Is there a way to patch object across processes? - python

I have a main python process which runs another python process. I want to patch or set some attribute of the child process so that it uses only what I set for it rather than what's defined in it.
To elucidate: child process has a function foo() but i want to change it to foobar() in my parent so that when foo gets 'called' it executes 'foobar' instead.
I'm pretty sure this is called monkey-patching from what i have learnt but i dont know what others refer to it as
This is mainly for testing the code I developed
I tried using preexec_fn in Popen() to change the function entirely
In my child process:
def foo():
"do this"
In my parent:
def foobar():
print "do this instead"
def pre_exec():
import child
setattr(child, 'foo', foobar)
Popen(['python', 'child.py'],preexec_fn=pre_exec)
I expected it to print "do this instead" but the actual output was "do this".
Any help or idea is appreciated!

Just a note, but monkey patching makes debugging awful. While it was a common practice in Ruby, it's always been frowned upon in python. If you absolutely have to do it, you need to mark out whatever you're doing in a huge comment explaining why you couldn't do without it to whoever inherits your code.
So, if you want a child process to do something different than the main one, the most appropriate thing to do is to pass it an argument.
When you call the child, it should passed an argument to let it know to swap out the function.
Popen(['python', 'child.py', '--use-alternate-function'])
edit: the pre exec function is a function called after your program forks ( makes a copy of itself in memory ) and before the child copy calls exec ( which swaps it out for a new fresh copy of the program name you gave it ). It's for setting environment variables or whatever in a single threaded environment. I've never needed to touch it in years of using python.

Related

Python "with" statement but no "as" [duplicate]

I just realized there is something mysterious (at least for me) in the way you can add vertex instructions in Kivy with the with Python statement. For example, the way with is used goes something like this:
... some code
class MyWidget(Widget)
... some code
def some_method (self):
with self.canvas:
Rectangle(pos=self.pos, size=self.size)
At the beginning I thought that it was just the with Python statement that I have used occasionally. But suddenly I realize it is not. Usually it looks more like this (example taken from here):
with open('output.txt', 'w') as f:
f.write('Hi there!')
There is usually an as after the instance and something like and alias to the object. In the Kivy example we don't define and alias which is still ok. But the part that puzzles me is that instruction Rectangle is still associated to the self.canvas. After reading about the with statement, I am quite convinced that the Kivy code should be written like:
class MyWidget(Widget)
... some code
def some_method (self):
with self.canvas as c:
c.add (Rectangle(pos=self.pos, size=self.size))
I am assuming that internally the method add is the one being called. The assumption is based that we can simply add the rectangles with self.add (Rectangle(pos=self.pos, size=self.size))
Am I missing something about the with Python statement? or is this somehow something Kivy implements?
I don't know Kivy, but I think I can guess how this specific construction work.
Instead of keeping a handle to the object you are interacting with (the canvas?), the with statement is programmed to store it in some global variable, hidden to you. Then, the statements you use inside with use that global variable to retrieve the object. At the end of the block, the global variable is cleared as part of cleanup.
The result is a trade-off: code is less explicit (which is usually a desired feature in Python). However, the code is shorter, which might lead to easier understanding (with the assumption that the reader knows how Kivy works). This is actually one of the techniques of making embedded DSLs in Python.
There are some technicalities involved. For example, if you want to be able to nest such constructions (put one with inside another), instead of a simple global variable you would want to use a global variable that keeps a stack of such objects. Also, if you need to deal with threading, you would use a thread-local variable instead of a global one. But the generic mechanism is still the same—Kivy uses some state which is kept in a place outside your direct control.
There is nothing extra magical with the with statement, but perhaps you are unaware of how it works?
In order for any object to be used in a with statement it must implement two methods: __enter__ and __exit__. __enter__ is called when the with block is entered, and __exit__ is called when the block is exited for any reason.
What the object does in its __enter__ method is, of course, up to it. Since I don't have the Kivy code I can only guess that its canvas.__enter__ method sets a global variable somewhere, and that Rectangle checks that global to see where it should be drawing.

What is a "runtime context"?

(Edited for even more clarity)
I'm reading the Python book (Python Essential Reference by Beazley) and he says:
The with statement allows a series of statements to execute inside a
runtime context that is controlled by an object that serves as a context manager.
Here is an example:
with open("debuglog","a") as f:
f.write("Debugging\n")
statements
f.write("Done\n")
He goes on to say:
The with obj statement accepts an optional as var specifier. If given, the value
returned by obj._ enter _() is placed into var. It is important to emphasize
that obj is not necessarily the value assigned to var.
I understand the mechanics of what a 'with' keyword does: a file-object is returned by open and that object is accessible via f within the body of the block. I also understand that enter() and eventually exit() will be called.
But what exactly is a run-time context? A few low level details would be nice - or, an example in C. Could someone clarify what exactly a "context" is and how it might relate to other languages (C, C++). My understanding of a context was the environment eg: a Bash shell executes ls in the context of all the (env displayed) shell variables.
With the with keyword - yes f is accessible to the body of the block but isn't that just scoping? eg: for x in y: here x is not scoped within the block and retains it's value outside the block - is this what Beazley means when he talks about 'runtime context', that f is scoped only within the block and looses all significance outside the with-block?? Why does he say that the statements "execute inside a runtime context"??? Is this like an "eval"??
I understand that open returns an object that is "not ... assigned to var"??
Why isn't it assigned to var? What does Beazley mean by making a statement like that?
The with statement was introduced in PEP 343. This PEP also introduced a new term, "context manager", and defined what that term means.
Briefly, a "context manager" is an object that has special method functions .__enter__() and .__exit__(). The with statement guarantees that the .__enter__() method will be called to set up the block of code indented under the with statement, and also guarantees that the .__exit__() method function will be called at the time of exit from the block of code (no matter how the block is exited; for example, if the code raises an exception, .__exit__() will still be called).
http://www.python.org/dev/peps/pep-0343/
http://docs.python.org/2/reference/datamodel.html?highlight=context%20manager#with-statement-context-managers
The with statement is now the preferred way to handle any task that has a well-defined setup and teardown. Working with a file, for example:
with open(file_name) as f:
# do something with file
You know the file will be properly closed when you are done.
Another great example is a resource lock:
with acquire_lock(my_lock):
# do something
You know the code won't run until you get the lock, and as soon as the code is done the lock will be released. I don't often do multithreaded coding in Python, but when I did, this statement made sure that the lock was always released, even in the face of an exception.
P.S. I did a Google search online for examples of context managers and I found this nifty one: a context manager that executes a Python block in a specific directory.
http://ralsina.me/weblog/posts/BB963.html
EDIT:
The runtime context is the environment that is set up by the call to .__enter__() and torn down by the call to .__exit__(). In my example of acquiring a lock, the block of code runs in the context of having a lock available. In the example of reading a file, the block of code runs in the context of the file being open.
There isn't any secret magic inside Python for this. There is no special scoping, no internal stack, and nothing special in the parser. You simply write two method functions, .__enter__() and .__exit__() and Python calls them at specific points for your with statement.
Look again at this section from the PEP:
Remember, PEP 310 proposes roughly this syntax (the "VAR =" part is optional):
with VAR = EXPR:
BLOCK
which roughly translates into this:
VAR = EXPR
VAR.__enter__()
try:
BLOCK
finally:
VAR.__exit__()
In both examples, BLOCK is a block of code that runs in a specific runtime context that is set up by the call to VAR.__enter__() and torn down by VAR.__exit__().
There are two main benefits to the with statement and the way it is all set up.
The more concrete benefit is that it's "syntactic sugar". I would much rather write a two-line with statement than a six-line sequence of statements; it's easier two write the shorter one, it looks nicer and is easier to understand, and it is easier to get right. Six lines versus two means more chances to screw things up. (And before the with statement, I was usually sloppy about wrapping file I/O in a try block; I only did it sometimes. Now I always use with and always get the exception handling.)
The more abstract benefit is that this gives us a new way to think about designing our programs. Raymond Hettinger, in a talk at PyCon 2013, put it this way: when we are writing programs we look for common parts that we can factor out into functions. If we have code like this:
A
B
C
D
E
F
B
C
D
G
we can easily make a function:
def BCD():
B
C
D
A
BCD()
E
F
BCD()
G
But we have never had a really clean way to do this with setup/teardown. When we have a lot of code like this:
A
BCD()
E
A
XYZ()
E
A
PDQ()
E
Now we can define a context manager and rewrite the above:
with contextA:
BCD()
with contextA:
XYZ()
with contextA:
PDQ()
So now we can think about our programs and look for setup/teardown that can be abstracted into a "context manager". Raymond Hettinger showed several new "context manager" recipes he had invented (and I'm racking my brain trying to remember an example or two for you).
EDIT: Okay, I just remembered one. Raymond Hettinger showed a recipe, that will be built in to Python 3.4, for using a with statement to ignore an exception within a block. See it here: https://stackoverflow.com/a/15566001/166949
P.S. I've done my best to give the sense of what he was saying... if I have made any mistake or misstated anything, it's on me and not on him. (And he posts on StackOverflow sometimes so he might just see this and correct me if I've messed anything up.)
EDIT: You've updated the question with more text. I'll answer it specifically as well.
is this what Beazley means when he talks about 'runtime context', that f is scoped only within the block and looses all significance outside the with-block?? Why does he say that the statements "execute inside a runtime context"??? Is this like an "eval"??
Actually, f is not scoped only within the block. When you bind a name using the as keyword in a with statement, the name remains bound after the block.
The "runtime context" is an informal concept and it means "the state set up by the .__enter__() method function call and torn down by the .__exit__() method function call." Again, I think the best example is the one about getting a lock before the code runs. The block of code runs in the "context" of having the lock.
I understand that open returns an object that is "not ... assigned to var"?? Why isn't it assigned to var? What does Beazley mean by making a statement like that?
Okay, suppose we have an object, let's call it k. k implements a "context manager", which means that it has method functions k.__enter__() and k.__exit__(). Now we do this:
with k as x:
# do something
What David Beazley wants you to know is that x will not necessarily be bound to k. x will be bound to whatever k.__enter__() returns. k.__enter__() is free to return a reference to k itself, but is also free to return something else. In this case:
with open(some_file) as f:
# do something
The call to open() returns an open file object, which works as a context manager, and its .__enter__() method function really does just return a reference to itself.
I think most context managers return a reference to self. Since it's an object it can have any number of member variables, so it can return any number of values in a convenient way. But it isn't required.
For example, there could be a context manager that starts a daemon running in the .__enter__() function, and returns the process ID number of the daemon from the .__enter__() function. Then the .__exit__() function would shut down the daemon. Usage:
with start_daemon("parrot") as pid:
print("Parrot daemon running as PID {}".format(pid))
daemon = lookup_daemon_by_pid(pid)
daemon.send_message("test")
But you could just as well return the context manager object itself with any values you need tucked inside:
with start_daemon("parrot") as daemon:
print("Parrot daemon running as PID {}".format(daemon.pid))
daemon.send_message("test")
If we need the PID of the daemon, we can just put it in a .pid member of the object. And later if we need something else we can just tuck that in there as well.
The with context takes care that on entry, the __enter__ method is called and the given var is set to whatever __enter__ returns.
In most cases, that is the object which is worked on previously - in the file case, it is - but e.g. on a database, not the connection object, but a cursor object is returned.
The file example can be extended like this:
f1 = open("debuglog","a")
with f1 as f2:
print f1 is f2
which will print True as here, the file object is returned by __enter__. (From its point of view, self.)
A database works like
d = connect(...)
with d as c:
print d is c # False
print d, c
Here, d and c are completely different: d is the connection to the database, c is a cursor used for one transaction.
The with clause is terminated by a call to __exit__() which is given the state of execution of the clause - either success or failure. In this case, the __exit__() method can act appropriately.
In the file example, the file is closed no matter if there was an error or not.
In the database example, normally the transaction is committed on success and rolled back on failure.
The context manager is for easy initialisation and cleanup of things like exactly these - files, databases etc.
There is no direct correspondence in C or C++ that I am aware of.
C knows no concept of exception, so none can be caught in a __exit__(). C++ knows exceptions, and there seems to be ways to do soo (look below at the comments).

how does `with canvas:` (Python `with something() as x:`) works implicitly in Kivy?

I just realized there is something mysterious (at least for me) in the way you can add vertex instructions in Kivy with the with Python statement. For example, the way with is used goes something like this:
... some code
class MyWidget(Widget)
... some code
def some_method (self):
with self.canvas:
Rectangle(pos=self.pos, size=self.size)
At the beginning I thought that it was just the with Python statement that I have used occasionally. But suddenly I realize it is not. Usually it looks more like this (example taken from here):
with open('output.txt', 'w') as f:
f.write('Hi there!')
There is usually an as after the instance and something like and alias to the object. In the Kivy example we don't define and alias which is still ok. But the part that puzzles me is that instruction Rectangle is still associated to the self.canvas. After reading about the with statement, I am quite convinced that the Kivy code should be written like:
class MyWidget(Widget)
... some code
def some_method (self):
with self.canvas as c:
c.add (Rectangle(pos=self.pos, size=self.size))
I am assuming that internally the method add is the one being called. The assumption is based that we can simply add the rectangles with self.add (Rectangle(pos=self.pos, size=self.size))
Am I missing something about the with Python statement? or is this somehow something Kivy implements?
I don't know Kivy, but I think I can guess how this specific construction work.
Instead of keeping a handle to the object you are interacting with (the canvas?), the with statement is programmed to store it in some global variable, hidden to you. Then, the statements you use inside with use that global variable to retrieve the object. At the end of the block, the global variable is cleared as part of cleanup.
The result is a trade-off: code is less explicit (which is usually a desired feature in Python). However, the code is shorter, which might lead to easier understanding (with the assumption that the reader knows how Kivy works). This is actually one of the techniques of making embedded DSLs in Python.
There are some technicalities involved. For example, if you want to be able to nest such constructions (put one with inside another), instead of a simple global variable you would want to use a global variable that keeps a stack of such objects. Also, if you need to deal with threading, you would use a thread-local variable instead of a global one. But the generic mechanism is still the same—Kivy uses some state which is kept in a place outside your direct control.
There is nothing extra magical with the with statement, but perhaps you are unaware of how it works?
In order for any object to be used in a with statement it must implement two methods: __enter__ and __exit__. __enter__ is called when the with block is entered, and __exit__ is called when the block is exited for any reason.
What the object does in its __enter__ method is, of course, up to it. Since I don't have the Kivy code I can only guess that its canvas.__enter__ method sets a global variable somewhere, and that Rectangle checks that global to see where it should be drawing.

Python code: to initialise only one instance of a class

Sorry novice beginner programmers question about having only one instance of a class run at one time; and now struggling to find right way to structure the code.
I've researched but struggling to find the right approach, but lots of argument as to the right pythonic approach be that modules or Singltons e.g. Ensure that only one instance of a class gets run
I have some code (python 2.7.2) that continually logs 3 variables (2 temperatures and a pressure sensor) and then based on some logic looking at trends in the variables, moves a valve (if statements that if true, call defs in the module with lots of globals scattered around as I actually want all my defs to look at the same datasets and move the same valve). At the minute this all works fine in a module file.
However, so others in the lab can run my code, it needs to be launched from a general GUI and therefore my code needs to be threaded so that the process doesn’t tie up the GUI and command line.
I'd started to re-write the code into a Class (with threading superclass), and wanted to add some logic to that only one instance of the Class was called, so that >1 thread isn’t trying to control the same valve.
Now, I've discovered that this isn’t so easy in python and read that the notion of 'Singletons' are bad, and am struggling to find a solution on how to structure my code.
I would be grateful if someone could point me in the right direction, as I guess this must have been answered.
you should initalize one instance and access only your initialized constant
and for safety, raise exception in case someone tries to create another instance
class Singletone(object):
__initialized = False
def __init__(self):
if Singletone.__initialized:
raise Exception("You can't create more than 1 instance of Singletone")
Singletone.__initialized = True
MY_SINGLETONE_INSTANCE = Singletone()
From http://norvig.com/python-iaq.html:
def singleton(object, instantiated=[]):
"Raise an exception if an object of this class has been instantiated before."
assert object.__class__ not in instantiated, \
"%s is a Singleton class but is already instantiated" % object.__class__
instantiated.append(object.__class__)
class YourClass:
"A singleton class to do something ..."
def __init__(self, args):
singleton(self)
...
Not sure how you'd have to adapt that for multithreaded applications, though.

How does wrapping an unsafe python method (e.g os.chdir) in a class make it thread/exception safe?

In the question How do I "cd" in python, the accepted answer recommended wrapping the os.chdir call in a class to make the return to your original dir exception safe. Here was the recommended code:
class Chdir:
def __init__( self, newPath ):
self.savedPath = os.getcwd()
os.chdir(newPath)
def __del__( self ):
os.chdir( self.savedPath )
Could someone elaborate on how this works to make an unsafe call exception safe?
Thread safety and exception safety are not really the same thing at all. Wrapping the os.chdir call in a class like this is an attempt to make it exception safe not thread safe.
Exception safety is something you'll frequently hear C++ developers talk about. It isn't talked about nearly as much in the Python community. From Boost's Exception-Safety in Generic Components document:
Informally, exception-safety in a
component means that it exhibits
reasonable behavior when an exception
is thrown during its execution. For
most people, the term “reasonable”
includes all the usual expectations
for error-handling: that resources
should not be leaked, and that the
program should remain in a
well-defined state so that execution
can continue.
So the idea in the code snippet you supplied is to ensure that in the case of the exception, the program will return to a well-defined state. In this case, the process will be returned in the directory it started from, whether os.chdir itself fails, or something causes an exception to be thrown and the "Chdir" instance to be deleted.
This pattern of using an object that exists merely for cleaning up is a form of "Resource Acquisition Is Initialization", or "RAII". This technique is very popular in C++, but is not so popular in Python for a few reasons:
Python has try...finally, which serves pretty much the same purpose and is the more common idiom in Python.
Destructors (__del__) in Python are unreliable/unpredicatble in some implementations, so using them in this way is somewhat discouraged. In cpython they happen to be very reliable and predictable as long as cycles aren't involved (ie: when deletion is handled by reference counting) but in other implementations (Jython and I believe also IronPython) deletion happens when the garbage collector gets around to it, which could be much later. (Interestingly, this doesn't stop most Python programmers from relying on __del__ to close their opened files.)
Python has garbage collection, so you don't need to be quite as careful about cleanup as you do in C++. (I'm not saying you don't have to be careful at all, just that in the common situations you can rely on the gc to do the right thing for you.)
A more "pythonic" way of writing the above code would be:
saved_path = os.getcwd()
os.chdir(new_path)
try:
# code that does stuff in new_path goes here
finally:
os.chdir(saved_path)
The direct answer to the question is: It doesn't, the posted code is horrible.
Something like the following could be reasonable to make it "exception safe" (but much better is to avoid chdir and use full paths instead):
saved_path = os.getcwd()
try:
os.chdir(newPath)
do_work()
finally:
os.chdir(saved_path)
And this precise behavior can also be written into a context manager.
__del__ is called when the instance is about to be destroyed. So when you instantiate this class, the current working directory is saved to an instance attribute and then, well, os.chdir is called. When the instance is destroyed (for whatever reason) the current directory is changed to its old value.
This looks a bit incorrect to me. As far as I know, you must call parent's __del__ in your overriden __del__, so it should be more like this:
class Chdir(object):
def __init__(self, new_path):
self.saved_path = os.getcwd()
os.chdir(new_path)
def __del__(self):
os.chdir(self.saved_path)
super(Chdir, self).__del__()
That is, unless I am missing something, of course.
(By the way, can't you do the same using contextmanager?)
This code alone is neither thread-safe nor exception-safe. Actually I'm not really sure what you mean by exception-safe. Following code comes to mind:
try:
# something thrilling
except:
pass
And this is a terrible idea. Exceptions are not for guarding against. Well written code should catch exceptions and do something useful with them.

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