How to overwrite label in tkinter, after running another functions - python

I'm making GUI the first time with tkinter(python), and I want to show the results in the same place, where they are at the beginning.
When I run this code the functions are fully working, but I cannot show the results in my label.
The button have to take data from Entries and give it to the function with data from drop-down list.
The results should overwrite the list as1, as2 = [0, 0] and then show the results on the label result_1, result_2
I've tried to add "master" parameter to the function - onclick, but then the GUI was running without clicking the button.
# coding=utf-8
from tkinter import *
def function_1(h, eta_bet):
print(h, eta_bet)
return h, eta_bet
def calculated_value_concrete(class_concrete): # could be 20/25
eta_bet = class_concrete
return eta_bet
class Menu:
def __init__(self, master):
container = Label(master, bg="#003366")
container.pack()
menu_bg = Label(container, bg="#003366", fg="white", pady=15)
countings_bg = Label(container)
self.button1 = Button(menu_bg, text="Zbrojenie symetryczne", command=lambda: self.onclick(1, countings_bg),
width=20)
menu_bg.pack(side=LEFT, fill=Y)
self.button1.pack()
def onclick(self, args, countings_bg):
if args == 1:
countings_bg.pack()
ZbrojenieSymetryczne(countings_bg)
class ZbrojenieSymetryczne:
def __init__(self, master):
self.desc_1 = Label(master, text="Wysokość przekroju h [cm]")
self.desc_7 = Label(master, text="Wybór betonu")
self.data_1 = Entry(master, width=6)
var = StringVar()
var.set("Klasa")
self.data_7 = OptionMenu(master, var, "1", "2", command=self.option_menu)
self.data_7.config(width=10)
self.desc_1.grid(row=1, sticky=E)
self.desc_7.grid(row=7, sticky=E)
self.data_1.grid(row=1, column=1)
self.data_7.grid(row=7, column=1, stick="ew")
self.button5 = Button(master, text="Count", command=self.onclick)
self.button5.grid(row=9, columnspan=2, pady=10)
as1, as2 = [0, 0]
self.result_1 = Label(master, text=f"A_s1 = {as1} [cm^2]")
self.result_1.grid(row=12, sticky=E)
self.result_2 = Label(master, text=f"A_s2 = {as2} [cm^2]")
self.result_2.grid(row=13, sticky=E)
def option_menu(self, selection):
self.eta_bet = calculated_value_concrete(selection)
print(self.eta_bet)
def onclick(self):
h = float(self.data_1.get().replace(',', '.')) * 10 ** -2
as1, as2 = function_1(h, self.eta_bet)
self.result_1 = Label(master, text=f"A_s1 = {as1} [cm^2]")
self.result_1.grid(row=12, sticky=E)
self.result_2 = Label(master, text=f"A_s2 = {as2} [cm^2]")
self.result_2.grid(row=13, sticky=E)
root = Tk()
root.title("Obliczanie zbrojenia")
Menu(root)
root.mainloop()
I want the results in the same label as it is in the beginning (under the button)

If you want to update the text of an existing label there are many ways to do this but perhaps consider doing this inside your onclick function rather than creating new buttons.
def onclick(self):
h = float(self.data_1.get().replace(',', '.')) * 10 ** -2
as1, as2 = function_1(h, self.eta_bet)
self.result_1['text'] = f"A_s1 = {as1} [cm^2]"
self.result_2['text'] = f"A_s2 = {as2} [cm^2]"
This should set the text of result_1 and result_2 as per the f-string.

Related

Python tkinter Radio Buttons "On Submit"

in my code I do not understand how radio buttons are working. My problem is, that the radio-buttons variables are not passed further.
from tkinter import *
class SimpleDialog(Frame):
def __init__(self):
super().__init__()
self.output1 = ""
self.output10 = ""
self.output11 = ""
self.output12 = ""
self.initUI()
def initUI(self):
self.master.title("New Input")
self.pack(fill=BOTH, expand=True)
frame1 = Frame(self)
frame1.pack(fill=X)
lbl1 = Label(frame1, text="Name:", width=20)
lbl1.pack(side=LEFT, padx=5, pady=10)
self.entry1 = Entry(frame1, textvariable=self.output1)
self.entry1.insert(0,"Your name")
self.entry1.pack(fill=X, padx=5, expand=True)
auswahl = IntVar()
auswahl.set(0)
frame10 = Frame(self)
frame10.pack(fill=X)
lbl10 = Label(frame10, text="Do you like tomatoes?", width=40)
lbl10.pack(side=LEFT, padx=5, pady=5)
self.entry10 = Radiobutton(frame10, text="No",variable=auswahl, padx = 0, value=0).pack(anchor=W)
self.entry11 = Radiobutton(frame10, text="Sometimes",variable=auswahl,padx = 0, value=1).pack(anchor=W)
self.entry12 = Radiobutton(frame10, text="Yes",variable=auswahl,padx = 0, value=2).pack(anchor=W)
frame3 = Frame(self)
frame3.pack(fill=X)
print(self.entry12)
btn = Button(frame3, text="New entry", command=self.onSubmit)
btn.pack(padx=5, pady=10)
def onSubmit(self):
# Input
self.output1 = self.entry1.get()
# Radio-Buttons
self.output10 = self.entry10
self.output11 = self.entry11
self.output12 = self.entry12
self.quit()
def main():
# This part triggers the dialog
root = Tk()
root.geometry("650x300+500+300")
app = SimpleDialog()
root.mainloop()
# Here we can act on the form components or
# better yet, copy the output to a new variable
user_input = (app.output1, app.output10, app.output11, app.output12)
try:
root.destroy()
except:
pass
return user_input
if __name__ == '__main__':
diaginput = main()
Can you help me to change the code, so that I can get the values of the radio buttons, e.g. print(diaginput).
I have problems to get the values of the radio buttons.
You should not try to access the radiobuttons but the variable you used to store the values.
But you should make the variable an attribute of the class of your dialog to access it from all methods:
self.auswahl = IntVar()
self.auswahl.set(0)
self.entry10 = Radiobutton(frame10, text="No",variable=self.auswahl, padx = 0, value=0).pack(anchor=W)
self.entry11 = Radiobutton(frame10, text="Sometimes",variable=self.auswahl,padx = 0, value=1).pack(anchor=W)
self.entry12 = Radiobutton(frame10, text="Yes",variable=self.auswahl,padx = 0, value=2).pack(anchor=W)
In the function on submit, you may then just get the value of the .auswahl attribute
# Radio-Buttons
self.output = self.auswahl.get()
The variable self.output will then hold an integer with a value between 0 and 2, depending on your selection.

How to replace an existing image instead of adding additional images?

This is my first time here, and I would really appreciate some help with this.
So I have some code which runs a Tkinter tab and shows 2 buttons. If you click the first one, a picture of a cat appears.
However, if you click the button again, the same picture appears again at the bottom, making there 2.
If I click the other button, titled N/A, a different picture appears. But if you click the button again, the picture duplicates.
I want to make it so that when each button is pressed, the image is replaced, not duplicated.
Here is what I have so far.
from tkinter import *
root = Tk()
class HomeClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
def FirstClick(self):
FirstPhoto = PhotoImage(file="keyboardcat.gif")
FiLabel = Label(root, image=FirstPhoto)
FiLabel.img = FirstPhoto
FiLabel.pack()
def SecondClick(self):
FirstPhoto = PhotoImage(file="donald.gif")
FiLabel = Label(root, image=FirstPhoto)
FiLabel.img = FirstPhoto
FiLabel.pack()
k = HomeClass(root)
root.mainloop()
That's becouse every time you click a button, you're calling FirstClick method which in turn creates new instance of PhotoImage class. I think it would be better to store FirstPhoto and in every FirstClick method call check if it is already has value or not.
class HomeClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
self.FirstPhoto = None
def FirstClick(self):
if self.FirstPhoto is None:
self.FirstPhoto = PhotoImage(file="ksiazka.png")
self.FiLabel = Label(root, image=self.FirstPhoto)
self.FiLabel.img = self.FirstPhoto
self.FiLabel.pack()
Try this to change SecondPhoto
def SecondClick(self):
if self.SecondPhoto is None:
self.SecondPhoto = PhotoImage(file="ksiazka.png")
self.SecondPhotoLabel = Label(root, image=self.FirstPhoto)
self.SecondPhotoLabel.img = self.SecondPhoto
self.SecondPhotoLabel.pack()
Else:
self.SecondPhotoLabel.config(image='newimage')
self.SecondPhotoLabel.update()
Note - you can declare the newImage before as you have to read it with PhotoImage and then just put the image name in the .config
In this example you have two methods FirstClick, SecondClick to display an image and two methods to clear an first and second image accordingly: clearFirstImage, clearSecondImage. You just have to add two buttons to trigger those clear methods :)
from tkinter import *
from tkFileDialog import askopenfilename
root = Tk()
class HomeClass(object):
def __init__(self, master):
self.master = master
self.frame = Frame(master)
self.WelcomeLabel = Label(root, text="Welcome to the game!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.FirstButton = Button(root, text="Start", bg="RED", fg="White",
command=self.FirstClick)
self.FirstButton.pack(side=LEFT, fill=X)
self.SecondButton = Button(root, text="N/A", bg="Blue", fg="White",
command=self.SecondClick)
self.SecondButton.pack(side=LEFT, fill=X)
self.ToggleButtonText = "Show image"
self.ToggleButton = Button(root, text=self.ToggleButtonText, bg="Grey", fg="White",
command=self.ToggleClick)
self.ToggleButton.pack(side=LEFT, fill=X)
self.FirstPhoto = None
self.FiLabel = None
self.SecondPhoto = None
self.SecondPhotoLabel = None
self.ToggleButtonPhoto = None
self.ToggleButtonPhotoLabel = None
self.frame.pack()
def FirstClick(self):
if self.FirstPhoto is None:
self.FirstPhoto = PhotoImage(file="ksiazka.png")
self.FiLabel = Label(root, image=self.FirstPhoto)
self.FiLabel.img = self.FirstPhoto
self.FiLabel.pack()
def ToggleClick(self):
if self.ToggleButtonPhoto is None:
self.ToggleButtonPhoto = PhotoImage(file="ksiazka.png")
self.ToggleButtonPhotoLabel = Label(self.frame, image=self.ToggleButtonPhoto)
self.ToggleButtonPhotoLabel.img = self.ToggleButtonPhoto
self.ToggleButtonPhotoLabel.pack()
# and set label
self.ToggleButton.config(text="Hide image")
else:
self.ToggleButton.config(text="Show image")
self.ToggleButtonPhotoLabel.destroy()
self.ToggleButtonPhotoLabel.img = None
self.ToggleButtonPhotoLabel = None
self.ToggleButtonPhoto = None
self.frame.pack()
def SecondClick(self):
filename = askopenfilename()
allowed_extensions = ['jpg', 'png']
if len(filename) > 0 and filename.split('.')[-1] in allowed_extensions:
self.SecondPhoto = PhotoImage(file=filename)
self.SecondPhotoLabel = Label(root, image=self.SecondPhoto)
self.SecondPhotoLabel.img = self.SecondPhoto
self.SecondPhotoLabel.pack()
def clearFirstImage(self):
self.FirstPhoto = None
self.FiLabel = None
def clearSecondImage(self):
self.SecondPhoto = None
self.SecondPhotoLabel = None
k = HomeClass(root)
root.mainloop()
If you want to replace an existing image, first create the label the image is displayed in, and simply reconfigure only its image option with each click. Below is an example that does that:
try: # In order to be able to import tkinter for
import tkinter as tk # either in python 2 or in python 3
except ImportError:
import Tkinter as tk
def download_images():
# In order to fetch the image online
try:
import urllib.request as url
except ImportError:
import urllib as url
url.urlretrieve("https://i.stack.imgur.com/57uJJ.gif", "13.gif")
url.urlretrieve("https://i.stack.imgur.com/8LThi.gif", "8.gif")
class ImageFrame(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, master, *args, **kwargs)
self._create_widgets()
self._display_widgets()
def _create_widgets(self):
def __create_image_label():
def ___load_images():
self.label.images = list()
self.label.images.append(tk.PhotoImage(file="8.gif"))
self.label.images.append(tk.PhotoImage(file="13.gif"))
self.label = tk.Label(self)
___load_images()
def __create_buttons():
self.buttons = list()
for i in range(2):
self.buttons.append(tk.Button(self, text=i,
command=lambda i=i: self.replace_image(i)))
__create_image_label()
__create_buttons()
def replace_image(self, button_index):
"""
Replaces the image in label attribute based on the index of the
button pressed.
"""
self.label['image'] = self.label.images[button_index]
def _display_widgets(self):
self.label.pack()
for i in range(2):
self.buttons[i].pack(fill='x', expand=True)
if __name__ == '__main__':
#download_images() # comment out after initial run
root = tk.Tk()
frame = ImageFrame(root)
frame.pack()
tk.mainloop()

Pass CheckButton's number using Python Class

I created a class in order to create a batch of checkbuttons as follows.
I'm trying to get the chekbutton's number to indicate which one was pressed( with no success ).
stat functio, when called, sends status of all checkbuttons.
any ideas ?
class dev_buttons2(object):
def __init__(self,master,buts_list):
self.status=[]
for i in range(len(buts_list)):
self.var = IntVar()
self.name=buts_list[i]
self.c = Checkbutton(master,text=buts_list[i], variable=self.var,
indicatoron=0,command=self.cb,width=10,height=2)
self.c.grid(column=i, padx=5,row = 10)
self.status.append(self.var)
def cb(self):
print(self.name)
def stat():
return self.status
Using Lambda function - I passed as much values as I want to arg ( see comment at code ).
class SwitchButtons:
def __init__(self, master, frame, num_of_buttons):
self.master = master
self.status = []
self.buts = []
self.leds = []
bg_window = "DeepSkyBlue4"
self.framein = Frame(frame)
self.framein.grid(padx=5, pady=5)
#Create Widgets of buttons
for i in range(num_of_buttons):
button_var = StringVar()
entry_var = IntVar()
led_var = StringVar()
t = 35
ent = Entry(self.framein, textvariable=entry_var, width=4, justify="center")
ent.grid(column=i, row=2, sticky=W, padx=t)
led = Label(self.framein, textvariable=led_var, width=4, bg="red", fg="white", relief="ridge")
led_var.set("off")
led.grid(row=0, column=i, pady=0)
c = Checkbutton(self.framein, text="Switch " + str(i), variable=button_var, indicatoron=0,
width=10, height=2, onvalue="on", offvalue="off",
command=lambda arg=[i, button_var, entry_var]: #### Use Lambda to pass several arguments to "arg"
self.cb(arg))
c.grid(column=i, padx=30, pady=5, row=1)
button_var.set("off")
mins = Label(self.framein, text="min.", width=4, justify="center", fg="black")
mins.grid(column=i, row=2, sticky=E, padx=t)
self.status.append([button_var, led_var, entry_var])
self.buts.append(c)
self.leds.append(led)
###
def cb(self, but, state='', a=''):
# but = [ switch#, switch state, delay] ## explanatory
##In use only in CB_DELAYED
if state != '':
but[1].set(state)
def switch_onoff():
if but[1].get() == "on":
self.leds[but[0]].config(bg="green")
self.status[but[0]][1].set("on")
elif but[1].get() == "off":
self.leds[but[0]].config(bg="red")
self.status[but[0]][1].set("off")
if but[2].get() > 0 and but[1].get() == "on":
a = ", Auto shutdown in %s minutes." % (but[2].get())
switch_onoff()
print("Delayed", but[1].get())
self.cb_delayed(but)
else:
switch_onoff()
self.master.loop.device_chage_state(but[0], but[1].get(), text=a)
def cb_delayed(self, but):
self.framein.after(but[2].get() * 1000, self.cb, but, "off")

Data Entry error

l would like to create a control system for administrator on Tkinter and some functions (add, delete, update and load) are main part of control system but when l run the code , these functions do not work and there is no error message. But ,l could not figure out where the problem is. My code is still not completed yet. İf l solve it, then l will move to another step.
import tkinter
from tkinter import *
userlist = [
['Meyers', '12356'],
['Smith','abcde'],
['Jones','123abc34'],
['Barnhart','12//348'],
['Nelson','1234'],
["Prefect",'1345'],
["Zigler",'8910'],
['Smith','1298']]
def domain():
def whichSelected () :
print ("At %s of %d" % (select.curselection(), len(userlist)))
return int(select.curselection()[0])
def addEntry():
userlist.append ([nameVar.get(), passwordVar.get()])
setSelect()
def updateEntry():
userlist[whichSelected()] = [nameVar.get(), passwordVar.get()]
setSelect()
def deleteEntry():
del userlist[whichSelected()]
setSelect()
def loadEntry():
name, password = userlist[whichSelected()]
nameVar.set(name)
passwordVar.set(password)
def makeWindow():
win=Tk()
global nameVar, passwordVar, select
frame1 = Frame(win)
frame1.pack()
Label(frame1, text="Name").grid(row=0, column=0, sticky=W)
nameVar = StringVar()
name = Entry(frame1, textvariable=nameVar)
name.grid(row=0, column=1, sticky=W)
Label(frame1, text="Password").grid(row=1, column=0, sticky=W)
passwordVar= StringVar()
password= Entry(frame1, textvariable=passwordVar)
password.grid(row=1, column=1, sticky=W)
frame2 = Frame(win) # Row of buttons
frame2.pack()
b1 = Button(frame2,text=" Add ",command=addEntry)
b2 = Button(frame2,text="Update",command=updateEntry)
b3 = Button(frame2,text="Delete",command=deleteEntry)
b4 = Button(frame2,text=" Load ",command=loadEntry)
b1.pack(side=LEFT); b2.pack(side=LEFT)
b3.pack(side=LEFT); b4.pack(side=LEFT)
frame3 = Frame(win) # select of names
frame3.pack()
scroll = Scrollbar(frame3, orient=VERTICAL)
select = Listbox(frame3, yscrollcommand=scroll.set, height=6)
scroll.config (command=select.yview)
scroll.pack(side=RIGHT, fill=Y)
select.pack(side=LEFT, fill=BOTH, expand=1)
return win
def setSelect():
userlist.sort()
select.delete(0,END)
for name in userlist:
select.insert(END,name)
win=makeWindow()
setSelect()
win.mainloop()
page1=Tk()
but1=Button(page1,text="Domain",command=domain).pack()
It is bad practice to define your functions in a function and makes debugging pretty difficult. I would start by using an object to create this GUI. Object variables:
passwordVar and nameVar,
select
userlist
win
There's a lot going wrong for your code.
For instance, you don't need to import tkinter twice. Your casing of the variable names doesn't follow PEP8. You could benefit from an OOP approach.
I would suggest finding a good IDE to code in that can highlight your formatting and errors.
Take a look at the provided code:
import tkinter as tk
user_list = [
['Meyers', '12356'],
['Smith','abcde'],
['Jones','123abc34'],
['Barnhart','12//348'],
['Nelson','1234'],
["Prefect",'1345'],
["Zigler",'8910'],
['Smith','1298']]
class Domain(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.parent = parent
self.name_var = tk.StringVar()
self.password_var = tk.StringVar()
self.make_window()
def which_selected(self):
print("At %s of %d" % (self.select.curselection(), len(user_list)))
return int(self.select.curselection()[0])
def add_entry(self):
user_list.append([self.name_var.get(), self.password_var.get()])
self.set_select()
def update_entry(self):
user_list[self.which_selected()] = [
self.name_var.get(), self.password_var.get()]
self.set_select()
def delete_entry(self):
del user_list[self.which_selected()]
self.set_select()
def load_entry(self):
name, password = user_list[self.which_selected()]
self.name_var.set(name)
self.password_var.set(password)
def make_window(self):
frame1 = tk.Frame(self.parent)
frame1.pack()
tk.Label(frame1, text="Name").grid(row=0, column=0, sticky=tk.W)
name = tk.Entry(frame1, textvariable=self.name_var)
name.grid(row=0, column=1, sticky=tk.W)
tk.Label(frame1, text="Password").grid(row=1, column=0, sticky=tk.W)
password = tk.Entry(frame1, textvariable=self.password_var)
password.grid(row=1, column=1, sticky=tk.W)
frame2 = tk.Frame(self.parent) # Row of buttons
frame2.pack()
b1 = tk.Button(frame2, text=" Add ", command=self.add_entry)
b2 = tk.Button(frame2, text="Update", command=self.update_entry)
b3 = tk.Button(frame2, text="Delete", command=self.delete_entry)
b4 = tk.Button(frame2, text=" Load ", command=self.load_entry)
b1.pack(side=tk.LEFT)
b2.pack(side=tk.LEFT)
b3.pack(side=tk.LEFT)
b4.pack(side=tk.LEFT)
frame3 = tk.Frame(self.parent) # select of names
frame3.pack()
scroll = tk.Scrollbar(frame3, orient=tk.VERTICAL)
self.select = tk.Listbox(frame3, yscrollcommand=scroll.set, height=6)
scroll.config(command=self.select.yview)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
self.select.pack(side=tk.LEFT, fill=tk.BOTH, expand=1)
def set_select(self):
user_list.sort()
self.select.delete(0, tk.END)
for name in user_list:
self.select.insert(tk.END, name)
if __name__ == '__main__':
root = tk.Tk()
Domain(root)
root.mainloop()
Note:
There's still errors here, but I don't exactly know what you're trying to do so I've just restructured it here so you can start on a better path.

How to store values from an Entry widget for loop in tkinter?

This should be a very very simple problem. I'm making a GUI in which I have multiple entry widgets... about 30 or so all in one column. Instead of making each box one by one it seems like a better idea to just generate the widgets with a loop. However, I'm finding it extremely difficult to .get() values from the entry widgets, and convert them into floats. This is what I have so far... any help would be greatly appreciated.
class Application(Frame):
def __init__(root,master):
Frame.__init__(root,master)
root.grid()
root.create_widgets()
def calcCR(root):
d1 = root.enter.get()
d1 = float(d1)
#root.answer.delete(0.0,END)
a = 'The C/R Alpha is! %lf \n' % (d1)
root.answer.insert(0.0, a)
def create_widgets(root):
### Generate Element List ###
for i in range(len(elem)):
Label(root, text=elem[i]).grid(row=i+1, column=0)
### Generate entry boxes for element wt% ###
for i in range(len(elem)):
enter = Entry(root, width = 8)
enter.grid(row = i+1,column=1)
enter.insert(0,'0.00')
root.button = Button(root, text = 'Calculate C/R', command = root.calcCR)
root.button.grid(row=11, column=2, sticky = W, padx = 10)
root.answer = Text(root, width = 50, height = 12.5, wrap = WORD)
root.answer.grid(row=1, column=2, rowspan = 10, sticky = W, padx = 10)
root = Tk()
root.title('C/R Calculator')
app = Application(root)
root.mainloop()
Put the Entry instances into a list.
from tkinter import Tk, Frame, Label, Entry, Button
class App(Frame):
def __init__(root, master):
Frame.__init__(root, master)
root.grid()
root.create_widgets()
def get_values(root):
return [float(entry.get()) for entry in root.entries]
def calc_CR(root):
answer = sum(root.get_values()) #Replace with your own calculations
root.answer.config(text=str(answer))
def create_widgets(root):
root.entries = []
for i in range(20):
label = Label(root, text=str(i))
label.grid(row=i, column=0)
entry = Entry(root, width=8)
entry.grid(row=i, column=1)
entry.insert(0, '0.00')
root.entries.append(entry)
root.calc_button = Button(root, text='Calculate C/R', command=root.calc_CR)
root.calc_button.grid(row=20, column=0)
root.answer = Label(root, text='0')
root.answer.grid(row=20, column=1)
def run(root):
root.mainloop()
root = Tk()
root.title('C/R Calculator')
app = App(root)
app.run()

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