I frequently use the pattern below to parallelify tasks in python. I do it this way because filling the input queue is quick, and once the processes are launched and running asynchronously, I can call a blocking get() in a loop and pull the results out as they are ready. For tasks which take days, this is great because I can do things like report progress.
from multiprocessing import Process, Queue
class worker():
def __init__(self, init_dict,):
self.init_dict = init_dict
def __call__(self, task_queue, done_queue):
for task_args in task_queue.get()
task_result = self.do_work(task_args)
done_queue.put(task_result)
if __name__=="__main__":
n_threads = 8
init_dict = {} # whatever we need to setup our class
worker_class = worker(init_dict)
task_queue = Queue()
done_queue = Queue()
some_iterator = [1,2,3,4,5] # or a list of files to chew through normally
for task in some_iterator:
task_queue.put(task)
for i in range(n_threads):
Process(target=worker_class, args=(task_queue, done_queue)).start()
for i in range(len(some_iterator)):
result = done_queue.get()
# do something with result
# print out progress stats, whatever, as tasks complete
I have glossed over a few detail like catching errors, dealing with things that fail, killing zombie process, exiting at the end of the task queue and catching tracebacks, but you get the idea. I really love this pattern and it works perfectly for my needs. I have a lot of code that uses it.
I need more computing power though and want to spread the work across a cluster. Ray offers a multiprocessing pool with an API that matches that of python multiprocessing. I just can't work out how to get the above pattern to work. Mainly I get:
RuntimeError: Queue objects should only be shared between processes through inheritance
Does anybody have any recommendations of how I can get results as they are ready from a queue when using a pool, rather than n separate processes?
I appreciate that if I do a massive rewrite, then there are probably other ways to get what I want from ray, but I have a lot of code like this, so want to try and keep changes minimal.
Thanks
Related
So I have two webscrapers that collect data from two different sources. I am running them both simultaneously to collect a specific piece of data (e.g. covid numbers).
When one of the functions finds data I want to use that data without waiting for the other one to finish.
So far I tried the multiprocessing - pool module and to return the results with get() but by definition I have to wait for both get() to finish before I can continue with my code. My goal is to have the code as simple and as short as possible.
My webscraper functions can be run with arguments and return a result if found. It is also possible to modify them.
The code I have so far which waits for both get() to finish.
from multiprocessing import Pool
from scraper1 import main_1
from scraper2 import main_2
from twitter import post_tweet
if __name__ == '__main__':
with Pool(processes=2) as pool:
r1 = pool.apply_async(main_1, ('www.website1.com','June'))
r2 = pool.apply_async(main_2, ())
data = r1.get()
data2 = r2.get()
post_tweet("New data is {}".format(data))
post_tweet("New data is {}".format(data2))
From here I have seen that threading might be a better option since webscraping involves a lot of waiting and only little parsing but I am not sure how I would implement this.
I think the solution is fairly easy but I have been searching and trying different things all day without much success so I think I will just ask here. (I only started programming 2 months ago)
As always there are many ways to accomplish this task.
you have already mentioned using a Queue:
from multiprocessing import Process, Queue
from scraper1 import main_1
from scraper2 import main_2
def simple_worker(target, args, ret_q):
ret_q.put(target(*args)) # mp.Queue has it's own mutex so we don't need to worry about concurrent read/write
if __name__ == "__main__":
q = Queue()
p1 = Process(target=simple_worker, args=(main_1, ('www.website1.com','June'), q))
p2 = Process(target=simple_worker, args=(main_2, ('www.website2.com','July'), q))
p1.start()
p2.start()
first_result = q.get()
do_stuff(first_result)
#don't forget to get() the second result before you quit. It's not a good idea to
#leave things in a Queue and just assume it will be properly cleaned up at exit.
second_result = q.get()
p1.join()
p2.join()
You could also still use a Pool by using imap_unordered and just taking the first result:
from multiprocessing import Pool
from scraper1 import main_1
from scraper2 import main_2
def simple_worker2(args):
target, arglist = args #unpack args
return target(*arglist)
if __name__ == "__main__":
tasks = ((main_1, ('www.website1.com','June')),
(main_2, ('www.website2.com','July')))
with Pool() as p: #Pool context manager handles worker cleanup (your target function may however be interrupted at any point if the pool exits before a task is complete
for result in p.imap_unordered(simple_worker2, tasks, chunksize=1):
do_stuff(result)
break #don't bother with further results
I've seen people use queues in such cases: create one and pass it to both parsers so that they put their results in queue instead of returning them. Then do a blocking pop on the queue to retrieve the first available result.
I have seen that threading might be a better option
Almost true but not quite. I'd say that asyncio and async-based libraries is much better than both threading and multiprocessing when we're talking about code with a lot of blocking I/O. If it's applicable in your case, I'd recommend rewriting both your parsers in async.
I am rewriting a threaded process into a multiprocessing queue to attempt to speed up a large calculation. I have gotten it 95% of the way there, but I can't figure out how to signal when the Queue is empty using multiprocessing.
My original code is something like this:
import Queue
from threading import Thread
num_fetch_threads = 4
enclosure_queue = Queue()
for i in range(num_fetch_threads):
worker = Thread(target=run_experiment, args=(i, enclosure_queue))
worker.setDaemon(True)
worker.start()
for experiment in experiment_collection:
enclosure_queue.put((experiment, otherVar))
enclosure_queue.join()
And the queue function like this:
def run_experiment(i, q):
while True:
... do stuff ...
q.task_done()
My new code is somethings like this:
from multiprocessing import Process, Queue
num_fetch_threads = 4
enclosure_queue = Queue()
for i in range(num_fetch_threads):
worker = Process(target=run_experiment, args=(i, enclosure_queue))
worker.daemon = True
worker.start()
for experiment in experiment_collection:
enclosure_queue.put((experiment, otherVar))
worker.join() ## I only put this here bc enclosure_queue.join() is not available
And the new queue function:
def run_experiment(i, q):
while True:
... do stuff ...
## not sure what should go here
I have been reading the docs and Google, but can't figure out what I am missing - I know that task_done / join are not part of the multiprocessing Queue class, but it's not clear what I am supposed to use.
"They differ in that Queue lacks the task_done() and join() methods
introduced into Python 2.5’s Queue.Queue class." Source
But without either of those, I'm not sure how the queue knows it is done, and how to continue on with the program.
Consider using a multiprocessing.Pool instead of managing workers manually. Pool handles dispatching tasks to workers, with convenient functions like map and apply, and supports .close and .join methods. Pool takes care of handling the queues between processes and processing the results. Here's how your code might look like using multiprocessing.Pool:
from multiprocessing import Pool
def do_experiment(exp):
# run the experiment `exp`, will be called by `p.map`
return result
p = Pool() # automatically scales to the number of CPUs available
results = p.map(do_experiment, experiment_collection)
p.close()
p.join()
I want to iterate over a list using 2 thread. One from leading and other from trailing, and put the elements in a Queue on each iteration. But before putting the value in Queue I need to check for existence of the value within Queue (its when that one of the threads has putted that value in Queue), So when this happens I need to stop the thread and return list of traversed values for each thread.
This is what I have tried so far :
from Queue import Queue
from threading import Thread, Event
class ThreadWithReturnValue(Thread):
def __init__(self, group=None, target=None, name=None,
args=(), kwargs={}, Verbose=None):
Thread.__init__(self, group, target, name, args, kwargs, Verbose)
self._return = None
def run(self):
if self._Thread__target is not None:
self._return = self._Thread__target(*self._Thread__args,
**self._Thread__kwargs)
def join(self):
Thread.join(self)
return self._return
main_path = Queue()
def is_in_queue(x, q):
with q.mutex:
return x in q.queue
def a(main_path,g,l=[]):
for i in g:
l.append(i)
print 'a'
if is_in_queue(i,main_path):
return l
main_path.put(i)
def b(main_path,g,l=[]):
for i in g:
l.append(i)
print 'b'
if is_in_queue(i,main_path):
return l
main_path.put(i)
g=['a','b','c','d','e','f','g','h','i','j','k','l']
t1 = ThreadWithReturnValue(target=a, args=(main_path,g))
t2 = ThreadWithReturnValue(target=b, args=(main_path,g[::-1]))
t2.start()
t1.start()
# Wait for all produced items to be consumed
print main_path.join()
I used ThreadWithReturnValue that will create a custom thread that returns the value.
And for membership checking I used the following function :
def is_in_queue(x, q):
with q.mutex:
return x in q.queue
Now if I first start the t1 and then the t2 I will get 12 a then one b then it doesn't do any thing and I need to terminate the python manually!
But if I first run the t2 then t1 I will get the following result:
b
b
b
b
ab
ab
b
b
b
b
a
a
So my questions is that why python treads different in this cases? and how can I terminate the threads and make them communicate with each other?
Before we get into bigger problems, you're not using Queue.join right.
The whole point of this function is that a producer who adds a bunch of items to a queue can wait until the consumer or consumers have finished working on all of those items. This works by having the consumer call task_done after they finish working on each item that they pulled off with get. Once there have been as many task_done calls as put calls, the queue is done. You're not doing a get anywhere, much less a task_done, so there's no way the queue can ever be finished. So, that's why you block forever after the two threads finish.
The first problem here is that your threads are doing almost no work outside of the actual synchronization. If the only thing they do is fight over a queue, only one of them is going to be able to run at a time.
Of course that's common in toy problems, but you have to think through your real problem:
If you're doing a lot of I/O work (listening on sockets, waiting for user input, etc.), threads work great.
If you're doing a lot of CPU work (calculating primes), threads don't work in Python because of the GIL, but processes do.
If you're actually primarily dealing with synchronizing separate tasks, neither one is going to work well (and processes will be worse). It may still be simpler to think in terms of threads, but it'll be the slowest way to do things. You may want to look into coroutines; Greg Ewing has a great demonstration of how to use yield from to use coroutines to build things like schedulers or many-actor simulations.
Next, as I alluded to in your previous question, making threads (or processes) work efficiently with shared state requires holding locks for as short a time as possible.
So, if you have to search a whole queue under a lock, that had better be a constant-time search, not a linear-time search. That's why I suggested using something like an OrderedSet recipe rather than a list, like the one inside the stdlib's Queue.Queue. Then this function:
def is_in_queue(x, q):
with q.mutex:
return x in q.queue
… is only blocking the queue for a tiny fraction of a second—just long enough to look up a hash value in a table, instead of long enough to compare every element in the queue against x.
Finally, I tried to explain about race conditions on your other question, but let me try again.
You need a lock around every complete "transaction" in your code, not just around the individual operations.
For example, if you do this:
with queue locked:
see if x is in the queue
if x was not in the queue:
with queue locked:
add x to the queue
… then it's always possible that x was not in the queue when you checked, but in the time between when you unlocked it and relocked it, someone added it. This is exactly why it's possible for both threads to stop early.
To fix this, you need to put a lock around the whole thing:
with queue locked:
if x is not in the queue:
add x to the queue
Of course this goes directly against what I said before about locking the queue for as short a time as possible. Really, that's what makes multithreading hard in a nutshell. It's easy to write safe code that just locks everything for as long as might conceivably be necessary, but then your code ends up only using a single core, while all the other threads are blocked waiting for the lock. And it's easy to write fast code that just locks everything as briefly as possible, but then it's unsafe and you get garbage values or even crashes all over the place. Figuring out what needs to be a transaction, and how to minimize the work inside those transactions, and how to deal with the multiple locks you'll probably need to make that work without deadlocking them… that's not so easy.
A couple of things that I think can be improved:
Due to the GIL, you might want to use the multiprocessing (rather than threading) module. In general, CPython threading will not cause CPU intensive work to speed up. (Depending on what exactly is the context of your question, it's also possible that multiprocessing won't, but threading almost certainly won't.)
A function like your is_inqueue would likely lead to high contention.
The locked time seems linear in the number of items that need to be traversed:
def is_in_queue(x, q):
with q.mutex:
return x in q.queue
So, instead, you could possibly do the following.
Use multiprocessing with a shared dict:
from multiprocessing import Process, Manager
manager = Manager()
d = manager.dict()
# Fn definitions and such
p1 = Process(target=p1, args=(d,))
p2 = Process(target=p2, args=(d,))
within each function, check for the item like this:
def p1(d):
# Stuff
if 'foo' in d:
return
I got multiple parallel processes writing into one list in python. My code is:
global_list = []
class MyThread(threading.Thread):
...
def run(self):
results = self.calculate_results()
global_list.extend(results)
def total_results():
for param in params:
t = MyThread(param)
t.start()
while threading.active_count() > 1:
pass
return total_results
I don't like this aproach as it has:
An overall global variable -> What would be the way to have a local variable for the `total_results function?
The way I check when the list is returned seems somewhat clumsy, what would be the standard way?
Is your computation CPU-intensive? If so you should look at the multiprocessing module which is included with Python and offers a fairly easy to use Pool class into which you can feed compute tasks and later get all the results. If you need a lot of CPU time this will be faster anyway, because Python doesn't do threading all that well: only a single interpreter thread can run at a time in one process. Multiprocessing sidesteps that (and offers the Pool abstraction which makes your job easier). Oh, and if you really want to stick with threads, multiprocessing has a ThreadPool too.
1 - Use a class variable shared between all Worker's instances to append your results
from threading import Thread
class Worker(Thread):
results = []
...
def run(self):
results = self.calculate_results()
Worker.results.extend(results) # extending a list is thread safe
2 - Use join() to wait untill all the threads are done and let them have some computational time
def total_results(params):
# create all workers
workers = [Worker(p) for p in params]
# start all workers
[w.start() for w in workers]
# wait for all of them to finish
[w.join() for w in workers]
#get the result
return Worker.results
As almost everyone is aware when they first look at threading in Python, there is the GIL that makes life miserable for people who actually want to do processing in parallel - or at least give it a chance.
I am currently looking at implementing something like the Reactor pattern. Effectively I want to listen for incoming socket connections on one thread-like, and when someone tries to connect, accept that connection and pass it along to another thread-like for processing.
I'm not (yet) sure what kind of load I might be facing. I know there is currently setup a 2MB cap on incoming messages. Theoretically we could get thousands per second (though I don't know if practically we've seen anything like that). The amount of time spent processing a message isn't terribly important, though obviously quicker would be better.
I was looking into the Reactor pattern, and developed a small example using the multiprocessing library that (at least in testing) seems to work just fine. However, now/soon we'll have the asyncio library available, which would handle the event loop for me.
Is there anything that could bite me by combining asyncio and multiprocessing?
You should be able to safely combine asyncio and multiprocessing without too much trouble, though you shouldn't be using multiprocessing directly. The cardinal sin of asyncio (and any other event-loop based asynchronous framework) is blocking the event loop. If you try to use multiprocessing directly, any time you block to wait for a child process, you're going to block the event loop. Obviously, this is bad.
The simplest way to avoid this is to use BaseEventLoop.run_in_executor to execute a function in a concurrent.futures.ProcessPoolExecutor. ProcessPoolExecutor is a process pool implemented using multiprocessing.Process, but asyncio has built-in support for executing a function in it without blocking the event loop. Here's a simple example:
import time
import asyncio
from concurrent.futures import ProcessPoolExecutor
def blocking_func(x):
time.sleep(x) # Pretend this is expensive calculations
return x * 5
#asyncio.coroutine
def main():
#pool = multiprocessing.Pool()
#out = pool.apply(blocking_func, args=(10,)) # This blocks the event loop.
executor = ProcessPoolExecutor()
out = yield from loop.run_in_executor(executor, blocking_func, 10) # This does not
print(out)
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
For the majority of cases, this is function alone is good enough. If you find yourself needing other constructs from multiprocessing, like Queue, Event, Manager, etc., there is a third-party library called aioprocessing (full disclosure: I wrote it), that provides asyncio-compatible versions of all the multiprocessing data structures. Here's an example demoing that:
import time
import asyncio
import aioprocessing
import multiprocessing
def func(queue, event, lock, items):
with lock:
event.set()
for item in items:
time.sleep(3)
queue.put(item+5)
queue.close()
#asyncio.coroutine
def example(queue, event, lock):
l = [1,2,3,4,5]
p = aioprocessing.AioProcess(target=func, args=(queue, event, lock, l))
p.start()
while True:
result = yield from queue.coro_get()
if result is None:
break
print("Got result {}".format(result))
yield from p.coro_join()
#asyncio.coroutine
def example2(queue, event, lock):
yield from event.coro_wait()
with (yield from lock):
yield from queue.coro_put(78)
yield from queue.coro_put(None) # Shut down the worker
if __name__ == "__main__":
loop = asyncio.get_event_loop()
queue = aioprocessing.AioQueue()
lock = aioprocessing.AioLock()
event = aioprocessing.AioEvent()
tasks = [
asyncio.async(example(queue, event, lock)),
asyncio.async(example2(queue, event, lock)),
]
loop.run_until_complete(asyncio.wait(tasks))
loop.close()
Yes, there are quite a few bits that may (or may not) bite you.
When you run something like asyncio it expects to run on one thread or process. This does not (by itself) work with parallel processing. You somehow have to distribute the work while leaving the IO operations (specifically those on sockets) in a single thread/process.
While your idea to hand off individual connections to a different handler process is nice, it is hard to implement. The first obstacle is that you need a way to pull the connection out of asyncio without closing it. The next obstacle is that you cannot simply send a file descriptor to a different process unless you use platform-specific (probably Linux) code from a C-extension.
Note that the multiprocessing module is known to create a number of threads for communication. Most of the time when you use communication structures (such as Queues), a thread is spawned. Unfortunately those threads are not completely invisible. For instance they can fail to tear down cleanly (when you intend to terminate your program), but depending on their number the resource usage may be noticeable on its own.
If you really intend to handle individual connections in individual processes, I suggest to examine different approaches. For instance you can put a socket into listen mode and then simultaneously accept connections from multiple worker processes in parallel. Once a worker is finished processing a request, it can go accept the next connection, so you still use less resources than forking a process for each connection. Spamassassin and Apache (mpm prefork) can use this worker model for instance. It might end up easier and more robust depending on your use case. Specifically you can make your workers die after serving a configured number of requests and be respawned by a master process thereby eliminating much of the negative effects of memory leaks.
Based on #dano's answer above I wrote this function to replace places where I used to use multiprocess pool + map.
def asyncio_friendly_multiproc_map(fn: Callable, l: list):
"""
This is designed to replace the use of this pattern:
with multiprocessing.Pool(5) as p:
results = p.map(analyze_day, list_of_days)
By letting caller drop in replace:
asyncio_friendly_multiproc_map(analyze_day, list_of_days)
"""
tasks = []
with ProcessPoolExecutor(5) as executor:
for e in l:
tasks.append(asyncio.get_event_loop().run_in_executor(executor, fn, e))
res = asyncio.get_event_loop().run_until_complete(asyncio.gather(*tasks))
return res
See PEP 3156, in particular the section on Thread interaction:
http://www.python.org/dev/peps/pep-3156/#thread-interaction
This documents clearly the new asyncio methods you might use, including run_in_executor(). Note that the Executor is defined in concurrent.futures, I suggest you also have a look there.