How do I make a function to draw arcs inside a matrix? - python

I need to make a function/method that draws arcs inside a matrix. I would use 1s as points that shape the arc and 0s as empty spots. So the function would produce something like this matrix (only I would use 1400x700 matrix in reality):
000000000000000
000100000001000
000010000010000
000000111000000
000000000000000
I need to pass the following parameters to the function:
x: the x coordinate
y: the y coordinate
w: the width
h: the height
start: the start angle, in degrees
extent: the extent, in degrees
Now, I don't know the math on how to do it. Anyone could help me?

Hint:
A circular arc is the boundary of a domain of equation
(X - Xc)² + (Y - Yc)² ≤ R².
A starting point can be
(Xc + R, Yc).
Now from a known point, you can perform contour following, i.e. repeatedly find the next 8-neighbor that verifies the inequation.
This gives you a global idea. Handling the start and end point is a little tricky. And optimizations are possible by splitting the work in 8 octants. But this is a longer story.

Related

Algorithm to check if cylinders are overlapping in 3D

I am creating a script to generate cylinders in a 3D space, however, I would like for them to not occupy the same region in space (avoid overlapping).
The cylinders are defined by a start and end point, and all have a fixed radius.
I am storing the existing cylinder in an array called listOfCylinders which is an nDim array of shape (nCylinders, 2Points [start, end], {x,y,z} coordinates of each point)
I was able to cook up:
def detect_overlap(new_start, new_end, listOfCylinders):
starts = listOfCylinders[:, 0]
ends = listOfCylinders[:, 1]
radius = 0.1
# Calculate the distance between the new cylinder and all the existing cylinders
dists = np.linalg.norm(np.cross(new_end - new_start, starts - new_start), axis=1) / np.linalg.norm(new_end - new_start)
# Check if any of the distances are less than the sum of the radii
if np.any(dists < (2*radius)):
return True
# If no overlap or intersection is found, return False
return False
But this is not accountting for situations where there is lateral overlaping.
Does anyone have a good algorithm for this?
Best Regards
WLOG one of the cylinders is vertical (otherwise rotate space). If you look at the projections of the apparent outline onto XY, you see a circle and a rectangle ended with ellipses. (For simplicity of the equations, you can also make the second cylindre parallel to XZ.)
If these 2D shapes do not overlap, your are done. Anyway, the intersection of a circle and an ellipse leads to a quartic equation.
You can repeat this process, exchanging the roles of the two cylinders. This gives a sufficient condition of non-overlap. Unfortunately, I am not sure it is necessary, though there is a direct connection to the plane separation theorem.
For a numerical approach, you can proceed as follows:
move the cylindre in the canonical position;
generate rectangles on the oblique cylindre, by rotation around the axis and using an angular parameter;
for all sides of the rectangles, detect interference with the cylindre (this involves a system of a quadratic inequation and two linear ones, which is quite tractable);
sample the angular parameter densely enough to check for no valid intersection.
I guess that a complete analytical solution is possible, but complex, and might anyway lead to equations that need to be solved numerically.

I want to calculate overlap area from semicircle draw in map using python

I'm trying calculate overlap area created by semicircle which created by folium.after that i want to assign x,y,z value to the each semi semicircle by reduce same value overlap ex:- to reduce two x value semicircles
here is the image for better understand
How do I calculate the overlap area using python?
1. Pure Math:
First, check if they intersect:
Since the overlaps are not uniform (orthogonal, perpendicular or symmetrical) you are going to need to use the help of something called FUNCTIONS (like f(x)) and since your sectors (they are not a semi-circle) look to be the same size and have a internal area, you can use INEQUALITIES to check if they are intersecting.
Say for example you have a two sectors that are intercepting like this, with their respective functions:
f(x) = x^2 + y^2 <= 5 | {0 <= x <= 5} {0 <= y} (RED)
g(x) = ((x - 4)^2) + y^2 <= 5 | {0 <= x <= 5} {0 <= y} (BLUE)
Assuming the unanimous cartesian system (x, y), all the sectors are drawing to the same coordinates (in the same 'space'; if you understand me here...):
Just equate the 2 functions together:
Rule: If f(x) intersects g(x) and vice-versa:
f(x) = g(x) at some point
g(x) is in / passes through the shaded area of f(x)
f(x) is in / passes through the shaded area of g(x)
The radius of f(x) + the radius of g(x) ≥ the distance between the 2 sectors
Note: 2 & 3 might need calculus to check, if your functions are not inequalities but lines.
Since you are coding a program, you can do an early out, that if one of the top 4 conditions are not met, the sectors do not intersect.
Second, if the sectors do intersect:
Use intergral calculus to find the area of intersection:
∫f(x) - ∫g(x) = the magnitude (size) of the area (make sure the upper and lower limits are specified correctly)
2. Using a 3D graphics method:
Now, I know this is not a really good method for this, but you could implement collision detection, if you do not like heavy maths.
Obviously, at first reading this may sound completely absurd (because collision detection is something used in game programming far more often), but have read at this:
circle-circle collision
and see if you can possibly implement a sort of sector hit-box on your quadrants (create circle hit-boxes, restrict them to sectors, and see if they intersect.)
Honestly, though, the first method would be the most optimum, assuming if you have some form of 3D or 2D cartesian system, where your quadrants are mapped on.
Although a little math heavy, it's up to you to how you would like to implement it in python (I would highly recommend creating multiple functions and optimising where you can (like the 4 rules to check intersection above)).
If you do not know any of the math concepts, google them to find out more, cause knowing how they work would help you a lot...

Draw ellipses around points

I'm trying to draw ellipses around points of a group on a graph, with matplotlib. I would like to obtain something like this:
A dataset for a group (the red one for example) could look like this:
[[-23.88315146 -3.26328266] # first point
[-25.94906669 -1.47440904] # second point
[-26.52423229 -4.84947907]] # third point
I can easily draw the points on a graph, but I encounter problems to draw the ellipses.
The ellipses have diameters of 2 * standard deviation, and its center has the coordinates (x_mean, y_mean). The width of one ellipse equals the x standard deviation * 2. Its height equals the y standard deviation * 2.
However, I don't know how to calculate the angle of the ellipses (you can see on the picture the ellipses are not perfectly vertical).
Do you have an idea about how to do that ?
Note:
This question is a simplification of LDA problem (Linear Discriminant Analysis). I'm trying to simplify the problem to its most basic expression.
This is a well-studied problem. First take the convex hull of the set of points
you wish to enclose. Then perform computations as described in the literature.
I provide two sources below.
"Smallest Enclosing Ellipses--An Exact and Generic Implementation in C++" (abstract link).
Charles F. Van Loan. "Using the Ellipse to Fit and Enclose Data Points."
(PDF download).
This has a lot more to do with mathematics than programming ;)
Since you already have the dimensions and only want to find the angle, here is what I would do (based on my instinct):
Try to find the line that best fits the given set of points (trendline), this is also called Linear Regression. There are several methods to do this but the Least Squares method is a relatively easy one (see below).
Once you found the best fitting line, you could use the slope as your angle.
Least Squares Linear Regression
The least squares linear regression method is used to find the slope of the trendline, exactly what we want.
Here is a video explaining how it works
Let's assume you have a data set: data = [(x1, y1), (x2, y2), ...]
Using the least square method, your slope would be:
# I see in your example that you already have x_mean and y_mean
# No need to calculate them again, skip the two following lines
# and use your values in the rest of the example
avg_x = sum(element[0] for element in data)/len(data)
avg_y = sum(element[1] for element in data)/len(data)
x_diff = [element[0] - avg_x for element in data]
y_diff = [element[1] - avg_y for element in data]
x_diff_squared = [element**2 for element in x_diff]
slope = sum(x * y for x,y in zip(x_diff, y_diff)) / sum(x_diff_squared)
Once you have that, you are almost done. The slope is equal to the tangent of the angle slope = tan(angle)
Use python's math module angle = math.atan(slope) this will return the angle in radians. If you want it in degrees you have to convert it using math.degrees(angle)
Combine this with the dimensions and position you already have and you got yourself an ellipse ;)
This is how I would solve this particular problem, but there are probably a thousand different methods that would have worked too
and may eventually be better (and more complex) than what I propose.
I wrote a simple function to implement Mathieu David's solution. I'm sure there are many ways to do this, but this worked for my application.
def get_ellipse_params(self, points):
''' Calculate the parameters needed to graph an ellipse around a cluster of points in 2D.
Calculate the height, width and angle of an ellipse to enclose the points in a cluster.
Calculate the width by finding the maximum distance between the x-coordinates of points
in the cluster, and the height by finding the maximum distance between the y-coordinates
in the cluster. Multiple both by a scale factor to give padding around the points when
constructing the ellipse. Calculate the angle by taking the inverse tangent of the
gradient of the regression line. Note that tangent solutions repeat every 180 degrees,
and so to ensure the correct solution has been found for plotting, add a correction
factor of +/- 90 degrees if the magnitude of the angle exceeds 45 degrees.
Args:
points (ndarray): The points in a cluster to enclose with an ellipse, containing n
ndarray elements representing each point, each with d elements
representing the coordinates for the point.
Returns:
width (float): The width of the ellipse.
height (float): The height of the ellipse.
angle (float): The angle of the ellipse in degrees.
'''
if points.ndim == 1:
width, height, angle = 0.1, 0.1, 0
return width, height, angle
else:
SCALE = 2.5
width = np.amax(points[:,0]) - np.amin(points[:,0])
height = np.amax(points[:,1]) - np.amin(points[:,1])
# Calculate angle
x_reg, y_reg = [[p[0]] for p in points], [[p[1]] for p in points]
grad = LinearRegression().fit(x_reg, y_reg).coef_[0][0]
angle = np.degrees(np.arctan(grad))
# Account for multiple solutions of arctan
if angle < -45: angle += 90
elif angle > 45: angle -= 90
return width*SCALE, height*SCALE, angle

3D rotations to connect balls and cylinders

I've been tasked with writing a python based plugin for a graph drawing program that generates an STL model of a graph. A graph being an object made up of vertices and edges, where a vertex is represented by a 3D ball (a tessellated icosahedron), and an edge is represented with a cylinder that connects with two balls at either end. The end result of the 3D model is that it will get dumped out to an STL file for 3D printing. I'm able to generate the 3D models for the balls and cylinders without any issues, but I'm having some issues generating the overall model, and getting the balls and cylinders to connect properly.
My original idea was to create tessellated icosahedrons at the origin, then translate them out to the positions of the vertices. This works fine. I then, for each edge, I would create a cylinder at the origin, rotate it to the correct angle so that it points in the correct direction, then translate it to the midpoint between the two vertices so that the ends of the cylinders are embedded in the icosahedrons. This is where things are going wrong. I'm having some difficulties getting the rotations correct. To calculate the rotations, I'm doing the following:
First, I find the angle between the two points as follows (where source and target are both vertices in the graph, belonging to the edge that I'm currently processing):
deltaX = source.x - target.x
deltaY = source.y - target.y
deltaZ = source.z - target.z
xyAngle = math.atan2(deltaX, deltaY)
xzAngle = math.atan2(deltaX, deltaZ)
yzAngle = math.atan2(deltaY, deltaZ)
The angles being calculated seem reasonable, and as far as I can tell, do actually represent the angle between the vertices. For example, if I have a vertex at (1, 1, 0) and another vertex at (3, 3, 0), the angle edge connecting them does show up as a 45 degree angle between the two vertices. (That, or -135 degrees, depending which vertex is the source and which is the target).
Once I have the angles calculated, I create a cylinder and rotate it by the angles that have been calculated, like so, using some other classes that I've created:
c = cylinder()
c.createCylinder(edgeThickness, edgeLength)
c.rotateX(-yzAngle)
c.rotateY(xzAngle)
c.rotateZ(-xyAngle)
c.translate(edgePosition.x, edgePosition.y, edgePosition.z)
(Where edgePosition is the midpoint between the two vertices in the graph, edgeThickness is the radius of the cylinder being created, and edgeLength is the distance between the two vertices).
As mentioned, its the rotating of the cylinders that doesn't work as expected. It seems to do the correct rotation on the x/y plane, but as soon as an edge has vertices that differ in all three components (x, y, and z), the rotation fails. Here's an example of a graph that differs in the x, and y components, but not in the z component:
And here's the resulting STL file, as seen in Makerware (which is used to send the 3D models to the 3D printer):
(The extra cylinder looking bit in the bottom left is something I've currently left in for testing purposes - a cylinder that points in the direction of the z axis, located at the origin).
If I take that same graph and move the middle vertex out in the z axis, so now all the edges involve angles in all three axis, I get a result something like the following:
As show in the app:
The resulting STL file, as show in Makerware:
...and that same model as viewed from the side:
As you can see, the cylinders definitely aren't meeting up with the balls like I thought they would. My question is this: Is my approach to doing this flawed, or is it some small but critical mistake that I'm making somewhere in my rotations? I'm pretty sure it isn't a problem with the rotation functions themselves, as I've been able to independently verify that they work as expected. I also tried creating a rotate function that takes in a yaw, pitch, and roll and does all three at once, and it seemed to generate the same result, like so:
c.rotateYawPitchRoll(xzAngle, -yzAngle, -xyAngle)
So... anyone have any ideas on what I might be doing wrong?
UPDATE: As joojaa pointed out, it was a combination of calculating the correct angles as well as the order that they were applied. In order to get things working, I first calculate the rotation on the x axis, as follows:
zyAngle = math.atan2(deltaVector.z, deltaVector.y)
where deltaVector is the difference between the target and source vectors. This rotation is not yet applied though! The next step is to calculate the rotation on the y axis, as follows:
angle = vector.angleBetweenVectors(vector(target.x - source.x, target.y - source.y, target.z - source.z), vector(target.x - source.x, target.y - source.y, 0.0))
Once both rotations are calculated, they are then applied... in the reverse order! First, the x, then the y:
c.rotateY(angle)
c.rotateX(-zyAngle) #... where c is a cylinder object
There still seems to be a few bugs, but this seems to at least work for a simple test case.
Rotation happens in successive order, so the angles affect each other. It is not possible to use a Euler model to rotate them at once. This is why you can not just calculate the rotations based on the first static situation. Just imagine turning a cube so that it is standing on its corner upright. Yes the first rotation is 45 but the second is not since the cube is already turned by that time (draw a each step of the sequence and see what happens). Space rotations aren't trivial.
So you need to rotate one angle then re calculate the second angle and so forth. This is also why your first rotation works right. You only need 2 rotations unless your interested in making sure the rotation around the shaft has a certain direction.
I would suggest you use axis angles or matrices instead to do this. Mainly because in axis angles this is trivial the angle is the dot between the along tube start and end vectors and the axis is the cross between those 2. You can then convert those to Euler angles if you need. But probably you can just use the matrix directly. For ideas on how conversions and how the rotation could directly be calculated see: transformations.py by Christoph Gohlke. Also see the accompanying c source.
I think i need to expand this answer a bit
There is a really easy way out for this question that sidesteps all your and many other persons problems. The answer is do not use Euler angle rotation. Ive used a lot of brainpower to try to explain Euler rotations to problems that are ultimately solved more easily without Euler rotations. To justify i will leave just one reason for this if you want more think up of some more answers.
The reason most to use Euler rotation sequences is that you probably don't understand Euler angles. There are in fact only a handful of situations where they are good. No self respecting programmer uses Euler rotations to solve this issue. What you do is you use vector math instead.
So you have the direction vector from the source to target which is usually calculated:
along = normalize(target-source)
this is simply one of your matrix rows (or column notation is up to model maker), the one that corresponds to your cylinders original direction (the rows are just x y z w), then you need another vector perpendicular to this one. Choose a arbitrary vector like up (or left if your along is pointing close to up). cross product this up vector by your along for the second row direction. and finally put your source as the last row with 1 in the last column. Done fully formed affine matrix describing the cylinders prition. Much easier to understand since you can draw the vectors.
There are shorter ways but this one is easy to understand.

calculate turning points / pivot points in trajectory (path)

I'm trying to come up with an algorithm that will determine turning points in a trajectory of x/y coordinates. The following figures illustrates what I mean: green indicates the starting point and red the final point of the trajectory (the entire trajectory consists of ~ 1500 points):
In the following figure, I added by hand the possible (global) turning points that an algorithm could return:
Obviously, the true turning point is always debatable and will depend on the angle that one specifies that has to lie between points. Furthermore a turning point can be defined on a global scale (what I tried to do with the black circles), but could also be defined on a high-resolution local scale. I'm interested in the global (overall) direction changes, but I'd love to see a discussion on the different approaches that one would use to tease apart global vs local solutions.
What I've tried so far:
calculate distance between subsequent points
calculate angle between subsequent points
look how distance / angle changes between subsequent points
Unfortunately this doesn't give me any robust results. I probably have too calculate the curvature along multiple points, but that's just an idea.
I'd really appreciate any algorithms / ideas that might help me here. The code can be in any programming language, matlab or python are preferred.
EDIT here's the raw data (in case somebody want's to play with it):
mat file
text file (x coordinate first, y coordinate in second line)
You could use the Ramer-Douglas-Peucker (RDP) algorithm to simplify the path. Then you could compute the change in directions along each segment of the simplified path. The points corresponding to the greatest change in direction could be called the turning points:
A Python implementation of the RDP algorithm can be found on github.
import matplotlib.pyplot as plt
import numpy as np
import os
import rdp
def angle(dir):
"""
Returns the angles between vectors.
Parameters:
dir is a 2D-array of shape (N,M) representing N vectors in M-dimensional space.
The return value is a 1D-array of values of shape (N-1,), with each value
between 0 and pi.
0 implies the vectors point in the same direction
pi/2 implies the vectors are orthogonal
pi implies the vectors point in opposite directions
"""
dir2 = dir[1:]
dir1 = dir[:-1]
return np.arccos((dir1*dir2).sum(axis=1)/(
np.sqrt((dir1**2).sum(axis=1)*(dir2**2).sum(axis=1))))
tolerance = 70
min_angle = np.pi*0.22
filename = os.path.expanduser('~/tmp/bla.data')
points = np.genfromtxt(filename).T
print(len(points))
x, y = points.T
# Use the Ramer-Douglas-Peucker algorithm to simplify the path
# http://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm
# Python implementation: https://github.com/sebleier/RDP/
simplified = np.array(rdp.rdp(points.tolist(), tolerance))
print(len(simplified))
sx, sy = simplified.T
# compute the direction vectors on the simplified curve
directions = np.diff(simplified, axis=0)
theta = angle(directions)
# Select the index of the points with the greatest theta
# Large theta is associated with greatest change in direction.
idx = np.where(theta>min_angle)[0]+1
fig = plt.figure()
ax =fig.add_subplot(111)
ax.plot(x, y, 'b-', label='original path')
ax.plot(sx, sy, 'g--', label='simplified path')
ax.plot(sx[idx], sy[idx], 'ro', markersize = 10, label='turning points')
ax.invert_yaxis()
plt.legend(loc='best')
plt.show()
Two parameters were used above:
The RDP algorithm takes one parameter, the tolerance, which
represents the maximum distance the simplified path
can stray from the original path. The larger the tolerance, the cruder the simplified path.
The other parameter is the min_angle which defines what is considered a turning point. (I'm taking a turning point to be any point on the original path, whose angle between the entering and exiting vectors on the simplified path is greater than min_angle).
I will be giving numpy/scipy code below, as I have almost no Matlab experience.
If your curve is smooth enough, you could identify your turning points as those of highest curvature. Taking the point index number as the curve parameter, and a central differences scheme, you can compute the curvature with the following code
import numpy as np
import matplotlib.pyplot as plt
import scipy.ndimage
def first_derivative(x) :
return x[2:] - x[0:-2]
def second_derivative(x) :
return x[2:] - 2 * x[1:-1] + x[:-2]
def curvature(x, y) :
x_1 = first_derivative(x)
x_2 = second_derivative(x)
y_1 = first_derivative(y)
y_2 = second_derivative(y)
return np.abs(x_1 * y_2 - y_1 * x_2) / np.sqrt((x_1**2 + y_1**2)**3)
You will probably want to smooth your curve out first, then calculate the curvature, then identify the highest curvature points. The following function does just that:
def plot_turning_points(x, y, turning_points=10, smoothing_radius=3,
cluster_radius=10) :
if smoothing_radius :
weights = np.ones(2 * smoothing_radius + 1)
new_x = scipy.ndimage.convolve1d(x, weights, mode='constant', cval=0.0)
new_x = new_x[smoothing_radius:-smoothing_radius] / np.sum(weights)
new_y = scipy.ndimage.convolve1d(y, weights, mode='constant', cval=0.0)
new_y = new_y[smoothing_radius:-smoothing_radius] / np.sum(weights)
else :
new_x, new_y = x, y
k = curvature(new_x, new_y)
turn_point_idx = np.argsort(k)[::-1]
t_points = []
while len(t_points) < turning_points and len(turn_point_idx) > 0:
t_points += [turn_point_idx[0]]
idx = np.abs(turn_point_idx - turn_point_idx[0]) > cluster_radius
turn_point_idx = turn_point_idx[idx]
t_points = np.array(t_points)
t_points += smoothing_radius + 1
plt.plot(x,y, 'k-')
plt.plot(new_x, new_y, 'r-')
plt.plot(x[t_points], y[t_points], 'o')
plt.show()
Some explaining is in order:
turning_points is the number of points you want to identify
smoothing_radius is the radius of a smoothing convolution to be applied to your data before computing the curvature
cluster_radius is the distance from a point of high curvature selected as a turning point where no other point should be considered as a candidate.
You may have to play around with the parameters a little, but I got something like this:
>>> x, y = np.genfromtxt('bla.data')
>>> plot_turning_points(x, y, turning_points=20, smoothing_radius=15,
... cluster_radius=75)
Probably not good enough for a fully automated detection, but it's pretty close to what you wanted.
A very interesting question. Here is my solution, that allows for variable resolution. Although, fine-tuning it may not be simple, as it's mostly intended to narrow down
Every k points, calculate the convex hull and store it as a set. Go through the at most k points and remove any points that are not in the convex hull, in such a way that the points don't lose their original order.
The purpose here is that the convex hull will act as a filter, removing all of "unimportant points" leaving only the extreme points. Of course, if the k-value is too high, you'll end up with something too close to the actual convex hull, instead of what you actually want.
This should start with a small k, at least 4, then increase it until you get what you seek. You should also probably only include the middle point for every 3 points where the angle is below a certain amount, d. This would ensure that all of the turns are at least d degrees (not implemented in code below). However, this should probably be done incrementally to avoid loss of information, same as increasing the k-value. Another possible improvement would be to actually re-run with points that were removed, and and only remove points that were not in both convex hulls, though this requires a higher minimum k-value of at least 8.
The following code seems to work fairly well, but could still use improvements for efficiency and noise removal. It's also rather inelegant in determining when it should stop, thus the code really only works (as it stands) from around k=4 to k=14.
def convex_filter(points,k):
new_points = []
for pts in (points[i:i + k] for i in xrange(0, len(points), k)):
hull = set(convex_hull(pts))
for point in pts:
if point in hull:
new_points.append(point)
return new_points
# How the points are obtained is a minor point, but they need to be in the right order.
x_coords = [float(x) for x in x.split()]
y_coords = [float(y) for y in y.split()]
points = zip(x_coords,y_coords)
k = 10
prev_length = 0
new_points = points
# Filter using the convex hull until no more points are removed
while len(new_points) != prev_length:
prev_length = len(new_points)
new_points = convex_filter(new_points,k)
Here is a screen shot of the above code with k=14. The 61 red dots are the ones that remain after the filter.
The approach you took sounds promising but your data is heavily oversampled. You could filter the x and y coordinates first, for example with a wide Gaussian and then downsample.
In MATLAB, you could use x = conv(x, normpdf(-10 : 10, 0, 5)) and then x = x(1 : 5 : end). You will have to tweak those numbers depending on the intrinsic persistence of the objects you are tracking and the average distance between points.
Then, you will be able to detect changes in direction very reliably, using the same approach you tried before, based on the scalar product, I imagine.
Another idea is to examine the left and the right surroundings at every point. This may be done by creating a linear regression of N points before and after each point. If the intersecting angle between the points is below some threshold, then you have an corner.
This may be done efficiently by keeping a queue of the points currently in the linear regression and replacing old points with new points, similar to a running average.
You finally have to merge adjacent corners to a single corner. E.g. choosing the point with the strongest corner property.

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