Animating elements on canvas in QML from python - python

Here is the main.py script:
import sys, os, math
import numpy as np
import time
from PyQt5 import *
class Tab(QFrame):
def __init__(self):
super().__init__()
self.setGeometry(600, 600, 600, 600)
self.setWindowTitle("PyQt5 Tab Widget")
self.setWindowIcon(QIcon("../QML Files/Icons/Tab.png"))
vbox = QVBoxLayout()
tabWidget = QTabWidget()
tabWidget.addTab(Example01(), "Ex1")
vbox.addWidget(tabWidget)
self.setLayout(vbox)
class GG(QObject):
polygonsChanged = pyqtSignal()
def __init__(self, parent=None):
super().__init__(parent)
self._polygons = []
def modify_Polygons(self) -> None:
for x in range(10):
time.sleep(1)
GG.set_dynamic_polygons(x, self)
def get_polygons(self) -> None:
return self._polygons
def set_polygons(self, polygons):
self._polygons = polygons
self.polygonsChanged.emit()
polygons = pyqtProperty(
"QVariant", fget=get_polygons, fset=set_polygons,
notify=polygonsChanged
)
def set_dynamic_polygons(i, p_gg) -> None:
numpy_arrays = np.array(
[[[100+i, 100], [150, 200], [50, 300]],
[[50, 60], [160, 20], [400, 10]]]
)
def set_polygons(myArray) -> []:
polygons = []
for ps in myArray:
polygon = []
# print("ps = "); print(ps)
for p in ps:
# print("p = "); print(p)
e = QPointF(*p)
polygon.append(e)
polygons.append(polygon)
return polygons
p_gg.polygons = set_polygons(numpy_arrays)
class Example01(QWidget):
def __init__(self):
super().__init__()
vbox = QVBoxLayout(self)
vbox.setContentsMargins(0, 0, 0, 0)
self.gg = GG()
GG.set_dynamic_polygons(0, self.gg)
view = QQuickWidget()
ROOT_DIR = os.path.realpath(os.path.dirname(sys.argv[0]))
qml = os.path.join(ROOT_DIR, "QML Files", "Demo01.qml")
view.setSource(QUrl.fromLocalFile(qml))
view.rootContext().setContextProperty("gg", self.gg)
view.setResizeMode(QQuickWidget.SizeRootObjectToView)
vbox.addWidget(view)
if __name__ == "__main__":
App = QApplication(sys.argv)
tabDialog = Tab()
tabDialog.show()
App.exec()
Next follows the Demo01.qml
import QtQuick 2.14
import QtQuick.Window 2.14
import QtGraphicalEffects 1.0
import QtQuick.Controls 2.15
Rectangle {
id: rect
visible: true
anchors.fill: parent
LinearGradient {
anchors.fill: parent
//setting gradient at 45 degrees
start: Qt.point(rect.width, 0)
end: Qt.point(0, rect.height)
gradient: Gradient {
GradientStop { position: 0.0; color: "#ee9d9d" }
GradientStop { position: 1.0; color: "#950707" }
}
}
Button{
id: btn
width: 100
height: 30
x: {parent.width - btn.width - 20}
y: {parent.height - btn.height - 20}
text: "Click Me"
onClicked: gg.modify_Polygons()
}
Canvas {
id: drawingCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d")
ctx.fillStyle = "rgb(100%,70%,30%)"
ctx.lineWidth = 5
ctx.strokeStyle = "blue"
//console.log(gg)
for(var i in gg.polygons){
var polygon = gg.polygons[i]
ctx.beginPath()
for(var j in polygon){
var p = polygon[j]
if(j === 0)
ctx.moveTo(p.x, p.y)
else
ctx.lineTo(p.x, p.y)
}
ctx.closePath()
ctx.fill()
ctx.stroke()
}
}
}
/*Connections{
target: gg
function onpolygonsChanged(){ drawingCanvas.requestPaint()}
}*/
}
The two triangles when I start the program are shown very nice.
The trouble appears when I click the button.
I tried all sorts of variants to indent the modify_Polygons() function inside the GG class.
In every version I received the same error: Property 'modify_Polygons' of object GG(0x103056bd0) is not a function comming from the Demo01.qml -> row 30.
I don't have any clue why this error appears because for me looks like a legitimate function.
What did I make wrong, please?

Only the elements of the QMetaObject are accessible from QML like the qproperties, signals and slots, and the other elements of the class are not visible from QML. So one solution is to use the #pyqtSlot decor.
On the other hand you should not use time.sleep as it will block the main thread and consequently freeze the GUI. If you want to do periodic tasks then use a QTimer.
#pyqtSlot()
def modify_Polygons(self) -> None:
for x in range(10):
# time.sleep(1)
GG.set_dynamic_polygons(x, self)
On the other hand, if you want to make animations (even if you only indicate it in the title of your post) then you must use QVariantAnimation:
#pyqtSlot()
def modify_Polygons(self) -> None:
animation = QVariantAnimation(self)
animation.setStartValue(0)
animation.setEndValue(10)
animation.valueChanged.connect(
lambda value: GG.set_dynamic_polygons(value, self)
)
animation.setDuration(10 * 1000)
animation.start(QAbstractAnimation.DeleteWhenStopped)

Related

setContextProperty() doesn't create the class instance inside the qml file

The main.py file displays a Tab Widget. On each Tab I loaded a speciffic qml file but for the sake of this question I will consider only one qml file and one single tab:
import sys, os, math
import numpy as np
from PyQt5 import *
class Tab(QFrame):
def __init__(self):
super().__init__()
self.setGeometry(600, 600, 600, 600)
self.setWindowTitle("PyQt5 Tab Widget")
vbox = QVBoxLayout()
tabWidget = QTabWidget()
tabWidget.addTab(Example01(), "Ex1")
vbox.addWidget(tabWidget)
self.setLayout(vbox)
class GG(QObject):
polygonsChanged = pyqtSignal()
def __init__(self, parent=None):
super().__init__(parent)
self._polygons = []
def get_polygons(self):
return self._polygons
def set_polygons(self, polygons):
self._polygons = polygons
self.polygonsChanged.emit()
polygons = pyqtProperty(
"QVariant", fget=get_polygons, fset=set_polygons,
notify=polygonsChanged
)
class Example01(QWidget):
def __init__(self):
super().__init__()
vbox = QVBoxLayout(self)
vbox.setContentsMargins(0, 0, 0, 0)
numpy_arrays = np.array(
[[[100, 100], [150, 200], [50, 300]],
[[50, 60], [160, 10], [400, 0]]]
)
polygons = []
for ps in numpy_arrays:
polygon = []
for p in ps:
e = QPointF(*p)
polygon.append(e)
polygons.append(polygon)
gg = GG()
gg.polygons = polygons
print(gg.polygons)
ROOT_DIR = os.path.realpath(os.path.dirname(sys.argv[0]))
# print(ROOT_DIR)
qml = os.path.join(ROOT_DIR, "QML Files", "Demo01.qml")
view = QQuickWidget()
view.setSource(QUrl.fromLocalFile(qml))
view.rootContext().setContextProperty("gg", gg)
view.setResizeMode(QQuickWidget.SizeRootObjectToView)
# widget = QWidget.createWindowContainer(view)
# vbox.addWidget(widget)
vbox.addWidget(view)
if __name__ == "__main__":
App = QApplication(sys.argv)
tabDialog = Tab()
tabDialog.show()
App.exec()
Now the Demo01.qml file:
import QtQuick 2.14
import QtQuick.Window 2.14
import QtGraphicalEffects 1.0
Rectangle {
id: rect
visible: true
anchors.fill: parent
LinearGradient {
anchors.fill: parent
//setting gradient at 45 degrees
start: Qt.point(rect.width, 0)
end: Qt.point(0, rect.height)
gradient: Gradient {
GradientStop { position: 0.0; color: "#ee9d9d" }
GradientStop { position: 1.0; color: "#950707" }
}
}
Canvas {
id: drawingCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = 5;
ctx.strokeStyle = "red"
console.log(gg)
for(var i in gg.polygons){
var polygon = gg.polygons[i]
ctx.beginPath()
for(var j in polygon){
var p = polygon[j]
if(j === 0)
ctx.moveTo(p.x, p.y)
else
ctx.lineTo(p.x, p.y)
}
ctx.closePath()
ctx.stroke()
}
}
}
Connections{
target: gg
function onPolygonsChanged(){ drawingCanvas.requestPaint()}
}
}
The problem is that does not instantiate the gg inside the qml file, claiming that the gg object is null. So does not draw anything on my canvas.
I tried with QQuickWidgetand with QQuickView and had the same null result.
As you can see the qml page is loaded on the Tab window without any problem.
How can be set the context thou, if doesn't work with the two mentioned elements.
Your problem has 2 errors:
You have to set the context property before loading the .qml.
"gg" is a local variable that is destroyed as soon as the constructor finishes executing, so in qml it will be null, the solution is to extend the life cycle for example by making it an attribute of the class.
class Example01(QWidget):
def __init__(self):
super().__init__()
numpy_arrays = np.array(
[[[100, 100], [150, 200], [50, 300]], [[50, 60], [160, 10], [400, 0]]]
)
polygons = []
for ps in numpy_arrays:
polygon = []
for p in ps:
e = QPointF(*p)
polygon.append(e)
polygons.append(polygon)
self.gg = GG()
self.gg.polygons = polygons
ROOT_DIR = os.path.realpath(os.path.dirname(sys.argv[0]))
qml = os.path.join(ROOT_DIR, "QML Files", "Demo01.qml")
view = QQuickWidget()
view.rootContext().setContextProperty("gg", self.gg)
view.setSource(QUrl.fromLocalFile(qml))
view.setResizeMode(QQuickWidget.SizeRootObjectToView)
vbox = QVBoxLayout(self)
vbox.setContentsMargins(0, 0, 0, 0)
vbox.addWidget(view)

Faced with the problem of updating progressbar in Qt in python

Write player, and emerged question, when I launching song, I want to progressbar was updated in the time when goes music, made cycle, threw his in thread, values on renewal are transmitted through signal in qml, but in than the problem, these values are transmitted only then when I click on this button, but raze not in real time.
Main.py
progressMusicSignal = Signal(float, arguments=['progressMusic'])
#Slot('float')
def setValue(self, flagTrue):
global thread, que
if flagTrue == 1:
que = queue.Queue()
thread = Thread(target=lambda ques, arg1: ques.put(progressBarMusic(arg1)), args=(que, flagTrue),
daemon=True)
thread.start()
result = que.get()
self.progressMusicSignal.emit(result)
elif flagTrue == 2:
thread.join()
def playMusic(flagMusic=0):
if flagMusic == 1:
pygame.mixer.music.load(PATHLESS + MUSICFILEWAV)
pygame.mixer.music.play()
if flagMusic == 2:
pygame.mixer.music.pause()
if flagMusic == 3:
pygame.mixer.music.unpause()
def progressBarMusic(flagTrue):
if flagTrue == 1:
while True:
song = pygame.mixer.Sound(PATHLESS + MUSICFILEWAV)
getLengthMusic = pygame.mixer.Sound.get_length(song)
milSec = pygame.mixer.music.get_pos()
operationLength = getLengthMusic // 10
print(operationLength)
sec = milSec // 1000
secRes = milSec // 100
print(secRes)
operationSecPercent = (secRes / operationLength) / 100
print(operationSecPercent)
if sec != getLengthMusic:
return operationSecPercent
Main.qml
RoundButton {
id: plauPauseBtn
x: 370
y: 15
width: 50
height: 50
text: "\u25b7"
enabled: true
opacity: 1.0
font.weight: Font.ExtraBold
font.capitalization: Font.MixedCase
font.strikeout: false
font.underline: false
font.italic: false
display: AbstractButton.TextBesideIcon
font.bold: false
font.pointSize: 14
font.family: "Tahoma"
onClicked: {
plauPauseBtn.opacity = 0.0;
plauPauseBtn.enabled = false;
stopPauseBtn.opacity = 1.0;
stopPauseBtn.enabled = true;
con.playMusicInt(1)
con.setValue(1)
}
}
RoundButton {
id: stopPauseBtn
x: 370
y: 15
width: 50
height: 50
text: "||"
enabled: false
opacity: 0.0
bottomPadding: 13
font.weight: Font.ExtraBold
font.capitalization: Font.MixedCase
font.strikeout: false
font.underline: false
font.italic: false
display: AbstractButton.TextBesideIcon
font.bold: false
font.pointSize: 7
font.family: "Tahoma"
onClicked: {
con.playMusicInt(2)
con.setValue(2)
stopPauseBtn.opacity = 0.0;
stopPauseBtn.enabled = false;
playAgainBtn.opacity = 1.0;
playAgainBtn.enabled = true;
}
}
RoundButton {
id: playAgainBtn
x: 370
y: 15
width: 50
height: 50
text: "\u25b7"
enabled: false
opacity: 0.0
bottomPadding: 13
font.weight: Font.ExtraBold
font.capitalization: Font.MixedCase
font.strikeout: false
font.underline: false
font.italic: false
display: AbstractButton.TextBesideIcon
font.bold: false
font.pointSize: 14
font.family: "Tahoma"
onClicked: {
con.playMusicInt(3)
con.setValue(1)
playAgainBtn.opacity = 0.0;
playAgainBtn.enabled = false;
stopPauseBtn.opacity = 1.0;
stopPauseBtn.enabled = true;
}
}
ProgressBar {
id: musicProgressBar
x: 0
y: 0
width: 800
height: 5
indeterminate: false
value: 0.0
}
Connections {
target: con
onProgressMusicSignal: {
musicProgressBar.value = progressMusic
}
}
The code provided by the OP is understandable, so I will avoid analyzing it, so I will propose a solution from scratch.
In this case I have created a wrapper on pygame.mixer.music that exposes the properties of the source, the volume, the current state and has methods exposed through pyqtSlot, that class does not handle the logic of your application but is only a resource .
The logic of your application must be handled in QML regarding the state of the button, and in that case it is not necessary to create several buttons since only one in which you change the text is enough.
Considering the above, the solution is:
main.py
import os
import math
import pygame
from PyQt5 import QtCore, QtGui, QtQml
class PyGameSound(QtCore.QObject):
sourceChanged = QtCore.pyqtSignal()
volumeChanged = QtCore.pyqtSignal()
stateChanged = QtCore.pyqtSignal()
notifyIntervalChanged = QtCore.pyqtSignal()
progressChanged = QtCore.pyqtSignal()
error = QtCore.pyqtSignal(str, arguments=["message"])
class State:
PlayingState, PausedState, StoppedState = range(3)
QtCore.Q_ENUMS(State)
def __init__(self, parent=None):
super().__init__(parent)
self.destroyed.connect(self.on_destroyed)
pygame.mixer.init()
self._source = ""
self._notifyInterval = 1000
self._progress = 0.0
self._volume = 1.0
self._notify_timer = QtCore.QTimer(self, timeout=self.on_notify_callback)
self._state = PyGameSound.State.StoppedState
#QtCore.pyqtProperty(State, notify=stateChanged)
def state(self):
return self._state
def _update_state(self, state):
self._state = state
self.stateChanged.emit()
def on_notify_callback(self):
if self.source:
try:
song = pygame.mixer.Sound(self.source)
total = song.get_length()
pos = pygame.mixer.music.get_pos()
if pos >= 0:
percentage = pos / (total * 1000.0)
if math.isclose(
percentage, 1.0, abs_tol=self.notifyInterval / 1000.0
):
percentage = 1.0
self.progress = percentage
except pygame.error as message:
self.error.emit(str(message))
#QtCore.pyqtProperty(str, notify=sourceChanged)
def source(self):
return self._source
#source.setter
def source(self, source):
try:
pygame.mixer.music.load(source)
except pygame.error as message:
self.error.emit(str(message))
source = ""
if self._source != source:
self._source = source
self.sourceChanged.emit()
#QtCore.pyqtProperty(float, notify=volumeChanged)
def volume(self):
return pygame.mixer.music.get_volume()
#volume.setter
def volume(self, volume):
pygame.mixer.music.set_volume(volume)
self.volumeChanged.emit()
#QtCore.pyqtProperty(int, notify=notifyIntervalChanged)
def notifyInterval(self):
return self._notifyInterval
#notifyInterval.setter
def notifyInterval(self, interval):
if self._notifyInterval != interval:
self._notifyInterval = interval
is_active = self._notify_timer.isActive()
if is_active:
self._notify_timer.stop()
self._notify_timer.setInterval(self._notifyInterval)
if is_active:
self._notify_timer.start()
#QtCore.pyqtProperty(float, notify=progressChanged)
def progress(self):
return self._progress
#progress.setter
def progress(self, progress):
self._progress = progress
self.progressChanged.emit()
#QtCore.pyqtSlot()
def play(self):
try:
pygame.mixer.music.play()
self._notify_timer.start()
except pygame.error as message:
self.error.emit(str(message))
return
self._update_state(PyGameSound.State.PlayingState)
#QtCore.pyqtSlot()
def unpause(self):
pygame.mixer.music.unpause()
self._notify_timer.start()
self._update_state(PyGameSound.State.PlayingState)
#QtCore.pyqtSlot()
def pause(self):
pygame.mixer.music.pause()
self._notify_timer.stop()
self._update_state(PyGameSound.State.PausedState)
#QtCore.pyqtSlot()
def stop(self):
pygame.mixer.music.stop()
self._notify_timer.stop()
self._update_state(PyGameSound.State.StoppedState)
def on_destroyed(self):
pygame.mixer.quit()
if __name__ == "__main__":
import sys
current_dir = os.path.dirname(os.path.realpath(__file__))
QtQml.qmlRegisterType(PyGameSound, "PyGame", 1, 0, "PyGameSound")
app = QtGui.QGuiApplication(sys.argv)
engine = QtQml.QQmlApplicationEngine()
filename = os.path.join(current_dir, "main.qml")
engine.load(QtCore.QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
main.qml
import QtQuick 2.13
import QtQuick.Controls 2.5
import PyGame 1.0
ApplicationWindow{
visible: true
width: 640
height: 480
PyGameSound{
id: sound
notifyInterval: 10
source: "/path/of/music.wav"
volume: 1.0
onError: console.log(message)
}
RoundButton {
id: play_pause_button
x: 370
y: 15
width: 50
height: 50
text: "\u25b7"
display: AbstractButton.TextBesideIcon
font {
weight: Font.ExtraBold
capitalization: Font.MixedCase
strikeout: false
pointSize: 14
family: "Tahoma"
bold: false
underline: false
italic: false
}
onClicked: {
if(sound.state == PyGameSound.StoppedState){
sound.play()
play_pause_button.text = "||"
}
else if(sound.state == PyGameSound.PlayingState){
sound.pause()
play_pause_button.text = "\u25b7"
}
else if(sound.state == PyGameSound.PausedState){
sound.unpause()
play_pause_button.text = "||"
}
}
}
ProgressBar {
id: musicProgressBar
width: parent.width
height: 5
indeterminate: false
value: sound.progress
}
}
Although the simplest solution is to use the Audio module:
from PyQt5 import QtCore, QtGui, QtQml
if __name__ == "__main__":
import os
import sys
current_dir = os.path.dirname(os.path.realpath(__file__))
app = QtGui.QGuiApplication(sys.argv)
engine = QtQml.QQmlApplicationEngine()
filename = os.path.join(current_dir, "main.qml")
engine.load(QtCore.QUrl.fromLocalFile(filename))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
main.qml
import QtQuick 2.13
import QtQuick.Controls 2.5
import QtMultimedia 5.13
ApplicationWindow{
visible: true
width: 640
height: 480
Audio{
id: sound
notifyInterval: 10
source: "/path/of/music.wav"
}
RoundButton {
id: play_pause_button
x: 370
y: 15
width: 50
height: 50
text: "\u25b7"
display: AbstractButton.TextBesideIcon
font {
weight: Font.ExtraBold
capitalization: Font.MixedCase
strikeout: false
pointSize: 14
family: "Tahoma"
bold: false
underline: false
italic: false
}
onClicked: {
if(sound.playbackState == Audio.StoppedState){
sound.play()
play_pause_button.text = "||"
}
else if(sound.playbackState == Audio.PlayingState){
sound.pause()
play_pause_button.text = "\u25b7"
}
else if(sound.playbackState == Audio.PausedState){
sound.play()
play_pause_button.text = "||"
}
}
}
ProgressBar {
id: musicProgressBar
width: parent.width
height: 5
indeterminate: false
value: sound.position/sound.duration
}
}
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import sys
import time
class Example(QWidget):
def __init__(self):
super().__init__()
# calling initUI method
self.initUI()
# method for creating widgets
def initUI(self):
# creating progress bar
self.pbar = QProgressBar(self)
# setting its geometry
self.pbar.setGeometry(30, 40, 200, 25)
# creating push button
self.btn = QPushButton('Start', self)
# changing its position
self.btn.move(40, 80)
# adding action to push button
self.btn.clicked.connect(self.doAction)
# setting window geometry
self.setGeometry(300, 300, 280, 170)
# setting window action
self.setWindowTitle("Python")
# showing all the widgets
self.show()
# when button is pressed this method is being called
def doAction(self):
# setting for loop to set value of progress bar
for i in range(101):
# slowing down the loop
time.sleep(0.05)
# setting value to progress bar
self.pbar.setValue(i)
# main method
if __name__ == '__main__':
# create pyqt5 app
App = QApplication(sys.argv)
# create the instance of our Window
window = Example()
# start the app
sys.exit(App.exec())
I have not found a code where the "amount" of progress would be known and could be filled in as a proportion of the total, but it is also possible at the end of each part to simply +1 to the total amount of progress

Refreshing QQuickWidget in QML file After Button Click

Created a MapWidget using QQuickWidget and a qml file to zoom into the given location coordinates. However, the map does not refresh whenever the coordinates changed. I am trying to connect a button that can be clicked to update the map but with no luck so far. Is there a way to obtain an id for the button and pass it on to the qml file to update or refresh the map whenever the coordinates are changed?
main.py
class MapWidget(QtQuickWidgets.QQuickWidget):
def __init__(self, parent=None):
super(MapWidget, self).__init__(parent,
resizeMode=QtQuickWidgets.QQuickWidget.SizeRootObjectToView)
model = MarkerModel(self)
self.rootContext().setContextProperty("markermodel", model)
self.rootContext().setContextProperty("lataddr", globals.latitude)
self.rootContext().setContextProperty("lonaddr", globals.longitude)
qml_path = os.path.join(os.path.dirname(__file__), "main.qml")
self.setSource(QtCore.QUrl.fromLocalFile(qml_path))
positions = [(globals.latitude, globals.longitude)]
urls = ["http://maps.gstatic.com/mapfiles/ridefinder-images/mm_20_red.png"]
for c, u in zip(positions, urls):
coord = QtPositioning.QGeoCoordinate(*c)
source = QtCore.QUrl(u)
model.appendMarker({"position": coord , "source": source})
class project_ui(QWidget):
def setup(self, window):
"omitted code"
self.btn = QPushButton('Search', self)
self.btn.setFixedWidth(200)
self.btn.clicked.connect("reload map in qml file")
main.qml
Rectangle {
id:rectangle
width: 640
height: 480
Plugin {
id: osmPlugin
name: "osm"
}
property variant locationTC: QtPositioning.coordinate(lataddr, lonaddr)
Map {
id: map
anchors.fill: parent
plugin: osmPlugin
center: locationTC
zoomLevel: 10
}
MapItemView{
model: markermodel
delegate: MapQuickItem {
coordinate: position_marker
anchorPoint.x: image.width
anchorPoint.y: image.height
sourceItem:
Image { id: image; source: source_marker }
}
}
}
Considering that you want to move only one marker you must create a QObject that has the position as q-properties, export the object and make a binding in QML.
main.py
import os
from PyQt5 import QtCore, QtGui, QtWidgets, QtQuickWidgets, QtPositioning
class MarkerObject(QtCore.QObject):
coordinateChanged = QtCore.pyqtSignal(QtPositioning.QGeoCoordinate)
sourceChanged = QtCore.pyqtSignal(QtCore.QUrl)
def __init__(self, parent=None):
super(MarkerObject, self).__init__(parent)
self._coordinate = QtPositioning.QGeoCoordinate()
self._source = QtCore.QUrl()
def getCoordinate(self):
return self._coordinate
def setCoordinate(self, coordinate):
if self._coordinate != coordinate:
self._coordinate = coordinate
self.coordinateChanged.emit(self._coordinate)
def getSource(self):
return self._source
def setSource(self, source):
if self._source != source:
self._source = source
self.sourceChanged.emit(self._source)
coordinate = QtCore.pyqtProperty(QtPositioning.QGeoCoordinate, fget=getCoordinate, fset=setCoordinate, notify=coordinateChanged)
source = QtCore.pyqtProperty(QtCore.QUrl, fget=getSource, fset=setSource, notify=sourceChanged)
class MapWidget(QtQuickWidgets.QQuickWidget):
def __init__(self, parent=None):
super(MapWidget, self).__init__(parent,
resizeMode=QtQuickWidgets.QQuickWidget.SizeRootObjectToView)
self._marker_object = MarkerObject(parent)
self._marker_object.setSource(QtCore.QUrl("http://maps.gstatic.com/mapfiles/ridefinder-images/mm_20_red.png"))
self.rootContext().setContextProperty("marker_object", self._marker_object)
qml_path = os.path.join(os.path.dirname(__file__), "main.qml")
self.setSource(QtCore.QUrl.fromLocalFile(qml_path))
#QtCore.pyqtSlot(QtPositioning.QGeoCoordinate)
def moveMarker(self, pos):
self._marker_object.setCoordinate(pos)
class Widget(QtWidgets.QWidget):
def __init__(self, parent=None):
super(Widget, self).__init__(parent)
self._lat_spinbox = QtWidgets.QDoubleSpinBox(
minimum=-90,
maximum=90,
decimals=6,
value=59.91
)
self._lng_spinbox = QtWidgets.QDoubleSpinBox(
minimum=-180,
maximum=180,
decimals=6,
value=10.75
)
search_button = QtWidgets.QPushButton("Search", clicked=self.search)
self._map_widget = MapWidget()
flay = QtWidgets.QFormLayout(self)
flay.addRow("Latitude:", self._lat_spinbox)
flay.addRow("Longitude:", self._lng_spinbox)
flay.addRow(search_button)
flay.addRow(self._map_widget)
self.search()
#QtCore.pyqtSlot()
def search(self):
lat = self._lat_spinbox.value()
lng = self._lng_spinbox.value()
self._map_widget.moveMarker(QtPositioning.QGeoCoordinate(lat, lng))
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = Widget()
w.show()
sys.exit(app.exec_())
main.qml
import QtQuick 2.9
import QtLocation 5.12
import QtPositioning 5.12
Rectangle {
id:rectangle
width: 640
height: 480
Plugin {
id: osmPlugin
name: "osm"
}
Map {
id: map
anchors.fill: parent
plugin: osmPlugin
center: marker_object.coordinate
zoomLevel: 10
MapQuickItem {
coordinate: marker_object.coordinate
anchorPoint.x: image.width
anchorPoint.y: image.height
sourceItem: Image {
id: image
source: marker_object.source
}
}
}
}

How do I bind a dynamically created qmlcomponent object to the property of another dynamic created qmlcomponent object?

I have two qml components sitting in one module.
components
|- Edge.qml
|- Class.qml
|- qmdir
main
|- main.qml
main.py
with main.qml
import urmelgraph.components 1.0
import CustomGeometry 1.0
ApplicationWindow {
visible: true
width: 640
height: 240
title: qsTr("Test")
color: "#2C3E50"
}
and qmdir
module urmelgraph.components
Class 1.0 Class.qml
Edge 1.0 Edge.qml
I am loading both inside my python main.py file.
from PyQt5.QtGui import QGuiApplication, QColor, QSurfaceFormat
from PyQt5.QtQml import QQmlApplicationEngine, QQmlComponent, QQmlContext, qmlRegisterType, QQmlProperty
from PyQt5.QtQuick import QQuickItem, QQuickView, QSGGeometryNode, QSGGeometry, QSGNode, QSGFlatColorMaterial
from PyQt5.QtCore import QObject, pyqtSignal, pyqtSlot, pyqtProperty, QUrl, QPointF, QSizeF
from pathlib import Path
class StraightLine(QQuickItem):
p1_Changed = pyqtSignal()
p2_Changed = pyqtSignal()
segment_count_Changed = pyqtSignal()
def __init__(self, parent: QQuickItem, p1: QPointF = QPointF(0,0), p2: QPointF = QPointF(1,1), segment_count: int = 2):
super().__init__(parent)
self._p1 = p1
self._p2 = p2
self._segment_count = segment_count
self.setFlag(QQuickItem.ItemHasContents, True)
#pyqtProperty("QPointF", notify = p1_Changed)
def p1(self):
return self._p1
#p1.setter
def p1(self, p1: QPointF):
if p1 == self._p1:
return
self._p1 = p1
self.p1_Changed.emit()
self.update()
#pyqtProperty("QPointF", notify = p2_Changed)
def p2(self):
return self._p2
#p2.setter
def p2(self, p2: QPointF):
if p2 == self._p2:
return
self._p2 = p2
self.p2_Changed.emit()
self.update()
#pyqtProperty(int, notify = segment_count_Changed)
def segment_count(self):
return self._segment_count
#segment_count.setter
def segment_count(self, count: int):
if count == self._segment_count:
return
self._segment_count = count
self.segment_count_Changed.emit()
self.update()
def updatePaintNode(self, oldNode: QSGGeometryNode, _):
if oldNode == None:
node = QSGGeometryNode()
geometry = QSGGeometry(QSGGeometry.defaultAttributes_Point2D(), self._segment_count)
geometry.setLineWidth(3)
geometry.setDrawingMode(QSGGeometry.DrawLineStrip)
node.setGeometry(geometry)
node.setFlag(QSGNode.OwnsGeometry)
material = QSGFlatColorMaterial()
material.setColor(QColor(45, 100, 120))
node.setMaterial(material)
node.setFlag(QSGNode.OwnsMaterial)
else:
node = oldNode
geometry = node.geometry()
geometry.allocate(self._segment_count)
itemSize = self.size()
vertices = geometry.vertexDataAsPoint2D()
x1 = self._p1.x()
y1 = self._p1.y()
vertices[0].set(x1, y1)
x2 = self._p2.x()
y2 = self._p2.y()
vertices[1].set(x2, y2)
print(vertices[1].x)
node.markDirty(QSGNode.DirtyGeometry)
return node
if __name__ == "__main__":
import sys
path = Path("..")
resolved_path = path.resolve()
# Create an instance of the application
app = QGuiApplication(sys.argv)
# Set antialising 4 samples
format = QSurfaceFormat()
format.setSamples(4)
QSurfaceFormat.setDefaultFormat(format)
# register custom types
qmlRegisterType(StraightLine, "CustomGeometry", 1, 0, "StraightLine")
# Create QML engine
engine = QQmlApplicationEngine()
# Load the qml file into the engine
engine.addImportPath(str(resolved_path))
engine.load("main/main.qml")
# load the components
component = QQmlComponent(engine)
component.loadUrl(QUrl("components/Class.qml"))
line_component = QQmlComponent(engine)
line_component.loadUrl(QUrl("components/Edge.qml"))
# check for component creation errors
for error in component.errors():
print(error.toString())
# check for component creation errors
for error in line_component.errors():
print(error.toString())
classes = []
for index, class_name in enumerate(["Person", "Home"]):
# create a new instance of the component
cclass = component.create()
# set the class name property of the component
cclass.setProperty("className", class_name)
cclass.setX((cclass.width() + 50) * index)
cclass.setParentItem(engine.rootObjects()[0].findChild(QQuickItem))
classes.append(cclass)
line = line_component.beginCreate(engine.rootContext())
line.setProperty("anchor1", classes[0])
line.setProperty("anchor2", classes[1])
line_component.completeCreate()
# check for object creation errors
for error in line_component.errors():
print(error.toString())
for error in component.errors():
print(error.toString())
engine.quit.connect(app.quit)
sys.exit(app.exec_())
But now I want to connect the first point of the Edge E to a Class component A and the second point of the Edge E to a Class component B.
For that I have created properties in the Edge.qml.
import QtQuick 2.11
import CustomGeometry 1.0
import urmelgraph.components 1.0
StraightLine {
property Class anchor1
property Class anchor2
anchors.fill: parent
Component.onCompleted: {
console.log(anchor1)
console.log(anchor2)
}
p2: Qt.point(anchor2.x + (anchor2.width/2), anchor2.y + (anchor2.height/2))
p1: Qt.point(anchor1.x + (anchor1.width/2), anchor1.y + (anchor1.height/2))
}
This is my Class.qml
import QtQuick 2.11
import QtQuick.Layouts 1.11
Rectangle {
width: 50
height: 20
color: "#2980B9"
border.color: "#ECF0F1"
property string className
Drag.active: dragArea.drag.active
MouseArea {
id: dragArea
anchors.fill: parent
drag.target: parent
// disable delay when moved
drag.threshold: 0
}
Text {
text: className
}
}
In my main.py I have a classes list with all generated Class components but trying to connect the first class with the second class via Edge (line), for example, doesn't work:
line = line_component.beginCreate(engine.rootContext())
line.setProperty("anchor1", classes[0])
line.setProperty("anchor2", classes[1])
line_component.completeCreate()
However, if I create two Rectangles with id rect1 and rect2 within the main.qml file. using the QQuickItem StraightLine this code is working:
StraightLine {
anchors.fill: parent
p1: Qt.point(rect2.x + (rect2.width/2), rect2.y + (rect2.height/2))
p2: Qt.point(rect1.x + (rect1.width/2), rect1.y + (rect1.height/2))
}
Rectangle {
id: rect1
width: 10
height: 10
color: "red"
radius: width*0.5
Drag.active: dragArea.drag.active
MouseArea {
id: dragArea
anchors.fill: parent
drag.target: parent
// disable delay when moved
drag.threshold: 0
}
}
Rectangle {
id: rect2
width: 10
height: 10
color: "blue"
radius: width*0.5
Drag.active: dragArea2.drag.active
MouseArea {
id: dragArea2
anchors.fill: parent
drag.target: parent
// disable delay when moved
drag.threshold: 0
}
}
How can I pass the reference from those class components to my edge components to properly setup a binding for x,y,width,height?
The solution was to establish the data type of the property anchor1 and anchor2 to var.
Edge.qml
import QtQuick 2.11
import CustomGeometry 1.0
StraightLine {
property var anchor1
property var anchor2
anchors.fill: parent
Component.onCompleted: {
console.log(anchor1)
console.log(anchor2)
}
p2: Qt.point(anchor2.x + (anchor2.width/2), anchor2.y + (anchor2.height/2))
p1: Qt.point(anchor1.x + (anchor1.width/2), anchor1.y + (anchor1.height/2))
}
On the other hand, I have not included the QtQuick.Controls 1.4 import to recognize the ApplicationWindow in the main.qml:
import QtQuick.Controls 1.4
import urmelgraph.components 1.0
import CustomGeometry 1.0
ApplicationWindow {
visible: true
width: 640
height: 240
title: qsTr("Test")
color: "#2C3E50"
}
In the following link you will find the complete code

Update/repaint gauge inside QQuickWidget

I couldn't get through some problem for 2 days in my app, so I post here.
I have UI written in pyqt5 (Qt designer), and part of main window consists QML objects (inside QQuickWidget).
My problem is refreshing gauge object inside QQuickWidget.
For example, if I run application with QML file as ApplicationWindow, everything is ok and I am able to manipulate data:
Gauge is refreshing
But when I place this object (and change object in QML to Rectangle) into the QQuickWidget, I am not able to update the state of this object.
gauge inside python UI application - not refreshing
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = GUI_MainWindow() #Main window written in pyqt5
qmlRegisterType(RadialBar, "SDK", 1,0, "RadialBar")
# Setting source for QML Widget
# batteryCWidget is the QQUickWidget object (4 of them are on main window)
window.batteryCWidget.setSource(QUrl('qml_widget.qml'))
batteryWidget = MyClass() # Class with function to update data in QML
engine = QQmlApplicationEngine()
context = engine.rootContext()
context.setContextProperty("batteryWidget", batteryWidget)
engine.load('qml_widget.qml')
root = engine.rootObjects()[0]
timer = QTimer()
timer.start(200)
#Every 200ms I generate new number in function random_value
timer.timeout.connect(batteryWidget.random_value)
#and then update value in QML
batteryWidget.randomValue.connect(root.setValue)
Is it possible to update/repaint/refresh state of object inside QQuickWidget?
This is qml_widget.qml:
import QtQuick 2.4
import SDK 1.0
import QtQuick.Layouts 1.1
Rectangle {
id: root
Layout.alignment: Layout.Center
width: 160
height: 145
color: "#181818"
property var suffix: "A"
property int minVal: 0
property int maxVal: 100
property var actVal: 0
function setValue(v) {
actVal = v
}
Rectangle {
Layout.alignment: Layout.Center
width: 160
height: 145
color: "#1d1d35"
border.color: "#000000"
border.width: 3
Text {
id: name
text: "Battery Current"
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 5
font.pointSize: 13
color: "#6affcd"
}
RadialBar {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
width: parent.width / 1.4
height: width - (0.001)*actVal
penStyle: Qt.RoundCap
progressColor: "#6affcd"
foregroundColor: "#191a2f"
dialWidth: 11
minValue: minVal
maxValue: maxVal
value: actVal
suffixText: suffix
textFont {
family: "Halvetica"
italic: false
pointSize: 18
}
textColor: "#00ffc1"
}}
MyClass:
class MyClass(QObject):
randomValue = pyqtSignal(float)
def __init__(self, parent=None):
super(MyClass, self).__init__(parent)
def random_value(self):
v = float(randrange(1, 100))
self.randomValue.emit(v)
RadialBar class:
class RadialBar(QQuickPaintedItem):
class DialType():
FullDial = 0
MinToMax = 1
NoDial = 2
sizeChanged = pyqtSignal()
startAngleChanged = pyqtSignal()
spanAngleChanged = pyqtSignal()
minValueChanged = pyqtSignal()
maxValueChanged = pyqtSignal()
valueChanged = pyqtSignal()
dialWidthChanged = pyqtSignal()
backgroundColorChanged = pyqtSignal()
foregroundColorChanged = pyqtSignal()
progressColorChanged = pyqtSignal()
textColorChanged = pyqtSignal()
suffixTextChanged = pyqtSignal()
showTextChanged = pyqtSignal()
penStyleChanged = pyqtSignal()
dialTypeChanged = pyqtSignal()
textFontChanged = pyqtSignal()
def __init__(self, parent=None):
super(RadialBar, self).__init__(parent)
self.setWidth(200)
self.setHeight(200)
self.setSmooth(True)
self.setAntialiasing(True)
self._Size = 200
self._StartAngle = 40
self._SpanAngle = 280
self._MinValue = 0
self._MaxValue = 100
self._Value = 50
self._DialWidth = 25
self._BackgroundColor = Qt.transparent
self._DialColor = QColor(80,80,80)
self._ProgressColor = QColor(135,26,50)
self._TextColor = QColor(0, 0, 0)
self._SuffixText = ""
self._ShowText = True
self._PenStyle = Qt.FlatCap
self._DialType = RadialBar.DialType.MinToMax
self._TextFont = QFont()
def paint(self, painter):
painter.save()
size = min(self.width(), self.height())
self.setWidth(size)
self.setHeight(size)
rect = QRectF(0, 0, self.width(), self.height()) #self.boundingRect()
painter.setRenderHint(QPainter.Antialiasing)
pen = painter.pen()
pen.setCapStyle(self._PenStyle)
startAngle = -90 - self._StartAngle
if RadialBar.DialType.FullDial != self._DialType:
spanAngle = 0 - self._SpanAngle
else:
spanAngle = -360
#Draw outer dial
painter.save()
pen.setWidth(self._DialWidth)
pen.setColor(self._DialColor)
painter.setPen(pen)
offset = self._DialWidth / 2
if self._DialType == RadialBar.DialType.MinToMax:
painter.drawArc(rect.adjusted(offset, offset, -offset, -offset), startAngle * 16, spanAngle * 16)
elif self._DialType == RadialBar.DialType.FullDial:
painter.drawArc(rect.adjusted(offset, offset, -offset, -offset), -90 * 16, -360 * 16)
else:
pass
#do not draw dial
painter.restore()
#Draw background
painter.save()
painter.setBrush(self._BackgroundColor)
painter.setPen(self._BackgroundColor)
inner = offset * 2
painter.drawEllipse(rect.adjusted(inner, inner, -inner, -inner))
painter.restore()
#Draw progress text with suffix
painter.save()
painter.setFont(self._TextFont)
pen.setColor(self._TextColor)
painter.setPen(pen)
if self._ShowText:
painter.drawText(rect.adjusted(offset, offset, -offset, -offset), Qt.AlignCenter,str(self._Value) + self._SuffixText)
else:
painter.drawText(rect.adjusted(offset, offset, -offset, -offset), Qt.AlignCenter, self._SuffixText)
painter.restore()
#Draw progress bar
painter.save()
pen.setWidth(self._DialWidth)
pen.setColor(self._ProgressColor)
valueAngle = float(float(self._Value - self._MinValue)/float(self._MaxValue - self._MinValue)) * float(spanAngle) #Map value to angle range
painter.setPen(pen)
painter.drawArc(rect.adjusted(offset, offset, -offset, -offset), startAngle * 16, valueAngle * 16)
painter.restore()
#QtCore.pyqtProperty(str, notify=sizeChanged)
def size(self):
return self._Size
#size.setter
def size(self, size):
if self._Size == size:
return
self._Size = size
self.sizeChanged.emit()
#QtCore.pyqtProperty(int, notify=startAngleChanged)
def startAngle(self):
return self._StartAngle
#startAngle.setter
def startAngle(self, angle):
if self._StartAngle == angle:
return
self._StartAngle = angle
self.startAngleChanged.emit()
#QtCore.pyqtProperty(int, notify=spanAngleChanged)
def spanAngle(self):
return self._SpanAngle
#spanAngle.setter
def spanAngle(self, angle):
if self._SpanAngle == angle:
return
self._SpanAngle = angle
self.spanAngleChanged.emit()
#QtCore.pyqtProperty(int, notify=minValueChanged)
def minValue(self):
return self._MinValue
#minValue.setter
def minValue(self, value):
if self._MinValue == value:
return
self._MinValue = value
self.minValueChanged.emit()
#QtCore.pyqtProperty(int, notify=maxValueChanged)
def maxValue(self):
return self._MaxValue
#maxValue.setter
def maxValue(self, value):
if self._MaxValue == value:
return
self._MaxValue = value
self.maxValueChanged.emit()
#QtCore.pyqtProperty(float, notify=valueChanged)
def value(self):
return self._Value
#value.setter
def value(self, value):
if self._Value == value:
return
self._Value = value
self.valueChanged.emit()
#QtCore.pyqtProperty(float, notify=dialWidthChanged)
def dialWidth(self):
return self._DialWidth
#dialWidth.setter
def dialWidth(self, width):
if self._DialWidth == width:
return
self._DialWidth = width
self.dialWidthChanged.emit()
#QtCore.pyqtProperty(QColor, notify=backgroundColorChanged)
def backgroundColor(self):
return self._BackgroundColor
#backgroundColor.setter
def backgroundColor(self, color):
if self._BackgroundColor == color:
return
self._BackgroundColor = color
self.backgroundColorChanged.emit()
#QtCore.pyqtProperty(QColor, notify=foregroundColorChanged)
def foregroundColor(self):
return self._ForegrounColor
#foregroundColor.setter
def foregroundColor(self, color):
if self._DialColor == color:
return
self._DialColor = color
self.foregroundColorChanged.emit()
#QtCore.pyqtProperty(QColor, notify=progressColorChanged)
def progressColor(self):
return self._ProgressColor
#progressColor.setter
def progressColor(self, color):
if self._ProgressColor == color:
return
self._ProgressColor = color
self.progressColorChanged.emit()
#QtCore.pyqtProperty(QColor, notify=textColorChanged)
def textColor(self):
return self._TextColor
#textColor.setter
def textColor(self, color):
if self._TextColor == color:
return
self._TextColor = color
self.textColorChanged.emit()
#QtCore.pyqtProperty(str, notify=suffixTextChanged)
def suffixText(self):
return self._SuffixText
#suffixText.setter
def suffixText(self, text):
if self._SuffixText == text:
return
self._SuffixText = text
self.suffixTextChanged.emit()
#QtCore.pyqtProperty(str, notify=showTextChanged)
def showText(self):
return self._ShowText
#showText.setter
def showText(self, show):
if self._ShowText == show:
return
self._ShowText = show
#QtCore.pyqtProperty(Qt.PenCapStyle, notify=penStyleChanged)
def penStyle(self):
return self._PenStyle
#penStyle.setter
def penStyle(self, style):
if self._PenStyle == style:
return
self._PenStyle = style
self.penStyleChanged.emit()
#QtCore.pyqtProperty(int, notify=dialTypeChanged)
def dialType(self):
return self._DialType
#dialType.setter
def dialType(self, type):
if self._DialType == type:
return
self._DialType = type
self.dialTypeChanged.emit()
#QtCore.pyqtProperty(QFont, notify=textFontChanged)
def textFont(self):
return self._TextFont
#textFont.setter
def textFont(self, font):
if self._TextFont == font:
return
self._TextFont = font
self.textFontChanged.emit()
When you have an object created in Python/C++ and you want to connect it to an object created in QML, the correct option is to do it on the QML side using Connections, but for this you must create a property in MyClass.
main.py
import sys
from random import randrange
from PyQt5 import QtCore, QtGui, QtWidgets, QtQml, QtQuick, QtQuickWidgets
from RadialBar import RadialBar
class MyClass(QtCore.QObject):
randomValueChanged = QtCore.pyqtSignal(float)
def __init__(self, parent=None):
super(MyClass, self).__init__(parent)
self.m_randomValue = 0
#QtCore.pyqtProperty(float, notify=randomValueChanged)
def randomValue(self):
return self.m_randomValue
#randomValue.setter
def randomValue(self, v):
if self.m_randomValue == v:
return
self.m_randomValue = v
self.randomValueChanged.emit(v)
def random_value(self):
v = float(randrange(1, 100))
self.randomValue = v
class GUI_MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
QtWidgets.QMainWindow.__init__(self, parent)
self.batteryCWidget = QtQuickWidgets.QQuickWidget()
self.setCentralWidget(self.batteryCWidget)
self.batteryCWidget.setResizeMode(QtQuickWidgets.QQuickWidget.SizeRootObjectToView)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = GUI_MainWindow() #Main window written in pyqt5
QtQml.qmlRegisterType(RadialBar, "SDK", 1,0, "RadialBar")
batteryWidget = MyClass() # Class with function to update data in QML
context = window.batteryCWidget.rootContext()
context.setContextProperty("batteryWidget",batteryWidget)
window.batteryCWidget.setSource(QtCore.QUrl.fromLocalFile('qml_widget.qml'))
timer = QtCore.QTimer()
timer.timeout.connect(batteryWidget.random_value)
timer.start(200)
window.show()
sys.exit(app.exec_())
qml_widget.qml
import QtQuick 2.4
import SDK 1.0
import QtQuick.Layouts 1.1
Rectangle {
id: root
Layout.alignment: Layout.Center
width: 160
height: 145
color: "#181818"
property string suffix: "A"
property int minVal: 0
property int maxVal: 100
property real actVal: 0
Connections{
target: batteryWidget
onRandomValueChanged: root.actVal = batteryWidget.randomValue
}
Rectangle {
Layout.alignment: Layout.Center
width: 160
height: 145
color: "#1d1d35"
border.color: "#000000"
border.width: 3
Text {
id: name
text: "Battery Current"
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 5
font.pointSize: 13
color: "#6affcd"
}
RadialBar {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
width: parent.width / 1.4
height: width - (0.001)*actVal
penStyle: Qt.RoundCap
progressColor: "#6affcd"
foregroundColor: "#191a2f"
dialWidth: 11
minValue: minVal
maxValue: maxVal
value: actVal
suffixText: suffix
textFont {
family: "Halvetica"
italic: false
pointSize: 18
}
textColor: "#00ffc1"
}
}
}
You can find the complete code in the following link.
As #GrecKo says, a much simpler way is to make a binding.
...
property real actVal: batteryWidget.randomValue
Rectangle {
...

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