How to call a procedure inside of another procedure - python

I'm working on creating a large .py file that can be imported and used to solve mathematical formulas. I'd like to store the formulas in a procedure that is called input1_input2_input3(): for example the formual distance=speed*time is called dis_spe_tim().
The code so far is:
def dis_spe_tim():
def distance(speed, time):
result = speed*time
unit = input("What unit are you measuring the distance in?")
print(resule,unit)
def speed():
print("speed")
and I would ideally like the user to use this like so:
import equations #name of the .py file
from equations import *
dis_spe_tim.distance(1,2)
Unfortunately, this is my first time ever doing something like this so I have absolutely no idea how to go about calling the procedure inside of the procedure and providing its arguments.

Short answer: you can't. Nested functions are local to the function they're defined in and only exists during the outer function's execution (def is an executable statement that, at runtime, creates a function object and bind it to it's name in the enclosing namespace).
The canonical python solution is to use modules as namespaces (well, Python modules ARE, mainly, namespaces), ie have a distinct module for each "formula", and define the functions at the module's top-level:
# dis_spe_tim.py
def distance(speed, time):
# code here
def speed():
# code here
Then put all those modules in an equations package (mostly: a folder containing modules and an __init__.py file). Then you can do:
from equations import dis_spe_tim
dis_spe_tim.distance(1,2)
You can check the doc for more on modules and packages here: https://docs.python.org/3/tutorial/modules.html#packages
Also note that
1/ "star imports" (also named "wildcard imports"), ie from somemodule import *, are highly discouraged as they tend to make the code harder to read and maintain and can cause unexpected (and sometimes subtles enough to be hard to spot) breakages.
2/ you shouldn't mix "domain" code (code that do effective computations) with UI code (code that communicates with the user), so any call to input(), print() etc should be outside the "domain" code. This is key to make your domain code usable with different UIs (command-line, text-based (curse etc), GUI, web, whatever), but also, quite simply, to make sure your domain code is easily testable in isolation (unit testing...).

Related

Is it bad practice to modify attributes of one module from another module?

I want to define a bunch of config variables that can be imported in all the modules in my project. The values of those variables will be constant during runtime but are not known before runtime; they depend on the input. Usually I'd define a dict in my top module which would be passed to all functions and classes from other modules; however, I was thinking it may be cleaner to simply create a blank config.py module which would be dynamically filled with config variables by the top module:
# top.py
import config
config.x = x
# config.py
x = None
# other.py
import config
print(config.x)
I like this approach because I don't have to save the parameters as attributes of classes in my other modules; which makes sense to me because parameters do not describe classes themselves.
This works but is it considered bad practice?
The question as such may be disputed. But I would generally say yes, it's "bad practice" because scope and impact of change is really getting blurred. Note the use case you're describing really is not about sharing configuration, but about different parts of the program functions, objects, modules exchanging data and as such it's a bit of a variation on (meta)global variable).
Reading common configuration values could be fine, but changing them along the way... you may lose track of what happened where and also in which order as modules get imported / values get modified. For instance assume the config.py and two modules m1.py:
import config
print(config.x)
config.x=1
and m2.py:
import config
print(config.x)
config.x=2
and a main.py that just does:
import m1
import m2
import config
print(config.x)
or:
import m2
import m1
import config
print(config.x)
The state in which you find config in each module and really any other (incl. main.py here) depends on order in which imports have occurred and who assigned what value when. Even for a program entirely under your control, this may get confusing (and source of mistakes) rather quickly.
For runtime data and passing information between objects and modules (and your example is really that and not configuration that is predefined and shared between modules) I would suggest you look into describing the information perhaps in a custom state (config) object and pass it around through appropriate interface. But really just a function / method argument may be all that is needed. The exact form depends on what exactly you're trying to achieve and what your overall design is.
In your example, other.py behaves differently when called or imported before top.py which may still seem obvious and manageable in a minimal example, but really is not a very sound design. Anyone reading the code (incl. future you) should be able to follow its logic and this IMO breaks its flow.
The most trivial (and procedural) example of what for what you've described and now I hopefully have a better grasp of would be other.py recreating your current behavior:
def do_stuff(value):
print(value) # We did something useful here
if __name__ == "__main__":
do_stuff(None) # Could also use config with defaults
And your top.py presumably being the entry point and orchestrating importing and execution doing:
import other
x = get_the_value()
other.do_stuff(x)
You can of course introduce an interface to configure do_stuff perhaps a dict or a custom class even with default implementation in config.py:
class Params:
def __init__(self, x=None):
self.x = x
and your other.py:
def do_stuff(params=config.Params()):
print(params.x) # We did something useful here
And on your top.py you can use:
params = config.Params(get_the_value())
other.do_stuff(params)
But you could also have any use case specific source of value(s):
class TopParams:
def __init__(self, url):
self.x = get_value_from_url(url)
params = TopParams("https://example.com/value-source")
other.do_stuff(params)
x could even be a property which you retrieve every time you access it... or lazily when needed and then cached... Again, it really then is a matter of what you need to do.
"Is it bad practice to modify attributes of one module from another module?"
that it is considered as bad practice - violation of the law of demeter, which means in fact "talk to friends, not to strangers".
Objects should expose behaviour and functions, but should HIDE the data.
DataStructures should EXPOSE data, but should not have any methods (which are exposed). The law of demeter does not apply to such DataStructures. OOP Purists might cover such DataStructures with setters and getters, but it really adds no value in Python.
there is a lot of literature about that like : https://en.wikipedia.org/wiki/Law_of_Demeter
and of course, a must to read: "Clean Code", by Robert C. Martin (Uncle Bob), check it out on Youtube also.
For procedural programming it is perfectly normal to keep data in a DataStructure which does not have any (exposed) methods.
The procedures in the program work with that data. Consider to use the module attrs, see : https://www.attrs.org/en/stable/ for easy creation of such classes.
my prefered method for keeping config is (here without using attrs):
# conf_xy.py
"""
config is code - so why use damned parsers, textfiles, xml, yaml, toml and all that
if You just can use testable code as config that can deliver the correct types, etc.
as well as hinting in Your favorite IDE ?
Here, for demonstration without using attrs package - usually I use attrs (read the docs)
"""
class ConfXY(object):
def __init__(self) -> None:
self.x: int = 1
self.z: float = get_z_from_input()
...
conf_xy=ConfXY()
# other.py
from conf_xy import conf_xy
...
y = conf_xy.x * 2
...

Cannot import a function from a module

Basically I have 3 modules that all communicate with eachother and import eachother's functions. I'm trying to import a function from my shigui.py module that creates a gui for the program. Now I have a function that gets the values of user entries in the gui and I want to pass them to the other module. I'm trying to pass the function below:
def valueget():
keywords = kw.get()
delay = dlay.get()
category = catg.get()
All imports go fine, up until I try to import this function with
from shigui import valueget to another module that would use the values. In fact, I can't import any function to any module from this file. Also I should add that they are in the same directory. I'm appreciative of any help on this matter.
Well, I am not entirely sure of what imports what, but here is what I can tell you. Python can sometimes allow for circular dependencies. However, it depends on what the layout of your dependencies is. First and foremost, I would say see if there is any way you can avoid this happening (restructuring your code, etc.). If it is unavoidable then there is one thing you can try. When Python imports modules, it does so in order of code execution. This means that if you have a definition before an import, you can sometimes access the definition in the first module by importing that first module in the second module. Let me give an example. Consider you have two modules, A and B.
A:
def someFunc():
# use B's functionality from before B's import of A
pass
import B
B:
def otherFunc():
# use A's functionality from before A's import of B
pass
import A
In a situation like that, Python will allow this. However, everything after the imports is not always fair game so be careful. You can read up on Python's module system more if you want to know why this works.
Helpful, but not complete link: https://docs.python.org/3/tutorial/modules.html

How to extend built-in classes in python

I'm writing some code for an esp8266 micro controller using micro-python and it has some different class as well as some additional methods in the standard built in classes. To allow me to debug on my desktop I've built some helper classes so that the code will run. However I've run into a snag with micro-pythons time function which has a time.sleep_ms method since the standard time.sleep method on micropython does not accept floats. I tried using the following code to extend the built in time class but it fails to import properly. Any thoughts?
class time(time):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def sleep_ms(self, ms):
super().sleep(ms/1000)
This code exists in a file time.py. Secondly I know I'll have issues with having to import time.time that I would like to fix. I also realize I could call this something else and put traps for it in my micro controller code however I would like to avoid any special functions in what's loaded into the controller to save space and cycles.
You're not trying to override a class, you're trying to monkey-patch a module.
First off, if your module is named time.py, it will never be loaded in preference to the built-in time module. Truly built-in (as in compiled into the interpreter core, not just C extension modules that ship with CPython) modules are special, they are always loaded without checking sys.path, so you can't even attempt to shadow the time module, even if you wanted to (you generally don't, and doing so is incredibly ugly). In this case, the built-in time module shadows you; you can't import your module under the plain name time at all, because the built-in will be found without even looking at sys.path.
Secondly, assuming you use a different name and import it for the sole purpose of monkey-patching time (or do something terrible like adding the monkey patch to a custom sitecustomize module, it's not trivial to make the function truly native to the monkey-patched module (defining it in any normal way gives it a scope of the module where it was defined, not the same scope as other functions from the time module). If you don't need it to be "truly" defined as part of time, the simplest approach is just:
import time
def sleep_ms(ms):
return time.sleep(ms / 1000)
time.sleep_ms = sleep_ms
Of course, as mentioned, sleep_ms is still part of your module, and carries your module's scope around with it (that's why you do time.sleep, not just sleep; you could do from time import sleep to avoid qualifying it, but it's still a local alias that might not match time.sleep if someone else monkey-patches time.sleep later).
If you want to make it behave like it's part of the time module, so you can reference arbitrary things in time's namespace without qualification and always see the current function in time, you need to use eval to compile your code in time's scope:
import time
# Compile a string of the function's source to a code object that's not
# attached to any scope at all
# The filename argument is garbage, it's just for exception traceback
# reporting and the like
code = compile('def sleep_ms(ms): sleep(ms / 1000)', 'time.py', 'exec')
# eval the compiled code with a scope of the globals of the time module
# which both binds it to the time module's scope, and inserts the newly
# defined function directly into the time module's globals without
# defining it in your own module at all
eval(code, vars(time))
del code, time # May as well leave your monkey-patch module completely empty

Circular & nested imports in python

I'm having some real headaches right now trying to figure out how to import stuff properly. I had my application structured like so:
main.py
util_functions.py
widgets/
- __init__.py
- chooser.py
- controller.py
I would always run my applications from the root directory, so most of my imports would be something like this
from util_functions import *
from widgets.chooser import *
from widgets.controller import *
# ...
And my widgets/__init__.py was setup like this:
from widgets.chooser import Chooser
from widgets.controller import MainPanel, Switch, Lever
__all__ = [
'Chooser', 'MainPanel', 'Switch', 'Lever',
]
It was working all fine, except that widgets/controller.py was getting kind of lengthy, and I wanted it to split it up into multiple files:
main.py
util_functions.py
widgets/
- __init__.py
- chooser.py
- controller/
- __init__.py
- mainpanel.py
- switch.py
- lever.py
One of issues is that the Switch and Lever classes have static members where each class needs to access the other one. Using imports with the from ___ import ___ syntax that created circular imports. So when I tried to run my re-factored application, everything broke at the imports.
My question is this: How can I fix my imports so I can have this nice project structure? I cannot remove the static dependencies of Switch and Lever on each other.
This is covered in the official Python FAQ under How can I have modules that mutually import each other.
As the FAQ makes clear, there's no silvery bullet that magically fixes the problem. The options described in the FAQ (with a little more detail than is in the FAQ) are:
Never put anything at the top level except classes, functions, and variables initialized with constants or builtins, never from spam import anything, and then the circular import problems usually don't arise. Clean and simple, but there are cases where you can't follow those rules.
Refactor the modules to move the imports into the middle of the module, where each module defines the things that need to be exported before importing the other module. This can means splitting classes into two parts, an "interface" class that can go above the line, and an "implementation" subclass that goes below the line.
Refactor the modules in a similar way, but move the "export" code (with the "interface" classes) into a separate module, instead of moving them above the imports. Then each implementation module can import all of the interface modules. This has the same effect as the previous one, with the advantage that your code is idiomatic, and more readable by both humans and automated tools that expect imports at the top of a module, but the disadvantage that you have more modules.
As the FAQ notes, "These solutions are not mutually exclusive." In particular, you can try to move as much top-level code as possible into function bodies, replace as many from spam import … statements with import spam as is reasonable… and then, if you still have circular dependencies, resolve them by refactoring into import-free export code above the line or in a separate module.
With the generalities out of the way, let's look at your specific problem.
Your switch.Switch and lever.Lever classes have "static members where each class needs to access the other one". I assume by this you mean they have class attributes that are initialized using class attributes or class or static methods from the other class?
Following the first solution, you could change things so that these values are initialized after import time. Let's assume your code looked like this:
class Lever:
switch_stuff = Switch.do_stuff()
# ...
You could change that to:
class Lever:
#classmethod
def init_class(cls):
cls.switch_stuff = Switch.do_stuff()
Now, in the __init__.py, right after this:
from lever import Lever
from switch import Switch
… you add:
Lever.init_class()
Switch.init_class()
That's the trick: you're resolving the ambiguous initialization order by making the initialization explicit, and picking an explicit order.
Alternatively, following the second or third solution, you could split Lever up into Lever and LeverImpl. Then you do this (whether as separate lever.py and leverimpl.py files, or as one file with the imports in the middle):
class Lever:
#classmethod
def get_switch_stuff(cls):
return cls.switch_stuff
from switch import Swift
class LeverImpl(Lever):
switch_stuff = Switch.do_stuff()
Now you don't need any kind of init_class method. Of course you do need to change the attribute to a method—but if you don't like that, with a bit of work, you can always change it into a "class #property" (either by writing a custom descriptor, or by using #property in a metaclass).
Note that you don't actually need to fix both classes to resolve the circularity, just one. In theory, it's cleaner to fix both, but in practice, if the fixes are ugly, it may be better to just fix the one that's less ugly to fix and leave the dependency in the opposite direction alone.

Python includes, module scope issue

I'm working on my first significant Python project and I'm having trouble with scope issues and executing code in included files. Previously my experience is with PHP.
What I would like to do is have one single file that sets up a number of configuration variables, which would then be used throughout the code. Also, I want to make certain functions and classes available globally. For example, the main file would include a single other file, and that file would load a bunch of commonly used functions (each in its own file) and a configuration file. Within those loaded files, I also want to be able to access the functions and configuration variables. What I don't want to do, is to have to put the entire routine at the beginning of each (included) file to include all of the rest. Also, these included files are in various sub-directories, which is making it much harder to import them (especially if I have to re-import in every single file).
Anyway I'm looking for general advice on the best way to structure the code to achieve what I want.
Thanks!
In python, it is a common practice to have a bunch of modules that implement various functions and then have one single module that is the point-of-access to all the functions. This is basically the facade pattern.
An example: say you're writing a package foo, which includes the bar, baz, and moo modules.
~/project/foo
~/project/foo/__init__.py
~/project/foo/bar.py
~/project/foo/baz.py
~/project/foo/moo.py
~/project/foo/config.py
What you would usually do is write __init__.py like this:
from foo.bar import func1, func2
from foo.baz import func3, constant1
from foo.moo import func1 as moofunc1
from foo.config import *
Now, when you want to use the functions you just do
import foo
foo.func1()
print foo.constant1
# assuming config defines a config1 variable
print foo.config1
If you wanted, you could arrange your code so that you only need to write
import foo
At the top of every module, and then access everything through foo (which you should probably name "globals" or something to that effect). If you don't like namespaces, you could even do
from foo import *
and have everything as global, but this is really not recommended. Remember: namespaces are one honking great idea!
This is a two-step process:
In your module globals.py import the items from wherever.
In all of your other modules, do "from globals import *"
This brings all of those names into the current module's namespace.
Now, having told you how to do this, let me suggest that you don't. First of all, you are loading up the local namespace with a bunch of "magically defined" entities. This violates precept 2 of the Zen of Python, "Explicit is better than implicit." Instead of "from foo import *", try using "import foo" and then saying "foo.some_value". If you want to use the shorter names, use "from foo import mumble, snort". Either of these methods directly exposes the actual use of the module foo.py. Using the globals.py method is just a little too magic. The primary exception to this is in an __init__.py where you are hiding some internal aspects of a package.
Globals are also semi-evil in that it can be very difficult to figure out who is modifying (or corrupting) them. If you have well-defined routines for getting/setting globals, then debugging them can be much simpler.
I know that PHP has this "everything is one, big, happy namespace" concept, but it's really just an artifact of poor language design.
As far as I know program-wide global variables/functions/classes/etc. does not exist in Python, everything is "confined" in some module (namespace). So if you want some functions or classes to be used in many parts of your code one solution is creating some modules like: "globFunCl" (defining/importing from elsewhere everything you want to be "global") and "config" (containing configuration variables) and importing those everywhere you need them. If you don't like idea of using nested namespaces you can use:
from globFunCl import *
This way you'll "hide" namespaces (making names look like "globals").
I'm not sure what you mean by not wanting to "put the entire routine at the beginning of each (included) file to include all of the rest", I'm afraid you can't really escape from this. Check out the Python Packages though, they should make it easier for you.
This depends a bit on how you want to package things up. You can either think in terms of files or modules. The latter is "more pythonic", and enables you to decide exactly which items (and they can be anything with a name: classes, functions, variables, etc.) you want to make visible.
The basic rule is that for any file or module you import, anything directly in its namespace can be accessed. So if myfile.py contains definitions def myfun(...): and class myclass(...) as well as myvar = ... then you can access them from another file by
import myfile
y = myfile.myfun(...)
x = myfile.myvar
or
from myfile import myfun, myvar, myclass
Crucially, anything at the top level of myfile is accessible, including imports. So if myfile contains from foo import bar, then myfile.bar is also available.

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