I need to create a GUI (create a Button to select an image from directory or list the image from a particular directory and select one image for conversion)with python cv2.Because i can't install pyqt or tkinter like modules.
I have cv2 , numpy and other basic modules.How can i do this without installing any other modules ? (my device have space limitation ).
It looks like you can pass key inputs to opencv but not easily, as well as log slider events with generic functions. It doesn't look like there is a native file interface even in the latest version (https://docs.opencv.org/3.4.1/d7/dfc/group__highgui.html)
What about creating a command line GUI? You can use autocomplete in raw input as in this question and then pass the input to imread and then imshow the file.
Related
How to get a native filedialog (if you are on windows, use windows one, if KDE, use KDE one, and so on) from python ?
I tried tkinter.filedialog.*, but it looks 90's and I would like to get a native file dialog. I read the python doc page on ttk : https://docs.python.org/3.9/library/tkinter.ttk.html but there is nothing about filedialogs... (by the way, I'm not tied to tkinter...)
I am using PyCharm in order to download an image from a fixed URL
This is the code I'm using in order to do it:
import urllib.request
import random
def download_web_image(url):
name=random.randrange(0,1000)
fullname=str(name)+".jpg"
urllib.request.urlretrieve(url,fullname)
download_web_image('imagizer.imageshack.com/v2/626x626q90/673/MT82dR.jpg')
This is what happens when I double click the downloaded image:
But as you see the image is already downloaded in the Python directory and it is a proper image:
What do I have to do in order for the image to be properly displayed in Pycharm?
This has nothing to do with the fact that the image was downloaded using Python. You will see the same behaviour if you copy an image into your project folder. You can fix it by telling PyCharm about which file types should be displayed as images.
In Settings (File->Settings on Windows) expand Editor then select File Types
Choose Image from the list of Regognized File Types (scroll down...) then make sure that Registered Patterns contains all the file types you want to be displayed as images. If *.jpg is not listed there, add it using the green + on the right.
I wanted to use Python to create animations (video) containing text and simple moving geometric objects (lines, rectangles, circles and so on).
In the book titled "Python 2.6 Graphics Cookbook" I found examples using Tkinter library. First, it looked like what I need. I was able to create simple animation but then I realized that in the end I want to have a file containing my animation (in gif or mp4 format). However, what I have, is an application with GUI running on my computer and showing me my animation.
Is there a simple way to save the animation that I see in my GUI in a file?
There is no simple way.
The question Programmatically generate video or animated GIF in Python? has answers related strictly to creating these files with python (ie: it doesn't mention tkinter).
The question How can I convert canvas content to an image? has answers related to saving the canvas as an image
You might be able to take the best answers from those two questions and combine them into a single program.
I've accomplished this before, but not in a particularly pretty way.
Tl;dr save your canvas as an image at each step of the iteration, use external tools to convert from image to gif
This won't require any external dependencies or new packages except having imagemagick already installed on your machine
Save the image
I assume that you're using a Tkinter canvas object. If you're posting actual images to the tk widgets, it will probably be much easier to save them; the tk canvas doesn't have a built-in save function except as postcript. Postscript might actually be fine for making the animation, but otherwise you can
Concurrently draw in PIL and save the PIL image https://www.daniweb.com/software-development/python/code/216929/saving-a-tkinter-canvas-drawing-python
Take a screenshot at every step, maybe using imagegrab http://effbot.org/imagingbook/imagegrab.htm
Converting the images to to an animation
Once the images are saved, I used imagemagick to dump them into either a gif, or into a mpg. You can run the command right from python using How to run imagemagick in the background from python or something similar. It also means that the process is implictely run on a separate thread, so it won't halt your program while it happens. You can query the file to find out when the process is done.
The command
convert ../location/*.ps -quality 100 ../location/animation.gif
should do the trick.
Quirks:
There are some small details, and the process isn't perfect. Imagemagick reads files in order, so you'll need to save the files so that alphabetical and chronological line up. Beware that the name
name9.ps
Is alphabetically greater than
name10.ps
From imagemagick's point of view.
If you don't have imagemagick, you can download it easily (its a super useful command-line tool to have) on linux and mac, and cygwin comes with it on windows. If you're worried about portability... well... PIL isn't standard either
There is a way of doing that, with the "recording screen method", this was explained in other question: "how can you record your screen in a gif?".
Click the link -->LICEcap : https://github.com/lepht/licecap
They say that it's free software for Mac (OS X) and Windows
You could look at Panda3D, but it could be a little over killed for what you need.
I would say you can use Blender3d too but i'm not really sure of how it works. Someone more experimented then me could tell you more about this.
Is it possible to take screenshots of a running program (with GUI) from another python program ?
If so, what could be the steps and libraries that I could use ? (On Windows)
For example, let's say I have calc.exe running. I'd want to take screenshots of what is displayed to the user from myprogram.py.
My goal is to analyze what's displayed on the monitored program.
If it's not possible to isolate the screenshot to a running predefined program, I think I will have to take screenshots of the fullscreen but it's not very practical.
Capturing an screenshot is easy. Just install the Python Imaging Library and use the ImageGrab.grab() function to return an Image instance with the screenshot.
Capturing an specified window is a little more complicated, because you need the window coordinates. I recommend you to install the win32api modules and use a little module called winGuiAuto.py. Once you do that, you can do something like this:
hwnd = winGuiAuto.findTopWindow(title)
rect = win32gui.GetWindowPlacement(hwnd)[-1]
image = ImageGrab.grab(rect)
However, capturing the screen is the easy part. If you want to analyze the contents from screenshots, you're in for a lot of complications. This is probably the wrong approach for doing what you want and should be left as a last resort.
In most cases, it's easier to use the windows api to read the contents of a window's elements directly, but that won't work with some 3rd party GUI toolkits. That's not within the scope of your question so I'm not detailing it here, but you should read the source of the winGuiAuto.py module mentioned above for examples on how to do that, as well as checking the pywinauto library.
The ImageGrab Module, works on Windows only. The pyscreenshot module, is a better replacement for that, can be used to copy the contents of the screen to a PIL or Pillow image memory. Read more at link below.
https://pypi.python.org/pypi/pyscreenshot
How can I place an image in a Tkinter GUI using the python standard library?
I don't normally use Tkinter, but I'll take a shot at answering. According to Google, loading images in Tkinter has two main gotchas:
It only accepts GIFs. (Example code for using PIL to convert to GIF while loading)
You have to manually keep a reference to images due to an inability to refcount them. (solution) (explanation)
The example code for loading non-GIF images should also work perfectly well as an example of the basic procedure for displaying images in Tkinter GUIs.
If you'd prefer a more practical example, PySol is a suite of solitaire games written with Tkinter and PySolFC, its successor, demonstrates the same usage adapted to the new python-ttk Tkinter API which Python 2.7 added.
You can Built-In the images on the code encoding it on Base64