Share queue in event loop - python

Is it possible to share an asyncio.Queue over different tasks in one event loop?
The usecase:
Two tasks are publishing data on a queue, and one task is grabbing the new items from the Queue. All tasks in an asynchronous way.
main.py
import asyncio
import creator
async def pull_message(queue):
while True:
# Here I dont get messages, maybe the queue is always
# occupied by a other task?
msg = await queue.get()
print(msg)
if __name__ == "__main__"
loop = asyncio.get_event_loop()
queue = asyncio.Queue(loop=loop)
future = asyncio.ensure_future(pull_message(queue))
creators = list()
for i in range(2):
creators.append(loop.create_task(cr.populate_msg(queue)))
# add future to creators for easy handling
creators.append(future)
loop.run_until_complete(asyncio.gather(*creators))
creator.py
import asyncio
async def populate_msg(queue):
while True:
msg = "Foo"
await queue.put(msg)

The problem in your code is that populate_msg doesn't yield to the event loop because the queue is unbounded. This is somewhat counter-intuitive because the coroutine clearly contains an await, but that await only suspends the execution of the coroutine if the coroutine would otherwise block. Since put() on an unbounded queue never blocks, populate_msg is the only thing executed by the event loop.
The problem will go away once you change populate_msg to actually do something else (like await a network event). For testing purposes you can add await asyncio.sleep(0) inside the loop, which will force the coroutine to yield control to the event loop at every iteration of the while loop. Note that this will cause the event loop to spend an entire core by continuously spinning the loop.

Related

Is there a way to change asyncio.sleep while currently sleeping?

If I have a coroutine currently sleeping to allow other coroutines to run, is is possible to change the sleep time while sleeping? Or would I have to cancel and restart the coroutine. I think I may have just answered myself there. Looking for help from the more experienced.
The "sleep" coroutine is obviously designed to be simple: it pauses for that amount of time, and it is it.
What you seem to need is a way to synchronize your co-routines, and if no signal gets back in an specified amount of time (the time you are passing to sleep), to move on.
Take a look at the synchronization primitives https://docs.python.org/3.6/library/asyncio-sync.html and asyncio.wait_for
So, you can instead of asyncio.sleep, call a co-routine, with wait_for, where it expects an Event, or a Lock release. The Event or lock-release then is used by whatever part of your code would "cancel sleep" anyway.
I created an example to show both sleeping running to the end, and being canceled.
import asyncio
async def interruptable_sleep(time, event):
try:
await asyncio.wait_for(event.wait(), timeout=time)
except asyncio.TimeoutError:
print("'sleeping' proceeded normaly")
else:
print("'sleeping' canceled")
async def sleeper(m, n, event):
await asyncio.sleep(n)
if n == 3:
event.set()
print(f"cycle {m}, step {n}")
async def main():
event = asyncio.Event()
tasks = []
for cycle in range(3):
event.clear()
# create batch of async tasks to run in parallel
for step in range(6):
tasks.append(asyncio.create_task(sleeper(cycle, step, event), name=f"{cycle}_{step}"))
await interruptable_sleep(2, event)
# 'join' remaining tasks
event.set()
await asyncio.gather(*tasks)
asyncio.run(main())
This pattern sort of "reverses" the idea of a timeout: if a task finishes early, the waiting is canceled . (while timeout means "if a task is too late, cancel it") -
But maybe ou just need the other pattern there: to create a list of all your tasks and call asyncio.gather, rather than calling "sleep" to give "time for the other tasks to run".

How asyncio understands that task is complete for non-blocking operations

I'm trying to understand how asyncio works. As for I/O operation i got understand that when await was called, we register Future object in EventLoop, and then calling epoll for get sockets which belongs to Future objects, that ready for give us data. After we run registred callback and resume function execution.
But, the thing that i cant understant, what's happening if we use await not for I/O operation. How eventloop understands that task is complete? Is it create socket for that or use another kind of loop? Is it use epoll? Or doesnt it add to Loop and used it as generator?
There is an example:
import asyncio
async def test():
return 10
async def my_coro(delay):
loop = asyncio.get_running_loop()
end_time = loop.time() + delay
while True:
print("Blocking...")
await test()
if loop.time() > end_time:
print("Done.")
break
async def main():
await my_coro(3.0)
asyncio.run(main())
await doesn't automatically yield to the event loop, that happens only when an async function (anywhere in the chain of awaits) requests suspension, typically due to IO or timeout not being ready.
In your example the event loop is never returned to, which you can easily verify by moving the "Blocking" print before the while loop and changing main to await asyncio.gather(my_coro(3.0), my_coro(3.0)). What you'll observe is that the coroutines are executed in series ("blocking" followed by "done", all repeated twice), not in parallel ("blocking" followed by another "blocking" and then twice "done"). The reason for that was that there was simply no opportunity for a context switch - my_coro executed in one go as if they were an ordinary function because none of its awaits ever chose to suspend.

Are asyncio.Event wait'ers guaranteed to be notified of the Event being set

Is a coroutine waiting for an asyncio.Event to be set guaranteed to be notified every time the event is set?
Neither Event.set() nor Event.clear() are awaitables. Thus an Event can be set and cleared without control being returned to the loop. Thus I guess calling set() and clear() will not notify the waiters on the event. The only way I found to make sure the waiters are notified is by adding an asycnio.sleep(0) to force back the control to the loop inbetween the set() and the clear(). But this looks rather ugly to me.
Here is an example:
NUM_EVENTS = 1000
NUM_WAITERS = 1000
import asyncio
async def waiter(event, id):
print('waiting for it ...')
for i in range(NUM_EVENTS):
await event.wait()
await asyncio.sleep(0) # might be dropped by affects order
print(f'... {id} got {i}')
async def main():
# Create an Event object.
event = asyncio.Event()
# Spawn a Task to wait until 'event' is set.
waiter_tasks = []
for i in range(NUM_WAITERS):
waiter_tasks.append(asyncio.create_task(waiter(event, i)))
# Sleep for 1 second and set the event.
await asyncio.sleep(1)
for i in range(NUM_EVENTS):
event.set()
await asyncio.sleep(0) # leaving this out will result in the waiters only receiving the event once
event.clear()
# Wait until the waiter task is finished.
await asyncio.wait(waiter_tasks)
if __name__ == '__main__':
asyncio.run(main())
Leaving out the asyncio.sleep(0) on line 31 will make the waiters receiving the event only once (instead of 1000) times.
But how to do this cleanly?
Is a coroutine waiting for an asyncio.Event to be set guaranteed to be notified every time the event is set?
A waiter is only guaranteed to notice that a set() occurred while it was waiting, even if it was immediately followed by clear(). There is no guarantee that it will be woken up as many time as the state was changed from false to true.
This stronger guarantee would require an additional counter on the object, which would no longer be a simple boolean "event". It would also be incompatible with threading.Event, which doesn't provide it.
But how to do this cleanly?
The clean way would be for the Event to only mark that "something" has happened, and that the metainformation what has happened (which includes the counter, if needed) is stored alongside. That way the event object does a single purpose: signaling to the waiters that the event they've been waiting for has transpired, and they can loop the requisite number of times themselves.
If the waiters need to react to set() immediately, then awaiting asyncio.sleep(0) is the way to go about it, but in asyncio that's somewhat of a design smell. It's hard to tell how to fix it without knowing more about your code, though.

What is the correct way to switch freely between asynchronous tasks?

Suppose I have some tasks running asynchronously. They may be totally independent, but I still want to set points where the tasks will pause so they can run concurrently.
What is the correct way to run the tasks concurrently? I am currently using await asyncio.sleep(0), but I feel this is adding a lot of overhead.
import asyncio
async def do(name, amount):
for i in range(amount):
# Do some time-expensive work
print(f'{name}: has done {i}')
await asyncio.sleep(0)
return f'{name}: done'
async def main():
res = await asyncio.gather(do('Task1', 3), do('Task2', 2))
print(*res, sep='\n')
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
Output
Task1: has done 0
Task2: has done 0
Task1: has done 1
Task2: has done 1
Task1: has done 2
Task1: done
Task2: done
If we were using simple generators, an empty yield would pause the flow of a task without any overhead, but empty await are not valid.
What is the correct way to set such breakpoints without overhead?
As mentioned in the comments, normally asyncio coroutines suspend automatically on calls that would block or sleep in equivalent synchronous code. In your case the coroutine is CPU-bound, so awaiting blocking calls is not enough, it needs to occasionally relinquish control to the event loop to allow the rest of the system to run.
Explicit yields are not uncommon in cooperative multitasking, and using await asyncio.sleep(0) for that purpose will work as intended, it does carry a risk: sleep too often, and you're slowing down the computation by unnecessary switches; sleep too seldom, and you're hogging the event loop by spending too much time in a single coroutine.
The solution provided by asyncio is to offload CPU-bound code to a thread pool using run_in_executor. Awaiting it will automatically suspend the coroutine until the CPU-intensive task is done, without any intermediate polling. For example:
import asyncio
def do(id, amount):
for i in range(amount):
# Do some time-expensive work
print(f'{id}: has done {i}')
return f'{id}: done'
async def main():
loop = asyncio.get_event_loop()
res = await asyncio.gather(
loop.run_in_executor(None, do, 'Task1', 5),
loop.run_in_executor(None, do, 'Task2', 3))
print(*res, sep='\n')
loop = asyncio.get_event_loop()
loop.run_until_complete(main())

Asyncio two loops for different I/O tasks?

I am using Python3 Asyncio module to create a load balancing application. I have two heavy IO tasks:
A SNMP polling module, which determines the best possible server
A "proxy-like" module, which balances the petitions to the selected server.
Both processes are going to run forever, are independent from eachother and should not be blocked by the other one.
I cant use 1 event loop because they would block eachother, is there any way to have 2 event loops or do I have to use multithreading/processing?
I tried using asyncio.new_event_loop() but havent managed to make it work.
The whole point of asyncio is that you can run multiple thousands of I/O-heavy tasks concurrently, so you don't need Threads at all, this is exactly what asyncio is made for. Just run the two coroutines (SNMP and proxy) in the same loop and that's it.
You have to make both of them available to the event loop BEFORE calling loop.run_forever(). Something like this:
import asyncio
async def snmp():
print("Doing the snmp thing")
await asyncio.sleep(1)
async def proxy():
print("Doing the proxy thing")
await asyncio.sleep(2)
async def main():
while True:
await snmp()
await proxy()
loop = asyncio.get_event_loop()
loop.create_task(main())
loop.run_forever()
I don't know the structure of your code, so the different modules might have their own infinite loop or something, in this case you can run something like this:
import asyncio
async def snmp():
while True:
print("Doing the snmp thing")
await asyncio.sleep(1)
async def proxy():
while True:
print("Doing the proxy thing")
await asyncio.sleep(2)
loop = asyncio.get_event_loop()
loop.create_task(snmp())
loop.create_task(proxy())
loop.run_forever()
Remember, both snmp and proxy needs to be coroutines (async def) written in an asyncio-aware manner. asyncio will not make simple blocking Python functions suddenly "async".
In your specific case, I suspect that you are confused a little bit (no offense!), because well-written async modules will never block each other in the same loop. If this is the case, you don't need asyncio at all and just simply run one of them in a separate Thread without dealing with any asyncio stuff.
Answering my own question to post my solution:
What I ended up doing was creating a thread and a new event loop inside the thread for the polling module, so now every module runs in a different loop. It is not a perfect solution, but it is the only one that made sense to me(I wanted to avoid threads, but since it is only one...). Example:
import asyncio
import threading
def worker():
second_loop = asyncio.new_event_loop()
execute_polling_coroutines_forever(second_loop)
return
threads = []
t = threading.Thread(target=worker)
threads.append(t)
t.start()
loop = asyncio.get_event_loop()
execute_proxy_coroutines_forever(loop)
Asyncio requires that every loop runs its coroutines in the same thread. Using this method you have one event loop foreach thread, and they are totally independent: every loop will execute its coroutines on its own thread, so that is not a problem.
As I said, its probably not the best solution, but it worked for me.
Though in most cases, you don't need multiple event loops running when using asyncio, people shouldn't assume their assumptions apply to all the cases or just give you what they think are better without directly targeting your original question.
Here's a demo of what you can do for creating new event loops in threads. Comparing to your own answer, the set_event_loop does the trick for you not to pass the loop object every time you do an asyncio-based operation.
import asyncio
import threading
async def print_env_info_async():
# As you can see each work thread has its own asyncio event loop.
print(f"Thread: {threading.get_ident()}, event loop: {id(asyncio.get_running_loop())}")
async def work():
while True:
await print_env_info_async()
await asyncio.sleep(1)
def worker():
new_loop = asyncio.new_event_loop()
asyncio.set_event_loop(new_loop)
new_loop.run_until_complete(work())
return
number_of_threads = 2
for _ in range(number_of_threads):
threading.Thread(target=worker).start()
Ideally, you'll want to put heavy works in worker threads and leave the asncyio thread run as light as possible. Think the asyncio thread as the GUI thread of a desktop or mobile app, you don't want to block it. Worker threads are usually very busy, this is one of the reason you don't want to create separate asyncio event loops in worker threads. Here's an example of how to manage heavy worker threads with a single asyncio event loop. And this is the most common practice in this kind of use cases:
import asyncio
import concurrent.futures
import threading
import time
def print_env_info(source_thread_id):
# This will be called in the main thread where the default asyncio event loop lives.
print(f"Thread: {threading.get_ident()}, event loop: {id(asyncio.get_running_loop())}, source thread: {source_thread_id}")
def work(event_loop):
while True:
# The following line will fail because there's no asyncio event loop running in this worker thread.
# print(f"Thread: {threading.get_ident()}, event loop: {id(asyncio.get_running_loop())}")
event_loop.call_soon_threadsafe(print_env_info, threading.get_ident())
time.sleep(1)
async def worker():
print(f"Thread: {threading.get_ident()}, event loop: {id(asyncio.get_running_loop())}")
loop = asyncio.get_running_loop()
number_of_threads = 2
executor = concurrent.futures.ThreadPoolExecutor(max_workers=number_of_threads)
for _ in range(number_of_threads):
asyncio.ensure_future(loop.run_in_executor(executor, work, loop))
loop = asyncio.get_event_loop()
loop.create_task(worker())
loop.run_forever()
I know it's an old thread but it might be still helpful for someone.
I'm not good in asyncio but here is a bit improved solution of #kissgyorgy answer. Instead of awaiting each closure separately we create list of tasks and fire them later (python 3.9):
import asyncio
async def snmp():
while True:
print("Doing the snmp thing")
await asyncio.sleep(0.4)
async def proxy():
while True:
print("Doing the proxy thing")
await asyncio.sleep(2)
async def main():
tasks = []
tasks.append(asyncio.create_task(snmp()))
tasks.append(asyncio.create_task(proxy()))
await asyncio.gather(*tasks)
asyncio.run(main())
Result:
Doing the snmp thing
Doing the proxy thing
Doing the snmp thing
Doing the snmp thing
Doing the snmp thing
Doing the snmp thing
Doing the proxy thing
Asyncio event loop is a single thread running and it will not run anything in parallel, it is how it is designed. The closest thing which I can think of is using asyncio.wait.
from asyncio import coroutine
import asyncio
#coroutine
def some_work(x, y):
print("Going to do some heavy work")
yield from asyncio.sleep(1.0)
print(x + y)
#coroutine
def some_other_work(x, y):
print("Going to do some other heavy work")
yield from asyncio.sleep(3.0)
print(x * y)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(asyncio.wait([asyncio.async(some_work(3, 4)),
asyncio.async(some_other_work(3, 4))]))
loop.close()
an alternate way is to use asyncio.gather() - it returns a future results from the given list of futures.
tasks = [asyncio.Task(some_work(3, 4)), asyncio.Task(some_other_work(3, 4))]
loop.run_until_complete(asyncio.gather(*tasks))
If the proxy server is running all the time it cannot switch back and forth. The proxy listens for client requests and makes them asynchronous, but the other task cannot execute, because this one is serving forever.
If the proxy is a coroutine and is starving the SNMP-poller (never awaits), isn't the client requests being starved aswell?
every coroutine will run forever, they will not end
This should be fine, as long as they do await/yield from. The echo server will also run forever, it doesn't mean you can't run several servers (on differents ports though) in the same loop.

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