Django Channels Execution Order - python

I need some help understanding how Django Channels is executing the code. I'm probably missing some understanding of sync vs async as it's not doing what I would expect.
In summary I wanted a consumer that would do the following:
Connect
On message from client
in a while loop:
execute a long running function (1 sec)
call group_send broadcasting results
This wasn't working, so I tried to create a very simple consumer to understand what's happening.
I create a WebsocketConsumer as I think I want it to run syncronously, i.e. I want each loop to execute and then broadcast the results, then execute again.
When I trigger the receive method I see the self.send happen instantly, but both the "2. First Group Call" and the "3. Second Group Call" happen after the long running function. I can see from the timestamps in the console.log that the chat_message() is only being executed for the "2. First Group Call" after the long running function, even though it appears before the long running function in the receive method.
The results in one of the browser console is:
received "1. Self send 21:45:22.060500"
received "2. 21:45:22.060500 first group call chat start: 21:45:24.529500"
received "3. 21:45:22.060500 second group send lrf start_time: 21:45:22.348000 lrf end_time: 21:45:24.349500 chat start: 21:45:24.537000"
The timestamps in bold are the timestamp when the receive method was started.
The "chat start" timestamp is when chat_message method is called.
class MyConsumer(WebsocketConsumer):
groups = ["my_group"]
def connect(self):
print("connected")
self.accept()
def receive(self, text_data=None, bytes_data=None):
ts = datetime.now().strftime("%H:%M:%S.%f")
self.send(text_data=json.dumps("1. Self send {}".format(ts)))
text_data = "2. {} first group call".format(ts)
async_to_sync(self.channel_layer.group_send)(
"my_group",
{
"type": "chat.message",
"text": text_data,
},
)
text_data = self.long_running_function(ts)
async_to_sync(self.channel_layer.group_send)(
"my_group",
{
"type": "chat.message",
"text": text_data,
},
)
def disconnect(self, close_code):
print("disconnected")
async_to_sync(self.channel_layer.group_discard)("my_group", self.channel_name)
def chat_message(self, event):
chat_msg_start_time = datetime.now().strftime("%H:%M:%S.%f")
text_data = "{} chat start: {}".format(event["text"], chat_msg_start_time)
self.send(text_data=json.dumps(text_data))
def long_running_function(self, ts):
start_time = datetime.now().strftime("%H:%M:%S.%f")
time.sleep(2)
end_time = datetime.now().strftime("%H:%M:%S.%f")
msg = "3. {} second group send lrf start_time: {} lrf end_time: {}".format(ts, start_time, end_time)
return msg

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This is the code I'm using to turn the pypresence on:
from pypresence import Presence
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large_image = "xxx_logo_rpc_v2",
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This is the code I'm trying to use to turn it off:
from pypresence import Presence
import os
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RPC = Presence(client_id, pipe=0, loop=None, handler=None)
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The problem is that it shows me this error:
File "C:\Users\Foxii\AppData\Local\Programs\Python\Python310\lib\site- packages\pypresence\baseclient.py",
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Discord Pypresence crashing custom application after pressing connect button

This is how the application looks like: [1]: https://i.stack.imgur.com/HUaix.png
[2]: https://i.stack.imgur.com/CYWdS.png
The second [2] image shows how the application should look after pressing the "Connect" button. However, after pressing the button it looks the same (image [1]), although the Discord rich presence starts running.
def rpcstart():
os.system('start-rpc-script.py')
global rpc_on
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connectbutton.config(image=rpcconnectedimage, state='disabled')
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connectbutton.config(image=rpcconnectimage)
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This is the part of my script that starts the Discord rich presence. There are no errors or anything similar. It just makes the application unresponsive. Is there any fix for that? Here's the pypresence script that I use:
from pypresence import Presence
import time
start = int(time.time())
client_id = "XXXXXX"
RPC = Presence(client_id)
RPC.connect()
while True:
RPC.update(
details = "▬▬▬▬▬▬▬▬▬▬",
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large_image = "logo_rpc_v2",
large_text = "demo.exe is running!",
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start = start,
buttons = [{"label": "example.net ", "url": "https://example.net/"},
{"label": "example.net", "url": "https://example.net"}]
)
time.sleep(60)
Try running your RPC code in a separate thread
from threading import Thread
def _rpc_connect(client_id): # this will be your 'target' function, run in its own thread
start = int(time.time())
RPC = Presence(client_id)
RPC.connect()
while True:
RPC.update(
details = "▬▬▬▬▬▬▬▬▬▬",
state = "DEMO.",
large_image = "logo_rpc_v2",
large_text = "demo.exe is running!",
small_image = "green_circle_rpc_v2",
small_text = "Online",
start = start,
buttons = [
{"label": "example.net ", "url": "https://example.net/"},
{"label": "example.net", "url": "https://example.net"}
],
)
time.sleep(60)
def run_rpc(client_id)
t_rpc = Threading(
target=_rpc_connect,
args=(client_id,),
daemon=True,
)
t_rpc.start() # start the thread
To run the RPC thread, call the run_rpc function as usual
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My Discord bot allows users to play a song starting from a timestamp.
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Playback Delay (s)
Song Playback Time (s)
0
3
30
30
10
22
60
17
17
120
31
2
150
120
<1
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Does anyone understand why the audio playback is being delayed/jumbled? How can I improve playback delay and allow users to start in the middle of a multi-chapter YouTube video?
Code:
import discord
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youtube_dl.utils.bug_reports_message = lambda: ""
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"format": "bestaudio/best",
"outtmpl": "%(extractor)s-%(id)s-%(title)s.%(ext)s",
"restrictfilenames": True,
"noplaylist": False,
"yesplaylist": True,
"nocheckcertificate": True,
"ignoreerrors": False,
"logtostderr": False,
"quiet": True,
"no_warnings": True,
"default_search": "auto",
"source_address": "0.0.0.0", # Bind to ipv4 since ipv6 addresses cause issues at certain times
}
ytdl = youtube_dl.YoutubeDL(ytdl_format_options)
class YTDLSource(discord.PCMVolumeTransformer):
def __init__(self, source: discord.AudioSource, *, data: dict, volume: float = 0.5):
super().__init__(source, volume)
self.data = data
self.title = data.get("title")
self.url = data.get("url")
#classmethod
async def from_url(cls, url, *, loop=None, stream=False, timestamp = 0):
ffmpeg_options = {
"options": f"-vn -ss {timestamp}"}
loop = loop or asyncio.get_event_loop()
data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))
if "entries" in data:
# Takes the first item from a playlist
data = data["entries"][0]
filename = data["url"] if stream else ytdl.prepare_filename(data)
return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)
intents = discord.Intents.default()
bot = discord.Bot(intents=intents)
#bot.slash_command()
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channel = ctx.author.voice.channel
voice = await channel.connect()
player = await YTDLSource.from_url(audio, loop=bot.loop, stream=True, timestamp=int(timestamp))
voice.play(player)
await asyncio.sleep(int(seconds))
await voice.disconnect()
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how to stop run_forever and do other jobs, then continue running in python websocket?

"my question is how to stop websocket running when the bid_sirt has changed, I want to make another calculation and then come back restart websocket"
bid_sirts = [1,1]
def ws_message(ws, message):
global bid_sirt
bid_sirt= json.loads(message)["result"]["bids"][0]
bid_sirts.append(bid_sirt)
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ws.send(json.dumps({
"time": int(time.time()),
"channel": "spot.order_book",
"event": "subscribe", # "unsubscribe" for unsubscription
"payload": ["BTC_USDT", "10", "100ms"]
}))
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print("ws closed")
def ws_orderbook():
ws = websocket.WebSocketApp("wss://api.gateio.ws/ws/v4/", on_open=ws_open, on_message=ws_message,on_close=ws_close)
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ws.keep_running = True
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Discord bot not updating status

I am new at python so sry if question is stupid but i hope u guys will help me.
Bot not updating status every 5 sec(i put more time like 5 min and it didn't work too). It shows number of servers and not changing to second status.
from discord.ext import commands, tasks
from itertools import cycle
#tasks.loop( seconds = 12 )
async def changeStatus():
status = cycle( [f' on { len(client.guilds) } servers', '~help'] )
await client.change_presence( activity = discord.Activity( type = discord.ActivityType.playing, name = next(status) ) )
#client.event
async def on_ready():
print( 'bot connected' )
changeStatus.start()
Since
status = cycle( [f' on { len(client.guilds) } servers', '~help'] )
is called everytime you call your function, it will be reinterpreted, which means that the next() function always return the first element. To fix this, you will need a different approach. For example, create a global iteration-variable and declare you cycle-list as only a list.
iterationPosition = 0
#tasks.loop( seconds = 12 )
async def changeStatus():
status = [f' on { len(client.guilds) } servers', '~help']
await client.change_presence(activity=discord.Activity(type=discord.ActivityType.playing, name=status[iterationPosition]))
iterationPosition = 0 if (iterationPosition == len(status) - 1) else (iterationPosition + 1)
You will need to keep track if you've reached the end of your list. This is done by the last line of code.
It is not changing the status as you got a Presence Update rate-limit of 5/60secs per-session. These rate-limits are dynamic so don't get too close to them
status = cycle( [f' on { len(client.guilds) } servers', '~help'] ) This line should be outside of the changeStatus function as whenever it is called, it makes [f' on { len(client.guilds) } servers the first item.

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