Uploaded video process by python code on server - python

I have a python code on a server and if I upload a video from mobile to the server,so How can I provide path of that video to the python code if I want every video should prodceed by the python code

I have doubts that your explanation has truly reflects what you need. First of all servers accept every thing "as it is" as long as the input has the appropriate format for that specific "server". In your case, the video might be a stream, binary, or event encoded data in to a "socket" in your "server". the framework should not matter. So when you have a stream you should be able get it in to your "server" to be processed. If you have problem in that sense, you should try to look first how "servers" accept input. I assume you're knowledgable for that. Let's say you have a nginx server on a linux machine which also has a python included. So your web server should be configured to run in python (Django or something similar). Once you started to upload your file, the content can be passed as async, or sync process in python (I think I should not mention how RESTFull model work on http). When you have the data (stream or static/bulk), you should be able to whatever you want to do with that data.

Related

Backend script passing data to client-side script

Say that I have a Python Flask server running which has a backend script that produces a number and a string.
How can I pass the number and string from the backend to a script that runs of client-side so that the user can run it rather than the server?
Example:
backend script data_producer.py produces "asdaslkdjasdlksja" and 18 from its functions
I want to pass "asdaslkdjasdlksja" and 18 to a Brython or JavaScript HTML embed ( tag) so that it can be processed in the browser and the results be sent back to my server.
Edit: I realized that I can just use Jinja2's "{{ }}" when rendering a template so that I can use data in an HTML script embed
The question you asked is too broad. It's almost equivalent to asking, how you can connect two computers. Since you haven't even specified any data type, the first thing that comes to my mind is using sockets which is as low level as you can get.
A more high level and appropriate approach would be to use an HTTP REST server (with flask-RESTful), since you already have a flask server running.
However, there's another million ways to transfer data between two Python scripts, from WebSockets, WebRTCs, sshing, the new IPFS to even emails. Now most of them would probably be overkill, so I would suggest you to make a simple REST server and make the client send GET or POST requests to it.
After looking at the new edit, I still think a REST api is the best option. Since you can easily make a GET or POST request using the fetch api in Javascript. In Brython you can use ajax to do the same thing.

Access webcam over internet using Python

I have written a program using Python and OpenCV where I perform operations on a video stream in run time. It works fine. Now if I want to publish it on a website where someone can see this using their browser and webcam, how do I proceed?
not really sure what you want to happen but if your going to implement this kind of feature in a website I think you should use a flash application instead of python (or if possible html 5). though your using python on the development of you web app it would only run on the server side instead and the feature you want to use is on a client side so for me it's more feasible to use flash instead to capture the video then after capturing the video you upload it to your server then your python code will do the rest of the process on the server side.

Writing a Python Music Streamer

I would like to implement a server in Python that streams music in MP3 format over HTTP. I would like it to broadcast the music such that a client can connect to the stream and start listening to whatever is currently playing, much like a radio station.
Previously, I've implemented my own HTTP server in Python using SocketServer.TCPServer (yes I know BaseHTTPServer exists, just wanted to write a mini HTTP stack myself), so how would a music streamer be different architecturally? What libraries would I need to look at on the network side and on the MP3 side?
The mp3 format was designed for streaming, which makes some things simpler than you might have expected. The data is essentially a stream of audio frames with built-in boundary markers, rather than a file header followed by raw data. This means that once a client is expecting to receive audio data, you can just start sending it bytes from any point in an existing mp3 source, whether it be live or a file, and the client will sync up to the next frame it finds and start playing audio. Yay!
Of course, you'll have to give clients a way to set up the connection. The de-facto standard is the SHOUTcast (ICY) protocol. This is very much like HTTP, but with status and header fields just different enough that it isn't directly compatible with Python's built-in http server libraries. You might be able to get those libraries to do some of the work for you, but their documented interfaces won't be enough to get it done; you'll have to read their code to understand how to make them speak SHOUTcast.
Here are a few links to get you started:
https://web.archive.org/web/20220912105447/http://forums.winamp.com/showthread.php?threadid=70403
https://web.archive.org/web/20170714033851/https://www.radiotoolbox.com/community/forums/viewtopic.php?t=74
https://web.archive.org/web/20190214132820/http://www.smackfu.com/stuff/programming/shoutcast.html
http://en.wikipedia.org/wiki/Shoutcast
I suggest starting with a single mp3 file as your data source, getting the client-server connection setup and playback working, and then moving on to issues like live sources, multiple encoding bit rates, inband meta-data, and playlists.
Playlists are generally either .pls or .m3u files, and essentially just static text files pointing at the URL for your live stream. They're not difficult and not even strictly necessary, since many (most?) mp3 streaming clients will accept a live stream URL with no playlist at all.
As for architecture, the field is pretty much wide open. You have as many options as there are for HTTP servers. Threaded? Worker processes? Event driven? It's up to you. To me, the more interesting question is how to share the data from a single input stream (the broadcaster) with the network handlers serving multiple output streams (the players). In order to avoid IPC and synchronization complications, I would probably start with a single-threaded event-driven design. In python 2, a library like gevent will give you very good I/O performance while allowing you to structure your code in a very understandable way. In python 3, I would prefer asyncio coroutines.
Since you already have good python experience (given you've already written an HTTP server) I can only provide a few pointers on how to extend the ground-work you've already done:
Prepare your server for dealing with Request Headers like: Accept-Encoding, Range, TE (Transfer Encoding), etc. An MP3-over-HTTP player (i.e. VLC) is nothing but an mp3 player that knows how to "speak" HTTP and "seek" to different positions in the file.
Use wireshark or tcpdump to sniff actual HTTP requests done by VLC when playing an mp3 over HTTP, so you know how what request headers you'll be receiving and implement them.
Good luck with your project!
You'll want to look into serving m3u or pls files. That should give you a file format that players understand well enough to hit your http server looking for mp3 files.
A minimal m3u file would just be a simple text file with one song url per line. Assuming you've got the following URLs available on your server:
/playlists/<playlist_name/playlist_id>
/songs/<song_name/song_id>
You'd serve a playlist from the url:
/playlists/myfirstplaylist
And the contents of the resource would be just:
/songs/1
/songs/mysong.mp3
A player (like Winamp) will be able to open the URL to the m3u file on your HTTP server and will then start streaming the first song on the playlist. All you'll have to do to support this is serve the mp3 file just like you'd serve any other static content.
Depending on how many clients you want to support you may want to look into asynchronous IO using a library like Twisted to support tons of simultaneous streams.
Study these before getting too far:
http://wiki.python.org/moin/PythonInMusic
Specifically
http://edna.sourceforge.net/
You'll want to have a .m3u or .pls file that points at a static URI (e.g. http://example.com/now_playing.mp3) then give them mp3 data starting wherever you are in the song when they ask for that file. Probably there are a bunch of minor issues I'm glossing over here...However, at least as forest points out, you can just start streaming the mp3 data from any byte.

how to implement thin client app with pyqt

Here is what I would like to do, and I want to know how some people with experience in this field do this:
With three POST requests I get from the http server:
widgets and layout
and then app logic (minimal)
data
Or maybe it's better to combine the first two or all three. I'm thinking of using pyqt. I think I can load .ui files. I can parse json data. I just think it would be rather dangerous to pass code over a network to be executed on the client. If someone can hijack the connection, or can change the apps setting to access a bogus server, that is nasty.
I want to do it this way because it keeps all the clients up-to-date. It's sort of like a webapp but simpler because of Qt. Essentially the "thin" app is just a minimal compiled python file that loads data from a server.
How can I do this without introducing security issues on the client? Is https good enough? Is there a way to get pyqt to run in a sandbox of sorts?
PS. I'm not stuck on Qt or python. I do like the concept though. I don't really want to use Java - server or client side.
Your desire to send "app logic" from the server to the client without sending "code" is inherently self-contradictory, though you may not realize that yet -- even if the "logic" you're sending is in some simplified ad-hoc "language" (which you don't even think of as a language;-), to all intents and purposes your Python code will be interpreting that language and thereby execute that code. You may "sandbox" things to some extent, but in the end, that's what you're doing.
To avoid hijackings and other tricks, instead, use HTTPS and validate the server's cert in your client: that will protect you from all the problems you're worrying about (if somebody can edit the app enough to defeat the HTTPS cert validation, they can edit it enough to make it run whatever code they want, without any need to send that code from a server;-).
Once you're using https, having the server send Python modules (in source form if you need to support multiple Python versions on the clients, else bytecode is fine) and the client thereby save them to disk and import / reload them, will be just fine. You'll basically be doing a variant of the classic "plugins architecture" where the "plugins" are in fact being sent from the server (instead of being found on disk in a given location).
Use a web-browser it is a well documented system that does everything you want. It is also relatively fast to create simple graphical applications in a browser. Examples for my reasoning:
The Sage math environment has built their graphical client as an application that runs in a browser, together with a local web-server.
There is the Pyjamas project that compiles Python to Javascript. This is IMHO worth a try.
Edit:
You could try PyPy's sandbox interpreter, as a secure Python interpreter for the code that was transferred over a network.
An then there is the most simple solution: Simply send Python modules over the network, but sign and/or encrypt them. This is the way all Linux distributions work. You store a cryptographic token on the local computer. The server signs/encrypts the code before it sends it, with a matching token. GPG should be able to do it.

Streaming the result of a command back to the browser using Twisted and Comet

I'm writing an application that streams the output (by this I mean both sys.stdout and sys.stderr) of a python script excited on the server, in real time to the browser.
The users on the site will be allowed to select the script to run, excite and kill their chosen script, and change some parameters, so I will need a different thread per user on the site (user A can start, stop and change a script, whilst user B can do the same with a different script).
I know I need to use comet for the web clients, and seeing as the rest of the project is written in python, I'd like to use twisted for the server, however I'm not really sure of what I need to do next!
There are a daunting number of options (Divmod Mantissa, Divmod Nevow, twisted.web, STOMP, etc), and some are better documented that others, making the whole thing rather tricky!
I have a working demo using stompservice on orbited, using Orbited.TCPSocket for the javascript side of things, however I'm starting to think that STOMPs channel model isn't going to work for multithreading, multi-running scripts (unless I open a new channel per run, but that seems like the wrong use of the channel model).
Can anyone point me in the right direction, or some sample code I can learn from?
Thanks!
Nevow Athena is a framework specifically for AJAX and COMET applications and in theory is exactly the sort of thing you are looking for.
However, I am not sure that it is well used or supported at this time - looking at mailing list traffic and google search results suggests that it may not be.
There are a couple of tutorials you could look at to help you decide on it:
one on the 'official' site: http://divmod.org/trac/wiki/DivmodNevow/Athena/Tutorials/LiveElement
and one other that I found:
http://divmodsphinx.funsize.net/nevow/chattutorial/part01/index.html
The code for the latter seems to be included in the Nevow distribution when you download it under /doc/listings/partxx (I think...)
You can implement a very simple "HTTP streaming" by keeping the http connection open and appending javascript chunks that update the dom contents. This works since the browser evaluates the "script" chunks as they arrive.
I wrote a blog entry a while ago with a running example using twisted and very few lines of javascript: Simple HTTP streaming with Twisted & Javascript
You can easily mix this pattern with a publisher/subscriber pattern to make it multiuser, etc. I use this pattern to watch live log streams via web.
An example of serving for long-polling clients with Twisted is slosh. This might not be what you want, but because it's not a large framework, it can help you figure out how to use Twisted.

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