Tkinter image not showing - python

I made this piece of code:
from tkinter import *
from PIL import ImageTk, Image
import sys
import getnew
class startUp:
def __init__(self, master):
master.title("Tag checker")
master.resizable(False, False)
img1 = ImageTk.PhotoImage(Image.open("images/ss.png"))
cercaImg = Label(master, image = img1)
cercaImg.bind("<Button-1>",clicka)
cercaImg.grid(row=0,column=0)
img2 = ImageTk.PhotoImage(Image.open("images/opz.png"))
opzioniImg = Label(master, image = img2)
opzioniImg.grid(row=0,column=1)
img3 = ImageTk.PhotoImage(Image.open("images/exit.png"))
esciImg = Label(master, image = img3)
esciImg.bind("<Button-1>",(master.destroy and quit))
esciImg.grid(row=0,column=2)
def clicka(event):
print('ciaooo')
x = getnew.getSchools()
print(x[0][0],x[0][1],x[0][2])
root = Tk()
st = startUp(root)
root.mainloop()
The point is to have 3 images that, when clicked, execute a function, but he images don't show up. They do appear as size and 'clickable' zone and they execute the function, but the image as it is doesn't show up.
What am I doing wrong here ?

From tkinter docs on PhotoImage:
You must keep a reference to the image object in your Python program, either by storing it in a global variable, or by attaching it to another object.
The reason to do so is :
When a PhotoImage object is garbage-collected by Python (e.g. when you return from a function which stored an image in a local variable), the image is cleared even if it’s being displayed by a Tkinter widget.
To avoid this, the program must keep an extra reference to the image object. A simple way to do this is to assign the image to a widget attribute.
Hence for your program:
img1 = ImageTk.PhotoImage(Image.open("images/ss.png"))
cercaImg = Label(master, image = img1)
cercaImg.image = img1 # Keep a reference
Similarly for the other images as well.

Related

tkinter fails to display my .png button image

The following program attempts to display a row of four buttons. The inner two, "ArrowLeft" and "ArrowRight", display correctly. The outer two do not show the image. I have tried two different strategies in this code for importing the image ("LeftLeft" and "RightRight") and by no means will it work. Since I can't attach the image files in their original form, here is a zip file that includes the code below and six very small .png files. If anyone could take a look and see what is going wrong, I would sure appreciate it.
The alternative tryCanvas code successfully displays the LeftLeft image!
Zip file: https://easyupload.io/ubnfn1
import tkinter as tk
from tkinter import ttk, PhotoImage
from PIL import Image, ImageTk
root = tk.Tk()
def layout(frame):
global leftIcon, upIcon, rightIcon, downIcon
leftLeft1 = Image.open("LeftLeft.png")
leftLeft1.show()
leftIcon = ImageTk.PhotoImage(file = "ArrowLeft.png")
leftLeftIcon = ImageTk.PhotoImage(leftLeft1)
rightIcon = ImageTk.PhotoImage(file="ArrowRight.png")
rightRightIcon = ImageTk.PhotoImage(file = "RightRight.png")
ttk.Button(frame, image=leftLeftIcon).pack(side=tk.LEFT)
ttk.Button(frame, image=leftIcon).pack(side=tk.LEFT)
ttk.Button(frame, image=rightIcon).pack(side=tk.LEFT)
ttk.Button(frame, image=rightRightIcon).pack(side=tk.LEFT)
def tryCanvas():
can1 = tk.Canvas(root)
image = PhotoImage(file='LeftLeft.png')
item = can1.create_image(100, 100, image = image)
can1.image = image
can1.pack()
# tryCanvas()
layout(root)
root.mainloop()

tkinter and library PhotoImage

This code works:
img = PhotoImage(file="Image.gif")
Label(root, image=img).pack()
How come this way doesn't work?
Label(root, image=PhotoImage(file="Image.gif")).pack()
Is it not possible to have everything in one line?
The problem isn't about syntax -- it's about garbage collection. In your shortened form:
Label(root, image=PhotoImage(file="Image.gif")).pack()
the pointer to the image returned by PhotoImage() never gets saved, so the image gets garbage collected and doesn't display. In your longer form:
img = PhotoImage(file="Image.gif")
Label(root, image=img).pack()
You're holding onto a pointer to the image, so everything works fine. You can convince yourself of this by wrapping the working code in a function and making img local to that function:
from tkinter import *
root = Tk()
def dummy():
img = PhotoImage(file="Image.gif")
Label(root, image=img).pack()
dummy()
mainloop()
Now, it won't display anymore because img disappears when the function returns and your image gets garbage collected. Now, return the image and save the returned value in a variable:
def dummy():
img = PhotoImage(file="Image.gif")
Label(root, image=img).pack()
return img
saved_ref = dummy()
And your image works again! The common fix for this looks something like:
def dummy():
img = PhotoImage(file="Image.gif")
label = Label(root, image=img)
label.image_ref = img # make a reference that persists as long as label
label.pack()
dummy()
But you can see we've moved a long way away from a one-liner!
On the first version, img keeps the reference to the image.
On the second version, there is not reference to that image and pack() returns None

how to loop code that opening the last 2 pictures in a folder

i built a code that checks what is the most recent picture in a folder (there are going to be only pictures in the file), and it works about two pictures. The code is going to be some part of a larger code of video streaming and thats why i need to switch between the most recent pictures fastly.
So, That`s what i had tried yet:
this code checks twice the most recent picture and openes it via Tkinter.
What i need now is to make it a code that runs in a infinity loop and switches picture after picture.
This is the code:
import tkinter as tk
from PIL import Image, ImageTk
from Tkinter import *
import Image, ImageTk
import glob,os
def RecentFilePath():
folder = "C:\\NIR"
return(str(max((x for x in glob.glob(os.path.join(folder,"*")) if os.path.isfile(x)),key=os.path.getmtime)))
root = tk.Tk()
img = ImageTk.PhotoImage(Image.open(RecentFilePath))
panel = tk.Label(root, image = img)
panel.pack(side = "bottom", fill = "both", expand = "yes")
t = True
def callback():
global t
t = not t
if(t):
img2 = ImageTk.PhotoImage(Image.open(RecentFilePath))
else:
img2 = ImageTk.PhotoImage(Image.open(RecentFilePath))
panel.configure(image = img2)
panel.image = img2
root.after(1000, callback)
root.after(1000, callback)
root.mainloop()
Thank you very much!!
You are not calling RecentFilePath in your PhotoImage creations (img and two img2 assignings).
img = ImageTk.PhotoImage(Image.open(RecentFilePath()))
^^ you need to call it, to get return value

Cannot construct tkinter.PhotoImage from PIL Image

I try to show a image in a label when I push a button, but the image are too large and I have tried to resize the image. I have created this function:
def image_resize(imageFile):
width = 500
height = 300
image = Image.open(imageFile)
im2 = image.resize((width, height), Image.ANTIALIAS)
return im2
To show the image I have created this function:
def show_image():
label_originalimage ['image'] = image_tk
And the button with the command=show_image:
filename = 'bild_1.jpg'
image_resize = image_resize(filename)
image_tk = PhotoImage(image_resize)
button_open = Button(frame_open, text='Open Image', command=show_image)
I get only this:
TypeError : __str__ returned non-string (type instance)
The PhotoImage class from tkinter takes a filename as an argument, and as it cannot convert the image into a string, it complains. Instead, use the PhotoImage class from the PIL.ImageTk module. This works for me:
from tkinter import *
from PIL import ImageTk, Image
def image_resize(imageFile):
width = 500
height = 300
image = Image.open(imageFile)
im2 = image.resize((width,height), Image.ANTIALIAS)
return im2
def show_image():
label_originalimage ['image'] = image_tk
root = Tk()
filename = './Pictures/Space/AP923487321702.jpg'
image_resize = image_resize(filename)
image_tk = ImageTk.PhotoImage(image_resize)
label_originalimage = Label(root)
label_originalimage.pack()
button_open = Button(root, text='Open Image', command=show_image)
button_open.pack()
root.mainloop()
Notice the change from image_tk = PhotoImage(image_resize) to image_tk = ImageTk.PhotoImage(image_resize).
I had the same problem when I try to construct a canvas image item for
tkinter from a tkinter PhotoImage. The latter was constructed from some
image data in memory (in my case an opencv image). The same exception
occurs if I simply try to convert the PhotoImage to a string.
I guess there is a bug in the conversion method __str__ of the PhotoImage,
making it simply returns the image source. If constructed from a file name
(see below) this works fine. If constructed from some image data, this is not
of type string and yields an exception.
Unfortunately, using the compatible PhotoImage from PIL's
ImageTk module like matsjoyce suggested didn't help me either because I experienced an even worse problem, probably a platform or library version dependent bug (I used OS X 10.11.6, python 3.5, tkinter 8.6, PIL 1.1.7): Now the python script crashed at the construction of the canvas image item with a "Bus Error".
The only workaround I am aware of was to store the image data into a temporary file and use a tkinter PhotoImage constructed from that file name. (Trying the same with the PIL PhotoImage still crashes.)
#!/usr/bin/env python3
import tkinter
import tempfile
import cv2
def opencv2photoimg(opencv_img):
"""Convert OpenCV (numpy) image to tkinter photo image."""
# ugly workaround: store as file & load file, because direct
# construction leads to a crash on my platform
tmpfile = tempfile.NamedTemporaryFile(suffix='.png', delete=True)
# ^^^ I am using PNGs only, you might want to use another suffix
cv2.imwrite(tmpfile.name, opencv_img)
return tkinter.PhotoImage(file=tmpfile.name)
# load image
img = cv2.imread('test.png')
# do something w/ the image ...
# setup tk window w/ canvas containing an image
root = tkinter.Tk()
canvas = tkinter.Canvas(root, width=img.shape[1], height=img.shape[0])
canvas.pack()
# keep reference to PhotoImage to avoid it being garbage collected
# (well known tkinter bug for canvas image items)
photo_img = opencv2photoimg(img)
# create a canvas item
img_item = canvas.create_image(0, 0, anchor=tkinter.NW, image=photo_img)
# display the window
tkinter.mainloop()
I do not think it's elegant, but it works.
Yes it works, but yeeeucchh - what I way to have to do it.
Surely there is a better way.
Here is my test code I got to starting from here....
import tkinter
from PIL import Image
import numpy
import time
import io
#python2 version (original) -> 120fps
#full physical file io and new image each cycle -> 130fps
#reuse PIL Image instead of create new each time -> 160fps
class mainWindow():
times=1
timestart=time.clock()
data=numpy.array(numpy.random.random((400,500))*100,dtype=int)
theimage = Image.frombytes('L', (data.shape[1],data.shape[0]),data.astype('b').tostring())
def __init__(self):
self.root = tkinter.Tk()
self.frame = tkinter.Frame(self.root, width=500, height=400)
self.frame.pack()
self.canvas = tkinter.Canvas(self.frame, width=500,height=400)
self.canvas.place(x=-2,y=-2)
self.root.after(0,self.start) # INCREASE THE 0 TO SLOW IT DOWN
self.root.mainloop()
def start(self):
global data
global theimage
self.theimage.frombytes(self.data.astype('b').tobytes())
self.theimage.save('work.pgm')
self.photo = tkinter.PhotoImage(file='work.pgm')
self.canvas.create_image(0,0,image=self.photo,anchor=tkinter.NW)
self.root.update()
self.times+=1
if self.times%33==0:
print("%.02f FPS"%(self.times/(time.clock()-self.timestart)))
self.root.after(10,self.start)
self.data=numpy.roll(self.data,-1,1)
if __name__ == '__main__':
x=mainWindow()
Here it is: I found that the input data to photoimage can be a byte array that looks like a ppm file, although it only appears to work on a subset of legal ppm (e.g. 16 bit values don't work)
So for future reference.......
import tkinter
import numpy
import time
#python2 version (original) -> 120fps
#full physical file io and new image each cycle -> 130fps
#reuse PIL Image instead of create new each time -> 160fps
#and... direct image into tkinter using ppm byte array -> 240 fps
class mainWindow():
times=1
timestart=time.clock()
data=numpy.array(numpy.random.random((400,500))*900,dtype=numpy.uint16)
def __init__(self):
self.root = tkinter.Tk()
self.frame = tkinter.Frame(self.root, width=500, height=400)
self.frame.pack()
self.canvas = tkinter.Canvas(self.frame, width=500,height=400)
self.canvas.place(x=-2,y=-2)
xdata = b'P5 500 400 255 ' + self.data.tobytes()
self.photo = tkinter.PhotoImage(width=500, height=400, data=xdata, format='PPM')
self.imid = self.canvas.create_image(0,0,image=self.photo,anchor=tkinter.NW)
self.root.after(1,self.start) # INCREASE THE 0 TO SLOW IT DOWN
self.root.mainloop()
def start(self):
global data
xdata = b'P5 500 400 255 ' + numpy.clip(self.data,0,255).tobytes()
self.photo = tkinter.PhotoImage(width=500, height=400, data=xdata, format='PPM')
if True:
self.canvas.itemconfig(self.imid, image = self.photo)
else:
self.canvas.delete(self.imid)
self.imid = self.canvas.create_image(0,0,image=self.photo,anchor=tkinter.NW)
self.times+=1
if self.times%33==0:
print("%.02f FPS"%(self.times/(time.clock()-self.timestart)))
self.root.update()
self.root.after(0,self.start)
self.data=numpy.roll(self.data,-1,1)
if __name__ == '__main__':
x=mainWindow()

Tkinter, overlay foreground image on top of a background image with transparency

I have 2 images, in png format.
The second image, is a shape with transparent background.
First image:
Second image:
I cannot make the second image on top of the first at given coordinates (x,y) with the first image visible through the transparent zone of the second image.
Result desired:
import Tkinter
import Image, ImageTk
# open an image
head = Image.open('background2.png')
hand = Image.open('foreground2.png')
root = Tkinter.Tk() # A root window for displaying objects
head.paste(hand,(20,20))
# Convert the Image object into a TkPhoto object
tkimage = ImageTk.PhotoImage(head)
root.mainloop() # Start the GUI
An empty tk window is displayed.
Thanks Bryan.
Got it, in addition to label, the issue of transparency resolved from another question here (same foregound image used as a mask)
I guess, this is what cost me -2 points :-|
Now it works as expected.
from Tkinter import *
import Tkinter
from PIL import Image, ImageTk
root = Tkinter.Tk() # A root window for displaying objects
# open image
imageHead = Image.open('head.png')
imageHand = Image.open('hand.png')
imageHead.paste(imageHand, (20, 40), imageHand)
# Convert the Image object into a TkPhoto object
tkimage = ImageTk.PhotoImage(imageHead)
panel1 = Label(root, image=tkimage)
panel1.grid(row=0, column=2, sticky=E)
root.mainloop() # Start the GUI
Hey guys I know that I am 6 years late but I can help you with this
from PIL import Image
import numpy as np
# Create Image
img = Image.open("forground.png")
background = Image.open("background.png")
background.paste(img, (0, 0), img)
background.save('NewImg.png',"PNG")
NewImg = Image.open('NewImg.png')
# Use Image
tkimage = ImageTk.PhotoImage(NewImg)
panel1 = Label(root, image=tkimage)
panel1.grid(row=0, column=2, sticky=E)
root.mainloop() # Start the GUI
So all you have to do is use NewImg when dealing with the file.
This code creates an image out of the two images and then utilises that image in the program.

Categories