I'm checking if the game is active and If it is I'm trying to hide the mouse cursor just for comfort reasons since it annoys me. But I can't find any way to do it... Any suggestions? I'm pretty new to Python.
import psutil
def isRunning(name):
for pid in psutil.pids():
prcs = psutil.Process(pid)
if name in prcs.name():
return True
while(isRunning("Brawlhalla")):
# do stuff here
You could do this using an external program. If you are under Linux, check unclutter (https://packages.ubuntu.com/bionic/x11/unclutter for example - if you are using ubuntu).
This answer lists other ways to hide the mouse cursor more or less permanently.
By the way this is not strictly speaking a Python question, and using a python script is probably not the proper way to achieve what you want... You'd better launch unclutter or one of its friends from a console and be done with it.
But assuming you really insist on using Python and your isRunning() code is correct, one naive way to implement what you want in python could look like this (leaving aside corner cases handling):
from time import sleep
import subprocess
(your isRunning code here)
proc = subprocess.Popen(["unclutter", "-root", "-idle", "0"])
while (isRunning("Brawlhalla")):
sleep(1)
proc.terminate()
Related
I created a simple bind script. It works on IDLE Python but it doesn't work in CS:GO. Do you know why?
Mayby it must be on background to work?
import keyboard
import pyautogui
import time
def EventListen():
while True:
try:
if keyboard.is_pressed('n'):
pyautogui.press('`')
pyautogui.typewrite('say EZ')
pyautogui.press('enter')
pyautogui.press('`')
EventListen()
except:
EventListen()
EventListen()
I don't see the need to use pyautogui since you are already using keyboard which is sufficient to perform the tasks you need. I have made some changes to your code
import time
import keyboard
def EventListen():
while True:
try:
if keyboard.is_pressed('n'):
keyboard.press('`')
keyboard.write('say EZ')
keyboard.press('enter')
keyboard.press('`')
elif keyboard.is_pressed('/'): #add something to end the process
break
except:
EventListen()
time.sleep(0.001)
EventListen()
There is no need to call the function in the while loop, as it will anyway be executed infinitely unless you kill the process. I don't see why the script wouldn't run in the background, in fact I am typing this
n`say EZ
`
using the script. What might be possible is that your previous program ran continuously, causing high CPU usage which might have competed with the game's demand. I recomend you to add a small delay before every iteration of the while loop, in this case I have added 1 ms delay, which will cause significant reduction in CPU usage. I am not sure if that solved your problem as I am unable to reproduce your exact case, let me know if it helped.
EDIT : I forgot to mention, I have added another binding of keyboard.is_pressed('/') which will make the program break out of the loop and hence terminate it when / key is pressed. You can change this as you like. If you don't want any other binding as such (which I don't recommend) then you can rely on manually killing the task.
you should make an exe with pyinstaller and you run it background
Im trying to get wifite (https://github.com/derv82/wifite) working on my 16x2 Adafruit LCD (http://www.adafruit.com/product/1110).
But for some Reason, if I press the specified button nothing happens.
I want to replace all pieces of code that look like this:
try
....
except KeyboardInterrupt:
....
With the code for the LCD Buttons:
try
....
except lcd.buttonPressed(lcd.SELECT):
....
But for some reason nothing happens if I press the button, I don't get a error - And wifite just keeps doing it's thin.
Any Idea why this isn't working how it should ?
Or is there maybe a better way ?
As others have pointed out except KeyboardInterrupt ... is a special construct in Python ... because a [Ctrl]-[C] is handled by your terminal driver and presents an "Interrupt" signal to your program (SIGINT under Unix, Linux and similar operating systems). (There is similar handling under Microsoft operating systems, with different details and slightly different terminology; but the Python code works the same either way.
There are other ways of accessing various other forms of hardware event ... and the Python exception module is not a typical way for those to be implemented.
In the case of the AdaFruit, or other Rasberry Pi devices, you'd use the modules they include with their package. You've already seen it, and presumably done the required import in your code (based on your reference to lcd.buttonPressed()). The problem is that this isn't how you use that function at all.
Read this carefully: https://blog.soton.ac.uk/pi/modules-available/adafruit-rgb-lcd-display/
... it includes example which show how you should be using it. That should be something like:
#!python
# Set up stuff here ...
got_event = False
while not got_event:
if lcd.buttonPressed(lcd.SELECT)
got_event = True
break
# Do other stuff, perhaps
# Or time.sleep(0.1)?
if got_event:
# In case we had other exit conditions from doing other stuff?
subprocess.call(YOUR_OTHER_PROGRAM)
Of course their code is a complete running program. I'm only highlighting a couple of points here. You need to loop around until you get the event your looking for (or loop around forever processing these events for as long as your device is up).
The lcd.buttonPressed() method is checking to see if the button has been pressed since the last time it was cleared; but the method/function doesn't block ... it returns True or False (or possibly None --- that wouldn't affect these code examples --- any "false" value means the button has not been pressed).
You want to sleep for some amount of time between checks. They use a half second delay in their example; I used a tenth of a second. (People will typically perceive a response within a tenth of a second from a computerized device as "instantaneous" while a half second delay will, typically, be slightly annoying). Checking as fast as you can will just needlessly heat up the electronics. Even a 0.01 (one hundredth of a second) sleep is sufficient ... but 0.05-0.1 are probably the best practice for something like this.
If I understand correctly, you want to have one of the buttons on the Adafruit LCD panel interrupt the program at almost any stage. (It would have been great if you'd mentioned this yourself!)
KeyboardInterrupt is a signal sent to a process, usually when a user presses Ctrl + c on a keyboard. To be more precise, a signal is sent by the OS and caught by the Python runtime, which raises a KeyboardInterrupt exception.
However, Ctrl + c is special! In almost any other case, when a user presses a key or a button, this is not translated into a special signal.
I'm not sure how you could get the behavior you want; this may depend quite a bit on the operating system you are using.
What you need is event detection try something like this. You might have to get familiar with Tkinter
from Tkinter import *
root = Tk()
def callback_end(event)
# do whatever ending procedure you want here
quit()
def main()
# do everything in your main code here
if lcd.buttonPressed(lcd.SELECT):
callback_end("<End>")
root.after(Period,main)
root.bind("<End>",callback_end) # if you press the end key it will call the callback_end function
root.after(Period,main) # repeats main every Period in miliseconds
root.mainloop()
I realize that this is not a complete answer but I hope it gets you going in the right direction
I am trying to make a program which has a raw_input in a loop, if anyone presses a key while the long loop is running the next raw_input takes that as input, how do I avoid that?
I don't know what else to add to this simple question. Do let me know if more is required.
EDIT
Some code
for i in range(1000):
var = raw_input("Enter the number")
#.... do some long magic and stuff here which takes afew seconds
print 'Output is'+str(output)
So if someone presses something inside the magic phase, that is take as the input for the next loop. That is where the problem begins. (And yes the loop has to run for 1000 times).
This works for me with Windows 7 64bit, python 2.7.
import msvcrt
def flush_input():
while msvcrt.kbhit():
msvcrt.getch()
I put the OS in the title, window 7 64 bit to be specific. I saw the
answers there. They do apply but by god they are so big. Aren't there
other n00b friendly and safer ways to take inputs?
Let me try to explain why you need to do such an elaborate process. When you press a key it is stored in a section of computer memory called keyboard buffer (not to be confused with stdin buffer). This buffer stores the key's pressed until it is processed by your program. Python doesn't provide any platform independent wrapper to do this task. You have to rely on OS specific system calls to access this buffer, and flush it, read it or query it. msvcrt is a MS VC++ Runtime Library and python msvcrt provides a wrapper over it. Unless you wan't a platform independent solution, it is quite straight forward.
Use msvcrt getch to read a character from console. msvcrt.kbhit() to test if a key press is present in the keyboard buffer and so on. So as MattH has shown, it just a couple of lines code. And if you think you are a noob take this opportunity to learn something new.
Just collect your input outside of the loop (before you enter the loop). Do you really want the user to enter 1000 numbers? well maybe you do. but just include a loop at the top and collect the 1000 numbers at the start, and store them in an array.
then on the bottom half change your loop so it just does all the work. then if someone enters something no the keyboard, it doesn't really matter anymore.
something like this:
def getvars(top=1000):
vars = []
for i in range(0,top):
anum = int(raw_input('%d) Please enter another number: ' % i))
vars.append(anum)
return vars
def doMagic(numbers):
top = len(numbers)
for number in numbers:
# do magic number stuff
print 'this was my raw number %s' % number
if __name__ == "__main__":
numbers = getvars(top=10)
doMagic(numbers)
presented in a different sort of way and less os dependent
There is another way to do it that should work. I don't have a windows box handy to test it out on but its a trick i used to use and its rather undocumented. Perhaps I'm giving away secrets... but its basically like this: trick the os into thinking your app is a screensaver by calling the api that turns on the screensaver function at the start of your magic calculations. at the end of your magic calculations or when you are ready to accept input again, call the api again and turn off the screensaver functionality.
That would work.
There is another way to do it as well. Since you are in windows this will work too. but its a fair amount of work but not really too much. In windows, the window that is foreground (at the top of the Z order) that window gets the 'raw input thread'. The raw input thread receives the mouse and keyboard input. So to capture all input all you need to do is create a function that stands up a transparent or (non transparent) window that sits at the top of the Z order setWindowPos would do the trick , have it cover the entire screen and perhaps display a message such as Even Geduld or Please wait
when you are ready to prompt the user for more input, you use showwindow() to hide the window, show the previous results, get the input and then reshow the window and capture the keys/mouse all over again.
Of course all these solutions tie you to a particular OS unless you implement some sort of try/except handling and/or wrapping of the low level windows SDK calls.
Here is a sample python script. How do I run this script multiple times from command line so that the import line is not called every time? The import statement takes too long to load.
import arcpy
val = arcpy.GetCellValue_management("D:\dem-merged\lidar_wsg84", "-95.090174910630012 29.973962146120652", "")
print str(val)
This problem has no solution if you strictly want this script "to be called from another program. by issuing 'python script.py' on command line".
If you want to do the "heavy import" only once, you have to start python script only once.
Think about starting a daemon, which will start once and then process calls from other program. This way all initialization has to be done only one time and next calls will be fast.
And if you split your python code into two parts (first part for daemon, second for daemon client), you'll be able to call 'python client.py' from another program, but actual computation will be performed by daemon, which is started just one time.
As example:
daemon.py
import socket
#import arcpy
def actual_work():
#val = arcpy.GetCellValue_management("D:\dem-merged\lidar_wsg84", "-95.090174910630012 29.973962146120652", "")
#return str(val)
return 'dummy_reply'
def main():
sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
try:
sock.bind( ('127.0.0.1', 6666) )
while True:
data, addr = sock.recvfrom( 4096 )
reply = actual_work()
sock.sendto(reply, addr)
except KeyboardInterrupt:
pass
finally:
sock.close()
if __name__ == '__main__':
main()
client.py
import socket
import sys
def main():
sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
sock.settimeout(1)
try:
sock.sendto('', ('127.0.0.1', 6666))
reply, _ = sock.recvfrom(4096)
print reply
except socket.timeout:
sys.exit(1)
finally:
sock.close()
if __name__ == '__main__':
main()
It's virtually impossible. Once you leave the interpreter, the modules that were imported are no longer in the memory. It's similar to asking Firefox to save large webpages in memory because the read rate to the cache takes too long. Once Firefox (or Python) is shut off, it's pretty much bye-bye anything in the RAM.
You can make the load time faster, but at your own risk. By running
python -O
you can make it go a bit faster. You can also add another 'O' to make it go just a bit faster. However, this can make some programs buggy and doesn't always work.
You could copy the functions you need into your program by doing
from arcpy import <what you need>
and that might make things go slightly faster.
As far as I know the module gets imported once. So if you do:
import a
import a
it only gets imported once. So instead of running the script many times, maybe you can change it to make all the copies in one go.
If you have to run this specific script many times, I think you can't avoid the import and you'll have to import it every time.
One solution I can think of is to have a server process that runs persistently that does the actual work, while the script that's actually invoked from the command line merely issues requests to that script. This is a fair bit of work, but it may be worth it.
The only solution I can think of is to copy the individual function(s) you need into your code manually, if what you need to execute is small enough.
If you need help on how to do this, just ask in the comments.
Looking at your use case (calling it from a Ruby on Rails webservice), one of the easiest ways would be to use XML-RPC. Use the SimpleXMLRPCServer from the python standard lib, and then use a ruby client (ruby seems to have xmlrpc in the standard lib)?
Easy.
Write your own simple shell using the cmd module and use the runpy module to run your scripts. Import you big module in the shell program and pass it to the programs using init_globals
Look through the docs for http://pypi.python.org/pypi/cmd2/ and it should be fairly clear how you can write your own simple shell, even if it just has two commands, one to edit a file and one to run it.
runpy is part of the Python standard library http://docs.python.org/library/runpy.html and you may not need it, but it is useful to know that the import and module loading mechanism can be controlled and even modified by your command shell.
Have you ever wondered where the name "var1" goes when you execute something like var1 = 25? How does Python find what var1 refers to when you later execute print var1? The answer is that these names are in a dictionary and if you understand what Python dictionaries are and what they can do, it seems like an obvious solution to the problem of connecting names with values. But there's more. Python can have lots of namespaces and you can manipulate those namespaces the same way you manipulate dictionaries. Read this http://www.diveintopython.net/html_processing/locals_and_globals.html to understand the locals and globals namespace. Here is another discussion that will help http://lucumr.pocoo.org/2011/2/1/exec-in-python/
Play around with exec like in this question globals and locals in python exec() until you understand how it works. Then build your command shell to import the module one time at the beginning, and write your scripts to only import the module if it is not already available. When the script is run from inside your shell, the module will already be there.
I've been playing around with the pybluez module recently to scan for nearby Bluetooth devices. What I want to do now is extend the program to also find nearby WiFi client devices.
The WiFi client scanner will have need to have a While True loop to continually monitor the airwaves. If I were to write this as a straight up, one file program, it would be easy.
import ...
while True:
client = scan()
print client['mac']
What I want, however, is to make this a module. I want to be able to reuse it later and, possible, have others use it too. What I can't figure out is how to handle the loop.
import mymodule
scan()
Assuming the first example code was 'mymodule', this program would simply print out the data to stdout. I would want to be able to use this data in my program instead of having the module print it out...
How should I code the module?
I think the best approach is going to be to have the scanner run on a separate thread from the main program. The module should have methods that start and stop the scanner, and another that returns the current access point list (using a lock to synchronize). See the threading module.
How about something pretty straightforward like:
mymodule.py
import ...
def scanner():
while True:
client = scan()
yield client['mac']
othermodule.py
import mymodule
for mac in mymodule.scanner():
print mac
If you want something more useful than that, I'd also suggest a background thread as #kindall did.
Two interfaces would be useful.
scan() itself, which returned a list of found devices, such that I could call it to get an instantaneous snapshot of available bluetooth. It might take a max_seconds_to_search or a max_num_to_return parameter.
A "notify on found" function that accepted a callback. For instance (maybe typos, i just wrote this off the cuff).
def find_bluetooth(callback_func, time_to_search = 5.0):
already_found = []
start_time = time.clock()
while 1:
if time.clock()-start_time > 5.0: break
found = scan()
for entry in found:
if entry not in already_found:
callback_func(entry)
already_found.append(entry)
which would be used by doing this:
def my_callback(new_entry):
print new_entry # or something more interesting...
find_bluetooth(my_callback)
If I get your question, you want scan() in a separate file, so that it can be reused later.
Create utils.py
def scan():
# write code for scan here.
Create WiFi.py
import utils
def scan_wifi():
while True:
cli = utils.scan()
...
return