Tkinter, changing a button and its command - python

We have a button that calls function A. We want function A to change the image of that button and to change its command to call function B instead of A. How to do that? We can't have two buttons at the same time.
Thank you in advance.

You can configure the button with the configure function.
from tkinter import *
master = Tk()
def newFunc():
print ("newclick")
def callback():
print ("oldclick!")
b.configure(image=image_new, text = "New button text", command=newFunc)
image_old = PhotoImage(file=your_imagepath)
image_new = PhotoImage(file=your_second_imagepath)
b = Button(master, image=image_old, text="Button Before click", command=callback)
b.pack()
mainloop()

Related

How do I destroy specific button in the loop when clicked?

I am trying to create a 10*10 board of buttons, which when clicked, the clicked button is destroyed and only that one. However, I don't know how to specify which button has been clicked.
from tkinter import *
root = Tk()
root.title("Board")
def buttonClick():
button.destroy()
for i in range(10):
for j in range(10):
button = Button(root, text="", padx=20, pady=10, command=buttonClick)
button.grid(row=i+1, column=j+1)
root.mainloop()
You have to create function which gets widget/button as argument and uses it with destroy()
def buttonClick(widget):
widget.destroy()
And first you have to create Button without command=
button = tk.Button(root, text="", padx=20, pady=10)
and later you can use this button as argument in command=.
button["command"] = lambda widget=button:buttonClick(widget)
It needs to use lambda to assign function with argument.
Because you create many buttons in loop so it also needs to use widget=button in lambda to create unique variable with value from button for every command. If you don't use it then all commands will use reference to the same (last) button - and click on every button will destroy only last button.
Full working code
import tkinter as tk # PEP8: `import *` is not preferred
# --- functions ---
def buttonClick(widget):
widget.destroy()
# --- main ---
root = tk.Tk()
root.title("Board")
for i in range(10):
for j in range(10):
button = tk.Button(root, text="x", padx=20, pady=10)
button["command"] = lambda widget=button:buttonClick(widget)
button.grid(row=i+1, column=j+1)
root.mainloop()
PEP 8 -- Style Guide for Python Code
This can be easily accomplished with a custom class if you're alright with that:
from tkinter import Button, Tk
root = Tk()
root.title("Board")
class Self_Destruct_Button(Button):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.configure(command=self.button_click)
def button_click(self):
self.destroy()
for i in range(10):
for j in range(10):
button = Self_Destruct_Button(root, text="", padx=20, pady=10)
button.grid(row=i + 1, column=j + 1)
root.mainloop()
So the custom class just assigns the command to a button_click method, which destroys the button.
As a side note, I also removed the wildcard import as that's not best practice.
Let me know if this works for you

Python Tkinter simple value process

I just new for the GUI and need little help.
a=int(input())
if a==0:
print("hi")
else:
print("hello")
I want to change input process to click button, like a switch.
left button -> a=0
right button -> a=1
window=tkinter.Tk()
window.title("")
window.geometry("640x640+100+100")
window.resizable(True, True)
a=tkinter.Button(window, text="left")
a.pack()
b=tkinter.Button(window, text="right")
b.pack()
window.mainloop()
I can see left, right button but I don't know how to put values.
Is there any example I can use?
Thanks
Does this example help You:
from tkinter import Tk, Button
def switch(btn1, btn2):
btn1.config(state='disabled')
btn2.config(state='normal')
print(btn1['text'])
window = Tk()
window.title("")
on = Button(window, text="On", command=lambda: switch(on, off))
on.pack(side='left', expand=True, fill='x')
off = Button(window, text="Off", command=lambda: switch(off, on))
off.pack(side='left', expand=True, fill='x')
off.config(state='disabled')
window.mainloop()
If You have questions ask but here is pretty good site to look up tkinter widgets and what they do, their attributes.
Also I suggest You follow PEP 8
You need to add a function to each one that will be executed when the buttons are clicked like this:
import tkinter as tk
def left_clicked():
print("Left button clicked")
right_button.config(state="normal") # Reset the button as normal
left_button.config(state="disabled") # Disable the button
def right_clicked():
print("Right button clicked")
right_button.config(state="disabled")
left_button.config(state="normal")
window = tk.Tk()
window.title("")
window.geometry("640x640+100+100")
# window.resizable(True, True) # Unneeded as it is already the default
left_button = tk.Button(window, text="left", command=left_clicked)
left_button.pack(side="left")
right_button = tk.Button(window, text="right", command=right_clicked,
state="disabled")
right_button.pack(side="right")
window.mainloop()

How to determine which Button was pressed?

I created 5 buttons. When users click the button, new window opens. I want the opened windows have different title. For example users click button1, the window that was opened name will be "Button_1". This is some part of my code.
button1= tk.Button(window,image=photo1,command=Calculations)
button2= tk.Button(window,image=photo2,command=Calculations)
button3= tk.Button(window,image=photo3,command=Calculations)
button4= tk.Button(window,image=photo4,command=Calculations)
button5= tk.Button(window,image=photo5,command=Calculations)
def Calculations():
window_2 = tk.Toplevel()
window_2.geometry("1000x1000")
window_2.title("Button_1")
I think if I know which button is pressed, I think I can assign a variable and write the window_2.title() with the format() method. Is there a way to find the button that was pressed and assign it to a variable or another idea?
You pass the button and its name/index using functools.partial(<command>, *arguments).
from functools import partial
def Calculations(button, name):
window_2 = tk.Toplevel()
window_2.geometry("1000x1000")
window_2.title(name)
# Create the button without a command or an empty command
button1= tk.Button(window, image=photo1)
# Configure the command later so that we can also pass in `button1` to the function
button1.config(command=partial(Calculations, button1, "button1"))
button2 = tk.Button(window, image=photo2)
button2.config(command=partial(Calculations, button2, "button2"))
...
You can use a lambda function for the button's command argument.
button1= tk.Button(window,image=photo1,command=lambda: Calculations("1"))
button2= tk.Button(window,image=photo2,command=lambda: Calculations("2"))
button3= tk.Button(window,image=photo3,command=lambda: Calculations("3"))
button4= tk.Button(window,image=photo4,command=lambda: Calculations("4"))
button5= tk.Button(window,image=photo5,command=lambda: Calculations("5"))
def Calculations(num):
window = tk.Toplevel()
window.geometry("1000x1000")
window.title("Button_" + num)
A more efficient solution would be to use a for loop:
for i in range(5):
i += 1
globals()["button" + str(i)] = tk.Button(window, image=globals()["photo" + str(i)], command=lambda i=i: Calculations(str(i)))
def Calculations(num):
window = tk.Toplevel()
window.geometry("1000x1000")
window.title("Button_" + num)
button1= tk.Button(window,image=photo1,command=lambda: Calculations("button one"))
button2= tk.Button(window,image=photo2,command=lambda: Calculations("button two"))
button3= tk.Button(window,image=photo3,command=lambda: Calculations("button three"))
button4= tk.Button(window,image=photo4,command=lambda: Calculations("button four"))
button5= tk.Button(window,image=photo5,command=lambda: Calculations("button 5"))
so then when the button is pressed it will give a str variable which says which button was pressed. Example: "button one"
def Calculations(button):
window = tk.Toplevel()
window.geometry("1000x1000")
window.title(str(button))
then the title of the window will be which button was pressed.
you could also make a set of radio buttons/ check buttons and assign them to tk.IntVar() and make a unique value for each of them and make a 'done' button.
( it does the same thing expect that it will be check buttons)
var = tk.IntVar()
C1 = tk.Checkbutton(frame, onvalue=1, variable=self.var)
C2 = tk.Checkbutton(frame, onvalue=2, variable=self.var)
C3 = tk.Checkbutton(frame, onvalue=3, variable=self.var)
C4 = tk.Checkbutton(frame, onvalue=4, variable=self.var)
done = tk.button(frame, command=calculations)
def Calculations(num):
window = tk.Toplevel()
window.geometry("1000x1000")
window.title("Button_" + var)

Change the colour of a tkinter button generated in a loop

In python tkinter, I've got a program that generates multiple buttons with a default fg of red
from tkinter import *
root = Tk()
def dothis(i):
print(i)
button.config(fg='green')
for i in range(5):
button = Button(root, width=30, text="button{}".format(i), command=lambda i=i: dothis(i))
button.config(fg='red')
button.pack()
This creates this window:
In this program, I have attempted to make it so that once the button is pressed, the colour of the text (fg) turns green. Instead, when dothis(i) is called, it changes the colour of the last button generated to green. This is not what I want.
To summarise, when I click button3, I want to see this:
But instead, I see this (the last generated button is modified, not the one I want):
How can I work around this, while still keeping the buttons generated in a loop?
Note: The buttons must also be modifiable after changing the colour e.g. Once changed to green, it can be turned back to red.
You got the correct lambda expression, but the parameter you passed isn't related to the buttons you created. You should pass the Button widget as a parameter instead:
from tkinter import *
root = Tk()
def dothis(button):
button.config(fg='green')
for i in range(5):
button = Button(root, width=30, text="button{}".format(i))
button.config(fg='red', command=lambda i=button: dothis(i))
button.pack()
root.mainloop()
To achieve toggling between red and green, you can use ternary operator:
def dothis(button):
button.config(fg='green' if button["foreground"]=="red" else "red")
If you insist on all buttons except the last one being anonymous, and using command instead of binding events, you can use partials:
from tkinter import *
from functools import partial
root = Tk()
button_callbacks = {}
def on_click(button):
button.config(fg="green")
for i in range(5):
button = Button(root, width=30, text=f"button{i}", fg="red")
callback_name = f"on_click_{i}"
button_callbacks.update({callback_name: partial(on_click, button=button)})
button.config(command=button_callbacks[callback_name])
button.pack()
Using event binding would be a bit more straight-forward, but the behavior is not exactly the same as triggering a callback using command. Here's what that might look like:
from tkinter import *
root = Tk()
def on_click(event):
button = event.widget
button.config(fg="green")
for i in range(5):
button = Button(root, width=30, text=f"button{i}", fg="red")
button.bind("<Button-1>", on_click)
button.pack()

Self Made Tkinter Popup Menu Python

I was writing a GUI library in Python based on tkinter and I was designing and building all the widgets, but I have come to the PopUp menus.
Due that tkinter picks system menus and this can't be customized, I write the following code to make a frame where I can put my customized buttons in and works as a popup.
from tkinter import *
root = Tk()
w = Label(root, text="Right-click to display menu", width=40, height=20)
w.place(x=0)
def function1():
print('function1 activated')
# create a menu
f = Frame(root,width=80,height=60,background='green')
b2 = Button(f,text='function',command=function1)
b2.pack()
def open_popup(event):
try:
f.place(x=event.x, y=event.y)
root.after(1)
f.focus_set()
w.bind_all("<Button-1>",close_popup)
except:
print("Can't open popup menu")
def close_popup(event):
try:
f.place_forget()
root.after(1)
w.unbind_all("<Button-1>")
except:
print("Can't close popup menu")
w.bind("<Button-3>", open_popup)
b = Button(root, text="Quit", command=root.destroy)
b.pack()
root.mainloop()
Everything works well, if I clicked with the mouse right-button the popup menu appears, and if I clicked on every other part the popup menu dissapears.
The problem is that, due to bind_all when I press the button of my popup menu, function1 doesn't run and the event handler closes the popup. I have tried with only bind but this time, function1 runs and the event handler doesn't activates.
Is there anyway I can do that?
Thanks
I would do this using a tracking variable.
We can first assign None to f as a way to check if f is currently set up.
If f is not None then we create frame and button. Then when the function is activated we can run function and destroy the frame the button was in. This also destroys the button and then we set f back to None for out next use.
Take a look at the below reworked example.
Let me know if you have any questions.
from tkinter import *
root = Tk()
w = Label(root, text="Right-click to display menu", width=40, height=20)
w.place(x=0)
f = None # Tracking F to see if it is None or not.
def function1():
global f
print('function1 activated')
# add this to the end of the function to destroy the frame and reset f
if f != None:
f.destroy()
f = None
def open_popup(event):
global f
# if f is None then create frame and button else don't
if f == None:
f = Frame(root,width=80,height=60,background='green')
f.place(x=event.x, y=event.y)
b2 = Button(f,text='function',command=function1)
b2.pack()
else:
print("Can't open popup menu")
w.bind("<Button-3>", open_popup)
b = Button(root, text="Quit", command=root.destroy)
b.pack()
root.mainloop()
I found a way to do this without modifying so much the code, the idea of the tracking variable was good but doesn't solve all the problems, and this code does.
from tkinter import *
root = Tk()
w = Label(root, text="Right-click to display menu", width=40, height=20)
w.pack()
def function1():
print('function1 activated')
try:
f.place_forget()
except:
pass
# create a menu
f = Frame(root,width=80,height=60,background='green')
b2 = Button(f,text='function',command=function1)
b2.place(x=0,y=5)
def open_popup(event):
try:
f.place(x=event.x, y=event.y)
root.after(1)
f.focus_set()
except:
pass
def close_popup(event):
try:
f.place_forget()
root.after(1)
w.unbind_all("<Button-1>")
except:
pass
def enable_depopup(event):
w.bind_all("<Button-1>",close_popup)
def disable_depopup(event):
w.unbind_all("<Button-1>")
w.bind("<Button-3>", open_popup)
w.bind("<Motion>", enable_depopup)
f.bind("<Motion>", disable_depopup)
b = Button(root, text="Quit", command=root.destroy)
b.pack()
root.mainloop()
In this way, everytime I move the mouse over the parent window, the <Button-1> of the mouse is binded to close the popup menu.
And doing a trick, that is place the button of the menu a few pixels down, this let the mouse pass through the popup frame to reach the button and disable the <Button-1> binding letting me click the button.
The function of the button activate the place_forget method of the frame, so everything works correctly.

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