I'm currently creating a discord bot in which I use the mechanism of modules and I want to access from the modules imported with classes integrated the informations that are set in the beginning of the class. However when i try to go into the module
https://pastebin.com/ygLAgaWB
and try to access the class into it doing the following "module.help" works but not "module['help']". Since i'm replacing the "help" with a variable like : module[var], i can' t use module.var. So how can i solve this problem ? I want to access the 'help' class in the 'module' module using a variable where 'help' is stored in.
I've tried nothing because i don't know what to do.
module = self.Modules
var = tmp[0]
class_ = module[var][var]
I expect that it return the class object.
Yes, Python isn't JavaScript, module["help"] and module.help are two different concepts. Square brackets take indices or keys, attributes are retrieved with dot notation.
If you need to access an attribute using a variable you can use
getattr(module, var)
Related
I have a challenge where I'm given a function where I can pass only a single argument which must be a builtin (no modules of any kind), for example chr or IndexError and use its attributes and call its functions to get access to other builtin types.
For example, if I choose the getattr function, I can access the builtins like this:
def main(a):
builtins = a(a, '__self__')
main(getattr)
Most other functions aren't of much help for my challenge. I know that the attributes are deep and a lot of information can be extracted.
This is a good reference: https://book.hacktricks.xyz/misc/basic-python/bypass-python-sandboxes
What can I get access to using an Ellipsis object, in Python written as ... ?
Subclasses can be accessed using ....__class__.__base__.__subclasses__() which returns a list and eventually get access back using a for loop to find which of those classes's __name__ attribute is catch-warnings, and that class's _module attribute has all the builtins (Code). I cannot use that because the index at which it will appear is always different
The python version I target is 3.9.
I found from the internet:
public="a" # is a public variable
_protected="b" # is a protected variable
__private="c" # is a private variable
Example of code:
class c1:
def __init__(self,a,b,c):
self.public=a
self._protected=b
self.__private=c
v=c1("A","B","C")
print(v.public)
v._protected="Be" # !??? I can access a protected variable
print(v._protected)
print(v.__private) # !??? AttributeError: 'c1' object has no attribute '__private'
I can access a protected variable!?
No, Python does not have access modifiers which outright prevent access. But then again, most languages don't. Even languages which sport protected and private keywords usually have some way through introspection or such to get at the value anyway in ways which "should not be allowed."
Access modifiers are, one way or another, just a hint as to how the property is supposed to be used.
Python's philosophy is to assume that everyone contributing code is a responsible adult, and that a hint in the form of one or two underscores is perfectly enough to prevent "unauthorised access" to a property. If it starts with an underscore, you probably shouldn't mess with it.
You could acess your protected variable as:
print(v._c1__private)
'C'
Python doesn't have modifiers like private, protected, public. You can emulate their behavior with __getattr__ and __getattribute__, but it's not a Pythonic way to write programs.
Using single underscore _ is a convention, so when you see an attribute or method starting with one underscore, consider that library developer didn't expect it to be part of public API. Also when executing from module import * Python interpreter doesn't import names starting with _, though there're ways to modify this behavior.
Using double underscore __ is not just a convention, it leads to "name-mangling" by interpreter - adding class name in front of attribute, so i.e.:
class Klass():
def __like_private():
print("Hey!")
will make _Klass__like_private.
You won't be able to access __like_private directly as defined, though you still will be able to get to it knowing how names are composed by using _Klass__like_private() in subclasses for example or in module:
Klass.__like_private() will give you an error.
Klass._Klass__like_private() will print Hey!.
I have the following:
objects
__init__.py
define.py
define.py:
class Place:
def __init__(self,name,inhabitants):
self.name=name
self.inhabitants=inhabitants
myFunction.toStoreThings.on.db(name,inhabitants,'places')
def someUsefulFunction(self):
pass
If I run import objects, moon=objects.Place('Moon',[]), close the interpreter and open it again. I obviously loose the moon instance, but I have (u'Moon',u'[]') stored in the database. I already made __init__.py retrieve that information from the database and unstring it, but I'd also like it to instantiate 'Moon' as Moon=Place('Moon',[]) so I can use Moon.someUsefulFunction() or objects.Moon.someUsefulFunction() even after I close the interpreter. How can I achieve this?
I was able to do it like this:
__init__.py:
# myFunction() creates a dictionary `objdic` of the stuff in the database
# >>>objects.objdic
# {'places' : [['Moon',[]]]}
instancesdic={}
instancesdic['places']={}
instancesdic['places'][objdic['places'][0][0]]=Place(*objdic['places'][0])
Which gives
>>> objects.instancesdic
{'places': {'Moon': <objects.Place instance at 0x1b29248>}}
This way I can use
objects.instancesdic['places']['Moon'].someUsefulFunction()
Which is ok, but I really wanted objects.Moon.someUsefulFunction(). Any attempt to call that whole thing Moon results either in:
TypeError: 'str' object does not support item assignment
Or in just the key in the dictionary being changed to an instance, instead of the Moon instance being created.
You could use the setattr function to set module attributes on the objects module, or you could update globals within that module. So within your __init__.py you could do:
objDict = {obj[0]: Place(*obj) for obj in objdict['places']}
globals().update(objDict)
This will then let you do object.Moon, etc.
There is some danger to be aware of, though. If any of your objects have the same name as anything else already created in objects, they will overwrite those things. So if objects has a function called myFunc and then you create an object called myFunc, it could overwrite the function with the object. (Which will overwrite which depends on which order you do things in.)
For this reason, it's probably not a good idea to do this automatically in __init__.py. It can make sense to do this for ease of use in the interactive interpreter, but modifying globals in this way will get ugly if you use it in scripts. It might be a better idea to create a function called initGlobals or something, and then call that function to set up your interactive environment. If you put the code I showed above into such a function, then call it, it will set up the environment. This lets you separate the simple importing of the module from actually creating global objects from the db, because sometimes you might want to do one but not the other.
I'm writing an interpreter for an old in-game scripting language, and so need to compile dictionary that has the name of the command from the language matched up against the symbol for that function.
Now, I've already figured out here: How to call a function based on list entry?
...That you can call functions this way, and I know that you can use dir to get a list of strings of all functions in a module. I've been able to get this list, and using a regex, removed the built-in commands and anything else I don't actually want the script to be able to call. The goal is to sandbox here. :)
Now that I have the list of items that are defined in the module, I need to get the symbol for each definition.
For a more visual representation, this is the test module I want to get the symbol for:
def notify(stack,mufenv):
print stack[-1]
It's pulled in via an init script, and I am able to get the notify function's name in a list using:
import mufprims
import re
moddefs=dir(mufprims)
primsfilter=re.compile('__.+__')
primslist=[ 'mufprims.' + x for x in dir(mufprims) if not primsfilter.match(x) ]
print primslist
This returns:
['mufprims.notify']
...which is the exact name of the function I wish to find the symbol for.
I read over http://docs.python.org/library/symtable.html here, but I'm not sure I understand it. I think this is the key to what I want, but I didn't see an example that I could understand. Any ideas how I would get the symbol for the functions I've pulled from the list?
You want to get the function from the mufprims module by using getattr and the function name. Like so:
primslist=[getattr(mufprims, x) for x in dir(mufprims) if not primsfilter.match(x) ]
I thought I might add another possible suggestion for retrieving the functions of an object:
import inspect
# example using os.path
import os.path
results = inspect.getmembers(os.path, inspect.isroutine)
print results
# truncated result
[...,
('splitdrive', <function splitdrive at 0x1002bcb18>),
('splitext', <function splitext at 0x1002bcb90>),
('walk', <function walk at 0x1002bda28>)]
Using dir on the object would essentially give you every member of that object, including non-callable attributes, etc. You could use the inspect module to get a more controlled return type.
Lets say I import a module. In order for me to make the best use of it, I would like to know what properties, methods, etc. that I can use. Is there a way to find that out?
As an example: Determining running programs in Python
In this line:
os.system('WMIC /OUTPUT:C:\ProcessList.txt PROCESS get Caption,Commandline,Processid')
Let's say I wanted to also print out the memory consumed by the processes. How do I find out if that's possible? And what would be the correct 'label' for it? (just as the author uses 'Commandline', 'ProcessId')
Similarly, in this:
import win32com.client
def find_process(name):
objWMIService = win32com.client.Dispatch("WbemScripting.SWbemLocator")
objSWbemServices = objWMIService.ConnectServer(".", "root\cimv2")
colItems = objSWbemServices.ExecQuery(
"Select * from Win32_Process where Caption = '{0}'".format(name))
return len(colItems)
print find_process("SciTE.exe")
How would I make the function also print out the memory consumed, the executable path, etc.?
As for Python modules, you can do
>>> import module
>>> help(module)
and you'll get a list of supported methods (more exactly, you get the docstring, which might not contain every single method). If you want that, you can use
>>> dir(module)
although now you'd just get a long list of all properties, methods, classes etc. in that module.
In your first example, you're calling an external program, though. Of course Python has no idea which features wmic.exe has. How should it?
dir(module) returns the names of the attributes of the module
module.__dict__ is the mapping between the keys and the attributes objects themselves
module.__dict__.keys() and dir(module) are lists having the same elements, though they are not equals because the elements aren't in same order in them
it seems that help(module) iswhat you really need
Python has a build in function called dir(). I'm not sure if this is what you are referring to, but fire up a interactive python console and type:
import datetime
dir(datetime)
This should give you a list of methods, properties and submodules
#ldmvcd
Ok, excuse me, I think you are a beginner and you don't see to what fundamental notions I am refering.
Objects are Python’s abstraction for
data. All data in a Python program is
represented by objects or by relations
between objects.
http://docs.python.org/reference/datamodel.html#the-standard-type-hierarchy
I don't understand why it is called "abstraction": for me an object is something real in the machine, a series of bits organized according certain rules to represent conceptual data or functionning.
Names refer to objects. Names are
introduced by name binding operations.
Each occurrence of a name in the
program text refers to the binding of
that name established in the innermost
function block containing the use.
http://docs.python.org/reference/executionmodel.html#naming-and-binding
.
A namespace is a mapping from names to
objects. Most namespaces are currently
implemented as Python dictionaries,
but that’s normally not noticeable in
any way (except for performance), and
it may change in the future. Examples
of namespaces are: the set of built-in
names (containing functions such as
abs(), and built-in exception names);
the global names in a module; and the
local names in a function invocation.
In a sense the set of attributes of an
object also form a namespace.
http://docs.python.org/tutorial/classes.html#a-word-about-names-and-objects
.
By the way, I use the word attribute
for any name following a dot — for
example, in the expression z.real,
real is an attribute of the object z.
Strictly speaking, references to names
in modules are attribute references:
in the expression modname.funcname,
modname is a module object and
funcname is an attribute of it. In
this case there happens to be a
straightforward mapping between the
module’s attributes and the global
names defined in the module: they
share the same namespace!
http://docs.python.org/tutorial/classes.html#a-word-about-names-and-objects
.
Namespaces are created at different
moments and have different lifetimes.
http://docs.python.org/tutorial/classes.html#a-word-about-names-and-objects
.
The namespace for a module is
automatically created the first time a
module is imported. The main module
for a script is always called
main. http://docs.python.org/reference/executionmodel.html#naming-and-binding
.
Well, a Python programm is a big machine that plays with objects, references to these objects , names of these objects, and namespaces in which are binded the names and the objects , namespaces being implemented as dictionaries.
So, you're right: when I refer to keys , I refer to names being the keys in the diverse namespaces. Names are arbitrary or not , according if the objects they have been created to name are user's objects or built-in objects.
I give advise you to read thoroughly the parts
3.1. Objects , values and types
http://docs.python.org/reference/datamodel.html#the-standard-type-hierarchy
and
4.1. Naming and binding
http://docs.python.org/reference/executionmodel.html#naming-and-binding