Button Adjusting tkinter Python 3.8 - python

all of my code is ready except the placement of the Quit button. I want to move to the Calculate button as much as possible, even like sticked to each other. Could you help in adjusting so the buttons will stick to each other?
from tkinter import *
window = Tk()
class MainGUI:
def __init__(self):
Label(window, text="Enter the property value: $").grid(row=1,column=1, sticky=W)
Label(window, text="Assessment Value").grid(row=2,column=1, sticky=W)
Label(window, text="Property Tax").grid(row=3,column=1, sticky=W)
self.propertyValue = StringVar()
self.assessmentValue = StringVar()
self.propertyTax = StringVar()
Entry(window, textvariable=self.propertyValue,justify=RIGHT).grid(row=1, column=2)
Button(window, text="Calculate",
command=self.calculate).grid(row=6, column=1, sticky=E)
Button(window, text="Quit",
command=self.close_window).grid(row=6, column=2, sticky=E)
Label(window, textvariable=
self.assessmentValue).grid(row=2, column=2, sticky=E)
Label(window, textvariable=
self.propertyTax).grid(row=3, column=2, sticky=E)
window.mainloop() # Create an event loop
def calculate(self):
self.assessmentValue.set("{0:10.2f}".format(float(self.propertyValue.get()) * 60 / 100))
self.propertyTax.set("{0:10.2f}".format(float(self.propertyValue.get()) * 60 / 10000 * 0.75))
def close_window(self):
window.destroy()
MainGUI()

Related

Python tkinter : how to resize widgets when i resize the screen

I'm beginner...
When the code below is executed, how do I make the widgets inside increase when the screen size is increased to width? but, it couldn't resized..
Does it matter if I use either pack or grid?
i can't solve it....
from tkinter import *
from tkinter import ttk
class program:
def __init__(self):
self.root = Tk()
self.root.title("Python")
self.root.resizable(True, True)
self.create_project()
def create_project(self):
Topic_Label = ttk.Label(self.root, text="program")
Topic_Label.pack(side="top")
Record_LabelFrame = LabelFrame(self.root, text="Record information")
Record_LabelFrame.pack(side="top", anchor=W, padx=10)
date = ttk.Label(Record_LabelFrame, text="date")
date.grid(column=0, row=0, sticky=W)
Topic_Label_Entry1 = ttk.Entry(Record_LabelFrame)
Topic_Label_Entry1.grid(column=0, row=1)
time = ttk.Label(Record_LabelFrame, text="time")
time.grid(column=1, row=0, sticky=W)
Topic_Label_Combo1 = ttk.Combobox(Record_LabelFrame)
Topic_Label_Combo1.grid(column=1, row=1)
recorder = ttk.Label(Record_LabelFrame, text="record")
recorder.grid(column=2, row=0, sticky=W)
Topic_Label_Entry2 = ttk.Entry(Record_LabelFrame)
Topic_Label_Entry2.grid(column=2, row=1)
loc = ttk.Label(Record_LabelFrame, text="location")
loc.grid(column=0, row=2, sticky="W")
RadioVar = IntVar()
Radio_Frame = Frame(Record_LabelFrame)
Radio_Frame.grid(column=0, row=3, sticky=W)
Topic_Label_Radio1 = ttk.Radiobutton(Radio_Frame, text="A", variable=RadioVar, value=1)
Topic_Label_Radio1.grid(column=0, row=0)
Topic_Label_Radio2 = ttk.Radiobutton(Radio_Frame, text="B", variable=RadioVar, value=2)
Topic_Label_Radio2.grid(column=1, row=0)
Topic_Label_Radio3 = ttk.Radiobutton(Radio_Frame, text="C", variable=RadioVar, value=3)
Topic_Label_Radio3.grid(column=2, row=0)
count = ttk.Label(Record_LabelFrame, text="count")
count.grid(column=1, row=2, sticky="W")
Topic_Label_Combo2 = ttk.Combobox(Record_LabelFrame)
Topic_Label_Combo2.grid(column=1, row=3)
seed_name = ttk.Label(Record_LabelFrame, text="seed")
seed_name.grid(column=2, row=2, sticky="W")
Topic_Label_Entry4 = ttk.Entry(Record_LabelFrame)
Topic_Label_Entry4.grid(column=2, row=3)
mt = program()
mt.root.mainloop()
I want to print like this that widget resize automatically when i resize the screen
https://i.stack.imgur.com/iSbaJ.png
https://i.stack.imgur.com/mzv9R.png

How to get only a corresponding entry box regardless of how many times I change radiobutton?

from tkinter import *
win=Tk()
var = StringVar()
l = Label(win, bg='white', width=15)
l.grid(row=17,column=1,padx=10, pady=10, sticky='w')
def print1_selection():
if var.get()=="Number":
lab1= Label(win, text="Enter a number").grid(row=4, column=0)
ent1=Entry(win).grid(row=4, column=1)
l.config(text='you have selected ' + var.get())
elif var.get()=="Alphabet":
lab21= Label(win, text="Enter an alphabet").grid(row=5, column=0)
ent21=Entry(win).grid(row=5, column=1)
l.config(text='you have selected ' + var.get())
lbl4=Label(win, text="Select One", bg="crimson", fg="white", font=("times new
roman",15,"bold")).grid(row=1, column=0, padx=10, pady=10, sticky='w')
r1 = Radiobutton(win, text='Number',variable=var, value='Number', command=print1_selection, width=22)
r1.grid(row=2,column=0,padx=10, pady=10)
r2 = Radiobutton(win, text='Alphabet', variable=var, value='Alphabet', command=print1_selection, width=22)
r2.grid(row=2,column=1,padx=10, pady=10)
win.mainloop()
In this code I want that when I select radiobutton number, only enter a number should appear and same for the other.
But the problem is that when I select number after selecting alphabet, it shows both. I need only the selected one and eliminate the other instantly.
This is how I would approach this issue:
from tkinter import Tk, StringVar, Label, Frame, Entry, Radiobutton
def print1_selection():
for widget in entry_frame.winfo_children():
widget.destroy()
value = var.get()
lbl.config(text='You have selected ' + value)
if value == "Number":
Label(entry_frame, text="Enter a number").grid(row=0, column=0)
Entry(entry_frame).grid(row=0, column=1)
elif value == "Alphabet":
Label(entry_frame, text="Enter an alphabet").grid(row=0, column=0)
Entry(entry_frame).grid(row=0, column=1)
win = Tk()
var = StringVar(value=0)
entry_frame = Frame(win)
entry_frame.grid(row=2, column=0, columnspan=2)
lbl = Label(win, bg='white', width=20)
lbl.grid(row=3, column=0, columnspan=2, padx=10, pady=10, sticky='w')
Label(win, text="Select One", bg="crimson", fg="white", font=("times new roman", 15, "bold")).grid(row=0, column=0, padx=10, pady=10, sticky='w')
Radiobutton(win, text='Number', variable=var, value='Number', command=print1_selection, width=22).grid(row=1, column=0, padx=10, pady=10)
Radiobutton(win, text='Alphabet', variable=var, value='Alphabet', command=print1_selection, width=22).grid(row=1, column=1, padx=10, pady=10)
win.mainloop()
As You can see if You don't plan on using the widgets instance anywhere You don't have to assign it to a variable. Also no need to configure label in both statements since that will be done anyways so just do it at the beginning, also rows start from 0 too. Frames help with organizing widgets. Also if You want neither of the radiobuttons selected set the variable to 0.

Having trouble displaying all info entered in GUI with python

I am creating a GUI that has two different types on entry for info. One is the checkbox and the other is the entry field. I want to have the show button display both inputs but I cannot seem to make it work in one button. I can change it to show one or the other. I am not sure what I am doing wrong to make both inputs display from the same button. Here is the code that I have. Right now it will display the entry field information, not the checkbox
import tkinter as tk
from tkinter import *
def show_entry_fields():
print("First Name: %s\nLast Name: %s\nPhone Number: %s"% (e1.get(),e2.get(), e3.get()))
master = tk.Tk()
master.title("Personal Info")
Label(master, text="Your gender:").grid(row=0,column=0, sticky=W)
var1 = IntVar()
Checkbutton(master, text="male", variable=var1).grid(row=0, column=1, sticky=W)
var2 = IntVar()
Checkbutton(master, text="female", variable=var2).grid(row=0, column = 2, sticky=W)
tk.Label(master, text="First Name").grid(row=1, pady=3)
tk.Label(master, text="Last Name").grid(row=2, pady=3)
tk.Label(master, text="Phone Number").grid(row=3, pady=3)
e1 = tk.Entry(master)
e2 = tk.Entry(master)
e3 = tk.Entry(master)
e1.grid(row=1, column=1, pady=3)
e2.grid(row=2, column=1, pady=3)
e3.grid(row=3, column=1, pady=3)
tk.Button(master, text='Quit', fg="red", command=master.quit).grid(row=4,column=0, sticky=tk.E, pady=10)
tk.Button(master, text='Show', fg="blue", command=show_entry_fields).grid(row=4, column=1, sticky=tk.W, padx=50, pady=10)
tk.mainloop()
if you want to get just one output( male or female ) which is the logic here with gender input .. then you have to use RadioButton not CheckButton
so your code will be like that:
import tkinter as tk
from tkinter import *
def show_entry_fields():
print("First Name: %s\nLast Name: %s\nPhone Number: %s\n gender: %s"% (e1.get(),e2.get(), e3.get(), var1.get()))
master = tk.Tk()
master.title("Personal Info")
Label(master, text="Your gender:").grid(row=0,column=0, sticky=W)
var1 = StringVar()
Radiobutton(master, text="male", variable=var1, value="male").grid(row=0, column=1, sticky=W)
Radiobutton(master, text="female", variable=var1, value="female").grid(row=0, column = 2, sticky=W)
tk.Label(master, text="First Name").grid(row=1, pady=3)
tk.Label(master, text="Last Name").grid(row=2, pady=3)
tk.Label(master, text="Phone Number").grid(row=3, pady=3)
e1 = tk.Entry(master)
e2 = tk.Entry(master)
e3 = tk.Entry(master)
e1.grid(row=1, column=1, pady=3)
e2.grid(row=2, column=1, pady=3)
e3.grid(row=3, column=1, pady=3)
tk.Button(master, text='Quit', fg="red", command=master.quit).grid(row=4,column=0, sticky=tk.E, pady=10)
tk.Button(master, text='Show', fg="blue", command=show_entry_fields).grid(row=4, column=1, sticky=tk.W, padx=50, pady=10)
tk.mainloop()
but let's say you have a list of options like preferred languages for example and you want to get the output of what exactly the user chooses .. in that case you should use ListBox
everything you need to know about ListBox here

Does anyone know why my tkinter buttons aren't rendering?

This is for a python project on GitHub where I'm making a GUI for a Magic 8 Ball simulation. I cant seem to use the .pack() function or my window just loads forever without ever instantiating.
When created
When I click a button the text appears
window = Tk()
window.configure(bg="black")
window.title("Magic 8 Ball")
Label(window, text="Ask the Magic 8 Ball the question on your mind or enter X to exit: ", bg="black", fg="white")\
.grid(row=0, column=0)
# Create entry box to type question
entrybox = Entry(window, width=30, bg="white")
entrybox.grid(row=1, column=0)
# Create output box at below buttons
output = Text(window, bg="white", fg="black", width=40, height=5)
output.grid(row=4, column=0)
# Create 4 button: Ask, Clear, Play Again, Quit
button_frame = Frame(window)
button_frame.configure(bg="black")
button_frame.grid(row=2, column=0)
#button_frame.pack(fill=X, side=BOTTOM)
Button(button_frame, text="Ask", width=10, bg="black", fg="white", command=click).grid(row=2, column=0)
Button(button_frame, text="Clear", width=10, command=clear).grid(row=2, column=1)
Button(button_frame, text="Play Again", width=10,command=repeat).grid(row=3, column=0)
Button(button_frame, text="Quit", width=10, command=close).grid(row=3, column=1)
window.mainloop()
I think we will need more specifications about your OS and python version. I ran it on Python 3.5.0 and Windows 10 with the result:
So I do not think it is an error in your code. I did have to add in all the functions and import you were missing so what I ran ended up looking like:
from tkinter import *
window = Tk()
def click():
print('click')
def clear():
print('clear')
def repeat():
print('repeat')
def close():
print('close')
window.configure(bg="black")
window.title("Magic 8 Ball")
Label(window, text="Ask the Magic 8 Ball the question on your mind or enter X to exit: ", bg="black", fg="white")\
.grid(row=0, column=0)
# Create entry box to type question
entrybox = Entry(window, width=30, bg="white")
entrybox.grid(row=1, column=0)
# Create output box at below buttons
output = Text(window, bg="white", fg="black", width=40, height=5)
output.grid(row=4, column=0)
# Create 4 button: Ask, Clear, Play Again, Quit
button_frame = Frame(window)
button_frame.configure(bg="black")
button_frame.grid(row=2, column=0)
#button_frame.pack(fill=X, side=BOTTOM)
Button(button_frame, text="Ask", width=10, bg="black", fg="white", command=click).grid(row=2, column=0)
Button(button_frame, text="Clear", width=10, command=clear).grid(row=2, column=1)
Button(button_frame, text="Play Again", width=10,command=repeat).grid(row=3, column=0)
Button(button_frame, text="Quit", width=10, command=close).grid(row=3, column=1)
window.mainloop()

Update Label in Tkinter when calling function

I have a Tkinter GUI and I would like to update the status of the script in a Label, writing which function is being called, but I am having problems with that.
I have already seen many answers on here, but still I cant come to a solution. This is the part of the code that I am working on:
run_script(username, password):
text = StringVar()
text.set('')
l=Label(master, text=text, fg='blue')
l.grid(row=6) #I would like the Label in the row 6
l.pack()
text.set('calling my function1')
my_file.my_function1(username, password)
text.set('calling my function2')
my_file.my_function2()
master = Tk()
username = Entry(master, name='username', width=30)
password = Entry(master, name='password', show='*', width=30)
username.grid(row=0, column=1, padx=10, pady=(10,2))
password.grid(row=1, column=1, padx=10, pady=2)
def call_report(username, password):
run_script(username, password)
Button(master, text='start script',
command= lambda:call_report(username.get(), password.get(),)).grid(row=6, column=1, sticky=W, pady=10)
mainloop()
The program run perfectly, just the label is not updated. Thanks
here is one way to do it, using the keyword argument textvariable:
import tkinter as tk
def run_script(username, password):
text = tk.StringVar()
text.set('')
lab = tk.Label(master, textvariable=text, fg='blue')
lab.grid(row=6)
text.set('calling my function1')
# call functions here
def call_report(username, password):
run_script(username, password)
if __name__ == '__main__':
master = tk.Tk()
username = tk.Entry(master, name='username', width=30)
password = tk.Entry(master, name='password', show='*', width=30)
username.grid(row=0, column=1, padx=10, pady=(10,2))
password.grid(row=1, column=1, padx=10, pady=2)
button = tk.Button(master, text='start script', command=lambda: call_report(username.get(), password.get(),))
button.grid(row=6, column=1, sticky=tk.W, pady=10)
master.mainloop()
Note:
The use of pack and grid geometry managers in the same widget is not encouraged.
Please import tkinter as tk: adding tk. is a small price to keep the namespace clean.
This is my solution that can be used as example:
from Tkinter import *
from time import sleep
def run_script():
text = StringVar()
l = Label(master, textvariable=text, fg='blue').grid(row=6)
text.set('calling my function1')
master.update()
sleep(2)
text.set('end of function1')
def call_report():
run_script()
if __name__ == '__main__':
master = Tk()
username = Entry(master, name='username', width=30)
password = Entry(master, name='password', show='*', width=30)
username.grid(row=0, column=1, padx=10, pady=(10,2))
password.grid(row=1, column=1, padx=10, pady=2)
button = Button(master, text='start script', command=lambda: call_report())
button.grid(row=6, column=1, sticky=W, pady=10)
master.mainloop()
I've changed text to textvariable in Label, and I added master.update(). In this way it force the GUI to redraw. Just to test if the GUI was changing, I tested with sleep. It is possible to update more time (for example before calling a function).

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