Recently I was working on a program where when one clicked a button, it would delete all of the tkinter buttons they made through a .yml file. Here is an example of what I mean:
(All TKinter Root Init Here)
button1 = Button(root, text="hi")
button2 = Button(root, text="hi again")
button3 = Button(root, text="hi again again")
button4 = Button(root, text="OK this is getting tiring")
button5 = Button(root, text="go away")
button6 = Button(root, text="...")
def del_all():
for i in range(999999999):
button(i).place_forget() #I was hoping to make button(i) give the output button1, then button2, and so on.
root.mainloop()
Try nametowidget in tkinter,example like:
import tkinter as tk
r = tk.Tk()
for i in range(5):
tk.Button(r,text=i).pack()
r.nametowidget(".!button").pack_forget()
r.mainloop()
This will remove the first button.If you want to remove the second button, you need to use r.nametowidget(".!button2").pack_forget()
So for you code,you may need to use:
def del_all():
root.nametowidget(".!button").place_forget()
for i in range(2, 999999999):
root.nametowidget(".!button"+str(i)).place_forget()
About the parameter in the nametowidget, there is a clear description.
You could also use winfo_children and use .widgetName to check whether it is a button,like:
import tkinter as tk
r = tk.Tk()
tk.Label(r, text="test").pack()
for i in range(5):
tk.Button(r,text=i).pack()
for i in r.winfo_children():
if i.widgetName == 'button':
i.pack_forget()
r.mainloop()
The solution would depend on how the buttons are named/stored.
For example, if the buttons were a list. Something like:
buttons = ['button1', 'button2', 'button3', 'button4']
Then you an delete by calling:
buttons.remove()
And that would 'clear' the list.
Related
Using Tkinter and Python. Already created a window for the buttons to be placed on. I want there to be four buttons to appear, and I want to be able to click one of the four buttons, and be able for it to set the selection variable = "whatever I clicked", so that I can then use this variable later to call an API. When I run the program and click on the "General knowledge" button and print the selection, it does correctly print "General knowledge", but then when I try to return this selection variable it just doesn't work and I don't know why.
def select1():
selection = "General Knowledge"
print(selection)
def select2():
selection = "Science"
def select3():
selection = "Entertainment"
def select4():
selection = "Miscellaneous"
button1 = tk.Button(text = "General Knowledge", command = select1)
button1.place(x=100, y=100)
button2 = tk.Button(text = "Science", command = select2)
button2.place(x=100, y=140)
button3 = tk.Button(text = "Entertainment", command = select3)
button3.place(x=100, y=180)
button4 = tk.Button(text = "Miscellaneous", command = select4)
button4.place(x=100, y=220)
There are several ways to accomplish your goal.
One way is to write a single function that will take a value to assign to your variable. This way you can have as many buttons as you like and only a single function.
Not if you are using functions you have to either pass the variable to the function or let the function know it is in the global namespace.
import tkinter as tk
root = tk.Tk()
selection = ''
def assign_value(value):
global selection
selection = value
lbl["text"] = value
print(selection)
lbl = tk.Label(root, text='Selection Goes Here')
lbl.grid(row=0, column=0)
tk.Button(text="General Knowledge", command=lambda: assign_value("General Knowledge")).grid(row=1, column=0)
tk.Button(text="Science", command=lambda: assign_value("Science")).grid(row=2, column=0)
tk.Button(text="Entertainment", command=lambda: assign_value("Entertainment")).grid(row=3, column=0)
tk.Button(text="Miscellaneous", command=lambda: assign_value("Miscellaneous")).grid(row=4, column=0)
root.mainloop()
Or you can assign the value directly from the button.
import tkinter as tk
root = tk.Tk()
selection = tk.StringVar()
selection.set('Selection Goes Here')
lbl = tk.Label(root, textvariable=selection)
lbl.grid(row=0, column=0)
tk.Button(text="General Knowledge", command=lambda: selection.set("General Knowledge")).grid(row=1, column=0)
tk.Button(text="Science", command=lambda: selection.set("Science")).grid(row=2, column=0)
tk.Button(text="Entertainment", command=lambda: selection.set("Entertainment")).grid(row=3, column=0)
tk.Button(text="Miscellaneous", command=lambda: selection.set("Miscellaneous")).grid(row=4, column=0)
root.mainloop()
I am sure if I spent more time on this I could think up something else but the idea is basically write your code in a more DRY (Don't Repeat Yourself) fashion and make sure you are assigning the value to the variable in the global namespace or else it will not work as you expect.
I am writing a program that requires two values (from 2 entries) to be called when a button is pressed. I simplified to code to try to isolate the problem. For some reason the program is not behaving how I want it to. When the button is pressed, the output is "A=" and then if i click the button a second time I get ""A=entry1 B=entry2 A=". I have been trying to figure out the problem for hours now, please help.
import tkinter as tk
def button_function():
A = entry1.get()
print('A=', A)
B= entry2.get()
print('B=', B)
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
entry1 = tk.Entry(root)
entry1.place(relwidth=0.5, relheight=0.5)
entry2 = tk.Entry(root)
entry2.place(rely=0.5, relwidth=0.5, relheight=0.5)
button = tk.Button(root, text = "confirm", command= button_function)
button.place(relx=0.5, relwidth=0.5, relheight=1)
root.mainloop()
You just need to change command=button_function() to command=button_function, then it will work perfectly!
I just new for the GUI and need little help.
a=int(input())
if a==0:
print("hi")
else:
print("hello")
I want to change input process to click button, like a switch.
left button -> a=0
right button -> a=1
window=tkinter.Tk()
window.title("")
window.geometry("640x640+100+100")
window.resizable(True, True)
a=tkinter.Button(window, text="left")
a.pack()
b=tkinter.Button(window, text="right")
b.pack()
window.mainloop()
I can see left, right button but I don't know how to put values.
Is there any example I can use?
Thanks
Does this example help You:
from tkinter import Tk, Button
def switch(btn1, btn2):
btn1.config(state='disabled')
btn2.config(state='normal')
print(btn1['text'])
window = Tk()
window.title("")
on = Button(window, text="On", command=lambda: switch(on, off))
on.pack(side='left', expand=True, fill='x')
off = Button(window, text="Off", command=lambda: switch(off, on))
off.pack(side='left', expand=True, fill='x')
off.config(state='disabled')
window.mainloop()
If You have questions ask but here is pretty good site to look up tkinter widgets and what they do, their attributes.
Also I suggest You follow PEP 8
You need to add a function to each one that will be executed when the buttons are clicked like this:
import tkinter as tk
def left_clicked():
print("Left button clicked")
right_button.config(state="normal") # Reset the button as normal
left_button.config(state="disabled") # Disable the button
def right_clicked():
print("Right button clicked")
right_button.config(state="disabled")
left_button.config(state="normal")
window = tk.Tk()
window.title("")
window.geometry("640x640+100+100")
# window.resizable(True, True) # Unneeded as it is already the default
left_button = tk.Button(window, text="left", command=left_clicked)
left_button.pack(side="left")
right_button = tk.Button(window, text="right", command=right_clicked,
state="disabled")
right_button.pack(side="right")
window.mainloop()
I'm Creating a gui in tkinter and have buttons named btn1 btn2 btn3 etc, what i want the button to do on click is disable the button clicked and enable the next button in order. I can write out 6 seperate functions but that seems to defeat the point of a function.
if (btn1['state'] == tk.NORMAL):
btn1.config(state=tk.DISABLED),
btn2.config(state=tk.NORMAL)
else: print ('already clicked')
this is what i have now, but i want it to look more like btn #+1 (state=DISABLED)
You can put the buttons in a list, and then iterate over the list.
Here's a bit of a contrived example:
import tkinter as tk
root = tk.Tk()
def click(button_number):
button = buttons[button_number]
button.configure(state="disabled")
if button == buttons[-1]:
# user clicked the last button
label.configure(text="BOOM!")
else:
next_button = buttons[button_number+1]
next_button.configure(state="normal")
next_button.focus_set()
label = tk.Label(root, text="")
label.pack(side="bottom", fill="x")
buttons = []
for i in range(10):
state = "normal" if i == 0 else "disabled"
button = tk.Button(root, text=i+1, state=state, width=4,
command=lambda button_number=i: click(button_number))
button.pack(side="left")
buttons.append(button)
buttons[0].focus_set()
root.mainloop()
I am creating a Listbox using Tkinter and Python. I want to make a Button for select all, but I can't find any info regarding selecting elements using code.
self.l = Listbox(self, height=12, selectmode=MULTIPLE)
self.selectAll=Button(self, text="select all",
command=self.selectAllCallback())
def selectAllCallback(self)
# What to do here
You can use selection_set (or select_set) method with 0 and END as arguments.
For example, try following code:
from Tkinter import *
def select_all():
lb.select_set(0, END)
root = Tk()
lb = Listbox(root, selectmode=MULTIPLE)
for i in range(10): lb.insert(END, i)
lb.pack()
Button(root, text='select all', command=select_all).pack()
root.mainloop()
In the following statement, you are calling self.selectAllCallback, not bind it with button click. It is called before the button is generated.
self.selectAll=Button(self,text="select all", command=self.selectAllCallback())
^^
It should be:
self.selectAll=Button(self, text="select all", command=self.selectAllCallback)