ValueError: <tkinter.OptionMenu object .!optionmenu> is not in list - python

I am trying to print a corresponding value to the index of a list from another list like so:
print(safeDis[chem.index(self.drop2)])
but when doing this i get the above error. I believe i had this working in a previous iteration but i cannot find the one that was.
import tkinter as tk
from tkinter import ttk
safeDis = [4,88,18,50,12,100]
chem = ["HTP 50%","HTP 84%","HTP 90%","Kerosene","Benzene"]
class Page4:
def __init__(self,root):
self.root = root
self.toplbl = ttk.Label(root, text="Select firing point meterials ",font=("arial",12)) #lable for select meterial 1
self.lbl1 = ttk.Label(root, text="Meterial 1: ",font=("arial",10)) #lable for select meterial 1
self.lbl2 = ttk.Label(root, text = "Meterial 2: " ,font = ("arial",10)) #lable for meterial 2
self.masslbl = ttk.Label(root, text="Mass in Kg:",font=("arial",10))
self.masslbl2 = ttk.Label(root, text="Mass in Kg:",font=("arial",10))
self.typelbl = ttk.Label(root, text="Type:",font=("arial",10))
self.typelbl2 = ttk.Label(root, text="Type:",font=("arial",10))
self.Apply = ttk.Button(root, text="Apply", command = self.new_window) #button to confirm the meterial choices
self.Back = ttk.Button(root, text="Back", command = print("DONG"))
self.mass1 = ttk.Entry(root, width=8)
self.mass2 = tk.Entry(root,width=8)
self.clicked = tk.StringVar() #set the variable to a string value allowing the meterial names to apeer in it
self.clicked.set(chem[3]) #set the default meterial from the chem list
self.clicked2 = tk.StringVar()
self.clicked2.set(chem[3])
self.drop2 = tk.OptionMenu(root, self.clicked2, *chem) #setup the dropdown menue with optionmenue function set to the chem list
self.drop = tk.OptionMenu(root, self.clicked, *chem)
self.toplbl.grid(column=0, row=0,columnspan=3,sticky="w",padx=10,pady=10) #place meterial label 1
self.lbl1.grid(column=0, row=1,padx=10) #place meterial label 1
self.lbl2.grid(column=0, row=3,padx=10) #place meterial label 2
self.mass1.grid(column=2, row=2)
self.mass2.grid(column=2, row=4)
self.masslbl.grid(column=1, row=2)
self.masslbl2.grid(column=1, row=4)
self.typelbl.grid(column=1, row=1,sticky="w")
self.typelbl2.grid(column=1, row=3,sticky="w")
self.drop.grid(column=2, row=1) #place the dropdown menue
self.drop2.grid(column=2, row=3)
self.Apply.grid(column=2,row=5,pady=10,padx=10)
self.Back.grid(column=1,row=5,pady=10,padx=10)
print(safeDis[chem.index(self.drop2)])
def new_window(self):
#print(dongalong)
for widget in self.root.winfo_children():
widget.destroy()
self.app = Page3(self.root)
#class Page5:
def main():
root = tk.Tk()
app = Page4(root)
root.mainloop()
if __name__ == '__main__':
main()

The problem was that self.drop2 is an object of OptionMenu, not the value of it. To get the value returned by it, use the get() method on its variable defined (self.clicked2.get())
So it should be:
print(safeDis[chem.index(self.clicked2.get())])
Hope it solved the error, do let me know if any more doubts
Cheers

Related

make tkinter window shrink, as widgets are deleted

I'm making some program, where I input a bunch of stuff into an entry and it gets printed into a row. I also added a feature where you can delete a row. However, when I delete a row, the window does not shrink. The way I actually made the program was by having 2 frames; the main frame with the buttons and entries, and the output or text frame. When I delete a row, it actually appends the data from a list, deletes the frame and all the widgets and reprints the rows, but with out the row I deleted.
The issue with my code, is that when I delete a row, the rows that weren't deleted start to get smaller and compress and secondly, the bottom of the window doesn't move upwards, leaving a blank white space.
Any help would be appreciated, thanks.
actually appending, labelling and printing the row is in function append_entry() and my delete function is delete_row()
from tkinter import *
global main_window
def quit():
main_window.destroy()
def entry_labels():
leader_label = Label(main_frame, text = 'Customer Name')
leader_label.grid(column=0, row=0)
location_label = Label(main_frame, text = 'Receipt Number')
location_label.grid(column=0, row=1)
numcampers_label = Label(main_frame, text = 'Item Hired')
numcampers_label.grid(column=0, row=2)
weather_label = Label(main_frame, text = 'Number Hired')
weather_label.grid(column=0, row=3)
row_label = Label(main_frame, text= 'Row')
row_label.grid(column=3, row=2)
def button():
print_button = Button(main_frame, text = "Print Details", command = append_entry)
print_button.grid(column=3, row=1)
quit_button = Button(main_frame, text= "Quit", command=quit)
quit_button.grid(column=4, row=0)
delete_row_button = Button(main_frame, text = 'Delete Row', command = delete_row)
delete_row_button.grid(column=4, row=3)
def entry():
global name_entry
name_entry = Entry(main_frame)
name_entry.grid(column=1, row=0)
global receipt_entry
receipt_entry = Entry(main_frame)
receipt_entry.grid(column=1, row=1)
global hired_entry
hired_entry = Entry(main_frame)
hired_entry.grid(column=1, row=2)
global num_hired_entry
num_hired_entry = Entry(main_frame)
num_hired_entry.grid(column=1, row=3)
global delete_row_entry
delete_row_entry = Entry(main_frame)
delete_row_entry.grid(column=4, row=2)
def table_headers():
row_header = Label(main_frame, text='Row', font = 'Arial 10 bold')
row_header.grid(column=0, row=4)
customer_header = Label(main_frame, text='Customer Name', font = 'Arial 10 bold')
customer_header.grid(column=1, row=4)
receipt_header = Label(main_frame, text='Receipt Number', font = 'Arial 10 bold')
receipt_header.grid(column=3, row=4)
item_header = Label(main_frame, text='Item Hired', font = 'Arial 10 bold')
item_header.grid(column=2, row=4)
num_header = Label(main_frame, text='Number Hired', font = 'Arial 10 bold')
num_header.grid(column=4, row=4)
def append_entry():
global second_frame
second_frame = Frame(main_window)
second_frame.grid(column=0, row=6)
leader_error_var.set("")
location_error_var.set("")
numcamper_error_var.set("")
weather_error_var.set("")
global name_count
name_count = 0
global ROWS_ABOVE
ROWS_ABOVE = 6
try:
name_entry_str = str(name_entry.get())
hired_entry_str = str(hired_entry.get())
receipt_entry_int = str(receipt_entry.get())
num_hired_entry_int = str(num_hired_entry.get())
if len(name_entry.get()) != 0:
input_data_col1.append([name_entry_str])
input_data_col2.append([hired_entry_str])
input_data_col3.append([receipt_entry_int])
input_data_col4.append([num_hired_entry_int])
counters['total_entries'] += 1
print(input_data_col1)
print(input_data_col2)
print(input_data_col3)
print(input_data_col4)
while name_count < counters ['total_entries']:
global name
name = Label(second_frame, text=(input_data_col1[name_count][-1])) ##using -1 selects the latest entry in the list
name.grid(column=1, row=name_count + ROWS_ABOVE, padx=50)
item = Label(second_frame, text=(input_data_col2[name_count][-1]))
item.grid(column=2, row=name_count + ROWS_ABOVE, padx=50)
row = Label(second_frame, text=name_count)
row.grid(column=0, row=name_count + ROWS_ABOVE, padx=60)
receipt = Label(second_frame, text=(input_data_col3[name_count][-1]))
receipt.grid(column=3, row=name_count + ROWS_ABOVE, padx=50)
num = Label(second_frame, text=(input_data_col4[name_count][-1]))
num.grid(column=4, row= name_count + ROWS_ABOVE, padx=50)
name_count += 1
name_entry.delete(0,END)
receipt_entry.delete(0,END)
hired_entry.delete(0,END)
num_hired_entry.delete(0,END)
except:
leader_error_var.set("Check inputs")
#location_error_var.set("please enter a valid num")
#numcamper_error_var.set("numcamper error test")
weather_error_var.set("")
name_entry.delete(0,END)
receipt_entry.delete(0,END)
hired_entry.delete(0,END)
num_hired_entry.delete(0,END)
def delete_row():
user_del =int(delete_row_entry.get())
counters['total_entries'] -= 1
input_data_col1.pop(user_del)
input_data_col2.pop(user_del)
input_data_col3.pop(user_del)
input_data_col4.pop(user_del)
data = [input_data_col1,input_data_col2,input_data_col3,input_data_col4]
for widget in second_frame.winfo_children():
widget.destroy()
append_entry()
print(input_data_col1)
print(input_data_col2)
print(input_data_col3)
print(input_data_col4)
def error_prevention():
#leader_error_var.set("leader error test")
#location_error_var.set("location error test")
#numcamper_error_var.set("numcamper error test")
#weather_error_var.set("weather error test")
#weather_error_var.set("_______________")
leader_error = Label(main_frame, textvariable = leader_error_var, fg = 'red')
leader_error.grid(column=2, row=0)
location_error = Label(main_frame, textvariable = location_error_var, fg = 'red')
location_error.grid(column=2, row=1)
numcamper_error = Label(main_frame, textvariable = numcamper_error_var, fg = 'red', width = 13)
numcamper_error.grid(column=2, row=2)
weather_error = Label(main_frame, textvariable = weather_error_var, fg = 'red')
weather_error.grid(column=2, row=3)
def main():
global main_window
main_window = Tk()
global input_data_col1
input_data_col1 = []
global input_data_col2
input_data_col2 = []
global input_data_col3
input_data_col3 = []
global input_data_col4
input_data_col4 = []
global input_data
input_data = []
global main_frame
main_frame = Frame(main_window)
main_frame.grid(row=0,column=0)
global counters
counters = {'total_entries':0, 'name_count':0}
#global number
#number = {'total_entries':0}
def stringvars():
global location_error_var
location_error_var = StringVar()
location_error_var.set("")
global numcamper_error_var
numcamper_error_var = StringVar()
numcamper_error_var.set("")
global leader_error_var
leader_error_var = StringVar()
leader_error_var.set("")
global weather_error_var
weather_error_var = StringVar()
leader_error_var.set("")
stringvars()
entry_labels()
entry()
error_prevention()
button()
table_headers()
main()
main_window.mainloop()
Under the code
for widget in second_frame.winfo_children():
widget.destroy()
add this block of code
second_frame.pack()
it will be like this
for widget in second_frame.winfo_children():
widget.destroy()
second_frame.pack()
I hope this helps you
You can use
main_window.geometry("1200x800+100+100")
to change size and position of main_window. Here the window width will be 1200 and height will be 800, positioned 100px to the top left corner of screen. The +100+100 is optional.
You may add geometry() to delete_row callback to resize the frame. Though you might have to calculate the proper size after widget deletion.
As to "when I delete a row, the rows that weren't deleted start to get smaller and compress",
That's due to how grid layout works. If there are two widgets on the same grid row, the grid height will be equal the the higher widget height. When the higher widget is removed, the grid will resize to the smaller widget height and appear to 'shrink'.
To solve that, you can try add padding to the widget, the syntax is
widget.grid(column=1,row=1,padx=(10,10),pady=(10,10))
Alternatively, you may try other layout management: .place will give you absolute layout control. Or you can use pack and let tkinter decide the proper position.

Newbie problem with using tkinter checkbutton in a class

Running python 3.8 in PyCharm
I'm trying to create a class to allow creation of a tkinter checkbutton (and eventually other widgets) that will hold all the formatting and definition for the widget. I would like to be able to test the state of the checkbutton and act on it in a callback. But like many others, my checkbutton variable seems to always be 0. I'm fairly sure its a garbage collection issue, but I can't figure a way around it. Note the second set of parameters in the class definition specify the location of the label to display the checkbutton variable state. At the moment, the callback is just to display the variable state in a label.
Acknowledgement:
I modified code from Burhard Meier's book "Python GUI Programming Cookbook" for this. The code related to the class is mine, the rest is from Burkhard Meier.
'''
This is a modification of code by Burhard A. Meier
in "Python GUI Programming Cookbook"
Created on Apr 30, 2019
#author: Burkhard A. Meier
'''
#======================
# imports
#======================
import tkinter as tk
from tkinter import ttk
# Create instance
win = tk.Tk()
# Add a title
win.title("GUI Test Box")
# Modify adding a Label
a_label = ttk.Label(win, text="Testing TK Widgets")
a_label.grid(column=0, row=0)
# Modified Button Click Function
def click_me():
action.configure(text='Hello ' + name.get() + ' ' +
number_chosen.get())
#Define the Checkbutton Class
class ChkBut(): #lable, xloc, yloc, xlab, ylab
def __init__(self, lable, xloc, yloc, xlab, ylab): # , xloc, yloc, text="default", variable = v, onvalue='Set', offvalue='NotSet'):
v = tk.IntVar()
self.v = v
self.lable = lable
self.xloc = xloc
self.yloc = yloc
self.xlab = xlab
self.ylab = ylab
c = tk.Checkbutton(
win,
text= self.lable,
variable=self.v,
command=self.cb(self.v, xlab,ylab))
c.grid(column=xloc, row=yloc, sticky = tk.W)
c.deselect()
def cb (self, c, xlab, ylab):
if c.get()==1:
c_label = ttk.Label(win, text="Set")
c_label.grid(column=xlab, row=ylab)
elif c.get()==0:
c_label = ttk.Label(win, text="NotSet")
c_label.grid(column=xlab, row=ylab)
else:
c_label = ttk.Label(win, text=c.v.get())
c_label.grid(column=xlab, row=ylab)
# Changing the Label
ttk.Label(win, text="Enter a name:").grid(column=0, row=0)
# Adding a Textbox Entry widget
name = tk.StringVar()
name_entered = ttk.Entry(win, width=12, textvariable=name)
name_entered.grid(column=0, row=1)
# Adding a Button
action = ttk.Button(win, text="Click Me!", command=click_me)
action.grid(column=2, row=1)
# Creating three checkbuttons
ttk.Label(win, text="Choose a number:").grid(column=1, row=0)
number = tk.StringVar()
number_chosen = ttk.Combobox(win, width=12, textvariable=number, state='readonly')
number_chosen['values'] = (1, 2, 4, 42, 100)
number_chosen.grid(column=1, row=1)
number_chosen.current(0)
check1 = ChkBut("Button 1", 0, 4, 0, 5)
chVarUn = tk.IntVar()
check2 = tk.Checkbutton(win, text="UnChecked", variable=chVarUn)
check2.deselect()
check2.chVarUn = 0
check2.grid(column=1, row=4, sticky=tk.W)
chVarEn = tk.IntVar()
check3 = tk.Checkbutton(win, text="Enabled", variable=chVarEn)
check3.select()
check3.chVarEn = 0
check3.grid(column=2, row=4, sticky=tk.W)
name_entered.focus() # Place cursor into name Entry
#======================
# Start GUI
#======================
win.mainloop()

problem with tkinter under defined function

Can you please help me with follwing issue I face:
When I am creating radiobutton with tkinter, I don't have a problem to select from the list.
However, if I put the same script under a menu, then selected option is always the default one, ("Python",1) in this specific case. Do you have any idea how to overcome this? Thanks in advance!
import tkinter as tk
root_m = tk.Tk()
root_m.geometry("400x200")
frame_m = tk.Frame(root_m)
root_m.title("NUMERIC UNIVERSE")
frame_m.pack()
def chars_merging():
languages = [
("Python",1),
("Perl",2),
("Java",3),
("C++",4),
("C",5)
]
root = tk.Tk()
root.geometry("400x200")
frame = tk.Frame(root)
root.title("SELECT SOMETHING")
frame.pack()
v = tk.IntVar()
v.set(0) # initializing the choice, i.e. Python
label = tk.Label(frame,
text="""Choose your favourite
programming language:""",
justify = tk.LEFT,
padx = 20)
label.pack()
def ShowChoice():
global data_sel
data_sel = v.get()
print(data_sel)
for val, language in enumerate(languages):
tk.Radiobutton(frame,
text=language,
indicatoron = 0,
width = 20,
padx = 20,
variable=data_sel,
command=ShowChoice,
value=val).pack(anchor=tk.W)
root.mainloop()
#return(languages[v.get()])
print("You selected", languages[v.get()])
button3 = tk.Button(frame_m,
text="3.Prepare and merge chars",
command=chars_merging,
width=25)
button3.pack()
# CLOSING THE WINDOW ---------------------------------------------------------
def finish():
root_m.destroy()
button_n = tk.Button(frame_m,
text="Finish",
command=finish,
width=25)
button_n.pack()
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
root_m.mainloop()

I cant generate a random number and print it

I can't generate the number because I get the error NameError: name 'z' is not defined.
import tkinter as tk
from random import randint
def randomize():
z.set ( randint(x.get(),y.get()))
root = tk.Tk()
x = tk.IntVar()
y = tk.IntVar()
text= tk.Label(root, text = "press the button for random number")
enterX = tk.Entry(root)
enterY = tk.Entry(root)
button = tk.Button(root, text = "Press here", command=randomize)
result = tk.Label(root,text="Number is:")
number = tk.Label(root, textvariable=z)
text.pack()
enterX.pack()
enterY.pack()
button.pack()
result.pack()
number.pack()
root.mainloop()
I need help to resolve the error
You have 2 problems here.
One. You are missing z = tk.Intvar() in the global namespace.
Two. You need to assign each entry field one of the IntVar()'s.
Keep in mind that you are not validating the entry fields so if someone types anything other than a whole number you will run into an error.
Take a look at this code.
import tkinter as tk
from random import randint
def randomize():
z.set(randint(x.get(),y.get()))
print(z.get()) # added print statement to verify results.
root = tk.Tk()
x = tk.IntVar()
y = tk.IntVar()
z = tk.IntVar() # added IntVar()
text= tk.Label(root, text = "press the button for random number")
enterX = tk.Entry(root, textvariable=x) # added textvariable
enterY = tk.Entry(root, textvariable=y) # added textvariable
button = tk.Button(root, text = "Press here", command=randomize)
result = tk.Label(root,text="Number is:")
number = tk.Label(root, textvariable=z)
text.pack()
enterX.pack()
enterY.pack()
button.pack()
result.pack()
number.pack()
root.mainloop()

Tkinter Entry Box 2 is receiving entry box 1 's characters whiles i type in entrybox 1

When I type in entrybox1 it automatically appears in entrybox2. So is like anything that happens entrybox1 happens to entrybox2.
Below is my code
from Tkinter import*
import random
class Love:
def __init__(self):
window = Tk()
window.title("Love Calculator")
window.geometry("300x180")
frame1 = Frame(window)
frame1.pack()
self.lbl = Label(frame1, text = "Love is Pure",fg="white",bg = "blue")
self.lbl2=Label(frame1, text ="are you meant for one another",fg="White",bg = "red")
self.lbl3=Label(frame1,text="Let FIND OUT!!",fg="white",bg = "green")
self.lbl.pack()
self.lbl2.pack()
self.lbl3.pack()
frame2=Frame(window)
frame2.pack()
label = Label(frame2,text = "Your Name")
label2 = Label(frame2, text= "Your Lovers name")
self.msg = StringVar
entry1 = Entry(frame2, textvariable =self.msg)
self.out = StringVar
entry2 = Entry(frame2, textvariable =self.out)
btCalculate=Button(frame2, text="Calculate", command=self.processButton)
label.grid(row=1,column=1)
label2.grid(row=2,column=1)
entry1.grid(row=1,column=2)
entry2.grid(row=2,column=2)
btCalculate.grid(row=4,column=3,sticky=E)
Both of your Entry widgets are effectively using the same textvariable. This is because you are using StringVar wrong. You aren't creating newStringVars, you're merely referencing the class.
In short, you need to do this:
self.msg = StringVar()
... Rather than this:
self.msg = StringVar
Notice the use of ().

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