I wrote a basic script in python 3.7 that does what I need. However it needs to run on another person's computer. I want to run this as an exe then just change the icon logo.
I have installed py2exe (I believe). Below is the python script:
pip install py2exe
import os
os.startfile(r"\\ComputerName\c$\users\UserName\desktop\Lullaby wav.wav")
I have another file, that looks like this (basing this off this thread Can I somehow "compile" a python script to work on PC without Python installed? ):
import sys
from distutils.core import setup
import py2exe
entry_point = sys.argv[1]
sys.argv.pop()
sys.argv.append('py2exe')
sys.argv.append('-q')
opts = {
'py2exe': {
'compressed': 1,
'optimize': 2,
'bundle_files': 1
}
}
setup(console=[entry_point], options=opts, zipfile=None)
I then open up cmd and try to use the compile.py file on myscript per the instructions but get an erro:
File "", line 1
python compile.py covid.pyw
^
You can use PyInstaller. Which is inbuilt, if not you can install it. Just very simple lines in cmd to create an exe file and also you can add icon using -i(I think so).
Visit this to learn about it from realpython which I love to read about python tutorials : https://realpython.com/pyinstaller-python/
By the way you can use python 3.8.6 or 3.9 which is the updated version of python 3.7.
Make sure your device is up to date, that could be the problem, also pyinstaller is a better, more modern alternative
Related
I have a project in Python 3.4 and GTK+ 3. I'm on Windows XP SP3 32-bit (VirtualBox).
I need to compile down to an executable using py2exe. (Do NOT suggest cx_freeze. It has ten times the problems on this project than py2exe).
My setup.py is as follows.
#!/usr/bin/python
from setuptools import setup
import py2exe
setup(name="Redstring",
version="2.0",
description="REDundant STRING generator",
author="MousePaw Labs",
url="http://www.mousepawgames.com/",
maintainer_email="info#mousepawgames.com",
data_files=[("", ["redstring.png", "redstring_interface.glade"])],
py_modules=["redstring"],
windows=[{'script':'redstring.py'}],
options={"py2exe":{
"unbuffered": True,
"compressed":True,
"bundle_files": 1,
'packages':['gi.repository'],
}},
zipfile=None
)
When I run it via C:\Documents and Settings\Jason\Desktop\redstring2>python setup.py py2exe, I get the following output (in full).
running py2exe
running build_py
1 missing Modules
------------------
? gi.repository.Gtk imported from __SCRIPT__
Building 'dist\redstring.exe'.
C:\Documents and Settings\Jason\Desktop\redstring2>
The actual script, redstring.py, runs without a hitch in my Windows environment. In that, I have the following (working) line of code: from gi.repository import Gtk That is ALL I import from gi.repository in the entire project.
If I swap the line in setup.py to 'packages':['gi'],, the error output switches to about 24-some-odd missing modules, all of them belonging to gi.repository. If I try and import "Gtk" or "gi.repository.Gtk" in either 'packages': or 'includes':, I get an error that the file in question being imported cannot be found.
I spent eight hours on #python (IRC channel) today, and no one could solve this. I need this packaged down to a Windows binary this week.
NOTE: This question is not a duplicate; while it is a similar issue, it is a) not the same error message, and b) neither answer solves the question in any way.
I solved this by, first of all, downgrading to Python 2.7. (GTK+ 3.8 is still fine.) py2exe apparently has known issues with Python 3.
Second, I switched...
options={"py2exe": {
"bundle_files": 1,
}
to
options={"py2exe": {
"bundle_files": 3,
}
For some reason, py2exe cannot include certain files needed to run the gi library when 'bundle_files' is set to 1 or 2.
The full setup.py that works with py2exe for my project can be found on GitHub. I run it on cmd with python setup.py py2exe.
Ive been tinkering around all day with solutions from here and here:
How would I combine multiple .py files into one .exe with Py2Exe
Packaging multiple scripts in PyInstaller
but Its not quite working the way I thought it might.
I have a program that Ive been working on for the last 6 months and I just sourced out one of its features to another developer who did his work in Python.
What I would like to do is use his scripts without making the user have to download and install python.
The problem as I see it is that 1 python script calls the other 14 python scripts for various tasks.
So what I'm asking is whats the best way to go about this?
Is it possible to package 15 scripts and all their dependencies into 1 exe that I can call normally? or is there another way that I can package the initial script into an exe and that exe can call the .py scripts normally? or should I just say f' it and include a python installer with my setup file?
This is for Python 2.7.6 btw
And this is how the initial script calls the other scripts.
import printSub as ps
import arrayWorker as aw
import arrayBuilder as ab
import rootWorker as rw
import validateData as vd
etc...
If this was you trying to incorporate these scripts, how would you go about it?
Thanks
You can really use py2exe, it behaves the way you want.
See answer to the mentioned question:
How would I combine multiple .py files into one .exe with Py2Exe
Usually, py2exe bundles your main script to exe file and all your dependent scripts (it parses your imports and finds all nescessary python files) to library zip file (pyc files only). Also it collects dependent DLL libraries and copies them to distribution directory so you can distribute whole directory and user can run exe file from this directory. The benefit is that you can have a large number of scripts - smaller exe files - to use one large library zip file and DLLs.
Alternatively, you can configure py2exe to bundle all your scripts and requirements to 1 standalone exe file. Exe file consists of main script, dependent python files and all DLLs. I am using these options in setup.py to accomplish this:
setup(
...
options = {
'py2exe' : {
'compressed': 2,
'optimize': 2,
'bundle_files': 1,
'excludes': excludes}
},
zipfile=None,
console = ["your_main_script.py"],
...
)
Working code:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {
'py2exe' : {
'compressed': 1,
'optimize': 2,
'bundle_files': 3, #Options 1 & 2 do not work on a 64bit system
'dist_dir': 'dist', # Put .exe in dist/
'xref': False,
'skip_archive': False,
'ascii': False,
}
},
zipfile=None,
console = ['thisProject.py'],
)
Following setup.py (in the source dir):
from distutils.core import setup
import py2exe
setup(console = ['multiple.py'])
And then running as:
python setup.py py2exe
works fine for me. I didn't have to give any other options to make it work with multiple scripts.
I'm running in circles with a really strange thing happen. Basically I'm trying a simple window app with PyQt5+python3.3+cx_freeze4.3.2. The problem runs perfect calling the python:
python test.py
Now the second part the basic setup.py to the cx_freeze:
import sys
from cx_Freeze import setup, Executable
base = None
if sys.platform == 'win32':
base = 'Win32GUI'
options = {
'build_exe': {
'includes': 'atexit'
}
}
executables = [
Executable('test.py', base=base)
]
setup(name='test',
version='0.1',
description='test',
options=options,
executables=executables
)
build it:
python test.py build
The follow folder is created:
build/exe.win32-3.3:
/platforms
/imageformats
test.exe
icudt49.dll
icuin49.dll
icuuc49.dll
libGLESv2.dll
library.zip
PyQt5.QtCore.pyd
PyQt5.QtGui.pyd
PyQt5.QtWidgets.pyd
python33.dll
Qt5Core.dll
Qt5Gui.dll
Qt5Widgets.dll
sip.pyd
unicodedata.pyd
_bz2.pyd
Now running test.exe everything works fine as it should.
The problem comes when I copy the build folder to other PC. An error pops-up when I run the test.exe
This application failed to start because it could not find or load the
QT platform plugin "windows".
Available platform plugin are: minimal, offscreen, windows.
Reinstalling the application may fix this problem
According everything I read it's about dlls on plataforms/ the .exe don't find qwindow.dll inside. Why it's only happen in other PC (win7)?? The developement PC (win7) works fine. To debug it and to have sure that qwindow.dll used is the one inside on plataforms/ I rename the folder to plataformFOO/ and try run the test.exe and now same problem in dev PC, so, the dll is in correct folder, rename it back to plataforms/ and everything working fine. Why the hell is not working in others PCs if the OS is the same and the folder is a simple copy of the one on dev PC.
I google, read loads of stuffs but can't figure out the problem. If someone can help ;)
I had the same problem and I'm running Anaconda 4.4.0 Python 2.7.13 using PyQt5 and cx_Freeze 5.0.1
Copy anaconda/library/plugin/platforms directory into the directory containing the .exe.
Run the executable and it should work
What I'm trying to do is compile a program I've written in Python 2.7, using pygame, into a standalone app for Mac computers. I'm working on a PC running Windows 8 with no access to a mac, so tweaking the process has been difficult.
When I run the setup file from the command prompt, I get the "text flood" (similar to what py2exe gave me when it worked to compile the windows version) and the program appears to work. It creates build and dist folders, but the dist folder has no contents. When looking at the command prompt output, the last two lines are
BASE_CFLAGS = cfg['CFLAGS']
Key Error: 'CFLAGS'
This seems to happen when py2app is trying to create the application bundle.
Here is the setup.py file I've gotten to thus far:
"""
Script for building the example.
Usage:
python setup.py py2app
"""
from setuptools import setup
NAME = 'PetCute Slide Puzzle Test'
VERSION = '0'
plist = dict(
CFBundleIconFile=NAME,
CFBundleName=NAME,
CFBundleShortVersionString=VERSION,
CFBundleGetInfoString=' '.join([NAME, VERSION]),
CFBundleExecutable=NAME,
CFBundleIdentifier='Py2App and PyGam test',
)
setup(
data_files=['Dog1.jpg', 'Dog2.jpg', 'Dog3.jpg', 'Dog4.jpg', 'Dog5.jp', 'Dog6.jpg', 'Dog7.jpg', 'Dog8.jpg', 'Dog9.jpg', 'Dog10.jpg', 'Dog11.jpg', 'Dog12.jpg', 'Dog13.jpg', 'Dog14.jpg', 'Dog15.jpg', 'Dog16.jpg', 'AYearWithoutRain.ttf'],
app=[
dict(script="PetCute_slidepuzzle.py", plist=plist),
],
setup_requires=["py2app"],
)
The data_files lists out the pictures and text file that need to be bundled with the code. I got to this by adapting the alien.py example. Please let me know if any more info is needed!
It probably had an error during compilation. I suggest you make sure you have Numpy installed, its needed for py2app to compile Pygame programs.
I am trying to learn Python by myself using Zed A.Shaw's book Learn Python the hard way.
At exercise 46. I'am supposed to create a project skeleton (i.e. create a setup.py file, create modules, and so). Then make a project.
I have to put a script in my bin directory that is runnable for my system. I wrote the simple Hello World! script turned it into an .exe file using cxfreeze.
However when I try to install my setup.py file (i.e. By typing python setup.py install in the cmd), I can't install this .exe file instead I can only install the script script.py
How can I install this exe file.
This is my setup.py file:
try:
from setuptools import setup
except ImportError:
from distutils.core import setup
config = {
'description': 'First project',#ex46
'author': 'author',#
'url': '',#N/A
'download_url': '',#N/A
"author_email": "author_email#email.com"
'versio': '3.1',
'install_requires': ['nose'],
'packages': ['skeleton\quiz46','skeleton\\tests'],
'scripts': ['skeleton\\bin\helloscript.py','skeleton\\bin\helloscript.exe'],
'name': 'quiz46'
}
But this gives me the following error:
UnicodeDecodeError
I have also tried putting skeleton\bin\helloscript.exe but that gives me a similiar Error!
My OS is Windows 7, and I am using Python 3.1.
Again what I want is for the setup.py to install my .exe file too not just it's script.
I don't think the script option is meant to handle anything but text files. If you have a look at the source code for distribute (aka setuptools), the write_script command will try to encode('ascii') the contents if it's anything other than a python script AND if you are using Python 3. Your cxfreeze exe is a binary file, not a text file, and is likely causing this to choke.
The easier option to get setuptools to include a executable script in the installation process is to use the entry_points option in your setup.py rather than scripts:
entry_points={'console_scripts':['helloscript = helloscript:main'] }
The console_script will automatically wrap your original helloscript.py script and create an exe (on Windows) and install it into your Python's Script directory. No need to use something like cxfreeze.