I have made a big app importing a big number of dialogs all in main app(main loop).These dialogs import time is pretty long so i made a splash screen but ofcourse splash screen in main loop is blocked from the long time imports.The think i'm not getting is that i cant move the imports in main loop because i get an error from classes creating the ui , witch running as the code is checked from interpreter.
Here the sample code:
from PyQt5 import QtCore, QtGui, QtWidgets, QtPrintSupport
from PyQt5.QtWidgets import QDialog,QWidget,QApplication, QInputDialog, QLineEdit, QFileDialog,QProgressDialog, QMainWindow, QFrame,QSplashScreen
from PyQt5.QtCore import QThread , pyqtSignal,Qt
from PyQt5.QtGui import QIcon,QPainter,QPixmap
#here the slow import dialogs
from ui import Ui_MainWindow,HoverButton
from dialog1 import Ui_Dialog
from dialog2 import Ui_Dialog2
from dialog3 import Ui_dialog3
from dialog4 import Ui_Dialog4
from dialog5 import Ui_dialog5
from dialog6 import Ui_dialog6
#....... and so on
###after class methods###
class Dialog1(QtWidgets.QDialog,Ui_Dialog): #fuel button prompt dialog for inputs
def __init__(self,parent=None):
super(Dialog1, self).__init__(parent)
self.setupUi(self)
class Dialog2(QtWidgets.QDialog,Ui_Dialog2): #all errors dialog
def __init__(self,parent=None):
super(Dialog2, self).__init__(parent)
self.setupUi(self)
class Dialog3(QtWidgets.QDialog,Ui_dialog3): #that might take a while dialog
def __init__(self,parent=None):
super(Dialog3, self).__init__(parent)
self.setupUi(self)
class Dialog4(QtWidgets.QDialog,Ui_Dialog4): #input gross weight dialog
def __init__(self,parent=None):
super(Dialog4, self).__init__(parent)
self.setupUi(self)
class Dialog5(QtWidgets.QDialog,Ui_dialog5): #map viewer specifications dialog
def __init__(self,parent=None):
super(Dialog5, self).__init__(parent)
self.setupUi(self)
#etc
###MAIN GUI###
class mainProgram(QtWidgets.QMainWindow, Ui_MainWindow): #main window
def __init__(self, parent=None):
super(mainProgram, self).__init__(parent)
self.setupUi(self)
self.dialog = Dialog1(self)
self.dialog2 = Dialog2(self)
self.dialog3 = Dialog3(self)
self.dialog3.close()
self.dialog4 = Dialog4(self)
self.dialog5 = Dialog5(self)
self.dialog6 = Dialog6(self)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
splash_pix = QPixmap('loading.jpg')
splash_pix.scaled(200, 400, QtCore.Qt.KeepAspectRatio)
splash = QSplashScreen(splash_pix,Qt.WindowStaysOnTopHint)
splash.setMask(splash_pix.mask())
splash.show()
app.processEvents()
nextGui = mainProgram()
# nextGui.setWindowFlags(QtCore.Qt.FramelessWindowHint)
splash.finish(nextGui)
nextGui.showMaximized()
sys.exit(app.exec_())
Assuming that the only problem is the large number of dialogues and not that each dialogue itself has a task that consumes a lot of time so a possible option is to load each dialog every T ms so in the interim time the QSplashScreen works correctly.
# ...
###MAIN GUI###
class mainProgram(QtWidgets.QMainWindow, Ui_MainWindow):
loadFinished = QtCore.pyqtSignal()
def __init__(self, parent=None):
super(mainProgram, self).__init__(parent)
self.setupUi(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self._T_dialogs = iter(
enumerate((Dialog1, Dialog2, Dialog3, Dialog4, Dialog5, Dialog6))
)
self._timer = QtCore.QTimer(self, timeout=self.create_dialogs, interval=100)
self._timer.start()
#QtCore.pyqtSlot()
def create_dialogs(self):
try:
i, T = next(self._T_dialogs)
w = T(self)
setattr(self, "dialog{}".format(i), w)
except StopIteration:
self._timer.stop()
self.showMaximized()
self.loadFinished.emit()
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
splash_pix = QtGui.QPixmap("loading.jpg")
splash_pix.scaled(200, 400, QtCore.Qt.KeepAspectRatio)
splash = QtWidgets.QSplashScreen(splash_pix, QtCore.Qt.WindowStaysOnTopHint)
splash.setMask(splash_pix.mask())
splash.show()
nextGui = mainProgram()
nextGui.loadFinished.connect(splash.close)
sys.exit(app.exec_())
Related
I have two files, one for my main window, which has one image and one button and one for a new window. What I want it to do is that when I push the button from my main window, it lets me load a file and show it in a TextEdit widget in the new window
so here I have the files I'm using:
MainWindow.py
import sys
import os
from PyQt5 import QtWidgets, QtGui
from PyQt5.QtWidgets import QApplication, QWidget
from PyQt5.QtWidgets import QPushButton, QVBoxLayout, QTextEdit, QHBoxLayout, QLabel, QMainWindow, QAction, QFileDialog
class Window(QWidget):
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.img = QLabel()
self.relleno=QLabel()
self.btn_load = QPushButton('Load')
self.width = 400
self.height = 150
self.init_ui()
def init_ui(self):
self.img.setPixmap(QtGui.QPixmap("someimage.png"))
h_layout = QHBoxLayout()
v_layout = QVBoxLayout()
h_final = QHBoxLayout()
h_layout.addWidget(self.img)
v_layout.addWidget(self.btn_load)
h_final.addLayout(h_layout)
h_final.addLayout(v_layout)
self.btn_load.clicked.connect(self.loadafile)
self.setLayout(h_final)
self.setWindowTitle('This is main window')
self.setGeometry(600,150,self.width,self.height)
self.show()
def loadafile(self):
filename = QFileDialog.getOpenFileName(self, 'Open File', os.getenv('HOME'))
with open(filename[0], 'r') as f:
file_text = f.read()
return file_text
def main():
app = QApplication(sys.argv)
main = Window()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
NewWindow.py
import os
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QTextEdit, QVBoxLayout
from MainWindow import loadafile
info=loadafile()
class SecondWindow(QWidget):
def __init__(self):
super(SecondWindow, self).__init__()
self.text = QTextEdit(self)
self.init_ui()
def init_ui(self):
v_layout = QVBoxLayout()
v_layout.addWidget(self.text)
self.setLayout(v_layout)
self.setText(info)
self.setWindowTitle('Opened Text')
self.show()
app = QApplication(sys.argv)
shower = SecondWindow()
sys.exit(app.exec_())
I think the loadafile does return my file_text variable but I don't know how to open the new window from there. I think I need to use a destructor for main window and then show the new window but I'm not sure of how to do this (This is the first time I try OOP)
A program is not a set of files, especially in OOP a program is the interactions of objects. And the objects interact if they have the same scope, so both windows must be created in one place so that the information from one pass to the other.
On the other hand in Qt there is a fundamental concept that is the signals, this functionality allows to notify the change of a state to another object without a lot of dependency, so in this case I will create a signal that transmits the text to the other object.
NewWindow.py
from PyQt5 import QtWidgets
class SecondWindow(QtWidgets.QWidget):
def __init__(self):
super(SecondWindow, self).__init__()
self.text = QtWidgets.QTextEdit(self)
self.init_ui()
def init_ui(self):
v_layout = QtWidgets.QVBoxLayout(self)
v_layout.addWidget(self.text)
self.setWindowTitle('Opened Text')
self.show()
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
shower = SecondWindow()
sys.exit(app.exec_())
MainWindow.py
import os
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
from NewWindow import SecondWindow
class Window(QtWidgets.QWidget):
textChanged = QtCore.pyqtSignal(str)
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.img =QtWidgets.QLabel()
self.relleno=QtWidgets.QLabel()
self.btn_load = QtWidgets.QPushButton('Load')
self.width = 400
self.height = 150
self.init_ui()
def init_ui(self):
self.img.setPixmap(QtGui.QPixmap("someimage.png"))
h_final = QtWidgets.QHBoxLayout(self)
h_final.addWidget(self.img)
h_final.addWidget(self.btn_load)
self.btn_load.clicked.connect(self.loadafile)
self.setWindowTitle('This is main window')
self.setGeometry(600,150,self.width,self.height)
self.show()
#QtCore.pyqtSlot()
def loadafile(self):
filename, _ = QtWidgets.QFileDialog.getOpenFileName(self, 'Open File', os.getenv('HOME'))
with open(filename, 'r') as f:
file_text = f.read()
self.textChanged.emit(file_text)
def main():
app = QtWidgets.QApplication(sys.argv)
main = Window()
s = SecondWindow()
main.textChanged.connect(s.text.append)
sys.exit(app.exec_())
if __name__ == '__main__':
main()
I open the dialog from the main window, where by clamping the keys, I fill the line with their names. The problem is that I can not understand where you need to do a cycle of checking all the keys on their state. Maybe there is another way to get the keys pressed? Or where you need to listen to the clamping so that the dialog box does not hang and the string is updated.
MainWindow:
def showBindings(self, param):
from dialogs import KeyBindingsDialog
self.dialog = KeyBindingsDialog()
self.dialog.show()
Dialog:
class KeyBindingsDialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super(KeyBindingsDialog, self).__init__(parent)
self.ui = KeyBindings()
self.ui.setupUi(self)
Use QKeySequenceEdit:
from PyQt5 import QtCore, QtGui, QtWidgets
class KeySequenceEdit(QtWidgets.QKeySequenceEdit):
def keyPressEvent(self, event):
super(KeySequenceEdit, self).keyPressEvent(event)
seq_string = self.keySequence().toString(QtGui.QKeySequence.NativeText)
if seq_string:
last_seq = seq_string.split(",")[-1].strip()
le = self.findChild(QtWidgets.QLineEdit, "qt_keysequenceedit_lineedit")
self.setKeySequence(QtGui.QKeySequence(last_seq))
le.setText(last_seq)
self.editingFinished.emit()
class Widget(QtWidgets.QWidget):
def __init__(self, parent=None):
super(Widget, self).__init__(parent)
self._keysequenceedit = KeySequenceEdit(editingFinished=self.on_editingFinished)
button = QtWidgets.QPushButton("clear", clicked=self._keysequenceedit.clear)
hlay = QtWidgets.QHBoxLayout(self)
hlay.addWidget(self._keysequenceedit)
hlay.addWidget(button)
#QtCore.pyqtSlot()
def on_editingFinished(self):
sequence = self._keysequenceedit.keySequence()
seq_string = sequence.toString(QtGui.QKeySequence.NativeText)
print("sequence: ", seq_string)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = Widget()
w.show()
sys.exit(app.exec_())
I am trying to display a loading gif after a button is pressed. This is the code I currently have
import sys
from PyQt4 import QtGui, QtCore
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class MainWindow (QtGui.QMainWindow):
def __init__(self, parent=None):
super(MainWindow,self).__init__(parent)
self.setGeometry(50,50,240,320)
self.home()
def home(self):
but = QtGui.QPushButton("Example", self)#Creates the brew coffee button
but.clicked.connect(self.gif_display)
but.resize(200,80)
but.move(20,50)
self.show()
def gif_display(self):
l = QMovieLabel('loading.gif')
l.show()
class QMovieLabel(QLabel):
def __init__(self, fileName):
QLabel.__init__(self)
m = QMovie(fileName)
m.start()
self.setMovie(m)
def setMovie(self, movie):
QLabel.setMovie(self, movie)
s=movie.currentImage().size()
self._movieWidth = s.width()
self._movieHeight = s.height()
def run():
app = QtGui.QApplication(sys.argv)
GUI = MainWindow()
sys.exit(app.exec_())
run()
I would like to display the gif called "loading.gif" after the button is pressed. Nothing appears after pressing the button and I am unsure of what to do to get the gif to properly appear. The gif is the same size as the screen that I created (240x320).
The problem is that QMovieLabel is a local variable within gif_display so it will be deleted when the function finishes running, so the solution is to avoid deleting it. There are 2 options: make it an attribute of the class or make it a child of the window , I will show the second method since I think it is the one you want:
import sys
from PyQt4 import QtCore, QtGui
class MainWindow (QtGui.QMainWindow):
def __init__(self, parent=None):
super(MainWindow,self).__init__(parent)
self.setGeometry(50,50,240,320)
self.home()
def home(self):
but = QtGui.QPushButton("Example", self) # Creates the brew coffee button
but.clicked.connect(self.gif_display)
but.resize(200,80)
but.move(20,50)
self.show()
#QtCore.pyqtSlot()
def gif_display(self):
l = QMovieLabel('loading.gif', self)
l.adjustSize()
l.show()
class QMovieLabel(QtGui.QLabel):
def __init__(self, fileName, parent=None):
super(QMovieLabel, self).__init__(parent)
m = QtGui.QMovie(fileName)
self.setMovie(m)
m.start()
def setMovie(self, movie):
super(QMovieLabel, self).setMovie(movie)
s=movie.currentImage().size()
self._movieWidth = s.width()
self._movieHeight = s.height()
def run():
app = QtGui.QApplication(sys.argv)
GUI = MainWindow()
sys.exit(app.exec_())
if __name__ == '__main__':
run()
Example code I am using:
import sys
from PyQt5 import QtCore
from PyQt5 import QtWidgets
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.open_about = False
self.openAction = QtWidgets.QAction('About', self)
self.openAction.triggered.connect(self.aboutDialog)
menuBar = self.menuBar()
fileMenu = menuBar.addMenu('&File')
fileMenu.addAction(self.openAction)
self.calendar = QtWidgets.QCalendarWidget(self)
self.setCentralWidget(self.calendar)
def about_state_upd(self, value):
self.open_about = value
def aboutDialog(self):
self._about = AboutDialog(self)
self._about.exec_()
def hideEvent(self, hideEvent):
if self.open_about == True:
self._about.setVisible(False)
def showEvent(self, showEvent):
if self.open_about == True:
if self._about.isHidden() == True:
self._about.setModal(True)
self._about.setVisible(True)
class AboutDialog(QtWidgets.QDialog):
def __init__(self, parent):
super(AboutDialog, self).__init__(parent)
self.setMinimumSize(400, 350)
self.parent().about_state_upd(True)
def closeEvent(self, closeEvent):
self.parent().about_state_upd(False)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
app_window = MainWindow()
app_window.showMaximized()
sys.exit(app.exec_())
This code basically works, but seems very complicated. Is there a simpler / cleaner way to make it so that when the modal QDialog is open, if the QMainWindow is minimized, the QDialog also gets minimized too (and reverse when QMainWindow is restored)?
Code is running on KDE Neon (Kubuntu-based distro).
May be you can use this: http://korbinin.blogspot.fr/search/label/minimize%20button
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class MainForm(QDialog):
def __init__(self, fn=None,parent=None):
super(MainForm, self).__init__(parent,\
flags=Qt.WindowMinimizeButtonHint|Qt.WindowMaximizeButtonHint)
Thanks to the people on the PyQt Mailing list, I managed to get a workaround for KDE. Instead of using exec_(), I am just using show() - then I use setDisabled() on QMainWindow to make dialog act in a modal fashion. Here is a (very quick and basic) example for anyone interested:
import sys
from PyQt5 import QtCore
from PyQt5 import QtWidgets
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.openAction = QtWidgets.QAction('About', self)
self.openAction.triggered.connect(self.aboutDialog)
menuBar = self.menuBar()
fileMenu = menuBar.addMenu('&File')
fileMenu.addAction(self.openAction)
self.calendar = QtWidgets.QCalendarWidget(self)
self.setCentralWidget(self.calendar)
def aboutDialog(self):
self._about = AboutDialog(self)
self.setDisabled (True)
self._about.show()
def enableWidgets(self):
self.setDisabled(False)
class AboutDialog(QtWidgets.QDialog):
def __init__(self, parent):
super(AboutDialog, self).__init__(parent)
self.setMinimumSize(400, 350)
def closeEvent(self, parent):
self.parent().enableWidgets()
def changeEvent(self, event):
if event.type() == QtCore.QEvent.WindowStateChange:
if self.windowState() & QtCore.Qt.WindowMinimized:
self.parent().showMinimized()
else:
self.parent().showMaximized()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
app_window = MainWindow()
app_window.showMaximized()
sys.exit(app.exec_())
Link to PyQt Mailing List posts.
I am trying to create a toolbar that can be modified to change actions on the fly.
However signals are not being sent when I add actions from outside the class that creates the toolbar.
In the example below the new action is never triggered. Any idea on how this can be done?
import sys
from PyQt4 import QtGui
from toolbarmodifier import ToolbarModifier
class FluidToolbar(QtGui.QMainWindow):
def __init__(self):
super(FluidToolbar, self).__init__()
self.initUI()
def initUI(self):
createAction = QtGui.QAction( 'create Action', self)
createAction.triggered.connect(self.createActions)
self.toolbar = self.addToolBar('create Action')
self.toolbar.addAction(createAction)
self.setGeometry(300, 300, 300, 200)
self.show()
def createActions(self):
print(">>createActions()")
toolbarModifier = ToolbarModifier()
toolbarModifier.addAction(self)
def main():
app = QtGui.QApplication(sys.argv)
ex = FluidToolbar()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
toolbarmodifier.py
from PyQt4 import QtGui
from PyQt4.QtGui import QWidget
class ToolbarModifier(QWidget):
def __init__(self):
super(ToolbarModifier, self).__init__()
def newActionTriggered(self):
print(">>newActionTriggered()")
def addAction(self, gui):
triggerAction = QtGui.QAction( 'New action', gui)
triggerAction.triggered.connect(self.newActionTriggered)
gui.toolbar.addAction(triggerAction)
print("<<addAction()")
Not having a link back to parent was the issue. In FluidToobar modify code in createActions method to include self in call:
toolbarModifier = ToolbarModifier(self)
In ToolbarModifier change first few lines to:
class ToolbarModifier(QtCore.QObject):
def __init__(self, parent=None):
super(ToolbarModifier, self).__init__(parent)