soon after the
# the loop starts as possible.
root.after(1, self.showImage)
root.mainloop()
def showImage(self):
# display the next file
file = self.image_files.pop(0)
self.current_image = Tkinter.PhotoImage(file=file)
self.image_label.configure(image=self.current_image)
# either reschedule to display the file,
# or quit if there are no more files to display
if len(self.image_files) > 0:
self.root.after(self.delay, self.showImage)
else:
self.root.after(self.delay, self.root.quit)
def quit(self):
self.root.quit()
if __name__ == "__main__":
app=Slideshow("images/*.gif", 1000)

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