Python implementation of n-body problem issue - python

I am currently trying to implement the N-body problem using Euler's method for solving differential equations. However, the graphical outputs do not seem correct, and I'm not sure where the issue in my code is after a while of testing. I'm currently using approximate values for Alpha Centauri A and B to test. This is my code:
import numpy as np
import matplotlib.pyplot as plt
from math import floor
# gravitation constant
G = 6.67430e-11
# astronomical units
au = 1.496e11
sec_in_day = 60 * 60 * 24
dt = 1 * sec_in_day
class Body(object):
def __init__(self, name, init_pos, init_vel, mass):
self.name = name
self.p = init_pos
self.v = init_vel
self.m = mass
def run_sim(bodies, t):
mass = np.array([[b.m] for b in bodies], dtype=float) # (n, 1, 1)
vel = np.array([b.v for b in bodies], dtype=float) # (n, 1, 3)
pos = np.array([b.p for b in bodies], dtype=float) # (n, 1, 3)
names = np.array([b.name for b in bodies], dtype=str)
# save positions and velocities for plotting
plt_pos = np.empty((floor(t/dt), pos.shape[0], pos.shape[1]))
plt_vel = np.empty((floor(t/dt), pos.shape[0], pos.shape[1]))
# center of mass
com_p = np.sum(np.multiply(mass, pos),axis=0) / np.sum(mass,axis=0)
curr = 0
i = 0
while curr < t:
dr = np.nan_to_num(pos[None,:] - pos[:,None])
r3 = np.nan_to_num(np.sum(np.abs(dr)**2, axis=-1)**(0.5)).reshape((pos.shape[0],pos.shape[0],1))
a = G * np.sum((np.nan_to_num(np.divide(dr, r3)) * np.tile(mass,(pos.shape[0],1)).reshape(pos.shape[0],pos.shape[0],1)), axis=1)
pos += vel * dt
plt_pos[i] = pos
vel += a * dt
plt_vel[i] = vel
curr += dt
i += 1
fig = plt.figure(figsize=(15,15))
ax = fig.add_subplot()
for i in list(range(plt_pos.shape[1])):
ax.plot(plt_pos[:,i,0], plt_pos[:,i,1], alpha=0.5, label=names[i])
ax.scatter(plt_pos[-1,i,0], plt_pos[-1,i,1], marker="o", label=f'{i}')
plt.legend()
plt.show()
run_sim(bodies = [ Body('Alpha Centauri A', [0, 0, 0], [0,22345,0], 1.989e30*1.1),
Body('Alpha Centauri B', [23 * au, 0, 0], [0,-18100,0], 1.989e30*0.907),
],
t = 100 * 365 * sec_in_day
)
And this is the resulting plot. I would expect their orbits to be less variant and more circular, sort of in a Venn diagram-esque form.

There are 3 steps to a correctly looking plot.
First and most importantly, get the implementation of the physical model right. r3 is supposed to contain the third powers of the distances, thus the third power of the square root has exponent 1.5
r3 = np.nan_to_num(np.sum(np.abs(dr)**2, axis=-1)**(1.5)).reshape((pos.shape[0],pos.shape[0],1))
This then gives the cleaned up plot
Note the differences in the scales in the axes, one would have to horizontally compress the image by a factor of 40 to get the same scale in both directions.
Second, this means that the initial velocity is too large, the stars flee from each other. These velocities might be right in the position where the stars are closest together. As a quick fix, divide the velocities by 10. This gives the plot
Better initial values could be obtained by evaluating and transforming the supposedly more realistic data from https://towardsdatascience.com/modelling-the-three-body-problem-in-classical-mechanics-using-python-9dc270ad7767 or use the Kepler laws with the more general data from http://www.solstation.com/orbits/ac-absys.htm
Third, the mass center is not at the origin and has a non-zero velocity. Normalize the initial values for that
# center of mass
com_p = np.sum(np.multiply(mass, pos),axis=0) / np.sum(mass,axis=0)
com_v = np.sum(np.multiply(mass, vel),axis=0) / np.sum(mass,axis=0)
for p in pos: p -= com_p
for v in vel: v -= com_v
(or apply suitable broadcasting magic instead of the last two lines) to get the plot that you were probably expecting.
That the orbits spiral outwards is typical for the Euler method, as the individual steps move along the tangents to the convex ellipses of the exact solution.
The same only using RK4 with 5-day time steps gives prefect looking ellipses
For the RK4 implementation the most important step is to package the non-trivial derivatives computation into a separate sub-procedure
def run_sim(bodies, t, dt, method = "RK4"):
...
def acc(pos):
dr = np.nan_to_num(pos[None,:] - pos[:,None])
r3 = np.nan_to_num(np.sum(np.abs(dr)**2, axis=-1)**(1.5)).reshape((pos.shape[0],pos.shape[0],1))
return G * np.sum((np.nan_to_num(np.divide(dr, r3)) * np.tile(mass,(pos.shape[0],1)).reshape(pos.shape[0],pos.shape[0],1)), axis=1)
Then one can take the Euler step out of the time loop
def Euler_step(pos, vel, dt):
a = acc(pos);
return pos+vel*dt, vel+a*dt
and similarly implement the RK4 step
def RK4_step(pos, vel, dt):
v1 = vel
a1 = acc(pos)
v2 = vel + a1*0.5*dt
a2 = acc(pos+v1*0.5*dt)
v3 = vel + a2*0.5*dt
a3 = acc(pos+v2*0.5*dt)
v4 = vel + a3*dt
a4 = acc(pos+v3*dt)
return pos+(v1+2*v2+2*v3+v4)/6*dt, vel+(a1+2*a2+2*a3+a4)/6*dt
Select the method like
stepper = RK4_step if method == "RK4" else Euler_step
and then the time loop takes the generic form
N = floor(t/dt)
...
for i in range(1,N+1):
pos, vel = stepper(pos, vel, dt)
plt_pos[i] = pos
plt_vel[i] = vel

Related

3 Body Problem Outputs a spikey ball rather than an orbital path

I'm trying to solve the 3 body problem with solve_ivp and its runge kutta sim, but instead of a nice orbital path it outputs a spiked ball of death. I've tried changing the step sizes and step lengths all sorts, I have no idea why the graphs are so spikey, it makes no sense to me.
i have now implemented the velocity as was suggested but i may have done it wrong
What am I doing wrong?
Updated Code:
from scipy.integrate import solve_ivp
import numpy as np
import matplotlib.pyplot as plt
R = 150000000 #radius from centre of mass to stars orbit
#G = 1/(4*np.pi*np.pi) #Gravitational constant in AU^3/solar mass * years^2
G = 6.67e-11
M = 5e30 #mass of the stars assumed equal mass in solar mass
Omega = np.sqrt(G*M/R**3.0) #inverse of the orbital period of the stars
t = np.arange(0, 1000, 1)
x = 200000000
y = 200000000
vx0 = -0.0003
vy0 = 0.0003
X1 = R*np.cos(Omega*t)
X2 = -R*np.cos(Omega*t)
Y1 = R*np.sin(Omega*t)
Y2 = -R*np.sin(Omega*t) #cartesian coordinates of both stars 1 and 2
r1 = np.sqrt((x-X1)**2.0+(y-Y1)**2.0) #distance from planet to star 1 or 2
r2 = np.sqrt((x-X2)**2.0+(y-Y2)**2.0)
xacc = -G*M*((1/r1**2.0)*((x-X1)/r1)+(1/r2**2.0)*((x-X2)/r2))
yacc = -G*M*((1/r1**2.0)*((y-Y1)/r1)+(1/r2**2.0)*((y-Y2)/r2)) #x double dot and y double dot equations of motions
#when t = 0 we get the initial contditions
r1_0 = np.sqrt((x-R)**2.0+(y-0)**2.0)
r2_0 = np.sqrt((x+R)**2.0+(y+0)**2.0)
xacc0 = -G*M*((1/r1_0**2.0)*((x-R)/r1_0)+(1/r2_0**2.0)*((x+R)/r2_0))
yacc0 = -G*M*((1/r1_0**2.0)*((y-0)/r1_0)+(1/r2_0**2.0)*((y+0)/r2_0))
#inputs for runge-kutta algorithm
tp = Omega*t
r1p = r1/R
r2p = r2/R
xp = x/R
yp = y/R
X1p = X1/R
X2p = X2/R
Y1p = Y1/R
Y2p = Y2/R
#4 1st ode
#vx = dx/dt
#vy = dy/dt
#dvxp/dtp = -(((xp-X1p)/r1p**3.0)+((xp-X2p)/r2p**3.0))
#dvyp/dtp = -(((yp-Y1p)/r1p**3.0)+((yp-Y2p)/r2p**3.0))
epsilon = x*np.cos(Omega*t)+y*np.sin(Omega*t)
nave = -x*np.sin(Omega*t)+y*np.cos(Omega*t)
# =============================================================================
# def dxdt(x, t):
# return vx
#
# def dydt(y, t):
# return vy
# =============================================================================
def dvdt(t, state):
xp, yp = state
X1p = np.cos(Omega*t)
X2p = -np.cos(Omega*t)
Y1p = np.sin(Omega*t)
Y2p = -np.sin(Omega*t)
r1p = np.sqrt((xp-X1p)**2.0+(yp-Y1p)**2.0)
r2p = np.sqrt((xp-X2p)**2.0+(yp-Y2p)**2.0)
return (-(((xp-X1p)/(r1p**3.0))+((xp-X2p)/(r2p**3.0))),-(((yp-Y1p)/(r1p**3.0))+((yp-Y2p)/(r2p**3.0))))
def vel(t, state):
xp, yp, xv, yv = state
return (np.concatenate([[xv, yv], dvdt(t, [xp, yp]) ]))
p = (R, G, M, Omega)
initial_state = [xp, yp, vx0, vy0]
t_span = (0.0, 1000) #1000 years
result_solve_ivp_dvdt = solve_ivp(vel, t_span, initial_state, atol=0.1) #Runge Kutta
fig = plt.figure()
plt.plot(result_solve_ivp_dvdt.y[0,:], result_solve_ivp_dvdt.y[1,:])
plt.plot(X1p, Y1p)
plt.plot(X2p, Y2p)
Output:
Green is the stars plot and blue remains the velocity
Km and seconds
Years, AU and Solar Masses
You have produced the equation
dv/dt = a(x)
But then you used the acceleration, the derivative of the velocity, as the derivative of the position. This is physically wrong.
You should pass the function
lambda t, xv: np.concantenate([xv[2:], dvdt(xv[:2]) ])
to the solver, with a suitable initial state containing velocity components in addition to the position components.
In the 2-star system with the fixed orbit, the stars have distance 1. This distance, not the distance 0.5 to the center, should enter the computation of the angular velocity.
z_1 = 0.5*exp(2*pi*i*t), z_2 = -z_1 ==> z_1-z_2=2*z_1, abs(z_1-z_2)=1
z_1'' = -GM * (z_1-z_2)/abs(z_1-z_2)^3
-0.5*4*pi^2 = -GM or GM = 2*pi^2
Now insert a satellite into a circular radius at some radius R as if there was only one central mass 2M stationary at the origin
z_3 = R*exp(i*w*t)
z_3'' = -2GM * z_3/abs(z_3)^3
R^3*w^2=2GM
position (R,0), velocity (0,w*R)=(0,sqrt(2GM/R))
In python code
GM = 2*np.pi**2
R = 1.9
def kepler(t,u):
z1 = 0.5*np.exp(2j*np.pi*t)
z3 = u[0]+1j*u[1]
a = -GM*((z3-z1)/abs(z3-z1)**3+(z3+z1)/abs(z3+z1)**3)
return [u[2],u[3],a.real,a.imag]
res = solve_ivp(kepler,(0,17),[R,0,0,2*np.pi*(1/R)**0.5], atol=1e-8, rtol=1e-11)
print(res.message)
This gives a trajectory plot of
The effect of the binary system on the satellite is a continuous sequence of swing-by maneuvers, accelerating the angular speed until escape velocity is reached. With R=1.5 or smaller this happens with the first close encounter of satellite and closest star, so that the satellite is ejected immediately from the system.
Never-the-less, one can still get "spiky-ball" orbits. Setting R=1.6 in the above code, with tighter error tolerances and integrating to t=27 gives the trajectory

Planetary orbit shown as linear graph using rk4

I am trying to simulate the orbit of a planet around a star using the Runge-Kutta 4 method. After speaking to tutors my code should be correct. However, I am not generating my expected 2D orbital plot but instead a linear plot. This is my first time using solve_ivp to solve a second order differential. Can anyone explain why my plots are wrong?
import numpy as np
import matplotlib.pyplot as plt
from scipy.integrate import solve_ivp
# %% Define derivative function
def f(t, z):
x = z[0] # Position x
y = z[1] # Position y
dx = z[2] # Velocity x
dy = z[3] # Velocity y
G = 6.674 * 10**-11 # Gravitational constant
M = 2 # Mass of binary stars in solar masses
c = 2*G*M
r = np.sqrt(y**2 + x**2) # Distance of planet from stars
zdot = np.empty(6) # Array for integration solutions
zdot[0] = x
zdot[1] = y
zdot[2] = dx # Velocity x
zdot[3] = dy #Velocity y
zdot[4] = (-c/(r**3))*(x) # Acceleration x
zdot[5] = (-c/(r**3))*(y) # Acceleration y
return zdot
# %% Define time spans, initial values, and constants
tspan = np.linspace(0., 10000., 100000000)
xy0 = [0.03, -0.2, 0.008, 0.046, 0.2, 0.3] # Initial positions x,y in R and velocities
# %% Solve differential equation
sol = solve_ivp(lambda t, z: f(t, z), [tspan[0], tspan[-1]], xy0, t_eval=tspan)
# %% Plot
#plot
plt.grid()
plt.subplot(2, 2, 1)
plt.plot(sol.y[0],sol.y[1], color='b')
plt.subplot(2, 2, 2)
plt.plot(sol.t,sol.y[2], color='g')
plt.subplot(2, 2, 3)
plt.plot(sol.t,sol.y[4], color='r')
plt.show()
With the ODE function as given, you are solving in the first components the system
xdot = x
ydot = y
which has well-known exponential solutions. As the exponential factor is the same long both solutions, the xy-plot will move along a line through the origin.
The solution is of course to fill zdot[0:2] with dx,dy, and zdot[2:4] with ax,ay or ddx,ddy or however you want to name the components of the acceleration. Then the initial state also has only 4 components. Or you need to make and treat position and velocity as 3-dimensional.
You need to put units to your constants and care that all use the same units. G as cited is in m^3/kg/s^2, so that any M you define will be in kg, any length is in m and any velocity in m/s. Your constants might appear ridiculously small in that context.
It does not matter what the comment in the code says, there will be no magical conversion. You need to use actual conversion computations to get realistic numbers. For instance using the numbers
G = 6.67408e-11 # m^3 s^-2 kg^-1
AU = 149.597e9 # m
Msun = 1.988435e30 # kg
hour = 60*60 # seconds in an hour
day = hour * 24 # seconds in one day
year = 365.25*day # seconds in a year (not very astronomical)
one could guess that for a sensible binary system of two stars of equal mass one has
M = 2*Msun # now actually 2 sun masses
x0 = 0.03*AU
y0 = -0.2*AU
vx0 = 0.008*AU/day
vy0 = 0.046*AU/day
For the position only AU makes sense as unit, the speed could also be in AU/hour. By https://math.stackexchange.com/questions/4033996/developing-keplers-first-law and Cannot get RK4 to solve for position of orbiting body in Python the speed for a circular orbit of radius R=0.2AU around a combined mass of 2*M is
sqrt(2*M*G/R)=sqrt(4*Msun*G/(0.2*AU)) = 0.00320 * AU/hour = 0.07693 AU/day
which is ... not too unreasonable if the given speeds are actually in AU/day. Invoke the computations from https://math.stackexchange.com/questions/4050575/application-of-the-principle-of-conservation to compute if the Kepler ellipse would look sensible
r0 = (x0**2+y0**2)**0.5
dotr0 = (x0*vx0+y0*vy0)/r0
L = x0*vy0-y0*vx0 # r^2*dotphi = L constant, L^2 = G*M_center*R
dotphi0 = L/r0**2
R = L**2/(G*2*M)
wx = R/r0-1; wy = -dotr0*(R/(G*2*M))**0.5
E = (wx*wx+wy*wy)**0.5; psi = m.atan2(wy,wx)
print(f"half-axis R={R/AU} AU, eccentr. E={E}, init. angle psi={psi}")
print(f"min. rad. = {R/(1+E)/AU} AU, max. rad. = {R/(1-E)/AU} AU")
which returns
half-axis R=0.00750258 AU, eccentr. E=0.96934113, init. angle psi=3.02626659
min. rad. = 0.00380969 AU, max. rad. = 0.24471174 AU
This gives an extremely thin ellipse, which is not that astonishing as the initial velocity points almost directly to the gravity center.
orbit variants with half-day steps marked, lengths in AU
If the velocity components were swapped one would get
half-axis R=0.07528741 AU, eccentr. E=0.62778767, init. angle psi=3.12777251
min. rad. = 0.04625137 AU, max. rad. = 0.20227006 AU
This is a little more balanced.

I tried implementing RK4 to N-body simulation. But the look from the graph the code is not working properly

as I said in the title, even though the code is running without any error messages, the code is not working properly. I'm applying RK4 method to the N-body simulation code, particularly solar system. The graph looks strange like there is no gravity between planets. Is my RK4 code running properly? I think the error is there because EULER method is just working fine.
import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
class Body():
"""
This class contains adjustable parameters as attributes. These
parameters include current and previous positions, velocities, and
accelerations.
"""
def __init__(self,
id, facecolor, pos,
mass=1, vel=None, acc=None):
self.id = id
self.facecolor = facecolor
self.pos = np.array(pos, dtype=float)
self.mass = mass
self.vel = self.autocorrect_parameter(vel)
self.acc = self.autocorrect_parameter(acc)
self.vector_pos = [self.pos]
self.vector_vel = [self.vel]
self.vector_acc = [self.acc]
def autocorrect_parameter(self, args):
if args is None:
return np.zeros(self.pos.shape, dtype=float)
return np.array(args, dtype=float)
def scalar_pos(self):
return np.sqrt(np.sum(np.square(self.vector_pos), axis=1))
def partial_step(point1, point2, dt):
ret=0
ret=point1+point2*dt
return ret
class computinggravity():
"""
This class contains methods to run a simulation of N bodies that interact
gravitationally over some time. Each body in the simulation keeps a record
of parameters (pos, vel, and acc) as time progresses.
"""
def __init__(self, bodies, t=0, gravitational_constant=6.67e-11):
self.bodies = bodies
self.nbodies = len(bodies)
self.ndim = len(bodies[0].pos)
self.t = t
self.moments = [t]
self.gravitational_constant = gravitational_constant
def get_acc(self, ibody, jbody):
dpos = ibody.pos - jbody.pos
r = np.sum(dpos**2)
acc = -1 * self.gravitational_constant * jbody.mass*dpos / np.sqrt(r**3)
return acc
def update_accelerations(self,dt):
for ith_body, ibody in enumerate(self.bodies):
ibody.acc *= 0
k1 =0
k2 =0
k3 =0
k4 =0
acc_pos =0
acc_vel =0
for jth_body, jbody in enumerate(self.bodies):
if ith_body != jth_body:
acc = self.get_acc(ibody, jbody)
k1=acc*(jbody.pos-ibody.pos)
#acc_vel=partial_step(ibody.vel,k1,0.5)
acc_vel=ibody.vel+k1*0.5
#acc_pos=partial_step(ibody.pos,acc_vel,0.5)
acc_pos=ibody.pos+acc_vel*0.5
k2=(acc_pos-(acc_pos+acc_vel*0.5*dt))*acc
#acc_vel=partial_step(ibody.vel, k2, 0.5)
acc_vel=ibody.vel+k2*0.5
k3=(acc_pos-(acc_pos+acc_vel*0.5*dt))*acc
#acc_vel=partial_step(ibody.vel, k3, 1)
acc_vel=ibody.vel+k3*1
#acc_pos=partial_step(ibody.pos, acc_vel, 0.5)
acc_pos=ibody.pos+acc_vel*0.5
k4=(jbody.pos-(acc_pos+acc_vel*dt))*acc
#ibody.acc=ibody.acc+acc
ibody.acc=ibody.acc+(k1+k2*2+k3*2+k4)/6
ibody.vector_acc.append(np.copy(ibody.acc))
def updatingvelocity(self,dt):
for ibody in self.bodies:
#ibody.acc=self.update_accelerations(self)
ibody.vel=ibody.vel+ibody.acc*dt
ibody.vector_vel.append(np.copy(ibody.vel))
def updatingposition(self,dt):
for ibody in self.bodies:
ibody.pos=ibody.pos+ibody.vel * dt
ibody.vector_pos.append(np.copy(ibody.pos))
def simulation(self, dt, duration):
nsteps = int(duration / dt)
for ith_step in range(nsteps):
self.update_accelerations(dt)
self.updatingvelocity(dt)
self.updatingposition(dt)
self.t= self.t+ dt
self.moments.append(self.t)
# Masses
SOLAR_MASS = 1.988e30
EARTH_MASS = 5.9722e24
# Distances
ASTRO_UNIT = 1.496e11
MILE = 1609
# Durations
HOUR = 3600
DAY = 24 * HOUR
YEAR = 365 * DAY
def main():
m_sun = 1 * SOLAR_MASS
sun = Body('Sun', 'yellow', [0, 0, 0], m_sun)
m_mercury = 0.05227 * EARTH_MASS
d_mercury = 0.4392 * ASTRO_UNIT
v_mercury = (106_000 * MILE) / (1 * HOUR)
mercury = Body('Mercury', 'gray',
[d_mercury, 0, 0], m_mercury,
[0, v_mercury, 0])
m_earth = 1 * EARTH_MASS
d_earth = 1 * ASTRO_UNIT
v_earth = (66_600 * MILE) / (1 * HOUR)
earth = Body('Earth', 'blue', [d_earth, 0, 0], m_earth, [0, v_earth, 0])
m_mars = 0.1704 * EARTH_MASS
d_mars = 1.653 * ASTRO_UNIT
v_mars = (53_900 * MILE) / (1 * HOUR)
mars = Body('Mars', 'darkred', [0, d_mars, 0], m_mars, [v_mars, 0, 0])
m_jupiter = 318* EARTH_MASS
d_jupister= 5 * ASTRO_UNIT
v_jupiter = (28_000 * MILE)/ (1* HOUR)
jupiter = Body('Jupiter', 'red',[d_jupister,0,0], m_jupiter, [0,v_jupiter,0])
m_saturn = 95* EARTH_MASS
d_saturn= 9.5 * ASTRO_UNIT
v_saturn = (21_675 * MILE)/ (1* HOUR)
saturn = Body('Saturn', 'brown',[0,d_saturn,0], m_saturn, [v_saturn,0,0])
m_uranus = 14.5 * EARTH_MASS
d_uranus = 19.8 * ASTRO_UNIT
v_uranus = (15_233* MILE)/(1 * HOUR)
uranus = Body('Uranus', 'cyan', [d_uranus,0,0], m_uranus, [0,v_uranus,0])
m_neptune = 17 * EARTH_MASS
d_neptune = 30 * ASTRO_UNIT
v_neptune = (12_146* MILE)/(1*HOUR)
neptune = Body('Neptune', 'blue', [0, d_neptune,0], m_neptune, [v_neptune,0,0])
bodies = [sun, mercury, earth, mars, jupiter,saturn, uranus, neptune]
dt = 1 * DAY
duration = 40 * YEAR
gd = computinggravity(bodies)
gd.simulation(dt, duration)
fig = plt.figure(figsize=(11, 7))
ax_left = fig.add_subplot(1, 2, 1, projection='3d')
ax_left.set_title('3-D Position')
ax_right = fig.add_subplot(1, 2, 2)
ax_right.set_title('Displacement vs Time')
ts = np.array(gd.moments) / YEAR
xticks = np.arange(max(ts)+1).astype(int)
for body in gd.bodies:
vector = np.array(body.vector_pos)
vector_coordinates = vector / ASTRO_UNIT
scalar = body.scalar_pos()
scalar_coordinates = scalar / ASTRO_UNIT
ax_left.scatter(*vector_coordinates.T, marker='.',
c=body.facecolor, label=body.id)
ax_right.scatter(ts, scalar_coordinates, marker='.',
c=body.facecolor, label=body.id)
ax_right.set_xticks(xticks)
ax_right.grid(color='k', linestyle=':', alpha=0.3)
fig.subplots_adjust(bottom=0.3)
fig.legend(loc='lower center', mode='expand', ncol=len(gd.bodies))
plt.show()
# plt.close(fig)
if __name__ == '__main__':
main()
Your problem is a typical one and occurs when the structured and appropriate approach to implement Euler/symplectic Euler/Verlet on a particle-centered philosophy is extended to higher order methods. In short, it does not work.
The big difference is that for higher-order methods one uses temporary states (while keeping the original state from the start of the time step) that are not part of the numerical result and even further slightly aside the trajectory, see Visualization of Third Order Runge-Kutta for how one could imagine that. Or in other words, you need to complete stage 1 of the Runge-Kutta method for all particles, then compute the new (virtual) positions for the computations of stage 2, then complete stage 2 for all particles before starting anything of stage 3 etc.
The overall aim should be to keep the physics of the model and the numerical integration method apart. The model should only implement the general support functionality, for instance cloning itself at a state that is shifted by the scaled derivatives of another state, or by the linear combinations of a set of derivatives. So that RK4 is implemented as something like
state.compute_derivatives()
temp1 = state.clone_shift_single(0.5*dt,state)
temp1.compute_derivatives()
temp2 = state.clone_shift_single(0.5*dt,temp1)
temp2.compute_derivatives()
temp3 = state.clone_shift_single(1.0*dt,temp2)
temp3.compute_derivatives()
newstate = state.clone_shift_multiple([dt/6,dt/3,dt/3,dt/6],[state,temp1,temp2,temp3])
Another variant is for the model to implement functions that copy the state and derivative components of the particles to and from a flat vector in a previously fixed order, so that the vector operations inside the RK method can be implemented by numpy arrays or the likes. This means that the derivatives function that is passed to the solver method, be it RK4 in a "cook book" implementation or some other solver as scipy.integrate.solve_ivp, is a wrapper for the model functions that can look like
def derivs(t,u):
model.copy_state_from(u)
model.compute_derivatives(t) # if there is some time dependent component
du_dt = np.zeros_like(u)
model.copy_derivatives_to(du_dt)
return du_dt

Solve a second order ode using numpy [duplicate]

I am solving an ODE for an harmonic oscillator numerically with Python. When I add a driving force it makes no difference, so I'm guessing something is wrong with the code. Can anyone see the problem? The (h/m)*f0*np.cos(wd*i) part is the driving force.
import numpy as np
import matplotlib.pyplot as plt
# This code solves the ODE mx'' + bx' + kx = F0*cos(Wd*t)
# m is the mass of the object in kg, b is the damping constant in Ns/m
# k is the spring constant in N/m, F0 is the driving force in N,
# Wd is the frequency of the driving force and x is the position
# Setting up
timeFinal= 16.0 # This is how far the graph will go in seconds
steps = 10000 # Number of steps
dT = timeFinal/steps # Step length
time = np.linspace(0, timeFinal, steps+1)
# Creates an array with steps+1 values from 0 to timeFinal
# Allocating arrays for velocity and position
vel = np.zeros(steps+1)
pos = np.zeros(steps+1)
# Setting constants and initial values for vel. and pos.
k = 0.1
m = 0.01
vel0 = 0.05
pos0 = 0.01
freqNatural = 10.0**0.5
b = 0.0
F0 = 0.01
Wd = 7.0
vel[0] = vel0 #Sets the initial velocity
pos[0] = pos0 #Sets the initial position
# Numerical solution using Euler's
# Splitting the ODE into two first order ones
# v'(t) = -(k/m)*x(t) - (b/m)*v(t) + (F0/m)*cos(Wd*t)
# x'(t) = v(t)
# Using the definition of the derivative we get
# (v(t+dT) - v(t))/dT on the left side of the first equation
# (x(t+dT) - x(t))/dT on the left side of the second
# In the for loop t and dT will be replaced by i and 1
for i in range(0, steps):
vel[i+1] = (-k/m)*dT*pos[i] + vel[i]*(1-dT*b/m) + (dT/m)*F0*np.cos(Wd*i)
pos[i+1] = dT*vel[i] + pos[i]
# Ploting
#----------------
# With no damping
plt.plot(time, pos, 'g-', label='Undampened')
# Damping set to 10% of critical damping
b = (freqNatural/50)*0.1
# Using Euler's again to compute new values for new damping
for i in range(0, steps):
vel[i+1] = (-k/m)*dT*pos[i] + vel[i]*(1-(dT*(b/m))) + (F0*dT/m)*np.cos(Wd*i)
pos[i+1] = dT*vel[i] + pos[i]
plt.plot(time, pos, 'b-', label = '10% of crit. damping')
plt.plot(time, 0*time, 'k-') # This plots the x-axis
plt.legend(loc = 'upper right')
#---------------
plt.show()
The problem here is with the term np.cos(Wd*i). It should be np.cos(Wd*i*dT), that is note that dT has been added into the correct equation, since t = i*dT.
If this correction is made, the simulation looks reasonable. Here's a version with F0=0.001. Note that the driving force is clear in the continued oscillations in the damped condition.
The problem with the original equation is that np.cos(Wd*i) just jumps randomly around the circle, rather than smoothly moving around the circle, causing no net effect in the end. This can be best seen by plotting it directly, but the easiest thing to do is run the original form with F0 very large. Below is F0 = 10 (ie, 10000x the value used in the correct equation), but using the incorrect form of the equation, and it's clear that the driving force here just adds noise as it randomly moves around the circle.
Note that your ODE is well behaved and has an analytical solution. So you could utilize sympy for an alternate approach:
import sympy as sy
sy.init_printing() # Pretty printer for IPython
t,k,m,b,F0,Wd = sy.symbols('t,k,m,b,F0,Wd', real=True) # constants
consts = {k: 0.1, # values
m: 0.01,
b: 0.0,
F0: 0.01,
Wd: 7.0}
x = sy.Function('x')(t) # declare variables
dx = sy.Derivative(x, t)
d2x = sy.Derivative(x, t, 2)
# the ODE:
ode1 = sy.Eq(m*d2x + b*dx + k*x, F0*sy.cos(Wd*t))
sl1 = sy.dsolve(ode1, x) # solve ODE
xs1 = sy.simplify(sl1.subs(consts)).rhs # substitute constants
# Examining the solution, we note C3 and C4 are superfluous
xs2 = xs1.subs({'C3':0, 'C4':0})
dxs2 = xs2.diff(t)
print("Solution x(t) = ")
print(xs2)
print("Solution x'(t) = ")
print(dxs2)
gives
Solution x(t) =
C1*sin(3.16227766016838*t) + C2*cos(3.16227766016838*t) - 0.0256410256410256*cos(7.0*t)
Solution x'(t) =
3.16227766016838*C1*cos(3.16227766016838*t) - 3.16227766016838*C2*sin(3.16227766016838*t) + 0.179487179487179*sin(7.0*t)
The constants C1,C2 can be determined by evaluating x(0),x'(0) for the initial conditions.

Python Slingshot Model

I am trying to model firing a projectile from a slingshot.
This is my code:
from pylab import *
import numpy as np
from scipy.integrate import odeint
import seaborn
## set initial conditions and parameters
g = 9.81 # acceleration due to gravity
th = 30 # set launch angle
th = th * np.pi/180. # convert launch angle to radians
v0 = 10.0 # set initial speed
c = 0.5 # controls strength of air drag
d = 0.02 # diameter of the spherical rock
A = pi * (d/2)**2 #the cross-sectional area of the spherical rock
ro = 1.2041 #the density of the medium we are perfoming the launch in
m = 0.01 #mass
x0=0 # specify initial conditions
y0=0
vx0 = v0*sin(th)
vy0 = v0*cos(th)
## defining our model
def slingshot_model(state,time):
z = zeros(4) # create array to hold z vector
z[0] = state[2] # z[0] = x component of velocity
z[1] = state[3] # z[1] = y component of velocity
z[2] = - c*A*ro/2*m*sqrt(z[0]**2 + z[1]**2)*z[0] # z[2] = acceleration in x direction
z[3] = -g/m - c*A*ro/2*m*sqrt(z[0]**2 + z[1]**2)*z[1] # z[3] = acceleration in y direction
return z
## set initial state vector and time array
X0 = [x0, y0, vx0, vy0] # set initial state of the system
t0 = 0
tf = 4 #final time
tau = 0.05 #time step
# create time array starting at t0, ending at tf with a spacing tau
t = arange(t0,tf,tau)
## solve ODE using odeint
X = odeint(slingshot_model,X0,t) # returns an 2-dimensional array with the
# first index specifying the time and the
# second index specifying the component of
# the state vector
# putting ':' as an index specifies all of the elements for
# that index so x, y, vx, and vy are arrays at times specified
# in the time array
x = X[:,0]
y = X[:,1]
vx = X[:,2]
vy = X[:,3]
plt.rcParams['figure.figsize'] = [10, 10]
plot(x,y)
But it gives me this plot that doesn't make sense to me:
What am I missing? The values shouldn't come out like they do, but for the life of me I can't see why.
It is probably something trivial, but I have been staring at this too long, so I figured bringing in a fresh set of eyes is the best course of action.
I think there are at least two major problems with your computations:
Usually angle is defined with regard to the X-axis. Therefore
vx0 = v0*cos(th) # not sin
vy0 = v0*sin(th) # not cos
Most importantly, why are you dividing acceleration of the free fall g by the mass? (see z[3] = -g/m...) This makes no sense to me. DO NOT divide by mass!
EDIT:
Based on your comment and linked formulae, it is clear that your code also suffers from a third mistake: air drag terms should be inverse-proportional to mass:

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