Deleting focused entry widget on button click - python

I added a feature to my program where upon adding an image, the path of the image will be displayed in an entry widget. Now I would like to add the possibility to delete these path entries. When clicking on an entry, it should take focus. A button click should then delete the entry currently in focus. The below code seems to fail at the 'Entry Widget Focus' part as the focus always stays on the 'txtImage1' entry. Any help is greatly appreciated.
#Variables
Image1 = StringVar()
Image2 = StringVar()
Image3 = StringVar()
Image4 = StringVar()
#Image Path Entry Widgets
lblImage1 = Label(PictureFrame2, font=('Arial',12), text="Image 1", bg="#d9e1f1")
lblImage1.grid(row=2,column=0)
txtImage1 = Entry(PictureFrame2, font=('Arial',12), textvariable=Image1, bg="ghost white", width = 10)
txtImage1.grid(row=3,column=0)
lblImage2 = Label(PictureFrame2, font=('Arial',12), text="Image 2", bg="#d9e1f1")
lblImage2.grid(row=2,column=1)
txtImage2 = Entry(PictureFrame2, font=('Arial',12), textvariable=Image2, bg="ghost white", width = 10)
txtImage2.grid(row=3,column=1)
lblImage3 = Label(PictureFrame2, font=('Arial',12), text="Image 3", bg="#d9e1f1")
lblImage3.grid(row=2,column=2)
txtImage3 = Entry(PictureFrame2, font=('Arial',12), textvariable=Image3, bg="ghost white", width = 10)
txtImage3.grid(row=3,column=2)
lblImage4 = Label(PictureFrame2, font=('Arial',12), text="Image 4", bg="#d9e1f1")
lblImage4.grid(row=2,column=3)
txtImage4 = Entry(PictureFrame2, font=('Arial',12), textvariable=Image4, bg="ghost white", width = 10)
txtImage4.grid(row=3,column=3)
#Entry Widget Focus
def image1click(event):
txtImage1.focus_set()
txtImage1.bind("<Button-1>", image1click)
def image2click(event):
txtImage2.focus_set()
txtImage2.bind("<Button-1>", image2click)
def image3click(event):
txtImage3.focus_set()
txtImage3.bind("<Button-1>", image3click)
def image4click(event):
txtImage4.focus_set()
txtImage4.bind("<Button-1>", image4click)
#Delete Image on Focus
def Deleteimage():
messageDelete= tkinter.messagebox.askyesno ("","Do you want to delete this image?")
if messageDelete > 0:
try:
if txtImage1.focus_get():
Image1.set("")
else:
if txtImage2.focus_get():
Image2.set("")
else:
if txtImage3.focus_get():
Image3.set("")
else:
if txtImage4.focus_get():
Image4.set("")
except Exception:
pass
#Delete Button
btnDeleteImage = Button(PictureFrame, text='Delete', font=('arial',12), height=1, width=12, bd=2, padx=13, command=Deleteimage)
btnDeleteImage.grid(row=1,column=1)

focus_get() doesn't return a boolean, it returns the actual widget that has focus. txtImage1.focus_get(), txtImage2.focus_get(), etc all will return the same thing: the widget that has focus.
You can replace that whole if/else chain with this (and you can use any widget in place of txtImage1):
widget = txtImage1.focus_get()
widget.delete(0, "end")
Also, there's no need to call a function on a button click to set the focus, that happens automatically.

Related

How to enable a disabled Button after filling Entry widgets?

I have 2 Entrys and one button. I want to make that button's state disabled until the two Entrys are filled in. How can I achieve that?
howManyStocksLabel = Label(root, text = "How many stocks do you want to evaluate?")
howManyStocksLabel.grid(row = 1, column = 0)
howManyStocksEntry = Entry(root, borderwidth = 3)
howManyStocksEntry.grid(row = 1, column = 1)
riskLabel = Label(root, text = "Enter risk %")
riskLabel.grid(row = 2, column = 0, sticky = 'w')
riskEntry = Entry(root, borderwidth = 3)
riskEntry.grid(row = 2, column = 1)
nextButton = Button(root, text = "Next!", width = 20, height = 2,state = DISABLED,
fg = 'green', bg = 'white',
command= lambda: myClick(riskEntry, howManyStocksEntry, var))
nextButton.grid(row = 4, column = 1)
I tried to check whether the entries are filled in or not by:
if(riskEntry.get() != ""):
....................
but it just doesn't work.
You need to check if the value is there after the user inputs it. Also, you can use tk.StringVar() as a text variable and trace it.
Here is an example:
import tkinter as tk
def check_entry(*args):
if r1.get() and r2.get():
b1.config(state='normal')
else:
b1.config(state='disabled')
root = tk.Tk()
r1 = tk.StringVar(master=root)
r2 = tk.StringVar(master=root)
e1 = tk.Entry(root, textvariable=r1)
e1.pack()
e2 = tk.Entry(root, textvariable=r2)
e2.pack()
b1 = tk.Button(root, text='Click Me!', state='disabled')
b1.pack()
r1.trace('w', check_entry)
r2.trace('w', check_entry)
root.mainloop()
You will need to use a binding on your entry widgets to check whether the user has entered anything into the entry or not.
This code will fire the check_entry function every time the user types in one of the entry boxes:
riskEntry.bind('<KeyRelease>', check_entry)
howManyStocksEntry.bind('<KeyRelease>', check_entry)
Then your check_entry function might look like this:
def check_entry(event): #event is required for all functions that use a binding
if riskEntry.get() and howManyStocksEntry.get():
nextButton.config(state=NORMAL)
else:
nextButton.config(state=DISABLED)
One way to do it would be to utilize the ability to "validate" their contents that Entry widgets support — see adding validation to an Entry widget — but make it check the contents of multiple Entry widgets and change the state of a Button accordingly.
Below shows how to do this via a helper class that encapsulates most of the messy details needed to make doing it relatively painless. Any number of Entry widgets can be "watched", so it scales well to handle forms consisting of many more than merely two entries.
from functools import partial
import tkinter as tk
from tkinter.constants import *
class ButtonEnabler:
""" Enable/disable a Button depending on whether all specified Entry widgets
are non-empty (i.e. contain at least one character).
"""
def __init__(self, button, *entries):
self.button = button
self.entries = entries
for entry in self.entries:
func = root.register(partial(self.check_entries, entry))
entry.config(validate="key", validatecommand=(func, '%P'))
def check_entries(self, this_entry, new_value):
other_entries = (entry for entry in self.entries if entry is not this_entry)
all_others_filled = all(entry.get() for entry in other_entries)
combined = bool(new_value) and all_others_filled
self.button.config(state=NORMAL if combined else DISABLED)
return True
root = tk.Tk()
howManyStocksLabel = tk.Label(root, text="How many stocks do you want to evaluate?")
howManyStocksLabel.grid(row=1, column=0)
howManyStocksEntry = tk.Entry(root, borderwidth=3)
howManyStocksEntry.grid(row=1, column=1)
riskLabel = tk.Label(root, text="Enter risk %")
riskLabel.grid(row=2, column=0, sticky='w')
riskEntry = tk.Entry(root, borderwidth=3)
riskEntry.grid(row=2, column=1)
nextButton = tk.Button(root, text="Next!", width=20, height=2, state=DISABLED,
fg='green', bg='white', disabledforeground='light grey',
command=lambda: myClick(riskEntry, howManyStocksEntry, var))
nextButton.grid(row=4, column=1)
enabler = ButtonEnabler(nextButton, howManyStocksEntry, riskEntry)
root.mainloop()

Only using grid Tkinter but still getting TclError

So I just started using Google Colab and I keep getting this error:
TclError: cannot use geometry manager grid inside . which already has slaves managed by pack
I'm trying to make a GUI window that takes in the information from the user and saves it.
Everything I've read online says that the issue is that I'm using pack() and grid(), but I'm only using grid(). The error starts when I first try to place my labels (sourceLabel).
I'm so confused, any help would be great.
try: # In order to be able to import tkinter for
import tkinter as tk # either in python 2 or in python 3
from tkinter import *
except ImportError:
import Tkinter as tk
from Tkinter import *
#creates window
window = tk.Tk()
window.title("File Information")
window.rowconfigure([0,1], minsize=30)
window.columnconfigure([0, 1, 2, 3], minsize=30)
#this program opens the file with information and adds the new information to it
def saveInfo():
value = path.get()
loc = source.get()
recode = recoding.get()
#change name of file and will this make them see everything
#f = open("./info.txt", "a+")
#f.write("Source Data File Location: " + loc + ", Complete File Path: " + value + ", Is recoding of column names and/or values desired?: " + recode)
#f.flush()
#f.seek(0)
#content = f.read()
#print (content)
finalList = [value,loc,recode]
#f.close()
window.withdraw()
print (finalList)
return finalList
#creates a text label, fg=foreground and bg=background, theyre the locations of colors, width and height are measured by text units which are separate horizonatal and vertical
sourceLabel = tk.Label(
text="Source Data File Location:",
width = 21,
height=2)
#adds text to window
sourceLabel.grid(row=0,column=0)
#creates second label
pathLabel = tk.Label(
text="Complete File Path:",
width = 20,
height=2)
#adds text to window
pathLabel.grid(row=1,column=0)
#creates third label
sourceLabel = tk.Label(
text="Is recoding of column \n names and/or values \n desired:",
width = 20,
height=4)
#adds text to window
sourceLabel.grid(row=2,column=0)
#create dropdown for sources
source = StringVar(window)
source.set("Local") # default value
sourceOption = OptionMenu(window, source, "Local", "Google Drive", "One Drive")
sourceOption.grid(row=0,column=1,sticky="ew")
#adds path entry
path = tk.Entry(fg="black", bg="white", width=35)
#adds path to window
path.grid(row=1,column=1,sticky="ew")
#create dropdown for recoding
recoding = StringVar(window)
recoding.set("Yes") # default value
recodingOption = OptionMenu(window, recoding, "Yes", "No")
recodingOption.grid(row=2,column=1,sticky="new")
#creates the click to save button
button = tk.Button(
text="Click to Save",
width=10,
height=1,
bg="white",
fg="black", command=saveInfo
)
#adds Button to window
button.grid(row=4,column=1,sticky="w")
#runs window
window.mainloop()
window.destroy()
This is a very weird error you had here, I just re-wrote your code using the canvas and pack method, instead of a grid, rows, and columns. Just make sure you are using Python3x Just so none of these weird bugs resurface, hope this helps, you can play around with the x and y values at the bottom, and you can mess with the height and width values at the top when we set the canvas. Happy coding!
from tkinter import *
global path, source, recoding # Global Values so that save_info can get the values
# Creates window
root = Tk()
root.title("File Information")
# Canvas Creates the base layer for the window, so instead of l = Label(text="Test").grid(row=2, column=3)
# We would now do l = Label(text="Test")
# canvas.create_window(20, 30, anchor="nw", window=l)
canvas = Canvas(width=400, height=300)
canvas.pack(fill="both", expand=True)
# Canvas.pack() just finishes creating the canvas.
# This program opens the file with information and adds the new information to it.
def save_info():
global path, source, recoding
value = path.get()
loc = source.get()
recode = recoding.get()
# change name of file and will this make them see everything
# f = open("./info.txt", "a+")
# f.write("Source Data File Location: " + loc + ", Complete File Path: " + value + ", Is recoding of column names and/or values desired?: " + recode)
# f.flush()
# f.seek(0)
# content = f.read()
# print (content)
finalList = [value, loc, recode]
# f.close()
root.withdraw()
print(finalList)
return finalList
sourceLabel = Label(
text="Source Data File Location:",
width=21,
height=2)
pathLabel = Label(
text="Complete File Path:",
width=20,
height=2)
recoding_label = Label(
text="Is recoding of column \n names and/or values \n desired:",
width=20,
height=4)
source = StringVar(root)
source.set("Local") # default value
sourceOption = OptionMenu(root, source, "Local", "Google Drive", "One Drive")
path = Entry(fg="black", bg="white", width=35)
recoding = StringVar(root)
recoding.set("Yes") # default value
recodingOption = OptionMenu(root, recoding, "Yes", "No")
button = Button(
text="Click to Save",
width=10,
height=1,
bg="white",
fg="black", command=save_info
)
# Since we are now using canvas, we must add all the elements using canvas.create_window, the first int is the x value, 2nd is the y
# Just leave anchor always as nw, and windows need to equal the variable of the widget they need to add
canvas.create_window(0, 50, anchor="nw", window=sourceLabel)
canvas.create_window(0, 90, anchor="nw", window=pathLabel)
canvas.create_window(0, 140, anchor="nw", window=recoding_label)
canvas.create_window(150, 50, anchor="nw", window=sourceOption)
canvas.create_window(150, 90, anchor="nw", window=path)
canvas.create_window(150, 140, anchor="nw", window=recodingOption)
canvas.create_window(150, 225, anchor="nw", window=button)
root.mainloop()
# I refactored some of the variables so they would be unique

Update text widget in tkinter from function

The problem:
I am trying to update the same text widget box from a function that contains some text. Instead a whole new text window appears every time.
Here is my code:
from tkinter import *
import os
#Tkinter graphics
homepage = Tk()
homepage.title("My first GUI")
# set size of window
homepage.geometry('1200x400')
# Add image file
bg = PhotoImage(file = "maxresdefault.png")
# Show image using label
label1 = Label( homepage, image = bg)
label1.place(x = 0, y = 0)
label2 = Label( homepage, text = "Test App")
label2.pack()
# Create Frame
frame1 = Frame(homepage)
frame1.pack()
#button initatiors
def buttonupdate():
S = Scrollbar(homepage)
T = Text(homepage, height=100, width=30)
T.pack()
T.pack(side=RIGHT, fill= Y)
S.pack(side = RIGHT, fill = Y)
S.config(command=T.yview)
T.insert(END, "test")
T.config(yscrollcommand=S.set, state=DISABLED)
# Static buttons
tickets30button = Button(text = "This is button 1", command=buttonupdate)
tickets30button.place(x=0, y=26)
mcibutton = Button(text = "This is button 2")
mcibutton.place(x=0, y=52)
hdebutton = Button(text = "This is button 3")
hdebutton.place(x=0, y=78)
homepage.mainloop()
Here is the result if I click on the first button three times:
Let me know if you have any suggestions that I can try.
Thank you for your time,
I was able to update my text window instead of create a new one, upon each click of a button, thanks to #TheLizzard.
He mentioned to move the section of code that creates the text window outside of the function and keep the section of code that creates the text, inside the function.
Before:
#button initiators
def buttonupdate():
S = Scrollbar(homepage)
T = Text(homepage, height=100, width=30)
T.pack()
T.pack(side=RIGHT, fill= Y)
S.pack(side = RIGHT, fill = Y)
S.config(command=T.yview)
T.insert(END, "test")
T.config(yscrollcommand=S.set, state=DISABLED)
After: (UPDATED)
S = Scrollbar(homepage)
T = Text(homepage, height=100, width=30)
T.pack(side=RIGHT, fill= Y)
S.pack(side = RIGHT, fill = Y)
S.config(command=T.yview)
T.config(yscrollcommand=S.set, state=DISABLED)
#button initatiors
def myTicketstatusbutton():
T.delete(1.0,END)
T.insert(END, "test")

make tkinter window shrink, as widgets are deleted

I'm making some program, where I input a bunch of stuff into an entry and it gets printed into a row. I also added a feature where you can delete a row. However, when I delete a row, the window does not shrink. The way I actually made the program was by having 2 frames; the main frame with the buttons and entries, and the output or text frame. When I delete a row, it actually appends the data from a list, deletes the frame and all the widgets and reprints the rows, but with out the row I deleted.
The issue with my code, is that when I delete a row, the rows that weren't deleted start to get smaller and compress and secondly, the bottom of the window doesn't move upwards, leaving a blank white space.
Any help would be appreciated, thanks.
actually appending, labelling and printing the row is in function append_entry() and my delete function is delete_row()
from tkinter import *
global main_window
def quit():
main_window.destroy()
def entry_labels():
leader_label = Label(main_frame, text = 'Customer Name')
leader_label.grid(column=0, row=0)
location_label = Label(main_frame, text = 'Receipt Number')
location_label.grid(column=0, row=1)
numcampers_label = Label(main_frame, text = 'Item Hired')
numcampers_label.grid(column=0, row=2)
weather_label = Label(main_frame, text = 'Number Hired')
weather_label.grid(column=0, row=3)
row_label = Label(main_frame, text= 'Row')
row_label.grid(column=3, row=2)
def button():
print_button = Button(main_frame, text = "Print Details", command = append_entry)
print_button.grid(column=3, row=1)
quit_button = Button(main_frame, text= "Quit", command=quit)
quit_button.grid(column=4, row=0)
delete_row_button = Button(main_frame, text = 'Delete Row', command = delete_row)
delete_row_button.grid(column=4, row=3)
def entry():
global name_entry
name_entry = Entry(main_frame)
name_entry.grid(column=1, row=0)
global receipt_entry
receipt_entry = Entry(main_frame)
receipt_entry.grid(column=1, row=1)
global hired_entry
hired_entry = Entry(main_frame)
hired_entry.grid(column=1, row=2)
global num_hired_entry
num_hired_entry = Entry(main_frame)
num_hired_entry.grid(column=1, row=3)
global delete_row_entry
delete_row_entry = Entry(main_frame)
delete_row_entry.grid(column=4, row=2)
def table_headers():
row_header = Label(main_frame, text='Row', font = 'Arial 10 bold')
row_header.grid(column=0, row=4)
customer_header = Label(main_frame, text='Customer Name', font = 'Arial 10 bold')
customer_header.grid(column=1, row=4)
receipt_header = Label(main_frame, text='Receipt Number', font = 'Arial 10 bold')
receipt_header.grid(column=3, row=4)
item_header = Label(main_frame, text='Item Hired', font = 'Arial 10 bold')
item_header.grid(column=2, row=4)
num_header = Label(main_frame, text='Number Hired', font = 'Arial 10 bold')
num_header.grid(column=4, row=4)
def append_entry():
global second_frame
second_frame = Frame(main_window)
second_frame.grid(column=0, row=6)
leader_error_var.set("")
location_error_var.set("")
numcamper_error_var.set("")
weather_error_var.set("")
global name_count
name_count = 0
global ROWS_ABOVE
ROWS_ABOVE = 6
try:
name_entry_str = str(name_entry.get())
hired_entry_str = str(hired_entry.get())
receipt_entry_int = str(receipt_entry.get())
num_hired_entry_int = str(num_hired_entry.get())
if len(name_entry.get()) != 0:
input_data_col1.append([name_entry_str])
input_data_col2.append([hired_entry_str])
input_data_col3.append([receipt_entry_int])
input_data_col4.append([num_hired_entry_int])
counters['total_entries'] += 1
print(input_data_col1)
print(input_data_col2)
print(input_data_col3)
print(input_data_col4)
while name_count < counters ['total_entries']:
global name
name = Label(second_frame, text=(input_data_col1[name_count][-1])) ##using -1 selects the latest entry in the list
name.grid(column=1, row=name_count + ROWS_ABOVE, padx=50)
item = Label(second_frame, text=(input_data_col2[name_count][-1]))
item.grid(column=2, row=name_count + ROWS_ABOVE, padx=50)
row = Label(second_frame, text=name_count)
row.grid(column=0, row=name_count + ROWS_ABOVE, padx=60)
receipt = Label(second_frame, text=(input_data_col3[name_count][-1]))
receipt.grid(column=3, row=name_count + ROWS_ABOVE, padx=50)
num = Label(second_frame, text=(input_data_col4[name_count][-1]))
num.grid(column=4, row= name_count + ROWS_ABOVE, padx=50)
name_count += 1
name_entry.delete(0,END)
receipt_entry.delete(0,END)
hired_entry.delete(0,END)
num_hired_entry.delete(0,END)
except:
leader_error_var.set("Check inputs")
#location_error_var.set("please enter a valid num")
#numcamper_error_var.set("numcamper error test")
weather_error_var.set("")
name_entry.delete(0,END)
receipt_entry.delete(0,END)
hired_entry.delete(0,END)
num_hired_entry.delete(0,END)
def delete_row():
user_del =int(delete_row_entry.get())
counters['total_entries'] -= 1
input_data_col1.pop(user_del)
input_data_col2.pop(user_del)
input_data_col3.pop(user_del)
input_data_col4.pop(user_del)
data = [input_data_col1,input_data_col2,input_data_col3,input_data_col4]
for widget in second_frame.winfo_children():
widget.destroy()
append_entry()
print(input_data_col1)
print(input_data_col2)
print(input_data_col3)
print(input_data_col4)
def error_prevention():
#leader_error_var.set("leader error test")
#location_error_var.set("location error test")
#numcamper_error_var.set("numcamper error test")
#weather_error_var.set("weather error test")
#weather_error_var.set("_______________")
leader_error = Label(main_frame, textvariable = leader_error_var, fg = 'red')
leader_error.grid(column=2, row=0)
location_error = Label(main_frame, textvariable = location_error_var, fg = 'red')
location_error.grid(column=2, row=1)
numcamper_error = Label(main_frame, textvariable = numcamper_error_var, fg = 'red', width = 13)
numcamper_error.grid(column=2, row=2)
weather_error = Label(main_frame, textvariable = weather_error_var, fg = 'red')
weather_error.grid(column=2, row=3)
def main():
global main_window
main_window = Tk()
global input_data_col1
input_data_col1 = []
global input_data_col2
input_data_col2 = []
global input_data_col3
input_data_col3 = []
global input_data_col4
input_data_col4 = []
global input_data
input_data = []
global main_frame
main_frame = Frame(main_window)
main_frame.grid(row=0,column=0)
global counters
counters = {'total_entries':0, 'name_count':0}
#global number
#number = {'total_entries':0}
def stringvars():
global location_error_var
location_error_var = StringVar()
location_error_var.set("")
global numcamper_error_var
numcamper_error_var = StringVar()
numcamper_error_var.set("")
global leader_error_var
leader_error_var = StringVar()
leader_error_var.set("")
global weather_error_var
weather_error_var = StringVar()
leader_error_var.set("")
stringvars()
entry_labels()
entry()
error_prevention()
button()
table_headers()
main()
main_window.mainloop()
Under the code
for widget in second_frame.winfo_children():
widget.destroy()
add this block of code
second_frame.pack()
it will be like this
for widget in second_frame.winfo_children():
widget.destroy()
second_frame.pack()
I hope this helps you
You can use
main_window.geometry("1200x800+100+100")
to change size and position of main_window. Here the window width will be 1200 and height will be 800, positioned 100px to the top left corner of screen. The +100+100 is optional.
You may add geometry() to delete_row callback to resize the frame. Though you might have to calculate the proper size after widget deletion.
As to "when I delete a row, the rows that weren't deleted start to get smaller and compress",
That's due to how grid layout works. If there are two widgets on the same grid row, the grid height will be equal the the higher widget height. When the higher widget is removed, the grid will resize to the smaller widget height and appear to 'shrink'.
To solve that, you can try add padding to the widget, the syntax is
widget.grid(column=1,row=1,padx=(10,10),pady=(10,10))
Alternatively, you may try other layout management: .place will give you absolute layout control. Or you can use pack and let tkinter decide the proper position.

Refresh my tkinter label and lets it overwrite it with different output content

I have a Submit button that prints the output on the tkinter widget label. Everytime I change the input and click the Submit the output is displayed but not at the same place i.e. The previous content of the label is not overwritten.
from tkinter import *
from tkinter import filedialog
root = Tk()
root.title("ImageValidation ")
root.geometry("600x600+100+100")
pathlist = [None, None] # holds the two files selected
labels = []
def browse_button(index):
global filename
filename = filedialog.askopenfilename(title = "Choose your file",filetypes = (("jpeg files","*.jpeg"),("all files","*.*")))
pathlist[index] = filename
heading = Label(root, text = "Select 2 images you want to Validate",
font=("arial",15,"bold","underline"), fg="blue").pack()
label1 = Label(root, text = "Enter Image 1", font=("arial",10,"bold"),
fg="black").place(x=10, y = 100)
label2 = Label(root, text = "Enter Image 2", font=("arial",10,"bold"),
fg="black").place(x=10, y = 200)
button = Button(root,text="Choose an Sign1",width = 30,command= lambda:
browse_button(0)).place(x=250, y= 100)
button = Button(root,text="Choose an Sign2",width = 30,command=
lambda: browse_button(1)).place(x=250, y= 200)
def display():
ImageVerification(pathlist[0], pathlist[1])
l1 = Label(root,text=Scriptoutput, width = 200 )
l1.pack(side='bottom', padx=50, pady=50)
#Scriptoutput is the output variable from the main code.
submit_button = Button(text="Submit", width=15,command = display)
submit_button.pack(side='bottom', padx=15, pady=15)
root.mainloop()
A 'refresh' button that would clear the Label of its content and lets you overwrite it.
I am taking your function ImageVerification() as a blackbox and assuming it is working.
The reason this is happening is because you create a new Label, whenever the Submit button is pressed. What you have to do is to create the display Label outside the function and configure its text, whenever the button is pressed. Something like this.
l1 = Label(root, text="", width=200)
l1.pack(side='bottom', padx=50, pady=50)
def display():
ImageVerification(pathlist[0], pathlist[1])
l1.configure(text=Scriptoutput)
#Scriptoutput is the output variable from the main code.
submit_button = Button(text="Submit", width=15,command = display)
submit_button.pack(side='bottom', padx=15, pady=15)

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