Send message to existing TCP connection using Twisted - python

I am writing a TCP server to listen for TCP packets containing status information from remote machines. The remote machines keep the TCP connection alive once established.
Here are the salient parts of my code:
#!/usr/bin/python
from twisted.internet import reactor, protocol
class FactoryProcess(protocol.Protocol):
def dataReceived(self, data):
# Process received data
def send_data(self, message):
# Reply to message etc
self.transport.write(message)
factory = protocol.ServerFactory()
factory.protocol = FactoryProcess
reactor.listenTCP(8256,factory)
reactor.run()
The machines can connect and send their data, and I can send acknowledgements back in the send_data block.
So far, so good.
I cannot understand how to asynchronously send data to one of the devices from outside the Protocol code. Clearly, I need to somehow access an instance of the Factory class for the specific connection I wish to use but I cannot see how.
Keep safe and many thanks.
EDIT After #notorious.no provided a very helpful example, I changed my code to capture IP addresses and ports, also connection objects of connected devices:
from twisted.internet import endpoints, protocol, reactor
device_ips = []
device_ports = []
connections = []
class ChatProtocol(protocol.Protocol):
def connectionMade(self):
global device_ips, device_ports, connections
# Append client
self.factory.clientList.append(self)
print('client connected. Connection Count = ' + str(len(self.factory.clientList)))
connections.append(self)
ip, port = self.transport.client
device_ips.append(ip)
device_ports.append(port)
print('ips:' + str(device_ips) + ', ports:' + str(device_ports) + ', connections:' + str(connections))
def connectionLost(self, _):
# Remove client
self.factory.clientList.remove(self)
print('client lost. Connection Count = ' + str(len(self.factory.clientList)))
def dataReceived(self, data):
print('Data received:' + str(data))
# Send message to all connected clients
for client in self.factory.clientList:
if client == self:
continue
client.transport.write(data)
class ChatFactory(protocol.Factory):
protocol = ChatProtocol
clientList = []
def main():
epServer = endpoints.serverFromString(reactor, "tcp:8123")
epServer.listen(ChatFactory())
reactor.run()
main()
When I run this and then connect two test devices I get:
client connected. Connection Count = 1
ips:['redacted'], ports:[54182], connections:[<__main__.ChatProtocol instance at 0x7f5a835afcd0>]
client connected. Connection Count = 2
ips:['redacted', 'redacted'], ports:[54182, 57437], connections:[<__main__.ChatProtocol instance at 0x7f5a835afcd0>, <__main__.ChatProtocol instance at 0x7f5a835c2140>]
So now I have lists of connected device IPs and ports, and presumably I can use the connections objects to asynchronously send one a message when needed. Please could you advise how I can do this?
Keep safe...

Not really sure what you mean by "devices from outside the Protocol code" but I assume you mean accessing other clients that have connected to the same server (please comment if that's not the case). One thing you can do is have list of connected protocols in the factory object. The Factory.buildProtocol (by default, unless you overload it) will set the factory param in the protocol.
from twisted.internet import endpoints, protocol, reactor
class ChatProtocol(protocol.Protocol):
def connectionMade(self):
# Append client
self.factory.clientList.append(self)
print(len(self.factory.clientList))
def connectionLost(self, _):
# Remove client
self.factory.clientList.remove(self)
print(len(self.factory.clientList))
def dataReceived(self, data):
# Send message to all connected clients
for client in self.factory.clientList:
if client == self:
continue
client.transport.write(data)
class ChatFactory(protocol.Factory):
protocol = ChatProtocol
clientList = []
def main():
epServer = endpoints.serverFromString(reactor, "tcp:8256:interface=0.0.0.0")
epServer.listen(ChatFactory())
reactor.run()
main()

Related

Python-twisted: Trying to make UDP and websockets work together?

I have a websocket server written using twisted and autobahn. It is an echo server, I want to add the functionality of forwarding messages received from an multicast UDP port to the clients of the websocket server.
I tried what I did for the exact same functionality in a tcp server here but that doesn't seem to work.
class SomeServerProtocol(WebSocketServerProtocol):
def onOpen(self):
self.factory.register(self)
# Adding this line in TCP protocol's on connection method worked.
self.port = reactor.listenMulticast(6027, Listener(self), listenMultiple=True)
def connectionLost(self, reason):
self.factory.unregister(self)
def onMessage(self, payload, isBinary):
self.sendMessage(payload)
class PriceListener(DatagramProtocol):
def __init__(self, stream):
self.stream = stream
def startProtocol(self):
self.transport.setTTL(5)
self.transport.joinGroup("0.0.0.0")
def datagramReceived(self, datagram, address):
# Do some processing
# Send the data
class SomeServerFactory(WebSocketServerFactory):
def __init__(self, *args, **kwargs):
super(SomeServerFactory, self).__init__(*args, **kwargs)
self.clients = {}
def register(self, client):
self.clients[client.peer] = {"object": client, "id": k}
def unregister(self, client):
self.clients.pop(client.peer)
if __name__ == "__main__":
log.startLogging(sys.stdout)
# static file server seving index.html as root
root = File(".")
factory = SomeServerFactory(u"ws://127.0.0.1:8080")
factory.protocol = SomeServerProtocol
resource = WebSocketResource(factory)
# websockets resource on "/ws" path
root.putChild(u"ws", resource)
site = Site(root)
reactor.listenTCP(8080, site)
reactor.run()
I have marked in the SomeServerProtocol the line I added to have it listen on the UDP line. On removing this line everything works fine. I am getting data on UDP line, I want to push whatever data comes on the UDP line to all the clients connected to the websocket server.
I have already checked that the server works and clients are able to connect.
How do I do this? Also it would be great if one could clarify why does the TCP solution wouldn't work here.
PS
I am getting the following error on the client side.
WebSocket connection to 'ws://localhost:8080/ws' failed: One or more reserved bits are on: reserved1 = 1, reserved2 = 0, reserved3 = 1
I understood something about this issue here. So is the receiving of data from multicast inside the websocket protocol causing this?

python asyncore server send data to only one sock

I have to send data only to a connection, as I can do?
server:
import asyncore, socket, threading
class EchoHandler(asyncore.dispatcher_with_send):
def __init__(self,sock):
asyncore.dispatcher.__init__(self,sock=sock);
self.out_buffer = ''
def handle_read(self):
datos = self.recv(1024);
if datos:
print(datos);
self.sock[0].send("signal");
class Server(asyncore.dispatcher):
def __init__(self,host='',port=6666):
asyncore.dispatcher.__init__(self);
self.create_socket(socket.AF_INET, socket.SOCK_STREAM);
self.set_reuse_addr();
self.bind((host,port));
self.listen(1);
def handle_accept(self):
self.sock,self.addr = self.accept();
if self.addr:
print self.addr[0];
handler = EchoHandler(self.sock);
def handle_close(self):
self.close();
cliente = Server();
asyncore.loop()
this line is an example fails, but I want to send data to zero sock:
self.sock[0].send("probando");
for example, if I have 5 sockets choose who to send the data
Explanation
You tried to get sock from list and execute its send method. This causes error, because EchoHandler neither has sock attribute nor it's a list of sockets. The right method is to get instance of EchoHandler you want (based on, eg. IP address, or slots assigned by some user-defined protocol) and then use its send method - here (with dispatcher_with_send) its also better to use special buffer for that than send.
EchoHandler instantion is created on every accept of connection - from then it is an established channel for communication with the given host. Server listens for any non-established connection, while EchoHandlers use socks (given by Server in handle_accept) for established ones, so there are as many EchoHandler instances as connections.
Solution
You need to make some list of connections (EchoHandler instantions; we'll use buffer, not socket's send() directly) and give them opportunity to delete their entries on close:
class Server(asyncore.dispatcher):
def __init__(self, host='', port=6666):
...
self.connections = []
def handle_accept(self):
...
handler = EchoHandler(self.sock, self);
self.connections.append(self.sock)
...
def remove_channel(self, sock):
if sock in self.connections:
self.connections.remove(sock)
class EchoHandler(asyncore.dispatcher_with_send):
def __init__(self, sock, server):
...
self.server = server
def handle_read(self):
datos = self.recv(1024);
if datos:
print(datos);
self.out_buffer += 'I echo you: ' + datos
def handle_close(self):
self.server.remove_channel(self)
self.close()
EchoHandler is now aware of server instance and can remove its socket from list. This echo example is now fully functional, and with working socket list we can proceed to asynchronous sending.
But, at this point you can use this list as you wanted - cliente.connections[0].out_buffer += 'I am data' will do the work, but probably you'd want some better controlling of this. If yes, go ahead.
'For whom, by me'
In order to send data asynchronously, we need to separate asyncore from our control thread, in which we'll enter what to send and to whom.
class ServerThread(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.daemon = True # if thread is a daemon, it'll be killed when main program exits
self.cliente = Server()
self.start()
def run(self):
print 'Starting server thread...'
asyncore.loop()
thread = ServerThread()
while True:
msg = raw_input('Enter IP and message divided by semicolon: ')
if msg == 'exit':
break
ip, data = msg.split('; ')
for sock in thread.cliente.connections:
if sock.addr[0] == ip:
sock.out_buffer += data
break
This will work and wait for destination IP and data. Remember to have client connected.
As I said, you can use anything to indicate which socket is which. It can be a class with fields for eg. IP and username, so you could send data only to peers whose usernames start with 'D'.
But...
This solution is a bit rough and needs better knowledge of asyncore module if you want to send data nicely (here it has some delay due to how select() works) and make good use of this socket wrapper.
Here and here are some resources.
Syntax note
Although your code will now work, your code has some not-nice things. Semicolons on instructions ends don't cause errors, but making nearly every variable of class attribute can lead to them. For example here:
def handle_accept(self):
self.sock,self.addr = self.accept();
if self.addr:
print self.addr[0];
handler = EchoHandler(self.sock);
self.sock and self.addr might be used in that class for something other (eg. socket-related thing; addresses) and overriding them could make trouble. Methods used for requests should never save state of previous actions.
I hope Python will be good enough for you to stay with it!
Edit: sock.addr[0] can be used instead of sock.socket.getpeername()[0] but it requires self.addr not to be modified, so handle_accept() should look like this:
def handle_accept(self):
sock, addr = self.accept()
if addr:
print addr[0]
handler = EchoHandler(sock, self)
self.connections.append(handler)

Python TCP socket doesn't close?

Maybe someone here will have a response for this thing which is just driving me insane.
To make it simple, I'm making a kind of proxy. Whenever it receives something, it forwards everything to a server, and sends back the response. So there is one socket always listening on port 4557 for clients, and for each incoming connection, there is a new socket created on a random port to connect to the server port 4556.
Clients <==> Proxy <==> Server
Also, there another socket which is instantiated and listening for requests coming from the server and to be forwarded to the corresponding client.
Here is an example:
Client A connects to proxy on port 4557
Proxy creates a socket to Server on port 4556
Along with that, it creates a socket listening on port 40100
Client sends stuff, forwarded to Server
Client disconnects. Close client connection and socket to server
Some time later, Server sends stuff to proxy on port 40100
Everything's forwarded to Client A (port 40100 corresponding to Client A)
And so on..
So far in my tests, I use a simple python script for sending a unique tcp packet to the proxy, along with a dump server showing received data and echoing back.
So the issue is that when a connection to the proxy is closed, the connection to the Server should also be closed with "sock.close()". However it just seems to be completely ignored. The socket remains as ESTABLISHED.
About the code now.
A few notes.
DTN and Node are respectively Server and Clients.
runCallback is called in a loop until thread dies.
finalCallback is called when the thread is dying.
Associations between remote hosts (Client), proxy ports (to Server) and proxies are kept in the dictionaries: TCPProxyHostRegister (RemoteHost => Proxy), TCPProxyPortRegister (Port => Proxy), TCPPortToHost (Port => RemoteHost).
The first class is TCPListenerThread.
It just listen on a specific port and instantiate proxies (one for each Client=>Server couple and Server=>Client couple) and forward them connections.
class TCPListenerThread(StoppableThread):
def __init__(self, tcp_port):
StoppableThread.__init__(self)
self.tcp_port = tcp_port
self.sock = socket.socket( socket.AF_INET, # Internet
socket.SOCK_STREAM ) # tcp
self.sock.bind( (LOCAL_ADDRESS, self.tcp_port) )
self.sock.listen(1)
def runCallback(self):
print "Listen on "+str(self.tcp_port)+".."
conn, addr = self.sock.accept()
if isFromDTN(addr):
tcpProxy = getProxyFromPort(tcp_port)
if not tcpProxy:
tcpProxy = TCPProxy(host, True)
else:
host = addr[0]
tcpProxy = getProxyFromHost(host)
if not tcpProxy:
tcpProxy = TCPProxy(host, False)
tcpProxy.handle(conn)
def finalCallback(self):
self.sock.close()
Now comes the TCP Proxy:
It associates a remote host (Client) with a port connecting to Server.
If it's a connection coming from a new Client, it will create a new listener (see above) for the Server and create a socket ready to forward everything to Server.
class TCPProxy():
def __init__(self, remote, isFromDTN):
#remote = port for Server or Remote host for Client
self.isFromDTN = isFromDTN
self.conn = None
#add itself to proxy registries
#If listening from a node
if not isFromDTN:
#Set node remote host
self.remoteHost = remote
TCPProxyHostRegister[self.remoteHost] = self
#Set port to DTN interface + listener
self.portToDTN = getNewTCPPort()
TCPPortToHost[self.portToDTN] = self.remoteHost
newTCPListenerThread(self.portToDTN)
#Or from DTN
else:
self.portToDTN = remote
TCPProxyPortRegister[self.portToDTN] = self
self.remoteHost = getRemoteHostFromPortTCP(self.portToDTN)
def handle(self, conn):
print "New connection!"
#shouldn't happen, but eh
if self.conn != None:
self.closeConnections()
self.conn = conn
#init socket with remote
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
if self.isFromDTN:
self.sock.connect((self.remoteHost, 4556)) #TODO: handle dynamic port..
else:
self.sock.connect((DTN_Address, DTN_TCPPort))
#handle connection in a thread
self.handlerThread = newTCPHandlerThread(self)
#handle reply in a therad
self.replyThread = newTCPReplyThread(self)
def closeConnections(self):
try:
if self.conn != None:
print "Close connections!"
self.sock.close()
self.conn.close()
self.conn = None
self.handlerThread.kill()
self.replyThread.kill()
except Exception, err:
print str(err)
#pass
def forward(self, data):
print "TCP forwarding data: "+data
self.sock.send(data)
def forwardBack(self, data):
print "TCP forwarding data back: "+data
self.conn.send(data)
In this proxy class, I instantiate two classes, TCPHandlerThread and TCPReplyThread. They are responsible for forwarding to Server, and forwarding back to Client, respectively.
class TCPHandlerThread(StoppableThread):
def __init__(self, proxy):
StoppableThread.__init__(self)
self.proxy = proxy
def runCallback(self):
test = False
while 1:
data = self.proxy.conn.recv(BUFFER_SIZE)
if test:
self.proxy.sock.close()
test = True
if not data:
break
print "TCP received data:", data
self.proxy.forward(data)
self.kill()
def finalCallback(self):
self.proxy.closeConnections()
class TCPReplyThread(StoppableThread):
def __init__(self, proxy):
StoppableThread.__init__(self)
self.proxy = proxy
def runCallback(self):
while 1:
data = self.proxy.sock.recv(BUFFER_SIZE)
if not data:
break
print "TCP received back data: "+data
self.proxy.forwardBack(data)
self.kill()
def finalCallback(self):
self.proxy.closeConnections()
You see that whenever a connection is closed, the thread dies and the other connection (Client/Server to proxy or Proxy to Server/Client) should be closed in Proxy.closeConnections()
I noticed that when closeConnections() is "data = self.proxy.conn.recv(BUFFER_SIZE)", it goes well, but when it's called even right after the latter statement, it goes wrong.
I wiresharked TCP, and the proxy doesn't send any "bye signal". The socket state doesn't go to TIME_WAIT or whatever, it just remains ESTABLISHED.
Also, I tested it on Windows and Ubuntu.
On Windows it goes exactly as I explained
On Ubuntu, it works well for usually (not always), 2 connections, and the third time I connect with the same client in exactly the same way to the proxy, it goes wrong again exactly as explained.
Here are the three files i'm using so that you can have a look at the whole code. I'm sorry the proxy file might not be really easy to read. Was SUPPOSED to be a quick dev.
http://hognerud.net/stackoverflow/
Thanks in advance..
It's surely something stupid. Please don't hit me too hard when you see it :(
First I'm sorry that I currently have not the time to actually run and test your code.
But the idea came to my mind, that your problem might actually have something todo with using blocking mode vs. non-blocking mode on the socket. In that case you should checkout the "socket" module help in the python documentation, especially socket.setblocking().
My guess is, that the proxy.conn.recv() function only returns, when actually BUFFER_SIZE bytes where received by the socket. Because of this the thread is blocked until enough data was received and therefore the socket doesn't get closed.
As I said first, this is currently just a guess, so please don't vote me down if it doesn't solve the problem...

Need help creating a TCP relay between two sockets

I have the following situation:
SomeServer(S) <-> (C)MyApp(S) <-> (C)User
(S) represents a server socket
(C) represents a client socket
Essentially, MyApp initiates communication with SomeServer (SomeServer(S) <-> (C)MyApp) and once some authentication routines are successful MyApp(S) starts waiting for (C)User to connect. As soon as User connects, MyApp relays data from SomeServer to User. This happens in both directions.
I have SomeServer(S) <-> (C)MyApp working perfectly, but I'm not able to get MyApp(S) <-> (C)User working. I get as far as User connecting to MyApp(S), but can't get data relayed!
Ok, I hope that's some what clear ;) Now let me show my code for MyApp. Btw the implementation of SomeServer and User are not relevant for solving my question, as neither can be modified.
I have commented my code indicating where I'm experiencing issues. Oh, I should also mention that I have no problem scrapping the whole "Server Section" for some other code if necessary. This is a POC, so my main focus is getting the functionality working rather than writing efficient code. Thanks for you time.
''' MyApp.py module '''
import asyncore, socket
import SSL
# Client Section
# Connects to SomeServer
class MyAppClient(asyncore.dispatcher):
def __init__(self, host, port):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.connect((host, port))
connectionPhase = 1
def handle_read(self):
print "connectionPhase =", self.connectionPhase
# The following IF statements may not make sense
# as I have removed code irrelevant to this question
if self.connectionPhase < 3: # authentication phase
data = self.recv(1024)
print 'Received:', data
# Client/Server authentication is handled here
# Everything from this point on happens over
# an encrypted socket using SSL
# Start the RelayServer listening on localhost 8080
# self.socket is encrypted and is the socket communicating
# with SomeServer
rs = RelayServer(('localhost', 8080), self.socket)
print 'RelayServer started'
# connectionPhase = 3 when this IF loop is done
elif self.connectionPhase == 3: # receiving data for User
data = self.recv(1024)
print 'Received data - forward to User:', data
# Forward this data to User
# Don't understand why data is being read here
# when the RelayServer was instantiated above
# Server Section
# Connects to User
class RelayConnection(asyncore.dispatcher):
def __init__(self, client, sock):
asyncore.dispatcher.__init__(self)
self.client = client
print "connecting to %s..." % str(sock)
def handle_connect(self):
print "connected."
# Allow reading once the connection
# on the other side is open.
self.client.is_readable = True
# For some reason this never runs, i.e. data from SomeServer
# isn't read here, but instead in MyAppClient.handle_read()
# don't know how to make it arrive here instead as it should
# be relayed to User
def handle_read(self):
self.client.send(self.recv(1024))
class RelayClient(asyncore.dispatcher):
def __init__(self, server, client, sock):
asyncore.dispatcher.__init__(self, client)
self.is_readable = False
self.server = server
self.relay = RelayConnection(self, sock)
def handle_read(self):
self.relay.send(self.recv(1024))
def handle_close(self):
print "Closing relay..."
# If the client disconnects, close the
# relay connection as well.
self.relay.close()
self.close()
def readable(self):
return self.is_readable
class RelayServer(asyncore.dispatcher):
def __init__(self, bind_address, MyAppClient_sock):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.bind(bind_address)
self.MyAppClient_sock = MyAppClient_sock
print self.MyAppClient_sock
self.listen(1)
def handle_accept(self):
conn, addr = self.accept()
RelayClient(self, conn, self.MyAppClient_sock)
if __name__ == "__main__":
# Connect to host
# First connection stage
connectionPhase = 1
c = MyAppClient('host', port) # SomeServer's host and port
asyncore.loop()
EDIT:
#samplebias I replaced my complete module with your code (not shown) and I have re-added all the bits and pieces that I need for authentication etc.
At this point I'm getting the same result, as with my own code above. What I mean is that MyApp (or Server in your code) is connected to SomeServer and passing data back and forth. Everything is fine thus far. When User (or client application) connects to localhost 8080, this code is run:
if not self.listener:
self.listener = Listener(self.listener_addr, self)
BUT, this is not run
# if user is attached, send data
elif self.user:
print 'self.user'
self.user.send(data)
So, Server is not relaying data to User. I added print statements throughout the User class to see what is run and init is the only thing. handle_read() never runs.
Why is this?
The code is a bit hard to follow, and I'm sure there are a few bugs. For
example in handle_read() you're passing MyAppClient's raw socket self.socket to
RelayServer. You end up with both MyAppClient and RelayConnection working on the same socket.
Rather than attempt to suggest bug fixes to the original code I put together
an example which does what your code intents and is cleaner and easier to follow.
I've tested it talking to an IMAP server and it works, but omits some
things for brevity (error handling, proper close() handling in all cases, etc).
Server initiates the connection to "someserver". Once it connects
it starts the Listener.
Listener listens on port 8080 and accepts only 1 connection, creates a User,
and passes it a reference to Server. Listener rejects all other
client connections while User is active.
User forwards all data to Server, and vice versa. The comments
indicate where the authentication should be plugged in.
Source:
import asyncore
import socket
class User(asyncore.dispatcher_with_send):
def __init__(self, sock, server):
asyncore.dispatcher_with_send.__init__(self, sock)
self.server = server
def handle_read(self):
data = self.recv(4096)
# parse User auth protocol here, authenticate, set phase flag, etc.
# if authenticated, send data to server
if self.server:
self.server.send(data)
def handle_close(self):
if self.server:
self.server.close()
self.close()
class Listener(asyncore.dispatcher_with_send):
def __init__(self, listener_addr, server):
asyncore.dispatcher_with_send.__init__(self)
self.server = server
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind(listener_addr)
self.listen(1)
def handle_accept(self):
conn, addr = self.accept()
# this listener only accepts 1 client. while it is serving 1 client
# it will reject all other clients.
if not self.server.user:
self.server.user = User(conn, self.server)
else:
conn.close()
class Server(asyncore.dispatcher_with_send):
def __init__(self, server_addr, listener_addr):
asyncore.dispatcher_with_send.__init__(self)
self.server_addr = server_addr
self.listener_addr = listener_addr
self.listener = None
self.user = None
def start(self):
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.connect(self.server_addr)
def handle_error(self, *n):
self.close()
def handle_read(self):
data = self.recv(4096)
# parse SomeServer auth protocol here, set phase flag, etc.
if not self.listener:
self.listener = Listener(self.listener_addr, self)
# if user is attached, send data
elif self.user:
self.user.send(data)
def handle_close(self):
if self.user:
self.user.server = None
self.user.close()
self.user = None
if self.listener:
self.listener.close()
self.listener = None
self.close()
self.start()
if __name__ == '__main__':
app = Server(('someserver', 143), ('localhost', 8080))
app.start()
asyncore.loop()

How can I ensure closing all connection in loadbalancer when something fails or hangs?

I'm trying to write a simple load-balancer. It works ok till one of servers (BalanceServer) doesn't close connection then...
Client (ReverseProxy) disconnects but the connection in with BalanceServer stays open.
I tried to add callback (#3) to ReverseProxy.connectionLost to close the connection with one of the servers as I do with closing connection when server disconnects (clientLoseConnection), but at that time the ServerWriter is Null and I cannot terminate it at #1 and #2
How can I ensure that all connections are closed when one of sides disconnects? I guess that also some kind of timeout here would be nice when both client and one of servers hang, but how can I add it so it works on both connections?
from twisted.internet.protocol import Protocol, Factory, ClientCreator
from twisted.internet import reactor, defer
from collections import namedtuple
BalanceServer = namedtuple('BalanceServer', 'host port')
SERVER_LIST = [BalanceServer('127.0.0.1', 8000), BalanceServer('127.0.0.1', 8001)]
def getServer(servers):
while True:
for server in servers:
yield server
# this writes to one of balance servers and responds to client with callback 'clientWrite'
class ServerWriter(Protocol):
def sendData(self, data):
self.transport.write(data)
def dataReceived(self, data):
self.clientWrite(data)
def connectionLost( self, reason ):
self.clientLoseConnection()
# callback for reading data from client to send it to server and get response to client again
def transferData(serverWriter, clientWrite, clientLoseConnection, data):
if serverWriter:
serverWriter.clientWrite = clientWrite
serverWriter.clientLoseConnection = clientLoseConnection
serverWriter.sendData(data)
def closeConnection(serverWriter):
if serverWriter: #1 this is null
#2 So connection is not closed and hangs there, till BalanceServer close it
serverWriter.transport.loseConnection()
# accepts clients
class ReverseProxy(Protocol):
def connectionMade(self):
server = self.factory.getServer()
self.serverWriter = ClientCreator(reactor, ServerWriter)
self.client = self.serverWriter.connectTCP( server.host, server.port )
def dataReceived(self, data):
self.client.addCallback(transferData, self.transport.write,
self.transport.loseConnection, data )
def connectionLost(self, reason):
self.client.addCallback(closeConnection) #3 adding close doesn't work
class ReverseProxyFactory(Factory):
protocol = ReverseProxy
def __init__(self, serverGenerator):
self.getServer = serverGenerator
plainFactory = ReverseProxyFactory( getServer(SERVER_LIST).next )
reactor.listenTCP( 7777, plainFactory )
reactor.run()
You may want to look at twisted.internet.protocols.portforward for an example of hooking up two connections and then disconnecting them. Or just use txloadbalancer and don't even write your own code.
However, loseConnection will never forcibly terminate the connection if there is never any traffic going over it. So if you don't have an application-level ping or any data going over your connections, they may still never shut down. This is a long-standing bug in Twisted. Actually, the longest-standing bug. Perhaps you'd like to help work on the fix :).

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