I have successfully found out how to move, drag, and click in Minecraft with python code. The only thing is that I have gotten the cursor to work in the inventory/crafting menu. One line I used to go up was
pyautogui.moveRel(0, -33, duration=0.1)
For some reason, this does not work outside the crafting menu. I am not able to move the camera in the open-world part of Minecraft. I had a problem with the keyboard as well, it would type the keys I would want it to in a text box but not in the real game. I fixed this by using keyboard.press() and keyboard.release() instead of using pyautogui. Pyautogui works for clicking and moving in the crafting menu but not in the real game.
Any thoughts on how to move the camera in-game?
Pyautogui does not work on video games on Windows or any other common OS. I suggest trying https://pypi.org/project/mouse/, as the keyboard function worked for other people.
Pyhon DirectInput Mouse Relative Moving act not as expected
Looking at this, I found the answer. I was trying to move the mouse where the game has a specific directinput I needed to use. I just called MouseMoveTo() with the desired numbers.
For some reason it only works like this MouseMoveTo(0,100,) with the added comma at the end
I got it to work by turning off Raw Input in the Mouse Settings. Which are in Options > Controls > Mouse Settings > Raw Input
Related
I am writing a python script that automates running a program and performing different tasks within the program. My main problem is figuring out how to click buttons and interact with the GUI of the program to be controlled.
I am currently using the pyautogui library and using pyautogui.click(X,Y) to advance through prompts and click on different menus and menu items. The problem with this approach is that I am relying on a separate script to inform me of the coordinates of interest in my environment by telling me the coordinates of where my cursor is hovering. This probably will not work on other machines and just seems like a one case solution.
My question is how can I automate using a program in windows (clicking around) without having to hard code the exact position of the items I need to click?
For example, If I need to click a "ok" box to accept some setting, how can I make Windows grab the program window, read through the options and click what I need without any prior knowledge of the position of the dialog box and where the "Ok" button is located?
Code:
import pyautogui as gui
gui.click(x,y)
The way you can do this using pyautogui is with their locating methods. You will need a picture (for example of the OK box) and then you can have pyautogui find it on the screen and give you its coordinates. Check out the official documentation on this.
I am trying to make a macro in Minecraft using pynput, but it seems that pynput does not press the correct buttons on the keyboard. I know this because when I ran (code snippet 1) while setting the controls of Hotbar slot 3 it showed as a weird character instead of a number. (see picture) Is there a way to make pynput press the correct buttons?
# Code snippet 1
import time
from pynput.keyboard import Controller
time.sleep(7) # this is just so I have time to switch to minecraft before it activates
board = Controller()
board.press('2')
time.sleep(.1)
board.release('2')
In place of '2' I have also tried KeyCode(49) and gotten the same result. It is properly recognised by the computer, as shown by keycode.info and notepad.
When I replaced '2' with 'e' Minecraft recognised it as the same as '2', and it even pressed the button, so I am extra confused now.
Extra notes:
For now I will just set the controls to what pynput gives minecraft to make my macro work, but I would prefer to be able to use the button(s) outside of the macro as well.
Pynput's click and scroll seem to work fine.
I am not using the mouse for my macro, but if you have knowledge about the mouse there is a stackOverflow question about it here: How to control the mouse in Minecraft using Python?
For anyone wondering, I am making this macro to empty water buckets quickly after I have used them to remove an area of water in the ocean
While I could be wrong about this, based on this stack overflow post I believe that pynput outputs the characters as win32 keycodes, which while they work for programs like notepad or keycode.info, don't seem to work with setting minecraft controls.
If you are ok with using a different library than pynput, I have found that pywinauto correctly inputs keys into minecraft.
from pywinauto import keyboard
import time
time.sleep(3) #A short wait to allow me to switch to minecraft
keyboard.send_keys("{2 down}" "{2 up}") #replace 2 with whatever key you want to press
Above is the code that I used while testing and I have found it works correctly when trying to set controls.
The easiest way i think is using pydirectinput.
pydirectinput is exactly like pyautogui. Its just that its name changed and that it can work with games using DirectX (minecraft, roblox)
To use it you can just do
import pydirectinput
import pyautogui
import time
time.sleep(2)#so u can switch to your game
pydirectinput.keyDown('v')
time.sleep(0.5)
pydirectinput.keyUp('v)
I am using python to move the cursor along multiple screens (using extended display).
The method pyautogui.moveTo(_row_, _col_) moves the cursor to the correct position on the main screen, but does not move it outside of it. In windows "Personalize" I set the second screen to the right of the first one, but when I call pyautogui.moveTo(2000,400) the mouse simply moves to location (1366, 400) [the edge of the main screen].
So, how can I use python to move the cursor from one screen to another? I'll be using 4 different monitors in my project
Sorry that this is late, but since it comes up in the top Google results, I figured I'd answer for others who are ending up here.
There is currently no solution to this problem (As of 8/13/2018). It is being looked into, but not very hard.
In the meantime, I've made things work on my Windows PC with the GhostMouse freeware, which has no problem with multiple monitors:
I'm currently trying to write an Image Viewer, but the "Forward/Backward" Buttons on the mouse are not triggering any of the possible binds in tkinter.
I tried the binds:
<Key>, <KeyPress>, <ButtonPress>, <Return>
but none of them can detect the mouse clicks on the forward/backward button.
Has Python even the possiblity to detect them?
Edit:
The buttons are called XButtons and are hookable with PyHook or PyQt, but if I try to let them run in the background, they are lagging massively, any way to prevent that?
I'm currently trying to let this script run smoothly in the background without causing extreme lags
Edit:
Using wxPython with PyHook solved my problem, since Tkinter and PyHook is causing huge lags, which don't appear with wxPython
The answer may vary by platform, and also by mouse driver.
On my OSX device where I have a logitech mouse with a total of five buttons, the fourth and fifth buttons are considered buttons 4 and 5. For example, I can bind to <Button-4> and <Button-5>.
That might work for you, or your mouse driver might assign those buttons to something else.
I am writing a script to automate repeatedly registering new users for a website (not boosting metrics, not what you think!). I can boil down the process of registering to a series of mouse clicks and typing. I know there are some macro recorders that will let me record how I use the GUI and repeat it, but I need to type something a little different every time - however the mouse clicks are always the same.
Imagining script to look kindof like:
username = "something"
for i in range(0,100):
playback recorded series of mouse clicks A
type username + str(i)
type some other stuff
playback recorded series of mouse clicks B
But I can't find a good tool to record a series of mouse clicks so that I can play them back from either an applescript or a python script.
I found a useful script (http://www.bluem.net/en/mac/cliclick/) I can call that takes in 2 coordinates and clicks. So even if I could find a tool to record the coordinates of mouseclicks that would work!
You can also run JavaScripts in browsers with something like tell application "Safari" to tell document 1 to do JavaScript or tell application "Google Chrome" to tell tab 1 of window 1 to execute javascript.
tell application "Safari" to tell document 1
do JavaScript "document.querySelectorAll('.mainnavs ul li:nth-child(2) a')[0].click()"
delay 1
repeat until do JavaScript "document.readyState" is "complete"
delay 0.1
end repeat
do JavaScript "document.getElementById('tagfilter').value = 'aa'"
end tell
System Events has commands for simulating clicks and keystrokes:
delay 1
tell application "System Events" to tell process "Safari"
click at {76, 117}
repeat with i from 1 to 3
keystroke "aa" & i & return
end repeat
keystroke "a" using command down
end tell
You can see the positions of UI elements from Accessibility Inspector.app. It is part of Xcode, but it can also be downloaded from developer.apple.com/downloads.
If you want to get the screen coordinates of where you want to perform mouse clicks, you can use a free tool I made called MouseTools found here. I made it for just this purpose. You'll want to do something like I show in the example #1 applescript near the bottom of the page. Just move your mouse to a position on the screen and run the applescript to get the coordinates. Note: you'll want to move your mouse to a location and press command-r (while the applescript is frontmost) to run the script in AppleScript Editor.
In addition, I found that clicking at screen coordinates, as Lauri Ranta showed in her applescript using System Events, often does not reliably work. System Events is good at clicking in the Finder however it often has trouble clicking in the window of an application like Safari. If you find that problem too then you can also use the MouseTools to perform the mouse clicks. Again, this is why I created the program and there are examples of how to do this on the web page.
I hope it helps. Good luck.
How about Carsten Blum's Clicclick?
His link
It is a shell app which will emulate mouse clicks at arbitrary screen coordinates. This will work with applescript.
Hopefully you are doing test automation!
Have you looked into using something like Selenium WebDriver instead?