custom QGraphicsItem not moving properly - python

I tried to customize QGraphicsItem to make a pawn item that will be movable but will be centered on a case when dropped (modeling a checkers or chess board)
i encountered a problem at the very start as my custom graphic item does not move properly, when dragged it leaves a trail and the object disappear
import sys
from PyQt5.QtWidgets import (QApplication, QWidget, QGridLayout,
QGraphicsView, QGraphicsScene, QGraphicsItem)
from PyQt5.QtGui import QPen, QBrush, QTransform
from PyQt5.QtCore import Qt, QRectF, QPointF
class Pawn(QGraphicsItem):
def __init__(self, parent = None):
super().__init__(parent)
self.setFlag(QGraphicsItem.ItemIsMovable)
def paint(self, painter, options, widget):
painter.drawEllipse(0, 0, 30, 30)
def boundingRect(self):
return QRectF(self.x() - 10, self.y() - 10, 50, 50)
class MainWin(QWidget):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
scene = QGraphicsScene()
view = QGraphicsView(scene, self)
view.setGeometry(0, 0, 290, 290)
ellipse = scene.addEllipse(200, 200, 20, 20, QPen(Qt.yellow), QBrush(Qt.yellow))
custom = Pawn()
scene.addItem(custom)
ellipse.setFlag(QGraphicsItem.ItemIsMovable)
self.setWindowTitle('doodling')
self.setGeometry(200, 200, 300, 300)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
window = MainWin()
sys.exit(app.exec_())

The boundingRect() is a rectangle that is used to indicate the area where it should be painted, and this area is with respect to the item's coordinate system, and not the scene's coordinate system, so you should not use x() or y() since they are measured with respect to the coordinates of the scene.
def boundingRect(self):
return QRectF(-10, -10, 50, 50)
See Graphics View Framework for more information

Related

How to set window and it's graphicScene transparent(using slider) and leave only QPushButton visible

I want my window and it's QGraphicsScene to be transparent which is controlled by QSlider.
I tried looking for some answers here and there, but it's mainly setting background color to 0 :
self.setStyleSheet("background-color:rgba(0, 0, 0, 0);")
or like that :
self.setWindowFlags(Qt.FramelessWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
Which does it job, but I would like to make slider which will control level of transparency and I don't see how can I do it with commands above.
Can somebody please give me some advise how to do it ? Thank you
I will attach my test code here below(I want to be able to control transparency of everything , but do not touch slider and button):
from PySide2.QtGui import QBrush, QColor
from PySide2.QtCore import QSize, Qt
from PySide2.QtWidgets import QDialog, QVBoxLayout, QGraphicsView, QGraphicsScene, QFrame, QSizePolicy, QApplication, QSlider, QPushButton
class MainWindow(QDialog):
def __init__(self):
QDialog.__init__(self)
self.mainLayout = QVBoxLayout()
self.graphicsWidget = MainGraphicsWidget()
self.window = 'transp_test'
self.title = 'transparent UI'
self.size = (1000, 650)
self.create()
def create(self, **kwargs):
self.setWindowTitle(self.title)
self.resize(QSize(*self.size))
self.setLayout(self.mainLayout)
self.mainLayout.addWidget(self.graphicsWidget)
class MainGraphicsWidget(QGraphicsView):
def __init__(self, parent=None):
super(MainGraphicsWidget, self).__init__(parent)
self._scene = QGraphicsScene(backgroundBrush = Qt.gray)
self.setScene(self._scene)
self.transpSlider = QSlider()
self.transpSlider.setRange(0,100)
self.mainButton = QPushButton('I want it to be "Test" button')
self._scene.addWidget(self.mainButton)
self._scene.addWidget(self.transpSlider)
self.transpSlider.move(300, 100)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setBackgroundBrush(QBrush(QColor(30, 30, 30)))
self.setFrameShape(QFrame.NoFrame)
self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding))
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = MainWindow()
window.setGeometry(600, 300, 600, 600)
window.show()
sys.exit(app.exec_())
Here is one way.
class MainWindow(QDialog):
def __init__(self):
QDialog.__init__(self)
# these two lines are needed to get a transparent background in windows
self.setWindowFlags(Qt.FramelessWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
# rest of class definition unchanged
class MainGraphicsWidget(QGraphicsView):
def __init__(self, parent=None):
super(MainGraphicsWidget, self).__init__(parent)
# set transparent background color for the widget itself
self.setStyleSheet("background-color: #00000000")
self._scene = QGraphicsScene()
self.setScene(self._scene)
# create of slider and connect to slot for changing opacity.
self.transpSlider = QSlider()
self.transpSlider.setStyleSheet('background-color: #00000000')
self.transpSlider.setRange(0,255)
self.transpSlider.valueChanged.connect(self.set_opacity)
self.transpSlider.setValue(255)
# rest of __init__ unchanged
def set_opacity(self, value):
brush = self.backgroundBrush()
color = brush.color()
color.setAlpha(value)
brush.setColor(color)
self.setBackgroundBrush(color)
Note that I've changed the range of the slider to 0-255 to make changing the opacity from fully opaque to fully transparent easier.
Try it:
#from PySide2.QtGui import QBrush, QColor
#from PySide2.QtCore import QSize, Qt
#from PySide2.QtWidgets import QDialog, QVBoxLayout, QGraphicsView, QGraphicsScene, QFrame, QSizePolicy, QApplication, QSlider, QPushButton
from PyQt5 import QtCore, QtWidgets, QtGui
from PyQt5.QtGui import QBrush, QColor
from PyQt5.QtCore import QSize, Qt
from PyQt5.QtWidgets import (QDialog, QVBoxLayout, QGraphicsView, QGraphicsScene,
QFrame, QSizePolicy, QApplication, QSlider, QPushButton)
class MainGraphicsWidget(QGraphicsView):
def __init__(self, parent=None):
super(MainGraphicsWidget, self).__init__(parent)
self._scene = QGraphicsScene()
self.setScene(self._scene)
self.transpSlider = QtWidgets.QSlider(
QtCore.Qt.Horizontal,
minimum=10,
maximum=100,
value=100,
valueChanged=self.onValueChanged,
)
self.mainButton = QPushButton('I want it to be "Test" button \n QUIT')
self.mainButton.resize(150, 150)
self.mainButton.clicked.connect(parent.close)
self._scene.addWidget(self.mainButton)
self._scene.addWidget(self.transpSlider)
self.transpSlider.move(300, 100)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
c = QColor(220, 30, 30)
c.setAlphaF(1)
self.setBackgroundBrush(QBrush(c))
self.setFrameShape(QFrame.NoFrame)
self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding))
#QtCore.pyqtSlot(int)
def onValueChanged(self, value):
c = QColor(220, 30, 30)
c.setAlphaF(value * 0.01)
self.setBackgroundBrush(QBrush(c))
window.setWindowOpacity(value * 0.03)
self.setStyleSheet("MainGraphicsWidget {{background-color: rgba(0, 215, 55, {});}}".format(value))
class MainWindow(QDialog):
def __init__(self):
super().__init__()
self.setAttribute(Qt.WA_NoSystemBackground, False)
self.setStyleSheet("MainWindow {background-color: rgba(0, 215, 55, 70);}")
self.graphicsWidget = MainGraphicsWidget(self)
self.window = 'transp_test'
self.title = 'transparent UI'
self.size = (1000, 650)
self.setWindowTitle(self.title)
self.resize(QSize(*self.size))
self.mainLayout = QVBoxLayout()
self.setLayout(self.mainLayout)
self.mainLayout.addWidget(self.graphicsWidget)
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = MainWindow()
window.setGeometry(600, 100, 600, 600)
window.show()
sys.exit(app.exec_())

A question I meet when adding animation on QGraphicsItem

I want to use QPropertyAnimation on QGraphicsItem, hoping the rect item can move from point(100, 30) to point(100, 90). But why the rect is moving itself on the right side of the window? The x coordinate 100 should make the rect move at the middle according to the Scene's size.
Here is my code:
import sys
from PyQt5.QtCore import QPropertyAnimation, QPointF, QRectF
from PyQt5.QtWidgets import QApplication, QGraphicsEllipseItem, QGraphicsScene, QGraphicsView, \
QGraphicsObject
class CustomRect(QGraphicsObject):
def __init__(self):
super(CustomRect, self).__init__()
def boundingRect(self):
return QRectF(100, 30, 100, 30)
def paint(self, painter, styles, widget=None):
painter.drawRect(self.boundingRect())
class Demo(QGraphicsView):
def __init__(self):
super(Demo, self).__init__()
self.resize(300, 300)
self.scene = QGraphicsScene()
self.scene.setSceneRect(0, 0, 300, 300)
self.rect = CustomRect()
self.ellipse = QGraphicsEllipseItem()
self.ellipse.setRect(100, 180, 100, 50)
self.scene.addItem(self.rect)
self.scene.addItem(self.ellipse)
self.setScene(self.scene)
self.animation = QPropertyAnimation(self.rect, b'pos')
self.animation.setDuration(1000)
self.animation.setStartValue(QPointF(100, 30))
self.animation.setEndValue(QPointF(100, 90))
self.animation.setLoopCount(-1)
self.animation.start()
if __name__ == '__main__':
app = QApplication(sys.argv)
demo = Demo()
demo.show()
sys.exit(app.exec_())
It seems that they do not know the different coordinate systems of the Graphics View Framework.
In this system there are at least the following coordinate systems:
The coordinate system of the window(viewport()) where the (0, 0) will always be the top-left of the window.
The coordinate system of the scene, this is with respect to some pre-established point.
The coordinate coordinate system of each item, this coordinate system is used by the paint() method to do the painting, and the boundingRect() and shape() methods to obtain the edges of the item.
You also have to have another concept, the position of an item is with respect to the parent if he has it, if he does not have it, it is with respect to the scene.
Analogy
To explain the different coordinate systems I use the analogy of recording a scene using a camera.
The QGraphicsView would be the screen of the camera.
The QGraphicsScene is the scene that is recorded, so the point (0, 0) is some point that is convenient.
The QGraphicsItem are the elements of the scene, their position can be relative to other items or to the scene, for example we can consider the position of the actor's shoes with respect to the actor, or the item can be the same actor.
Based on the above I will explain what happens and we will give several solutions.
The rect item has no parent and by default the posicon of an item is (0, 0) so at that moment the coordinate system of the item and the scene coincide so the boundingRect will visually define the position and as you have placed QRectF(100, 30, 100, 30) this will be drawn in that position that coincidentally will be the same in the scene. But when you apply the animation the first thing that will be done is to set the position of the item to (100, 30) so that since the coordinate systems of the scene and the item do not match, one is displaced from the other, so the boundingRect no longer matches the QRectF(100, 30, 100, 30) of the scene, but will move in the same factor (only because there is a displacement, there is no scaling or rotation) and the rectangle will be QRectF(200, 60, 100, 30) and with respect to the ellipse that was always in the QRect(100, 180, 100, 50) so rectangle is on the right since 200>100 and it is up since 60<180.
So if you want the rectangle to be on top of the ellipse there are at least 2 solutions:
Modify the boundingRect so that it is in position 0,0 so that with the displacement caused by the animation it makes them match:
import sys
from PyQt5 import QtCore, QtWidgets
class CustomRect(QtWidgets.QGraphicsObject):
def boundingRect(self):
return QtCore.QRectF(0, 0, 100, 30) # <---
def paint(self, painter, styles, widget=None):
painter.drawRect(self.boundingRect())
class Demo(QtWidgets.QGraphicsView):
def __init__(self):
super(Demo, self).__init__()
self.resize(300, 300)
self.scene = QtWidgets.QGraphicsScene()
self.scene.setSceneRect(0, 0, 300, 300)
self.rect = CustomRect()
self.ellipse = QtWidgets.QGraphicsEllipseItem()
self.ellipse.setRect(100, 180, 100, 50)
self.scene.addItem(self.rect)
self.scene.addItem(self.ellipse)
self.setScene(self.scene)
self.animation = QtCore.QPropertyAnimation(
self.rect,
b"pos",
duration=1000,
startValue=QtCore.QPointF(100, 30),
endValue=QtCore.QPointF(100, 90),
loopCount=-1,
)
self.animation.start()
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
demo = Demo()
demo.show()
sys.exit(app.exec_())
Modify the animation so that it does not generate the displacement:
import sys
from PyQt5 import QtCore, QtWidgets
class CustomRect(QtWidgets.QGraphicsObject):
def boundingRect(self):
return QtCore.QRectF(100, 30, 100, 30)
def paint(self, painter, styles, widget=None):
painter.drawRect(self.boundingRect())
class Demo(QtWidgets.QGraphicsView):
def __init__(self):
super(Demo, self).__init__()
self.resize(300, 300)
self.scene = QtWidgets.QGraphicsScene()
self.scene.setSceneRect(0, 0, 300, 300)
self.rect = CustomRect()
self.ellipse = QtWidgets.QGraphicsEllipseItem()
self.ellipse.setRect(100, 180, 100, 50)
self.scene.addItem(self.rect)
self.scene.addItem(self.ellipse)
self.setScene(self.scene)
self.animation = QtCore.QPropertyAnimation(
self.rect,
b"pos",
duration=1000,
startValue=QtCore.QPointF(0, 0), # <---
endValue=QtCore.QPointF(0, 60), # <---
loopCount=-1,
)
self.animation.start()
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
demo = Demo()
demo.show()
sys.exit(app.exec_())
Try it:
import sys
from PyQt5.QtCore import QPropertyAnimation, QPointF, QRectF
from PyQt5.QtWidgets import QApplication, QGraphicsEllipseItem, QGraphicsScene, QGraphicsView, \
QGraphicsObject
class CustomRect(QGraphicsObject):
def __init__(self):
super(CustomRect, self).__init__()
def boundingRect(self):
# return QRectF(100, 30, 100, 30)
return QRectF(0, 0, 100, 30) # +++
def paint(self, painter, styles, widget=None):
painter.drawRect(self.boundingRect())
class Demo(QGraphicsView):
def __init__(self):
super(Demo, self).__init__()
self.resize(300, 300)
self.scene = QGraphicsScene()
self.scene.setSceneRect(0, 0, 300, 300)
self.rect = CustomRect()
self.ellipse = QGraphicsEllipseItem()
self.ellipse.setRect(100, 180, 100, 50)
self.scene.addItem(self.rect)
self.scene.addItem(self.ellipse)
self.setScene(self.scene)
self.animation = QPropertyAnimation(self.rect, b'pos')
self.animation.setDuration(3000)
self.animation.setStartValue(QPointF(100, 30))
self.animation.setEndValue(QPointF(100, 90))
self.animation.setLoopCount(-1)
self.animation.start()
if __name__ == '__main__':
app = QApplication(sys.argv)
demo = Demo()
demo.show()
sys.exit(app.exec_())

Adding custom widgets to a QScrollArea in pyqt5 does not make scrollbar appear

The example shown below adds a very simple custom pyqt5 widget to a QScrollArea. When i move the custom widget "off" the area of the scroll area I would expect that scrollbars should appear. Obviously this is not the case.
#!/usr/bin/python3
from PyQt5.QtWidgets import QMainWindow, QWidget, QApplication, QScrollArea
from PyQt5.QtCore import QObject
from PyQt5.QtGui import QPainter, QColor, QPen
import sys
class ExampleWidget(QWidget):
def __init__(self, parent=None):
super().__init__(parent=parent)
def paintEvent(self, e):
qp = QPainter()
qp.begin(self)
self.drawWidget(qp)
qp.end()
def drawWidget(self, qp):
qp.setPen(QColor(255, 0, 0))
qp.setBrush(QColor(255, 0, 0))
qp.drawRect(0, 0, 100, 100)
class Example(QMainWindow):
def __init__(self):
super().__init__()
self.setGeometry(300, 300, 300, 200)
self.scrollArea = QScrollArea(self)
self.setCentralWidget(self.scrollArea)
self.widget = ExampleWidget(self.scrollArea)
self.widget.setGeometry(250, 150, 100, 100)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
How can I make the scrollbars appear once a widget is moved so it's not visible completely anymore?
In the code that samples ExampleWidget is a child of QScrollArea: self.widget = ExampleWidget(self.scrollArea), that does not imply that the widget is handled with the properties of the QScrollArea, the QScrollArea has a viewport() that is the background widget and the QScrollArea only shows a part of it. So if you want a widget to be inside you have to use the setWidget() method. On the other hand that viewport() has the size of the content and how it calculates that size ?, by default it uses the sizeHint() of the widget, and in your case it does not have it so it will not show what you want.
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class ExampleWidget(QtWidgets.QWidget):
def paintEvent(self, e):
qp = QtGui.QPainter(self)
self.drawWidget(qp)
def drawWidget(self, qp):
qp.setPen(QtGui.QColor(255, 0, 0))
qp.setBrush(QtGui.QColor(255, 0, 0))
qp.drawRect(0, 0, 100, 100)
def sizeHint(self):
return QtCore.QSize(500, 500)
class Example(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.scrollArea = QtWidgets.QScrollArea()
self.setCentralWidget(self.scrollArea)
self.widget = ExampleWidget()
self.scrollArea.setWidget(self.widget)
self.show()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())

PyQt5 - drawPixmap on QMainWindow with toolbar (can't fit to window)

I have a QMainWindow with a toolbar, and I'm having troubles with fitting the QPixmap to the window, such that it won't tackle with the toolbar.
I want to display the picture:
And from the code:
import sys
from PyQt5.QtCore import QRect
from PyQt5.QtWidgets import QAction, QMainWindow, QApplication
from PyQt5.QtGui import QPixmap, QPainter
class Menu(QMainWindow):
def __init__(self):
super().__init__()
newAct = QAction('New', self)
self.toolbar = self.addToolBar('Remove')
self.toolbar.addAction(newAct)
self.image = QPixmap("background.png")
self.setGeometry(100, 30, 500, 300)
self.resize(self.image.width(), self.image.height())
self.show()
def paintEvent(self, event):
painter = QPainter(self)
rect = QRect(0, 0, self.image.width(), self.image.height())
painter.drawPixmap(rect, self.image)
if __name__ == '__main__':
app = QApplication(sys.argv)
mainMenu = Menu()
sys.exit(app.exec_())
I get:
And as you can see, The picture is on the toolbar as well, and I don't want that.
Another try:
import sys
from PyQt5.QtCore import QRect
from PyQt5.QtWidgets import QAction, QMainWindow, QApplication
from PyQt5.QtGui import QPixmap, QPainter
class Menu(QMainWindow):
def __init__(self):
super().__init__()
newAct = QAction('New', self)
self.toolbar = self.addToolBar('Remove')
self.toolbar.addAction(newAct)
self.image = QPixmap("background.png")
self.setGeometry(100, 30, 500, 300)
self.resize(self.image.width(), self.image.height() + self.toolbar.height())
self.show()
def paintEvent(self, event):
painter = QPainter(self)
rect = QRect(0, self.toolbar.height(), self.image.width(), self.image.height() + self.toolbar.height())
painter.drawPixmap(rect, self.image)
if __name__ == '__main__':
app = QApplication(sys.argv)
mainMenu = Menu()
sys.exit(app.exec_())
But I get:
And as you can see, I don't see one of the lines (the blue one).
How can I fix it, so the picture will fit the window excluding the toolbar?
In addition to that, it means I'll have to change all my mouse clicks to move the y-axis. Is there perhaps a way I can set everything such that (x,y)=(0,0) would be at the uppermost left, below the toolbar?
I'm using Python 3.6.5 |Anaconda custom (64-bit) on windows | PyQt version: 5.9.2
Although I can not reproduce the problem, the following solution must work, in it I draw the image in a widget and I set them as centralwidget.
import sys
from PyQt5.QtCore import QRect
from PyQt5.QtWidgets import QAction, QMainWindow, QApplication, QWidget
from PyQt5.QtGui import QPixmap, QPainter
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.image = QPixmap("background.png")
self.setFixedSize(self.image.size())
def paintEvent(self, event):
painter = QPainter(self)
painter.drawPixmap(self.rect(), self.image)
class Menu(QMainWindow):
def __init__(self):
super().__init__()
newAct = QAction('New', self)
self.toolbar = self.addToolBar('Remove')
self.toolbar.addAction(newAct)
self.setCentralWidget(Widget())
self.setFixedSize(self.sizeHint())
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
mainMenu = Menu()
sys.exit(app.exec_())

How to QPainter inside QLabel

I can not understand how to make the QPainter() draw inside a QLabel, here is the code I told would have worked:
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtGui import QPainter, QColor, QBrush
class Labella(QLabel):
def __init__(self, parent):
super().__init__()
lb = QLabel('text', parent)
lb.setStyleSheet('QFrame {background-color:grey;}')
lb.resize(200, 200)
qp = QPainter(lb)
qp.begin(lb);
qp.setBrush(QColor(200, 0, 0))
qp.drawRect(0,0,20,20);
qp.end();
def paintEvent(self, e):
qp = QPainter()
qp.begin(self)
self.drawRectangles(qp)
qp.end()
def drawRectangles(self, qp):
col = QColor(0, 0, 0)
col.setNamedColor('#040404')
qp.setPen(col)
qp.setBrush(QColor(200, 0, 0))
qp.drawRect(10, 15, 200, 60)
class Example(QWidget):
def __init__(self):
super().__init__()
lb = Labella(self)
self.setGeometry(300, 300, 350, 300)
self.setWindowTitle('Colours')
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
I can only find examples in C++ same as for the Qt documentation, please instruct me where I should have find the information if not here.
The documentation suggests to use QPainter inside the paintEvent.
By using the constructor like below, inside the method paintEvent, no need to call begin() and end()
(Your class Labella just miss a parameter to initialize the parent)
The method save() and restore() can be convenient to store a standard config of a QPainter, allowing to draw something different before restoring the settings.
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtGui import QPainter, QColor, QBrush
class Labella(QLabel):
def __init__(self, parent):
super().__init__(parent=parent)
self.setStyleSheet('QFrame {background-color:grey;}')
self.resize(200, 200)
def paintEvent(self, e):
qp = QPainter(self)
self.drawRectangles(qp)
qp.setBrush(QColor(200, 0, 0))
qp.drawRect(0,0,20,20)
def drawRectangles(self, qp):
qp.setBrush(QColor(255, 0, 0, 100))
qp.save() # save the QPainter config
qp.drawRect(10, 15, 20, 20)
qp.setBrush(QColor(0, 0, 255, 100))
qp.drawRect(50, 15, 20, 20)
qp.restore() # restore the QPainter config
qp.drawRect(100, 15, 20, 20)
class Example(QWidget):
def __init__(self):
super().__init__()
lb = Labella(self)
self.setGeometry(300, 300, 350, 300)
self.setWindowTitle('Colours')
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())

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